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1[[WMG:[[center:[-''VideoGame/MegaManBattleNetwork'' | '''[[Characters/MegaManBattleNetwork Main Character Sheet]]'''\
2''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' ([[Characters/MegaManBattleNetwork1WorldThree WWW]]) | '''''Battle Network 2''''' | ''[[Characters/MegaManBattleNetwork3WhiteAndBlue Battle Network 3]]'' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]''\
3''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
4
5List of characters that debuted in ''VideoGame/MegaManBattleNetwork2''.
6
7[[foldercontrol]]
8
9! [=NetMafia=] Gospel Agents and [=NetNavis=]
10
11!! Arashi and [=AirMan=]
12
13[[folder:Arashi Kazefuki]]
14!!!''Arashi voiced by: Creator/SusumuChiba (JP), Creator/BrianDobson (EN)''
15
16->"Say what you want! Keep sucking gas and die!"
17[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arashi.jpg]]
18
19A rather mean-spirited man that makes a living out of extorting money from rich families in any way that he can. He tries to extort money from Yai's parents to fund Gospel projects by leaking dangerous gas into Yai's house at the beginning of the second game. The operator of [=AirMan.EXE=].
20----
21* CoordinatedClothes: Arashi's blue and white suit has a similar ColorMotif to his net-navi [=AirMan=], but in more muted colors.
22* KnightOfCerebus: A rare early example -- the early arcs in ''Battle Network'' tend to be somewhat comedic or wacky. The first scenario of ''Battle Network 2'' consists of Arashi ''gassing'' a pre-pubescent girl to blackmail her parents. This pretty much sets the tone for the rest of the game....
23* MeaningfulName: "Arashi" means "storm", and "Kaze" means "wind".
24* OhCrap: His reaction once he notices the bomb noted below.
25* StarterVillain: The very first member of Gospel you encounter in ''Battle Network 2''. [[RecycledPlot As with Mr. Match from the first game]], he's a terrorist in the guise of service technician who secretly hacks local smart-homes.
26* TokenEvilTeammate: For the human side of Gospel. None of them can be considered saints, but Arashi's the only one who doesn't have a FreudianExcuse or undergo a HeelFaceTurn.
27* UnexplainedRecovery: Shows up in ''Battle Chip Challenge'' (which takes place after the third game) despite being supposedly killed by a briefcase bomb.
28* YouHaveFailedMe: He is blown up by a briefcase bomb after losing to Lan and [=MegaMan=]. He survives however.
29[[/folder]]
30
31[[folder:[=AirMan.EXE=]]]
32!!!''[=AirMan=] voiced by: Creator/SusumuChiba (JP), Peter New (EN)''
33[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arashi.jpg]]
34* AdaptationalWimp: The Air Man of ''VideoGame/MegaMan2'' was infamous for his UnblockableAttack making fights very difficult, but the [=AirMan=] of ''Battle Network'' is a StarterVillain and a WarmUpBoss who is ''not'' a MechanicallyUnusualFighter, unlike nearly every other ''Battle Network 2'' Navi.
35* AlternateSelf: [=AirMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan2''.
36* BlowYouAway: [=AirMan=]'s attacks are wind-based.
37* CoordinatedClothes: Arashi's blue and white suit has a similar ColorMotif to his net-navi [=AirMan=], but in more muted colors.
38* DesperationAttack: [=AirMan=] will only use his SpecialAttack Tornado once he loses half of his HitPoints.
39* HavingABlast: [=AirMan=]'s Air Bomber [[ChestBlaster uses the fan in his chest to funnel explosive force]] across the row he's in.
40* {{Motifs}}: [=AirMan=]'s concept art notes in the ''Official Complete Works'' indicate his chassis was modeled on American cars and laundry machines from TheSixties.
41* MythologyGag: [[TornadoMove Air Shooter]] uses the same name as the original Air Man's SignatureMove.
42* NonElemental: [=AirMan=] has no element.
43* SignatureMove: [=AirMan=]'s navi-chip summons him to use [[TornadoMove Air Shooter]].
44* SituationalDamageAttack: His navi chip hits twice at the column where the tornadoes spawn.
45 StarterVillain: [=AirMan=] is the first villainous Navi and BossBattle in ''Battle Network 2''.
46* TornadoMove:
47** Air Shooter, where [=AirMan=] summons three tornadoes and sends them across each row of the field.
48** Tornado is performed at low health, where [=AirMan=] summons two giant tornadoes to hone in on [=MegaMan=]'s current location.
49* WakeUpCallBoss: [=AirMan=] V2 can be fought almost immediately after [=AirMan=]'s original BossBattle is finished, and V3 becomes available as a {{Random Encounter|s}} right after V2, so [=AirMan=] V3 can be fought before even the second story boss.
50* WarmUpBoss: [=AirMan=] is the first boss of ''Battle Network 2'' and notably lacks any of the mechanical gimmicks that other bosses of this game--[=QuickMan=], [=ToadMan=], [=SnakeMan=], [=KnightMan=]--are infamous for.
51* WhatHappenedToTheMouse: In the anime, [=AirMan=] returns to get revenge on [=MegaMan=] only to get absorbed by Gospel. Once Gospel is destroyed and the internet restored, all the Navis absorbed by Gospel turn back to normal, including [=AirMan=], his fate after this is never shown.
52
53!!! Tropes related to [=AirMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
54
55* FieldPowerEffect:
56** [=AirMan=] almost always appears on a Hole field, and when he doesn't he carries a Panel Out chip as a [[LimitBreak Slot-In]] to force the field to change to it.
57** He occasionally appears on an Aluminum field which will boost the power of his Zap Ring chip.
58* {{Foil}}: [=AirMan=] and [=KingMan=] are both NonElemental [[StoneWall Add]] [[DamageOverTime All]] type attackers with above average MB, but [=AirMan=]'s higher damage output makes him a MagicKnight while [=KingMan=]'s greater MB and lower damage makes him a SquishyWizard.
59* JackOfAllStats: Add All-type attackers are {{Stone Wall}}s as a rule, with either decent HitPoints and a mediocre dodge rate ''or'' [[ArmoredButFrail low hit points and an above-average dodge rate]], supplemented by the strategies afforded their ElementalPowers. As a NonElemental, however, [=AirMan=] can't benefit from ElementalRockPaperScissors or any FieldPowerEffect, so he compensates with both decent hit points and an above-average dodge rate on the one hand and a stronger than average Add All attack on the other.
60* MageKiller: [=AirMan=]'s SignatureMove Air Shot attacks both the opponent and all their battle chips, whittling down their battle chips until they can't be used any more. He also uses lots of Add and Add All battle chips.
61* MagicKnight: Most Add All-type attackers tend to be {{Magically Inept Fighter}}s, but as a NonElemental [=AirMan=] can't benefit from ElementalRockPaperScissors or FieldPowerEffect, so he compensates with higher [[{{Mana}} MB]] to give him more program deck capacity and his Navi attack does slightly more damage than the average Add All-type attack.
62* QuadDamage: In his [=HackersNet=] appearance, he uses Attack +20 to fuel the damage done by Tornado and Blower.
63* SignatureMove: Tornado is his [[SignatureMove strong-chip]], and he also uses its {{Elemental|Powers}} variants Blower and Twister.
64* SpamAttack:
65** He frequently uses Tornado and Blower battle chips, which do multi-hit Add All damage.
66** He'll often use multiple Tornado chips spread across several columns of his program decks so that he can use the same attack multiple times in a row.
67* StatusInflictionAttack: [=AirMan=] often uses Zap Ring 2 at the start of his program decks to stun the enemy and prevent their retaliation.
68* WakeUpCallBoss: [=AirMan=] is the final opponent in the Cliff Tournament, which in general punishes players who might be over-relying on the heavy-hitting CrutchCharacter [=GutsMan=], who can't cross holes.
69
70[[/folder]]
71
72!! Dave and [=QuickMan=]
73
74[[folder:Speedy Dave ''(Daisuke Hayami)'']]
75!!!''Speedy Dave voiced by: Kosuke Okano (JP), Creator/KirbyMorrow (EN)''
76->"Sorry about that. But the real fault lies with you folks for ruining Okuden Valley's beauty and dumping trash here!"
77[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dave&quickman.jpg]]
78Dave is a park ranger in the Okuden Valley area that joined Gospel out of his love of nature. He brags a lot about his high IQ. He is the operator of [=QuickMan=].EXE, and attempts to blow up a dam. In the anime, he is a childhood friend of Sal. [=QuickMan=] is a Navi with an emphasis on speed and taking down his enemies with a boomerang.
79----
80* AdaptationalHeroism: He never actually intended to hurt anyone in the anime; only planning to use scare tactics.
81* AdaptationRelationshipOverhaul: Dave and Sal ([=WoodMan=]'s operator from ''Battle Network 1'') have nothing to do with each other in the games save that they're both environmental activists, but are {{Old Friend}}s in ''Anime/MegaManNTWarrior''.
82* AntiVillain: Only in the anime, as it turns out that he never truly planned to hurt anyone, and wanted to merely scare them into taking better care of nature. By the end of the episode, he has betrayed Gospel and leaves, but not before saying goodbye to Sal.
83* ContrastingSequelAntagonist: {{Downplayed}}. ''Battle Network 1'' introduced Sal, a righteous environmental activist. Dave of ''Battle Network 2'' is a villainous environmental activist, but his character has no reference to Sal otherwise. ''Anime/MegaManNTWarrior'' leans on this by making them ChildhoodFriends.
84* CoordinatedClothes: Dave's outfit comes in the same red, black, and yellow ColorMotif as his net-navi [=QuickMan=], but in more muted tones.
85* ChildhoodFriends: To Sal in the anime.
86* EarlyBirdCameo: In the [[{{Interquel}} chronologically-earlier]] ''Network Transmission'', he sends Lan a thank you letter for stopping the [[BrainwashedAndCrazy vaccinated]] [=QuickMan=].EXE.
87* EcoTerrorist: His motivations for joining Gospel are born from his love of nature and desire to punish people who don't respect it.
88* EstablishingCharacterMoment: The first bit of dialog Dave gets is him being very serious about litter laws. This doubles as {{Foreshadowing}} for TheReveal that he is also an EcoTerrorist.
89* InformedAbility: As Chaud said, his IQ of 170(!!) didn't do him much good...
90* {{Irony}}:
91** Dave, despite despising litterbugs, has quite literally littered the valley with his explosives--one of the campsite {{NPC}}s identifies one of his hidden bombs as litter.
92** Dave's EvilPlan to blow up Okuden dam would flood the valley with countless tons of water. He plans to save nature by destroying nature.
93* MadBomber: Dave's plan is to bomb Okuden valley and destroy the dam... while he's still in the valley to watch it happen.
94* MeaningfulName: His Japanese surname Hayami means "quick sighted."
95* {{Narcissist}}: Dave is so impressed with himself that he appears to have convinced himself that he's the future head of Gospel. He even shares his IQ of 170 with Lan.
96* YouMeddlingKids: Makes a remark after having his schemes foiled by Lan and Chaud.
97-->"I would've gotten away with it, if it weren't for you scheming kids!"
98[[/folder]]
99
100[[folder:[=QuickMan.EXE=]]]
101!!!''[=QuickMan=] voiced by: Masaru Motegi (JP), Alistair Abell (EN)''
102[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dave&quickman.jpg]]
103->"Think you can keep up with me?"
104----
105* BrainwashedAndCrazy: [=QuickMan=]'s EarlyBirdCameo in ''Network Transmission'' has him taken over by the false vaccine.
106* ConfusionFu:
107** In ''Battle Network 2'', [=QuickMan=]'s jumpy TeleportSpam is designed to rattle the player and keep them on their toes, and since he's invincible while standing still, [[PuzzleBoss it can be hard to figure out how to damage him]].
108** [=QuickMan=] has multiple variants of the Quick Boomerang technique, also meant to disorient players.
109* CoordinatedClothes: Dave's outfit comes in the same red, black, and yellow ColorMotif as his net-navi [=QuickMan=], but in more muted tones.
110* DesperationAttack: The Quick Slash, in which [=QuickMan=] jumps into [=MegaMan=]'s face and takes a swipe at him and vertically adjacent panels.
111* FlashStep: [=QuickMan=] will happily block and evade every attack you throw at him using this. You only get a chance to hit him when he's currently attacking you (like many bosses in the second game).
112* {{Flight}}: [=QuickMan=] can fly, and he never touches the ground in battle.
113* FragileSpeedster: [=QuickMan=] is really fast, but has low HP and few attacks.
114* NighInvulnerable: [=QuickMan=] negates all incoming damage when he's standing still.
115* PerfectPlayAI: [=QuickMan=] cannot be harmed when he's standing still, but must be attacked when moving or attacking himself.
116* SignatureMove: The [[BattleBoomerang Quick Boomerang]]--[=QuickMan=] hurls a boomerang down the row and back. He has multiple versions of it, including the Double Boomerang (two Quick Boomerangs back to back) and a figure-eight variation.
117* SituationalDamageAttack: His navi chip deals pitiful amounts of damage across a row, but if there is an empty panel behind the target, the boomerang returns to hit for a second time.
118* WakeUpCallBoss: In ''Battle Network 2'', [=QuickMan=]'s ability to negate all damage when he's standing still gives him a kind of PerfectPlayAI that is vastly more demanding than any other boss faced before him.
119
120!!! Tropes related to [=QuickMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
121
122* ArmoredButFrail: [=QuickMan=] has the third-lowest tier of HitPoints, but also [[FragileSpeedster the highest-possible dodge rate]].
123* AlwaysAccurateAttack:[=QuickMan=]'s accuracy rate is [[DownplayedTrope in the second-highest tier]].
124* FieldPowerEffect: [=QuickMan=] is the {{Boss|Battle}} of the Quick Tournament, where every match takes place on a field of poison panels, which will do DamageOverTime to both competitors and their battle chips--the goal, therefore, is to win before ManaBurn reduces your battle-chips to nothing--as a MageKiller, [=QuickMan=] only increases the pressure the player will be under.
125* {{Foil}}: [=QuickMan=]'s strong chip is Fast Gauge, while [=FreezeMan=]'s strong chip is Slow Gauge.
126* FragileSpeedster: In ''Battle Chip Challenge'', [=QuickMan=] has the third-lowest tier of HitPoints, but the highest-possible dodge rate and the highest-possible [[ActionInitiative attack priority]].
127* MageKiller: In ''Battle Chip Challenge'', [=QuickMan=] does [[ManaBurn Add damage to the last battle-chip in the opponent's queue]] with Quick Boomerang. When boosted by QuadDamage, it can take a huge bite out of the target chip.
128* MagikarpPower: In ''Battle Chip Challenge'', Quick Boomerang does only mild damage in its own right, but as a [[SpamAttack multi-hit attack]], it benefits exponentially from QuadDamage battle-chips; only one or two such chips will turn [=QuickMan=] from a FragileSpeedster into a LightningBruiser.
129* SignatureMove: In ''Battle Chip Challenge'', [=QuickMan=]'s {{NPC}} strong chip is Fast Gauge, which boosts his custom gauge by half, making [[LimitBreak Slot-In]] chips likelier to succeed.
130* SpamAttack:
131** His navi-attack Quick Boomerang hits twice.
132** [=QuickMan=] is a regular user of battle-chips with that do multiple hits, including chips from the Double Needle series, Yo-Yo series, and even the Meteor series.
133** The program deck used in his BossBattle is nothing but Triple Needle and Double Needle chips, leading him to spam his spam attacks.
134* VaryingTacticsBoss: [=QuickMan=] has very different tactics in each new tournament of ''Battle Chip Challenge'', using QuadDamage and defensive chips in one program deck, a mix of damage and [[StatusInflictionAttack stun]] in another, or {{Critical Hit}} and {{Armor Piercing}} tactics in yet another.
135* WeakButSkilled: [=QuickMan=] has few HitPoints and his Quick Boomerang does only mild damage, but [=QuickMan=] has incredible speed and priority, [[MagikarpPower benefits greatly]] from QuadDamage, and has the highest tier of MB among Navis that aren't {{Player Character}}s, Normal-Navis, or the TrueFinalBoss.
136
137[[/folder]]
138
139!! [=CutMan=]
140
141[[folder:[=CutMan=].EXE]]
142!!!''Voiced by: Chiyako Shibahara (JP), Creator/ScottMcNeil (EN)''
143[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cutexe.jpg]]
144An autonavi that is [=ShadowMan=]'s Vice Commander. He is mainly responsible for deleting any survivors that somehow escaped [=ShadowMan=]'s attack. In his only anime appearance, he stabbed [=QuickMan=] when he defects from Gospel and fails their mission, only to deleted by [=MegaMan=] shortly after. He has five brothers who seek to avenge him after his deletion.\
145\
146For the [=CutMan=] Brothers, see their entry on the ''Characters/MegaManNTWarrior2002'' character sheet.
147----
148* AlternateSelf: [=CutMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
149* BaitAndSwitchBoss: {{Downplayed}}. In a scenario that revolves around what a terrible killer [=ShadowMan=] is, instead of discovering and fighting [=ShadowMan=], [=CutMan=] arrives instead. [=CutMan=]'s job is to provide a BossBattle while not being [=ShadowMan=] so the latter can be saved for later.
150* BoisterousWeakling: For a guy that cleans up the works of a pro assassin he really isn't that threatening both in and out of battle. This is also true in the anime, where it only took one hit for [=MegaMan=] to delete him and later in the series where an alternate version of him is is obliterated with ease due to [=EraseMan=].
151* BroughtToYouByTheLetterS: Has the letter "C" on his torso and his Navi Mark also features it.
152* DyingToBeReplaced: In ''Anime/MegaManNTWarrior'', [=CutMan=] is dispatched without mercy in the same episode he appears, in only a few minutes. He is replaced, however, with a squad of his brethren, the [=CutMan=] Brothers, who are overflowing with energy and personality.
153* MoodWhiplash: [=CutMan=] is a fairly silly boss for such a morbid scenario.
154* OutOfFocus: In the game, he never really served a purpose, if you cut him out (no pun intended) the plot wouldn't really be affected. This is more so in the ''Anime/MegaManNTWarrior'', where his official debut only comes in during the last few minutes of Dave's and [=QuickMan=]'s focus episode... and he's promptly deleted like it was nothing to be replaced by his brothers. {{Exaggerated}} in ''[=RockMan.EXE=] Beast'', where not it's not [=CutMan=] but the [=CutMan=] Brothers who have {{Alternate Sel|f}}ves in Beyondard.
155* PerpetualFrowner: [=CutMan=] is constantly pouting.
156* SatelliteCharacter: PlayedWith. [=CutMan=] ends up providing a SmallRoleBigImpact by becoming the justification for his brothers to seek {{Revenge}} on his behalf.
157* SavedForTheSequel: Only five of the six original Robot Masters from ''VideoGame/MegaMan1'' appeared in ''VideoGame/MegaManBattleNetwork1''. The last, [=CutMan=], appears only in ''Battle Network 2''.
158* StrongFamilyResemblance: In the anime, he and his brothers all look like each other, except for some physical difference to tell them apart. (For example, one has thick eyebrows, one's way too thin, one has hair, etc.)
159* ShearMenace: [=CutMan=] has a giant scissor on its head, which he uses to attack.
160* UnskilledButStrong: When first encountered, [=CutMan=] lacks the high-speed and defensive abilities of the previous boss, [=QuickMan=], but all of his attacks do at least twice as much damage. On top of that, [=CutMan=]'s navi-chips are distinguished by their short range but high damage--in terms of raw power, [=CutMan=]'s V3 navi-chip is second only to the secret {{Downloadable|Content}} Gospel chips offered at RealLife events in Japan.
161* WeHardlyKnewYe: [=CutMan=] has next to no personality and provides a mostly obligatory boss fight at the end of the scenario that's really meant to introduce [=ShadowMan=]--the only reason he's even there to discover [=MegaMan=] is that Gospel assigned him to do cleanup after [=ShadowMan=] murdered everyone.
162[[/folder]]
163
164!! Dark and [=ShadowMan=]
165
166[[folder:Dark/Dusk ''(Dark Miyabi)'']]
167!!!''Dark voiced by: Creator/KenichiOno (JP)''
168[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrdark.jpg]]
169
170Dark is a mysterious and dangerous assassin-for-hire that operates [=ShadowMan.EXE=] and is feared throughout both the real and cyber worlds. He is hired by Gospel in the second game to destroy key installations that make up the network. While meet with success in [=YumLand=], he and his Navi ultimately failed when [=MegaMan=] and [=ProtoMan=] intervene. He finally makes his first onscreen appearance in the fifth game where after a short fight, agrees to help [=MegaMan=] and Colonel retake the internet from Nebula, but not before taunting and testing Lan and [=MegaMan=] beforehand.
171----
172
173* AdaptationalComicRelief: He's more expressive in the anime, partly due to Yuriko interfering in his attempts at deleting [=MegaMan=] and shows offense at Lan stealing a pickled onion from Chisao. In Beast, he saves Dex from a Zoanoroid, casually tells him to get inside to safety and [[TheComicallySerious asks for a plate of curry when he's done]].
174* AntiHero: Is only in for the money and will not hesitate to eliminate his enemies if ordered to do so.
175* AscendedExtra: In Stream and the 5th arc of the manga where Dusk and [=ShadowMan=] are the main characters with additional screentime post Stream up to Beast+ and [=ShadowMan=] who first appeared in the 1st arc of the manga has not made any appearance until the 5th storyline where he joins Team Colonel in the decisive and deadly battle against the Devil Virus responsible for the world's near disaster.
176* BadassNormal: In the anime, he defeated Zoano [=BlizzardMan=] using some ninja caltrops.
177* EarlyBirdCameo: Dark appears during TheStinger of ''Network Transmission''. [[spoiler:The last thing you see in that game is him informing [=ShadowMan=] about their job with Gospel.]]
178* EveryoneHasStandards: Miyabi is an assassin, but only does so when paid and is not the type to steal money. He also keeps his promises when accepting a job and if he can't complete a job due to circumstances beyond his control, such as not being able to fulfill Tesla's request to delete [=MegaMan=] due to Dark Mega Man kidnapping Tesla, he attempts to compensate for the failed job, like helping the others rescue Tesla for instance. As Dr. Wily notes, Miyabi is an honest man.
179* InconsistentDub: In 5, he's renamed Dusk.
180* IncorruptiblePurePureness: Interestingly, despite being a professional assassin, Dark is one of the few people able to [[NotBrainwashed resist corruption from the Soul Net server]], suggesting him to be this.
181* LateArrivalSpoiler: While [=ShadowMan=] was around during the Gospel arc and returned for an episode of Axess, Miyabi doesn't show up until the second half of Stream.
182* {{Ninja}}: It's nice to see that even in this advanced age, ninjas can and do still exist.
183* OnlyInItForTheMoney: The reason for his actions, whether they're bad like destroying Yumland and almost destroying Electopia in ''2'' or good like joining Team Colonel against Nebula in ''5''. In ''Battle Network 2'', Dark outright states to [[spoiler:Sean]] "Pay me enough and I'll do whatever you want me to."
184* PunchClockVillain: Dark and [=ShadowMan=] are mercenaries, thus the reason why they are unseen during ''2'''s endgame and also how Baryl can easily hire them in ''5''.
185* RuggedScar: Dark has one over his left eye.
186
187[[/folder]]
188\
189See [=ShadowMan=]'s entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].
190
191!! Princess Pride and [=KnightMan=]
192
193[[folder:Princess Pride (Spoilers)]]
194!!!''Voiced by: Creator/TomokoKawakami (JP), Creator/JillianMichaels (EN)''
195[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pride_exe2.png]]
196[[caption-width-right:250:[[labelnote:Princess Pride in ''Battle Network 5'']]https://static.tvtropes.org/pmwiki/pub/images/pride_exe5.png[[/labelnote]]]]
197
198The ruler of Creamland, a small island nation far to the north of Netopia that gained considerable power due to being one of the first to adopt use of the modern Net. Lan meets her at the Official conference hosted at a Netopian castle, but a Gospel spy hacks the security system and turns the automated defenses against the visitors.\
199\
200As the Officials gather their wits, Lan reconnects with Pride and is forced apart from her just as quickly. Determined to suss out the Gospel spy, Lan finds his way to the control room and finds... [[TheReveal Princess Pride]]. As it turns out, she is a Gospel agent, believing the group's activities to be in her country's best interests. When she loses the ensuing fight, Pride tries to use the castle traps again, only to lose control and fall into a pit, not to be seen again until ''VideoGame/MegaManBattleChipChallenge''.\
201\
202So much for Pride's first appearance. ''Anime/MegaManNTWarrior'' [[AdaptationPersonalityChange threw out her entire original character]] and recast her as a {{Rebellious|Princess}} TomboyPrincess. She would become a particularly close friend of Lan's in the original anime and return in ''Rockman.EXE Stream'' to join the Cross Fusion task-force.\
203\
204Pride's AdaptationalHeroism was likely a big factor in her return in ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}'', where she has undergone a HeelFaceTurn and become a NiceGuy. Lan and friends find her on Oran Isle, and after helping her out with a personal crisis, Lan recruits her to join the anti-Nebula team. She happily joins, along with her ever-faithful vassal [=KnightMan=].EXE.
205----
206* AdaptationalHeroism: In ''Anime/MegaManNTWarrior'', Princess Pride was never a member of Gospel, and instead Lan meets her when she's escaped from the duties of being a princess to experience a day of being normal. She later begs Lan to come to Creamland to help defend her country from threats, and in ''Stream'' becomes a member of the Cross Fusion task-force.
207* AdaptationalVillainy: In the ''Anime/MegaManNTWarrior'' manga by Ryo Takamisaki, Pride reprises her role as a member of Gospel, but in her brief appearance she doesn't display any of her sympathetic qualities.
208* AntiVillain: In ''Battle Network 2''. After the [=KnightMan=] scenario, Pride receives some SympathyForTheDevil from Chaud, of all people, who suggests Pride got involved with Gospel to try and help her country after other, bigger countries started catching up to Creamland and her home country fell behind. During the confrontation with [=KnightMan=], Pride reminds her Navi that according to Gospel's boss, destroying the [=NetBattlers=] is for the good of Creamland.
209* TheBeautifulElite: In ''Battle Network 5'', as a princess, Pride has access to select parties and gatherings that even local rich-girl Yai does not, in this case a party on the Queen Bohemia.
210* BitchInSheepsClothing: In ''Battle Network 2'', while Pride presents herself as professional and efficient at the Official conference, once she's revealed herself as the Gospel spy, she reveals that BeneathTheMask she's an arrogant DeadpanSnarker, disdaining the other Officials she's faced and rolling figurative eyes at the prospect of facing Lan.
211* CharacterExaggeration: Pride as she appeared in ''Battle Network 2'' had a hidden arrogant streak as well as a small sympathetic side, but in ''Battle Chip Challenge'' she's high-handed and haughty to the core.
212-->'''Princess Pride:''' ''Get out of my way, you good-for-nothing!''
213* CharacterizationMarchesOn:
214** When she first appears in ''Anime/MegaManNTWarrior'', Princess Pride is a normal girl who hates being a princess and wants to escape, but in later appearances she's a perfectly responsible leader who feels lonely without friends nearby.
215** The change from her personality in the original trilogy to her ''Battle Network 5'' personality is so extreme that it basically ''flips'' her whole personality from this game out of nowhere.
216* CoyGirlishFlirtPose: She strikes this pose in her character art for Mega Man Battle Network 5 DS.
217* DemotedToExtra: In the ''Anime/MegaManNTWarrior'' manga, Pride briefly appears during the early stages of the final battle against Gospel on Gauss' yacht, but after Gospel's defeat she's never seen again.
218* DisneyVillainDeath: Pride's last appearance in ''Battle Network 2'' is falling into the dungeon from the highest room of the castle. {{Subverted}} when Lan asks about her condition later, and an Official declares she's recovering from her injuries and will be questioned.
219* DivergentCharacterEvolution: Some of her earliest concept art reveals she was, for a time at least, originally going to be Princess [[VideoGame/MegaManLegends Tron]], but her design soon went in a different direction. She kept a fair amount of Tron's ego and arrogance during her first appearance, but ultimately her AdaptationalHeroism from ''Anime/MegaManNTWarrior'' became her dominant portrayal, especially once it became RetCanon in ''Battle Network 5''.
220* EvilPlan: In ''Battle Network 2'', Pride joins the Official conference at the castle to steal the secret plans to counter the [=SuperNavi=] and kill the Officials attending.
221* EvilPrince: GenderInverted, at least in ''Battle Network 2''. Eventually she performs a HeelFaceTurn.
222* ExhaustedEyeBags: Likely a result of the stress from being both the princess of an entire kingdom and a high-ranking member of Gospel. Character design notes indicate that even makeup can't hide them. She's lost them by ''Battle Network 5''.
223* {{Foil}}: To Tesla in ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}''. Both are wealthy women whose Navis (and Pride herself) used to be in Gospel who act as the defense of the anti-Nebula team they joined. However, while Tesla is a RichBitch ([[JerkWithAHeartOfGold most of the time]]), Pride is nice after her reformation.
224* ForeignFanservice:
225** In Pride's character art for ''Battle Network 2'', her FormFittingWardrobe, the shading, and the volume of her hair all employ contrast to draw attention to her ImpossibleHourglassFigure. Being a [[PhenotypeStereotype blue-eyed blonde]] from Creamland[[note]]A FantasyCounterpartCulture to Northern Europe in general and maybe Iceland in particular[[/note]] suggests she's a {{Fantasy Counterpart|Culture}} SexyScandinavian.
226** The ''Rockman.EXE Stream'' BeachEpisode gives her a dedicated swimsuit scene with plenty of MaleGaze.
227* FormFittingWardrobe: Princess Pride's white dress hugs her curves snugly enough to outline her hourglass figure.
228* FriendlessBackground: Implied in ''Anime/MegaManNTWarrior''. For all intents and purposes Lan is her {{First|Friend}} and OnlyFriend.
229* GildedCage: In ''Anime/MegaManNTWarrior'', Pride is fed up with the demands and restrictions of royalty and tries to run away to live as a commoner for a day--her debut episode is a WholePlotReference to ''Film/RomanHoliday''.
230* TheGimmick: Together, Princess Pride and [=KnightMan=] are LadyAndKnight. Their scenario in ''Battle Network 2'' even happens to take place in a castle dungeon, and the network's internal monsters add a layer of cutesy GothicHorror.
231* GirlyGirlWithATomboyStreak: In ''Anime/MegaManNTWarrior'', Pride is quite feminine, but when she tried to sneak away for a day, she did it dressed up as a boy and ended up running around with Lan for hours. When she appears in the ''Rockman.EXE Stream'' BeachEpisode, once she busts out her new swimsuit and dives into the water, she immediately challenges Lan to a race.
232* HeelFaceTurn: She was a {{Heel}} for Gospel in ''Battle Network 2'', but by ''Battle Network 5'', Princess Pride has become an full-on {{Face}} and a NiceGuy to boot. The exact circumstances of how that happened are never explained.
233* HenshinHero: In ''Rockman.EXE Stream'', Pride gains the ability to perform Cross Fusion with [=KnightMan=]. Notably, their Cross Fusion [[NonstandardCharacterDesign breaks the typical design rule]] (most Cross Fusions are directly based on the Double Souls from ''Battle Network 5''), and takes the form of a GirlyBruiser.
234* HoistByHerOwnPetard: At the end of the [=KnightMan=] scenario in ''Battle Network 2'', Pride's attempt to operate the castle traps one last time results in her falling into one.
235* IntergenerationalFriendship: PlayedWith in ''Anime/MegaManNTWarrior'', where Pride is older than Lan by a clear margin, but the two of them are close and loyal to each other. In the original run of the show, they even had ship tease--but Pride was tall enough that she had to bend over nearly double to hug Lan.
236* LateArrivalSpoiler: During her appearance in ''Battle Network 5'', she and Lan talk openly amongst themselves about Pride being a former member of Gospel.
237* LawOfConservationOfDetail: Pride sticks out like a sore thumb when she appears in ''Battle Network 2'', being the one new non-generic sprite at the conference.
238* KingIncognito: Her debut in the anime features her [[SweetPollyOliver disguised as a boy]] around Lan's age.
239* ManipulativeBitch: Again, before her HeelFaceTurn.
240* MeaningfulName: Her highness' name certainly suits her arrogant streak in her first appearance, and especially her haughty behavior in ''Battle Chip Challenge'', but outside of those two games, she's such a NiceGuy it can only be an IronicName.
241* TheMole: Pride joins the Official organization in ''Battle Network 2'' to gain access to the Official conference on Gospel's behalf, and after she springs her trap she pretends to be taken out by the Gospel spy to excuse herself from the action while secretly taking out everyone involved one by one.
242* MyCountryRightOrWrong: Everything she does is for the good of Creamland, which explains her drastic personality change between ''2'' and ''5''.
243* OutOfFocus: Gets the least amount of screentime in ''Stream'' compared to the other Duo Crest characters. While Dingo became a regular character, Dark and Tesla were recurring villains and Jasmine, Fyrefox and Charlie got 3 to 4 focus episodes each, Pride only had 1. And once she can Cross Fuse she still frequently missed out on some battles because of her ruling duties.
244* RoyalsWhoActuallyDoSomething:
245** In ''Battle Network 2'', Princess Pride comes all the way from Creamland to participate in the anti-Gospel conference hosted by the Officials in Netopia... and to infiltrate it on Gospel's behalf.
246** In ''Battle Network 5'', Pride is visiting Oran Isle to investigate the island's deposit of [=MagnoMetal=] for her home country, and happily accepts Lan's invitation to join Team Colonel to fight Nebula.
247** In ''Rockman.EXE Stream'', Pride becomes a member of the Cross Fusion task-force.
248* SameCharacterButDifferent: Princess Pride is an AntiVillain with an arrogant streak in ''Battle Network 2'', but by the time she returns in ''Battle Network 5'' she's become a sweetheart NiceGuy--this was very likely RetCanon taking notes from her anime appearance.
249* SecretIdentity: "Whip", the boyish identity she adopts in ''Anime/MegaManNTWarrior''. She spends her whole debut without Lan discovering she's really a princess--he doesn't find out until her second appearance near the end of the original anime.
250* ShipTease: In ''Anime/MegaManNTWarrior''.
251** Lan treats her so well in her first appearance that when she has to leave, she plants a kiss on his cheek so big [[PostKissCatatonia it literally knocks him over]]. When she reappears later in the second season, Pride is quite emotional over Lan and gives him a couple of big hugs; when Lan and friends have to go back, she officially knights him so that he can come save her whenever she needs him.
252** ''Rockman.EXE Stream'' downplays her relationship with Lan, which is still warm and affectionate, in favor of giving her shared CharacterFocus with Laika. By the end of "Icy Asteroid Castle", the sight of Pride is enough to make Laika blush.
253* SimpleYetOpulent: In ''Battle Network 2'', she wears an elegant mermaid dress with GiantPoofySleeves and HighClassGloves (and the tail of the dress has an extra layer), but the dress itself is all one color and easy to take in.
254* SpiritedCompetitor: Princess Pride is amused by Lan's insistence on challenging her in ''Battle Network 2'', and declares it wouldn't be any fun if he didn't try to stop her.
255* StatuesqueStunner: In ''Anime/MegaManNTWarrior'', Pride is a pretty girl who wears a FormFittingWardrobe and personally attends the ''Rockman.EXE Stream'' BeachEpisode, where she gets a dedicated swimsuit scene with lots of MaleGaze. DependingOnTheArtist she's anywhere from one to two heads taller than Lan.
256* VagueAge: Princess Pride is floating somewhere between an older teen and a twenty-something, and no anime or game sources specify her age. ''Anime/MegaManNTWarrior'' really muddies the waters, as Pride is taller in her second appearance than she is in her first--when they first meet, Lan is about as tall as her shoulder, but the next time he's not even eye level with her chest. A scene in ''Stream'' indicates she's old enough to drink wine legally.
257* WalkingSpoiler: In regards to ''Battle Network 2'', Pride's limited screentime is half-occupied by TheReveal that she's TheMole working for Gospel, and ''Battle Network 5'' makes it a LateArrivalSpoiler.
258* WeHardlyKnewYe: In ''Battle Network 2'', where Lan has a variety of misadventures in Netopia, but doesn't meet Princess Pride until the very end of them at the Officials conference. The game only offers a mere glimpse or two into her true character and motivation before the fight with [=KnightMan=] and her final doom--Chaud gives just a brief overview of her {{Backstory}} after her last onscreen appearance. (Admittedly she later returns in ''Battle Chip Challenge'' and ''Battle Network 5'').
259[[/folder]]
260
261[[folder:[=KnightMan=].EXE]]
262!!!''Voiced by: Creator/JinHorikawa (JP), Russell Roberts (EN)''
263->"Doubting the princess is not in my programming...Even if she is wrong I must protect her. It is my way..."
264[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knightexe.jpg]]
265
266Loyal retainer of Princess Pride, and saddled with a rather admirable case of MyMasterRightOrWrong.
267----
268* AchillesHeel: [=KnightMan=] relies heavily on being shielded from normal damage, but he's helpless against an ArmorPiercingAttack.
269* {{Acrofatic}}: Like [=WoodMan=] from the first game, [=KnightMan=] is a big and bulky navi who moves by leaping from one panel to the next. Unlike [=WoodMan=], every time [=KnightMan=] lands, [[GroundShatteringLanding he'll crack some or all of the floor]] and [[CollapsingCeilingBoss cause rubble to break off from the "ceiling" of the battlefield]].
270* AdaptationalSuperpowerChange: {{Downplayed}}. Classic Knight Man had a shield that would protect him from harm; [=KnightMan=].EXE's design reinterprets this defensive shielding as a trait of [=KnightMan=]'s own body.
271* AlternateSelf: [=KnightMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan6''.
272* AntiVillain: Shows issues with working with Gospel, but he does so out of loyalty towards his operator.
273* ArmorPiercingAttack:
274** His battle chip in the second game can do this, [[TakesOneToKillOne even to himself]].
275** In ''Battle Chip Challenge'', [=KnightMan=]'s program decks often have chips that do Break-type damage like Break Hammer, Wrecking, and Cannon Ball, which [[OneHitKill instantly destroy]] any active shield they hit. [=KnightMan=]'s Navi attack Royal Wrecking Ball also has this effect.
276** [=KnightMan=] is associated with the Break "element" in ''Battle Network 5'' and his Double Soul will be activated by sacrificing a chip of that variety.
277* BloodKnight: [=KnightMan=] becomes one when under the influence of one of Nebula's prototype soul servers in ''Battle Network 5'', claiming to hunger for a fight and demanding satisfaction from [=MegaMan=].
278* TheBrute: Shares this position with [=MagnetMan=] in Gospel until he becomes TheBigGuy of Team Colonel alongside [=TomahawkMan=]. He specializes in defense.
279* CollapsingCeilingBoss: In ''Battle Network 2'', whenever [=KnightMan=] has a GroundShatteringLanding or uses his Broken Wall attack, debris will rain from the "ceiling" of the battlefield.
280* DeathFromAbove: [=KnightMan=]'s SpecialAttack, Broken Wall, in which he shoots his wrecking ball at the "ceiling" of the battlefield and causes large chunks of debris to rain down on the enemy.
281* DishingOutDirt: [=KnightMan=] can turn himself to stone and attacks with falling rubble.
282* EpicFlail: You know an attack's awesome when it's called Royal Wrecking Ball.
283* {{Foil}}: To [=MagnetMan=] in ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}''. Both Navis used to work for Gospel, joined an anti-Nebula team as their team's defense and are [[MyMasterRightOrWrong loyal to their operators no matter what]]. However, [=MagnetMan=]'s barrier costs Order Points and has unlimited range while [=KnightMan=]'s shielding doesn't cost any Order Points but has a limited range and can only guard one teammate at a time. Also, [=MagnetMan=] is a reluctant NominalHero who enjoyed working for Gospel and [[TeethClenchedTeamwork has to force himself]] to join Team [=ProtoMan=] out of loyalty to Tesla, while [=KnightMan=] is all too eager to join the side of good after [[AntiVillain reluctantly]] working for Gospel out of his own loyalty to Princess Pride.
284* GentleGiant: When not in combat, he's obviously a NiceGuy despite his imposing stature.
285* TheGimmick: Together, Princess Pride and [=KnightMan=] are LadyAndKnight. Their scenario in ''Battle Network 2'' even happens to take place in a castle dungeon (which even has a descending ceiling, [[MythologyGag just like Knight Man's stage]] from ''VideoGame/MegaMan6''), and the network's internal monsters add a layer of cutesy GothicHorror.
286* GroundShatteringLanding: In ''Battle Network 2'', when [=KnightMan=] hops from one panel to another, he'll crack panels on the field when he lands. If [=MegaMan=] hasn't got the Air Shoes chip, this will quickly tie up available moving space and pin you down so [=KnightMan=] can whale on you.
287* HeelFaceTurn: He worked with Gospel, but only because his Princess did. In the fifth game, he joins Team Colonel alongside the Princess.
288* HoistByHisOwnPetard: [=KnightMan=]'s wrecking ball does [[ArmorPiercingAttack shield-breaking]] damage, but shield-breaking damage is [=KnightMan=]'s AchillesHeel.
289* ImmuneToFlinching: [=KnightMan=] has the Super Armor ability.
290* MightyGlacier: He's ''painfully'' slow, but he's extremely strong and nigh invincible until he attacks.
291* MyMasterRightOrWrong: Despite claiming to have no ability to question his orders, he clearly had moral problems with being on Gospel, but elected to remain loyal to his mistress. He joins Team Colonel by the same logic, though he joins the team rather willingly and out of gratitude for Lan and [=MegaMan=] saving him.
292* NoSell: In ''Battle Network 5'''s Liberation Missions, he is completely immune to on-field attacks from enemies (but he can still be stunned by [=CloudMan=]'s Dark Cloud), and is able to extend this immunity to any allies near him if they're under attack by TakingTheBullet.
293* NonElemental: [=KnightMan=] lacks any of the four main elements, but in ''Battle Network 5'', where each battle-chip mechanic counts as an "element", he has the [[ArmorPiercingAttack Break]] element.
294* PerfectPlayAI: {{Downplayed}} in ''Battle Network 2'', where like many other ''[=BN2=]'' Navis, [=KnightMan=] is only really vulnerable in the middle of his own attacks. However, [=KnightMan=]'s defensive strategy is vulnerable to {{Armor Piercing Attack}}s.
295* ThePowerOfFriendship: [=KnightMan=] provides [=MegaMan=] with a Double Soul in ''Battle Network 5''.
296* SignatureMove:
297** Royal Wrecking Ball is Knightman's signature offensive move, in which he swings his giant morning star around his body.
298** [=KnightMan=]'s not the first in the series to have a StoneWall DefendCommand--the Gaia virus family of ''Battle Network 1'' had their own "Iron Body"--but in ''Battle Network 2'' he uses the same power under the name "Stone Body", and its battle-chip features art of him.
299* StationaryBoss: {{Subverted}}. [=KnightMan=] will enter combat stuck in the far right position of the center row, but if he's left alone long enough, he'll hop forward. And then again. [[TimeLimitBoss If he gets to MegaMan's starting position]], [=MegaMan=] will be in for a world of hurt.
300* StoneWall: His [=StoneBody=] condition makes all damage inflicted to him reduced to 1 (0 in [=BN5=]) unless they're breaking attacks. Like most [=BN2=] Navis he is only vulnerable to attacks when he's attacking (or in his case jumping forward). Worth mentioning that breaking chips are scarce in the first three games, so his defensive qualities held merit. [=KnightMan=] is recruited into Team Colonel for this very reason.
301* TagTeam: He joins [=MegaMan=] in a dual effort to bust through a layer of Nebula security in the VeryDefinitelyFinalDungeon of ''Battle Network 5''.
302* TakesOneToKillOne: [=KnightMan=] is essentially a shielded character who breaks shields. His personal weapon can be used against him through his Navi chip and will shatter his own defenses.
303* TakenForGranite: Weaponized. [=KnightMan=]'s {{signature|move}} DefendCommand, Stone Body, [[ExactlyWhatItSaysOnTheTin turns him to stone]], which doesn't neutralize ''all'' damage like more temporary shields, but does reduce each hit he takes to one pont of damage (unless you hit him with an ArmorPiercingAttack).
304* TimeLimitBoss: In ''Battle Network 2'', [=KnightMan=] will slowly, slooowly make his way across the field with the intention of reaching the center panel of [=MegaMan=]'s starting area. If he makes it there, he'll be able to swing the royal wrecking ball around with impunity.
305
306!!! Tropes related to [=KnightMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
307
308* EleventhHourRanger: [=KnightMan=] does not appear in ''Battle Chip Challenge'' until near the end of the game--he first appears as in the Netopia Open Battle, right before the Master Tournament of Class S.
309* AchillesHeel: In ''Battle Chip Challenge'', [=KnightMan=] is a CloseRangeCombatant and some of his chips are close-range as well, so a couple of his program decks carry Repair chips to normalize the field and [[DefiedTrope ensure there aren't any holes to trip over]].
310* AchillesHeel: [=KnightMan=] likes Break type attacks, but these are nearly always {{Close Range|Combatant}} attacks that can't cross holes. [[DefiedTrope To get around this]], [=KnightMan=] sometimes carries Repair chips to make sure there aren't any holes on the field to get in his way and also uses Wrecker and Cannon Ball chips that both do Break type damage but aren't limited by holes.
311* ArmorPiercingAttack: Many of [=KnightMan=]'s battle-chips, like Break Hammer, Wrecker, Cannon Ball, and his own Royal Wrecking Ball, do Breaking damage.
312* CloseRangeCombatant: In ''Battle Chip Challenge'', [=KnightMan=]'s Royal Wrecking Ball does Break-type damage, and like all Break-type attacks must be used from close-up, so it can't be used on a {{Field|Power Effect}} with holes.
313* DishingOutDirt: He uses Rock Cube chips in the Master Tournament.
314* GrenadeSpam: His program decks consistently feature a variety of thrown projectiles: As a ''Battle Chip Challenge'' {{NPC}}, Quake 3, Wrecker, Cannon Ball, and Cross Bomb.
315* MageKiller: [=KnightMan=]'s program decks have many chips that do All Add damage, attacking all of the opponent's battle-chips to render them unusable--his strong chip Quake 3 is one of the strongest All Add chips, but his program decks also use Break Hammer and Cross Bomb chips to do the same thing.
316* MagicKnight: [=KnightMan=] has solid MightyGlacier stats and higher than average [[{{Mana}} MB]] for a non-PlayerCharacter Navi, giving him more program-deck capacity than average.
317* MightyGlacier: [=KnightMan=] is tied for the highest amount of hit points and has a decent ArmorPiercingAttack, but has only a mediocre dodge rate.
318* OptionalBoss: [=KnightMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Netopia tier of the Free Battle.
319* RedMage: Most of [=KnightMan=]'s battle-chips do either Break type damage or Add All type damage; some even do both.
320* SignatureMove: [=KnightMan=]'s strong chip is Quake 3, one of the strongest MageKiller battle-chips. Unlike similar chips, Quake 3 has the added benefit of not being a SituationalSword or trap.
321* StoneWall: {{Downplayed}} in ''Battle Chip Challenge'', where he's the most defensively-oriented of the {{Magically Inept|Fighter}} {{Mighty Glacier}}s, being tied for the highest number of hit points in the game, but he has only mediocre dodge ability and damage potential, even with his ArmorPiercingAttack.
322[[/folder]]
323
324!! Gauss and [=MagnetMan=]
325
326[[folder:Gauss Magnus ''(Gauss Magnets)'']]
327!!!''Voiced by: Creator/HideyukiUmezu (JP), Creator/RonHalder (EN)''
328->"I have been relishing this day for years. When my revenge is over, chaos will come knocking at the world's door, and Gospel will be there to provide order."
329[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/gauss.jpg]]
330
331Leader of his own company Gauss Inc. and an outward success story, he has some very bitter issues regarding having grown up poor, which is why he's a member of Gospel.
332----
333* AdaptationNameChange: Zigzagged in the anime. According to his brother, Gauss' last name used to be Zap, but it was changed to Magnus when their mother died and Count Zap left to join the WWW.
334* AffablyEvil: Gauss is a pleasant conversationalist, doing things like giving Lan helpful advice about not wandering around the plane and making friendly chatter about [=NetNavis=].
335* AlwaysSomeoneBetter: To Count Zap in the anime which is why he joined the WWW. Kind of subverted when [=ElecMan=] and Count Zap help [=MegaMan=] delete [=MagnetMan=].
336* CoDragons: He serves as this alongside [=FreezeMan=]. Gauss leads the [=SuperNavi=] project for Gospel, which is taken over by the leader after Gauss' EvilPlan is foiled. [[spoiler:Shun Obihiro happens to make a personal appearance during Gauss' activities, suggesting great importance to Gauss]].
337* CoordinatedClothes: Gauss's outfit comes in the same red, black, and white ColorMotif as his net-navi [=MagnetMan=].
338* DarkAndTroubledPast: In the games, Gauss grew up impoverished in a raggedy old shack (while his brother was taken in by a rich family), only for his parents to get sick and die. All of a sudden, he was alone with no one to help him--society had abandoned him.
339* EvilPlan: In ''Battle Network 2'', Gauss intends to hijack the revolutionary [=HighPower Program=] from an airplane, but to get the time he needs to do it, he needs to sabotage the plane first.
340* {{Fanboy}}: To Dr. Wily in the anime, as he keeps a lot of Wily-themed merchandise in his mansion.
341* FreudianExcuse: Growing up poor and having to work himself up to his current position when his brother got taken in by a rich family has made him a rather bitter man.
342* TheGimmick: Gauss and [=MagnetMan=] revolve around magnets. Gauss' dichromatic suit evokes the two poles of a magnet, and concept art suggests his BigOlEyebrows are actually styled magnet filings.
343* HistoryRepeats: His story of losing his parents and ending up alone is strikingly similar to [[spoiler:Shun Obihiro's]].
344* KarmaHoudini: Double subversion: In ''Stream'', he gets sentenced to prison for 931 years, but Tesla leads the Neo WWW to break him and [=MagnetMan=] out.
345* LawOfConservationOfDetail: Zigzagged. Gauss is certainly more colorful than most NPC designs, but he is simultaneously introduced alongside no less than five other never-before-seen designs[[note]]The pilot, the copilot, the stewardess, the bald entomologist, and [[ChekhovsGunman a young boy about Lan's age]][[/note]] so he doesn't stand out very much at first.
346* RagsToRiches: He worked himself out of poverty, and shows some bitterness about it.
347* {{Revenge}}: In ''Battle Network 2'', Gauss wants revenge against all of society and aims to help Gospel launch a revolution to establish a new order.
348* SelfMadeMan: Gauss worked like mad to climb to the very top and triumph over society, pursuing status and power over society, and succeeded.
349* ShipperOnDeck: In ''Anime/MegaManNTWarrior'', he shows some approval to Tesla and Charlie being an item.
350* SplitPersonality: Implied in the anime. One time he talks normally, other times he acts like a noble''woman''.
351* StartOfDarkness: Gauss losing his parents brought him from having little to having nothing, and then he grew up alone, abandoned by society, which he began to see as his enemy.
352* TheUnfavorite:
353** Mentions his brother Jack ([[AllThereInTheManual i.e., Count Zap from the first game]]) got adopted into a rich family, while he had to dig himself out of poverty the hard way, and he's rather bitter about it.
354** {{Inverted|Trope}} in the anime, where Count Zap was the unfavorite, resulting him joining the WWW.
355* UnusualEyebrows: According to Official Complete Works, they're supposed to be based on iron fillings when attracted by magnets.
356* WouldHurtAChild: Episode 42 has him trying to drown Lan and the Net Agents in a small room filled with water. Madd (his secretary at the time) objects to this, as harming children directly is one line the WWW wouldn't cross.
357* VillainousCrossdresser: In the anime.
358* VillainWithGoodPublicity: People only saw him as the president of his own company until he revealed himself as the airplane's hijacker. In the anime, he built facilities and donates money to charities and tells everyone else to do the same.
359
360[[/folder]]
361
362[[folder:[=MagnetMan=].EXE]]
363!!!''Voiced by: Tomoyuki Kono (JP), Creator/MichaelDobson (EN)''
364[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mmbn2magnetmanexe.png]]
365->"[[TeethClenchedTeamwork I would never willingly fight at your side. Even this time, if it weren't for Tesla's orders...]]"
366
367Gauss (and later his daughter Tesla's) Navi. Harbors a grudge towards Lan and [=MegaMan=] for sending Gauss to prison.
368----
369* EleventhHourRanger: [=MagnetMan=] is the second-to-last Gospel Navi to appear in the game, so his Navi chip cannot be obtained except in rematches during the penultimate scenario at the earliest.
370* AdaptationalSuperpowerChange: The Magnet Man of ''VideoGame/MegaMan3'' was a FragileSpeedster prone to leaping all over his boss arena; the ''Battle Network'' version is a hefty MightyGlacier.
371* AlternateSelf: [=MagnetMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan3''.
372* BarrierWarrior: His specialty in the fifth Battle Network game.
373* BattleButler: Acts this way to both Gauss and Tesla.
374* TheBrute: Shares this position with [=KnightMan=] in Gospel until he becomes TheBigGuy of Team [=ProtoMan=] alongside [=NapalmMan=].
375* CoolMask: One of the few Navis with retractable masks, something that is usually reserved for [=MegaMan=] and [=ProtoMan=].
376* DopplegangerAttack: His SignatureMove, the North South (NS) Tackle.
377* {{Foil}}: To [=KnightMan=] in ''VideoGame/{{Mega Man Battle Network 5|Team Colonel And Team Protoman}}''. Both Navis used to work for Gospel, joined an anti-Nebula team as the team's defense and are [[MyMasterRightOrWrong loyal to their operators no matter what]]. However, [=KnightMan=]'s shielding doesn't cost any Order Points but has a limited range and can only guard one teammate at a time while [=MagnetMan=]'s barrier costs Order Points and has unlimited range. And while [=KnightMan=] and Princess Pride have had a legitimate HeelFaceTurn, [=MagnetMan=] is more of a NominalHero, he's still as unpleasant as ever and only joins Team [=ProtoMan=] because Tesla, his new operator, [[MyMasterRightOrWrong wants him to]].
378* HeelFaceTurn: A reluctant one in the fifth game, though he remains loyal because Tesla explicitly orders him to be, hence he joins Team [=ProtoMan=] alongside her.
379* ImmuneToFlinching: [=MagnetMan=] has the Super Armor ability.
380* MyMasterRightOrWrong: Will do what Gauss or Tesla order, good or ill, without complaint, even if it means TeethClenchedTeamwork with [=MegaMan=] as a member of Team [=ProtoMan=].
381* NominalHero: In ''Battle Network 5.'' [=MagnetMan=] is still as unpleasant as ever, but he feels obliged to join Team [=ProtoMan=] because he's loyal to Tesla, who is a much better person than her father Gauss Magnus.
382* NeverMyFault: ''Battle Network 5'' shows he holds something of a grudge against [=MegaMan=], not caring that he and Gauss were hijacking a plane and stealing a program from the plane's computer.
383* PowerFloats: He is hovering around in battles, likely due to his magnetic powers.
384* ShockAndAwe: Elec-elemental due to his magnetism theme.
385* SituationalDamageAttack: His Navi and Special chip, the NS Tackle, will deal double damage if there's a space behind the target and the target is one tile away from the user.
386
387!!! Tropes related to [=MagnetMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
388
389* EleventhHourRanger: [=MagnetMan=]'s Navi Chip can only be gained in the Netopia tier of the Free Battle, which becomes available only when the final Master Tournament in Class S does.
390* AchillesHeel: Wood type attacks; not only do they do extra damage to ShockAndAwe enemies like him, they will disrupt his Aluminum stage and change it to Grass panels, costing him his QuadDamage bonus, too.
391* AlwaysAccurateAttack: In ''Battle Chip Challenge'', [=MagnetMan=] has the highest possible accuracy rate.
392* ArmorPiercingAttack: In ''Battle Chip Challenge'', his SignatureMove Magnet Missile pierces enemy defenses.
393* FieldPowerEffect: [=MagnetMan=] always appears on an Aluminum stage, which means his ShockAndAwe chips [[QuadDamage hit even harder]].
394* GrenadeSpam: During the SecretFinalCampaign, [=MagnetMan=]'s program deck will use multiples of the Mag Bomb series, so he can throw two or three in a row.
395* MageKiller: [=MagnetMan=] specializes in ShockAndAwe battle-chips, many of which [[ManaBurn damage battle-chips]]. Outside of hi GrenadeSpam in the SecretFinalCampaign, he tends to have [[VaryingTacticsBoss widely varied program-decks]].
396* MagicallyIneptFighter: [=MagnetMan=] has a very low [[{{Mana}} MB]] quantity.
397* MightyGlacier: [=MagnetMan=] has a mediocre dodge rate, but he has a large pool of hit points and his SignatureMove is a good ArmorPiercingAttack.
398* OptionalBoss: [=MagnetMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the optional Netopia Free Battle.
399* SignatureMove: His strong chip is Mag Bomb 3.
400* ThrowDownTheBomblet: His [[SignatureMove strong chip]] is Mag Bomb 3.
401
402[[/folder]]
403
404!! Gospel's Leadership
405
406[[folder:[=FreezeMan=].EXE]]
407!!!''Voiced by: Soichiro Tanaka (JP), Creator/MarkOliver (EN)''
408->"If you really want to stop the end of the world, then...Give me your best shot! [=MegaMan=]!"
409[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/freezeexe.jpg]]
410
411Gospel's top commander Navi. He is responsible for locking up all of the environment control systems using his ice crystals, which results in natural disasters all over the world. The anime has him trying to freeze the real world with high-powered portable air-conditioning penguins.
412----
413* EleventhHourRanger: In ''VideoGame/MegaManBattleNetwork2'', [=FreezeMan=] is the final Gospel Navi to be fought and defeated before the VeryDefinitelyFinalDungeon. His Navi chip can't be acquired until the final scenario of the game.
414* AchillesHeel: The Elec-element, which already does double the damage to the Aqua-element [=FreezeMan=] before factoring in the Ice Stage [=FreezeMan=] imposes on the field, which doubles the Elec damage again.
415* AdaptationalBadass: Despite being Gospel's leader on the Navis' side, fighting him is a joke thanks to his quadruple weakness to electric attacks. The anime on the other hand shows why he's Gospel's top commander, taking down [=MegaMan=] and deleted [=FireMan=] easily.
416* AlternateSelf: [=FreezeMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan7''.
417* AlwaysAccurateAttack: [=FreezeMan=] has the second-highest accuracy rating.
418* AnIcePerson: He is an Aqua Navi that looks like a sentient icicle. Unlike [=ToadMan=] whose attacks are electricity-based, he actually inflicts Aqua damage.
419* BossArenaIdiocy: While an Ice Stage ''should'' benefit the StationaryBoss [=FreezeMan=] by forcing [=MegaMan=] to slide around the edges of the field and keeping him out of [=FreezeMan=]'s row, there are static holes in the field that let [=MegaMan=] line up with [=FreezeMan=] just fine. This negates the one real advantage [=FreezeMan=] gets from the ice-panels and leaves him with the disadvantage of taking quadruple damage from Elec-element attacks.
420* CoDragons: He serves as this alongside Mr. Gauss. He is explicitly referred to as the Supreme Commander of Gospel (indicating that he is one of the highest ranking members), and is the final opponent that Lan and [=MegaMan=] face off against before Lord Gospel himself is confronted.
421* DeathFromAbove: [=FreezeMan=]'s Icicle Fall attack is ExactlyWhatItSaysOnTheTin--giant stalactites of ice fall on the foe in sets.
422* DefrostingIceKing: His Zoanoroid counterpart in the ''Beast'' season is every bit as [[StealthPun cold-hearted]] as his original version, but warms up to [=IceMan=] and protects him from Zoanoroid [=StoneMan=].
423* FieldPowerEffect: [=FreezeMan=] automatically imposes an Ice Stage on the field at the start of his battle; if at any point there are no ice panels on the field, [=FreezeMan=] will use an Ice Stage battle chip (of which he has three).
424* GlowingEyes: [=FreezeMan=]'s eyes flash to announce a coming attack.
425* HarmlessFreezing: [=FreezeMan=]'s [[TheGimmick bread and butter]]. He covers the whole internet in ice, including several Navis and programs, fights on an ice stage, and shields himself in thick ice during the fight.
426* HoistByHisOwnPetard:
427** [=FreezeMan=]'s insistence on fighting on an ice stage may give him a movement advantage over [=MegaMan=] ([[BossArenaIdiocy in theory]]) but being an Aqua-element Navi on an Ice Stage means that [=FreezeMan=] takes four times the damage from an Elec-element attack.
428** There are permanent holes in [=FreezeMan=]'s battlefield, which is an open invitation to use the {{Summon|Magic}} chips that require them.
429* HumanPopsicle: He can encase himself in ice to shield from damage.
430* ImpaledWithExtremePrejudice:
431** [=FreezeMan=]'s SpecialAttack [=IceTower=] summons icicle towers that moves towards the target.
432** In ''Anime/MegaManNTWarrior'', [=FreezeMan=] can also use a SpecialAttack called Amundsen Spear, which creates ice picks out of ice that are used to skewer the enemy.
433* LetsFightLikeGentlemen: In the anime, while he still gloats to [=MegaMan=] about deleting him in combat, he creates a floating arena to bypass the area's lock on using battle chips so he at least has a fighting chance.
434* LivingMacGuffin: [[spoiler:[=FreezeMan=] himself is the last Blue Frag needed to make a Blue Key, but destroying him means the key can't be made. This becomes a moot point immediately because [=FreezeMan=] is also a LoadBearingBoss, and all the ice disappears along with him anyway]].
435* LoadBearingBoss: [[spoiler:Defeating [=FreezeMan=] destroys all the ice covering the internet]].
436* MakingASplash: [[IceMagicIsWater FreezeMan]] is an Aqua type navi.
437* StationaryBoss: [=FreezeMan=] doesn't move from his position during his fight.
438* TakingYouWithMe: [[spoiler: Averted. After he's beaten, he says that he is the third [=BluFrag=] and that with him deleted, [=BluCure=] cannot be made, leaving no way to break the blue ice programs. However, as he is the Command and Control Node for the [=DoS=] attack, all ice programs shatter with his deletion, making [=BluCure=] unnecessary.]]
439
440!!! Tropes related to [=FreezeMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
441
442* EleventhHourRanger: [=FreezeMan=]'s Navi Chip is only acquired as the prize for the East Tournament of Class A, one of the two penultimate tournaments before the final tourney in [[RankInflation Class S]].
443* AdaptationalRelationshipOverhaul: In ''Battle Network 2'', [=FreezeMan=] was seen to be acting independently; not so in ''Battle Chip Challenge'', [[spoiler:where he appears as Shun Obihiro's Navi]].
444* ArmoredButFrail: Among the Navis that do All Add-type damage, [=FreezeMan=] has HitPoints [[FragileSpeedster below the median but an above-average dodge rate]], and as an Aqua Navi he can use [[FieldPowerEffect Ice Stage]] to lower enemy accuracy and make himself harder to hit without repurcussion.
445* FireIceLightning: As an {{NPC}}, he has the [[ElementalWeapon Fire, Aqua, and Elec Blade]] set in his East Tournament program-deck.
446* FireWaterJuxtaposition: In ''Battle Chip Challenge'', the Fire type [=MagicMan=] is the BossBattle at the end of the West Tournament in Class A, while the Aqua type [=FreezeMan=] is the boss of the East Tournament. (Both happen to be TheDragon of their game of origin).
447* {{Foil}}: [=IceMan=] specializes in attacking the opponent directly, where [=FreezeMan=] specializes in attacking enemy battle-chips.
448* {{Irony}}: In ''Battle Chip Challenge'', [=IceMan=]'s SignatureMove is Freeze Tower, while [=FreezeMan=]'s is Ice Tower.
449* LuckilyMyShieldWillProtectMe: Many of his program-decks have defensive chips such as Curse Shield, Mine, Aqua Aura, Aqua Ball, or Bubble Wrap.
450* MageKiller: [=FreezeMan=]'s [[SignatureMove Navi-attack]] Ice Tower is an Add All type attack, which does DamageOverTime to [[ManaBurn every battle-chip in the opponent's queue]].
451* MagicallyIneptFighter: [=FreezeMan=] has very low MB.
452* SignatureMove: His strong chip is Slow Gauge, which deplenishes the enemy's Custom Gauge, thereby making their [[LimitBreak Slot-In]] chips less reliable.
453* VaryingTacticsBoss: His East Tournament BossBattle, his RandomEncounters in the Open Battle, and his Master Tournament and non-random [=HackersNet=] appearances all use differing strategies.
454[[/folder]]
455
456[[folder:Gospel Leader/Kid Grave ''(Lord Gospel)'']]
457!!!''Voiced by: Creator/NorikoHidaka (JP), Creator/CathyWeseluck (EN)''
458[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gospelleader.jpg]]
459
460Leader of the [=NetMafia=] Gospel, a terrorist organization that took over following WWW's fallout. Their headquarters are in the secret town of Kotobuki and they desire to clone an army of Bass via the fusion of Bug Frags. However, this plan failed as one Bass clone mutated into a super Multibug Organism-Gospel.\
461\
462He's known as Kid Grave in ''Anime/MegaManNTWarrior2002''.
463----
464* AmbiguouslyHuman: The leader of Gospel, whose body is glowing white and has no mouth, wild iridescent hair, and BlackEyesOfEvil. The effect is quite striking, especially when compared to the relatively normal people who occupy his ranks. [[spoiler:The effect turns out to be {{Invoked}}, as it's really just a suit for a lonely kid]].
465* BlackEyesOfEvil: Of course, like the rest of that appearance, it's just a hologram.
466* BigBad: Of the second game.
467* EstablishingCharacterMoment: The more vicious, cutthroat nature of the Gospel organization he leads is established when he responds to Arashi's failure by setting off a suitcase bomb when Arashi is in range.
468* {{Foreshadowing}}: The leader of Gospel has a strikingly immature streak, whining about how his underlings are lame and becoming giddy at the promise of getting anything he wants. [[spoiler:Which is only natural, as he's a child]].
469* GrandTheftMe: In ''Anime/MegaManNTWarrior2002'', [[spoiler:his deactivated robot body gets taken over by [=Bass.EXE=] during the ''Axess'' season]].
470* NoMouth: His face is completely without a mouth.
471* NonStandardCharacterDesign: Not merely content with the exaggerated character designs from the first game, Gospel's leader looks like a HumanoidAbomination.
472* {{Pun}}: When he sends Dark and [=ShadowMan=] to work, he announces that it's Dark's time to "shine".
473* PsychopathicManchild: The leader of Gospel finds himself exasperated to discover that all the people in his committed terrorist organization are "lame". [[spoiler:{{Subverted}} at the end of the game when you find out who he really is]].
474* RealityWarper: His experiments with Bug Frags have punctured the ThinDimensionalBarrier between the real world and the cyberworld--this causes cyberworld phenomena to appear in the real world, and chunks of the apartment building he's operating out of to appear in the cyberworld. Inside the apartment building, computers are growing out of the ground like fungus.
475* TheReveal:
476** The game takes its sweet time to establish a pattern of normal looking Gospel agents before revealing the inhuman leader of the organization.
477** [[spoiler:His inhuman appearance is really a costume]].
478* SendInTheClones: Gospel's leader likes to create duplicates of navis that he's seen and send them in to attack on his behalf--he uses clones of [=MegaMan=]'s allies and enemies alike at different parts of the story.
479* WeCanRuleTogether: The Gospel Leader claims [=MegaMan=] and the [=SuperNavi=] would be unstoppable together.
480* YouHaveOutlivedYourUsefulness: The fate of every Gospel operator for failing to move ahead with their plans is to be killed ([[NotQuiteDead gravely injured at best]]) through attacks that look like terrorist attacks in order to hide the bodies at worst by their leader.
481[[/folder]]
482
483[[folder:Gospel (Grave)]]
484[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/gospelbug.png]]
485A multibug organism created by the [=NetMafia=] Gospel, in a failed attempt to recreate Bass. The digital counterpart to Bass's CanineCompanion, although much more powerful...kinda like Bass.
486----
487* AchillesHeel: Gospel's head is shielded, meaning he can't be damaged when his mouth is closed--it is vulnerable, however, to [[ArmorPiercingAttack breaking]] attacks.
488* AdaptationalAbomination: The Gospel of ''VideoGame/MegaManClassic'' is a robot in the shape of a wolf, but the Gospel of ''Battle Network'' is a WormThatWalks EldritchAbomination.
489* AdaptationalBadass: Much like its partner, Gospel got a striking power boost in the Battle Network series. Gospel's is even more visible going from a mere CanineCompanion to a gigantic FinalBoss.
490* AlternateSelf: Gospel is the ''Battle Network'' counterpart of the AssistCharacter of the same name from the world of ''VideoGame/MegaManClassic''.
491* AmazingTechnicolorBattlefield: Gospel's BossBattle takes place against a backdrop of a ChunkyUpdraft of the buggy cyberworld collapsing around him and [=MegaMan=], probably because the radiation and Gospel's presence have overloaded [[WhenDimensionsCollide the weird interdimensional space Gospel's leader has created]].
492* AnimalisticAbomination: It's an [[TheWormThatWalks intelligent pile of BugFrags]] with malicious intent, godlike power within the Cyberworld, and if left unchecked could overrun the Internet with bugs. Being Gospel, it also happens to resemble a giant wolf.
493* AttackItsWeakPoint: In the games, Gospel's face is shielded, so he can only be hurt with attacks shot down his throat when the mouth is open or with {{Armor Piercing Attack}}s.
494* BreathWeapon:
495** Breath of Gospel, one of its {{Desperation Attack}}s, unleashes an wave of elementally-charged breath that covers the panel immediately in front of Gospel and then both columns afterward. The exact element changes depending on what style the player is in to ensure it does [[ElementalRockPaperScissors double damage]].
496** This attack reappears in lesser form as the Gospel Cannon attack of Bass GS; it has the same range as the original Breath of Gospel minus one column and is [[PlayingWithFire always of the Fire element]].
497** Vanishing World ([[SpellMyNameWithAnS if not Banishing World]]) is a souped-up version of Bass GS's Gospel Cannon, a NonElemental WaveMotionGun that unleashes an enormous laser across the standard Breath of Gospel range and any panels afterwards in the same row.
498* CallBack:
499** While Gospel itself never reappears after the original trilogy, the Gospel Cannon used by Bass GS returns as the Bug Charge giga-chip; when Dark [=MegaMan=] uses the chip, he'll summon the cannon, which will fire glowing duplicates of itself down the row to attack enemies, one for every bug infecting [=MegaMan=].
500** Gregar, one of the {{Version Exclusive|Content}} {{Final Boss}}es of ''VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar'', just so happens to be another {{Animalistic|Abomination}} {{Kaiju}} in the shape of a {{Savage Wol|ves}}f and even has a similar origin story. Its resemblance to Gospel is blatant, but the resemblance goes completely untouched on in the game itself.
501* CanineCompanion: Zigzagged. Gospel approaches Bass to heal the latter from his encounter with Alpha, but afterwards stops really being a character.
502* CanisMajor: Gospel is big enough in the games that he could feasibly eat Mega's head and torso in a single bite. In the anime he towers over the cast.
503* CloneDegeneration: In the games, Gospel is a failed copy of Bass that couldn't hold its shape or its intellect under the increased radiation.
504* DependingOnTheArtist: As rendered in battle and character art, Gospel is black with glowing yellow trim; its overworld sprites instead depict it as purple with glowing green.
505* DesperationAttack: Gospel will only use [[BreathWeapon Breath of Gospel]] or [[SendInTheClones Darkness Creator]] once it loses half of its total HitPoints.
506* DetachmentCombat:
507** Gospel's head can [[MorphWeapon transform into different forms]] depending on the attack it uses and even detach from the body.
508** One of Bass GS's attacks is Shooting Claw, which summons two of Gospel's paws to strike and crack panels on [=MegaMan=]'s side of the field.
509** In the manga, the Gospel Cannon summoned by Bass can even attack once its been detached from its body.
510* {{Determinator}}: In the manga, once [=MegaMan=] [[WithGreatPowerComesGreatInsanity Hub Style]] came to his senses, he immediately started dominating the beast in a fight, which goes on for some time as the Grave virus beast never actually ''stays'' down. [=MegaMan=] has to admit it's quite tenacious.
511* DubNameChange:
512** A fairly notable aversion in the games. Its ''Classic'' series counterpart was named Treble in America. However, in the ''Battle Network'' timeline, it's named after the organization that created it, which [[BroughtToYouByTheLetterS very obviously has a G in its emblem]]. Rather than modifying the graphics, they left its Japanese name in place.
513** Played straight in the anime where it is renamed "Grave" instead.
514* FinalBoss: Of the second game.
515* FusionDance:
516** He encounters Bass during TheStinger of the third game, and it later turns out they underwent a FusionDance.
517** In the manga, the Grave virus beast is formed when the fragments of all the slain Grave Navis coalesce into one. Later, it is assimilated into Bass in order to make Bass GS, much like in the games.
518* GroundWave: Gospel can emit a Dyna Wave from its mouth (exactly like the battle-chip of the same name) and also has a more powerful version called "Gospel Shock Power" which both breaks panels and homes in on the player.
519* InconsistentDub: ''Anime/MegaManNTWarrior'' chose to redub Gospel into Grave.
520* IntelligibleUnintelligible: Can we understand it? No. Can Bass understand it? Yes. All the worse for us.
521* LaserGuidedTykeBomb: In the manga, Gospel's entire purpose was to harvest [=MegaMan=] Hub Style's power for Grave's purposes.
522* LegacyCharacter: The mere existence of Gregar, who is also a living accumulation of Bug Frags in the shape of a giant wolf, obliquely indicates that Gospel is a corrupted, accidental imitation of the former.
523* MorphWeapon: Gospel's head can change shape and even turn into other characters or a drill.
524* MorphicResonance: Gospel's main color is black and it has some yellow-orange glowing trim, which are similar colors to Bass's helmet--in ''Battle Network 2'', Gospel was born when a duplicate of Bass lost its shape and suffered CloneDegeneration.
525* PerpetualStorm: Gospel's Junk Flyer attack causes huge pieces of debris--[[WhenDimensionsCollide which look like fragments of real world buildings wrapped around large bug-frags]]--to be emitted from Gospel's body and fly across the field. This constantly occurs between Gospel's other attacks.
526* RecurringElement: The second RentAZilla FinalBoss in the series.
527* RentAZilla: While the EldritchAbomination created by the BigBad is explained to be a "super bug organism", why it takes the form of an AnimalisticAbomination {{Kaiju}} in particular (and one that happens to resemble the Gospel gang's insignia at that) is not.
528* SavageWolves: A vicious and destructive wolf-like creature.
529* SecretCharacter: Gospel has no battle-chips that can be obtained in standard ''Battle Network 2'' play, but there are four secret Giga Chips featuring Gospel that were offered as DownloadableContent at RealLife events in Japan. Each one summons Gospel to use its BreathWeapon in one of the four {{Element|al Rock Paper Scissors}}s.
530* SendInTheClones: Darkness Creator, one of Gospel's {{Desperation Attack}}s, transforms its head into a monchrome duplicate of [=AirMan=], [=QuickMan=], or [=CutMan=], which will use their SignatureMove. (This attack was featured in the series' Trading Card Game, [[DependingOnTheArtist where mutiple clones appear in full color]] but have buggy limbs that resemble Gospel's body).
531* ThemeNaming: Zigzagged.
532** Because Gospel's name wasn't changed in localization like Forte's was, it loses their overt connection through the clefs of the musical staff[[note]]Forte and Gospel are musical terms whose initials correspond to the F-clef and G-clef, which are also known as the bass and treble clefs, respectively.[[/note]], but they still refer to the clefs obliquely.
533** It's ''Anime/MegaManNTWarrior'' DubNameChange to Grave, however, still preserves the MusicalThemeNaming--''Grave'' is a tempo-marker declaring a piece of music should be played very, very slow (25–45 beats per minute).
534* ThisIsADrill: Gospel's Drilling Head attack, which ([[ExactlyWhatItSaysOnTheTin as you may surmise]]) causes Gospel's head to spin so fast it turns into an enormous drill [[DetachmentCombat that gets launched from its body]]. If Gospel nails [=MegaMan=] with this attack, it'll force him to the far left edge of the field and do [[SituationalDamageAttack damage for every column MegaMan has to cross]] (i.e., 100 damage if Mega's already in the far column, but 300 if Mega catches it at the front of his area).
535* WhatHappenedToTheMouse: While Gospel returned in the third game to help Bass become Bass GS, in games that follow, [[DiscardAndDraw Bass abandons that form to start using Dark Power]], raising the question of what happened to Gospel; the most attention Gospel gets are a few undiscussed {{Call Back}}s.
536* TheWorfEffect: In the manga, Bass obliterates the Grave virus beast in an opening show of power. [=MegaMan=] chuckles and calls him a showoff.
537* TheWormThatWalks: Gospel is a lupine conglomeration of Bug Fragments.
538[[/folder]]
539
540[[folder:Gospel Leader's True Identity / Kei Yuki (Spoilers)]]
541[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sean_exe2.png]]
542[[caption-width-right:250:Sean Obihiro]]
543His true identity is Sean Obihiro ''(Shun Obihiro)'', who started as an ordinary boy orphaned by a plane crash that kills both of his parents. He was later handed to his other relatives, but they treated him badly and misused his parents' fortune. This combined with his FriendlessBackground has caused him to resent society, even to the point of trusting computers more than other people. He dons the disguise to recruit people from the Internet to work for him.\
544\
545He makes another appearance in ''Battle Network 3'', now reformed, visiting the hospitalized Yuichiro Hikari to inform him about his story and who was actually manipulating Gospel from behind.
546----
547* AbusiveParents: Or rather, foster parents.
548* AdaptationalPersonalityChange: The Sean of the games is a solemn and antisocial kid, while his manga self is a {{Keet}}--albeit an unusually sociopathic keet.
549* AdaptedOut: Sean never appears in the anime; the Gospel Leader/Kid Grave character is secretly a robot in disguise--a twist that sets him up to be HijackedByGanon and make way for the return of Wily.
550* TheAtoner: In 3, where he talks with Lan about how he's been using his skills to help people as a way to make up for his actions with Gospel.
551* BrattyHalfPint: His manga characterization. It really grinds on Chaud's nerves.
552* BreakTheCutie: Once his parents died, his life entered a downward spiral of relatives who didn't want him and a FriendlessBackground that made him hate the world...which was when Wily found him.
553* ChekhovsGunman: The first time you see him in the game, he's just there in the Netopian Airport terminal, boarding the same flight as the heroes, right before another Gospel agent attacks a plane. And after you defeat said Gospel agent, he vanishes from the plane.
554* FirstFriend: Lan [[DefeatMeansFriendship offers to be his friend after defeating him]].
555* {{Foil}}: To Mamoru of Battle Network 3, another young boy Lan's age with some serious HiddenDepths. While Mamoru is a gentle, friendly soul that idolizes Lan from the word go, Shun was bitter and unfriendly and even if Lan approached him on the plane had nothing particular to say.
556* FriendlessBackground: Until Lan offered him the hand of friendship, his only friends are his computers.
557* FreudianExcuse: His parents were killed by a hacker who caused their plane to crash and he was passed around by cruel relatives. Eventually he withdrew into the internet and began to hate humanity.
558* HeelFaceTurn:
559** After the events of the second game he reforms and becomes a friend of Lan's, but spends most of the third game offscreen, apparently working as TheAtoner for his time as Gospel's leader.
560** In the manga, he was only ever BrainwashedAndCrazy, and gleefully joins forces with Chaud and Raika defeat the Darkloids in the manga.
561* AnIcePerson: Operates [=FreezeMan=], who was Gospel's top Navi, in ''Battle Chip Challenge''.
562* ImprobableAge: Leader of a dangerous criminal organization at ten years old. Justified since it was revealed in 3 that he was a puppet of [[TheManBehindTheMan Wily]], who presumably did most of the real work.
563* InconsistentDub: The ending of 3 has Lan refer to him as Shun, despite calling him Sean when he visits his hospitalized father after the [=FlameMan=] scenario.
564* MeaningfulName: "Kei Yuuki", his false name in the manga, means "False Courage".
565* MythologyGag: The inhuman BigBad of the second game is, in fact, a human being wearing a suit, just like in ''VideoGame/MegaMan2''. [[spoiler:And for bonus points, the one who's ''really'' pulling the strings turns out to be Wily]].
566* NoOneCouldSurviveThat: Exposes himself to high doses of radiation caused by his supercomputers. Even more dangerous in his case as he stays there for how long already.
567* PerpetualFrowner: Sean is never seen smiling in his mugshot.
568* PersonalityPowers: Sean is a PerpetualFrowner with a cold, low-key demeanor. Naturally, his navi in ''Battle Chip Challenge'' is [=FreezeMan=].
569* PunnyName: "Obihiro" means "wide belt" in Japan, and is a play on the term "broadband".
570* UnwittingPawn: Wily is later revealed to have been using Sean, and Gospel as a whole, all along.
571* WalkingSpoiler: Due to his disguise and his repentance in the third game, very little can be discussed about him without spoiling plot details.
572* WhatHappenedToTheMouse:
573** Subverted in 3. The second game epilogue indicates that Sean became a friend of Lan's, but he's nowhere to be seen until Lan makes a trip to the hospital late in the third game.
574** Played straight for the remaining three games afterwards, however; he doesn't even get a mention in the ending of 6.
575* WoobieDestroyerOfWorlds: Seriously, when a kid says "My computers are more honest than people", you know he's broken.
576[[/folder]]
577
578! Civilian Netbattlers
579
580!! Mr. Famous and [=GateMan=]
581
582[[folder:Mr. Famous ''(Meijin Eguchi)'' and his Navis]]
583!!!''Mr. Famous voiced by: Creator/KeijiFujiwara (JP), Jonathan Holmes (EN)''
584
585->[=KendoMan=] and [=GridMan=] debut in ''4'' and ''5'', respectively.
586[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/famous.jpg]]
587
588A man with an outgoing personality that offers advice to young Netbattlers and tests them. In all his appearances he is always depicted wearing labcoat and glasses. Operator of [=GateMan.EXE=], Punk.EXE, [=KendoMan.EXE=], and [=GridMan.EXE=] (''[=FootMan.EXE=]'') in the games, although he is never seen with more than one at a time.
589----
590* AdaptationalVillainy: Three of his Navis show up in the anime as Zoanoroids.
591* AmicableExes: In the anime, he and his ex-girlfriend Makoto Aoki are on good terms, to the point where Famous even rescues her from Zoanoroid Punk.
592* AscendedExtra: In the games he's an optional boss who sometimes gives out good chips and multiplayer advice. In the anime and the manga he's a major supporting character.
593* AuthorAvatar: Mr. Famous ''is'' Masakazu "Meijin" Eguchi, a scenario writer for the ''EXE'' series. During the early tournaments following the release of the first game, Masakazu gained a name for himself by demonstrating mastery of the mechanics.
594* CatchPhrase: "san wa iranai",[[note]]The "-san" isn't necessary[[/note]] or in the dub, "Famous. Just Famous.".
595* CoolMask: Wears a mask that covers his mouth while operating [=GateMan=] in the second game; the mask resembles [=GateMan=]'s face.
596* DopplegangerAttack: [=KendoMan=]'s Practice skill.
597* DontCallMeSir: As his {{Catchphrase}} points out, he doesn't like being called "Mr." (or Meijin-san in the Japanese).
598* HairTriggerTemper: [=KendoMan=] gets fired up quickly that he sends [=MegaMan=] to kendo training before he can talk to him.
599* IKnowMaddenKombat: [=GridMan=] is an American football-themed Navi.
600* InsistentTerminology: He insists on being called "Meijin" and not "Meijin-[[UsefulNotes/JapaneseHonorifics san]]", and always says "san wa iranai" (roughly "no need for the -san") whenever he gets called "Meijin-san". Once, he underscores this by pointing out he isn't even over thirty, yet. In the dub this is translated as an aversion to being called "Mister".
601* LabcoatOfScienceAndMedicine: Always seen wearing one.
602* OfficialFanSubmittedContent: Aside from Punk, all of his in-universe Navis are winners of character design contests.
603* RedOniBlueOni: Meijin is the Blue Oni to another CreatorCameo, Soul Battler Takeshi, who in RealLife was a HotBlooded, much-beloved EXE tournament host. Takeshi cameoed as a poster on certain message boards during the second trilogy and [[http://kobun20.interordi.com/2011/03/30/who-is-soul-battler-takeshi/ even got some official character art]].
604[[/folder]]
605
606[[folder:[=GateMan.EXE=]]]
607!!!''[=GateMan=] voiced by: Creator/HidenobuKiuchi''
608[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/image_2023_09_26_085416325.png]]
609[[caption-width-right:300:[=GateMan=].EXE]]
610
611The first of Mr. Famous' many navis, [=GateMan=] appears as an OptionalBoss in ''Battle Network 2''.
612
613----
614
615* AdaptationRelationshipOverhaul: In his one appearance in ''Anime/MegaManNTWarrior2002'', he and Mr. Famous have nothing to do with each other.
616* AdaptationalVillainy: [=GateMan=] appears in ''Anime/MegaManNTWarrior2002'' as a Zoanoroid, one of two invading armies of [=NetNavis=] from AnotherDimension called Beyondard.
617* ChestBlaster:
618** [=GateMan=] has a cannon that pops out from his chest. This attack gets a Battle Chip called [=GateMan=] SP, only accessible via Japanese events and the Virtual Console release.
619** The Gater Program Advance just has [=GateMan=] open his chest to release a random selection of obstacles and projectiles to attack enemies.
620* ChestInsignia: [=GateMan=]'s navi mark is two vertical red stripes in the center of a black field, which imitates the design on his CoolGate. Unlike most Navis, it's located on the edge of his shoulders.
621* CoolGate: [=GateMan=]'s [[TheGimmick bread and butter]]. Embedded in his chest is a small gate leading to AnotherDimension that he pulls open with both hands to attack with various things. At low health he'll summon an even bigger gate.
622* DarkIsNotEvil: [=GateMan=] is not indicated to be a villain of any sort, but the GiantHandsOfDoom he uses are identified as demonic.
623* DesperationAttack: Once his HitPoints are reduced by half, he summons the Remote Gate, an enormous copy of the gate in his chest. This gate shields him from incoming damage.
624* FlunkyBoss: [=GateMan=] can deploy miniature troops from his chest with the Gate Soldier attack.
625* GiantHandsOfDoom: The Devil's Hand attack, in which the Remote Gate opens and an enormous black hand emerges to strike. (Naturally, this can only be used [[DesperationAttack once he summons the Remote Gate]].)
626* LimitBreak: Gater (Gate Magic in Japan), a Program Advance that summons [=GateMan=] to bombard the field with a selection of any random projectile or obstacle in the game as {{Homing Projectile}}s that target enemies.
627* RecurringElement: The first of Mr. Famous's in-universe navis to be a ContestWinnerCameo.
628* RiddleForTheAges: What's on the other side of [=GateMan=]'s gate?
629* SignatureMove:
630** Gate Soldier, in which [=GateMan=] deploys a set of miniature troops to run across the field. This attack is used by his navi-chip, with higher versions deploying more soldiers.
631** Gate Cannon, in which [=GateMan=] busts out his ChestBlaster. This was used in the secret [=GateMan=] SP chip.
632* SpamAttack:
633** Gate Soldier as used in his navi-chip always does the same damage regardless of which navi-chip version is being used, but higher versions release more soldiers. QuadDamage chips can increase its damage exponentially.
634** Gater launches nine random projectiles or obstacles at enemies, each doing one hundred damage apiece, before QuadDamage.
635* ThereIsNoKillLikeOverkill: The Gater [[LimitBreak Program Advance]] does so much damage that it's [[SmartBomb all but guaranteed to kill anything]] except the absolute toughest viruses and bosses.
636
637!!! Tropes related to [=GateMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
638
639* EleventhHourRanger: In ''Battle Chip Challenge'', [=GateMan=]'s Navi chip can only be gained by defeating him in the Guardian Tournament, one of the three tournaments of the SecretFinalCampaign.
640* AttackAttackAttack: In his Open Battle appearances, [=GateMan=]'s program deck is optimized for sheer damage. His go-to combo is [[SpamAttack Triple]] [[SpikeShooter Needle]] boosted by [[QuadDamage Attack +20]] (though he may swap one Attack +20 with an [[ElementalWeapon Aqua or Elec]] Blade), and his last column will have some combination of Guardian and Mega Cannon.
641* {{Foil}}: In ''Battle Chip Challenge'', [=GateMan=] and [=SkullMan=] occupy the same niche in ''Battle Chip Challenge'', being UnskilledButStrong {{Lightning Bruiser}}s, but [=SkullMan=] has a slight edge in hit points, while [=GateMan=] has the edge in SignatureMove damage.
642* HealingPotion: [=GateCannon=] uses Candle 2 as a recurring recovery chip.
643* LightningBruiser: In ''Battle Chip Challenge'', [=GateMan=] has above-average hit points, accuracy, and dodge-rate, and his Gate Cannon does the most damage of any SignatureMove in the game.
644* PreFinalBoss: [=GateMan=] is the last opponent of the penultimate tournament in the SecretFinalCampaign.
645* MagicallyIneptFighter: In ''Battle Chip Challenge'', [=GateMan=] has good overall stats and the strongest Navi attack in the game, but low [[{{Mana}} MB]].
646* SignatureMove: [=GateMan=]'s strong chip is Guardian, which summons a jizo statue to protect him; if the chip is not destroyed by his enemy's next attack, it will do obscene amounts of damage to their whole battle-chip queue.
647* StoneWall: In his Guardian tournament bout, his program-deck has no offensive chips, using Rock Cube, Guardian, and Shadow chips to protect himelf. His other chips are Panel Out (which puts holes in the field that protect his shields from Break damage) and Candle 2 for recovery.
648* UnskilledButStrong: In ''Battle Chip Challenge'', [=GateMan=] has good overall stats and Gate Cannon is the strongest Navi-attack in the game, but that attack has no special effect to speak of.
649* VaryingTacticsBoss: In his Guardian tournament appearance, he uses only defensive and support chips in his program-deck to keep himself alive while he whales on his enemies with Gate Cannon. In his Open Battle appearances, he uses a program-deck optimized to increase his damage even higher.
650
651[[/folder]]
652
653!! Ribitta and [=ToadMan=]
654
655[[folder:Ribitta ''(Kero Midorikawa)'']]
656!!!''Ribitta voiced by: Akiko Nakagawa (JP), Sharon Alexander (EN)''
657[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/kero_&_toadman.png]]
658A rather quirky news reporter who is so dedicated to getting the first scoop on everything to the point where she is willing to travel and film overseas without the appropriate licenses in the second game.
659
660The two return in ''Team Colonel'' to make a report about the [[WretchedHive Undernet]], but this dangerous act costs Colonel's life protecting [=ToadMan=] from [=CloudMan=] at the time. To make up for it they decided to join Team Colonel to avenge his apparent deletion.
661----
662* AdvertisedExtra: Despite their DemotedToExtra status in ''Stream'', they do at least show up in that season's first ending, possibly as a reference to their role ''Battle Network 5'' (where most of ''Stream's'' cast are derived from).
663* AnimalMotifs: Frogs, of course.
664* BeleagueredAssistant: In ''Battle Network 2'', Ribitta is constantly accompanied by a poor cameraman who sighs to himself over whatever HilarityEnsues thanks to Ribitta's actions. He does not return with her in ''Battle Network 5''.
665* BigEater: It isn't apparent in the games, but [[https://i.postimg.cc/fRX5Sfxs/image.png her concept art]] shows that she's quite the glutton - one doodle has her asking her mother for ''fifths'' of breakfast, much to the older woman's shock.
666* CombatCommentator: Her main role. Started with the [[TournamentArc N1 Grand Prix arc]], it got to the point where she provides commentary for almost any friendly matches in the anime.
667* DemotedToExtra: Aside from being the tournament announcer she was otherwise ignored. She still showed up every season on news reports, but she wasn't a Duo Crest holder despite almost everyone else in [=BN5=] being one (Mayl and Ms. Yuri took her place instead), and she never had a single focus episode in any season. [=ToadMan=] was even worse, only really getting one major scene period in the first season.
668* {{Foil}}: While they never directly interact, Ribitta and Millions reflect the shared AnimalJingoism of [=ToadMan=] and [=SnakeMan=] in that Ribitta is cute and innocent, while Millions is sexy and... [[TheVamp not]]. They even have some RedGreenContrast in their fashion choices.
669* GenkiGirl: So genki, in fact, that she can go running off without making sure she's got all her ducks in a row. In ''Battle Network 2'', she even goes so far as to fly all the way to Netopia to do news reports while forgetting to obtain the appropriate licenses in her enthusiasm.
670* TheGimmick: Frogs--small, cute, jumpy frogs in particular. From her hat to her GenkiGirl personality, Ribitta suits the {{Motif}} of her [=NetNavi=] to the core.
671* InformedAttractiveness: In ''Battle Network 2'', Ribitta is [[GenericCuteness about as cute as any of the other women in the game]]; she has a dedicated LoonyFan, however, who calls her a babe the first time he can be spoken to.
672* IntrepidReporter: Not even the ''Undernet'' will stop her from getting a scoop.
673* MeaningfulName: Her Japanese surname Midorikawa means "green river", fitting [=ToadMan=]'s main color scheme and his element respectively.
674* MustMakeAmends: Insists on joining Team Colonel after the team leader's HeroicSacrifice to save [=ToadMan=]. Lan rejects her for this reason, so she decided to avenge Colonel herself. This doubles as a SecretTestOfCharacter, Lan and Mega are expected to be at the Undernet to lead the liberation mission. It works, since the rest of the team were at [=ToadMan=]'s side and they manage to convince Lan to lead said mission.
675* NoSenseOfDirection: During the [=QuickMan=] scenario, she has apparently arrived at the mountain campsite to report on soccer camp, completely by mistake.
676* PunnyName: Both her Japanese and English given names have some form of the onomatopoeia of the noises a frog makes.
677* RecurringCharacter: Ribbita appears in ''Battle Network 2'', ''Battle Network 3'', and ''Battle Network 5''.
678* RedheadInGreen: Ribitta has red hair but wears a green cap and bowtie. In ''[=MegaMan=] Battle Network 5'', she wears a green jacket as well.
679* SpellMyNameWithAnS: The anime spells her name as Ri''bb''ita.
680* TokenGoodTeammate: Of Team Colonel. Excluding Lan, she is the only member of the team that is neither affiliated with one of the previous villainous organizations (Baryl and Higsby with WWW, Pride and Miyabi with Gospel) nor ever engaged in criminal activity (Dingo stealing the Booster Program).
681[[/folder]]
682
683[[folder:[=ToadMan.EXE=]]]
684!!!''[=ToadMan=] voiced by: Akiko Nakagawa (JP), Creator/SamuelVincent (EN)''
685[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/kero_&_toadman.png]]
686
687* AlternateSelf: [=ToadMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan4''.
688* AnimalThemedSuperbeing: [=ToadMan=] and his attacks are all frog-themed.
689* AutoRevive: As a Support Navi in ''Battle Network 5 DS'', [=ToadMan=] has the HP Recovery ability, which once per battle will let [=MegaMan=] recover a fraction of his HP if he dies.
690* BadassAdorable: [=ToadMan=]. He's a surprisingly dangerous foe during his boss battles, and he gets to fight alongside the likes of [=MegaMan=] and [=ShadowMan=] in ''Team Colonel''.
691* ChestInsignia: [=ToadMan=]'s navi mark is a green silhouette of his own head (a cartoon rendering of a frog) on a dark background. Unlike the standard location, concept art indicates his mark is on his butt.
692* {{Combos}}: In ''Battle Network 2'', higher versions of [=ToadMan=] will use Frog Smack at random, but the basic version will only use it once [=MegaMan=] has been paralyzed with [[StatusInflictionAttack Shocking Melody]].
693* EarlyInstallmentCharacterDesignDifference: Downplayed with [=ToadMan=]. In 2 his mouth appears to be a single yellow line that cannot be opened. 5 changes his mouth design as he has a speaking role there.
694* ElementalPunch: Frog Smack (Frog Punch in Japan), where [=ToadMan=] gets in [=MegaMan=]'s face and whacks him good and hard for Aqua damage. This is [=ToadMan=]'s strongest attack in battle.
695* FieldPowerEffect: [=ToadMan=] makes use of the water panels new to ''Battle Network 5''. His [=KeroKero Frog=] will create a water panel wherever it lands as it bounces around the field, and [=ToadMan=] can pop up from any panel to take a swing at [=MegaMan=] with Frog Smack if he stands too close to a water panel.
696* FlunkyBoss: In ''Battle Network 2'', [=ToadMan=] uses tadpoles to attack periodically, and in ''Battle Network 5'', [=ToadMan=] can hurl a small frog to bounce around [=MegaMan=]'s field.
697* GetBackHereBoss: [=ToadMan=] spends nearly all his time in battle sitting on one of his two lilypads, and if you enter the same row as the lilypad he's currently positioned on, he'll immediately warp to the other. In ''Battle Network 2'', his two lilypads periodically launch tadpoles to keep [=MegaMan=] out those rows.
698* TheGimmick: Frogs--small, cute, jumpy frogs in particular. From her hat to her GenkiGirl personality, Ribitta suits the {{Motif}} of her [=NetNavi=] to the core. [=ToadMan=] has custom lilypads and his SignatureMove is effectively weaponized croaking.
699* HoistByHisOwnPetard:
700** In ''Battle Network 2'', his Navi chip utilizes his Elec-Element "Shocking Melody" attack, making [=ToadMan=] take double damage from his own Navi chip.
701** The Anti-Elec battlechip in ''Battle Network 5'' does Elec damage to anyone who uses Elec attacks. [=ToadMan=]'s SignatureMove Shocking Melody triggers it instantly, and, even better, because [=ToadMan=] is an Aqua navi, it hits him for twice the damage. Two uses of Anti-Elec will effectively cause even [=ToadMan=] SP to delete himself.
702* IncomingHam: [=ToadMan=] has a unique entrance into battle, springing up from beneath the field like a rocket before landing on one of his lilypads.
703* MagicMusic: [=ToadMan=] has numerous attacks and abilities that take the form of music.
704** [=ToadMan=]'s Shocking Melody launches an electrically charged music note with a croak to strike enemies.
705** Life Melody, [=ToadMan=]'s Liberation Ability, which gives any teammate the ability to liberate up to five panels in a row.
706** Toad Recital is a mostly {{Cutscene|Power To The Max}}-only power that [=ToadMan=] uses to dispel specific dark barriers (which he can also do when Team Colonel is {{Storming the|Castle}} VeryDefinitelyFinalDungeon) and purge dark power from infected navis.
707* MakeSomeNoise: [=ToadMan=]'s Shocking Melody ("[=ShockSong=]" in ''Battle Network 5'') is an [[ShockAndAwe electrically charged]] croak [[StatusInflictionAttack that paralyzes any enemy that it hits]]. Getting hit by it usually leaves [=MegaMan=] vulnerable to follow-up attacks.
708* MakingASplash: [=ToadMan=] is an Aqua Navi.
709* MechanicallyUnusualFighter:
710** Unlike most Navis, who warp from one random panel on the field to another, [=ToadMan=]'s movement revolves around two custom lilypads that move back and forth along the top and bottom rows of his side of the field. His ability to warp from one lilypad to the other makes him quite the GetBackHereBoss.
711** [=ToadMan=] also plays around with the games' ElementalRockPaperScissors--while [=ToadMan=] himself is [[MakingASplash Aqua type]], his attacks all use the superior [[ShockAndAwe Elec type]].
712* TheMedic: As the Team Colonel counterpart to Meddy, though its only obvious in the DS version. If you choose [=ToadMan=] as one of your Party Battle System navis and install the support program, he'll revive the current navi with 230 HP once per battle.
713* PintsizedPowerhouse: [=ToadMan=] is the [[RecurringElement second]] pintsized Aqua-type Navi in the ''Battle Network'' series, following [=IceMan=] from the first game.
714* RecurringCharacter: [=ToadMan=] appears in ''Battle Network 2'' and ''Battle Network 5''.
715* RedMage: [=ToadMan=] is an Aqua-type Navi with an Elec-type SignatureMove. In ''Battle Chip Challenge'', This allows him to benefit both from ice panels and aluminum panels.
716* SequenceBreaking: [=ToadMan=]'s Order Point ability allows another ally Navi to liberate 5 panels in a line with the standard Liberate command. This can also ignore Barrier Panels. Collecting items hidden behind Barrier Panels, like Keys, can drastically save on the number of phases used.
717* ShockAndAwe: [=ToadMan=] himself is Aqua element, but his battle chip and most of his attacks deal Elec damage.
718* StrongerWithAge: In ''Battle Network 2'', [=ToadMan=] attacked with tadpoles, but in ''Battle Network 5'' (about a year later), [=ToadMan=] attacks with a small hopping frog that does more damage than the tadpoles did.
719* SupportPartyMember: His role on Team Colonel. Aside from [=ToadMan=]'s anti-Nebula singing powers, it can also used in Liberation Missions to boost a teammate so that they can liberate more panels.
720* TakesOneToKillOne: Thanks to his [[ShockAndAwe Elec type]] SignatureMove, [=ToadMan=] is an Aqua navi good at fighting other Aqua navis. This gives him [[HoistByHisOwnPetard a weakness to his own navi chip]].
721* TimeLimitBoss: In ''Battle Network 2'', [=ToadMan=] actually waits for a second or two before entering the field of battle, which tightens the time requirements needed to S-Rank him.
722
723!!! Tropes related to [=ToadMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
724
725* AlwaysAccurateAttack: [=ToadMan=] has the highest possible accuracy rating.
726* AnimalThemedSuperbeing: [=ToadMan=] is a fightin' frog.
727* ArmoredButFrail: [=ToadMan=] has the second-lowest possible number of HitPoints, but the highest possible dodge rate.
728* ArtificialBrilliance: [=ToadMan=]'s use of his main defensive chips is quite tricky--because he's on an Ice stage, the natural choice for a player facing him would be a fellow Aqua navi, so Aqua Ball would be the natural choice to absorb any incoming Aqua damage. The natural solution to this is to bring Elec chips to bypass the Aqua Ball, prompting him to respond as he does with Elec Ball battle-chips that will absorb Elec damage in turn.
729* ElementalWeapon: In SecretFinalCampaign appearances, he'll use Aqua Blade and Elec Blade, which as Random type attacks will do {{Critical Hit}}s to the battle-chip queue.
730* FieldPowerEffect: [=ToadMan=] always uses Ice panels; he has the natural Aqua-type immunity to having his accuracy lowered on an ice stage, and thanks to his Elec-type attack, [=ToadMan=] benefits not just defensively from ice panels like other Aqua Navis) but offensively as well.
731* FloatingInABubble: In a couple of Open Battle bouts, [=ToadMan=] will use Bubble Wrap as a possible defense, which will neutralize almost any attack, except the Elec attacks he's already weak to.
732* HoistByHisOwnPetard: While his Elec type SignatureMove benefits on both ice and aluminum fields, he's an Aqua type, so he's even more susceptible to Elec type attacks used against him on such environments.
733* {{Knockback}}: [=ToadMan=]'s SignatureMove Melody does Stun damage, which will cost the opponent a turn if they go after him.
734* LuckilyMyShieldWillProtectMe: [=ToadMan=] always has either Aqua Ball or Elec Ball battle-chips in his program deck to absorb incoming damage and turn it back on his enemies.
735* MageKiller: [=ToadMan=] does mostly battle-chip damage, often with Add All attacks like his [[SignatureMove strong chip]] Big Cloud, but also with Add or Random chips splashed in depending on the battle.
736* MagicallyIneptFighter: [=ToadMan=] has very low [[{{Mana}} MB]], so he has little program-deck versatility.
737* OptionalBoss: [=ToadMan=] is a denizen of the Open Battle {{Bonus Dungeon}}s and doesn't appear in any of the main tournaments until the SecretFinalCampaign; he can only be fought for his battle chip in the [[BonusDungeon Yumland]] tier of the [[MarathonLevel Free Battle]].
738* SignatureMove: [=ToadMan=]'s strong chip is Big Cloud.
739* StoneWall: [=ToadMan=]'s stat layout optimizes him for this strategy, [[ArmoredButFrail relying on his phenomenal dodge rate to avoid damage]] while using his low-powered Melody attack to stun enemies and prevent them from using their own specialized attacks.
740* SpamAttack: The sequence of Zap Ring 3 chips he uses in the SecretFinalCampaign reinforce the stunning effect of his SignatureMove--if he gets both Zap Rings he'll hit enemies with three stunning attacks in a row.
741* RedMage: [=ToadMan=] will attack with both Aqua and Elec chips in each of his program-decks.
742
743[[/folder]]
744
745!! Ms. Millions and [=SnakeMan=]
746
747[[folder:Ms. Millions ''(Ms. Millionaire)'']]
748!!!''Ms. Millions voiced by: Creator/RioNatsuki (JP)''
749[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/millions&snakeman.jpg]]
750A millionaire who spends time in jewelry shops looking for a thrill. In her video game appearance, she bought Lan's stolen chips and agreed to battle him if he wants it back. In the anime she is one of the unique characters encountered by Lan during his world tour. She conducts a challenge called Survival Seven, where challengers are forever trapped in an endless battle against [=SnakeMan=] and other generic Navis.
751----
752* AdaptationRelationshipOverhaul: Yai and Millions are based on two female members of the school who give quizzes in ''VideoGame/MegaManLegends 2'', but in the world of ''Battle Network'' they have nothing to do with each other besides being rich.
753* AlternateSelf:
754** Millions is the counterpart of a Legends character, like Yai--she's based on Youkan, the sensual woman who teaches a quiz school (Yai is herself based on one of the students). Ms. Millions wears her bangs the same way as Youkan does and may or may not be hiding the bulk of her hair in the hat.
755** In ''Anime/MegaManNTWarrior Beast'', Ms. Millions has a Beyondard counterpart as well.
756* AstonishinglyAppropriateAppearance: Ms. Millions uses [=SnakeMan=] for a netnavi, and part of her outfit is made of snakeskin.
757* ChestInsignia: A simple diamond, reflecting her love for jewelry. It could also refer to the diamondback snake.
758* {{Foil}}: While they never directly interact, Ribitta and Millions reflect the shared AnimalJingoism of [=ToadMan=] and [=SnakeMan=] in that Ribitta is cute and innocent, while Millions is sexy and... [[TheVamp not]]. They even have some RedGreenContrast in their fashion choices.
759* TheGimmick: Millions, an amoral RichBitch, [[FurAndLoathing wears luxurious fur and snakeskin clothes to show off her wealth]], and her [=NetNavi=] is itself a snake.
760* InterplayOfSexAndViolence: In ''Battle Network 2'', Ms. Millions makes no secret of the fact that she finds [=NetBattle=] to be a ''very'' stimulating thing. Defeat her in battle and she'll start talkin' dirty, regardless of things like how [[CorruptionOfAMinor Lan's still in elementary school]].
761* {{Irony}}: Her Beyondard counterpart ends up dirt poor, as she spent all her money trying to break a rock between two villages that separates her and her husband).
762* RichBitch: Episode 29 has her forcing random people to take part in her endless survival tournament. Once they stop amusing her, she sets off a bomb strapped to their wrists.
763* TheTease: Some of Ms. Millions' dialogue is very flirtatious.
764--> ''"I lost, but it was pure ecstasy... You dirty boy!"''
765* YouHaveOutlivedYourUsefulness: Takes the lives of challengers once she's fed up with them in the anime.
766[[/folder]]
767
768[[folder:[=SnakeMan.EXE=]]]
769!!!''[=SnakeMan=] voiced by: Creator/RyuseiNakao (JP), Creator/BrianDrummond (EN)''
770[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/millions&snakeman.jpg]]
771* AchillesHeel: Aqua and Wood style [[ChargedAttack Charge Shots]] are faster on the draw than [=SnakeMan=] is at hiding in his pot, so simply stepping in and out of his row and nailing him before he can hide will rack up damage very quickly. The Wood style Twister will do more damage to [=SnakeMan=], but the Aqua Shot does SplashDamage, so it can attack any Snake Arrow in front of [=SnakeMan=] and still damage him, too.
772* AlternateSelf: [=SnakeMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan3''.
773* ArmCannon: The Snake Buster--if [=MegaMan=] stays out of the way for too long, [=SnakeMan=] will turn his arm into a {{Gatling|Good}} and spray some machinegun fire at him. The [[SpamAttack number of shots he takes will increase]] with every version.
774* CallBack: [=SnakeMan=] only appears in ''Battle Network 2'', but his SignatureMove returns as the Snake battle-chip, which summons and shoots snakes out of every hole on the field.
775* {{Combos}}: [=SnakeMan=]'s navi-chip uses Snake Arrow and Snake Bite in sequence.
776* CoresAndTurretsBoss: [=SnakeMan=] himself is the core and the holes in the field are his turrets, constantly spawning little snake-projectiles that will dart across each row. Occasionally, [=SnakeMan=] himself will bust out his machinegun and take some shots at you himself.
777* CorneredRattlesnake: More literal than most, [=SnakeMan=] is mostly content to stay out of the way and take {{Long Range|Fighter}} potshots at you with Snake Buster and Snake Arrow, but once you knock his health down by half, he'll start using his {{Close Range|Combatant}} DesperationAttack Snake Bite to lunge at you.
778* DesperationAttack: Snake Bite, in which [=SnakeMan=] moves his pot into range so he can lunge out and take a bite out of [=MegaMan=] himself. He only uses this when he loses half of his HitPoints.
779* DirtyCoward: His strategy consists of attacking with his snakes from the back column while obstructed by holes in front. Oh, and he also hides inside his jar most of the time, only coming out when [=MegaMan=] is not in the same row as his or is about to attack.
780* GetBackHereBoss: [=SnakeMan=] will hide in his pot whenever [=MegaMan=] is in the same row, only emerging when the row is safe.
781* GreenThumb: [=SnakeMan=] is a Wood Navi.
782* HoistByHisOwnPetard: [=SnakeMan=] has a whole column of permanent holes on his side of the field, meant both to keep [=MegaMan=] at a minimum distance from him and to launch his Snake Arrow attack from. However, they can also be used by {{Summon|Magic}} chips that require holes in the field and turned against [=SnakeMan=]--[[PlayingWithFire Lava Dragon]] is an [[ElementalRockPaperScissors excellent choice]].
783* MyRulesAreNotYourRules: While most holes in the field are automatically restored with time, [=SnakeMan=] has three permanent holes in his field that constantly shoot Snake Arrows across each row.
784* PersonalityPowers: Snakes have a reputation for trickery and for slithering their way out of trouble; naturally, [=SnakeMan=] fights like a DirtyCoward.
785* SecretAIMoves:
786** [=SnakeMan=]'s navi chip uses [[InvertedTrope a more powerful version]] of Snake Arrow than the version of the attack he uses in his boss fight; because it summons {{Always Accurate|Attack}} snakes from every single hole in the field, the damage the battle-chip can do will increase far beyond the individual snakes summoned one at a time in the boss battle.
787** The Snake battle-chip inherits this trait in later games.
788* SignatureMove: Snake Arrow--Snakes continuously emerge from the three holes in [=SnakeMan=]'s area and dart forward.
789* SuspiciouslySpecificDenial: If defeated in the Yumland Open Battle of ''Battle Chip Challenge'', [=SnakeMan=] insists, "I'm not running away with my tail between my legs!"
790
791!!! Tropes related to [=SnakeMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
792
793* AchillesHeel: [=SnakeMan=]'s strategy requires the use of Grass Stage, which both enables his [[SituationalSword Spice battle-chips]] and heals a portion of his health every turn. At the same time, Grass panels multiply any and all incoming Heat element damage, which the FragileSpeedster [=SnakeMan=] is already weak to. In the face of powerful Heat attacks, [=SnakeMan=]'s SignatureMove might as well be a DeathOrGloryAttack.
794* ArmoredButFrail: [[FragileSpeedster SnakeMan has the third-lowest quantity of hit points but a high dodge rate]]; his ability to avoid damage is augmented by his [[ActionInitiative high-priority]] [[{{Knockback}} stun]]-type attack.
795* ArtificialBrilliance: [=SnakeMan=] starts accounting for his strategy's AttackBackfire by using Heat Balls as shielding to absorb incoming Fire damage.
796* {{Combos}}: In ''Battle Chip Challenge'', [=SnakeMan=] uses Grass Stage both to unsheathe his SituationalSword Spice battle-chips, but also to heal his own hit-points over time.
797* DeathOrGloryAttack: [=SnakeMan=]'s Grass Stage & Spice combo needs to rip the opponent apart quickly, because [[AttackBackfire leaving Grass Stage on the field sets SnakeMan up]] to take exponentially more damage from [[ElementalRockPaperScissors incoming Fire attacks]], which will also destroy the Grass Stage.
798* FieldPowerEffect: [=SnakeMan=] fights on a Grass field, which heals him every turn and is necessary to his use of Spice battle-chips. He often goes out of his way to include extra Grass Stage chips in his deck, [[ArtificialBrilliance anticipating enemies burning his Grass stage away]].
799* FragileSpeedster: [=SnakeMan=] has few HitPoints but a high dodge rate; his SignatureMove is also in a higher priority level than the vast majority of the game's Navis, so he can stun most of the competition without trouble.
800* GrenadeSpam: In his East Tournament appearance, [=SnakeMan=] has two whole columns of Tree Bomb chips.
801* ImAHumanitarian: When encountering [=SnakeMan=] in the Open Battle, he describes the PlayerCharacter navis as "tasty-looking".
802* LuckilyMyShieldWillProtectMe: As [[GreenThumb a Wood enemy on a Grass field]], [=SnakeMan=]is a big fat Fire magnet, so he starts using Heat Ball in the SecretFinalCampaign tournaments to catch any incoming Fire damage.
803* MageKiller: [=SnakeMan=] specializes in the Spice battle-chip series, a SituationalSword which does enormous [[ManaBurn damage to enemy battle-chips]], and will often supplement it with other chips that do Add or Add All damage. The Spice chips are among the most powerful All Add chips, so he could very well wipe out an enemy's entire program deck before they can use anything.
804* MagicallyIneptFighter: [=SnakeMan=] has very low [[{{Mana}} MB]] and relies on his Navi-attack to do [[ActionInitiative priority]] [[{{Knockback}} stun]] damage.
805* OptionalBoss: [=SnakeMan=] doesn't head up any of the main tournaments, but he can be challenged for his Navi Chip in the Yumland Open Battle.
806* SignatureMove: In ''Battle Chip Challenge'', he's a regular use of the Spice battle-chips, and his strong chip in particular is Spice 3.
807* SituationalSword: [=SnakeMan=] specializes in Spice battle-chips, powerful attacks that require a Grass Stage to be in effect.
808* StatusInflictionAttack: [=SnakeMan=]'s SignatureMove Snake Arrow stuns foes and prevents them from retaliating with their own navi attacks.
809
810[[/folder]]
811
812!! Raoul and [=ThunderMan=]
813
814[[folder:Raoul]]
815!!!''Raoul voiced by: Creator/NobuoTobita (JP), Mark Gibbon (EN)''
816-> "The pride of my clan will lead me to victory!!"
817[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raoul_3.jpg]]
818A man who is the head of Netopia's Underground back alley. He believes in fighting honorably and often mentions about the pride of his clan. He is also one of the tournament opponents in the fourth game, representing Netopia.
819----
820* ADayInTheLimelight: They share episode 35 of Axess with Raika and [=SearchMan=] fighting [=FridgeMan=], [=BrightMan=], [=SwordMan=], and [=StarMan=]. They also share episodes 15 and 29 of Stream with Chaud and [=ProtoMan=] fighting the Asteroid Navis.
821* AfroAsskicker: He and Chaud disguise themselves with afros during their Net Battle against Lan in ''Axess''.
822* ContinuityCameo: Makes a brief appearance in ''3'' as an [=N1=] contestant.
823* ElectricBlackGuy: A black man whose Navi [=ThunderMan=] is an Elec Navi.
824* FaceOfAThug: Raoul is a generally intimidating man, but in ''Anime/MegaManNTWarrior2002'', it's a RunningGag that his face is downright scary.
825* TheLeader: Raoul is the head man in the village and gets the last word in important affairs. When the Official conference attendees are dumped into the dungeon, Raoul is the one who takes charge.
826* ScaryBlackMan: Subverted. Raoul may look intimidating, but he's [[GentleGiant quite nice in spite of his appearance]].
827* TemporarilyAVillain: Invoked. Raoul, [=ThunderMan=], and Chaud disguise themselves as villains in the anime to teach Lan the dangers of underestimating his opponents.
828[[/folder]]
829
830[[folder:[=ThunderMan.EXE=]]]
831!!!''[=ThunderMan=] voiced by: Creator/DaikiNakamura (JP), Creator/DavidKaye (EN)''
832[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raoul_3.jpg]]
833* BrainwashedAndCrazy: [=ThunderMan=] gets possessed by Reverse in ''Legend of Network''.
834* ChestInsignia: A single yellow thunderbolt.
835* ShockAndAwe: [=ThunderMan=] is an Elec Navi.
836* ThunderDrum: The electrified circles behind [=ThunderMan=] resembles these, as carried by the Japanese thunder god Raijin.
837
838!!! Tropes related to [=ThunderMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
839
840* DeflectorShield: In his Open Battle appearances, he uses an Elec Aura.
841* FieldPowerEffect: Almost always encountered on an Aluminum field, which enhances the damage of his Elec battle-chips and personal attack, and several of his program-decks have Aluminum Stage to keep the field in that state.
842* MightyGlacier: [=ThunderMan=] has the highest-tier of HitPoints for any Navi that does Stun-type damage and does more damage than any other Navi with that type of attack, but his dodge rate is mediocre.
843* MageKiller: His strong chip Satellite 3 does [[ManaBurn Add damage]], but he also uses lots of [[DamageOverTime Add All]] chips from the Remobit, Lil Cloud, and Mag Bomb series, and occasionally [[CriticalHit Random]] damage from Elec Blade.
844* MagicallyIneptFighter: [=ThunderMan=] has very low [[{{Mana}} MB]], limiting his program-deck capacity and versatility.
845* OptionalBoss: [=ThunderMan=] doesn't lead any of the main tournaments; his Navi Chip can only be gained in the Yumland Open Battle.
846* SignatureMove: [=ThunderMan=]'s strong chip is Satellite 3.
847* StatusInflictionAttack:
848** His navi-attack Thunderbolt will stun its target, preventing them from using their own SignatureMove.
849** He uses Zap Ring and Mag Bomb chips in program-decks to stun enemies and prevent them from using their SignatureMove; since these are Elec attacks, their damage is enhanced by the Aluminum field he's usually on.
850* ThisLooksLikeAJobForAquaMan: [=ThunderMan=]'s SignatureMove Thunderbolt will stun its target, but [=ThunderMan=] has no [[ActionInitiative priority advantage]] to speak of--the only way his attack's effect will be useful is against Aqua-type Navis, against whom Elec-type Navis like [=ThunderMan=] [[ElementalRockPaperScissors have special priority]].
851
852[[/folder]]
853
854!! Mr. Match and [=HeatMan=]
855
856See Mr. Match's entry on [[Characters/MegaManBattleNetwork1WorldThree the first game's World Three character sheet]].
857
858[[folder:[=HeatMan.EXE=]]]
859!!!''[=HeatMan=] voiced by: Issei Futamata (JP), Creator/BrianDrummond (EN), Raúl De la Fuente (LA, Anime)''
860[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exe2_heatman.png]]
861
862Mr. Match's second [=NetNavi=] in as many games, he appears with his Operator in ''Battle Network 2'' at the airport late in the game. Mr. Match isn't up to anything bad, it seems, but he is down for a good fight.
863----
864* AlternateSelf: [=HeatMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan2''.
865* AstonishinglyAppropriateAppearance: [=HeatMan=] resembles a Zippo lighter.
866* ChestInsignia: Mr. Match's standard fireball. This one is yellow with a red background.
867* FaceOfAThug: [=HeatMan=] looks completely psychotic, but is actually Match's only heroic Navi and is the most friendly of the three.
868* LampshadeHanging: In the 6th game, Lan needs to send a Navi to retrieve healing waters from Seaside Area in order to help fix an incapacitated [=MegaMan=]. In the Gregar version, [=HeatMan=] is your only option at that point in the game, and he can't help but comment on the situation.
869-->'''[=HeatMan=]''': This guy is nuts to send a red-hot Navi to get water!
870* NightmareFace: [=HeatMan=] possesses one by default.
871* OptionalBoss: In ''2'', [=HeatMan=] is the Navi Mr. Match brought to the airport and is available to have a friendly series of Net Battles during the late game.
872* PlayingWithFire: [=HeatMan=] naturally possesses the Fire element.
873* TokenGoodTeammate: Both main series games featuring [=HeatMan=] have also been games where Mr. Match was explicitly not engaged in any criminal activity.
874
875!!! Tropes related to [=HeatMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
876
877* AchillesHeel: When he appears in the Guardian tournament of the SecretFinalCampaign, he'll be packing an [[ElementalWeapon Elec Blade]] to punish any Aqua type navis he ends up facing.
878* ArmorPiercingAttack: [=HeatMan=]'s Flame Tower pierces guards, damaging both the battle-chip and the Navi using it.
879* BossBattle: [=HeatMan=] is the final boss of the Firework Tournament of Class D.
880* FieldPowerEffect:
881** [=HeatMan=] always appears on a Lava field, which does DamageOverTime every turn to all non-Fire navis.
882** In the Guardian Tournament, he {{Spam|Attack}}s Grass Stage to ensure his Heat Spread and his navi-attack always get QuadDamage from being used on Grass panels.
883* LightningBruiser: [=HeatMan=]'s HitPoints and {{Armor Piercing|Attack}} Navi-attack damage are both well above the average, complemented by an above-average dodge rate.
884* MagicallyIneptFighter: [=HeatMan=] is a LightningBruiser but has very low [[{{Mana}} MB]], limiting his program-deck capacity.
885* RedMage: While [=HeatMan=] himself is a {{Magically Inept|Fighter}} LightningBruiser, he makes up for this by using battle-chips that do [[ManaBurn battle-chip damage]].
886* SignatureMove: [=HeatMan=]'s strong-chip is Heat Spread, which does PlayingWithFire Add damage that [[ManaBurn targets the last battle-chip in the enemy's queue]].
887* SpamAttack:
888** In his Open Battle RandomEncounters, the first two columns of his program-decks are filled with battle-chips from the Heat Shot series.
889** In his West Tournament appearance, [=HeatMan=] has a copy of Heat Shot and Heat Spread in each column; twenty-five percent of the time he'll get three Heat Shots or three Heat Spreads in a row.
890
891!!! Tropes related to [=HeatMan=]'s appearance in ''Anime/MegaManNTWarrior2002''
892
893* AdaptedOut: Heat Cross doesn't appear in the anime due to [=HeatMan=] being used as a body transplant for [=FireMan=] and then [=FireMan=] getting revived.
894* CompositeCharacter: In the games, [=FireMan=] and [=HeatMan=] are two separate Navis. In the anime, they're still physically separate individuals, but the same person mentally when [=FireMan=] is deleted by [=FreezeMan=]. What's left of is data is placed in [=HeatMan=]'s body to let [=FireMan=] keep living and to unlock [=HeatMan=]'s full battle potential.
895* DeathByAdaptation: [=FireMan=] is deleted at the hands of [=FreezeMan=] in the anime, and his remaining data is then used to complete [=HeatMan=]. In the games, [=HeatMan=] is simply the result of [=FireMan=] undergoing extensive customization, and may even be an alternate form [=FireMan=] can assume at will (given [=FireMan=]'s reappearance in ''Battle Network 4'').
896* SchrodingersCast: When the anime was still adapting the second game, the only known thing about [=HeatMan=] was that he was Mr. Match's second navi. This gave the anime enough room to write a storyline in which [=HeatMan=] replaced [=FireMan=] as Mr. Match's navi; but the details of this story became difficult in ''Axess'' when [=FireMan=] needed to return to bestow Fire Soul on [=MegaMan=]. ''Beast+'', which gave [=MegaMan=] opportunities to use the Cross System, conspicuously avoids any use or mention of Heat Cross.
897
898[[/folder]]
899
900! PostEndGameContent Characters
901!! [[spoiler:WWW Area]] [=NetNavis=]
902
903See [=PharaohMan=]'s entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].
904
905[[folder:[=NapalmMan=].EXE]]
906!!!''Voiced by: Creator/KentaroIto, Koichi Sakaguchi (Stream) (JP), Creator/BrianDrummond (EN)''
907-> "Well, shall we get on with it, as they say? ......A battle to the death!"
908[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/napalmmanexe.jpg]]
909
910One of the guardians of the WWW Area. He later somehow ends up in the hands of a fireworks maker named Fyrefox in the fifth game. Together they join Team [=ProtoMan=] to avoid getting arrested for stealing a Booster Program.
911
912In the anime, he is a powerful Navi from Darkland who hypnotizes [=KnightMan=] to take control of Creamland. Another version of him ([=Asteroid NapalmMan=]) appears in the Stream season, where he is given by Slur to a criminal but circumstances cause him to end up in Fyrefox's hands just like in the games.
913----
914* AlternateSelf: [=NapalmMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan5''.
915* ArmCannon: Both of [=NapalmMan=]'s arms are this.
916* TheBigGuy: Shares this position with [=MagnetMan=] in Team [=ProtoMan=]. He specializes in offense.
917* ChestInsignia: A heavily stylized nuclear explosion, if the rings around it is of any indication.
918* DubNameChange: To [=MoltanicMan=] in the English dub of the anime.
919* HeelFaceTurn: [=NapalmMan=] took one between 2 and 5; Fyrefox may not exactly be a saint, but he's a heck of a lot better than the WWW.
920* LastOfHisKind: Asteroid [=NapalmMan=] is the only Asteroid Navi left at the end, as he became Fyrefox's Navi instead of being deleted.
921* MoreDakka: Goes hand-to-hand with his access to military-grade weapons. [=NapalmMan=] doesn't have a charge shot, instead he can rapid fire his {{Arm Cannon}}s with each shot dealing 5 damage instead of the usual 1.
922* OptionalBoss: As one of WWW Area's guardians.
923* PlayingWithFire: A Fire Navi.
924* RedemptionDemotion: He's a powerful high-ranking villain in ''2'', but in ''5'' he's only about as powerful as any customized heroic Navi.
925* RememberTheNewGuy: While [=NapalmMan=] returns from ''Battle Network 2'' to join Team [=ProtoMan=], the game [[InvertedTrope outright ignores his previous appearance]] as a {{Post End Game|Content}} {{Superboss}} in ''Battle Network 2''.
926* SameCharacterButDifferent: [=NapalmMan=] first appeared as a solo-netnavi and villain attempting to resurrect the WWW along with [=PlanetMan=], but as far as [=Team ProtoMan=] is concerned, that might as well have never happened and he's now operated by Fyrefox.
927* VitriolicBestBuds: Fyrefox and [=NapalmMan=] argue about everything, but are capable of working together and care about each other, such as when [=NapalmMan=] entered a [=NetPolice=] robot to stop [=MagnetMan=] and drives it into a trash compactor to make sure it wouldn't hurt any humans, Fyrefox then enters the compactor, removes the robot's CPU to jack [=NapalmMan=] out. Fyrefox yells at [=NapalmMan=] for almost getting himself deleted while [=NapalmMan=] retorts that Fyrefox could've gotten himself crushed and the two laugh it off.
928* WoundedGazelleGambit: The (first) [=NapalmMan=] of the anime first appeared to the people of Creamland as a victim of Darkland to be taken in by them. He then proceeds to {{Brainwash|ed}} Glyde to facilitate his plans to sabotage Creamland as he is, in fact, an agent of Darkland.
929[[/folder]]
930
931[[folder:[=PlanetMan=].EXE]]
932!!!''Voiced by: Creator/KeijiFujiwara (JP), Dave Ward (EN)''
933->"Even if you have defeated me...Somewhere,sometime, somehow, the WWW will rise again!!"
934[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/planetexe_0.jpg]]
935A mysterious Solo [=NetNavi=] themed after planetary objects, who guards the secret WWW Area. He assumes the leadership role while waiting for Dr. Wily's return. In the anime he acts alone, disrupting a space mission and locked Commander Beef out of his space station, slowly draining his oxygen supply. Due to the fight taking place in space, the delay in data transmission causes Lan and [=MegaMan=] to have a hard time against him until they used an EX Code that Mr. Famous gave them to unlock the superpowered [=AquaCustom=] Style, resulting in [=PlanetMan=]'s deletion.
936----
937* AllForNothing: After being defeated, [=PlanetMan=] defiantly claims that even with his defeat, somewhere, sometime, somehow, the WWW will rise again. [[VideoGame/MegaManBattleNetwork3WhiteAndBlue (He's right.)]]
938* AllYourPowersCombined: He's mainly Wood-type, but he can utilize attacks with Fire, Aqua and Elec elements as well. He notably uses a full set of Fire Tower, Aqua Tower, and Woody Tower.
939* AmbitionIsEvil: When he learns [=MegaMan=] doesn't want to join the rebuilding of the WWW, [=PlanetMan=] questions Mega's lack of ambition.
940* AttackDrone: He's surrounded by two "satellites" that follow ColorCodedElements and will launch an elemental attack when [=MegaMan=] is on the same row.
941* ChestInsignia: Design notes indicate his mark is of two satellites in orbit around a planet in space.
942* CoresAndTurretsBoss: [=PlanetMan=] himself is the core and the planets spiraling around him are the turrets.
943* CosmicMotifs: Being a living planet, he naturally has these.
944* DamageSpongeBoss: As [=PlanetMan=] V3, his health is a full ten percent higher than both the FinalBoss and TrueFinalBoss, but he's a sitting duck and makes little defensive effort.
945* DesperationAttack: [=PlanetMan=] will only summon green planets or use his black hole and meteorite attacks once his health drops to a certain point.
946* ElementalPowers: [=PlanetMan=]'s planets are ColorCodedForYourConvenience and will launch an attack of the corresponding element once Mega enters their row. He will select a random pair of colors (red Heat, blue Aqua, yellow Elec) at the start of the fight, but will only summon green Wood planets once his health drops to a certain level.
947* TheGimmick: A living planet who attacks with his own moons.
948* GravityMaster: [=PlanetMan=] can produce black holes that yank in meteors from the left side of the field.
949* GreenThumb: His main element. Like [=WoodMan=], he can also summon Wood Towers.
950* HoistByHisOwnPetard: The permanent holes in his battlefield are an open invitation to use the {{Summon|Magic}} chips that require them--the [[PlayingWithFire Lava Dragon]] chip [[ElementalRockPaperScissors is an excellent choice]].
951* TheLeader: Of the WWW restoration effort.
952* HealingFactor: His green planet automatically heals him as long as it is on the field.
953* PreFinalBoss: [=PlanetMan=] is the last enemy to be defeated in the WWW Area before TrueFinalBoss Bass will make an appearance to take the measure of you himself.
954* PunnyName: "Planet" is a synonym for "World"--as in "World Three" and, by extension, the [[https://en.wikipedia.org/wiki/World_Wide_Web World Wide Web]].
955* ShoutOut: [=PlanetMan=]'s dying wail is an, "Aye-aye-aye-aye!" lifted straight from Alpha of the ''Series/MightyMorphinPowerRangers''.
956* SpaceFighter: His Defense Force Fighter attack brings forth a tiny little spaceship to fire bullets at his opponent. It looks like a paper airplane, but design notes indicate it actually has windows and thrusters--and also claim that [=PlanetMan=] could also launch [[MacrossMissileMassacre a bunch of these fighters at once]].
957* StationaryBoss: He doesn't move an inch, but he does have measures that make it trickier to deal with him than most stationary bosses in the series. The entire field on his end is empty except for the spot he's standing on, and the middle panel on your end is empty, making it more difficult to potshot him.
958* {{Superboss}}: Like [=NapalmMan=] above, he's found in the final WWW area.
959* SuspiciouslySimilarSubstitute: He bears a close resemblance to [=AstroMan=] of ''VideoGame/MegaMan8'', a round and bulbous Robot Master with CosmicMotifs who also attacked with spinning, spherical AttackDrones, but for some reason was considered different enough not to share a name.
960* VisualPun: As the leader of a small group of Navis trying to revive WWW (World 3), his body is a large planet that is circled by two smaller planets in combat.
961[[/folder]]
962\
963See Bass's entry on [[Characters/MegaManBattleNetwork1 the first game's character sheet]].
964

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