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Characters from One Way Heroics Currently under construction. Also, spoilers are unmarked.

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One Way Heroics / One Way Heroics Plus

    Playable Classes 

Swordmaster

https://static.tvtropes.org/pmwiki/pub/images/swordmaster_owh_6.png

One of the two default starting classes. Their Swordmaster's Finesse passive ability give them x2.0 modifier to their Combo Hit Chance, allowing them to do multiple attacks in a single turn more often.

  • Blade Spam: The Swordmaster has an inherent combo rate bonus.
  • Lightning Bruiser: Has combat-oriented growths and powerful offensive skills, but is not good at appraising gears.
  • Meido: The unlockable Special sprite is this. Amusingly enough, instead of a character portrait at the bottom of the screen, this character has a drawing of a cat and the words "No sexy maid pic for you!"
    • ...at least until you progress a fairly short time into the game, at which point you get a sexy maid pic. The cat turns out to have been a hand puppet.

Knight

https://static.tvtropes.org/pmwiki/pub/images/knight_owh.png

One of the two default starting classes. A defensive class recommended for beginners thanks to their good defense and starting equipment.

  • Cool Helmet: The unlockable Special sprite looks almost identical to a soldier in the castle, and comes with a full-face helmet.
  • Stone Wall: Mostly geared towards defense. They start with the Great Wall skill, which greatly reduces damage taken, but only if they stand in place. They also have better damage reduction from using shields.

Hunter

https://static.tvtropes.org/pmwiki/pub/images/hunter_owh.png

A ranged class specialized in using bows. They have +1 range when using bows and can sense the remaining Life of nearby enemies. Can be unlocked with 30 Hero Points or by defeating an enemy with a bow.

  • Fragile Speedster: As a ranged fighter, they are expected to stay out of reach of the enemies' attacks, but if they are in trouble they can use the Dash skill to run away quickly.

Pirate

https://static.tvtropes.org/pmwiki/pub/images/pirate_owh.png

A class favoring brute strength, complimenting their high Strength with a Battleaxe as their default weapon. Thanks to their notorious reputation, the Pirate class gain free entry to the Dark Brotherhood. Start out with Level 4 swimming skill and can easily open chests with their lockpicking ability. Can be unlocked with 50 Hero Points or by finding the Dark Brotherhood.

  • Hero with Bad Publicity: They have negative starting charisma and never gain a level on it naturally. Though the Dark Brotherhood seems to approve of pirates.
  • Master of Unlocking: Can use the lockpicking skill without taking up a perk slot.
  • Mighty Glacier: High Strength and Vitality, but low Agility. Their mobility is not too bad since they can swim quickly across water, though.

Adventurer

https://static.tvtropes.org/pmwiki/pub/images/adventurer_owh.png

An exploration-based class, the Adventurer scours the land looking for treasures. They have excellent ability to identify items and can see how many items a chest or enemy is carrying. They start out with level 1 in swimming and level 2 in mountain climbing to help them traverse the terrain or avoid enemies. Can be unlocked with 50 Hero Points or by opening an extravagant chest.

  • Fragile Speedster: Has low HP and vitality, but has superior mobility, both for crossing water and mountains, as well as normal terrain thanks to their Dash and Jump skills. They also have great carrying capacity.
  • Hero with Bad Publicity: Just like the Pirate, the Adventurer has negative charisma, which makes it difficult to get a companion.
  • Master of Unlocking: Naturally has the lockpicking skill, which would normally require taking the perk of the same name as this trope.

Force User

https://static.tvtropes.org/pmwiki/pub/images/force_user_owh.png

The magic-based class. As the name implies, Force User utilize Force Powers to defeat their enemies. Their Force Powers are 1.5x as effective compared to other classes, and they can learn Force Powers anywhere by spending levels. Can be unlocked with 40 Hero Points or by defeating an enemy with a Force Power

Bard

https://static.tvtropes.org/pmwiki/pub/images/bard_owh.png

The charming Bard is talented at bringing people to their cause, starting out with high Charisma to help recruit companions. They mainly rely on their party members to do the fighting for them, using their skills to buff them. Can detect the positions of towns and people far in the distance. Can be unlocked with 50 Hero Points or by recruiting a named NPC as party members.

  • The Charmer: Has the highest charisma of all classes.
  • Eyes Always Shut: Bards A and B's portraits have their eyes closed. So does Bard A's sprite.
  • Magic Music: Can sing songs to buff companions.

Hero

https://static.tvtropes.org/pmwiki/pub/images/hero_owh.png

The Hero class is a master of the battlefield, thanks to their high stats, 2x Shield Effectiveness, high Critical Hit and Combo Hit Chance. Positioning your character is key in using this class, as they take 3x damage from the side and 5x damage from behind. Their secret technique Zenura Weave learned at level 3 can boost their combat effectiveness even further. Can be unlocked by beating the game in any difficulty with 6 other classes.

  • Full-Frontal Assault: Zenura Weave causes the character to permanently shed all of their clothing, but gives them massive buffs. Yes, the Dark Lord can be easily defeated by someone who's wearing only their birthday suit.
  • Lightning Bruiser: The Heroes start with high Strength/Agility/Vitality, and have bonuses which make them even stronger in combat. This is compensated by the fact that they take massive damage if they are hit from the side or back.
  • Power at a Price: Zenura Weave. When used, it gives the Hero permanent and powerful boosts in both offense and defense, but it also disables him/her from wearing armor or clothing. The Hero's sprite and portrait, and NPCs' reactions change too.
  • Palette Swap: The unlockable sprite for this class is Queen Frieda's with slightly different colors. Its respective character portrait doesn't bother obscuring that fact, either.

Force Knight (Plus only)

  • Awesome by Analysis: All-Seeing Eye can increase accuracy and evasion while revealing enemy HP.
  • Last of Their Kind: If you do the Force Knight quest as a Force Knight, you're this. Otherwise, they've all been wiped out.
  • Magic Knight: They have some stat growths in both physical combat and force-using, which can lead to…
  • Master of None: They won't be able to stack meditation like Force Users and are physically weaker than most fighter classes, though they can mitigate this somewhat with their buffs.
  • Mind over Matter: Their Telekinesis ability can push an enemy away.
  • Reincarnation: All the Force Knights can be reincarnated, but the Dark Knights crystallized their souls to prevent that from happening.

Ninja (Plus only)

  • Cast from Lifespan: All except one of the Ninja's class skills draw from their maximum stamina value, effectively limiting your ST pool with frequent use. The one skill that doesn't draw from maximum stamina is "Chaos Attack," which draws from the Ninja's maximum life instead as a more straightforward example of the trope.
  • Glass Cannon: Have high Agility, which also gives them a high Combo Rate, but their low Vitality causes them to die in few hits.
  • Hero with Bad Publicity: Like the Pirate, Ninjas start out with negative Charisma unless they have the Charisma perk applied more than once, and never gain a level on it from natural causes.
  • Self-Duplication: "Shadow Selves" creates several clones of the Ninja that act autonomously, walking forward in the direction the Ninja is facing when using the skill and attacking nearby foes. For the most part, their primary purpose is to serve as a distraction.
  • Stock Ninja Weaponry: A single kunai for melee attacking is their starting weapon and shuriken throwing serves as one of their skills.

Tourist (Plus only)

  • Joke Character: They are deliberately designed to be near-useless. They waste some of their experience levels by writing pages in the Travel Journal instead of gaining stats. And they cannot take items from the Dimensional Vault, which would give them immediate access to equipment that would help mitigate their flaws.
  • Magikarp Power/Cutscene Power to the Max: The Tourist carries a Travel Journal which can become the Parchment of Omniscience, with which the tourist-turned-hero slays the Dark Dragon in an ending.
  • Magnetic Hero: Not to the same extent as the Bard, but one of their few good growths is in Charisma, which they will need more than any other class.
  • Playboy Bunny: The unlockable sprite for the class.

    Hero and Allies 

The Player

  • Determinator: They run nonstop 24/7 for the entirety of the game. Iris will lampshade this if you talk to her.
  • Plot-Powered Stamina: Never gets tired (unless you forget to eat) until you beat the Demon Lord, at which point they immediately fall asleep.
  • Reincarnation: They will awaken in another dimension if they die, but they will immediately lose their memories, explaining the level loss.

Fairy Iris

https://static.tvtropes.org/pmwiki/pub/images/fairy_iris_owh_0.png

  • Combat Pragmatist: She fires arrows covered in her sweat, which can confuse the enemy.
  • Deadpan Snarker: She'll snark at the player for fighting without resting, pooping, etc.; at Panty Shot for his weird name; and at Albert for his unreliable gun.
  • Fairy Companion: She's an artificial fairy made by King Victor to provide advice to the player.
  • Genki Girl: She's fairly peppy for someone on a mission to help you save the world.
  • Glass Cannon: As an ally, she can fire arrows but has little HP.
  • Ms. Exposition: You can talk to her to learn about things like the terrain and party members.
  • Pointy Ears: She has pointy ears that stick out from her head.
  • Secret Character: In Plus, if you go 1000 KM without ever recruiting an ally, Iris will fight alongside you.
  • Winged Humanoid: She has two feathered wings.

King Victor (real name Romich Hisharus)

https://static.tvtropes.org/pmwiki/pub/images/king_victor_owh.png

  • Big Brother Instinct: Downplayed. He'll be pleased if you state that you want to talk to the Demon Lord first, but if you decide to fight her, he'll go along with it for the sake of the world.
  • Big Good: He and his family have been trying to stall the Darkness for centuries.
  • I Am Not Left-Handed: On his final event, he will cut loose and greatly increase his stats.
  • Necromancer: He revived both Queen Frieda and Duke Galtz as undead.
  • Playing with Fire: He can use Force Flame.
  • Really 700 Years Old: He's been around ever since the Darkness incidents started.
  • Royals Who Actually Do Something: He might show up in a later village to be recruited.
  • Unknown Relative: The Demon Lord mentions that Victor would've been the next (and last) to sacrifice himself once their death at your hand pacified the Dark Dragon. Victor's conversation with the Demon Lord if both of them are your allies confirms that he's her older brother.

Dosey

https://static.tvtropes.org/pmwiki/pub/images/dosey_owh.png

  • Breakout Character: She's the only returning ally in Mystery Chronicle.
  • Canine Companion: If you use a Buddy Tablet on her after she fully transforms, you can recruit her again.
  • Cute Monster Girl: Depicted as one in Mystery Chronicle.
  • Doomed Hometown: Her village was destroyed by the Darkness. She survived as she was away gathering herbs.
  • Earn Your Happy Ending: In Plus, if you manage to finish the game with a Parchment of Darkness in your inventory that still has charges while she has not been fully transformed yet, you use the tract to help her retain her humanity.
  • Slow Transformation: She is already partially transformed when you meet her, but three days later, she will fully transform into a Killer Hound and attack you.
  • Support Party Member: She does not attack, but she can use healing herbs on you a few times per day. That is, until she becomes a wolf, at which point she becomes a fully offense-based character.
  • Trademark Favorite Food: Nayuta Fruits. You must give her one to recruit her, and letting her eat more after that improves your relationship with her, even if they become spoiled.
  • Tragic Monster: If you do not have any Buddy Tablets to calm her down after she fully becomes a wolf, this trope occurs.

Duke Galtz

https://static.tvtropes.org/pmwiki/pub/images/duke_galtz_owh.png

  • BFS: On his third event, he gives you a very heavy and powerful sword.
  • Black Knight/Dark Is Not Evil
  • Blood Knight: His affection increases as you kill monsters.
  • Brainwashed and Crazy: He was corrupted by the Darkness and needs to be fed a Buddy Tablet if you want to recruit him.
  • Fire-Forged Friends: He doesn't open up initially, but as you get his events, he'll dispense some tips about game mechanics and even give you his sword.
  • The Last Dance: When he's about to die in his ending, he challenges the player character to one last fight.
  • The Stoic: Initially, he treats the hero far more coldly than the other allies.
  • No One Could Survive That!: He somehow survived being consumed by the Darkness. It helps that he was already undead to begin with.
  • Undying Loyalty: To Queen Frieda.

Panty Shot

https://static.tvtropes.org/pmwiki/pub/images/panty_shot_owh.png

  • Artifact of Death: Subverted. He says that his sword drains his life force, but this doesn't hurt him, although it does make his sword stronger as time goes on.
  • Dub Name Change: Mystery Chronicle changes his alias to the equally ridiculous "Pants-Bandit".
  • Only in It for the Money: You need money to recruit him, he charges you some money everyday, and his affection increases as you unlock/break treasure chests.
  • Rule of Funny: The reason why he named himself "Panty Shot" is because he thought it would be funny to hear his enemies yell his name in the middle of battle.
  • Supreme Chef: Turns out to be a great cook in his ending. He failed as a chef because nobody wanted to buy a "Fresh Panty Lunchbox".

Queen Frieda

https://static.tvtropes.org/pmwiki/pub/images/queen_frieda_owh.png

  • Damsel in Distress: She is locked inside a well-guarded castle, which you'll need to fight through if you want to recruit her.
  • Royals Who Actually Do Something: Will fight alongside you despite being a queen.
  • Undeath Always Ends: In her epilogue, the spell animating her finally wears off.
  • Undeathly Pallor: Her unusually pale skin is a sign that she is actually undead.
  • Utility Party Member: While she is still good in a fight, her main use is her ability to unlock sealed doors, which normally require a rare Key of Seals to open, and which guard powerful Holy items.

Albert (Plus only)

https://static.tvtropes.org/pmwiki/pub/images/albert_owh.png

  • Anti-Hero / Punch-Clock Hero: He admits he has little interest in saving the world and is mostly sticking around for the sake of survival and food. Saving the world is just a happy coincidence. Downplayed in the ending, where he sticks around a little longer and decides the world is worth protecting if it has good food.
  • Big Eater: His affection increases when you eat meals and lunchboxes from the chefs.
  • The Cameo: From Smoking Wolf's Silfade series, which sadly don't have English translations.
  • Eyepatch of Power: In every one of his appearances in Smoking Wolf's games, he'll have an eyepatch over his right eye.
  • Fish out of Temporal Water: He regularly travels dimensions, which may explain his cameo appearances.
  • Reliably Unreliable Guns: His gun jams at a somewhat regular frequency, as you find out by talking to him early on upon recruiting him. In battle, this translates to him sometimes not attacking during his turn. Relying on him to save you from the brink of defeat is not exactly advised for this very reason.

Mila (Plus only)

https://static.tvtropes.org/pmwiki/pub/images/mila_owh.png

  • The Bard / The Medic: Later on, she's like human Dosey, but with a buffing cheer.
  • Beware the Nice Ones: She invents brainwashing medicine, which frightens Iris.
  • Kid Sidekick: She's the youngest recruitable character.
  • Killed Offscreen: If you successfully deliver her to her father, he'll later show up and reveal that Mila got killed while fleeing the Darkness.
  • Magikarp Power: She starts with no abilities or attacks until you get her events.
  • Palette Swap: Her sprite is basically the Dimensional Vault Guard's with a slightly different color scheme and a ribbon replacing the maid headband. Slightly justified by the fact that the Dimensional Vault Guard is her older sister, as revealed in one of her later conversations and a rewatch of the Dimensional Passageway credits from the Extras menu.
  • Precocious Crush: In her ending, she wants to get married to the hero.
  • Shrinking Violet: She doesn't speak much to you until you "officially" recruit her.
  • You Killed My Father: If you don't reach her father by the distance Iris indicates (either due to purposefully passing over him or bad luck), he will be killed and replaced by a Death Mask later on, who you have to kill in order to recruit her as a proper party member.

    Antagonists 

Dark King (Plus only)

  • Big Bad Ensemble: He's not affiliated with the Demon Lord, but he's still the main villain of the Force Knight quest, since he and his Dark Knights impede your efforts to free the souls of the Force Knights.
  • Made of Iron: If he falls into the Darkness, he will take a good amount of damage, but not enough to kill him in one hit.
  • Magic Knight: You'd think to play a distance game with him, but then he'll cast Lightning.
  • Rank Scales with Asskicking: The leader of the Dark Knights is a fighter on par with the Demon Lord.
  • Tin Tyrant: This heavily armored man is the main antagonist of the Force Knight quest.
  • Wounded Gazelle Gambit: He and the Dark Knights pretended to be civilians fleeing from the Darkness in order to ambush and kill the Force Knights.

Moonlight (Plus only)

  • Big Bad Ensemble: He's the main villain in the Ninja quest, where he and his cronies try to assassinate you and steal your scroll.
  • Death Equals Redemption/Heel Realization: In the Ninja Quest Plus ending, he'll realize his folly and wish to be your ally in the next life.
  • Dramatically Missing the Point: If you clear the quest as a Ninja, the quest giver will tell a dying Moonlight that he was already powerful enough that the scroll would be redundant, but his lust for power and constant killing goes against the purpose of the Ritual of the Ninja.
  • Master of Illusion: When his encounter is triggered, he will reveal that your surroundings are actually in his personal hideout and that you're actually surrounded by his mooks.

Demon Lord (real name Sara Lucrucious)

https://static.tvtropes.org/pmwiki/pub/images/demon_lord_owh.png

  • The Dragon: Ironically, she's forced to play one to the true Big Bad, an actual dragon.
  • Due to the Dead: When she dies in her epilogue after the Dark Dragon is slain, the player and Iris bury her on the hill she wanted to be laid to rest in, place flowers on her grave, and pray for her soul to find peace.
  • Friendly Enemy: You can use the Buddy Tablet on the Demon Lord and not recruit her, but she'll keep returning as an enemy. However, she'll drop the act and speak more politely to you.
  • Good All Along: She's only playing the role of the "Demon Lord" so that once she is slain in battle, the Darkness will temporarily return to sleep.
  • Heel–Face Turn: If you meet certain conditions, she'll decide to take the riskier option of helping you kill the Darkness.
  • Only Sane Man: In the original game, she's one of the few NPCs who can't have a personality modifier. This is no longer the case in Plus, potentially allowing her to have a dialogue-modifying prefix (Chick-Diggin, Hunk-Huntin, Masochist, or Naughty).
  • Orcus on His Throne: Averted in the main quest due to her periodically hunting you down, but played straight if the hero is doing a quest from a castle NPC.
  • Power Floats: This allows her to ignore terrain.
  • Samus Is a Girl: Your character is too busy fighting or running from her to notice her gender, unless a Buddy Tablet is used for a temporary ceasefire.
  • Secretly Dying: In her epilogue after the Dark Dragon is slain, she spends the next month traveling with you and Iris before succumbing to her exhaustion from awakening the Dark Dragon, having hid it from you two that entire time.
  • The Stoic: After eating a Buddy Tablet. Otherwise, she tries to exploit Evil Is Hammy to keep up the act.
  • Suicide by Cop: She wants the player character to kill her. If she kills herself or lets you win rather than dying in a serious fight, the Darkness will still continue.
  • What the Hell, Hero?: If the player gets to the end of the world on "Walk in the Park", she'll chew the hero out for not killing her when they obviously had the chance (and she's right: it's the "easiest" mode that uniquely has her hound them nonstop).

The Dark Dragon

The Dimensional Ruler (Plus only)

  • Death Seeker: This is implied when the player kills its first form. If you reach the end of the Dimensional Passage, King Victor himself will confirm that the Ruler indeed wants you to kill it.
  • Light Is Not Good: Its second form is a glowing dragon.
  • One-Winged Angel: It will morph from a humanoid to a Dragon of Light when it loses the first round.
  • Physical God: If the ending of the quest is any indication, it can alter the timeline to its liking if it wanted to.
  • True Final Boss: If you make it into the Dimensional Passage, the Ruler will replace both the Demon Lord and Dark Dragon as the victory condition to win the run.

Mystery Chronicle: One Way Heroics

    Playable classes 

Astrologist

Samurai

  • Magikarp Power: Their initial skill, Single Edge, can be upgraded to deal more damage and use up less energy simply by using it often.

Brawler

  • Crippling Overspecialization: The Brawler class deals 40% more damage with fist weapons, but deals 1/3rd less damage with every other weapon type.
  • Fragile Speedster: One of the few classes that starts out with two levels in agility and the ability to traverse mountains and water slightly faster. The downside is that they take more damage in general.
  • Good Old Fisticuffs: Specializes in dealing damage with fist-type weapons.

Assassin

  • Back Stab: Some of their skills make it easier to set one of these up. One of them outright has the Assssin jump two tiles forward, landing them immediately behind an enemy next to them.
  • Cast from Hit Points: Like the Ninja in One Way Heroics Plus, several of the Assassin's skills costs max HP and Stamina, limiting their usefulness.
  • Moveset Clone: Downplayed. They're conceptually similar to the OWH+ Ninja (down to the Cast from Hit Points skills), but their focus is around getting behind enemies for back attacks rather than traps and throwing weapons.

Gunner

  • Crippling Overspecialization: They deal 35% more damage with guns and 25% less damage with every other weapon type.
  • Detect Evil: Their passive ability lets them see enemies several tiles away, even off-screen.
  • Item Crafting: Their initial skill, Gunsmithing, lets them craft a basic gun for a large chunk of their Energy in case of emergencies.
  • Long-Range Fighter: Specializes in ranged combat with guns.

Zombie

  • Empty Levels: Like the Tourist, they don't gain stats for many of their levels. In the Zombie's case, they often gain Charisma levels - the only problem with that is that their Charisma starts at -99, making such gains useless.
  • Joke Character: They're Mystery Chronicle's version of the Tourist from One Way Heroics.
  • Playing Possum: One of their skills is to play dead, reducing the Zombie's aggro range to the point where enemies need to be next to them.

Queen

  • Support Party Member: Her kit revolves around having allies and allied NPCs fight for her, rather than doing the fighting herself. She starts off with level 4 Charisma to reflect this, and most of her skills revolve around buffing her allies' combat capabilities.

Dark Knight

  • Cast from Hit Points: The power of their skills is offset by the fact that they damage themselves with every use.
  • Heroes Prefer Swords: Inverted; they're an Anti-Hero and they deal 135% damage with every weapon except swords, dealing only 35% damage with the latter.

Lord

  • Jack of All Stats: Starts off with level 2 in every stat, level 1 in mountain climbing and swimming, and a Flare Sword to indirectly deal Force damage with.
  • Unstable Equilibrium: Their Lord's Nobility passive makes them deal 20% more damage with every weapon type in the game. The downside to this is that if any of their three equipment slots are unoccupied, they get an "Improperly Dressed" debuff that weakens them heavily until they're fully equipped again. As one might imagine, this can lead to dangerous situations if any of their equipment breaks and they don't have a backup on hand for the next several kilometers.

Dracon

  • Draconic Humanoid: They're a playable version of an enemy Dragon Knight.
  • Hunter of Their Own Kind: Their passive skill increases their damage against dragons and draconids.
  • Palette Swap: The Type C Dracon is simply a blue version of Draco, a red hatchling the player can randomly recruit as an ally.

Ultimate Student

Wanderer

  • Cast from Hit Points: Many of their skills hit extremely hard, but cause them to take recoil damage in return.
  • Guest Fighter: From the Shiren the Wanderer series. Type A is Shiren himself, Type B is Tao, and Type C is Asuka.
  • Hello, [Insert Name Here]: Zigzagged. Selecting this class will replace the player selected name with the character's actual name, although it can be changed back.
  • Nice Day, Deadly Night: In a rare heroic version of this trope, most of the Wanderer's skill set is only functional during nighttime hours.

    Antagonists 

Alma, the Fallen Angel

  • Big Bad: As Mystery Chronicle's counterpart to the Demon Lord, this is a given.
  • Contrasting Sequel Antagonist: Themed around light rather than darkness.
  • Fallen Angel: Was banished from the heavens for a sin she can't remember. At least, that's the setting Pluton created for her, anyway.
  • Friendly Enemy: Subverted. Trying to recruit her with the brainwashing potion will just make her angry. Dousing her with a Vow of Purity, on the other hand...
  • Light Is Not Good: Her Shine Raid is just as destructive as the Demon Lord's Darkness.
  • Suspiciously Similar Substitute: Operates in the exact same way as the Demon Lord.
  • What Is This Thing You Call "Love"?: As an allied NPC, she steadily falls in love with the protagonist the more her affection goes up, although she assumes she somehow caught a cold from the protagonist instead. Subverted in her ending, where she fully recognizes her love.

Zeukrees

  • Frickin' Laser Beams: When fought directly, it'll occasionally fire a beam of light three tiles wide that deals heavy damage.
  • Our Giants Are Different: It's a giant made of light and is the source of the Shine Raid, in stark contrast to the Dark Dragon from One Way Heroics.
  • Sinister Silhouettes: The only event CG that shows them plays this trope straight. The closest the game gets to revealing its actual form is through a dubiously canon unlockable concept art sketch, where it's shown to be a blue-and-white somewhat lanky giant with Extra Eyes.

Pluton

  • Graceful Loser: He starts Laughing Mad after his defeat, amused to no end that a mere mortal like the hero bested the likes of a god like him. He's even more amused if Alma is in the hero's party, saying that his defeat at the hands of Alma is a testament to his crafstmanship.
  • Omnicidal Maniac: The Shrine Raid is his way of enacting this on the multiverse as Revenge against being banished from heaven for interfering with individual worlds directly.

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