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1[[VideoGame/{{Battlerite}} Return to the main page]]
2
3'''Work in progress'''
4
5[[foldercontrol]]
6
7!!Melee
8
9[[folder: Bakko]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bakko.png]]
11[[caption-width-right:350:Nothing better than a good battle!]]
12->Voiced by Creator/JasonMarnocha
13\
14'''Bakko, the Hero of Boulder Pass''', is a boisterous warrior who excels at both defending his teammates from harm, as well as charging head-long into the enemy team with his surprising mobility to cause havok. Bakko can either engage on an enemy or escape a potentially sticky situation with his ''War Stomp'' ability. His other ability, ''Shield Dash'', doesn't cover as much ground but pushes the enemy back, potentially causing them damage (and incapacitating them, with the proper battlerite) if they strike a wall. Bakko strikes at enemies with his ''War Axe'', which charges his weapon. He can throw his weapon with his ''Blood Axe'' skill, dealing additional damage to the first enemy hit for reach charge he's gained. On the more defensive end, Bakko can stun melee attacks or reflect projectiles with his ''Bulwark'' and can give his teammates a shield with his EX ability, ''War Shout''. His other EX abilities, ''War Stomp'' and ''Shield Slam'', are just crowd-control-heavy versions of his regular abilities. Finally, his ultimate is ''Heroic Charge'', allowing Bakko to charge a great distance with an enemy and slamming them into either a wall or another enemey, dealing heavy damage and stunning them.
15----
16* AttackReflector: ''Bulwark'' creates a large shield in front of Bakko, which reflects projectiles back to their sender. "A Soldier's Tale" explains his shield's capacity for this due to being blessed by war-magic of the Ga'Tamang's Ancestors, as he uses that capacity to reflect a spear of ice to kill the Frozen Queen (who is quickly then rendered unto LiterallyShatteredLives).
17* BloodKnight: "In the midst of my past battles, my heart would burn as hot as that fire," Bakko says of himself telling the story of Boulder Pass in front of a lit fireplace to his grandchildren. The enjoyment of it is why he went to the Arena.
18* BoisterousBruiser: Boy, is he ever. Bakko laughs more than he talks, and always finds some joy in the glory of battle.
19* CooldownManipulation: The Howling Axes Battlerite causes the ''Blood Axe'' ability to have a 1.75 second cooldown reduction after hitting an enemy.
20* {{Combos}}: Charge up ''Blood Axe'' to do more damage from hitting enemies with ''War Axe'', add the Warlord's Axe Battlerite for even more damage [[note]]Do 2 more damage with ''Blood Axe'' along with another 1 for every weapon charge consumed[[/note]]. Hit someone into a wall with Shield Dash to stun them long enough to hit them with a single strike of ''War Axe'', a combo strengthened by the Adrenaline Slam [[note]]Causes ''War Axe'' to do 8 extra damage after hitting an enemy with ''Shield Dash''[[/note]] and Dizzying Dash [[note]]''Shield Dash'' inflicts Snare on the enemy hit for 2.5 seconds and increases the damage caused by hitting an enemy into a wall by 6[[/note]] Battlerites. The Stun from ''Bulwark'' can guarantee Bakko's other abilities if his user cancels ''Bulwark'' quickly from when the stun lands. The Incapacitate effect inflicted by ''War Stomp'' also easily set ups the rest of Bakko's damaging abilities - even his ultimate, if you're fortunate enough to have an ally's death orb nearby enough. Having the ''Mammoth Stomp'' Battlerite increases its Stun duration long enough for Bakko to guarantee his aforementioned ''Shield Dash'' combo onto an enemy, who will probably be next to a wall after ''Heroic Charge'' drags them along.
21* CounterAttack: Hit Bakko's ''Reflect'' with a melee attack, and you'll be stunned. The duration of the stun is long enough for him to hit you with pretty much anything else in his repertoire.
22* DashAttack: ''Shield Dash'' has him push forward with his shield, which can push an enemy along with it. The attack portion of it is a bit downplayed in that it requires him to put an enemy into a wall to cause damage with it.
23* DecapitatedArmy: After killing the Frozen Queen during the attack against Boulder Pass, her army of Ice Giants immediately ended hostilities and left, apparently only attacking the soldiers of Ga'Tamang due to the Frozen Queen mind-controlling them.
24* DungeonBypass: The Frozen Queen tried to encase Bakko in a maze of ice walls, occasionally shooting out shards of ice against him. Bakko got out by running straight through a wall.
25* FoeTossingCharge: ''Shield Dash'' carries an enemy he hits with it with him, causing damage and stunning them if the enemy collides with a wall due to it. ''Heroic Charge'' also carries an enemy with him, though it's apparently not a Foe''s''-Tossing Charge since once Bakko collides with a second enemy, he'll stop after it smacks the two of them together.
26* GroundPound: ''Valiant Leap'' and its EX variant ''War Stomp'' both do this. The former emphasizes Bakko landing into the ground by having enemies hit by it be pulled toward him from the impact, while the latter just does a Shockwave Stomp that causes Incapacitate to any enemies it hits.
27* HeroicBuild: Clearly a big, muscular fellow while not going into the exaggerated-far-wider realm of Rook.
28* HeroicResolve: His War Shout ability grants him and nearby allies a shield. It's just him doing a quick grunt, too.
29* HomemadeSweaterFromHell: Received one from Iva in his A Gift of Love pose.
30* HotBloodedSideburns: Has mutton chops along with [[PermaStubble 5-o'clock shadow]] over his chin, and is a BoisterousBruiser who [[BloodKnight loves a good fight]].
31* ItCanThink: Bakko noticed something was strange when the Ice Giants specifically broke down their defences and nullified their archers. This might have been because of the Frozen Queen controlling them in that instance.
32* LanternJawOfJustice: The man's chin is practically Batman-tier. Good thing he's only got mutton chops rather than an full beard! His hero credentials are his actions at the battle of Boulder Pass and being [[BoisterousBruiser a generally pleasant fellow]].
33* LifeDrain: A very downplayed example in The Red Axe Battlerite, which causes his Blood Axe ability to heal himself from hitting it against an enemy, based on how many charges he had. The heal can't be more than 8, which is less than Bakko does in a single War Axe hit.
34* LuckilyMyShieldWillProtectMe: Has a very large shield which can be used to block attacks with ''Bulwark''.
35* MythologyGag: "A Soldier's Tale" makes it explicit - Bakko was a Vanguard, like the Bloodline in ''{{VideoGame/Bloodline Champions}}'' that he strongly resembles.
36** The Mobile Defence Battlerite grants him a movement speed boost upon using ''Bulwark'', mimicking the Vanguard's Reflect ability from {{VideoGame/Bloodline Champions}}. The Hamstring Battlerite also causes a slow to enemies hit by Blood Axe, against mimicking the Vanguard's War Axe ability from {{VideoGame/Bloodline Champions}}
37* NotCompletelyUseless: Shield Slam is one of the harder EX abilities to use, especially from its generally illogical use of knocking an enemy away from yourself, a Melee champion. It does allow you to create some space when you're being ganged up on however. Also when enemies try to run away from allied ultimates or the Death Vortex though, then that EX ability can be pretty handy to send them into it without going with them. It also applies its damage on contact, without requiring a wall behind them.
38* ProphetEyes: Has faint yellow eyes without pupils in his Garb of the Templar outfit.
39* RankScalesWithAsskicking: Bakko wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.
40* RedEyesTakeWarning: His eyes go light up red while he prepares ''Heroic Charge'. He'll practically look like [[MemeticMutation a meme image]] for a moment.
41* RedIsHeroic: DownplayedTrope by Bakko, who has red highlights around his armor and weapons. He's generally [[BoisterousBruiser a jovial guy]].
42* RedIsViolent: You can tell Bakko's ''Blood Axe'' will especially hurt you since his axe turns red when he has 3 weapon charges, as will the projectile he tosses with ''Blood Axe''. His shield also turns red for a split second before ''Valiant Leap'' lands.
43* ShieldBash: Not only does he have ''Shield Dash'' and ''Shield Slam'', he also has a Battlerite named this which allows him to recast the ability to perform a short dash that causes a small amount of damage and knockback to a single enemy that can be hit by it, but also greatly reduces that enemy's damage and healing done for a second and a half. Implicitly, he also does this when another player melee-attacks him while using ''Bulwark'' because this stuns the player. "A Soldier's Tale" at one point has him impale an Ice Giant with the horns on his shield.
44* OldSoldier: Bakko used to be [[{{VideoGame/Bloodline Champions}} a Vanguard]]. He would later go to the Arena [[BloodKnight because of how much he loved fighting]].
45* SamuraiPonytail: While Bakko isn't nearly as {{Samurai}}-inspired as the Vanguards [[{{VideoGame/Bloodline Champions}} used to be]], his ponytail tied back on his while most of the rest of the top of his head is bald is very reminiscent of the chonmage hairstyle.
46* StoutStrength: His Frost Father and Chicken Suit outfits makes him portly while also keeping him as [[{{Acrofatic}} capable of jumping around as ever]].
47* ShockwaveStomp: ''War Stomp'' has Bakko jump towards a targeted spot, causing a damaging shockwave upon landing.
48* SuspiciouslySpecificDenial: Bakko frequently insists he is immune to nervousness just before a match starts. This is contrasted by a few lines where he heartily admits he is actually is.
49--> Bakko: "A hero like me never gets nervous. Oh, who am I kidding, I've got butterflies, mhmhmhm!"
50* ThrowingYourSwordAlwaysWorks: ''Blood Axe'' has Bakko throw his weapon, which [[TheBladeAlwaysLandsPointyEndIn always hits with the sharp end]].
51[[/folder]]
52
53[[folder: Croak]]
54->Voiced by Edward Bosco
55
56'''Croak, the Ranid Assassin''' is a sneaky champion with a large amount of mobility skills, making him one of the most evasive characters in the game. ''Blade Fury'', his basic attack, is a simple sword slash which deals low damage, but gains increased attack speed when ''Frog Leap'' or ''Camouflage'' is used. ''Toxin Muck'' and its EX upgrade ''Sludge Spit'' can be used to spit out his venom at a range; although the damage on these moves is weak, they poison their targets, dealing damage and granting Croak health regeneration. Croak can jump around the arena with ''Frog Leap'', which has him jump to a location, dealing damage in front of him upon landing, and can be recast a second time for a short time to further increase his mobility. One of Croak's key abilities is his ''Camouflage'' and its EX upgrade ''Deceit'', which turn him invisible, increase his movement speed, and add a stun or incapacitation effect to his next ''Blade Fury''. ''Noxious Lunge'' is a dashing attack which inflicts damage to foes it passes through. For Croak's Energy ability, he can use ''Toxin Blades'' to add venom to his next several ''Blade Fury'' attacks, increased the damage dealt, healing him for each strike, and inflicting ''Toxin'' on foes struck. Croak's ultimate ability, ''Venom Wind'', is similar to ''Noxious Lunge'', however, instead of dealing upfront damage, it inflicts a powerful toxin on enemies hit, causing them to explode after a few seconds, dealing heavy damage in an area around them.
57----
58
59* BewitchedAmphibians: Inverted. He tried to kill a witch, was cursed as a result, and ended up as a frog, but the witch's curse was simply to have his body decay. The transformation into a frog was done by the spirit he stole from Ruh Kaan's tomb to stop that curse.
60* BraggingRightsReward: His ''Dab of Pride and Accomplishment'' VictoryPose, which costs 20,000 tokens to unlock (as much as a Legendary skin) and is a TakeThat to [[VideoGame/StarWarsBattlefrontII2017 Star Wars Battlefront II]].
61* DelayedExplosion: Victims of his ''Venom Wind'' explode after a brief delay. If they time an invincible move correctly, they can dodge this damage, so it's essential for Croak to wait until his opponents have used up these skills before he uses his ultimate.
62* DualWielding: Croak uses two swords in battle.
63* EmergencyTransformation: According to the Book of Lore, he WasOnceAMan, but was forced to abandon that form in order to escape a deadly curse.
64* HighlyVisibleNinja: His skins come in a wide variety of bright colors, as poisonous frogs tend to. This doesn't stop him from turning invisible.
65* {{Invisibility}}: Can turn temporarily invisible with ''Camouflage''.
66* PoisonedWeapons: ''Toxin Blade'' temporarily envenoms Croak's swords.
67* PoisonousPerson: Croak uses his natural toxins for his ''Toxin Muck'', ''Toxin Blades'', and ''Venom Wind'' attacks.
68* WasOnceAMan: He was originally a human member of the Ranid tribe.
69* YouAreAlreadyDead: If you're low on health, your invincible moves are on cooldown, and you get hit by ''Venom Wind''... goodbye.
70[[/folder]]
71
72[[folder: Freya]]
73->Voiced by Natalie Van Sistine
74
75Once a tribe queen, now a fearless contender; '''Freya, the Eye of the Storm''' uses her giant hammers and lightning powers to her advantage. Most of her abilities afflict, and gain power from, the ''Static'' debuff. Her main attack has her ''Bash'' an enemy, dealing slightly more damage if the target is afflicted with ''Static'', or she can throw a ''Storm Mace'' causing ''Static'', or knocking back enemies already afflicted (incapacitating them if they hit a wall). For mobility, she can ''Spring'' to a target location, granting haste and boosting her next ''Bash'', or slam a ''Thunderclap'' down, which causes ''Static'', dealing extra damage if the target is already afflicted. She can also protect herself with ''Electric Shield'', which counters the next attack by giving all nearby enemies ''Static'' pulling them toward her, while she gains a shield, or use the energy skill ''Charged Strike'', which attacks and gives her a shield. The attack can absorb ''Static'' from her target to make the shield stronger. The EX Skills ''Shock Vault'' and ''Thunderstrike'' give her ''Spring'' and ''Thunderclap'' Fading Snare and some extra damage on top of their normal effects, and her ultimate ability ''Lightning Strike'' deals massive damage in an area, which can increase to even more damage if the target is affected with ''Static''.
76----
77
78* DualWielding: Uses two hammers.
79%%* ShockAndAwe
80* SpinAttack: She does a little spin around while jumping in the air to do Thunderclap.
81[[/folder]]
82
83[[folder: Raigon]]
84->Voiced by [[Creator/TeamFourStar Howard Wang]]
85
86'''Raigon, the Exiled Prince''' was the former crown prince of Quna, before Pestilus's trickery forced him away. For now, he fights in the arena, waiting for the day he can retaliate. His ''Sword Slash'' deals basic damage, but also lowers the cooldown and provides up to 3 charges towards his next ability, ''Retribution'', which deals damage and heals Raigon, the effects of both increasing for each charge. His mobility skill ''Heavenly Strike'' has him perform a leaping slash, he can ''Parry'' enemy attacks, stunning melee attackers and deflecting projectiles in the direction he's facing, and the ''Seismic Shock'' launches the target into the air, taking them out of the fight for a bit. His energy skill ''Dragon Palm'' knocks back and inflicts Fading Snare, dealing extra damage if the target hits a wall. His EX Skills are the ''Slicing Winds'', which empowers his next two ''Sword Slashes'' to send out a razor sharp gust that heals Raigon if it hits, and ''Tectonic Shock'' is a heavier ''Seismic Shock'' that Incapacitates the target when they land. His ultimate ability, ''Wrath of the Tiger'', has him dash into an enemy, then creating an AreaOfEffect where he rapidly slashes anyone inside for a massive amount of damage.
87----
88[[/folder]]
89
90[[folder: Rook]]
91->Voiced by [[Creator/TeamFourStar Curtis Arnott]]
92
93'''Rook, the Hungering Berserker''', is a brutal combatant who loves food as much as he loves fighting. He can charge into the fight with ''Rush'', weaken his enemies' defense with ''Crushing Blow'', enter an unstoppable rage with ''Berserk'', and strike from afar with ''Boulder Toss''. When in a pinch, he can use his EX abilities ''Eat'' to recover his health, or throw a ''Meat Bolt'' to slow foes from afar. ''Smack'' sends foes flying, incapacitating them when they hit a wall. Rook's ultimate ability, ''Tremor'' has him leap into the air and smash the ground three times, creating increasingly powerful shockwaves that heavily damage foes.
94----
95* TheBigGuy: Emphasized by himself, where he frequently calls everyone else small or tiny.
96* BringIt: Every time he activates ''Berserk'', it's accompanied by him yelling "COME AT ME!"
97* EdibleAmmunition: He throws his meat with ''Meat Bolt''. ''Eat'', of course, has him prove it's edible by eating it to heal himself.
98* EdibleBludgeon: Uses his meat as a melee weapon with ''Smack''.
99* FrankensteinsMonster: One of his skins.
100* GroundShatteringLanding: ''Tremor'' does this three times.
101* HugeRiderTinyMount: The default Ram mount is much smaller than Rook is, bu he doesn't have any trouble riding it.
102* HyperactiveMetabolism: May eat his meat shank with ''Eat'' to heal himself instantly and a bit more over time.
103* MightyGlacier: Rook's only mobility skill is ''Rush'' and its long casting time hampers it for being used for defensive positioning purposes, but once he does get in, he can deal heavy damage with ''Crushing Blow'' and ''Pummel'', and become momentarily invulnerable with ''Berserk'', which also further increases his damage output.
104* ShoutOut: May yell out [[HulkSpeak "ROOK SMASH!"]] when he activates his ultimate. Additionally, one of his skins change his skin color to a shade of green while accompanied with red that makes one think of ''some'' kind of [[OurOrcsAreDifferent orc]], though [[VideoGame/{{Warcraft}} which]] [[TabletopGame/WarhammerFantasyBattle one]] is more arguable.
105* UnstoppableRage: ''Berserk'' makes him invulnerable for a short time when triggered.
106[[/folder]]
107
108[[folder: Ruh Kaan]]
109->Voiced by Creator/ChrisGuerrero
110
111'''Ruh Kaan, the Crypt Warden''' is an undead combatant who was awoken when a grave robber stole from the sacred crypts of Ark'Dun. His primary attack, ''Defiled Blade'', charges up automatically over time. Once it charges fully, a strike from this weapon curses its target, causing them to take extra damage and heal Ruh Kaan when he hits them. He also has ''Shadowbolt'', a powerful long ranged projectile, ''Sinister Strike'', a dashing attack, ''Claw of the Wicked'', which drains an enemy's health and pulls it towards Ruh Kaan, and ''Consume'', which shields Ruh Kaan, slows melee attackers, nullifies projectiles, and instantly recharges ''Defiled Blade'' upon blocking an attack. His energy skill, ''Nether Void'', teleports Ruh Kaan and curses enemies near his destination, and his Ultimate, ''Shadow Beast'', briefly replaces ''Defiled Blade'' with a powerful cleave attack and ''Shadowbolt'' with a pulling attack similar to ''Claw of the Wicked''.
112----
113* AndIMustScream: Prior to a graverobber (later revealed to be Croak)'s arrival, his job of guarding his people's {{Soul Jar}}s amounted to standing still in a tomb for centuries. Needless to say, he is in no hurry to retrieve the stolen urn.
114* CastingAShadow: Can manipulate shadows, most notably for ''Shadowbolt'' and ''Claw of the Wicked''.
115* LifeDrain: Hitting enemies afflicted with Curse heals Ruh Kaan. His ''Claw of the Wicked'' and ''Reaping Scythe'' also drain health from enemies.
116* {{Mummy}}: Most of his body is wrapped in bandages.
117* PurpleIsTheNewBlack: Most of his abilities have a purple color to represent being shadow-based.
118* SpinAttack: His Reaping Scythe has him spin around while {{LifeDrain}}ing anyone he hits.
119* YouWillNotEvadeMe: ''Claw of the Wicked'' pulls an enemy towards Ruh Kaan. The EX version pulls an ally instead (often out of a sticky situation) while healing both of you.
120[[/folder]]
121
122[[folder: Shifu]]
123->Voiced by Steven Kelly
124----
125* SpinAttack: His ultimate has him spin rapidly while dealing damage to all nearby foes.
126[[/folder]]
127
128[[folder: Thorn]]
129->Voiced by Creator/GianniMatragrano
130
131Stories are told about '''Thorn, the Twisted Terror''', a mysterious tree-like monster who kills all it encounters. His basic attack is ''Root Claw'', a three-hit combo whose third attack has increased range and can pull a foe closer. Thorn also has ways to attack from afar, such as ''Leeching Thorns'' and its EX upgrade, ''Thorn Barrage'', which shoot out thorns at distant foes, ''Evil Clutch'', which spawns a monstrous hand that brings foes to you, and ''Entangling Roots'', which disables an enemy while draining their health. ''Burrow'' allows Thorn to tunnel underground, stunning foes when he emerges, and its EX version brings nearby allies with you. Thorn can shield himself or an ally with ''Barbed Husk'', disabling the target but causing them to release a volley of thorns when attacked. Finally, Thorn's ultimate, ''Dead Roots'', creates a thicket which slows and damages foes who stand in it.
132----
133
134* DigAttack: ''Burrow'' and ''Root Network'' end with Thorn emerging from underground, damaging and stunning nearby foes.
135* TheDreaded: Stories of his deeds are used to scare children who would venture into the woods at night.
136* FastTunnelling: ''Burrow'' and ''Root Network'' allows Thorn to rapidly travel underground, with the latter allowing him to take his entire team with him.
137* LockedOutOfTheFight: ''Entangling Roots'' does this to one enemy, disabling them but also granting them a shield.
138* {{Treants}}: Thorn appears to be a living monstrous tree.
139* YouWillNotEvadeMe: Can bring foes closer with ''Evil Clutch''. The third hit of ''Root Claw'' is a shorter-ranged version of this.
140[[/folder]]
141
142!!Ranged
143
144[[folder:Alysia]]
145[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alysia.png]]
146[[caption-width-right:350:Somewhere out there, I will find the perfect motif.]]
147->Voiced by Aimee Smith
148\
149Alysia, the Ice Weaver, uses her powers of ice to create beautiful art from the bodies of her enemies. Her primary attack, ''Frost Bolt'', damages enemies and extends the duration of the Chill effect. Said Chill effect is inflicted by her right click ability, ''Ice Lance'', and slows down enemies by 20%. ''Ice Lance'' also deals extra damage to enemies already affected by Chill. Her spacebar ability, ''Arctic Wind'', lets Alysia jump over walls and attacks to cross the battlefield in style. ''Glacial Prism'' creates a shield around the target ally. If the shield is broken, it explodes, damaging nearby enemies and inflicting Chill. The EX version of this ability, ''Ice Block'', immobilizes and shields the target ally, gradually restoring their health as long as they are frozen. ''Flash Freeze'' summons a frozen star that explodes after a brief delay, dealing damage and inflicting Chill to enemies or inflicting Freeze, granting them a shield but immobilizing them, if they already have Chill. The EX version, ''Snow Cone'', is a channeled attack in front of Alysia that inflicts Chill to enemies as long as they remain in the attack's area, and Freeze if they stay in the cone long enough. Her energy ability, ''Ice Crown'', launches a wall over a long distance that blocks attacks and enemies. If the wall if broken, it explodes, launching icicles at enemies. Her ultimate, ''Frozen Gallery'', marks a large rectangular area in front of Alysia. After a short moment, enemies within the area are heavily damaged and frozen.
150----
151* AnIcePerson: All of her abilities involve ice. Her limbs also resemble being outright made of ice for her forearms and just above her knees, though this has never been outright explained. Her Royal Sculptor outfit also stands out for being mostly similar to Alysia's base appearance aside from changing her clothing to a red dress that exposes her thighs and arms, a different crown, and a different hairstyle - implying that her outer limbs indeed appear to be frozen.
152* CombatAestheticist: "Combat can be beautiful...if you make it so." A certain classiness and artistry can be perceived in Alysia's animations, like her riding into battle sidesaddle, turning herself into a statue with ''Ice Block'' and outright dancing a twirl for her second jump with ''Arctic Wind'' with the Twirl Battlerite. Her pose while choosing to play her has her switch between summoning a small ice sculpture of a bird or a caribou in her hand as she examines the sculpture.
153* CombatStilettos: A consistent part of her every outfit. Most of them have them made of ice as it appears much of her legs are.
154* {{Combos}}: [[StatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). If Alysia immediately casts Flash Freeze on an enemy or enemies close to herself or an ally right after she's just used ''Glacial Prism'' on either, the ''Flash Freeze'' will immediately freeze the enemy/enemies. Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.
155* CounterAttack: ''Ice Crown'' launches an ice structure away from Alysia, which knocks enemies back as it hits them. It also only has 20 health, and will send a cone of icicles forward that damages and Chills enemies in front of it when destroyed, so it's obvious the best way to get use out of it is to send it forward as an enemy uses an attack which will destroy it, preventing them from striking Alysia and damaging them back. A Battlerite can reduce the strictness of this trope with the Vandalism Battlerite making ''Frost Bolt'' destroy the ''Ice Crown'' from passing through it, which can instead be just an attack all on its own since this can cause more damage at once than anything else Alysia can do.
156* CrutchCharacter: Her Ice Breaker Battlerite, which causes her ''Ice Lance'' ability to break Freeze upon impacting enemies afflicted by it to cause full damage to them. This is a very handy way for newer players to Alysia to get easy damage value against enemies disabled by Freeze, but it's unnecessary for practiced players who've learned the timing of hitting ''Ice Lance'' right when Freeze ends - and getting value from the Battlerite also means losing time on the enemy being disabled.
157* ExactlyWhatItSaysOnTheTin: Her Flash Freeze ability is pretty self-explanatory. Snow Cone is still given the targeting area of it is an actual cone. Ice Crown also summons a crown made of ice, though it's probably also an unexpectedly large crown.
158* HarmlessFreezing: Well, not completely - being struck by ''Flash Freeze'', ''Frozen Gallery'' or ''Snow Cone'' still causes damage to enemies hit, but if they survive that, the freezing itself won't harm anyone.
159** Alysia can also perform a rare '''Beneficial Freezing''' - ''Ice Block'' will turn herself or an ally into an ice statue for its duration which renders them immobile, but it also heal them up to 30 health over the duration, can shield them from 50 damage and also be canceled by the frozen player.
160* LiterallyShatteredLives: Pretty much anyone that dies by her hand will be. The only exception is if the explosion from her Wintry Blast Battlerite kills an enemy.
161* HartmanHips: Seriously, her waist's barely any wider than her head! This is all the while her hips extend past her shoulders.
162* ImColdSoCold: May shudder "So...cold!" when she's killed.
163* MsFanservice: Whatever Alysia's wearing, it's pretty tight around her torso and legs. Really, it looks like she's wearing PaintedOnPants that clearly shows where her buttocks meets her legs. Her "A Winter Snack" pose is also a downplayed BoobsAndButtPose (the camera angle will clearly show her butt, but she'll have an arm up that will obscure her chest). Her Icy Duchess outfit is basically a spooky-themed SexyBacklessOutfit out of a bodysuit, the Lightbringer and Royal Sculptor outfits exposes her thighs, and the Lightbringer outfit doesn't have underwear that covers her butt entirely.
164* PrettyInMink: Her Regalia of the Ice Sovereign outfit fits the trope well by decking out her shoulderpads and cape-like tails with the white texture and patterns on them seeming to be fur.
165* PungeonMaster: Of course she's spouts a lot of cold and ice phrases, though her delivery of them is entirely humorless.
166* ShoutOut: Using her ultimate Frozen Gallery might make her declare "Ice, ice, maybe." as a clear reference to Music/VanillaIce's famous "Ice Ice Baby"song.
167* SexyBacklessOutfit: Her Ice Duchess outfit is a particularly shiny spandex-like one of these.
168* StayFrosty: And she of course encourages this.
169* WeaponTwirling: Apparently used for casting a spell - when Alysia uses Glacial Prism, she holds her wand above her head and twirls it three times clockwise.
170[[/folder]]
171
172[[folder:Ashka]]
173->Voiced by [[Creator/TeamFourStar Anthony Sardinha]]
174
175Ashka is a diminutive creature with power over flames. His primary attack, ''Fireball'', is exactly that: a ball of fire that deals damage. If an enemy has been affected by Ignite, this will reset the effect's duration. ''Fire Storm'' launches 3 large fireballs one after the other, applying [[ManOnFire Ignite]] and dealing DamageOverTime. His ''Searing Flight'' turns him into fire that flies to the target location, dealing damage to nearby enemies. The EX version of this skill, ''Searing Fire'', gives Ashka the Pure Fire effect, healing him when his ''Fireball'' hits. ''Flamestrike'' creates a circular area that erupts into flame after a brief delay, stunning enemies and damaging them. The EX version, ''Molten Chains'', [[TakenForGranite petrifies enemies that are too close to Ashka]]. ''Molten Fist'' makes Ashka dash in a straight line, knocking back enemies he hits. His energy skill, ''Firewall'', creates [[ExactlyWhatItSaysOnTheTin a wall of fire]] that blocks projectiles and ignites enemies that pass through it. And his Ultimate, ''Infernal Scorch'', moves Ashka forwards, inflicting heavy damage to enemies, igniting them, and creating a large area that lingers for several seconds, dealing constant damage to enemies within it.
176
177* ElementalShapeshifter: ''Searing Flight'', ''Molten Fist'', and ''Infernal Scorch'' all transform Ashka into fire.
178* MeaningfulName: '''Ash'''ka wants to burn everything to ash.
179* PlayingWithFire: All his abilities involve fire.
180* PyroManiac: Ashka ''loves'' using his powers to burn stuff.
181* SeriesMascot: Like his predecessor, the Igniter from ''VideoGame/BloodlineChampions'', Ashka's mask serves as the game's logo.
182
183[[/folder]]
184
185[[folder:Destiny]]
186->Voiced by {{Creator/Kira Buckland}}
187[[/folder]]
188
189[[folder: Ezmo]]
190->Voiced by Creator/GianniMatragrano
191[[/folder]]
192
193[[folder: Iva]]
194->Voiced by Karen Kahler
195
196'''Iva, the Scavenging Inventor''' is just what her title says: an old lady who scavenges for parts to build inventions with. She enters the arena so she can use the trophies she wins as scrap metal. Her main attack, ''Boomstick'', is a ShortRangeShotgun that fires four bullets that spread out. Her right click, ''Rocket X-67'', has longer range and explodes on impact, potentially hurting multiple enemies. The rocket's true power, however, comes when combined with Iva's space ability, ''JetPack'', which lets Iva fly a short distance, but, most importantly, leaks oil onto enemies below. If the rocket's explosion hits an oil-covered enemy, said enemy will [[ManOnFire catch on fire]] and take considerable amounts of damage over time. Her ''Zap'' applies a shield to herself or an ally, and boosts movement speed, and ''Tazer'' spell-blocks enemies and stuns them if they use an ability. Her EX skills are ''Flame Thrower'', which ignites oiled enemies and deals heavy damage, and ''Concussion Shot'', which incapacitates an enemy. Her energy ability, TractorBeam, pulls enemies towards her and blocks all attacks, and her Ultimate, ''Machine Gun'', fires several piercing bullets.
197----
198* CoveredInGunge: Her JetPack does this to any enemies Iva passes over.
199* DirtyOldWoman: Occasionally expresses an attraction to Bakko when chosen, or that her teammate(s) are good-looking, no matter who they are.
200* FireBreathingWeapon: She has a flamethrower that packs some really heavy damage, and can avoid setting off some counters; despite being a ranged hero, this plus the ShortRangeShotgun makes her hard to approach.
201* GadgeteerGenius: Everything she's packing, she made it herself. The only reason she wants to win these tournaments is to use the awards and trophies as scrap metal for her inventions and ammo needs.
202* GlassCannon: All in all, she's rather fragile and her ability to flee from danger is predictable and not quite that good, but her damage output is devastating and if she has you where she wants you she can tear you apart in moments.
203* ICallItVera: Her machine gun is named "Bessy".
204* JetPack: Her movement ability. It leaks oil onto any enemy she passes over, slowing them and putting them at risk of being [[ManOnFire lit]].
205* ManOnFire: Her gameplay revolves around getting the Burning Oil effect onto her enemies by combining her JetPack and ''Rocket X-67'' or ''Flame Thrower''.
206* MiniatureSeniorCitizens: She is one of the oldest characters in the game, and the smallest.
207* MoreDakka: Her ultimate. Individually, the bullets don't do much, but together they can be devastating.
208* NeverMessWithGranny: Her old age does nothing to hinder her combat ability.
209* Really700YearsOld: She looks quite old already, but one would assume she's within a regular human age. Her Book of Lore story reveals she's actually centuries old.
210* ShortRangeShotgun: Her ''Boom Stick'' has the shortest range of any ranged character's primaries, but its multiple bullets deal hefty damage if they all hit.
211* TractorBeam: Her Energy ability. It [[WeaponsThatSuck draws in enemies]] and nullifies attacks.
212* UnSorcerer: The Book of Lore implies that [[spoiler:she's actually from the same [[PlayingWithFire fire-controlling]] race as Ashka, but was outcast because she lacks their powers.]]
213
214
215[[/folder]]
216
217[[folder: Jade]]
218->Voiced by Creator/AmberLeeConnors
219
220'''Jade, The Lone Gunner''' is a mysterious gunslinger with a score to settle, packing a myriad of ranged weaponry at her disposal. Her main weapon is a pair of ''Revolvers'' for short and mid-range combat, and her ''Snipe'' packs a long ranged piercing (but slow to fire) blast that also packs a short stun, or EX charge it into ''Snap Shot'', which is weaker, but much faster and roots the target(s) in place. If you need to make a getaway, a single ''Blast Vault'' will stun anyone who made the mistake of getting in melee range while also launching you away, or maybe hide from your enemies with ''Stealth''. If your teammates are in a pinch, the EX ability ''Smoke Veil'' will provide a handy shield as you make your getaway, cripple their assault with the snaring and silencing ''Disabling Shot'', or just blast the offender away with the energy skill ''Junk Shot''. When the going gets tough, pull out the ultimate ability ''Explosive Shells'', which fires four powerful explosive shells that damages and knocks away anyone caught in the blast.
221----
222* GunsAkimbo: Her main weapons are a pair of revolvers.
223* OneHitPolykill: Snipe and Snap Shot pierces foes, but deal less damage for each enemy hit.
224[[/folder]]
225
226[[folder: Jumong]]
227->Voiced by River Kanoff
228[[/folder]]
229
230[[folder:Shen Rao]]
231Formerly a mighty dragon, '''Shen Rao, Tempest of the East''' was punished for his arrogance by being sealed in a human body. He uses the remnants of his powers to battle enemies.
232
233* BlowYouAway: Has a number of wind-based abilities such as ''Ascension'', which lets him fly, ''Dismissal'', which creates a whirlwind that blocs projectiles, and ''Jet Stream'', which pushes enemies away. His "Storm Struck" debuff is a literal example, as it creates strong winds that move the opponent away (similar to Panic).
234* OrbitingParticleShield: His Ultimate, ''Dragon Storm'' summons dragons that orbit around him and can be launched together.
235* PointyEars: Has these, even in his human form.
236* ShockAndAwe: Most of his offensive capabilities involve electricity.
237[[/folder]]
238
239[[folder: Taya]]
240->Voiced by Creator/KayliMills
241[[/folder]]
242
243[[folder: Varesh]]
244->Voiced by Creator/JasonMarnocha
245
246Into the arena enters '''Varesh, The Eternal''', formed from the energies of others. His main attacks are the ''Hand of Corruption'' and the slower and stronger ''Hand of Judgement'', which can be combined into the EX skill ''Hand of Punishment''. These attacks inflict the debuff Corruption, Judgement, or both at once, respectively, on their targets, which he can use to make his other attacks stronger. The ''Inhibitor's Guard'' provides a shield to himself or an ally. ''Shatter'' summons an exploding crystal, and can be EX charged into ''Crush'', which has a larger AreaOfEffect and knockback. ''Wuju'' has him teleport if he gets hit by an attack, knocking away anyone at his destination. His energy skill ''Reform'' has him dash in a straight line, creating a Shatter crystal on any enemy he passes through, and his ultimate ability ''Powers Combined'' has him dash through enemies, inflicting Corruption and Judgement. He can dash up to three times, but only if he hit with the previous dash. ''Shatter'', ''Crush'', ''Wuju'', and ''Reform'' activates Corruption and Judgement on the target for bonus effects, consuming it in the process.
247----
248* StatusEffects
249** ''Corruption'' reduces the target's damage and healing output by 15%. Activating it heals Varesh and Snares the target.
250** ''Judgement'' has the target take 15% more damage. Activating it deals damage and Silences the target.
251[[/folder]]
252
253!!Support [[note]]In ''Battlerite Royale'', all Support Champions are instead classified as Ranged, except Sirius and Ulric, who are Melee[[/note]]
254
255
256[[folder: Blossom]]
257[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blossom_battlerite.png]]
258->Voiced by Creator/MorganBerry
259----
260* CombatMedic: Has mostly supportive abilities, but can still deal damage.
261* CuteButCacophonic: She's very cute and ''very'' loud.
262* {{Expy}}: She's pretty much [[VideoGame/LeagueOfLegends Soraka]]. Her legendary "Moonlight Princess" skin (which turns her skin blue and replaces her antlers with a single unicorn-like horn) is so unsubtle that it might as well be called "Soraka Blossom". It's amazing Riot haven't sued them.
263* GenkiGirl: She's very hyper and energetic.
264* LittleBitBeastly: As a faun, she has copper-coloured fur covering most of her lower body, back and parts of her head, shaggy hoofed feet, a pair of antlers and a cute button nose. She also has skins that make her into a CatGirl (Winter Kitty, only available during Winter events) and a fox girl (former sponsor-exclusive item, no longer available).
265* TheMedic: A dedicated healer.
266* {{Stripperiffic}}: She wears very, ''very'' little- just a skimpy loincloth over a bikini and a couple of ornaments.
267[[/folder]]
268
269[[folder: Lucie]]
270[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/battleritelucie.png]]
271 [[caption-width-right:308:I love the smell of alchemy!]]
272->Voiced by Amanda Julina
273
274''Lucie, the Expelled Alchemist'' treats the arena as a place to try out her latest experiments. She is also Xander's sister. Her basic attack, ''Toxic Bolt'', deals damage upfront plus additional DamageOverTime. Its EX version, ''Deadly Injection'', slows enemies before causing a delayed venomous explosion. She can throw a ''Healing Potion'' at herself or allies to restore their health, with additional health being regenerated over time afterwards. For extra protection, she can also summon a ''Barrier'' to absorb some damage on an ally. Her ''Clarity Potion'' removes positive effects from enemies and negative ones from allies. ''Panic Flask'' deals damage and causes the struck enemy to run away in fear, while its EX upgrade ''Petrify Bolt'' causes an explosion that turns enemies to stone. In a pinch, she can ''Roll'' out of dangerous situations, becoming invulnerable. Her Ultimate ability, ''Crippling Goo'', creates a huge puddle of chemicals which slows enemies and deals heavy damage over time.
275----
276* AntiDebuff: ''Clarity Potion'' removes negative effects from allies.
277* DamageOverTime:
278** ''Toxic Bolt'' inflicts the ''Toxic'' status, dealing a small amount of extra damage over time.
279** ''Crippling Goo'' damages enemies if they stay in the puddle.
280* GenkiGirl: Lucie is very cheerful and energetic in her voice lines.
281* StatusBuffDispel: ''Clarity Potion'' removes positive effects from enemies.
282* SupportPartyMember: Lucie's damage is rather low, with only her basic attacks and its deceptively heavy damage EX version, ''Panic Flask'' , and her Ultimate dealing damage (and even then, not that much). She makes up for it by providing her teammates with lots of healing, shields, and debilitating the opponents with StatusEffects.
283* TrickArrow: Her crossbow fires bolts that either poison or petrify enemies.
284* UnnecessaryCombatRoll: Lucie's ''Roll'' is far from unnecessary, as it makes her invulnerable while letting her flee dangerous situations. It's one of her most important moves.
285[[/folder]]
286
287[[folder: Pearl]]
288->Voiced by Creator/BrittanyLauda
289----
290MakingASplash: A powerful mage who manipulates water to harm her enemies while protecting herself and teammates.
291[[/folder]]
292
293[[folder: Pestilus]]
294->Voiced by Creator/EdwynTiong
295[[/folder]]
296
297[[folder: Oldur]]
298->Voiced by [[Creator/TeamFourStar Howard Wang]]
299----
300* AnimalStereotypes: Oldur speaks with rather flatly with little inflection, because he's a humanoid sloth. This ties into his TimeMaster capabilities.
301* CombatMedic: Oldur is one of the most offense-oriented Support characters. His Time Bomb debuff adds significant but delayed damage to his normal attack, and hitting a time Bombed enemy with ''Quicksand'' or ''Chrono Bolt'' deals said extra damage immediately on top of the attack's own damage and a large bonus.
302* DishingOutDirt: Most of his abilities involve throwing sand with special effects.
303* ElementalShapeshifter: His ''Shifting Sands'' ability turns him into a ball of sand that moves forwards, hurting enemies and healing allies.
304* TakenForGranite: ''Stone Glass'' petrifies an enemy after a brief delay, unless they manage to use a debuff removal ability before it goes off, or time an escape ability's i-frame just right.
305* TimeMaster: Many of his abilities are time-themed, which mostly translates to using a skill now and having an extra effect happen later. His primary attack, ''Sands of Time'', is the most obvious example, dealing extra damage after a brief delay.
306[[/folder]]
307
308[[folder: Poloma]]
309->Voiced by Creator/JillHarris
310[[/folder]]
311
312[[folder: Sirius]]
313->Voiced by Creator/SungWonCho
314[[/folder]]
315
316[[folder: Ulric]]
317[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battleriteulric_5.png]]
318[[caption-width-right:350:I am the hammer of righteousness!]]
319->Voiced by Creator/JMichaelTatum
320
321''Ulric, The Unwavering Light'', learned the Way of Symphony during his training at the Monastery of Resonance, and he now wields its power to spread the word of the True Path and to destroy the forces of darkness. His basic attack, the ''Hammer of Justice'', is a simple melee swing normally. When charged, it deals increased damage in a small area and stuns the target. ''Holy Light'' restores an ally's health with a beam from the heavens. ''Intervene'' causes Ulric to quickly soar, damaging the first enemy he strikes. Passing through an ally blesses Ulric and the ally with Valor, increasing the potency of Ulric's healing, as well as healing them, instantly charging his weapon, and resetting ''Intervene'''s cooldown. Its EX upgrade, ''Crusade'', can also pierce through multiple enemies, slowing them down. Ulric's ''Radiant Shield'' blocks all enemy attacks from the front, charging up with every attack nullified: once it ends, its charges are released as bolts of light which damage and blind enemies. Its EX version is ''Sanctuary'', which instantly heals allies in an area and grants them a shield. Activating ''Smite'' temporarily replaces ''Holy Light'' with three charges of a long-ranged projectile, each dealing more damage than the last. ''Condemn'', his EX ability, sends out a shockwave which suspends an enemy in the air. His Ultimate, the ''Aegis of Valor'', has him throw out his shield, incapacitating an enemy and dealing damage based on distance traveled. Ulric or his allies can then pick it up to gain Divinity, granting them a shield as well as increased damage and movement speed for a few seconds.
322
323----
324* BlindedByTheLight: If ''Radiant Shield'' blocks attacks, it will release a blinding wave of light at enemies.
325* CarryABigStick: Like the stereotypical fantasy ChurchMilitant, he wields a large mace as his weapon. When charged with holy power, its force can stun enemies and deal [=AoE=] damage.
326* ChargedAttack: Ulric's mace charges over time. When charged, it does increased damage in an area and stuns the target.
327* ChurchMilitant: Ulric is willing to fight for the sake of his religion, using his holy mace and shield to destroy his enemies.
328* HolyHandGrenade: ''Smite'' lets him launch bolts of divine light to damage enemies.
329* LightIsGood: While he may be a bit of a {{Fundamentalist}}, Ulric's holy powers make him a force for good.
330* LuckilyMyShieldWillProtectMe: His ''Radiant Shield'' Ability absorbs projectiles and blocks melee attacks. His kit also allows him to use his shield offensively.
331* ThePaladin: Ulric is a heroic knight who follows the Way of Symphony, using his holy powers to protect his allies and destroy enemies.
332* StanceSystem: By using ''Smite'', Ulric temporarily enters an offensive stance where his healing ability is replaced by damaging projectiles.
333[[/folder]]
334
335[[folder: Zander]]
336'''Zander, the Magnificent Magician''' is Lucie's brother and a member of the former Phantomime troupe or performers. His primary attack, ''Trick Shot'', throws two cards that can either heal allies or hurt enemies. Regardless of who they hit, Zander is healed when the cards hit a target. This ability also applies ''Hearts'' to allies, reducing the damage they take. His right click ability is ''Grand Conjuration'', a large projectile that deals heavy damage to multiple enemies and applies the ''Arcane Catalyst'' debuff, increasing the damage they take. The EX version of this ability is ''Spotlight'', which pushes back enemies in an area, removes debuffs, and heals allies while they stand inside the light. His spacebar ability, ''Mirror Image'', is a dash that creates an Illusion at Zander's previous position. The Illusion uses a weaker version of ''Trick Shot'' whenever Zander does. The EX version, ''Mind Game'', is the opposite: Zander stays in place, while an Illusion shoots out from him, damaging enemies and applying ''Arcane Catalyst'' in an area around it. His Q ability, ''Portal'', creates a portal. When allies step onto the portal, they briefly disappear and become invincible. They can then pick a destination, where they'll reappear. Placing the portal on an illusion allows Zander to pick its destination and increases the Illusion's duration. His E, ''Sheep Trick'', transforms enemies in an area into sheep. While transformed, they can't attack, but if they take too much damage the effect ends early. ''Rabbit Form'', his energy ability, transforms Zander into a rabbit, increasing his speed and pushing away nearby enemies. And finally, his ultimate, ''The Prestige'' summons a Grand Illusion that uses a full-power ''Trick Shot'' whenever Zander does and also copies his ''Grand Conjuration'', potentially doubling the damage it deals. The Grand Illusion also increases the radius of ''Sheep Trick''.
337
338* CardsOfPower: For Zander's team, ''Trick Shot'''s cards restore HP and increase their defense.
339* DamageIncreasingDebuff: ''Arcane Catalyst''.
340* DeathDealer: His primary mode of attack is to throw cards. {{Inverted}} for his allies, who are healed by the cards instead.
341* ForcedTransformation: ''Sheep Trick'' transforms enemies into harmless sheep.
342* MagiciansAreWizards: Despite having the look of a stage magician, his magic abilities are real.
343* SelfDuplication: His spacebar and Ultimate abilities both create copies of himself to assist him in combat.
344* ThinkingUpPortals: His ''Portal'' ability.

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