Characters from One Way Heroics Currently under construction. Also, spoilers are unmarked.
One Way Heroics / One Way Heroics Plus
- Blade Spam: The Swordmaster has an inherent combo rate bonus.
- Lightning Bruiser: Has combat-oriented growths and powerful offensive skills, but is not good at appraising gears.
- Meido: The unlockable Special sprite is this. Amusingly enough, instead of a character portrait at the bottom of the screen, this character has a drawing of a cat and the words "No sexy maid pic for you!"
- ...at least until you progress a fairly short time into the game, at which point you get a sexy maid pic. The cat turns out to have been a hand puppet.
- Cool Helmet: The unlockable Special sprite looks almost identical to a soldier in the castle, and comes with a full-face helmet.
- Stone Wall: Mostly geared towards defense. They start with the Great Wall skill, which greatly reduces damage taken, but only if they stand in place. They also have better damage reduction from using shields.
- Fragile Speedster: As a ranged fighter, they are expected to stay out of reach of the enemies' attacks, but if they are in trouble they can use the Dash skill to run away quickly.
- An Axe to Grind: Starts with an axe, which is more powerful than the other classes' starting weapons, giving them an early-game advantage.
- Hero with Bad Publicity: They have negative starting charisma and never gain a level on it naturally. Though the Dark Brotherhood seems to approve of pirates.
- Master of Unlocking: Can use the lockpicking skill without taking up a perk slot.
- Mighty Glacier: High Strength and Vitality, but low Agility. Their mobility is not too bad since they can swim quickly across water, though.
- Fragile Speedster: Has low HP and vitality, but has superior mobility, both for crossing water and mountains, as well as normal terrain thanks to their Dash and Jump skills.
- Hero with Bad Publicity: Just like the Pirate, the Adventurer has negative charisma, which makes it difficult to get a companion.
- Master of Unlocking: Naturally has the lockpicking skill, which would normally require taking the perk of the same name as this trope.
- Playing with Fire/Shock and Awe
- Squishy Wizard: Attacks mainly with powerful spells and can stack meditation, but is very weak in physical combat.
- Wizard Needs Food Badly: Force spells cost energy, which means the Force User needs to constantly find food.
- The Charmer: Has the highest charisma of all classes.
- Eyes Always Shut: Bards A and B's portraits have their eyes closed. So does Bard A's sprite.
- Magic Music: Can sing songs to buff companions.
- Full-Frontal Assault: Zenura Weave causes the character to permanently shed all of their clothing, but gives them massive buffs. Yes, the Dark Lord can be easily defeated by someone who's wearing only their birthday suit.
- Lightning Bruiser: The Heroes start with high Strength/Agility/Vitality, and have bonuses which make them even stronger in combat. This is compensated by the fact that they take massive damage if they are hit from the side or back.
- Power at a Price: Zenura Weave. When used, it gives the Hero permanent and powerful boosts in both offense and defense, but it also disables him/her from wearing armor or clothing. The Hero's sprite and portrait, and NPCs' reactions change too.
- Palette Swap: The unlockable sprite for this class is Queen Frieda's with slightly different colors. Its respective character portrait doesn't bother obscuring that fact, either.
Force Knight (Plus only)
- Awesome by Analysis: All-Seeing Eye can increase accuracy and evasion while revealing enemy HP.
- Last of Their Kind: If you do the Force Knight quest as a Force Knight, you're this. Otherwise, they've all been wiped out.
- Magic Knight: They have some stat growths in both physical combat and force-using, which can lead to...
- Master of None: They won't be able to stack meditation like Force Users and are physically weaker than most fighter classes, though they can mitigate this somewhat with their buffs.
- Mind over Matter: Their Telekinesis ability can push an enemy away
- Reincarnation: All the Force Knights can be reincarnated, but the Dark Knights crystallized their souls to prevent that from happening.
Ninja (Plus only)
- Cast from Lifespan: All except one of the Ninja's class skills draw from their maximum stamina value, effectively limiting your ST pool with frequent use. The one skill that doesn't draw from maximum stamina is "Chaos Attack," which draws from the Ninja's maximum life instead as a more straightforward example of the trope.
- Glass Cannon: Have high Agility, which also gives them a high Combo Rate, but their low Vitality causes them to die in few hits.
- Hero with Bad Publicity: Like the Pirate, Ninjas start out with negative Charisma unless they have the Charisma perk applied more than once, and never gain a level on it from natural causes.
- Self-Duplication: "Shadow Selves" creates several clones of the Ninja that act autonomously, walking forward in the direction the Ninja is facing when using the skill and attacking nearby foes. For the most part, their primary purpose is to serve as a distraction.
- Stock Ninja Weaponry: A single kunai for melee attacking is their starting weapon and shuriken throwing serves as one of their skills.
Tourist (Plus only)
- Joke Character: They are deliberately designed to be near-useless. They waste some of experience levels by writing pages in the Travel Journal instead of gaining stats. And they cannot take items from the Dimensional Vault, which would give them immediate access to equipment that would help mitigate their flaws.
- Magikarp Power/Cutscene Power to the Max: The Tourist carries a Travel Journal which can become the Parchment of Omniscience, with which the tourist-turned-hero slays the Dark Dragon in an ending.
- Magnetic Hero: Not to the same extent as the Bard, but one of their few good growths is in Charisma, which they will need more than any other class.
- Playboy Bunny: The unlockable sprite for the class.
- Determinator: They run nonstop 24/7 for the entirety of the game. Iris will lampshade this if you talk to her.
- Gender-Neutral Writing: The game uses the singular "they". Especially noticeable in the endings, where at some points it sounds like there are multiple players running around.
- Plot-Powered Stamina: Never gets tired (unless you forget to eat) until you beat the Demon Lord, at which point they immediately fall asleep.
- Reincarnation: Will awaken in another dimension if they die, but they will immediately lose their memories, explaining the level loss.
- Combat Pragmatist: She fires arrows covered in her sweat, which can confuse the enemy.
- Deadpan Snarker: She'll snark at the hero for fighting without resting, pooping, etc, at Panty Shot for his weird name, and at Albert for his unreliable gun.
- Fairy Companion: She's a fairy made by King Victor to provide advice to the player.
- Genki Girl: She's fairly peppy for someone on a mission to help you save the world.
- Glass Cannon: As an ally, she can fire arrows, but has little HP.
- Ms. Exposition: You can talk to her to learn about things like the terrain and party members.
- Secret Character: In the Plus version, if you go 1000 KM without an ally, Iris will fight alongside you.
- Canine Companion: If you use a Buddy Tablet on her after she fully transforms, you can recruit her again.
- Cute Monster Girl: Depicted as one in Mystery Chronicle.
- Doomed Hometown: Her village was destroyed by the Darkness. She survived as she was away gathering herbs.
- Earn Your Happy Ending: If you manage to finish the game with a Parchment of Darkness that still has charges in your inventory and she has not been fully transformed yet, you use the tract to help her retain her humanity.
- Ensemble Dark Horse: She's the only returning ally in Mystery Chronicle.
- Slow Transformation: She is already partially transformed when you meet her, but three days later she will fully transform into a Killer Hound and attack you.
- Support Party Member: She does not attack, but she can use healing herbs on you a few times per day. That is, until she becomes a wolf, at which point she becomes a fully offense-based character.
- Trademark Favorite Food: Nayuta Fruits. You must give her one to recruit her, and eating more after that improves her relationship. She will eat them even when they are spoiled.
- Tragic Monster: If you do not have any Buddy Tablets to calm her down after she fully becomes a wolf, this trope occurs.
- Artifact of Death: Subverted. He says that his sword drains his life force, but this doesn't hurt him, although it does make his sword stronger as time goes on.
- Only in It for the Money: You need money to recruit him, he charges you some money everyday, and his affection increases as you unlock/break treasure chests.
- Rule of Funny: The reason why he named himself "Panty Shot" is because he thought it would be funny to hear his enemies yell his name in the middle of battle.
- Supreme Chef: Turns out to be a great cook in his ending. He failed as a chef because nobody wanted to buy a "Fresh Panty Lunchbox".
- Damsel in Distress: She is locked inside a well-guarded castle, which you'll need to fight through if you want to recruit her.
- Go Out with a Smile: In her epilogue, the spell animating her corpse wears off as she is happily enjoying a parade.
- Royals Who Actually Do Something: Will fight alongside you despite being a queen.
- Undeath Always Ends: In her epilogue, the spell animating her finally wears off.
- Undeathly Pallor: Her unusually pale skin is a sign that she is actually undead.
- Utility Party Member: While she is still good in a fight, her main use is her ability to unlock sealed doors, which normally require a rare Key of Seals to open, and which guard powerful Holy items.
King Victor aka Romich Hisharus
- Badass Grandpa: Subverted. He uses his immortality to keep his youthful face underneath the mask of an older one. He's still very badass, especially after all his events are triggered.
- Big Brother Instinct: Downplayed. He'll be pleased if you state that you want to talk to the Demon Lord first, but if you decide to fight her, he'll go along with it for the sake of the world.
- Big Good: He and his family have been trying to stall the Darkness for centuries.
- I Am Not Left-Handed: On his final event, he will cut loose and greatly increase his stats.
- Necromancer: He revived both Queen Frieda and Duke Galtz as undead.
- Playing with Fire: He can use Force Flame.
- Really 700 Years Old: He's been around ever since the Darkness incidents started.
- Royals Who Actually Do Something: He might show up in a later village to be recruited.
- BFS: On his third event, he gives you a very heavy and powerful sword.
- Black Knight/Dark Is Not Evil
- Blood Knight: His affection increases as you kill monsters.
- Brainwashed and Crazy: He was corrupted by the Darkness and needs to be fed a Buddy Tablet if you want to recruit him.
- Fire-Forged Friends: He doesn't open up initially, but as you get his events, he'll dispense some tips about game mechanics and even give you his sword.
- The Last Dance: When he's about to die in his ending, he challenges the player character to one last fight.
- The Stoic: Initially, he treats the hero far more coldly than the other allies.
- No One Could Survive That!: He somehow survived being consumed by the Darkness. It helps that he was already undead to begin with.
- Undying Loyalty: To Queen Frieda.
Mila (Plus only)
- The Bard/The Medic: Later on, she's like human Dosey, but with a buffing cheer.
- Beware the Nice Ones: She invents brainwashing medicine, which frightens Iris.
- Kid Sidekick: She's the youngest recruitable character.
- Killed Offscreen: If you successfully deliver her to her father, he'll later show up and reveal that Mila got killed while fleeing the Darkness.
- Magikarp Power: She starts with no abilities or attacks until you get her events.
- Palette Swap: Her sprite is basically the Dimensional Vault Guard's with a slightly different color scheme and a ribbon replacing the maid headband. Slightly justified by the fact that the Dimensional Vault Guard is her older sister, as revealed in one of her later conversations and a rewatch of the Dimensional Passageway credits from the Extras menu.
- Precocious Crush: In her ending, she wants to get married to the hero.
- Shrinking Violet: She doesn't speak much to you until you "officially" recruit her.
- You Gotta Have Blue Hair
- You Killed My Father: If you don't reach her father by the distance Iris indicates (either due to purposefully passing over him or bad luck), he will be killed and replaced by a Death Mask later on, who you have to kill in order to recruit her as a proper party member.
Albert (Plus only)
- Anti-Hero/Punch-Clock Hero: He admits he has little interest in saving the world and is mostly sticking around for the sake of survival and food. Saving the world is just a happy coincidence. Downplayed in the ending, where he sticks around a little longer and decides the world is worth protecting if it has good food.
- Big Eater: His affection increases when you eat meals and lunchboxes from the chefs.
- The Cameo: From Smoking Wolf's Silfade series, which sadly don't have English translations.
- Eyepatch of Power: In every one of his appearances in Smoking Wolf's games, he'll have an eyepatch over his right eye.
- Fish out of Temporal Water: He regularly travels dimensions, which may explain his cameo appearances.
- Reliably Unreliable Guns: His gun jams at a somewhat regular frequency, as you find out by talking to him early on upon recruiting him. In battle, this translates to him sometimes not attacking during his turn. Relying on him to save you from the brink of defeat is not exactly advised for this very reason.
Dark King (Plus only)
- Authority Equals Asskicking: He's the leader of the Dark Knights and is a fighter on par with the Demon Lord.
- Big-Bad Ensemble: He's not affiliated with the Demon Lord, but he's still the main villain of the Force Knight quest, since he and his Dark Knights impede your efforts to free the souls of the Force Knights.
- Made of Iron: If he falls into the Darkness, he will take a good amount of damage, but not enough to kill him in one hit.
- Magic Knight: You'd think to play a distance game with him, but then he'll cast Lightning.
- Tin Tyrant: This heavily armored man is the main antagonist of the Force Knight quest.
- Wounded Gazelle Gambit: He and the Dark Knights pretended to be civilians fleeing from the Darkness in order to ambush and kill the Force Knights.
Moonlight (Plus only)
- Big-Bad Ensemble: He's the main villain in the Ninja quest, where he and his cronies try to assassinate you and steal your scroll.
- Death Equals Redemption/Heel Realization: In the Ninja Quest Plus ending, he'll realize his folly and wish to be your ally in the next life.
- Dramatically Missing the Point: If you clear the quest as a Ninja, the quest giver will tell a dying Moonlight that he was already powerful enough that the scroll would be redundant, but his lust for power and constant killing goes against the purpose of the Ritual of the Ninja.
- Master of Illusion: When his encounter is triggered, he will reveal that your surroundings are actually in his personal hideout and that you're actually surrounded by his mooks.
Demon Lord aka Sara Lucrucious
- The Dragon: Ironically, she's forced to play one to the true Big Bad, an actual dragon.
- Friendly Enemy: You can use the Buddy Tablet on the Demon Lord and not recruit her, but she'll keep returning as an enemy. However, she'll drop the act and speak more politely to you.
- Good All Along: She's only playing the role of the "Demon Lord" so that once she is slain in battle, the Darkness will temporarily return to sleep.
- HeelFace Turn: If you meet certain conditions, she'll decide to take the riskier option of helping you kill the Darkness.
- Only Sane Man: In the original game at least, she's one of the few NPCs who can't have a personality modifier.
- Orcus on His Throne: Averted in the main quest due to her periodically hunting you down, but played straight if the hero is doing a quest from a castle NPC.
- Power Floats: This allows her to ignore terrain.
- Samus Is a Girl: Your character is too busy fighting or running from her to notice her gender, unless a Buddy Tablet is used for a temporary ceasefire.
- The Stoic: After eating a Buddy Tablet. Otherwise, she tries to exploit Evil Is Hammy to keep up the act.
- Suicide by Cop: She wants the player character to kill her. If she kills herself or lets you win rather than dying in a serious fight, the Darkness will still continue.
- What the Hell, Hero?: If the player gets to the end of the world on "Walk in the Park," she'll chew the hero out for not killing her when they obviously had the chance.
- Big Bad: The Darkness itself is a living, breathing dragon.
- Contractual Boss Immunity: This is the only boss that has it, despite being demoted from the status of True Final Boss.
- "Instant Death" Radius: Touching the Darkness will instantly kill most characters, making 1 tile melee too dangerous.
- Mighty Glacier: When challenged, it doesn't act often, but when it does, it can fire a huge breath attack.
- Playing with Fire: Its breath does fire damage and can be mitigated by anti-fire equipment.
Dimensional Ruler (Plus only)
- Bigger Bad: To the Dark Dragon and the Demon Lord, in every dimension.
- Death Seeker: This is implied when the player kills its first form. If you reach the end of the Dimensional Passage, King Victor himself will confirm that the Ruler indeed wants you to kill it.
- Light Is Not Good: Its second form is a glowing dragon.
- One-Winged Angel: It will morph from a humanoid to a Dragon of Light when it loses the first round.
- Physical God: If the ending of the quest is any indication, it can alter the timeline to its liking if it wanted to.
- True Final Boss: If you make it into the Dimensional Passage, the Ruler will replace both the Demon Lord and Dark Dragon as the victory condition to win the run.