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1'''[[center: [- [[Characters/GuildWars Main Character Index]] -]]]'''
2----
3Prominent NPC allies to the players in ''VideoGame/GuildWars''.
4----
5[[foldercontrol]]
6
7!!''Prophecies'' NPC Allies
8
9!!!'''Ascalonians'''
10
11[[folder:Prince Rurik]]
12[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/d7e30beada40d63ebd3ef8f29f205a38.jpg]]
13!!!'''Race:''' Human
14!!!'''Primary Profession:''' Warrior
15
16->''"I understand the dangers, but Balthazar be damned if I allow those soldiers to remain slaves to the Charr."''
17
18Firstborn son of King Adelbern and heir to the throne of Ascalon, Prince Rurik is a brave, bold man who often takes action on the spur of the moment. He leads by example, never cowering or shirking a challenge. Some say he has no fear. Others claim his brash bravery is merely reckless. Regardless, the prince is liked by almost everyone in Ascalon, and he spends much of his time among the citizens, preferring the company of commoners to that of Ascalon’s rich upper crust.
19
20As a boy, Prince Rurik trained at the Ascalon Academy and did a stint as an officer in the army. Today, he maintains a fighting force of his own, known as the Ascalon Vanguard. These soldiers are completely independent of the king’s financing and influence. Rurik's father, King Adelbern, takes a certain amount of offense to this, though he keeps it to himself and his closest advisors. Though the prince is loyal to his father, he doesn’t always agree with the man’s methods or ideology.
21----
22* AFatherToHisMen: Is very close and friendly to the soldiers under his command.
23* AncestralWeapon[=/=]CoolSword[=/=]FlamingSword: [[NamedWeapons Sohothin]], a legendary Fiery Dragon Sword and twin sword of Magdaer, which is wielded by his father.
24* BadassCape: He wears a long red cape, featuring the icon of his father's old guild, Ascalon's Chosen.
25* BadassNormal: He goes up against the towering Charr with nothing but his sword and armor.
26* BlingOfWar: Like his father, he wears golden plate armor.
27* CallingTheOldManOut: Is not afraid to criticize his father's policies and actions. This comes to a head after he saves Rin from the Charr. As a result, Rurik is banished from Ascalon.
28* CoolHelmet: His golden helm is styled like that of a Roman legionary.
29* DecoyProtagonist: Dies early in the Prophesies campaign, despite how everything made it look as though he was going to be the central hero.
30* EscortMission: The infamous subject of several escort missions.
31* TheExile: He's banished from Ascalon after criticizing his father one too many times.
32* HeroicSacrifice: Sacrifices himself at the end of the Frost Gate Mission, ensuring that the refugees from Ascalon make it safely into Kryta.
33* ICannotSelfTerminate: [[BigBad The Lich]] brings him back and throws him at you during the Hell's Precipice mission.
34* KnightInShiningArmor: He's Ascalon's shining prince, complete with reckless heroics and gilded armor.
35* LuckilyMyShieldWillProtectMe: Wields a shield in his left hand.
36* MasterSwordsman
37* NoOneGetsLeftBehind: When Rurik discovers a group of soldiers that's been kept as slaves since the Searing, he rushes in to save as many of them as possible.
38* ReasonableAuthorityFigure
39* RoyalsWhoActuallyDoSomething: He takes a very active part in defending Ascalon, personally leading both armies and daring raids beyond enemy lines.
40* SacrificialLion: Rurik is built up early on as the major driving force of the story, only to die in the Shiverpeaks to Dagnar Stonepate.
41* StartMyOwn: When Adelbern refuses to give up on Ascalon after [[ApocalypseHow The Searing]], Rurik leads a band of people from the ruined Ascalon to Kryta.
42* WarriorPrince: Quite literally.
43* WeHardlyKnewYe: Set up to be the hero whose actions drive the story of Prophecies, but dies during the 6th out of 25 missions. He briefly reappears at the final mission. [[ICannotSelfTerminate As a puppet of the Lich.]]
44* TheWisePrince
45* YouShallNotPass: Holds back the Stone Summit dwarves in the Frost Gate Mission and gets killed by Dagnar Stonepate.
46[[/folder]]
47
48[[folder:King Adelbern]]
49[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/821cad22ebecd48f3a87a3afa6c53341.jpg]]
50!!!'''Race:''' Human
51!!!'''Primary Profession:''' Warrior
52
53->''"As long as I have breath in my body, Ascalon will prevail!"''
54
55Descended from the great King Doric, King Adelbern is well-liked by the citizens of Ascalon. His easy demeanor and battlefield heroics secured his spot as one of the most popular kings in the history of the walled nation.
56
57In his younger days, Adelbern was the champion of his guild, Ascalon’s Chosen. Tales of his feats during the Guild Wars are told and retold today—the enemies he fought growing larger and fiercer as the stories are passed from one mouth to the next.
58
59He’s older now, and though he’s a well-liked king, his insistence that the army can hold back the beasts from the north has started the people whispering to each other in the streets. Not everyone agrees with the king on this matter. Making matters worse, Prince Rurik, the king’s eldest son and heir to the throne, is among those who criticize Adelbern’s policies. And though he is close to his son, the king and the prince often do not see eye to eye.
60----
61* AncestralWeapon[=/=]CoolSword[=/=]FlamingSword: [[NamedWeapons Magdaer]], a legendary Fiery Dragon Sword and twin sword of Sohothin, which is wielded by his son.
62* AsskickingLeadsToLeadership: Became king of Ascalon through his heroic deeds in the last Guild War.
63* BadassCape: Wears a brown cape featuring the symbol of his old guild, Ascalon's Chosen.
64* BadassNormal: For the most part he's just a regular, but legendary, human warrior. However, the Charr refer to him as the Sorcerer King, which might have to do with the Foefire.
65* BlingOfWar: Like his son, he wears golden plate armor.
66* BloodKnight: Insists on attacking the Char against all odds, refuses to deal with Krytans, and in the sequel we learn that when the Charr were about to take Ascalon, he used a FantasticNuke that not only wiped out all the char and humans, but also bound the spirit of every human to the land to keep fighting the char as ghosts forever.
67* CoolCrown: Wears the royal crown of Ascalon, which is later revealed in VideoGame/GuildWars2 to be magical and gifted by the gods.
68* CoolOldGuy
69* DespairEventHorizon: Gradually goes through one and culminates when he unleashes the Foefire.
70* EscortMission: The Last Day Dawns.
71* FallenHero: In Guild Wars 2.
72* GeneralRipper: He is ''very'' dedicated on defeating the Charr to the point of using a FantasticNuke that will permanently turn all humans within the radius into ghosts and ''stabbed his own advisor for preventing him from using the said nuke''.
73* TheGoodKing: He was a popular and deeply beloved king prior to the Searing. After that, everything went downhill.
74* IHaveNoSon: After Rurik criticizes him one too many times, he goes the extra mile of not just banishing his own son, but also disowning him: ''"You would dare call your king a fool? I will hear no more. I banish you from Ascalon! You are no longer my prince, and you are no longer my son!"''
75** He appears to have eventually regretted it. In VideoGame/GuildWars2, his ghost is overjoyed at the prospect of Rurik returning when he senses Sohothin's presence. Unfortunately for him, Rurik is long dead, and Sohothin is wielded by the Charr Rytlock.
76* InItsHourOfNeed: Adelbern steadfastly refuses to abandon Ascalon. Or at least, what's left of it.
77* JerkassHasAPoint: His misgivings about the Krytans are generally seen as a RacistGrandpa trait, held over from the [[ArtifactTitle Guild]] [[NonindicativeName Wars]]. As it turns out, he may have been RightForTheWrongReasons.
78* LuckilyMyShieldWillProtectMe: Carries a shield to go with his sword.
79* MasterSwordsman
80* OurGhostsAreDifferent: As a result of the Foefire, he and most of the remaining population of Ascalon were turned into ghosts, forever fighting back against the Charr.
81* RoyalBlood: He may not have been the intended heir, but he's still descended from King Doric, legitimizing his rule.
82* RoyalsWhoActuallyDoSomething
83* SanitySlippage: Culminating in him unleashing the Foefire.
84[[/folder]]
85
86[[folder:Duke Barradin]]
87[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bdcc9b354cdf6e7cfaa46b021afe9acd.jpg]]
88!!!'''Race:''' Human
89!!!'''Primary Profession:''' Warrior
90
91->''"It saddens me greatly to see people use my name and lineage to stir up trouble. Adelbern is a great king, and I see already in his son Rurik the markings of greatness. Disloyalty to Adelbern is nothing less than betrayal of Ascalon, but you were asking in a strictly theoretical sense, weren't you?"''
92
93Brother of the previous king of Ascalon, Barradin was next in line after most of the royal family had been assassinated during the Guild Wars. However, his place in the royal succession was taken by Adelbern, who was crowned king for his heroic deeds. Despite this, Barradin supported the coronation, and his daughter Lady Althea was arranged to marry Prince Rurik. From his estate in the Green Hills County, he helps keep the king's peace, and trains young warriors in mastering the use of hammers.
94
95After the Searing destroys Ascalon, his daughter Althea is captured by the Charr. He later leads a company of soldiers through the Wall, entrenching himself in the ruins of Piken Square. From there, he launches attacks against the Charr in an effort to save his daughter. While he eventually learns she has been burned as a sacrifice, Barradin continues fighting back against the Charr invaders from his base north of the Wall.
96----
97* BadassNormal: Nothing magical about him, just a strong man and his hammer.
98* CoolHelmet: He wears a custom version of the Templar helm.
99* DueToTheDead: Tasks the player with retrieving his daughter's ashes, so that he can lay her properly to rest.
100* HeKnowsAboutTimedHits: When he teaches players how to use a hammer properly, he tells you to watch out for an Ettin's Rage skill, and gives you the Hammer Bash skill to interrupt it.
101* LivingStatue: When his ghost is defeated by the Charr player in ''VideoGame/GuildWars2'', he'll possess a giant statue of himself to fight a second round.
102* OffscreenMomentOfAwesome: He and his soldiers breached the Charr lines to establish a base in the ruins of Piken Square.
103* OurGhostsAreDifferent: He is killed and turned into a ghost by the Foefire, showing up in VideoGame/GuildWars2 as the first major enemy in the Charr starting experience.
104* OutlivingOnesOffspring: His daughter is captured by the Charr after the Searing and burned alive as a sacrifice.
105* PapaWolf: Part of the reason for his breach beyond the wall after the Searing is to save his daughter. Unfortunately, he learns he's too late.
106* ReasonableAuthorityFigure
107* RoyalBlood: Barradin is part of the royal line and would have been king if not for Adelbern being crowned. As such several nobles intend to use his title and lineage to depose Adelbern and crown Barradin as king, despite Barradin himself being loyal to Adelbern.
108* TheStrategist: He makes several plans of attack beyond the Wall, which the player helps him execute.
109* UndyingLoyalty: Despite having lost his place in the royal succession, and several nobles intending to crown him in place of Adelbern, he is very loyal to the king.
110[[/folder]]
111
112!!!'''Dwarves of Deldrimor'''
113
114[[folder:King Jalis Ironhammer of Deldrimor]]
115[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/6462612c6f421799f3bd4a0156c85fac.jpg]]
116!!!'''Race:''' Dwarf
117!!!'''Primary Profession:''' Warrior
118
119->''"It is not the size of the army that matters, but the strength in their hearts."''
120
121Patient, thoughtful, and wise—all are attributes commonly ascribed to King Jalis Ironhammer, except by the rebellious Stone Summit Dwarves, of course. When Ascalonian refugees sought passage through the Shiverpeaks, King Jalis recognized the advantages of helping potential allies during their time of despair. This wise decision was more than repaid when the adventurers he had aided returned and helped defeat the leaders of the Stone Summit Dwarves, restoring order to the Shiverpeaks.
122
123Once the immediate threat of civil war was gone, King Jalis turned to rebuilding Deldrimor society. But the discovery of the [[TomeOfEldritchLore Tome of Rubicon]] has pointed the Dwarves toward a new destiny—one that will test the mettle of this great king as he attempts to lead his people through the greatest trial the Dwarves have ever faced.
124----
125* BadassNormal: But turns into EmpoweredBadassNormal along with the rest of the dwarves after the Rite of the Great Dwarf.
126* BaldOfAuthority: He is the completely bald king of the dwarves who is characterized as being patient, thoughtful, and [[TheGoodKing wise]] and a ReasonableAuthorityFigure.
127* BloodKnight: After being turned to stone by the Rite of the Great Dwarf, he and his army end up consumed with an eternal lust for battle.
128* CoolCrown: It's a metallic circlet with three upward prongs, but it does its job at telling you who's king.
129* CoolOldGuy: Old, but competent and well-respected.
130* EleventhHourSuperPower: During the Eye of the North Jalis uses the Hammer of the Great Dwarf to imbue himself and his army with the power of the Great Dwarf.
131* TheGoodKing: Did you miss the part about him being a patient, thoughtful and wise king?
132* LivingStatue: What he and all who undergo the Great Dwarf ritual are transformed into.
133* OurDwarvesAreAllTheSame: Fairly typical as far as wise dwarven kings go.
134* RankScalesWithAsskicking: Being king doesn't stop him from fighting side-by-side with his subjects and allies.
135* ReasonableAuthorityFigure: When Rurik and the refugees from Ascalon make their way through the mountains, he helps them out, making sure they make it through the mountains safely.
136* RoyalsWhoActuallyDoSomething: He takes an active part in fighting back against the Stone Summit, as well as personally leading his armies against the Destroyers.
137[[/folder]]
138
139[[folder:Brechnar Ironhammer]]
140[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/c916e1d40dd6ff60b1f419f4e8786064.jpg]]
141!!!'''Race:''' Dwarf
142!!!'''Primary Profession:''' Warrior
143
144->''"Any enemy of the Stone Summit is a friend of Deldrimor. Open the gate!"''
145
146The brother of King Jalis Ironhammer.
147----
148* BadassCape: Wears a furry cape to go.
149* BadassNormal: A regular dwarven warrior.
150* CoolOldGuy: He's roughly as old as his brother, but will not back down from a suicidal mission to the Ring of Fire.
151* DueToTheDead: Vizier Khilbron retrieves his corpse and handles his funeral rites.
152* HeroicSacrifice: During the Ring of Fire Mission he sacrifices himself by luring the Mursaat attacking you at the beginning away.
153* HonorBeforeReason: Acknowledges that any trip to the Ring of Fire Island Chain is likely one-way. Doesn't stop him from coming with you.
154* OurDwarvesAreAllTheSame: A fairly typical Dwarf.
155* ReasonableAuthorityFigure: Like his brother, Brechnar trusts the Ascalonian refugees and helps them through the mountains into Kryta.
156* WarriorPrince: As brother to the current king, Brechnar is both royalty and a capable warrior.
157[[/folder]]
158
159[[folder:Kilroy Stonekin]]
160[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/8295748b6b779cd9ddf50fcc26c72926.jpg]]
161!!!'''Race:''' Dwarf
162!!!'''Primary Profession:''' Warrior / Monk
163
164->''"Kiiiiillroooooy Stoooonekiiiiin!"''
165
166When foreigners think of Dwarves, most picture a stereotypical image of a drunken brawler, rushing headlong into battle, screaming a strange battle cry and fighting to the death over age-old grudges, uncollected debts, or ancestral vendettas. Kilroy Stonekin is that Dwarf. A veteran of glorious battles against the Stone Summit and campaigns deep within Sorrow's Furnace, Kilroy has traveled north looking for new adventures and new battles.
167----
168* AttackAttackAttack: Kilroy knows no other tactic than relentlessly charging his enemies.
169* TheBerserker: He goes on a rampage if let loose in enemy ranks.
170* BloodKnight: ''Loves'' a good brawl and even organises fighting tournaments in the Far Shiverpeaks.
171* BoisterousBruiser: He has an absolutely fantastic time running around beating up Stone Summit Dwarves.
172* EscortMission: Subject of a few quests in which you fight alongside him and have to [[LeeroyJenkins struggle to keep him alive.]]
173* FearlessFool: Kilroy knows no fear, charging ahead into huge groups of enemies, no matter the numbers.
174* GoodOldFisticuffs: He has a lot of fun in the Far Shiverpeaks punching out armed Stone Summit Dwarves.
175* HelmetsAreHardlyHeroic: Despite the plate armor he wears, he keeps his head bare. [[FearlessFool Not that he'd care much anyway.]]
176* LeeroyJenkins: He's an explicit reference to the [[WebVideo/LeeroyJenkinsVideo character himself]], and charges ahead into huge groups of enemies whether you're with him or not.
177* LuckilyMyShieldWillProtectMe: In addition to his axe, he also carries a shield.
178* OurDwarvesAreAllTheSame: He's ''the'' stereotypical angry drunk Dwarf.
179* SayMyName: He yells his own name as a battle cry.
180* ScreamingWarrior: He runs around screaming his name as he beats enemies into submission.
181* ShouldersOfDoom: His pauldrons are big enough to reach over his ears.
182* ShoutOut: He's an explicit reference to [[WebVideo/LeeroyJenkinsVideo Leeroy Jenkins]] of ''VideoGame/WorldOfWarcraft'' fame.
183[[/folder]]
184
185!!!'''The Shining Blade'''
186
187[[folder:Evennia]]
188[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/20b3d7d555f3d8972f82861d2b989d9d.jpg]]
189!!!'''Race:''' Human
190!!!'''Primary Profession:''' Monk
191
192->''"Marching Shining Blade troops into these villages would be a grave mistake. The Mantle would simply point to our presence as [[MortonsFork proof of the villagers' treason]] and burn their homes to the ground once we left!"''
193
194The chief advisor and aide to Princess Salma, Evennia is one of the most influential women in Kryta. The former leader of the Shining Blade, Evennia stepped down from her post after the destruction of the White Mantle high council to focus on politics. The widely beloved Evennia has been crucial in gathering public support for Princess Salma and has acted as an ambassador for the royal government in exile.
195----
196* EnemyMine: You first come to work with the Shining Blade, when you help her rescue the Chosen from spiders.
197* HealingHands: All her spells are geared towards healing.
198* HorribleJudgeOfCharacter: Vizier Khilbron is an EvilChancellor, EvilSorceror, SmugSnake, and a DevilInPlainSight who quite literally has no motivation to help you, really. Let's get that [[MacGuffin Staff of Orr]] for him, shall we? Though admittedly, she didn't have that many options at her disposal.
199* ItsPersonal: Yes, Markis' betrayal caused the deaths of many. But really, Evennia wants him dead as revenge for Saidra more than anything.
200* MagicStaff: She carries a light blue staff as her weapon.
201* TheMedic: She's a capable Healing Monk.
202* MysticalHighCollar
203* NiceJobBreakingItHero: Actually, seems to be a recurring thing with her.
204** Nice job rescuing the Chosen from being sacrificed atop the Bloodstone and somehow leaving them unattended long enough to get captured by GiantSpiders.
205** Nice job going through all that effort to retrieve the [[MacGuffin Staff of Orr]] for Vizier Khilbron. How'd that turn out again?
206* PluckyGirl
207* RebelLeader
208* SexyBacklessOutfit: Her outfit bares her back, which also shows off her Shining Blade tattoo.
209[[/folder]]
210
211[[folder:Saidra]]
212!!!'''Race:''' Human
213!!!'''Primary Profession:''' Ranger
214
215->''"Let's go. Even the Mantle are smart enough to find their way across that river."''
216
217Saidra is one of the leaders of the Shining Blade. She is first seen in mission cutscenes before appearing as an ally in several missions.
218----
219* HeroicSacrifice: During the Ice Caves of Sorrow Mission, Saidra sacrifices herself to hold back the Mursaat. It works about as well as you [[LastStand might expect.]]
220* NumberTwo: To Evennia.
221* WigDressAccent: Goes undercover for the Riverside Province Mission.
222* YouShallNotPass: Stands agains the Mursaat, holding them back long enough for the players to escape with Evennia.
223[[/folder]]
224
225!!!'''Others'''
226
227[[folder:Princess Salma]]
228[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/886f20f959cb9a5bc288d1258daff360.jpg]]
229!!!'''Race:''' Human
230!!!'''Primary Profession:''' Monk
231
232->''"I shall return to Kryta, and lead it into a new age of peace and prosperity. I was frightened at first, but with your help I now realize this is both my birthright and my duty. For that I am in your debt."''
233
234The Pretender, known as "Princess" Salma among traitors and heathens, persists in her illegitimate claim to the throne of Kryta. The daughter of a disgraced priestess, Salma now leads nothing more than a pack of outlaws and rebels lurking in the woods.
235
236The White Mantle and True Government of Kryta advise all citizens that Salma and her cohorts are heavily armed and should be considered dangerous. Speaking with or aiding her in any way is an act of High Sedition.
237-->--White Mantle Propaganda
238
239Princess Salma is the rightful heir to the Krytan throne. The daughter of King Jadon and Priestess Berea of the Temple of Ages, Salma has both royal blood and the blessing of the gods. Salma set aside her holy duties as a priestess and answered the call of destiny, hoping to restore justice and peace to her people. Salma has rallied the Shining Blade in a secret camp in the wilderness, and has reached out beyond Krytan borders for help. The fate of Kryta now rests in her steady young hands.
240-->--Shining Blade Propaganda
241----
242* AscendedExtra: She was originally just a handmaiden at the Temple of Ages that was part of a side quest where you informed her of her ancestry. Then the War In Kryta "Guild Wars Beyond" content was released. Also included a model change from the generic Krytan female into something more distinctive.
243* HealingHands: She grew up as a priestess and is a capable healer.
244* HeroicBastard
245* HeroWithBadPublicity: The White Mantle tries very hard to convince Krytans of the illegitimacy of her claims. It's not that the citizens believe the Mantle, it's just that the Mantle has a tendency to linger around with large swords and hammers. And those who speak out seem to mysteriously disappear.
246* InTheHood
247* LaResistance: She is the figurehead and symbol of the rebellion and officially the leader of the Shining Blade during the War in Kryta, but she's wise enough to leave the tactical decisions in the hands of her advisors Evennina, Livia and Bartholos.
248* ModestRoyalty
249* RagsToRoyalty: Sleeping Beauty Style: NobleFugitive LockedOutOfTheLoop about her SecretLegacy by her Priestess mother, a consort of the [[LineageComesFromTheFather King of Kryta]] before the White Mantle overthrew him.
250* RightfulQueenReturns
251* RoyalBlood: Her father being the previous king legitimizes her claim on the throne, even if she's a bastard.
252* RoyalsWhoActuallyDoSomething
253* TomboyPrincess
254[[/folder]]
255
256[[folder:Vizier Khilbron]]
257[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/6592621b06c3b92788206bf01bd2bb7b.jpg]]
258!!!'''Race:''' Human
259!!!'''Primary Profession:''' Necromancer
260
261->''This is just as it was written in the Flameseeker Prophecies. An opening will be given to the disciples of the Unseen. The peaks and valleys of the Shiverpeaks will be painted in blood. At this time, the Ascendants will rise, and the way to the Door will be clear. The time of our judgment is near. We must prepare. Today's was a great victory, but now your true challenge begins. You must go to the Ring of Fire island chain. In the caldera of the largest volcano you will find the power you need."''
262
263Vizier Khilbron is the last known survivor of Orr following The Cataclysm, and the ex-advisor to King Reza of Orr. He is responsible for the Cataclysm after reading a dark incantation from the Lost Scrolls, defeating the Charr army at the gates of Arah, but, in turn, destroying the entire kingdom.
264
265Evennia of the Shining Blade makes a deal with him that, in return for the Scepter of Orr (which they had acquired earlier in Riverside Province), he will lend his aid to the conflict between them and the White Mantle. He makes various appearances throughout the storyline, aiding players by giving them advice, casting enchantments on the party, and various other things.
266----
267* BeardOfEvil: Gee, what a nice goatee there, Mr. Vizier, makes you look anything but suspicious, right?
268* TheChessmaster: Uses everyone from the PlayerCharacters to the [[LaResistance Shining Blade]] in order to open the Door of Komalie and release the titans.
269* DevilInPlainSight: He is actually [[BigBad The Lich]] (See Villains folder), but he acts as an ally to the players until it's revealed. However, not only does he generally look suspicious, the circumstances behind his survival of the sinking of Orr are very dubious.
270* EvilChancellor: He was vizier to the king of Orr, of course his intentions with the Lost Scrolls were anything but noble.
271* FantasticNuke: The Cataclysm, a spell he used to destroy Orr.
272* HighCollarOfDoom: He wears a rather... pointy high collar, which doesn't exactly make him look trustworthy.
273* MageTower: He had his own personal tower in Orr, which you can stumble upon in Guild Wars 2.
274* MagicStaff: The Scepter of Orr, after you give it to him.
275* MysticalHighCollar: The high collar he wears also reinforces his status as a highly ranked sorcerer.
276* {{Necromancer}}: He's a very skilled necromancer.
277* NoOneShouldSurviveThat: And yet somehow, he did. It's never really [[HandWave addressed]] when we meet him in-game. There's a reason for that. Part of it is, he caused the Cataclysm.
278* SoleSurvivor: While there were some Orrians abroad, he was the only person actually in Orr to survive The Cataclysm.
279[[/folder]]
280
281[[folder:Turai Ossa]]
282[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/a0220e1a4a7d6cc5123bbd305770bd34.jpg]]
283!!!'''Race:''' Human (ghost)
284!!!'''Primary Profession:''' Warrior
285
286->''"For many centuries have I lingered here in this desert, waiting for the Prophecy to come to pass. The Chosen ones will come and help me gain access to the Mists and pass into the Hall of Heroes. It has all been foreseen."''
287
288Turai and his followers then began a great pilgrimage, marching north into the Crystal Desert, where the gods once walked among men. His loyal entourage erected temples, raising pillars toward the heavens... but Ascension eluded him. Instead of everlasting life, he found the torment of eternal living death. In ghostly form, he still walks the earth. Many of his followers died as well, and their ghosts have remained in the Crystal Desert.
289
290Some Elonians remember Turai for his heroism; others remember him as a madman whose false pride led him on a doomed pilgrimage. Since that bygone age, no one ruler has reigned over all Elona—the three provinces have remained separate, but equal. Yet to this day, Turai Ossa’s descendents still rule over Kourna. Warmarshal Varesh Ossa represents the latest generation; and she shares her ancestor’s fascination with the role of the gods in the lives of mere men and women.
291
292As for Turai, he maintains his vigil over Elona, guiding others who follow the path of heroes. Scholars of lore know of him as the savior of Kourna, the man who single-handedly defeated the Scourge of Vabbi—but for many, he is simply the Ghostly Hero, a champion who stalks the troubled wastelands north of Elona, eternally ready to stand beside its heroes.
293----
294* ADayInTheLimelight: One of the Bonus Mission Pack [[BuffySpeak er... missions]] has you playing as Turai at the Battle of Jahai, where he defeated Palawa Joko.
295* AsskickingLeadsToLeadership: Made King of Elona by virtue of defeating Palawa Joko and saving Elona.
296* TheAtoner: In death, he seeks to make up for his foolish attempt to try and ascend, by helping guide the true Chosen through the rituals.
297* BadassNormal: Just a strong and very skilled warrior, he managed to fight a powerful lich alone on equal footing.
298* FourStarBadass: As Warmarshal of Kourna.
299* BowAndSwordInAccord: As the Ghostly Hero he switches between using his sword and a longbow.
300* CoolSword: His weapon is a large sword, mostly unique to him. Players can obtain it as part of the Bonus Mission Pack where you play as him.
301* DoomedExpedition: After defeating Palawa Joko, Turai led his people, CrossingTheDesert to try and ascend to become closer to the gods. [[EverybodysDeadDave It did not end well.]]
302* FallenHero: Doesn't [[FaceHeelTurn turn evil]] or anything, but leading his people on an ill-advised expansion of territory to the north has condemned him to wait in the Crystal Desert until he can help a [[PlayerCharacter worthy hero]] ascend.
303* FrontlineGeneral: He was at the very front of the resistance against Palawa Joko.
304* GeniusBruiser: Huge and strong enough to knock down his enemies by stomping, but he also extensively studied ancient texts and mysteries.
305* TheGoodKing: He ruled Elona wisely after defeating Palawa Joko, and he was beloved by the people. However, he then decided out of a false sense of {{Pride}} to try and ascend in the Crystal Desert, dooming him and all who followed him there.
306* LargeAndInCharge: He's roughly about as big as a Norn, despite being human. As a result, he towers over everybody else.
307* LuckilyMyShieldWillProtectMe: Wields a large shield featuring a lion in his left hand.
308* MasterSwordsman: He's a legendary swordsman, having cut his way through Joko's rearguard and ultimately defeated Joko himself.
309* OurGhostsAreDifferent: Of the UnfinishedBusiness and SpiritAdvisor kind.
310* RankScalesWithAsskicking: While the last leader of resistance against Palawa Joko, it was ultimately his ability to go toe-to-toe with an immortal and powerful lich that won the day.
311* RebelLeader: Led LaResistance against Palawa Joko back in the day when the latter almost conquered Elona.
312* ShieldBash: After impaling Joko on his sword, he bashed him in the face with his shield, knocking him off the bridge they were fighting on.
313* SoWhatDoWeDoNow: Palawa Joko is vanquished, Elona is once again free. [[{{Beat}} ...]]Let's [[InHarmsWay head north]] to the Crystal Desert and ascend to become closer to the Gods. WhatCouldPossiblyGoWrong
314* StraightForTheCommander: During the Battle of Jahai, while his army was distracting Joko's forces, Turai Ossa led a squad of soldiers through the hills to face Joko himself.
315* TheStrategist: He kept up the resistance against Joko through the use of guerilla tactics combined with well-executed battle plans. His victory at the Battle of Jahai is a shining example, where he took advantage of the paths through the hills to launch an attack on Joko himself.
316* TragicHero: His pride and belief in his being the chosen Ascended ultimately doomed him and all members of the expedition to the Crystal Desert.
317[[/folder]]
318
319[[folder:Glint]]
320!!!'''Race:''' Dragon
321
322An ancient dragon prophet who resides within the Crystal Desert. A former champion of the elder dragon Kralkatorrik who had the power to enter the minds of her master's enemies. She betrayed Kralkatorrik after developing a feeling of sympathy towards the people of Tyria using her powers to become an oracle for them once she was free. She is one of the two who died prior to VideoGame/GuildWars2 when Destiny's Edge battled Kralkatorrik, the other one being Snaff.
323----
324* HeelFaceTurn: Long ago she freed herself from Kralkatorrik's service to help the of Tyria.
325* KilledOffForReal: She is killed prior to VideoGame/GuildWars2 by her former master Kralkatorrik.
326* OurDragonsAreDifferent: Crystals grow out of her skin, being a former champion of the Elder Dragon Kralkatorrik. She also serves as a prophet and an ally to the people of Tyria.
327* PropheciesAreAlwaysRight: The titular Flameseeker Prophecies of the first Guild Wars pretty much turn out true, though it's evident she withheld certain details from the prophecies.
328[[/folder]]
329
330!!''Factions'' NPC Allies
331
332!!!'''Shing Jea Island'''
333
334[[folder:Master Togo]]
335[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/b66a10d625399e49790ee80bdd2b4007.jpg]]
336!!!'''Race:''' Human
337!!!'''Primary Profession:''' Ritualist
338
339->''"This is your first day, is it not? I remember my first day at the monastery.... I was as intimidated as I could be! The master of the monastery then, Master Khan, was a very fierce man. He would beat students with a reed cane if they did poorly at their studies. Of course, many things have changed since then."''
340
341Son of the previous Canthan emperor and his beloved concubine, Yuki, Togo grew up in the palace and helped raise his young half-brother, Kisu. Though Kisu was next in line for the imperial throne, he and Togo were always close, and the elder half-brother helped oversee the future emperor's education alongside the palace tutors. When Kisu left his studies behind to take on the imperial role, Togo left for Shing Jea Monastery, eventually rising to a leadership position. In the time since, each has grown accustomed to running his own "empire"—Kisu the literal Empire of the Dragon, and Togo the most respected and holy academic institution in the land. There is no ill will between them, despite the petty efforts of some underlings to drive wedges between the half-brothers. Still, for the safety of each, their blood relationship is not widely publicized.
342
343Togo went on to become an accomplished Ritualist and was key to several Canthan military victories before he was named the new Master of Shing Jea Monastery upon the death of Master Botah. To the casual observer, Togo would appear to have been shunned by the palace, possessing no power. A closer look reveals that he is the emperor's "behind-the-scenes" man; Kisu rarely makes a move of any importance without consulting his half-brother first.
344----
345* ADayInTheLimelight: In one mission of the Bonus Mission Pack, you play as Togo during a negotiation to bring an end to the Tengu wars. You must help him save the Tengu diplomats from a betrayal by the Canthan War Minister.
346* CainAndAbel: Completely {{Averted}}. Togo is Kisu's most trusted advisor and is completely loyal to his brother. He even gives his life to save Kisu from Shiro.
347* CoolOldGuy
348* HeroicBastard: Though he is older than his half-brother Kisu, Togo was not eligible for the throne because his mother was only a concubine while Kisu's mother was Emperor Kintah's actual wife.
349* HeroicSacrifice: Throws himself in the path of Shiro's blades to save Emperor Kisu. Unfortunately, since Togo also has RoyalBlood, the ritual Shiro was trying to cast [[NiceJobBreakingItHero succeeds.]] At least he saved his brother, so it's not a completely SenselessSacrifice.
350** Though it might be less of a SenselessSacrifice than one might think, since as he was only half-royal, it's very possible that Shiro was actually weaker after killing Togo than he would have been if he killed Kisu.
351* OldMaster
352* ReasonableAuthorityFigure
353* RoyalBlood: Since Togo is also part of the imperial bloodline, his sacrifice to save Kisu still brings back Shiro Tagachi.
354* SpiritAdvisor: Can be found in Tahnnakai Temple after his death, replacing Kaolai as the enshrined ritualist hero.
355[[/folder]]
356
357!!!'''Canthan Empire'''
358
359[[folder:Emperor Kisu]]
360[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/emperor_kisu.jpg]]
361!!!'''Race:''' Human
362!!!'''Primary Profession:''' Ritualist / Mesmer
363
364->''"The Canthan Empire has seen dark times before, but I fear Shiro brings a darkness no light can penetrate."''
365
366Emperor Kisu grew up admiring his elder half-brother Togo in Kaineng City. Both were sons of the last emperor, Kintah, but Kisu was the legitimate son of Kintah and his wife, while Togo—though 15 years Kisu’s senior—was born to the emperor’s favored concubine Yuki. The two were always close, but when Kisu left to take on the duties of empire, Togo followed a different path. Kisu became the sovereign ruler of several hundred thousand souls on the southern continent, while Togo studied the ways of magic and ritual. The emperor is respected and beloved by the Canthan people, even though few have ever actually seen him in person outside of the urban areas of Kaineng City.
367
368When not holding court, Emperor Kisu often dwells in his own palatial, private section of the city, Raisu Palace, which is forbidden to all but the emperor and those he chooses to allow inside. And every year during the Harvest Festival, he travels (with a well-armed entourage) to the temple where Shiro Tagachi slew Kisu’s ancestor 200 years earlier, in defiance of fear or fate.
369----
370* TheEmperor: He's of the Benevolent Emperor flavour.
371* ReasonableAuthorityFigure: Unfortunately, he's often prevented from doing anything by the [[ObstructiveBureaucrat Celestial Ministry.]]
372* RoyalBlood: Shiro requires his blood to return to mortal form.
373* TheWisePrince
374* YoungestChildWins
375[[/folder]]
376
377!!!'''Kurzicks'''
378
379[[folder:Kurzicks in General]]
380
381A faction of Canthans who dwell in the petrified forest of Echowald.
382----
383* BlueBlood: Kurzick society is made of noble houses and places a high value on familial connections.
384* CulturedWarrior: The Kurzicks' [[PlanetOfHats hat]], essentially.
385* EeriePaleSkinnedBrunette: Their skin is extremely pale and they have brown hair.
386* {{Goth}}: Of the "gloomy" variety, though some individuals like Danika zu Heltzer fit in the "{{perky|goth}}" category.
387* GratuitousGerman: The Kurzicks' language and some aspects of their culture are have a Germanic influence.
388* {{Uberwald}}: They have Germanic/Eastern European-sounding names, built Gothic architecture buildings in the dark petrified forest of Echowald, and that forest is full of blood-sucking creatures.
389[[/folder]]
390
391[[folder:Count Petrov zu Heltzer]]
392!!!'''Race:''' Human
393!!!'''Primary Profession:''' Ritualist
394
395->''"We Kurzicks are a devout people, living strictly by the tenets of the gods. It is our spiritual leaders, the Redemptors, who commune with the gods through portents and signs, and pass down to us the will of the gods. This is why we enjoy the favor of the gods over all others. We are proud of what we have accomplished, but unlike our enemies, the Luxons, we do not allow our pride to blind us to the will of the gods. I do hope you have not thrown your lot in with those barbarians."''
396
397Count Petrov zu Heltzer is the current leader of Kurzick Great House of House zu Heltzer. His daughter is Danika.
398----
399* BlueBlood: Kurzick society places a high value on familial connections. House zu Heltzer is the de facto ruling faction of the Kurzicks.
400* EnemyMine: Eventually [[TeethClenchedTeamwork allies]] the Kurzicks with the hated Luxons to fight Shiro.
401* ImpracticallyFancyOutfit
402* MoralMyopia: Refuses to work with the horrible, barbarous Luxons to counter the growing threat of Shiro, at least until the situation becomes more dire. Also refuses to allow a group of Dredge (mole-people) to attempt to live peacefully in Kurzick territory. Kurzick attitudes towards the perhaps-formerly human Wardens are also less than courteous.
403[[/folder]]
404
405!!!'''Luxons'''
406
407[[folder:Luxons in General]]
408
409A faction of nomadic Canthans who roam the Jade Sea.
410----
411* GratuitousGreek / AsLongAsItSoundsForeign: Some aspects of the Luxons' culture have a Greek influence to them.
412* {{Pirate}}: The Luxons were a seafaring people that have a long and proud tradition of piracy. The fact that their sea was turned to solid Jade just means that they've had to be a little more creative to survive and thrive.
413* ProudWarriorRace: The Luxons' [[PlanetOfHats hat]], essentially.
414* TurtleIsland: Their Turtle clan builds nomadic cities on the backs of gigantic land tortoises, and they strap cannons to land tortoises to make mobile siege platforms.
415[[/folder]]
416
417[[folder:Elder Rhea]]
418!!!'''Race:''' Human
419!!!'''Primary Profession:''' Elementalist
420
421->''"Hear me, Luxons. The imperial dragon of the north has sent its champions in search of the Spear of Archemorus. They shall have it only if they are worthy."''
422
423Elder Rhea resides in Cavalon, the capital of the Luxon Armada. She is the elder of the Turtle Clan, along with Captain Juno as the clan leader, and Argo as the champion.
424----
425* CoolOldLady
426* EnemyMine: Eventually [[TeethClenchedTeamwork allies]] the Luxons with the hated Kurzicks to fight Shiro.
427* LadyOfAdventure: When she was younger.
428* MoralMyopia: Like all Luxons, refuses to ally with the pompous, preening Kurzicks to counter the growing threat of Shiro. At least until the situation becomes more dire. The Luxons also have a rather harsh stance on children born with handicaps, if [[BlindSeer Aeson's]] [[ParentalAbandonment tale]] is considered.
429[[/folder]]
430
431!!''Nightfall'' NPC Allies
432
433[[folder:Spearmarshal Kormir]]
434[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/36b0cbd71588e4042e0067e974120516.jpg]]
435!!!'''Race:''' Human [[spoiler:then god]]
436!!!'''Primary Profession:''' Paragon
437
438->''"In the darkness of combat, with the demons of war surrounding you, remember our creed... 'A Sunspear never fights alone.'"''
439
440As the spearmarshal of the Sunspears, Kormir is legendary, and her place as the head of the Order is assured. Despite her personal victories, she is deeply concerned with training new recruits. Kormir has trained more Sunspears than any historian can recall. She’s experienced, educated, fearless, and highly skilled. A calm, capable, and inspiring soldier, she does more than maintain the foundation of the Order—she strives to become the embodiment of a great Paragon. She’s proud of her achievements, and each victory moves her one step closer to securing her legacy. Many believe the organization would fail without her. This sentiment is not lost on Kormir. Each time she receives such extraordinary praise, she’s compelled to work even harder training the next generation of Elonian heroes.
441----
442* AFatherToHisMen: Er... Mother to her men? Either way, the trope applies.
443* AscendedToAHigherPlaneOfExistence: She takes the place of Abaddon. She becomes the Goddess of Truth to replace the God of Secrets. See her entry under Gods for tropes relating to her as a Goddess.
444* EyeScream: To quote Shahai the Cunning on the issue, "Varesh's demons blinded her. They have a taste for eyes."
445* TheGodsMustBeLazy: Is quite upset at the apparent lack of help granted by the Gods in preparation for the final battle with Abaddon. They only say [[ItWasWithYouAllAlong that they have already given their blessings in the form of who the heroes already are.]] They also tell Kormir that she will have a choice. [[{{Foreshadowing}} A choice that only a mortal can make.]]
446* HeKnowsAboutTimedHits: The ''Nightfall'' tutorial is filled with Kormir talking about in-game skills and terms as if they were a normal part of the story.
447* HeroicSacrifice: Noticing a trend with our allies? Fortunately, she does not die here. After Abaddon's defeat, all of the knowledge he contained escapes, threatening to destroy the world. Since SomeoneHasToDoIt, Kormir takes his place in the pantheon, sacrificing her mortal life. [[MeaningfulEcho A choice only a mortal could make.]]
448* IronLady
449* JavelinThrower
450* LadyOfWar
451* LuckilyMyShieldWillProtectMe
452* TheMenFirst
453* NotQuiteSavedEnough: You've rescued Kormir from Kournan captivity, everything seems to be going ok. Suddenly, a portal to the Realm of Torment rips open and snatches her away.
454* OhCrap: During the Consulate Docks mission. Varesh is retreating to the Plaza of the Five Gods, Gandara is taken. Victory is at hand. [[YourPrincessIsInAnotherCastle Varesh has demons.]]
455* ReasonableAuthorityFigure
456[[/folder]]
457
458[[folder:Mirza Veldrunner]]
459!!!'''Race:''' Centaur
460!!!'''Primary Profession:''' Paragon
461
462->''"We Centaurs are proud and foolish. We were too busy fighting each other to realize we'd been targeted for slavery until it was too late. Our numbers are few now, but our hearts are strong. We gather around the Ancestor Tree and prepare to strike back at Varesh. We will free our brethren!"''
463
464Mirza Veldrunner is the leader of the centaur Veldrunner pride. He seeks to purge his lands of the corrupt influence of Nightfall.
465----
466* DividedWeFall: The main reason the centaurs were so easily defeated in the first place. Mirza's learned his lesson and is more than willing to work with the Sunspears to overthrow Varesh.
467* MoralMyopia: One of the quests he gives has him rather flippantly asking you to kill Gray Giants, which he himself says are becoming an endangered species, for their tusks. He even chuckles at the prospect of the gold he'll get from making various things out of their tusks.
468* OurCentaursAreDifferent
469* StandYourGround: A couple quests he gives you after you've rescued the centaurs (including him) from the Kodonur Crossroads mission. The first is against [[{{Mooks}} Kournan soldiers]]. After a short quest chain, you'll fight an even larger group of [[EliteMooks Margonites.]]
470[[/folder]]
471
472[[folder:Kehanni Nutu]]
473!!!'''Race:''' Human
474!!!'''Primary Profession:''' Mesmer
475
476->''"You would prefer to fight monsters? You'll find Vabbi to be a more civilized land, but no less dangerous."''
477
478Kehanni Nutu is a priestess of Lyssa, the twin goddess of beauty and illusion. She possesses the ability to see into the future, and introduces the players to Vabbi, as well as the Festival of Lyss.
479----
480* EveryoneWentToSchoolTogether: She went to school with Talhkora. There's even a special version of her normal introduction dialogue if Talhkora is in your party when you go to see her.
481* NonIdleRich: She, like most of Vabbi was generally content to go about her days in luxury, but when someone from the Order of Whispers has a talk with her and she discovers the evils of Varesh, she can no longer sit idly by.
482* SacrificialLamb
483* {{Seers}}: She has the ability to see into the future.
484* {{Socialite}} As a temple priestess, she often is present at all sorts of functions throughout Vabbi. This makes her savvy enough about protocols to give you some good advice for approaching the Princes.
485* YouAreTooLate: Neither the party or General Morghan's contingent arrives in time to save Kehanni from the Margonite's massacre at the Temple of Lyss.
486[[/folder]]
487
488[[folder:Prince Ahmtur the Mighty]]
489[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/prince_ahmtur_the_mighty.jpg]]
490!!!'''Race:''' Human
491!!!'''Primary Profession:''' Warrior
492
493->''"If people wish to know me better, they must know the values instilled in me. I was raised in the desert, away from the eyes of civilization. The strength of action and persistence of family are two I hold dear."''
494
495The prince of the Citadel of Dzagon is in a frustrating situation. Prince Ahmtur is a man of action, an aggressive, take-charge leader...who has been forced into a defensive position. He became prince by securing trade routes from raiding inhuman tribes, cleverly planning raids and attacks. Defending those routes is another matter entirely. His troops must hold back raiders while the rest of the merchant princes benefit from his work. So far, he’s managed to hold the raiders at bay, but he longs to see direct action again. He’d rather go on the offensive than limit his life to garrison and patrol duty. He’s going a little stir crazy, but as long as the inhuman tribes are a credible threat, he cannot walk away.
496----
497* AsskickingLeadsToLeadership: Apparently he earned the title of Prince for his prowess on the battlefield.
498* BlingOfWar: Gold and white armor over a red robe.
499* ReasonableAuthorityFigure
500* ReluctantRuler: He'd much rather be out on the battlefield, pressing forward into new territory. But he's stuck managing and defending his current territory. The problem is that he's got TheChainsOfCommanding keeping him trapped at his position because the other two Merchant Princes of Vabbi are utterly useless when it comes to defending their territory.
501* RetiredBadass: He's a lot less active now that he's prince. He'd rather get rid of the 'retired' part.
502* RoyalsWhoActuallyDoSomething
503* WarriorPrince: Shockingly enough.
504* TheWisePrince: In many, many ways he's wiser than Mehtu.
505[[/folder]]
506
507[[folder:Prince Mehtu the Wise]]
508[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/prince_mehtu_the_wise.jpg]]
509!!!'''Race:''' Human
510!!!'''Primary Profession:''' N/A
511
512->''"My library is a wonder of the world, young one. Ancient scrolls, text from Tyria, ancient Orr, Istan and Kourna, and all the strange places throughout the world can be found within its walls. I even have stone tablets that were found on an island far off the coast... an island that mysteriously disappeared thereafter. Ha! I see I have your attention. Yes, my library is magnificent. I encourage you to come and see for yourself."''
513
514The prince of the Great Library at Chokhin has attained his position by applying his keen mind to careful research. Extremely logical, Mehtu is meticulous with details, but he often misses the "human element" when making his plans. Some see him as cold and calculating, but he isn't without humanity. Mehtu is wise enough to understand happiness, for example, and his love for his daughter means more to him than anything else in the world. He's a proud father, although sometimes he doesn't fully understand his emotional and irrational child. Unfortunately, he is also learning to understand fear. The deeper he delves into the mysteries of Vabbi, the more disturbing his revelations become. Perhaps the answers to his dilemmas lie in a comforting, unemotional routine of meticulous research.
515----
516* BystanderSyndrome: His initial attitude towards Nightfall is that it's someone else's problem. His daughter, Talhkora, actively trying to stop it, as well as some convincing words from Margrid the Sly and Goren help to change his mind.
517* ShelteredAristocrat: Despite being quite knowledgeable on all manners of history, magic and obscure lore, he's got no clue how the world actually works.
518* TheWisePrince: Try to contain your shock and amazement.
519[[/folder]]
520
521[[folder:Prince Bokka the Magnificent]]
522[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/prince_bokka_the_magnificent.jpg]]
523!!!'''Race:''' Human
524!!!'''Primary Profession:''' Mesmer
525
526->''"Makuun is the highlight of Vabbi, is it not? Those wealthy enough to pay for the privilege may spend their whole lives here enjoying theater, food, and all the pleasures of life without a care in the world."''
527
528The prince of the Pleasure City of Makuun has priorities, and his success depends on keeping them straight. As a wealthy businessman with abundant resources, Prince Bokka wants to experience the finer things in life. He just happens to define "the finest" as "the most expensive." Exotic cuisine has expanded his waistline, even though buying it never seems to fully deplete his treasury. He has spared no expense cultivating his tastes in art, particularly when he sponsors some of the finest, most expensive theatrical productions in Elona.
529
530Some jealous rivals consider his tastes to be garish, describing his artistic sensibilities as pretentious and overblown, but he knows art almost as well as he knows money — and he knows a lot about money. He is pragmatic in acquiring wealth, doing whatever he must to accumulate more of it for great displays of culture and taste. Sometimes his pragmatism manifests in a need to take the path of least resistance — he hires other people to handle difficult tasks, dirty work, and heavy lifting — but that's easy to justify. After all, true art does not exist without suffering and sacrifice.
531----
532* AdiposeRex
533* AtTheOperaTonight: Makuun is essentially a large theatre that caters to Bokka.
534* BystanderSyndrome: He's even more subject to this than Mehtu is. He only changes his mind upon realizing that even Adashim is not safe.
535* DirtyCoward: Would prefer to cower in Adashim and let the crisis pass.
536* HorribleJudgeOfCharacter: He's the only one who doesn't see the ObviousTrap during the All's Well That Ends Well primary quest.
537* ShelteredAristocrat: Pompous, arrogant buffoon version.
538* TheHedonist: Very much so.
539* TooImportantToWalk: ''"Goren! Fetch my sedan chair!"''
540* UpperClassTwit
541[[/folder]]
542
543[[folder:Palawa Joko]]
544[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/a8bb13d7a354fb0d15e167e09b19cfd4.jpg]]
545!!!'''Race:''' Undead, formerly human
546!!!'''Primary Profession:''' Necromancer
547
548->''"It took the armies of the Ossa clan to defeat me before. You think your motley band are their equal?"''
549
550The undead lord of the Desolation, Palawa once controlled the valleys leading north out of Elona from his strategically positioned Bone Palace. Commanding hordes of undead followers raised from ancient tombs, he invaded Vabbi, intent on conquering it and using its riches to make him even more powerful. After he was defeated by the great Kournan hero, Turai Ossa, his body is said to have been imprisoned beneath a huge stone plinth. Many villainous individuals have attempted to commune with the spirit of the Scourge of Vabbi. As long as his history lives on, people will remember his name... and as the saying goes, history is still being written.
551----
552* AndIMustScream: Initially. Then he was broken out.
553* TheBadGuyWins: Basically takes over Elona sixty years after the end of Nightfall. [[NiceJobBreakingItHero Nice Job Not Putting Him Back In His Prison, Player]], not to mention helping Mad King Thorn antagonize him, getting him angry enough to even ''desire'' to invade Elona.
554* EnemyMine: He's the BigBad from the days of Turai Ossa and a nigh-unkillable monstrosity. His greatest opponent's descendant is causing enough problems for him that he'll work with you in an EnemyMine situation to save the world. And he doesn't even double-cross you. At least not during the events of Nightfall...
555** By the time VideoGame/GuildWars2 rolls around, he's conquered all of Elona, using the same tactics that Turai used against him. [[TheFarmerAndTheViper It looks like Zhed was absolutely right about him.]] But, as the quest name says: [[HonorBeforeReason A deal's a deal.]]
556*** Then it turns that Palawa Joko's invasion of Elona is a result of Mad King Thorn antagonizing him.
557* EvilSorcerer
558* FluffyTamer: He knows how to tame Junundu Wurms that can carry you through the sulphurous wastes of The Desolation.
559* ImpaledWithExtremePrejudice: Turai Ossa impaled him on his sword before throwing him off the bridge they were fighting on.
560* {{Jerkass}}
561* {{Necromancer}}: One of the most powerful necromancers of all time, controlling huge armies of undead creatures.
562* OurLichesAreDifferent: He can't be killed by any ordinary means, which is why Turai Ossa had him sealed up instead.
563* RedBaron: Known as the Scourge of Vabbi.
564* SinkOrSwimMentor: During the Gate of Desolation Mission, with regards to taming Junundu Wurms.''"Venture close to the wurm spoor and you will awaken Aijundu. But be sure you are prepared to challenge the queen of the wurms. Once you have awoken her, she will not rest until she is tamed... or you are kicking and screaming inside her gullet."''
565* SurroundedByIdiots: ''"You miserable hunks of desiccated flesh! I leave you alone for a few hundred years and you let everything go to hell! Now that I'm back, things are going to be different."''
566[[/folder]]
567
568!!''Eye of the North'' NPC Allies
569
570[[folder:Olaf Olafson]]
571!!!'''Race:''' Norn
572!!!'''Primary Profession:''' Warrior
573
574->''[[BadassBoast "Norn have no need of armies. We are Norn."]]''
575
576An archetypical Norn, Olaf is a warrior, a sojourner, and a hunter who prays to the spirits of nature and has been given the gift of transformation by the Bear Spirit. Like most Norn, he values freedom and individuality, and continually seeks to challenge himself. For Olaf, there is no greater point in life than to hunt and master the creatures of the wilderness. Olaf has seen many winters and hunted many beasts. As the seventh Olaf in his family line, he bears the name with great pride—pride that is diminished by the fact that he has only a daughter of his own. He is the last Olaf Olafson, seventh of that name in a direct line, and unless his deeds are legend, the name may be forgotten forever.
577----
578* BeardOfBarbarism
579* BoisterousBruiser
580* EgomaniacHunter: He's a heroic character, but this fits him better than GreatWhiteHunter.
581* IAmXSonOfY: Olaf, the sevenfold son of Olaf.
582* OneManArmy
583* ProudWarriorRaceGuy: He is a Norn after all.
584* WhyCouldntYouBeDifferent: Has shades of this towards his daughter, Olrun. He's disappointed that he never had a son to carry on his name.
585[[/folder]]
586
587[[folder:Gadd]]
588[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/gadd.jpg]]
589!!!'''Race:''' Asura
590!!!'''Primary Profession:''' Elementalist
591
592->''"The inscribed power emanating from this room is...immense. We must mind our steps. Well, you should, as you will be walking in front of me. After you."''
593
594Gadd is a cantankerous, demanding old Asura, who prefers to hire "disposable humans" to help him in the lab with his experiments. Though he won’t admit it, this is partly due to necessity, as many of his own race won't work for him. Many unfortunate "accidents" have befallen Gadd's past assistants, and though one is likely to learn much in his employ, most Asura prefer to live a long life.
595
596Gadd has recently employed a group of humans willing (or stupid enough) to assist him. They claim to be members of a rebel group fighting to restore peace and order to their homelands, which Gadd couldn't care less about. He gives them the "privilege" of testing his inventions, and if they survive, he'll let them purchase a few. Gadd is respected by other Asura but is given a wide berth even by his associates. You never can tell when he's going to wake up on the wrong side of the bed...and use you in his next experiment.
597----
598* BadBoss: He doesn't care one bit about the lives of his human employees, eagerly sending them to their deaths because it's cheaper than doing it ethically.
599* GrumpyOldMan
600* HoistByHisOwnPetard: Meets his untimely death at the end of G.O.L.E.M. when applying TimTaylorTechnology principles to the Golems' power source. Also somewhat of a StupidSacrifice, as the party pretty much had everything under control by that point.
601* InsufferableGenius: As are all Asura, but he is the most insufferable of them.
602* {{Jerkass}}
603* LukeIAmYourFather: Played with. While all of the Asura know that Gadd is Vekk's father, the player is kept in the dark about this until TheReveal upon Gadd's death.
604* MadScientist: Considered a positive trait in Asura society. He's still a major {{Jerkass}}, though. So he's still not all that popular.
605** Basically, science madness is no excuse for [[{{WesternAnimation/Futurama}} science]] [[OceanMadness rudeness]].
606[[/folder]]
607
608[[folder:Oola]]
609!!!'''Race:''' Asura
610!!!'''Primary Profession:''' Necromancer
611
612->''"HAH! I came down here to get AWAY from "All the Asura." Now scram."''
613
614Oola is a brilliant Asura who specializes in creating constructs—humanoid magical creations, of which golems are one. She is aware of her own abilities and, like many Asura, gets frustrated when others disturb her research. To that end Oola has squirreled herself away where she can work in peace. She has few assistants and welcomes no visitors, treating them all as inferiors and interlopers. Her security measures are said to be among the finest, and her fierce ability to keep her haven safe has gained the respect of many of her peers (and more than a few attempted infiltrations—all of which ended poorly).
615----
616* CoolOldLady
617* GadgeteerGenius
618* InsufferableGenius
619* MadScientist
620** MadScientistLaboratory
621** MechaMooks
622* WrenchWench
623[[/folder]]
624
625[[folder:Captain Langmar]]
626[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/captain_langmar.jpg]]
627!!!'''Race:''' Human
628!!!'''Primary Profession:''' Warrior
629
630->''"The fight isn't over, my friends. Not until Ascalon is reclaimed."''
631
632A career in the Ascalon military provided Captain Langmar a crash course in fighting the Charr and dealing with the loss of home, comrades, and loved ones. An expert at shutting down her emotions, Langmar never hesitates in making tough decisions or sacrifices if it means dealing a blow to the enemies of Ascalon—the Charr. King Adelbern recognized Langmar's stoicism and ability to lead in the face of death and despair. He gave her the command of the Ascalonian Vanguard and ordered her north, behind enemy lines, on a mission of desperation. If she is not found at the Eye of the North, it is only because she is out slaughtering Charr, fulfilling her mission no matter the cost.
633----
634* ActionGirl: She's a capable frontline fighter in her own right.
635* TheCaptain: Leads the Ebon Vanguard against the Charr.
636* EarlyBirdCameo: Her younger self was later added to Pre-Searing Ascalon as Lieutenant Langmar, offering quests to help level a Pre-Searing character to 20.
637* EyepatchOfPower: One of her most distinct features is the eyepatch over her right eye. She seems to have lost it some time after the Searing, as her younger self in Pre-Searing Ascalon has both eyes.
638* HelmetsAreHardlyHeroic: She wears at least some armor, but never wears a helmet.
639* InsistentTerminology: Mimicking the Spartans in ''Film/ThreeHundred'', the Ebon Vanguard that travels to aid the [[LaResistance Shining Blade]] during The War in Kryta are merely there for training purposes. They are on leave from the Ascalonian Army, not there in any official capacity.
640* LuckilyMyShieldWillProtectMe: Carries a shield to go with her sword.
641* VasquezAlwaysDies: Makes a HeroicSacrifice during the War in Kryta Arc. [[TomboyAndGirlyGirl Compare her to Gwen]], in terms of who looks more prepared to fight a war.
642[[/folder]]
643
644[[folder:Vael]]
645!!!'''Race:''' Human
646!!!'''Primary Profession:''' Assassin
647
648->''"You name it, I've done it. I've been from here to the Jade Sea and back again. I've traveled the jungles of Maguuma and survived the sulfurous wastes of the Desolation. I know the Merchant Princes of Vabbi personally and Emperor Kisu of Cantha calls me friend. I've been a beggar, a scholar, a cook, a merchant, and a guard just to name a few. I am the eyes, the ears, and the shadow of Tyria."''
649
650Vael is a mysterious mercenary who seems to know a lot about your character and who randomly appears as an ally.
651----
652* DualWielding
653* IHaveManyNames
654* MasterOfDisguise
655* TheMunchausen: Some of the stories that pop up in his idle chatter are quite impressive. There's no really good reason to doubt the truth of them, given the kinds of things we see Vael do.
656* SixthRanger: Apparently has been helping your character, or at least pursuing similar goals all along.
657[[/folder]]

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