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1A list of characters as they appear in ''VideoGame/ThiefDeadlyShadows''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]]
2
3[[foldercontrol]]
4
5
6[[folder:The Nobility]]
7
8!! Lord Julian Rutherford
9
10->'''Voiced by:''' John Haag
11
12* TheChessmaster: Apparently considers himself this and regards his plan to get back at his cousin Ember to be rather ingenious. As we see at the Blue Heron Inn, this is wishful thinking on his part, since a good chuck of the plan was suggested to him at the inn by [[TheMole lord Ember's cook]].
13%%* FeudingFamilies: With his cousin, lord Ember.
14* SillyReasonForWar: If we can believe a servant heard later during a mission, Ember and his cousin Julian started their latest mutual feud [[NoodleIncident after some disagreement involving their hunting hawks]].
15
16!! Lord Ember Rutherford
17
18->'''Voiced by:''' Ronald Hayden
19
20* BigFancyCastle: His ancestral family seat, the ancient Rutheford Castle. You get to visit it in the first proper mission of ''Deadly Shadows''.
21%%* FeudingFamilies: With his cousin, lord Julian.
22* HorribleJudgeOfCharacter: He doesn't suspect a thing about [[BitchInSheepsClothing lady Elizabeth]]'s nasty scheming.
23* SillyReasonForWar: If we can believe a servant heard earlier during a tutorial mission, Ember and his cousin Julian started their latest mutual feud [[NoodleIncident after some disagreement involving their hunting hawks]].
24* ShelteredAristocrat: He is growing senile and acts rather naively, especially towards his young fiancée, lady Elizabeth.
25* UpperClassTwit: Not as campy as the trope usually implies, but he definitely showcases some of the qualities.
26
27!! Lady Elizabeth
28
29->'''Voiced by:''' Maureen Keiller
30
31The scheming, calculating bride-to-be of lord Ember.
32
33* BitchInSheepsClothing: Ember is a pawn to her interests, not suspecting that the woman he considers kind and sweet actually cares little for him and has plans of her own.
34* GoldDigger: Her main motivation for marrying lord Ember is to get ahold of his inheritance as soon as possible.
35%%* ManipulativeBitch
36* ProperLady: Much is made of her quality education and upbringing by her servants.
37
38!! Captain Robert Moira
39
40->'''Voiced by:'''
41
42* HappilyMarried: From what we hear in a recording of his voice reserved for his wife, the Moira couple genuinely loved each other.
43* IntrepidMerchant: How he came to his impressive wealth and property. Captain of the merchant carrack ''The Abysmal Gale''. However, he has a DarkSecret. [[spoiler:Though his wife doesn't suspect a thing, he frequently doubled as a pirate and privateer, using his wealthy merchant reputation and public persona as a facade.]]
44* PosthumousCharacter: [[spoiler:Implied to be among the dead on the ''Abysmal Gale'', once the ship mysteriously sails back into The City's harbour unmanned after a long trade voyage.]]
45* TheUnseen: Unseen, but heard, as Garrett gets the opportunity to listen to a recording of his voice on a leftover Mechanist viktrola.
46* TheVoice: We only encounter him as a recording of his voice on an old Mechanist-made victrola at his family estate of Overlook Manor. He made the recording as a precaution, in case he' die and the family inheritance and care for his wife Edwina wasn't sorted out.
47
48!! Edwina Moira
49
50->'''Voiced by:''' Terri Brosius
51
52The wife of Robert Moira, lady of the Moira family household at Overlook Manor. During the events of ''Deadly Shadows'', she has just become a widow.
53
54* DisabledMeansHelpless: The ultimate subversion. Though she is [[spoiler:blind and]] now a weeping widow, she won't allow others to mock her and her deceased husband.
55* DontYouDarePityMe: Her general attitude to people who feed her with insincere platitudes after Robert's death.
56* HappilyMarried: From what we hear from her and a recording of her husband's voice, the Moira couple genuinely loved each other.
57* MoralityPet: There's no reason not to steal her fortune -- there's no penalty for it -- but many players don't, and she somehow knows you didn't steal from her.
58* TheOphelia: She went insane from grief over her husband's death on the Abysmal Gale.
59* PlotTwist: When you realize that Edwina is [[spoiler:naturally blind]].
60[[/folder]]
61
62[[folder:Townsmen, Servants and Common Folk]]
63
64!! Mistress Mastiff
65
66->'''Voiced by:''' Stacy Fischer
67
68A middle-aged lady, the current head of the servants at the Overlook Manor.
69
70* ManipulativeBitch: Scheming together with some of the senior members of the servantry against widow Moira. She does this while trying to keep a seemingly benign facade, pretending to care for the well-being of the widow more than she actually does.
71* MeaningfulName: Her surname evokes the name of a dog breed. She constantly dogs the more well-meaning part of the Overlook Manor's staff, since she is afraid they'd undermine her newly gained power over the estate after Robert Moira's death.
72
73!! Ginny
74
75Maid in the Overlook Manor, chastised by Mistress Mastiff for trying to be kind to widow Moira.
76
77%%* SillyRabbitIdealismIsForKids: How Mistress Mastiff views her.
78%%* UndyingLoyalty: To widow Moira.
79[[/folder]]
80
81[[folder:Thieves and the Criminal Underworld]]
82!!Heartless Perry
83[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heartlessperryfencestoreinside_3550.jpg]]
84
85The South Quarter fence in ''Deadly Shadows''.
86
87%%* EyepatchOfPower: Contrasts with Perry's rather cowardly and goofy personality.
88%%* LargeHam
89%%* LovableCoward
90%%* PluckyComicRelief
91
92!!Thomas
93[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/thomas_thief_1504.jpg]]
94
95The South Quarter shopkeeper in ''Deadly Shadows''. Runs "The Well Equipped Thief" thieving gear shop.
96
97%%* ArmsDealer
98* IAmVeryBritish: Has a somewhat posh or soft-spoken British accent.
99%%* QuintessentialBritishGentleman: Though his accent and speech do have a colloquial twang to them.
100
101!!Black Market Bertha
102[[quoteright:131:https://static.tvtropes.org/pmwiki/pub/images/black_market_bertha_8316.jpg]]
103
104->'''Voiced by:''' Paula Plum
105
106The Stonemarket fence in ''Deadly Shadows''. Fences gems and various precious stones.
107
108%%* FieryRedhead
109* ShoutOut: Has an accent and style of speech rather reminiscent of Creator/MaeWest.
110* TheSquadette: Wears notably manlier attire and is more roguish than the other female fences and shopkeepers.
111
112!!Marla Madison
113[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marla_3194.jpg]]
114
115->'''Voiced by:''' Terri Brosius
116
117The shopkeeper of the Stonemarket thieving gear shop in ''Deadly Shadows''.
118
119%%* ArmsDealer
120%% * TheDitz: Well, in her comical advances towards Garrett, anyway.
121* GenkiGirl: She's a perky young lady working in the thieving business, whose greatest dream is to become a professional thief.
122%% * LoonyFan: Of Garrett.
123%%* PluckyComicRelief
124* StalkerWithACrush: She doesn't actually ''stalk'' Garrett, but you can be sure she'll {{squee}} with joy any time he visits her shop.
125
126!!Dahlia
127[[quoteright:116:https://static.tvtropes.org/pmwiki/pub/images/dahlia_3693.jpg]]
128
129->'''Voiced by:''' Paula Rester
130
131The fence in the Docks district in ''Deadly Shadows''. Fences paintings, statuettes and other stolen artwork.
132
133%%* ComplainingAboutComplaining
134* {{Jerkass}}: She's rather abrasive when you drop by for a visit to deposit your loot.
135
136!!Sam Swarthy
137[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/sam_swarthy_6580.jpg]]
138
139->'''Voiced by:''' George Ledoux
140
141The shopkeeper of "The Undercurrent", the thieving gear shop of the Docks district in ''Deadly Shadows''.
142
143%%* ArmsDealer
144* FlatEarthAtheist: Mentions to Garrett that he doesn't believe the Abysmal Gale is infested with [[spoiler:undead zombies]]. He believes that the crew were simply killed by a plague or some other deadly disease.
145* TalkLikeAPirate: He speaks with a bit of a stereotypical archaic English sailor/pirate accent.
146
147!!Carmen Cantata
148[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/carmen_cantata_3104.jpg]]
149
150The shopkeeper of "Carmen's Place", the Old Quarter's thieving gear shop in ''Deadly Shadows''.
151
152%%* ArmsDealer
153%%* DeadpanSnarker
154* TheGadfly: Verbally flirts with Garrett in a DeadpanSnarker way.
155%%* JustAStupidAccent
156
157!!Jimmy the Knife
158->'''Voiced by:''' Lonnie Farmer
159
160A petty thief and extortionist from Auldale who's threatening a local entrepreneur during ''Deadly Shadows''.
161
162%%* BoisterousBruiser
163%%* LowerClassLout
164%%* SmallNameBigEgo
165
166!! Thugs, pirates and looters
167
168->'''Voiced by:''' Lonnie Farmer, George Ledoux, Chloe Leamon
169
170[[/folder]]
171
172[[folder:The City Watch, Hired Guards and Mercenaries]]
173
174!! Dumb Guard
175
176->'''Voiced by:''' Creator/StephenRussell
177
178* TheAlcoholic: Frequently seen drunk or only semi-sober. Even his normal voice has a slurred quality to it.
179%%* BookDumb: Of the lovable uneducated kind.
180* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
181* ComplainingAboutComplaining: A favourite pastime of his, especially on occasions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
182%%* EstablishingCharacterMoment
183* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
184* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
185* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
186* {{Manchild}}: [[https://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him and ''he doesn't realize it'', and she is eventually turned off when she realizes what a numbskull he is.
187* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
188* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
189** Could also be seen as [[JustifiedTrope Justified]] in that they have the bad luck of repeatedly guarding places Garrett robs, which could understandable lead to their boss firing the lot of guards who failed to do anything about it.
190* PluckyComicRelief: Probably the most famous example in the whole series.
191* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
192
193!! Smart Guard
194
195->'''Voiced by:''' Dan Thron
196
197%% * BuddyCopShow: With his BFF, the Dumb Guard.
198* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
199%%* DeadpanSnarker: Almost a SnarkKnight at times.
200%%* EstablishingCharacterMoment:
201%%* HiddenDepths: That's why he's the Smart Guard.
202* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
203* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
204* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
205** Could also be seen as [[JustifiedTrope Justified]] in that they have the bad luck of repeatedly guarding places Garrett robs, which could understandable lead to their boss firing the lot of guards who failed to do anything about it.
206* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
207* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
208* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
209* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
210%%* StraightMan: To Dumb Guard.
211* SurroundedByIdiots: While he is Dumb Guard's pal, he does bemoan his lack of sharp wit a few times throughout the game.
212
213!! Bob
214
215[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bob_the_night_guard_6637.jpg]]
216
217->'''Voiced by:''' Dan Thron
218
219A hired guard working at night in a South Quarter tenement where Garrett resides during the events ''Deadly Shadows''.
220
221* ButtMonkey: If you knock him out and rob the rest of the flats in the tenement clean several times, he'll even ''get fired'' by the tenement's landlord!
222* PatrollingMook: He only patrols the main corridor of the tenement, back and forth. But he certainly qualifies, being a night time guard.
223
224!! Warden Stout
225
226[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/stout_warden.jpg]]
227
228->'''Voiced by:''' Dan Thron
229
230* DaChief: Of City Watch Precinct 12 in South Quarter, and also the warden of Pavelock Prison in South Quarter.
231* FatBastard: He's one of the fatter City Watch members seen in ''Deadly Shadows''.
232* InTheHood: Possibly the only Watch member in the entire game that's seen wearing a hood. Justified by him being the warden of Pavelock Prison.
233* {{Nepotism}}: His cousin Albright has been imprisoned in Pavelock Prison for public disturbance due to drunkenness, but Stout has pardoned him (partly at the behest of Albright's wife) and allowed him to be let out of Pavelock once he's sober.
234
235[[/folder]]
236
237[[folder:The Keepers]]
238
239
240!! Elder Blake
241
242->'''Voiced by:''' Maureen Keiller
243
244* FinishingEachOthersSentences: She and Elder Logan do this a few times in some of the cutscenes they appear in.
245* GameplayAndStorySegregation: She appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.
246* MrExposition: Well, Ms Exposition. Especially in the cutscenes.
247* OnlyOneName: Like with all Keepers. It's unclear whether it's a given name or a surname.
248* PowerDyesYourHair: She has smooth hair of an ambiguous white-grey-blonde colour tone. Given that she's a veteran Keeper and only middle-aged, the hair colour might not be entirely natural.
249* ReasonableAuthorityFigure: When the plot later thickens and Garrett seems to have an idea on who framed him for [[spoiler:Caduca's]] murder, she points out that he shouldn't be too quick to judge either, and there are several alternatives to who the real culprit might have been.
250* ThoseTwoGuys: She and Elder Logan are major recurring characters in ''Thief: Deadly Shadows''.
251
252!! Elder Logan
253
254->'''Voiced by:''' Alexander Brandon
255
256%%* AbsentMindedProfessor: His style of talking certainly invokes this.
257* FinishingEachOthersSentences: He and Elder Blake do this a few times in some of the cutscenes they appear in.
258* GameplayAndStorySegregation: He appears in-game as well as in the cutscenes, but is much more active and story-relevant in the latter.
259%%* MrExposition: In the cutscenes.
260* OnlyOneName: Like with all Keepers. It's unclear whether it's a given name or a surname.
261* TheQueensLatin: One of the few Keepers in the series with a British-sounding accent.
262* ReasonableAuthorityFigure: He's a prudent older man, even if he's implied to be a bit slow on the uptake at times.
263* ThoseTwoGuys: He and Elder Blake are major recurring characters in ''Thief: Deadly Shadows''.
264
265!! Keeper elders
266
267->'''Voiced by:''' Jerry Kissel, Ken Carberry, Julie Perkins
268
269* NonActionGuy: As with the Hammerite or Mechanist priests and Pagan shamans, Keeper Elders have minor defensive combat capability, but that's about it.
270* PatrollingMook: At least in the libraries, scriptoriums and living quarters of the Keeper Compound during ''Deadly Shadows''.
271* SlidingScaleOfGenderInequality: There are both male and female Keeper Elders. Both are almost equally common. Gameplay-wise, their abilities are the same as those of the Hammerite priests and Pagan shamans.
272* SquishyWizard: Elders are able to cast magical projectiles as a form of defence and to bolster attacking guards.
273
274!! Keeper guards
275
276->'''Voiced by:''' Ken Carberry, Marc Carver
277
278* InTheHood: The upper part of their face is pretty much constantly hidden beneath their hoods. The Keepers just love their hoods, even the armed ones.
279* PatrollingMook: Some of them stand guard at entrances to restricted sections of the Keeper Compound, but most of them patrol its hallways, living quarters, libraries and workplaces.
280* SlidingScaleOfGenderInequality: Guards seem to be one of the few functions in the Keeper order that is reserved purely for male members.
281* TheStoic: As one would expect from members of the Keeper faction.
282
283!!Keeper Enforcers
284
285[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/keeper_enforcer.jpg]]
286[[caption-width-right:256:''"Remember... we are to seek out the Betrayer... and destroy."'']]
287
288->'''Voiced by:''' Jerry Kissel
289
290* DeadlyDisc: [[spoiler: Their main weapon are chakram-like crooked throwing blades, charged with Glyph Magic energy.]]
291* TheDreaded: The best of the best among the Keepers, who exist for assassinations and dangerous missions when required. Even Garrett doesn't want to cross these guys if he can help it.
292* EliteMooks: Only called into action very rarely, but they fulfill this role within the Keeper order.
293* HuntingTheMostDangerousGame: Apparently their main function, alongside with KilledToUpholdTheMasquerade. Take three guesses why they're summoned in ''Deadly Shadows'' when Orland and most of the Keepers declare [[spoiler: Garrett guilty of treason to the Keepers and Caduca's murder...]]
294* MalevolentMaskedMen: You never see them without their stark, but stylized and ominous masks.
295* MagicKnight: Implied, between their combat and magical capabilities.
296* HighlyVisibleNinja: They have a way of standing out despite their stealth abilities, at least to Garrett.
297* {{Telepathy}}: Garrett can overhear their communication though, with his own Keeper powers most likely.
298* WalkingSpoiler: They have quite an impact on the plot at one point, so it's not that easy to describe them and what they do without giving much away.
299
300!!Keeper Rafe
301
302An off-screen Keeper in ''Deadly Shadows'', who set off to find and explore the fabled Kurshok Citadel, in order to recover a [[PlotCoupons special Glyph Key]] that could unlock the [[MacGuffin Compendium of Reproach]].
303
304* AdventurerArchaeologist: Is part of the group of Keepers that specialize in searching for long-lost artefacts.
305%%* PosthumousCharacter
306* ScrewPolitenessImASenior: He's implied to be a Keeper Elder and he went off on his expedition without official permission from the other members of the order.
307%%* TheUnseen: [[spoiler:Unless you count his skeleton.]]
308[[/folder]]
309
310[[folder:Hammerites (The Order of the Hammer)]]
311
312!! Master Forger Greidus
313
314The Master Forger at St. Edgar's Cathedral.
315
316->'''Voiced by:''' Jerry Kissel
317
318%%* BitCharacter
319%%* TheEngineer
320%%* GrumpyOldMan
321
322!! Father Debole
323
324!! Brother Roland
325
326!! Brother Thorgrim
327
328!! Brother Reginald
329
330
331!!Inspector Drept
332[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/drept_7349.jpg]]
333
334->'''Voiced by:''' Kevin Collins
335
336* AgentMulder: He is convinced [[spoiler:(thanks to his first-hand experience)]] that [[UrbanLegend the Hag]] is real and an active threat to The City, and not just a character from nursery rhymes and old wives' tales. The rest of the Hammerites serve as AgentScully, dismissing Drept's notions as silly paranoia and useless investigations on his part.
337* AmateurSleuth: He conducts his investigations mostly in private. Despite that, his activities are only begrudgingly tolerated by most of his brethren in the Order of the Hammer.
338* ConvenientlyAnOrphan: But, far less conveniently, he grew up in [[spoiler:the infamous Shalebridge Cradle while it was still open.]]
339* DarkAndTroubledPast: An orphan who has an unhappy childhood before he was taken in by the Hammerites as a young novice.
340* LastNameBasis: His given name starts with an H., but that's all we know about it.
341* HarmfulToMinors: As revealed in ''Deadly Shadows'', he underwent a traumatic childhood experience. [[spoiler:He witnessed the Hag gruesomely murdering his friend Lauryl in the Shalebridge Cradle.]]
342* MrExposition: When Garrett and him finally meet in the later part of ''Deadly Shadows'', he recounts his early life and what led him to search for answers concerning [[UrbanLegend The Hag]].
343* NiceGuy: He's one of the few Hammerites willing to speak with Garrett eye-to-eye without a hint of scorn and contempt. His uneasy experiences from the past and keen interest in sleuthing certainly helps him see the world in a less introverted way than most Hammerites.
344* UnluckyChildhoodFriend: [[spoiler:Of Lauryl. If you search his room at St. Edgar's diligently enough, you can even find a small hidden plaque with the inscription "[[ItsPersonal Lauryl. There Shalt Be A Reckoning]]".]]
345[[/folder]]
346
347[[folder:Pagans]]
348
349!! Dyan
350[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dyan_1290.jpg]]
351
352* ContinuityNod: Her [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattooes that she had in the animated cutscene in which she made her first appearance during the storyline of ''The Metal Age''.
353* NumberTwo: Formerly one to Viktoria. Now, along with Larkspur, she's taken over some of the main duties in the Pagans' leadership.
354* PunnyName: Dye + Diane = Dyan. Combined with MeaningfulName, since Diane/Diana was the Godess of Hunting in the Roman pantheon.
355%%* SquishyWizard: A female Pagan shaman.
356* TheVoiceless: This was played straight in her first appearance during a cutscene in ''The Metal Age'', but in ''Deadly Shadows'', she is voice acted (even though it's mostly just a generic voice set).
357
358!!Larkspur
359[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/larkspur_6492.jpg]]
360
361* ContinuityNod: His [[UniqueEnemy unique NPC model]] in ''Deadly Shadows'' had the same tattoos that he had in the animated cutscene in which he made his first appearance during the storyline of ''The Metal Age''.
362* DaChief: Seems to still be the commander-in-chief of the human and probably also beastman warriors of the Pagan faction.
363* NumberTwo: Formerly one to Viktoria. Now, along with Dyan, he's taken over some of the main duties in the Pagans' leadership.
364
365[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/leafer_head.jpg]]
366
367!! Leafer
368
369A rather bumbling Pagan guard and field agent who appears in the first part of the mission "Into the Pagan Sanctuary".
370
371* PatrollingMook: Patrolling the old sewer section in the first half of "Into the Pagan Sanctuary".
372* PluckyComicRelief: His plan for exacting vengeance on some fellow Pagans is really silly, has ludicrously childish goals and he barely sounds like he could be a threat to anyone.
373* SymphatheticIneffectualVillain: Plans to get back at some other Pagans out of a feeling they've wronged him, but he sounds so incompetent that you can hardly imagine him pulling off anything like that.
374
375!! Shaman Woodbine
376
377A Pagan shaman that is part of minor events throughout the game, though only off-screen.
378
379* TheUnseen
380
381!! Wisps
382* BewareTheNiceOnes: Harmless, but can give away the player's position to any nearby guards.
383%%* EnergyBeing
384%%* NatureSpirit
385* NonActionGuy: Are harmless to the player, outside of floating close to Garrett and giving his position away by illuminating the area he is standing in.
386* PatrollingMook: Something of a magical surveillance system of the Pagans, albeit a simple one. Could be described as a moving floodlight for revealing potential intruders during night-time.
387* PureMagicBeing: A small glowing ball or cloud of energy that flies around.
388%%* WillOTheWisp: A classic example.
389
390!! Tree beasts
391
392[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tds_tree_beast.jpg]]
393
394* BossInMookClothing: They are powerful opponents and it's best not to get into a tussle with one of them. Or, worse yet, [[OhCrap with several of them]]!
395* {{Expy}}: They are rather reminescent of Tolkien's [[http://tolkiengateway.net/wiki/Huorns huorns]] and also similar to [[http://tolkiengateway.net/wiki/Ents ents]].
396* KillItWithFire: If you ''really'' have no other choice but to kill them once they start chasing you, your best bet is shooting fire arrows at them. They are largely immune to all your other projectiles. Broadhead arrows won't even annoy them and [[RuleOfFunny stick into the bark of their bodies]].
397* TheLostWoods: Their natural habitat, as first seen in ''The Metal Age''. However, this trope was very subverted in ''Deadly Shadows'', where they inhabit some of the (grown-in, but not exactly forested) abandoned outskirts of The City, since they work as helpers of the human Pagans (in that particular case, Pagan agents).
398* MightyGlacier: The biggest, toughest, hardest-hitting and slowest opponents in the series from the ranks of natural creatures.
399* PatrollingMook: The ''Deadly Shadows'' version fits this more than the ones seen previously in ''The Metal Age''. Those usually stood inanimate and only came to life once you've accidentally exposed yourself to their sight in brightly lit spaces. The ''Deadly Shadows'' version actively moves along its patrol routes.
400* PlantPerson: Of the tree variety.
401* TheUnintelligible: They do produce some rather creepy sounds, but they are incapable of speech.
402* UniqueEnemy: Appear only in the "Into the Pagan Sanctuary" mission of ''Deadly Shadows''.
403* WeaksauceWeakness: [[spoiler:If you're unnoticed by them in ''The Metal Age'', you can take a treebeast out with a single backstab. But beware, this tactic doesn't work in ''Deadly Shadows'', even if it's still at least technically possible.]]
404* WhenTreesAttack: Once they spot you, it's time to ''run like hell'' and hide somewhere while they calm down, or get your fire arrows ready.
405[[/folder]]
406
407[[folder:Beastmen]]
408
409!! Kurshok
410
411[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/kurshok1_3858.jpg]]
412
413->'''Voiced by:''' Eric Brosius and Mark Stevick
414
415* EarlyBirdCameo: [[spoiler:Prior to the mission where you visit the Kurshok Citadel, you can find a single Kurshok imprisoned by the City Watch at their local station in Stonemarket. You can choose to ignore the Kurshok's pleas for help or you can pick the lock on his cell and let him go. If you chose the latter, he'll try to make a run for it and HilarityEnsues in the Stonemarket streets.]]
416* FishPeople: Highly intelligent newt-like humanoids, with some prehensile fins scattered here or there on parts of their bodies. Their young are born from eggs stored in hatcheries. Before its fall, they had the most developed civilization of all beastman species, comparable to advanced human city-dwellers.
417* FutureImperfect: Their remaining population lives a far simpler life than their ancestors, trying to eke out an existence among the ruins of their once great civilization. Due to all the destruction, shortages, depopulation and isolation from the rest of the world that has befallen them, many of them consider the surviving records on their history as merely exaggerated myths.
418* HiddenElfVillage: Well, a hidden remnant of one of their once-great cities. A rather sad example of this trope, since it's implied their species is declining and might be on their way out.
419* HowTheMightyHaveFallen: Though they probably didn't deserve it. [[spoiler:The Trickster had a hand in undermining and destroying their civilization just because they dared to disagree with his [[ItsAllAboutMe self-centered authoritarian efforts]] at uniting beastmen and human Pagans.]]
420* PatrollingMook: The Kurshok guards, armed with large swords.
421* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission, yet according to writings they have a history with the Trickster and other beastmen that goes back millennia.
422* ScavengerWorld: While they have not lost all of their once great culture, their lifestyle and level of knowledge during the time of ''Deadly Shadows'' is a terribly far cry from their GloryDays.
423* ShoutOut: They look a lot like the eponymous character from the 1950s monster movie ''Film/CreatureFromTheBlackLagoon''. Their appearance also shares some features with [[ComicBook/{{Hellboy}} Abe Sapien]].
424* UnusualDysphemism: Members of surviving Kurshok society who doubt the FutureImperfect interpretations of their history and myths are frequently ostracized and disparagingly branded as "headsick" or "brainsick".
425--> ''One click for the brainsick ones...thinking the aboveworld is real place.''
426-->-- '''Kurshok Text'''
427
428!!Ratbeasts
429[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/tdsgiantratman_8775.jpg]]
430
431->'''Voiced by:''' Ricardo Bare and Ryan Wickerham
432
433* {{Expy}}: The role they fulfill in ''Deadly Shadows'' is essentially the same as the apebeasts did in the first two games, except for the fact they're not under anyone's command.
434* IntelligentGerbil: They're quite ugly and fairly glutunous rat humanoids. They're also surprisingly tall.
435* MythologyGag: Their presence in ''Deadly Shadows'' was meant [[AscendedMeme as a nod at the confusion fans experienced]] with the first version of the Apebeasts. As mentioned earlier, many at first thought the apebeasts are meant to be giant humanoid rats.
436* PatrollingMook: Prowling around the ruins of the Kurshok city, particularly the Kurshok hatcheries.
437* RememberTheNewGuy: They first appear in ''Deadly Shadows'' and are only present in a single mission.
438* YouNoTakeCandle: Share this style of speech with the human Pagans, with the typical {{Pluralses}}.
439
440[[/folder]]
441
442[[folder:The Shalebridge Cradle]]
443!!The Shalebridge Cradle
444->"I've been in dark places before, but this is a house with bad memories."
445
446The Shalebridge Cradle was a orphanage that was converted into an insane asylum in the Old Quarter. It burned down and was never rebuilt. It is reputed o be haunted
447----
448* GeniusLoci: The Cradle ''remembers'' its former inhabitants and either imprisons their souls or manipulates their dead bodies.
449* PsychopathicManchild: The Cradle turned the dead insane patients into "puppets" it can play with. It will turn any intruder into puppets to.
450
451
452!!Lauryl
453[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/lauryl_ghost_4906.jpg]]
454[[caption-width-right:200:"''I can hear you breathing. Nobody in the Cradle does that anymore.''"]]
455
456->'''Voiced by:''' Terri Brosius
457
458The ghost of a friendly little girl who helps Garrett during the later events of ''Deadly Shadows''. In return, he tries to help her reclaim her stolen skin.
459
460* BarredFromTheAfterlife: Why she needs your help. She'll gladly repay the favour by guiding Garrett [[spoiler:out of the Shalebridge Cradle]].
461* CuteGhostGirl: In the EldritchLocation which her poor soul is forced to haunt, she is by far the only ray of goodness in that place's crushing atmosphere of pure dread and man-induced malevolence. Having a really cute voice certainly does her favours.
462* ExpositionFairy: Explains the EldritchLocation's terrifying history and its bizarre true nature to Garrett and advises him what he should try in order to free her and himself from the location's overpowering GeniusLoci.
463* {{Expy}}: She basically fulfills the same role as brother Murus did in ''The Dark Project'', but as a DistaffCounterpart. It's no coincidence that both of them appear as friendly spiritual guides in two of the absolutely scariest missions of the entire series.
464* GhostlyGoals: To have her appearance restored by breaking the magical seal on her real skin and bones. Once that's done, she assumes her old shape, thanks Garrett and moves on to... wherever it is that she goes.
465* HauntedFetter: Like with Murus, to free her soul, you have to collect some items that have significance to her personal history and then dispose of them according to her instructions. In a neat twist on this trope, the purpose is to erase the ''Cradle's'' memory of her, since it will keep her inside as long as [[GeniusLoci it can remember her]], and those items keep its memory of her fresh.
466%%* MagicalGuide: A genuinely helpful example.
467* MysteriousWaif: She contributes to Garrett's understanding of the mystery behind the story of ''Deadly Shadows''.
468%%* PosthumousCharacter
469* TheShadowKnows: Despite her amorphous ghostly shape, her shadow still looks like the little girl she was when she died.
470* TomatoInTheMirror: [[spoiler: An actual plot point, when Garrett stumbles upon [[PlotTwist a portrait of Lauryl that depicts a girl with the exact same appearance as Translator Gamall]].]]
471* UnluckyChildhoodFriend: [[spoiler: Of Inspector Drept, who has vowed to avenge her by getting to the bottom of the mystery surrounding her death.]]
472* UnstableHorrorAlly: She's a vital ally to navigating the EldritchLocation, as she explains the rules it runs on. She's also a morbid ghost of a murdered child who gives just enough of an explanation of the Cradle's history to unnerve players, and [[spoiler:whose appearance has been stolen by the game's BigBad, whose been masquerading as a Keeper all this time.]]
473* WillOTheWisp: Initially she has the appearance of one - a floating bauble of misty, sourceless blue light. When she moves, however, it's apparent that she's walking, not floating, and she casts the shadow of a girl.
474
475
476!! The Puppets
477!!!Elliot, Gunter, Izen, Nuvio, Pins, Poshtoll, Solzer, Topper and Wrenfeld
478
479-> '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert
480
481A bizarre, unusual and extremely dangerous variety of undead. They're not restless spirits in rotting flesh, nor do they consume live humans, but they will attack on sight. They appear in only one location and have a fixed number (nine). [[spoiler:They were once the nine most notorious and dangerous of the criminally insane patients at the Shalebridge Cradle, and have remained trapped there since its abandonment, body and soul. The malevolent will of the Cradle plays with them by moving their bodies around and acting out their old lives.]]
482----
483* BerserkButton: Nuvio was a painter who attacked his subjects if they moved when he paints them. He liked Lauryl because she sat perfectly still.
484* DeadlyLunge: They wander around at a snail's pace - but should you alert them to your presence, they break into a sprint so fast you might believe they can fly to tear you to pieces.
485* EmbarrassingNickname: Gunter was nicknamed "Gourmet". Doctors discouraged the use of this name for fear of agitating him.
486* EverythingsDeaderWithZombies: A variation. They're walking corpses, but they are ''not'' technically zombies as the universe of ''Thief'' defines them. [[spoiler:They're "puppets" of the Shalebridge Cradle, the most infamous patients of the place forever imprisoned by its will and animated by its memories of them when they were alive.]]
487* FramingTheGuiltyParty: Nuvio and Poshtoll were blamed for Lauryl's murder. It did not help that her night gown was found in Nuvio's possession.
488* GeniusLoci: Ultimately nothing but playthings of the place they're in.
489* IAmAHumanitarian: Gunter might have been a cannibal. He was to be kept fed at all times.
490* InstitutionalApparel: Rotting, stained straitjackets and bandages, and wire cages over their heads and hands. Both are real historic (and thankfully archaic) methods of confining mental patients to keep them from injuring themselves.
491* LastNameBasis: The first names of the patients are abbreviated.
492* ManipulativeBastard: Poshtoll was the "Tallow Man" serial killer. He wore a mask to hide his disfigured face yet was possessed of such charisma that he convinced one of the nurses to take his medicine and got her killed. He is also suspected as the one who really burned down the Cradle by manipulating Wrenfeld the arsonist.
493* MarionetteMotion: Complete with jittering, ''Franchise/SilentHill[=/=]Film/JacobsLadder''[=-style=] movement.
494%% * WalkingSpoiler
495
496
497[[/folder]]
498
499[[folder:Undead and other monsters]]
500
501!! Zombies
502
503-> '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert
504
505* EarlyBirdCameo: [[spoiler:The Hammerites have a single specimen trapped and locked up in an incineration cage in the factory section of St. Edgar's Cathedral, which you visit during an early mission. If you interfere with one of the guards incinerating it, you can let it loose and cause panic among the Hammerites.]]
506* EverythingFades: Originally averted in ''The Dark Project'' and ''The Metal Age'', but played a bit straighter in ''Deadly Shadows'', where killing them results in them disintegrating into dust. Mind, the third game otherwise averts this trope for all other {{NPC}}s, making the standard zombie disintegrations a bit of an exception from the rule.
507* EverythingsDeaderWithZombies: Especially in the crypts of Fort Ironwood and [[spoiler: aboard the ''Abysmal Gale'']], the side-missions that contain the highest number of them. Granted, a lot of the ruined parts of The City (and ruins in its environs) often contain a fair amount of these standard zombies.
508* FleshEatingZombie: Ye olde classic semi-naked, grey-skinned, rotting, slowly shambling, horror film zombie.
509* ReviveKillsZombie: Throwing Holy Water at them or having them run through a fresh puddle of Holy Water kills them instantly. Depending on their state of alertness, one or two flashbombs should also take them out, since they are incredibly averse to bright light.
510* ZergRush: While they are stupid, and their attack is not particularly damaging, their strength is in numbers. They tend to gang up on you and try to make you enter more cramped spaces, where you can become easy pickings for getting battered to death by a horde. The ''Deadly Shadows'' version of the zombies is also more capable of moving quickly and pursuing the player once it spots him or is provoked.
511
512!! Hammer Haunts
513
514-> '''Voiced by:''' Steve Allen, Ricardo Bare, Mark Lampert
515
516* ADayInTheLimelight: The quests in Fort Ironwood in ''Deadly Shadows''.
517* DemBones: The only undead in the series that fulfill this trope to a tee.
518* EvilCounterpart: Of the Hammerite guards and soldiers.
519* HellIsThatNoise: As soon as you hear their voices - often already from a longer distance away - you'll realize you're going against something really dangerous and unpleasant.
520* ImplausibleFencingPowers: One of the things that makes them so deadly to the player character once they notice him.
521* SuperSpeed: Another combat trait of theirs that encourages the player to avoid a direct confrontation with them, trying stealthy evasion or a stealthy kill instead.
522* WeaksauceWeakness: [[spoiler: Can be killed with a single stealthy backstab, provided that you haven't already alerted the Haunt. And, as with other Thiefverse undead, they are vulnerable to holy water, fire and explosives and flashes of bright light.]]
523
524!! Stone statues
525
526-> '''Voiced by:''' Eric Brosius
527
528* AchillesHeel: The Rune of Unmaking negates any runes it's used on. As the statues are animated by runes, Garrett can use the Rune of Unmaking on his blackjack to cause them to explode.
529* EvilSoundsDeep: They have a deep, guttural, ominous, slowly speaking voice, with a hint of a stone surface like reverb in the background.
530* {{Golem}}: The ''{{VideoGame/Thief}}'' series being what it is, there are some creative subversions to the usual formula. In a nod to the trope, one type of the character models used for them evokes the traditional appearance of a golem quite closely.
531* MadnessMantra: Virtually everything they say sounds like a string of brief neurotic phrases or words. ''Gets worse'' when they start suspecting someone's trespassing in the area they're patrolling/guarding, Garrett included. Expect to hear a verbal routine once they locate an intruder.
532%%* MistakenForGranite
533* OurMonstersAreDifferent: Stone statues brought to life, in a golem-esque way, with magic used by the game's BigBad.
534* PaletteSwap: Not a colour swap, but a model swap. They come in two visually distinct types: a (wingless) gargoyle statue, and the statue of a more human-like figure (with some golem-like touches). Both of these walk upright and come with the same voice acting and sound effect sets.
535* PatrollingMook: Of the game's BigBad. When you see them patrolling a certain area, you'll be sure that the villain is nearby, either trying to get rid of you or up to other no good.
536* UniqueEnemy: One of the three visually distinct types of this enemy {{NPC}} only occurs in one particular area of the game, as a single individual. Sort of a {{boss in mook clothing}}, as it occurs in a fairly small open-air space with a fair few light sources that make sneaking around tricky.
537
538[[/folder]]
539
540[[folder:[[AC:Spoiler Character]]]]
541!!The Hag/Gamall
542[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hag_9.jpg]]
543 [[caption-width-right:350:''"Yes, yes, thinking, too clever, but still one step behind. Your Keeper Artemus, convenient to use his form to take the Artifacts from you. His life... mine, mine now. And yours... Where?! No! But no use hiding; a thousand eyes I have to spy after you. No use running, fleeing - a thousand legs at my bidding! I will prevail! I have lived years decades centuries, I will live forever!"'']]
544
545->'''Voiced by:''' Wren Ross
546
547-->''"The Hag wears death about her as a cloak some who meet her doth vanish, others perish with bloody work done upon their bodies. There art hints spoken of creatures made of stone. And ever, the tale of a hag, a bent old woman. Ever old, but growing no older, in a span that hath taken me from boyhood to mine own age."''
548-->-- Inspector Drept
549
550The Hag is thought to be a legendary mythical supernatural serial killer who purportedly stalks the night slaying victims and stealing their skin or vanishing them altogether. She appears to be the Boogeyman of the Thief world and is featured in a variety of children's rhymes and night-time tales, yet few believe she actually exists. Unfortunately, the Hag ultimately proves far less of a fairy tale and far more a horrific reality when she crosses paths with a certain Master Thief...
551----
552
553* AncientConspiracy: She's at least several centuries old and has secretly meddled in some of The City's affairs for quite a long time. Unusually for the trope, she's an ancient conspiracy all by herself, with her only allies being people fooled by her various disguises and personas.
554* TheAssimilator: Her main ability is to kill someone and "steal their skin", allowing her to shapeshift into [[YouAreWhoYouEat that person's form]]. She has to do this on a regular basis to maintain her immortality. Her true form looks like something straight from ''The Thing'', a massive humanoid form composed of dozens of stolen human bodies that seem to be still alive on some level and [[AndIMustScream helplessly trapped inside her]].
555* AxCrazy: More so than the series' other main villains, being much more physical and hands on with her goals. She's intelligent and cunning, having had centuries to hone her already considerable skill, but her obsession and age have exacted a terrible toll on her mind. When she's forced to get physical, she tears apart everyone and anyone who gets in her way.
556%% * BigBad: Of ''Deadly Shadows''. [[spoiler:Came from the ranks of the Keepers.]]
557* BodyOfBodies: Her long existence of stealing bodies and lives from her victims have turned her into a twisted, hunchbacked ogre whose body is comprised of the bodies of her prey. There's barely any skin on her that doesn't have a pair of [[AndIMustScream silently screaming faces]] staring back at you.
558* BroughtDownToNormal: [[spoiler: Since Garrett can't kill her as she is, he's forced to use an ancient ritual to get rid of all Glyph magic, which causes Gamall to revert to an ordinary old woman with no powers. She soon finds herself surrounded by Keepers who look ready to make her pay for her numerous crimes.]]
559* ChekhovsGunman: Appears during a single cutscene in ''The Metal Age'', where she isn't even named. Plays a slightly larger role in ''Deadly Shadows'' up until she's revealed as the BigBad towards the end.
560* TheCorrupter: She manages to spread discord and paranoia within the ranks of the Keepers thanks to clever scheming and secret infiltrations into the order's sensitive spots. Later in the game, it's mentioned she's a threat to the balance of the world not because of any grand scheme (she's only interested in extending her life indefinitely and acquiring more magical power for herself), but because she might eventually share the forbidden Glyph of Transformation with other like-minded Keepers once she gets bored enough, creating an exponential number of super-powerful, life-stealing, immortal serial killers.
561%% * CreepyChild: [[spoiler: Her current disguise at the time ''Deadly Shadows'' takes place]].
562* DeadPersonImpersonation: Part of her powers and modus operandi. Proves real ParanoiaFuel to anyone playing the later parts of ''Deadly Shadows''.
563* DoWithHimAsYouWill: After taking her Glyph power in a ritual and reducing her to a withered old woman, instead of finishing her off, Garrett leaves her to the dubious mercy of the vindictive Keeper Enforcers, who promptly [[UncertainDoom surround and close in on her as she weeps]].
564* TheDreaded: Inspector Drept [[ItsPersonal understandably]] and rightly considers her so, as do the various legends that have sprang up over time around the City about her. Even the Pagans, who deal regularly with monstrous creatures, regard her as an abomination.
565* DrivenByEnvy: Her original motivation for seeking the forbidden knowledge of the Glyph of Transformation.
566* DrunkWithPower: Unlike the villains in the first two games, she doesn't even have any grander agenda, outside of her own self-interest and obsession with gaining more and more unstoppable magical powers.
567* EvilGloating: Loves to do this, but it backfires on her when she is so busy delivering a villainous monologue that Garrett simply walks away into the shadows before she even realizes he is gone.
568* {{Foreshadowing}}: The nursery rhymes about The Hag strewn throughout the course of ''Deadly Shadows''. Seems like flavor text at first, but turns out to be a legit bit of The City's folklore. Here are a few examples :
569-->''Sing a song of daffodils, Gray Lady choose the one to kill, And you are out!''\
570''Fiddle-dee dum and fiddle-dee dee, The old gray lady is after me...''\
571''Where doest thou wander, oh lady of the cinders? Upstairs and downstairs, and in thy nightly chambers...''\
572''Where are you, where are you, little Miss Ann? I'm in the pot boiling with Seamus and Sam.''
573* FromNobodyToNightmare: Before she became a hideous, monstrous figure that stalks the night and kills people for her dark needs, she was just an ordinary, slightly undisciplined young female [[spoiler:Keeper]].
574* HeroKiller: Murders [[BigGood Artemus]] [[KilledOffScreen offscreen]], Garrett's [[MentorOccupationalHazard own mentor]], and steals his skin to wear. Also kills Keeper Orland, who though far less of a hero, tries to come through in the end for Garrett. To say nothing of the many other Keepers she has killed.
575* HumanoidAbomination: Her more powerful, monstrous form, which she uses for combat. She's basically a giant, skinless humanoid figure made up of dozens of assimilated bodies. It's incredibly disturbing to look at her closely.
576* ImplacableMan: During the finale, Gamall pursues Garrett throughout the entire city; due to her invincibility, all Garrett can do is evade her (the other city residents will helpfully attack her and serve as a distraction, though none of them last long against her).
577* ItsAllAboutMe: Exclusively, literally ''self''-interested - she is concerned only with the preservation of her own life and power. No one else matters and no sacrifice is too great in her pursuit of these things.
578* KarmicDeath: One is heavily implied though not outright shown. After she frames Garrett as the Betrayer, the Keeper Council sends the dreaded Keeper Enforcers after him to kill him, but after Garrett erases all the Glyphs but his, taking away her immortality and powers in the process and reducing her to a withered old woman, he leaves her to her fate at the hands of the same Keeper Enforcers now surrounding the true Betrayer.
579* MadeOfIron: Like the Trickster, Gamall is powerful enough that nothing in Garrett's arsenal, or even the entirety of the City Guard, can even harm her. She's even able to shrug off Glyph attacks in a battle with the Keepers. However, due to a programming oversight, [[WeaksauceWeakness slipping on a puddle of oil]] will cause her to fall and be knocked unconscious.
580* MadnessMantra: ''(sobbing)'' "Back! Back with you! ''Old''! Oh so ''old''! All ''ruined''!"
581%%* RealAfterAll: What Garrett and the others discover, much to their dismay.
582* ReallySevenHundredYearsOld: Has been around for at least a few centuries.
583* ScrewTheRulesIHaveSupernaturalPowers: In stark contrast to the Keeper ideal, she abuses and expands her powers without the slightest hint of hesitation.
584* ShroudedInMyth: Even becoming the subject of many a creepy legend or cautionary nursery rhyme sung to kids of The City. Notably, these are used as {{Foreshadowing}} about her influence on the game's storyline.
585* UncertainDoom: The only one of the three games' villains to end their story like this. Though she is surrounded by approaching Keeper Enforcers, so it seems all but certain what became of her, and that's assuming that she isn't [[NoImmortalInertia already dying from losing the glyph powers that have allowed her to live so long]].
586* UrbanLegend: What Garrett, the Keepers, and most of the Hammerites and townsfolk think about her existence at the start of the third game's storyline.
587* WickedWitch: She certainly embodies the trope both in terms of her legendary status and her "sinister old crone" appearance. The trope gets subverted more horrifically in any scene where she has shapeshifted into her [[HumanoidAbomination monstrous form]] that she uses for combat.
588* WouldHurtAChild: Clearly has no qualms with this given [[spoiler:her current form being that of Lauryl after having taken the child's skin as her latest disguise.]]
589[[/folder]]

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