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1Characters from ''VideoGame/OneWayHeroics'' Currently under construction. Also, spoilers are unmarked.
2
3[[foldercontrol]]
4!''One Way Heroics / One Way Heroics Plus''
5
6[[folder:Playable Classes]]
7!!Swordmaster
8[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/swordmaster_owh_6.png]]
9
10One of the two default starting classes. Their Swordmaster's Finesse passive ability give them x2.0 modifier to their Combo Hit Chance, allowing them to do multiple attacks in a single turn more often.
11
12* BladeSpam: The Swordmaster has an inherent combo rate bonus.
13* LightningBruiser: Has combat-oriented growths and powerful offensive skills, but is not good at appraising gears.
14* {{Meido}}: The unlockable Special sprite is this. Amusingly enough, instead of a character portrait at the bottom of the screen, this character has a drawing of a cat and the words "No sexy maid pic for you!"
15** ...at least until you progress a fairly short time into the game, at which point you get a sexy maid pic. The cat turns out to have been a hand puppet.
16
17!!Knight
18[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knight_owh.png]]
19
20One of the two default starting classes. A defensive class recommended for beginners thanks to their good defense and starting equipment.
21
22* CoolHelmet: The unlockable Special sprite looks almost identical to a soldier in the castle, and comes with a full-face helmet.
23* StoneWall: Mostly geared towards defense. They start with the Great Wall skill, which greatly reduces damage taken, but only if they stand in place. They also have better damage reduction from using shields.
24
25!!Hunter
26[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hunter_owh.png]]
27
28A ranged class specialized in using bows. They have +1 range when using bows and can sense the remaining Life of nearby enemies. Can be unlocked with 30 Hero Points or by defeating an enemy with a bow.
29
30* FragileSpeedster: As a ranged fighter, they are expected to stay out of reach of the enemies' attacks, but if they are in trouble they can use the Dash skill to run away quickly.
31
32!!Pirate
33[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pirate_owh.png]]
34
35A class favoring brute strength, complimenting their high Strength with a Battleaxe as their default weapon. Thanks to their notorious reputation, the Pirate class gain free entry to the Dark Brotherhood. Start out with Level 4 swimming skill and can easily open chests with their lockpicking ability. Can be unlocked with 50 Hero Points or by finding the Dark Brotherhood.
36
37* HeroWithBadPublicity: They have negative starting charisma and never gain a level on it naturally. Though the Dark Brotherhood seems to approve of pirates.
38* MasterOfUnlocking: Can use the lockpicking skill without taking up a perk slot.
39* MightyGlacier: High Strength and Vitality, but low Agility. Their mobility is not too bad since they can swim quickly across water, though.
40
41!!Adventurer
42[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/adventurer_owh.png]]
43
44An exploration-based class, the Adventurer scours the land looking for treasures. They have excellent ability to identify items and can see how many items a chest or enemy is carrying. They start out with level 1 in swimming and level 2 in mountain climbing to help them traverse the terrain or avoid enemies. Can be unlocked with 50 Hero Points or by opening an extravagant chest.
45
46* FragileSpeedster: Has low HP and vitality, but has superior mobility, both for crossing water and mountains, as well as normal terrain thanks to their Dash and Jump skills. They also have great carrying capacity.
47* HeroWithBadPublicity: Just like the Pirate, the Adventurer has negative charisma, which makes it difficult to get a companion.
48* MasterOfUnlocking: Naturally has the lockpicking skill, which would normally require taking the perk of the same name as this trope.
49
50!!Force User
51[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/force_user_owh.png]]
52
53The magic-based class. As the name implies, Force User utilize Force Powers to defeat their enemies. Their Force Powers are 1.5x as effective compared to other classes, and they can learn Force Powers anywhere by spending levels. Can be unlocked with 40 Hero Points or by defeating an enemy with a Force Power
54
55* PlayingWithFire[=/=]ShockAndAwe
56* SquishyWizard: Attacks mainly with powerful spells and can stack meditation, but is very weak in physical combat.
57* WizardNeedsFoodBadly: Force spells cost energy, which means the Force User needs to constantly find food.
58
59!!Bard
60[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bard_owh.png]]
61
62The charming Bard is talented at bringing people to their cause, starting out with high Charisma to help recruit companions. They mainly rely on their party members to do the fighting for them, using their skills to buff them. Can detect the positions of towns and people far in the distance. Can be unlocked with 50 Hero Points or by recruiting a named NPC as party members.
63
64* TheCharmer: Has the highest charisma of all classes.
65* EyesAlwaysShut: Bards A and B's portraits have their eyes closed. So does Bard A's sprite.
66* MagicMusic: Can sing songs to buff companions.
67
68!!Hero
69[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hero_owh.png]]
70
71The Hero class is a master of the battlefield, thanks to their high stats, 2x Shield Effectiveness, high Critical Hit and Combo Hit Chance. Positioning your character is key in using this class, as they take 3x damage from the side and 5x damage from behind. Their secret technique Zenura Weave learned at level 3 can boost their combat effectiveness even further. Can be unlocked by beating the game in any difficulty with 6 other classes.
72
73* FullFrontalAssault: Zenura Weave causes the character to permanently shed all of their clothing, but gives them massive buffs. Yes, the Dark Lord can be easily defeated by someone who's wearing only their birthday suit.
74* LightningBruiser: The Heroes start with high Strength/Agility/Vitality, and have bonuses which make them even stronger in combat. This is compensated by the fact that they take massive damage if they are hit from the side or back.
75* PowerAtAPrice: Zenura Weave. When used, it gives the Hero permanent and powerful boosts in both offense and defense, but it also disables him/her from wearing armor or [[FullFrontalAssault clothing]]. The Hero's sprite and portrait, and [=NPCs'=] reactions change too.
76** In ''Plus'', it will also subtract [[HeroWithBadPublicity 100 charisma]] and [[TookALevelInDumbass 100 intelligence]], as well as lowering the Hero's exp gain to 1/3.
77* PaletteSwap: The unlockable sprite for this class is Queen Frieda's with slightly different colors. Its respective character portrait doesn't bother obscuring that fact, either.
78
79!!Force Knight (''Plus'' only)
80* AwesomeByAnalysis: All-Seeing Eye can increase accuracy and evasion while revealing enemy HP.
81* LastOfTheirKind: If you do the Force Knight quest as a Force Knight, you're this. Otherwise, they've all been wiped out.
82* MagicKnight: They have some stat growths in both physical combat and force-using, which can lead to…
83* MasterOfNone: They won't be able to stack meditation like Force Users and are physically weaker than most fighter classes, though they can mitigate this somewhat with their buffs.
84* MindOverMatter: Their Telekinesis ability can push an enemy away.
85* {{Reincarnation}}: All the Force Knights can be reincarnated, but the Dark Knights crystallized their souls to prevent that from happening.
86
87!!Ninja (''Plus'' only)
88* CastFromLifespan: All except one of the Ninja's class skills draw from their maximum stamina value, effectively limiting your ST pool with frequent use. The one skill that doesn't draw from maximum stamina is "Chaos Attack," which draws from the Ninja's maximum life instead as a more straightforward example of the trope.
89* GlassCannon: Have high Agility, which also gives them a [[BladeSpam high Combo Rate]], but their low Vitality causes them to die in few hits.
90* HeroWithBadPublicity: Like the Pirate, Ninjas start out with negative Charisma unless they have the Charisma perk applied more than once, and never gain a level on it from natural causes.
91* SelfDuplication: "Shadow Selves" creates several clones of the Ninja that act autonomously, walking forward in the direction the Ninja is facing when using the skill and attacking nearby foes. For the most part, their primary purpose is to serve as a distraction.
92* StockNinjaWeaponry: A single kunai for melee attacking is their starting weapon and shuriken throwing serves as one of their skills.
93
94!!Tourist (''Plus'' only)
95* JokeCharacter: They are deliberately designed to be near-useless. They waste some of their experience levels by writing pages in the Travel Journal instead of gaining stats. And they cannot take items from the Dimensional Vault, which would give them immediate access to equipment that would help mitigate their flaws.
96* MagikarpPower[=/=]CutscenePowerToTheMax: The Tourist carries a Travel Journal which can [[spoiler:become the [[InfinityPlusOneSword Parchment of Omniscience]], with which the tourist-turned-hero slays the Dark Dragon in an ending]].
97* MagneticHero: Not to the same extent as the Bard, but one of their few good growths is in Charisma, which they will need more than any other class.
98* PlayboyBunny: The unlockable sprite for the class.
99
100[[/folder]]
101
102[[folder:Hero and Allies]]
103
104!!The Player
105* {{Determinator}}: They run nonstop 24/7 for the entirety of the game. Iris will lampshade this if you talk to her.
106* PlotPoweredStamina: Never gets tired (unless you forget to eat) until you beat the Demon Lord, at which point they immediately fall asleep.
107* {{Reincarnation}}: They will awaken in another dimension if they die, but they will immediately lose their memories, explaining the level loss.
108
109!!Fairy Iris
110[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fairy_iris_owh_0.png]]
111
112* CombatPragmatist: She fires arrows covered in her sweat, which can confuse the enemy.
113* DeadpanSnarker: She'll snark at the player for fighting without resting, pooping, etc.; at Panty Shot for his weird name; and at Albert for his unreliable gun.
114* FairyCompanion: She's an artificial fairy made by King Victor to provide advice to the player.
115* GenkiGirl: She's fairly peppy for someone on a mission to help you save the world.
116* GlassCannon: As an ally, she can fire arrows but has little HP.
117* MsExposition: You can talk to her to learn about things like the terrain and party members.
118* PointyEars: She has pointy ears that stick out from her head.
119* SecretCharacter: In ''Plus'', if you go 1000 KM without ever recruiting an ally, Iris will fight alongside you.
120* WingedHumanoid: She has two feathered wings.
121
122!!King Victor (real name Romich Hisharus)
123[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/king_victor_owh.png]]
124
125* BigBrotherInstinct: Downplayed. He'll be pleased if you state that you want to talk to the Demon Lord first, but if you decide to fight her, he'll go along with it for the sake of the world.
126* BigGood: He and his family have been trying to stall the Darkness for centuries.
127* IAmNotLeftHanded: On his final event, he will cut loose and greatly increase his stats.
128* {{Necromancer}}: He revived both Queen Frieda and Duke Galtz as undead.
129* PlayingWithFire: He can use Force Flame.
130* ReallySevenHundredYearsOld: He's been around ever since the Darkness incidents started.
131* RoyalsWhoActuallyDoSomething: He might show up in a later village to be recruited.
132* UnknownRelative: The Demon Lord mentions that Victor would've been the next (and last) to sacrifice himself once their death at your hand pacified the Dark Dragon. Victor's conversation with the Demon Lord if both of them are your allies confirms that he's her older brother.
133
134!!Dosey
135[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dosey_owh.png]]
136
137* BreakoutCharacter: She's the only returning ally in ''Mystery Chronicle''.
138* CanineCompanion: If you use a Buddy Tablet on her after she fully transforms, you can recruit her again.
139* CuteMonsterGirl: Depicted as one in ''Mystery Chronicle''.
140* DoomedHometown: Her village was destroyed by the Darkness. She survived as she was away gathering herbs.
141* EarnYourHappyEnding: In ''Plus'', [[spoiler:if you manage to finish the game with a Parchment of Darkness in your inventory that still has charges while she has not been fully transformed yet, you use the tract to help her retain her humanity]].
142* SlowTransformation: She is already partially transformed when you meet her, but three days later, she will fully transform into a Killer Hound and attack you.
143* SupportPartyMember: She does not attack, but she can use healing herbs on you a few times per day. That is, until she becomes a wolf, at which point she becomes a fully offense-based character.
144* TrademarkFavoriteFood: Nayuta Fruits. You must give her one to recruit her, and letting her eat more after that improves your relationship with her, [[ExtremeOmnivore even if they become spoiled]].
145* TragicMonster: If you do not have any Buddy Tablets to calm her down after she fully becomes a wolf, this trope occurs.
146
147!!Duke Galtz
148[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/duke_galtz_owh.png]]
149
150* {{BFS}}: On his third event, he gives you a very heavy and powerful sword.
151* BlackKnight[=/=]DarkIsNotEvil
152* BloodKnight: His affection increases as you kill monsters.
153* BrainwashedAndCrazy: He was corrupted by the Darkness and needs to be fed a Buddy Tablet if you want to recruit him.
154* FireForgedFriends: He doesn't open up initially, but as you get his events, he'll dispense some tips about game mechanics and even give you his sword.
155* TheLastDance: When he's about to die in his ending, he challenges the player character to one last fight.
156* TheStoic: Initially, he treats the hero far more coldly than the other allies.
157* NoOneCouldSurviveThat: He somehow survived being consumed by the Darkness. It helps that he was already undead to begin with.
158* UndyingLoyalty: To Queen Frieda.
159
160!!Panty Shot
161[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/panty_shot_owh.png]]
162
163* ArtifactOfDeath: Subverted. He says that his sword drains his life force, but this doesn't hurt him, although it does make his sword stronger as time goes on.
164* DubNameChange: ''Mystery Chronicle'' changes his alias to the equally ridiculous "[[PantyThief Pants-Bandit]]".
165* OnlyInItForTheMoney: You need money to recruit him, he charges you some money everyday, and his affection increases as you unlock/break treasure chests.
166* RuleOfFunny: The reason why he named himself "Panty Shot" is because he thought it would be funny to hear his enemies yell his name in the middle of battle.
167* SupremeChef: Turns out to be a great cook in his ending. He failed as a chef because nobody wanted to buy a "Fresh Panty Lunchbox".
168
169!!Queen Frieda
170[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/queen_frieda_owh.png]]
171
172* DamselInDistress: She is locked inside a well-guarded castle, which you'll need to fight through if you want to recruit her.
173* RoyalsWhoActuallyDoSomething: Will fight alongside you despite being a queen.
174* UndeathAlwaysEnds: In her epilogue, the spell animating her finally wears off.
175* UndeathlyPallor: Her unusually pale skin is a sign that she is actually undead.
176* UtilityPartyMember: While she is still good in a fight, her main use is her ability to unlock sealed doors, which normally require a rare Key of Seals to open, and which guard powerful Holy items.
177
178!!Albert (''Plus'' only)
179[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/albert_owh.png]]
180
181* AntiHero / PunchClockHero: He admits he has little interest in saving the world and is mostly sticking around for the sake of survival and food. [[IWasJustPassingThrough Saving the world is just a happy coincidence.]] Downplayed in the ending, where he sticks around a little longer and decides the world is worth protecting if it has good food.
182* BigEater: His affection increases when you eat meals and lunchboxes from the chefs.
183* TheCameo: From Smoking Wolf's ''Silfade'' series, which sadly don't have English translations.
184* EyepatchOfPower: In every one of his appearances in Smoking Wolf's games, he'll have an eyepatch over his right eye.
185* FishOutOfTemporalWater: He regularly travels dimensions, which may explain his cameo appearances.
186* ReliablyUnreliableGuns: His gun jams at a somewhat regular frequency, as you find out by talking to him early on upon recruiting him. In battle, this translates to him sometimes not attacking during his turn. Relying on him to save you from the brink of defeat is not exactly advised for this very reason.
187
188!!Mila (''Plus'' only)
189[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/mila_owh.png]]
190
191* TheBard / TheMedic: Later on, she's like human Dosey, but with a buffing cheer.
192* BewareTheNiceOnes: She invents brainwashing medicine, which frightens Iris.
193* KidSidekick: She's the youngest recruitable character.
194* KilledOffscreen: If you successfully deliver her to her father, he'll later show up and reveal that Mila got killed while fleeing the Darkness.
195* MagikarpPower: She starts with no abilities or attacks until you get her events.
196* PaletteSwap: Her sprite is basically the Dimensional Vault Guard's with a slightly different color scheme and a ribbon replacing the maid headband. Slightly justified by the fact that the Dimensional Vault Guard is her older sister, as revealed in one of her later conversations and a rewatch of the Dimensional Passageway credits from the Extras menu.
197* PrecociousCrush: In her ending, she wants to get married to the hero.
198* ShrinkingViolet: She doesn't speak much to you until you "officially" recruit her.
199* YouKilledMyFather: If you don't reach her father by the distance Iris indicates (either due to purposefully passing over him or bad luck), he will be killed and replaced by a Death Mask later on, who you have to kill in order to recruit her as a proper party member.
200[[/folder]]
201
202[[folder:Antagonists]]
203!!Dark King (''Plus'' only)
204* BigBadEnsemble: He's not affiliated with the Demon Lord, but he's still the main villain of the Force Knight quest, since he and his Dark Knights impede your efforts to free the souls of the Force Knights.
205* MadeOfIron: If he falls into the Darkness, he will take a good amount of damage, but not enough to kill him in one hit.
206* MagicKnight: You'd think to play a distance game with him, but then he'll cast Lightning.
207* RankScalesWithAsskicking: The leader of the Dark Knights is a fighter on par with the Demon Lord.
208* TinTyrant: This heavily armored man is the main antagonist of the Force Knight quest.
209* WoundedGazelleGambit: He and the Dark Knights pretended to be civilians fleeing from the Darkness in order to ambush and kill the Force Knights.
210
211!!Moonlight (''Plus'' only)
212* BigBadEnsemble: He's the main villain in the Ninja quest, where he and his cronies try to assassinate you and steal your scroll.
213* DeathEqualsRedemption[=/=]HeelRealization: In the Ninja Quest Plus ending, he'll realize his folly and wish to be your ally in the next life.
214* DramaticallyMissingThePoint: If you clear the quest as a Ninja, the quest giver will tell a dying Moonlight that he was already powerful enough that the scroll would be redundant, but his lust for power and constant killing goes against the purpose of the Ritual of the Ninja.
215* MasterOfIllusion: When his encounter is triggered, he will reveal that your surroundings are actually in his personal hideout and that you're actually surrounded by his mooks.
216
217!!Demon Lord (real name Sara Lucrucious)
218[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/demon_lord_owh.png]]
219
220* TheDragon: Ironically, she's forced to play one to the true BigBad, an actual dragon.
221* DueToTheDead: When she dies in her epilogue after the Dark Dragon is slain, the player and Iris bury her on the hill she wanted to be laid to rest in, place flowers on her grave, and pray for her soul to find peace.
222* FriendlyEnemy: You can use the Buddy Tablet on the Demon Lord and not recruit her, but she'll keep returning as an enemy. However, she'll drop the act and speak more politely to you.
223* GoodAllAlong: She's only playing the role of the "Demon Lord" so that once she is slain in battle, the Darkness will temporarily return to sleep.
224* HeelFaceTurn: If you meet certain conditions, she'll decide to take the riskier option of helping you kill the Darkness.
225* OnlySaneMan: In the original game, she's one of the few [=NPCs=] who can't have a personality modifier. This is no longer the case in ''Plus'', potentially allowing her to have a dialogue-modifying prefix (Chick-Diggin, Hunk-Huntin, Masochist, or ''Naughty'').
226* OrcusOnHisThrone: Averted in the main quest due to her periodically hunting you down, but played straight if the hero is doing a quest from a castle NPC.
227* PowerFloats: This allows her to ignore terrain.
228* SamusIsAGirl: Your character is too busy fighting or running from her to notice her gender, unless a Buddy Tablet is used for a temporary ceasefire.
229* SecretlyDying: In her epilogue after the Dark Dragon is slain, she spends the next month traveling with you and Iris before succumbing to her exhaustion from awakening the Dark Dragon, having hid it from you two that entire time.
230* TheStoic: After eating a Buddy Tablet. Otherwise, she tries to exploit EvilIsHammy to keep up the act.
231* SuicideByCop: She wants the player character to kill her. If she kills herself or [[ILetYouWin lets you win]] rather than dying in a serious fight, the Darkness will still continue.
232* WhatTheHellHero: If the player gets to the end of the world on "Walk in the Park", she'll chew the hero out for not killing her when they obviously had the chance (and she's right: it's the "easiest" mode that uniquely has her hound them ''nonstop'').
233
234!!The Dark Dragon
235* BigBad: The Darkness itself is a living, breathing dragon.
236* ContractualBossImmunity: This is the only boss that has it, despite being demoted from the status of TrueFinalBoss.
237* InstantDeathRadius: Touching the Darkness will instantly kill most characters, making 1 tile melee too dangerous.
238* MightyGlacier: When challenged, it doesn't act often, but when it does, it can fire a huge breath attack.
239* PlayingWithFire: Its breath does fire damage and can be mitigated by anti-fire equipment.
240
241!!The Dimensional Ruler (''Plus'' only)
242* DeathSeeker: This is implied when the player kills its first form. If you reach the end of the Dimensional Passage, King Victor himself will confirm that the Ruler indeed wants you to kill it.
243* LightIsNotGood: Its second form is a glowing dragon.
244* OneWingedAngel: It will morph from a humanoid to a Dragon of Light when it loses the first round.
245* PhysicalGod: If the ending of the quest is any indication, it can alter the timeline to its liking if it wanted to.
246* TrueFinalBoss: If you make it into the Dimensional Passage, the Ruler will replace both the Demon Lord and Dark Dragon as the victory condition to win the run.
247[[/folder]]
248
249!''Mystery Chronicle: One Way Heroics''
250
251[[folder:Playable classes]]
252!!Astrologist
253
254!!Samurai
255* MagikarpPower: Their initial skill, Single Edge, can be upgraded to deal more damage and use up less energy simply by using it often.
256
257!!Brawler
258* CripplingOverspecialization: The Brawler class deals 40% more damage with fist weapons, but deals 1/3rd less damage with every other weapon type.
259* FragileSpeedster: One of the few classes that starts out with two levels in agility and the ability to traverse mountains and water slightly faster. The downside is that they take more damage in general.
260* GoodOldFisticuffs: Specializes in dealing damage with fist-type weapons.
261
262!!Assassin
263* BackStab: Some of their skills make it easier to set one of these up. One of them outright has the Assssin jump two tiles forward, landing them immediately behind an enemy next to them.
264* CastFromHitPoints: Like the Ninja in ''One Way Heroics Plus'', several of the Assassin's skills costs [[MaximumHPReduction max HP and Stamina]], limiting their usefulness.
265* MovesetClone: Downplayed. They're conceptually similar to the ''OWH+'' Ninja (down to the CastFromHitPoints skills), but their focus is around getting behind enemies for back attacks rather than traps and throwing weapons.
266
267!!Gunner
268* CripplingOverspecialization: They deal 35% more damage with guns and 25% less damage with every other weapon type.
269* DetectEvil: Their passive ability lets them see enemies several tiles away, even off-screen.
270* ItemCrafting: Their initial skill, Gunsmithing, lets them craft a basic gun for a large chunk of their Energy in case of emergencies.
271* LongRangeFighter: Specializes in ranged combat with guns.
272
273!!Zombie
274* EmptyLevels: Like the Tourist, they don't gain stats for many of their levels. In the Zombie's case, they often gain Charisma levels - the only problem with that is that their Charisma starts at -99, making such gains useless.
275* JokeCharacter: They're ''Mystery Chronicle''[='=]s version of the Tourist from ''One Way Heroics''.
276* PlayingPossum: One of their skills is to play dead, [[ReduceAggro reducing the Zombie's aggro range]] to the point where enemies need to be next to them.
277
278!!Queen
279* SupportPartyMember: Her kit revolves around having allies and allied [=NPCs=] fight for her, rather than doing the fighting herself. She starts off with level 4 Charisma to reflect this, and most of her skills revolve around buffing her allies' combat capabilities.
280
281!!Dark Knight
282* CastFromHitPoints: The power of their skills is offset by the fact that they damage themselves with every use.
283* HeroesPreferSwords: Inverted; they're an AntiHero and they deal 135% damage with every weapon ''except'' swords, dealing only 35% damage with the latter.
284
285!!Lord
286* JackOfAllStats: Starts off with level 2 in every stat, level 1 in mountain climbing and swimming, and a Flare Sword to indirectly deal Force damage with.
287* UnstableEquilibrium: Their Lord's Nobility passive makes them deal 20% more damage with every weapon type in the game. The downside to this is that if any of their three equipment slots are unoccupied, they get an "Improperly Dressed" debuff that weakens them heavily until they're fully equipped again. As one might imagine, this can lead to dangerous situations if any of their equipment breaks and they don't have a backup on hand for the next several kilometers.
288
289!!Dracon
290* DraconicHumanoid: They're a playable version of an enemy Dragon Knight.
291* HunterOfTheirOwnKind: Their passive skill increases their damage against dragons and draconids.
292* PaletteSwap: The Type C Dracon is simply a blue version of Draco, a red hatchling the player can randomly recruit as an ally.
293
294!!Ultimate Student
295* GuestFighter: From the ''Franchise/{{Danganronpa}}'' franchise. Type A is Makoto, Type B is his little sister Komaru, and Type C is Monokuma.
296* HelloInsertNameHere: Zigzagged. Selecting this class will replace the player selected name with the character's actual name, although it can be changed back.
297* LongRangeFighter: Like the Gunner class, the Ultimate Student is proficient with guns [[CripplingOverspecialization at the cost of their damage with every other weapon type]]. They also have access to their home series' [[TrickBullet Truth Bullet]] skills.
298
299!!Wanderer
300* CastFromHitPoints: Many of their skills hit extremely hard, but cause them to take recoil damage in return.
301* GuestFighter: From the ''VideoGame/ShirenTheWanderer'' series. Type A is Shiren himself, Type B is Tao, and Type C is Asuka.
302* HelloInsertNameHere: Zigzagged. Selecting this class will replace the player selected name with the character's actual name, although it can be changed back.
303* NiceDayDeadlyNight: In a rare heroic version of this trope, most of the Wanderer's skill set is only functional during nighttime hours.
304[[/folder]]
305
306[[folder:Antagonists]]
307!!Alma, the Fallen Angel
308* BigBad: As ''Mystery Chronicle''[='=]s counterpart to the Demon Lord, this is a given.
309* ContrastingSequelAntagonist: Themed around light rather than darkness.
310* FallenAngel: Was banished from the heavens for a sin she can't remember. [[spoiler:At least, that's the setting Pluton created for her, anyway.]]
311* FriendlyEnemy: Subverted. Trying to recruit her with the brainwashing potion will just make her angry. [[spoiler:Dousing her with a Vow of Purity, on the other hand...]]
312* LightIsNotGood: Her Shine Raid is just as destructive as the Demon Lord's Darkness.
313* SuspiciouslySimilarSubstitute: Operates in the exact same way as the Demon Lord.
314* WhatIsThisThingYouCallLove: [[spoiler:As an allied NPC, she steadily falls in love with the protagonist the more her affection goes up, although she assumes she somehow caught a cold from the protagonist instead. Subverted in her ending, where she fully recognizes her love.]]
315
316!!Zeukrees
317* FrickinLaserBeams: When fought directly, it'll occasionally fire a beam of light three tiles wide that deals heavy damage.
318* OurGiantsAreDifferent: It's a giant made of light and is the source of the Shine Raid, in stark contrast to the Dark Dragon from ''One Way Heroics''.
319* SinisterSilhouettes: The only event CG that shows them plays this trope straight. The closest the game gets to revealing its actual form is through a dubiously canon unlockable concept art sketch, where it's shown to be a blue-and-white somewhat lanky giant with ExtraEyes.
320
321!!Pluton
322* GracefulLoser: He starts LaughingMad after his defeat, amused to no end that a mere mortal like the hero bested the likes of a god like him. He's even more amused if Alma is in the hero's party, saying that his defeat at the hands of Alma is a testament to his crafstmanship.
323* OmnicidalManiac: The Shrine Raid is his way of enacting this on the multiverse as {{Revenge}} against being banished from heaven for interfering with individual worlds directly.

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