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2%% Before editing, please take a look at Administrivia/HandlingSpoilers and Administrivia/ZeroContextExample. Spoilered out trope names are not accepted, neither are spoilered-out walls of text. If it's too much of a spoiler, leave it out.
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4This page details the secondary characters encountered thoughout the lands. Head back through [[Characters/DarkSoulsIII here]] for other character pages.
5
6'''Unmarked spoilers ahead.'''
7
8----
9
10[[foldercontrol]]
11
12!! Firelink Shrine
13
14[[folder:Blacksmith Andre]]
15
16--> ''Voiced by:'' Sean Barrett
17
18[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/andre_7.jpg]]
19 [[caption-width-right:235:Prithee, be careful. I don't want to see m' work squandered!]]
20
21A blacksmith from the fallen kingdom of Astora, somehow having survived since [[VideoGame/DarkSoulsI the Chosen Undead walked the lands of Lordran]].
22----
23* AmbiguouslyHuman: Andre is hundreds if not thousands of years old and hasn't changed at all from the first game to the third. Of course, he's almost certainly Undead, so it's to be expected.
24* AwLookTheyReallyDoLoveEachOther: Of the platonic variety; giving him the Giant's Coal reveals that he and the Giant Blacksmith of Anor Londo were apparently friends, and he remembers the Giant with great fondness and sadness, considering you take the Coal from the Giant's corpse.
25* BackForTheFinale: Was nowhere to be seen in Drangleic, but in this game you see him almost as soon as you first enter Firelink Shrine and he serves you faithfully for the entirety of the game.
26* TheBlacksmith: As in the first ''Dark Souls'', he is the first blacksmith encountered. Although, now he's the ''only'' blacksmith encountered. Well, the only one still alive anyway, as you do encounter the Giant Blacksmith's corpse.
27* CoolOldGuy: Because some things never change.
28* GameplayAndStoryIntegration: Andre is a rare instance across all three games of another Undead that will actually respawn (presumably) at a bonfire like you when you kill him instead of being permanently dead. Even Andre himself stayed dead if you killed him in the first game. In this game, however, you just need to reload the area and he'll be right back at his workstation hammering away. He'll even be mad at you for killing him and refuse to do any smithing for you, unless you go absolve your sins.
29* HonorBeforeReason: When given the Profaned Coal from the Profaned Capital, he's horrified at how dark it is, and REALLY doesn't want to make anything with it that you could use (it opens Dark, Blood and Hollow infusions), but considers that his duty as a blacksmith overrules his personal feelings. Still, he warns you of what using it entails, and urges you against using it, since it embodies everything the player character is fighting against, and could corrupt you irreversibly.
30* MessyHair: Has a massive, unruly mane of white hair.
31* ReallySevenHundredYearsOld: Giving him the Giant's Coal reveals he's the same Andre from ''Dark Souls'', hundreds - possibly thousands - of years later.
32* WalkingShirtlessScene: Again, some things never change.
33* {{Workaholic}}: Andre is fully dedicated to his career as a blacksmith, enough that it's kept him from going Hollow all these years, a feat matched only by Patches.
34[[/folder]]
35
36[[folder:Shrine Handmaid]]
37
38--> ''Voiced by:'' Carolyn Pickles
39
40[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/maid_9.jpg]]
41 [[caption-width-right:234:Ah well met, ashen one. How may I be of service?]]
42
43An elderly handmaiden who resides in the Shrine, selling equipment to the Unkindled. She requests umbral ash, from which she gains new inventory. Another one, or possibly the same one, is the sole resident of the Shrine in the Untended Graves and sells Artorias' armor set.
44----
45* AdamSmithHatesYourGuts: You can kill her and she comes back, just like the Fire Keeper and Andre, but she hikes her prices up by 20% every time you do so. Luckily, you can use the statue of Velka in the Undead Settlement to absolve yourself and reset her prices back to normal.
46* AmbiguouslyRelated: After you complete Sirris' plotline, the Handmaiden will sell a bouquet of flowers with a note saying "Goodbye, grandmother. I'm going to visit grandfather in the pit of hollows." The grandfather is undoubtedly Hodrick, Sirris' grandfather, but it's uncertain if the grandmother is the Handmaiden, or if Sirris left the bouquet on a grave and the Handmaiden later stole it.
47* CallBack: She strongly resembles the elderly Fire Keepers from ''Dark Souls II''. Coincidentally, there are two other women who look like her in Dark Souls III (one in the Untended Graves, another that gives you access to the Way of Blue Covenant), giving a grand total of three elderly women - the same number of elderly Fire Keepers from Dark Souls II who greet you.
48* TheConstant: She is the only character still alive and sane in [[spoiler:the Untended Graves, the dark alternate version of the Firelink Shrine in a world where the Fire has gone out for good. When everything else has Hollowed out she still goes on, maintaining her shop despite there being no one sane in the world to buy anything from her until the Ashen One shows up -- including the armor of the Knight Artorias!]] Should you avoid interacting with her present self all the way until [[spoiler:meeting her in the Untended Graves]], she'll recognize you before brushing it off. [[spoiler: This is a hint that the world presented in the Untended Graves was part of the past, and that Ludleth's time breaking was indeed real.]]
49* DeadpanSnarker: If you murder one of the other merchants in Firelink Shrine and give her their ashes, she'll sarcastically jab that the ashes seem awfully warm, like the person had only died mere moments ago, but surely ''you'' didn't have anything to do with it, right?
50* GameplayAndStoryIntegration: Like Andre, she'll just respawn if you kill her, and she'll be mad at you for doing so. Unlike Andre, she won't refuse to serve you, she'll just up her prices.
51
52[[/folder]]
53
54[[folder:Hawkwood the Deserter]]
55
56--> ''Voiced by:'' Blake Ritson
57
58[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hawkwood.jpg]]
59 [[caption-width-right:350:Ahhh, another one, roused from the sleep of death? Well, you're not alone. We Unkindled are worthless. Can't even die right.[[note]]Gives me conniptions.[[/note]]]]
60
61A downtrodden knight, clad in the signature armor of the Abyss Watchers.
62----
63* AnimalMotifs: A lone wolf. Keeping in theme with the Undead Legion's wolf motifs, Hawkwood is themed as a lone wolf. As in reality, lone wolves are most often the screw-ups and rejects from their packs.
64* AssistCharacter: He can be summoned for assistance against Oceiros, and at the summit of Archdragon Peak (he'll refuse to fight the Nameless King with you), as part of his quest to become a dragon.
65* {{BFS}}: He fights using a Bastard Sword, and later using a Farron Greatsword.
66* DeconReconSwitch: Just like the Crestfallen Warriors of previous Dark Souls games, Hawkwood initially resembles what players who are unable to beat the game and quit look like: a downtrodden failure. Unlike the previous two warriors, however, Hawkwood doesn’t go hollow nor remain in the game’s HubLevel, instead striking out on his own and even providing assistance to help you fight Oceiros, the Consumed King. This shows that even a failure can muster up the resolve to resume his journey and face whatever challenges comes their way, seeking to overcome the harshest of obstacles to achieve great things in life.
67* DefectorFromDecadence: He's a military deserter from Farron's Undead Legion, as the Watchers basically laughed him out of the order when he insisted on using a shield as opposed to their traditional sword-and-dagger combo. This is only in the English version, however, as this part of the storyline is omitted in the Japanese version.
68* DualWielding: For his final battle, he casts aside his Bastard Sword and Shield and takes up a Farron Greatsword with its associated dagger - the weapons his former brethren used, having decided to embrace their legacy for one last time before starting his own.
69* FaceHeelTurn: Progressing his questline causes him to become antagonistic. [[spoiler: In his pursuit of power, he challenges the Ashen One to a duel to the death. If he wins the duel he requests against you in Farron Keep, he takes your Twinkling Torso Dragon Stone, but upon beating him you take the stone(s) he has. Once defeated, he’ll recognize you as “a true dragon,” [[WorthyOpponent giving you his final regards as a worthy rival]]]].
70* FailureHero: He follows a long line of Crestfallen Warriors from previous games.
71** In the English version, he was laughed out of the Abyss Watchers for using a shield in his combat style, until he abandoned the order. It’s unknown why he left in the Japanese version, however, which omits this detail.
72** He tried to link the first flame but wasn't strong enough in body, mind, and/or will, thus was instead rejected and became an Unkindled.
73** He was resurrected to bring the Lords of Cinder back to their thrones, but abandoned this duty. [[spoiler: He then tries to follow the Path of the Dragon, but is bested and slain for good by the Champion of Ash.]]
74*** However, unlike the previous two Crestfallen Warriors of the first and second game, Hawkwood did not resign himself to his fate and decided to once more strike out on a journey to find his purpose in life, thus he is a {{Reconstruction}} of this trope since even failures can decide to make something of themselves.
75* HelmetsAreHardlyHeroic: Unlike the rest of the Abyss Watchers, Hawkwood does not wear their signature pointed helmet or face covering mask. Instead he wears a chainmail hood that doesn't cover his face.
76* {{Irony}}: The Abyss Watchers were all about fighting aggressively and in the English version thought hiding behind a shield made you a wimp, thus they all mercilessly mocked Hawkwood for using one until he quit. Little did they know that Artorias, who either personally founded the Abyss Watchers or was invoked in honor and spirit when the group was founded because they desired to emulate him, used to use a ''greatshield'' that was much bigger and more defensive than Hawkwood's flimsy small wooden shield.
77* LightningBruiser: Being a trained Abyss Watcher, his {{BFS}} doesn't slow him down at all, while letting him smash through enemy defenses. [[spoiler: Doubly so once he swaps to his legion's standard weapon set, letting him slide and flip around the battlefield like a wild animal.]]
78* LuckilyMyShieldWillProtectMe: Unlike the other members of the Abyss Watchers, who dual-wield greatswords and daggers, Hawkwood chose to use a shield and was scorned by the other Abyss Watchers until he quit. Ironically, he's using the ''actual'' fighting style of their founder, Artorias, albeit the latter’s choice was a greatshield instead of the former’s smaller shield designed for parrying.
79** Later, after Hawkwood leaves the Firelink Shrine, [[spoiler: he will ditch his shield and use the Farron Undead Legion’s trademark moveset of Ultra Greatsword in one hand and an atypical dagger in the other in the final part of his questline, fighting you in Farron Keep to take the other part of the Twinkling Dragon Stone.]]
80* RecurringElement: He's this game's equivalent of ''Dark Souls I''[='=]s Crestfallen Knight as well as Saulden from Dark Souls II, being one of the longest-standing residents of the HubLevel and a highly-jaded one at that.
81* RefusalOfTheCall: Like the Champion of Ash, he was resurrected to return the Lords of Cinder to their thrones; most likely the Abyss Watchers specifically. Instead, he decided instead to abandon his duty [[spoiler: and follow the Path of the Dragon.]]
82* ScrewThisImOuttaHere: He can be summoned on Archdragon Peak, but leaves immediately if you ring the bell for the Nameless King. [[spoiler: He's only interested in ascending to dragonhood, so his real purpose there is to help you fight against the {{Elite Mook}}s blocking your way towards the Twinkling Dragon Torso Stone, which he intends to take from you later in a duel to the death he requests from you]].
83* ThereCanBeOnlyOne: [[spoiler: At the end of his questline, Hawkwood says this to the Ashen One. He aims to transcend humanity and become a true dragon, and if he defeats you he will loot the Twinkling Dragon Torso Stone from your corpse. That being said, you can challenge him as many times as you want until you defeat him, taking both stones for yourself, unless you leave him alone after losing to him and finish the game while he holds both - allowing him to transcend into a dragon (or at least a dragon-like being).]]
84* ThrowingDownTheGauntlet: At the end of his questline, [[spoiler: Hawkwood leaves some swordgrass with Andre in order to challenge the Ashen One to a duel. The winner will claim the loser’s stone]].
85* TokenGoodTeammate: Unlike past versions of the Crestfallen Knight, Hawkwood is still driven enough to be proactive and can be summoned to help fight bosses, namely Oceiros, the Consumed King. [[spoiler:{{Subverted}} if you go down his questline, as his fighting spirit gives way to a lust for power and he attempts to kill you for a chance to gain power through the Way of the Dragon. In the end though, once you defeat him, he accepts his defeat [[GracefulLoser gracefully]] and acknowledges [[WorthyOpponent you are worthy of being a dragon]]]].
86* WorthyOpponent: [[spoiler: Once defeated by the Champion of Ash, his dying words are to approve of his defeat and say the player is worthy of being a dragon.]]
87
88[[/folder]]
89
90[[folder:Ringfinger Leonhard]]
91
92--> ''Voiced by:'' Edward Bennett
93
94[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leonhard_3.jpg]]
95 [[caption-width-right:350:Clearly a man you can trust.]]
96
97A mysterious warrior who appears in Firelink Shrine after you go to and return from the High Wall of Lothric for the first time. He's actually a member of Rosaria's Fingers, and holds the position of Ringfinger.
98----
99* BlueBlood: According to the description of his armor set, he was born into royalty, where he learned his skills.
100* EvilAllAlong: At the end of his questline, he kills Rosaria and takes her soul, necessitating the player hunt him down with a Black Eye Orb and kill him to retrieve it.
101* {{Expy}}: To the Hunters from ''VideoGame/{{Bloodborne}}''. His statements on hunting down other players is eerily similar to how ''Bloodborne'' [=NPCs=] refer to hunting beasts. He himself will refer to the player as a "beast" should they attack him without provocation. His views on attacking other players and his eventual turn upon the leader of his own covenant likewise mirrors a hunter who has been infected and succumbing to the Scourge.
102* KnightTemplar: Even after killing Rosaria and taking her soul, seemingly believes that he's doing the right thing, stating that "nobody will despoil her soul", and calling the player out as a "sick beast".
103* LoveIsAWeakness: Mocks Yellowfinger Heysel for her attitude of EvilIsOneBigHappyFamily.
104* MagicKnight: He fights with a sword and shield, but can also cast sorceries.
105* MurderIsTheBestSolution: Leonhard is an staunch advocate for invading other players to get Embers, when there are other ways to get them through jolly cooperation. And he murders his goddess to prevent other people from murdering her and stealing her soul, as opposed to just ''guarding'' her.
106* MythologyGag: He wears a tricorn hat similar to the ones found in ''VideoGame/{{Bloodborne}}'', and overall his clothing resembles that of a Hunter. And when you go after him to get Rosaria's soul back, he spends some time calling you a beast. His signature weapon makes reference to the Moon (which was featured heavily in ''Bloodborne'') but doesn't seem connected with either Seath or Gwyndolin.
107* NumberOfTheBeast: He has 666 health, a sign that he is by no means a good person. Having a "mark of the beast" is also another reference to ''Bloodborne'' and his imagery as a beast scourge infected hunter.
108* ScarsAreForever: His whole body was heavily burned as a child, which is why he wears his mask and heavy leathers. For some strange reason, he refused to let Rosaria renew his body and erase his injuries at any point of his years of service to her.
109* SinisterScythe: During your final battle with him, he wields the Crescent Moon Sword, a sickle useful for both DEX and INT builds thanks to its scaling, and which can shoot magic projectiles.
110* TheStarscream: At the end of his quest line, he kills Rosaria and takes her soul to prevent others from doing so themselves.
111* SuspiciouslySimilarSubstitute: A man wielding a sickle kills a woman with no tongue for her soul, and you invade him in Anor Londo with a Black Eye Orb to get it back. Lautrec, is that you? Take his outfit into consideration and you pretty much have Lautrec dressed as Marvelous Chester.
112* SwordBeam: His Crescent Moon Sword's weapon art, Crescent Blade, takes the form of this.
113* TokenEvilTeammate: He is a member of the [=PvP=] guild Rosaria's Fingers, which is ''Dark Souls III''[='=]s equivalent to the Darkwraiths, and openly encourages, if not goads, the Ashen One to invade others and pillage their Embers. And he's [[EvenEvilHasStandards even too crazy to work with them!]]
114* {{Yandere}}: He is so jealously possessive of Rosaria that he eventually ''murders her and steals her soul'' just to make sure no one else can have her.
115
116[[/folder]]
117
118[[folder:Unbreakable Patches]]
119
120--> ''Voiced by:'' William Vanderpuye
121
122[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/patches_4.jpg]]
123 [[caption-width-right:350:This man of fine attire is admired by friends and enemies alike, for his skills are unmatched, and his heart is true as gold.]]
124
125A very familiar vagabond with a penchant for treasure and betrayal.
126----
127* AffablyEvil: It wouldn't be Patches otherwise! Striking up a friendly conversation and selling you his wares right after attempting to murder you and take your equipment.
128* BackForTheFinale: He’s the same Patches you met back in ''Dark Souls I''. [[spoiler: This trope is invoked yet again if you have the Ringed City DLC; he returns for the final DLC of the Souls series calling himself Lapp, having forgotten his memories. If you progress his storyline he eventually remembers who he is, deciding later to help you reach - and optionally be summoned to fight - the penultimate boss of the DLC.]]
129* BackFromTheDead: Killing Patches in the first game doesn’t stop him from appearing in this one, which is [[JustifiedTrope justified]] considering that he’s an Undead in the first place. [[spoiler: This happens once again if you kill Patches in the main game; he reappears as an amnesiac man who calls himself Lapp in ''The Ringed City'' DLC]].
130* BadImpressionists: He steals Siegward's armor, then impersonates him in the Cathedral of the Deep in order to trick the Ashen One. [[DownplayedTrope His impression is decent]] and aided by unfamiliarity (he only tries if you hadn't seen him before this play-through), but anyone listening for a second time will notice Patches overdoes Siegward's bumbling mannerisms; doesn't pretend to recognize the Ashen One; [[OutOfCharacterAlert and breaks character by obsessing over treasure]].
131* BaldOfEvil: He's an absolute scoundrel and bald as a bean.
132* BilingualBonus: [[spoiler: "Lapp," the name he gives when you meet him as an amnesiac in ''The Ringed City'',]] means "patch" in several Nordic languages.
133* BlatantLies: His usual spiel of "it's not my fault". Even his ''armor set'' has an absurdly inaccurate description in his favor, though it's hard to tell if it's supposed to be Patches' self-description or [[LemonyNarrator sarcasm]].
134* BreakoutCharacter: Patches has always been a popular character in the Souls series for [[LovableRogue varying]] [[LovableCoward reasons]], but this game goes further than others by expanding on his storyline outside his norm of “tricking the player then selling things he looted to them.” He’s one of two potential people who can save Greirat’s life from Irithyll if you send the thief out to loot it, and [[spoiler: is the true identity of Lapp in ''The Ringed City'' DLC. This means he’s not only one of the few people to never go hollow in the series (albeit coming close to it), he’s one of few people to reach the end of time itself. The DLC goes so far as to reveal what kind of person he was like before becoming the infamous LovableCoward everyone knew him as, further expands on his motives for why he trapped people (he loved to punish those who were greedy), and for the first time in Souls series history he was summonable for a boss fight against Halflight, Spear of the Church, the penultimate boss of the DLC]].
135* CombatPragmatist: It may be considered cowardly to some, but the greatshield and spear Patches uses in combat is an effective fighting style for its ability to both attack and defend at the same time; he certainly doesn’t care about fighting fair to begin with anyways. [[spoiler: As Lapp, his choice of shield is the Curse Ward Greatshield that uses weapon arts in lieu of bashing opponents, allowing him to use the wide sweeping attacks of his Splitleaf Greatsword with just one hand and quickly switching back to defense with little effort. His armor is also far more protective than his original black leather set, albeit he switches back to his original clothing once he regains his memories (though he still continues to use the Splitleaf Greatsword and Curse Ward Greatshield)]].
136* {{Corpsing}}: InUniverse, as part of his BadBadActing. He ends the first conversation as 'Siegward' saying he is "in quite a pickle" and can't help but chuckle mid-sentence.
137* {{Determinator}}: Yes, him. Patches found his purpose- tricking people and stealing their stuff- and stuck to it, enduring the ages between games kicking treasure hunters off cliffs and looking none worse between when the Chosen Undead and Ashen One meet him. [[spoiler:In fact, he only starts to hollow at the literal end of time, implicitly because he outlived everyone he could kick off cliffs.]] His ashes point this out-
138-->''Patches never lost heart, and never looked back. He marched in one direction, and that direction was dead ahead. Did you see him passing by?''
139* FailedASpotCheck: If the Ashen One killed the giants in the Cathedral of the Deep, Patches fails to notice before trapping them.
140* HeelFaceTurn: [[RunningGag As usual]], he becomes a friendly merchant after you escape his death trap(s).
141* HiddenDepths:
142** Patches is rather fond of the “Siegbrau” drink, having apparently learned how to brew it from Siegward before tricking and robbing him. This is discovered when [[spoiler: you meet Lapp in the Ringed City DLC, who later turns out to be an amnesiac Patches. During his time as Lapp he will share his stash of Siegbrau with you multiple times, indicating that despite losing most of his memories he never forgot how to brew one of his favorite drinks]].
143** His true motives for why he trapped people are revealed when [[spoiler: he regains his memories in ''The Ringed City'' DLC. Patches hated greed and sought to punish those who gave into it, thus he continued to rob people whom fell for his traps with promises of treasure until the end of time. This is why, despite being surrounded by countless treasures from different eras due to the convoluted working of time and the converging of lands, he started to go hollow. It’s also the reason why he was friendly towards Greirat: he stole from Lothric Castle only to help the poor in his hometown (the Undead Settlement), then continued to loot dangerous places in order to help provide the Unkindled One with valuable gear for their mission (after being freed by them from the castle)]].
144-->'''Patches:''' [[spoiler: “Every age, it seems, is tainted by the greed of men. Rubbish, to one such as I, devoid of all worldly wants! Hmmm, I dunno, maybe it's just the way we are. I'll stick you in my prayers. A fine [[TitleDrop dark soul]], to you.”]]
145* HiddenHeartOfGold: If he still has Siegward's armor when Greirat goes to scavenge Irithyll, Greirat will return safe and sound, still claiming to have been saved by an "onion knight" as if you had returned Siegward's armor to him. Patches will say nothing about this, evidently not wanting his reputation as a loathsome bastard ruined by an act of benevolence. [[spoiler: The Ringed City DLC shows his personality minus the countless eras of hopelessness weighing down on him, having lost his memories after he begins Hollowing since almost no one is left to scam and trap. As Lapp, he is kind; friendly; and helpful, but after regaining his memories he acts like his usual {{Jerkass}} self - complete with [[RunningGag kicking you off a ledge and mocking you for your stupidity and greed]] like in ''Dark Souls I''. However, falling off that exact ledge is the only way to progress through the area, and Patches will be summonable for the upcoming boss fight for the first and only time in the series (not counting Lapp being summonable for the Demon Prince). This means he's actually helping you, but trying not to show it, showing that he’s holding his promise he made as Lapp to be friends with you]].
146* HypocriticalHumor: He calls the Ashen One out on being greedy. [[spoiler: Later subverted when you find out his true reasons for scamming people in the first place: to punish greed]].
147-->'''Patches:''' Shame on you, you greedy guts.[[note]]For female characters, the subtitles will say "insatiable wench", but the voice clip still says "greedy guts" regardless.[[/note]] Thought you could outwit an onion?
148* ImplausibleDeniability: When the Ashen One gets out of his trap using Siegward's armor, Patches initially feigns innocence and then says the armor made him do it.
149* JerkWithAHeartOfGold: He's a sleazy trickster and grave robber, but when he hears his old friend Greirat went to go loot Irithyll Patches is legitimately concerned with Greirat’s safety and decides to rescue him (albeit Patches does so wearing armor he stole from Siegward). Later on, when Patches learns that Greirat went to Lothric Castle, Patches leaves regardless of whether or not he still has Siegward’s Catarina armor set, showing that Patches no longer cares about his reputation and wanted to save Greirat’s life. [[spoiler: Unfortunately Patches fails, only managing to swipe a bottle of Hidden Blessing from the castle for his troubles]].
150* LegacyCharacter: Oh yeah, wouldn't be a ''Souls'' game without him. And yes, he [[RunningGag traps you like usual]].
151* LovableRogue: After he settles down in Firelink Shrine and opens shop for good upon failing to kill you, he'll be around to keep Greirat safe late in the game and will show open concern for Greirat's safety. Granted, Patches will do it with the armor that he stole from Siegward.
152* LuckilyMyShieldWillProtectMe: As before, he uses a Winged Spear with a Twin Dragon Greatshield (the equivalent to ''Dark Souls I'''s Eagle Shield), i.e. a combat style considered cowardly by many people in the fan base. [[spoiler: After regaining his memories in ''The Ringed City'', he continues to use the Splitleaf Greatsword and Curse Ward Greatshield he used as Lapp, and like his previous weapons they make a deadly and practical combo even if considered cowardly by some]].
153* MeaningfulName: He's appeared in every ''Souls'' game that Miyazaki has directed and never went hollow. [[spoiler: That is, until the Ringed City DLC takes place, having become an amnesiac man named Lapp who wants to remember who he was and is beginning to turn hollow. With your help, however, he can make a full recovery should you finish his storyline]].
154* PetTheDog: Mentions that Greirat did him a favor at the High Wall and can be sent out to Irithyll to help keep an eye on Greirat when he goes scavenging; this is necessary to save him if you’re not continuing Siegward's quest line. Patches tries to play this off as being interested in looting Greirat's corpse for more stuff to sell, [[OOCIsSeriousBusiness but the concern in his voice is audible]]. Killing Greirat will also make Patches hostile to you.
155* ReallySevenHundredYearsOld: [[spoiler: Since he’s still around in ''The Ringed City'' DLC and is the same Patches from ''Dark Souls I'', there’s a good chance he’s hundreds if not thousands of years old. This gets more complicated considering the passage of time is convoluted in that world]].
156* RedHerring: [[spoiler: In ''The Ringed City'' DLC, players who don’t kill Lapp (even if they could tell by the voice that it’s Patches) will reach a point where they re-visit the Earthen Peak from ''Dark Souls II'' in the Dreg Heap, where Lapp mentions that he left behind some treasure he didn’t need there and suggests they look strong enough to fetch it for themselves. This will ring warning bells in the minds of players getting put into dangerous traps by Patches, all the while he’s laughing at them for their greed and stupidity. However, Lapp never activates any kind of trap and congratulates you if you find the “treasure” he was talking about (a titanite slab). Even more baffling, if you reload the area three times (either by dying, quitting the game and re-loading, or using homeward bones), he will decide that the Unkindled One needed help and will fetch the treasure for them instead, then celebrates his friendship with you. This is a sign that Patches really did lose his memories, plus in his amnesiac state he’s showing who he was as a person before years of cynicism wore down on him]].
157* RingOfPower: He wears the Horsehoof Ring, which boosts the power of his kicks, facilitating his means of trapping people. Ironically, he doesn't kick the player in the maingame in III.
158* RunningGag: He tricks the Unkindled One into multiple traps intending to loot your corpse, then pleads for mercy when you get out and he tries bribing you into forgiving him should you initially refuse to do so. Then he happily sells his wares of everything he’s stolen from other people so far.
159* TookALevelInKindness: While Patches still hates clerics like in the first game and has more damning insults for you if “Cleric” is your starting class, he won’t try to murder you if you escape his traps and attempt talking to him afterwards (unlike the first game if you told Patches you were a cleric in the Tomb of Giants). [[spoiler: Once Patches regains his memories in the Ringed City DLC with your help, he’ll be summonable for Halflight, regardless of whether or not you’re a cleric. He did, after all, make a promise to always be your friend while he was still Lapp for helping him, not to mention he still gets to kill a cleric anyways]].
160* VillainousBreakdown: If the giant in the pit is already dead when he lowers you down, he throws a bit of a tantrum:
161--> '''Patches:''' [[HypocriticalHumor Have you no shame?]] How dare you! How dare you!
162* WhatYouAreInTheDark: You can only send Patches to save Greirat if you haven't bought any parts of the Catarina Set off him, and Greirat returns believing that he was rescued by Siegward. Evidently Patches doesn't want any good deeds tarnishing his reputation.
163
164[[/folder]]
165
166[[folder:Sirris of the Sunless Realms]]
167
168--> ''Voiced by:'' Lillie Flynn
169
170[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sirris_9.jpg]]
171 [[caption-width-right:350:I am Sirris, of the Sunless Realms, former servant of the Divinity. Blessing of the moon upon your journey.]]
172
173A knightess from the Sunless Realms, seeking out someone she made a promise to.
174----
175* ActionGirl: Sirris is a very skilled knight who will help the Ashen One several occasions throughout their journey, contributing towards ''two'' battles against Lords of Cinder!
176* AmbiguouslyRelated: To the Shrine Handmaid. Complete her questline, and the Handmaid will sell a bouquet of flower meant for Sirris' grandmother. It's unclear if the Handmaid stole the bouquet from a grave (like most of her inventory), or if she ''is'' the grandmother in question.
177* AndThenJohnWasAZombie: If you turn down her request to swear fealty to you and then defeat a boss, with no purpose left, [[spoiler:she turns Hollow and can be found in the Pit of Hollows]].
178* AssistCharacter: She can be summoned for assistance in the battles against the Deacons of the Deep, the Abyss Watchers, and if you accept her knighthood, the Dragonslayer Armour and the Twin Princes.
179* BattleBallgown: Her armor is pretty much one, with the leggings resembling a skirt.
180* BlackAndWhiteMorality: Her dedication towards battling members of Rosaria's Fingers is absolute, and she will always become hostile towards The Ashen One should they join their ranks, regardless of how friendly they've been towards her beforehand.
181* CrutchCharacter: She can hold her own as a summon NPC the first few times you summon her, but she doesn't as well against the [[ThatOneBoss Lothric Twins.]]
182* DespairEventHorizon: The Ashen One can do this to Sirris after helping her with her last target, as she's finally fulfilled her quest and has nothing more to struggle for. Refusing her request to swear herself to the Ashen One's service will make her leave heartbroken, and cause her to Hollow out within the pit her grandfather was put down in.
183* KilledOffForReal: After completing her questline, allowing her to swear fealty to you, and beating the Twin Princes, her corpse can be found by Hodrick's grave just outside Firelink Shrine.
184* LadyOfWar: Her armor is descried as having a "feminine silhouette", and she comes as a very graceful warrior.
185* MagicKnight: She uses miracles and a rapier in combat.
186* NiceGirl: She's surprisingly optimistic and pious for ''Dark Souls'''s extremely bleak setting, which furthers her image as a holy warrior. Even if you join Rosaria's Fingers, an organization she despises, she will only give you a gentle farewell and a warn you that the next time you'll meet her, it will be as adversaries. That said, she does not show up in the playthrough after she says that; seems more likely that she is disappointed in you rather than hating you.
187* ThePaladin: She's a miracle-using knight and former "servant to the divinity," and wholly dedicated to the cause of righteousness. As such, joining Rosaria's Fingers -- which she hates with a passion -- will render her hostile to you. Before the 1.05 Regulation update, she'd go hostile even if you only had Rosaria respec your stats or change your appearance.
188* ThePromise: Proceeding to the end of her quest-line reveals that she, like Siegward, had a promise to ''return'' and MercyKill someone close to her: her grandfather, Hodrick.
189--> '''Sirris''': ''Good night, granddad.''
190* RecurringElement: Continues the trend of being a common summon for many bosses.
191* RoyalRapier: Uses the Estoc in battle, true to her knight status.
192* SuspiciouslySimilarSubstitute:
193** Of the Darkmoon Knightess from ''VideoGame/DarkSoulsI'', due to her image as a feminine Darkmoon warrior.
194** One of Lucatiel from ''VideoGame/DarkSoulsII'' as well, being a female recurring summon with a family member turned evil.
195* UndyingLoyalty: Complete her questline, and she will request to swear an oath of fealty to the Ashen One.
196
197[[/folder]]
198
199
200[[folder:Nestling/Pickle Pee]]
201
202--> ''Voiced by:'' Clare Corbett
203
204An unseen crow with a nest atop the Firelink Shrine rotunda. Will trade special items with the player.
205----
206* LegacyCharacter: The third unseen bird that trades you special items in the series, fourth if you include ''Demon's Souls''.
207* SayingSoundEffectsOutLoud: "Pump-a-rum" and "pickle-pee" are onomatopoeia for the playing of a drum and a fife, respectively. The former is somewhat common, but the latter is almost solely associated with the poem [[http://www.poetrybyheart.org.uk/poems/the-ceremonial-band/ "The Ceremonial Band"]].
208* TheVoice: Doesn't show up herself physically, but can be heard.
209
210[[/folder]]
211
212!! High Wall of Lothric
213
214[[folder:Greirat of the Undead Settlement]]
215
216--> ''Voiced by:'' Stephane Cornicard
217
218[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/grearat.JPG]]
219 [[caption-width-right:232:Oh, hello, you're back. And in one piece. Well, now it's time I do my part. Whatever trinket you need, speak up. Just don't ask me where I got them.]]
220
221A petty thief from the Undead Settlement who was captured on the High Wall. He sells you his scavenged/stolen wares as thanks for freeing him.
222----
223* DeathSeeker: A possible interpretation of his mindset after learning his friend Loretta is dead. He takes on more and more dangerous scores to satisfy a passive death wish.
224* DelayedReaction: He seems to take Loretta's death stoically at first, but reloading the area sees him having a bit of a breakdown, muttering sadly to himself about how she was already dead and proving unable to operate his shop.
225* {{Expy}}: A three-fold one, all from ''VideoGame/DemonsSouls'': the Dregling Merchant from the Boletarian Palace (occupation), Graverobber Blidge (relationship with Patches), and Stockpile Thomas (associated sidequest).
226* FailureIsTheOnlyOption: If you want to get his final goods, you have to send him to his death in Lothric Castle so you can collect his ashes and give them to the Shrine Handmaid.
227* FallingDamage: [[spoiler:His death in Lothric Castle appears to be caused by falling from a great height, since unlike in Irithyll, there are no enemies near his body]].
228%%* GentlemanThief
229* GuideDangIt: [[spoiler: There's actually a way to save him in his second scavenger hunt. The game doesn't tell you how it's done or even a small hint it can be done though.]]
230* InTheHood: He wears a peculiar dark hood that covers his entire head and has eye holes cut in it. Picking up it as equipment for yourself (dropped by enemies wearing the same thing) reveals that it's a hood used to distinguish Thralls (basically a slave caste) in Lothric, but is also used to mark criminals such as thieves.
231* IntrepidMerchant: If sent out, he'll sneak around stealing stuff and come back with new wares to sell. You can only do this up to three times. The first time sends him down to the Undead Settlement, so he comes back unscathed. The second time sends him to Irithyll, [[spoiler:where he will die unless the player rescues Siegward from the well, or sends Patches to rescue him]]. The third time sends him to Lothric Castle, [[spoiler:where he is guaranteed to die. It's possible to send Patches to rescue him again, but he will fail]].
232* JustLikeRobinHood: Analyzing his ashes will reveal that Greirat's motivation for scaling the High Wall of Lothric was his desire to help the people of Undead Settlement.
233* KilledOffForReal: [[spoiler:There is no way to save him from being killed on his third scavenger hunt in Lothric Castle]].
234* NiceGuy: Greirat seems genuinely fond of the player character, and warns them to stay safe whenever they leave the Shrine... even if he finds the place a bore. And finding out his friend Loretta is dead emotionally devastates him.
235* SoleSurvivor: Other than Emma, the High Priestess, he is the only sane person on the High Wall of Lothric.
236* ThrillSeeker: While he's a nice dude, he constantly complains about being bored, and when he goes on expeditions, he keeps pushing at more dangerous places [[spoiler:until he dies]].
237* TokenHeroicOrc: He appears at first glance to be a non-hostile Thrall, like those found in the Undead Settlement and Cathedral of the Deep. The Thrall hood description reveals that he and other thieves are forced to wear their hood as a humiliating punishment for thievery.
238[[/folder]]
239
240[[folder:Emma, High Priestess of Lothric Castle]]
241--> ''Voiced by:'' Joan Blackham
242
243[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emma_8.jpg]]
244 [[caption-width-right:150:What is wrong, Unkindled One? Are you not a Lordseeker? Head to the base of the High Wall and seek the Lords of Cinder. Is this not the calling of your kind, since ages past?]]
245
246An elderly matron residing in the chapel of the High Wall, who gives you the banner required to descend the High Wall.
247----
248* FlatCharacter: She's got three lines in the whole game, and her entire purpose is to basically give you a small flag and say "Hey, go after those Lord of Cinder guys, chop chop". She's really just there to [[spoiler:prevent the player from going up to Lothric Castle too early. Naturally, you can just SequenceBreak by killing her anyway.]]
249* ImDyingPleaseTakeMyMacGuffin: [[spoiler:She gives you the Basin of Vows, which is required to reach Lothric Castle and the Consumed King's Garden, after you defeat the other three Lords of Cinder. That said, you can just kill her right after receiving the Banner and Way of Blue Sigil, if you don't mind sequence breaking and attempting the Dancer of the Boreal Valley boss fight early.]]
250* KilledOffForReal: [[spoiler:After slaying Aldrich, Yhorm, and the Abyss Watchers, she has been attacked by some unknown assailant and teleports you back to the High Wall chapel to give you the Basin of Vows with the last of her strength.]]
251[[/folder]]
252
253!! Undead Settlement
254
255[[folder:Yoel of Londor]]
256--> ''Voiced by:'' David Sterne
257
258[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/yo_0.png]]
259 [[caption-width-right:238:Oh, our Champion of Ash, welcome back. I would do anything for my master, just say the word.]]
260
261A Londor pilgrim that journeyed to Lothric, stuck among his dead brethren on the broken roadway leading to the castle-city of Lothric.
262----
263* AgeWithoutYouth: See BodyHorror.
264* BodyHorror: He's been an Undead for so long he has withered and shriveled into a very inhuman shape. Everything but his arms is mercifully obscured by his robe, but his gangrenous arms are bad enough on their own.
265* DeathSeeker: He is one of the few surviving members of the hooded stone-bearing undead seen in the opening cinematic. They believed if they could get close enough to Lothric Castle, what was left of the flame would weaken their darksign enough that they could finally die. But Yoel lived while everyone else died, and is looking for some other way to end his own life.
266* DudeWheresMyRespect: Averted, Yoel and Yuria treat the player character with a great deal of respect should they become Hollow, and for good reason at that, seeing as how they're trying to convince you to become the Lord of Hollows.
267* KilledOffForReal: He, [[AgeWithoutYouth finally, finally]] dies after giving you five Dark Sigils, and Yuria of Londor will take his place as a merchant, selling the same things he did plus some other items. If he hasn't given you five Sigils, he will die once the Abyss Watchers are killed and Yuria will not show up to replace him.
268* PowerOfTheVoid: He can mark the Ashen One with a Dark Sigil, which gives them a free level but causes them to Hollow upon death. He dies after bestowing five of them, and is replaced by Yuria.
269* WhoWantsToLiveForever: He and the other Undead pilgrims are tired of their endless, painful existence.
270
271[[/folder]]
272
273[[folder:Holy Knight Hodrick]]
274--> ''Voiced by:'' Sean Barrett
275
276[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/holy_knight_hodrick_5.jpg]]
277 [[caption-width-right:350:This pit is for Hollows, and for the occasional madman fond piling up victims. You've better things to do, I'd hope?]]
278
279A former knight from the Sunless Realms. After journeying to Lothric, he became a member of the Mound-Makers in the Undead Settlement.
280----
281* AxCrazy: His dialogue when recruiting you as a Mound-Maker indicates that he thinks of his victims as "family", and he has no shortage of victims. In his mad phantom form, unlike most phantoms, he wildly attacks everything in his path, not caring what it is, emulating the fact that members of this covenant can also attack the enemies of their victim’s world.
282* TheBerserker: According to the description of his armor, he was known for being rather insane on the battlefield, raging like a "crazed ghoul", unable to discern friend from foe. No wonder he fell in with the Mound-Makers, or was possibly their founder.
283* BossInMookClothing: Thankfully an optional one, but his summon rematch in the Road of Sacrifice is a lot harder to kill than his Settlement invader version. In NG+ beyond, he’s been known to one-shot players after parrying their attacks, making him easily one of the deadliest opponents in the game if they lack a way to get past his ability to parry attacks.
284* TheComputerIsACheatingBastard: Hodrick is notorious for being able to parry virtually any attack that can be parried, as he is designed to read the player's inputs and parry their attacks automatically. So the only times it's ever safe to attack him are when he's busy performing an animation (attacking, healing, casting), or he's two-handing his greatsword and has his shield on his back. Either that, or attack him with a weapon that can't be parried such as a two-handed ultra weapon or a whip.
285* CrazySane: He's part of a covenant that attacks anyone and everyone just ForTheEvulz, and he outright declares himself as insane, even encouraging the PlayerCharacter to embrace their eventual descent into madness. Yet, if encountered before fighting the Curse-Rotted Greatwood, he'll give you sound advice to leave at once since your time to go mad hasn't come yet.
286* CreepySouvenir: There's a reason that you find him right next to a ''shrine covered in skulls''.
287* CriticalStatusBuff: Hodrick has both the Red Tearstone and Blue Tearstone Rings equipped, so when he gets low on health he becomes significantly more dangerous to be around.
288* DroppedABridgeOnHim: It's easy to miss the first time around, but he dies from the ceiling collapsing on him during your fight with the Curse-Rotted Greatwood. You can find his corpse during the battle near the skulls, albeit due to the nature of the undead it’s possible he’s not really dead for good since you fight him again when assisting Sirris during her quest line.
289* EasyLevelTrick
290** When he invades you in the Undead Settlement, it's really easy to kill him by luring him into the graveyard (after befriending the Giant Archer first), then jump onto the island with the Undead Bone Shard. There's a good chance Hodrick will fall into the pit trying to get to you (it's easier when walking on the side of the island near the shack that leads to the Curse-Rotted Greatwood, since he will try to walk over the narrow gaps in that spot and probably fall through).
291** His summon rematch both ''has'' one and ''is'' one, and they're the same trick. As a mad phantom, he's considered hostile by literally everything and everyone in the Road of Sacrifices, from tree-waving hollows to invaders to the giant crabs. As a result, instead of summoning him and fighting him one-on-one in an honourable, if hard and unrewarding, duel, you can instead kite him around the area, dragging him into fights with enemies who can be perma-killed like the Exile Watchdogs or Yellowfinger Heysel; whoever survives the clash will be weakened and much easier for you to take down.
292* FallenHero: He’s heavily implied to have been one of the last Blades of the Darkmoon, who protected the meek looking for help against those who invaded their world. Now he’s a mad psycho who attacks anything that moves when he’s not trying to recruit others to do the same.
293* HealItWithFire: He'll use the Warmth pyromancy to heal himself, though fortunately staying near the flame heals you as well.
294* NonIndicativeName: One would expect a character with "Holy Knight" in his name to be ThePaladin or at least a KnightInShiningArmor. And to be fair, he probably ''used'' to be, once, though not so much any more.
295** On a more humorous note, his holy-themed title has led to players nicknaming him “Parry God Hodrick,” which gets worse if you summon him in the Farron Keep where he’s at his most dangerous point.
296* OldSoldier: His A.I. has a staggeringly high parry success rate, which he follows with what is generally a oneshot riposte to players. There's a reason his granddaughter, Sirris, requests you to help her in putting him down. All his experience went into magnificent skill.
297* SerratedBladeOfPain: He uses the Flamberge, a serrated Greatsword that inflicts Bleed.
298* SuspiciouslySimilarSubstitute: Of Aslatiel of Mirrah, being a family member of a recurring summon NPC that's gone insane. His Sunset Shield is even just a renamed Mirrah Shield.
299* TheRedMage: His brand of pyromancy consists of casting Warmth to chip heal himself overtime as well as Power Within to empower his attacks/stamina regeneration further. Fortunately you can heal yourself being near his Warmth spell, but unfortunately he’ll use it to counteract the [[CastFromHitPoints health cost]] of Power Within as well.
300* WakeUpCallBoss: He will punish you for mashing that attack button due to how good he is at parrying. You can avoid this by using weapons/attacks that cannot be parried such as two-handing a great mace (minus the rolling/running attacks), but even then he’s a tough combatant in his own right.
301
302[[/folder]]
303
304[[folder:Siegward of Catarina]]
305
306!! Siegward of Catarina
307--> ''Voiced by:'' Miles Richardson
308
309[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/siegward_of_catarina_small_2.jpg]]
310 [[caption-width-right:350:Hmm... Mmmmmm... Hmm... Mmm... Oh! Pardon me, I was absorbed in thought. I am Siegward of Catarina. To be honest, I'm in a bit of a pickle.]]
311
312An Unkindled knight from Catarina who always seems to be in a bit of a pickle. He's becomes a good friend to the Ashen One and is also available as a non-summon ally for Yhorm the Giant if his questline has been followed.
313----
314* BewareTheSillyOnes: Just like his predecessor, he's always in a bit of a pickle, and wears a strange onion knight armor, but is generally very capable in combat. He's much more dangerous than Siegmeyer, however, since he prefers to think methodically, tries not to rush into battles too quickly, and knows when the time for action has come. This is best showcased when you try to fight the Fire Demon on your own, a MiniBoss that's quite challenging for the player early in the game. Siegward can easily solo the Fire Demon on his own with you backing him up.
315* {{BFS}}: He wields a Zweihander. When fighting Yhorm with him, however, reveals that he wields [[spoiler: the second Storm Ruler Sword.]]
316* BigDamnHeroes: It's possible for him to [[spoiler:save Greirat from being killed during his scavenging run in Irithyll, and Greirat's dialogue makes it sound like he did so in the nick of time]].
317* {{Catchphrase}}: When giving a toast, he says, "Long may the Sun shine!" [[spoiler:And when entering Yhorm's boss fight, he declares, "May the Sun shine on this Lord of Cinder!"]]
318* CloudCuckoolander: ''Don't'' even get us started. He is Siegmeyer's successor, after all.
319* DyingMomentOfAwesome: [[spoiler:While he either succumbs to his wounds, or offs himself after mercy killing Yhorm, Siegward is one of the very few characters ''in the series'' who doesn't return as Hollow, and goes out in a blaze of glory, at peace that he fulfilled his promise to his best friend.]]
320* FailedASpotCheck: If you do his questline in order, you will release him from a cell in the Irithyll Dungeon. If you miss him in Irithyll of the Boreal Valley, unlock his cell, then go back and find him, he can be found sitting in the same cell, having apparently not noticed that the door is wide open.
321* HiddenDepths: Leave it to someone from Catarina to create a booze that even the Undead can enjoy. He also makes a good Estus Soup.
322* KilledOffForReal: [[spoiler:He dies after finally fulfilling his promise to Yhorm. Seeing that he fulfilled his purpose of returning Yhorm to his throne, he likely killed himself to avoid becoming hollow now that he has no purpose left.]]
323* LegacyCharacter: He's initially introduced as a GenerationXerox of Siegmeyer from the first ''Dark Souls'', though he very quickly proves himself to be [[SwappedRoles an antithesis to his predecessor in regards to how your interactions with him play out]], making him ultimately more like Biorr from ''Demon's Souls''.
324** He also has a bit of Solaire in him, what with his catchphrase, and his presence during one major boss fight makes said boss fight ''much easier''.
325* MercyKill: Made a promise to do so with Yhorm, and keeps it if the player completes his questline prior to fighting Yhorm.
326* NakedPeopleAreFunny: You know how Patches likes to kick people down holes and then strip their bodies for things to sell? Well, Siegward is his most recent victim, trapped in a well without his armor. It's implied he could easily get himself out at any time, he just doesn't want to be seen naked.
327* NiceGuy: He's a rather laid-back guy who made a promise to Yhorm to put him out of his misery if he were resurrected.
328* NoodleIncident: How Patches actually got Siegward out of his armor and threw him [[ThrownDownAWell into a well]] is never mentioned.
329* NothingLeftToDoButDie: [[spoiler:After helping you take down Yhorm, it is highly likely that he kills himself after fulfilling the promise he made to his old friend. It's possible that he instead dies from wounds he recieved while fighting Yhorm, but considering that the two of you had just shared [[OneLastSmoke one last drink]] of Siegbräu, which restores HP...]]
330* PreAsskickingOneLiner: Turns his {{Catchphrase}} into one when he shows up to fight Yhorm.
331-->'''Siegward''': Let the Sun shine upon this Lord of Cinder!
332* ThePromise: Made a promise to Yhorm before he linked the First Flame that he would put him down in his madness once resurrected by the Bell of Awakening, and helps the player defeat him [[spoiler:with a second Storm Ruler]] to uphold it.
333* SuperiorSuccessor: To Siegmeyer [[TheBerserker who wasn't exactly helpless himself]], but had a bad habit of [[LeeroyJenkins leaping before he looked]] and [[LordErrorProne getting in way over his head.]] Siegward, on the other hand, is a far more effective warrior due to actually [[GeniusBruiser not rushing in without a plan]], never has to be rescued from a fight, and on at least two occasions he can end up saving ''you'' rather than the other way around.
334
335[[/folder]]
336
337[[folder:Eygon of Carim]]
338
339!!Eygon of Carim
340--> ''Voiced by:'' Grahame Fox
341
342[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eygon_of_carim_small_8.jpg]]
343 [[caption-width-right:350:Hmm... Another one of those Unkindled, are you? All you faceless Undead, behaving as if you deserve respect. Hmph.]]
344
345A mysterious knight who's guarding a failed Fire Keeper. Once you free her, he allies himself with you, becoming available as a summon.
346----
347* AssistCharacter: After releasing Irina from her cell, he can be summoned for assistance in the battles against the Crystal Sage and the Dragonslayer Armour.
348* BlackKnight: Visually fits the trope to a T.
349* DrivenToSuicide: Knights of Carim each dedicate their entire lives to the protection of one maiden. Once you free Irina and later defeat the Dragonslayer Armour, then Eygon will kill himself since he no longer has a purpose. His body is found in the same cell he originally locked Irina in.
350* HumongousHeadedHammer: He wields an ''enormous'' great hammer.
351* {{Jerkass}}: Eygon's method of protecting his blind charge, who is terrified of being alone, is to lock her in a small cell and sit outside. He also professes a distaste for having to keep her safe, but that gets averted if she gets killed. He also has a remarkably low opinion of her. Then again, he seems to have a remarkably low opinion of pretty much everyone.
352-->'''Eygon:''' ''[when spoken to in Firelink Shrine]'' I just dropped in to see how she's getting on. Now, what are you playing at with this circus? This cesspool of doddering oldfolk and degenerates... [[BaitAndSwitch Couldn't be better]]. She must fit in ''perfectly'' here. ''[sinister laugh]''
353* JerkWithAHeartOfGold: Despite the above, he is committed to his duty of protecting Irina and will turn on you if you cause any harm to come to her.
354-->'''Eygon:''' I made myself ''very'' clear. My allegiance remained only as long as you ensured the girl's safety. ''This'' knight of Carim does ''not'' forgive betrayal. [[DamnedByFaintPraise Even a broken woman deserves her dignity]]...
355* LuckilyMyShieldWillProtectMe: Unlike other knights of Carim, he uses a shield, specifically, a greatshield depicting a rather unsettling face. The description reveals that it was made in the likeness of his older sister.
356* MercyKill: Irina made him promise to kill her if the darkness ever became too much for her to bear. In the bad ending to her quest, she will request this of you should you touch her while wearing Eygon's gauntlets, mistaking you for him.
357* MythologyGag: He's a mashup of two characters from previous Soulsborne entries. His role and attitude is similar to Garl Vinland from ''VideoGame/DemonsSouls'', as he's the knightly protector of a handicapped holy woman, while his sour personality and his watch over a failure of a Fire Keeper bring to mind Lautrec of Carim from ''Dark Souls I''.
358* ThePaladin: A dark version of this trope, but he fits both the religious symbolism (guarding a holy woman, able to manifest miracles through his weapon) and the singular dedication to his purpose to the point of killing himself once his purpose is fulfilled.
359* RoaringRampageOfRevenge: If you kill Irina or buy at least one Dark Miracle from her, he'll show up at Firelink Shrine near Iudex Gundyr's bonfire with a bone to pick with you.
360* SwappedRoles: Unlike Lautrec from ''Dark Souls I'', he's determined to ''protect'' the (failed) Fire Keeper he's watching over. Not that he ''enjoys'' doing this, mind you, it's just his job. The result of this is [[CyclicTrope a man with the personality of Lautrec but with the function of Garl Vinland]].
361[[/folder]]
362
363[[folder:Irina of Carim]]
364
365--> ''Voiced by:'' Sarah Beck Mather
366
367[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/erina.jpg]]
368 [[caption-width-right:234:Ahh, Champion of Ash, welcome back. Do you wish to hear a tale? You only have to ask.]]
369
370A blind maiden locked in a cell within the Undead Settlement. She was venerated as a Saint in Carim, likely due to her ability to read braille.
371----
372* AntiFrustrationFeatures: If you give her the Deep or Londor tomes and still get the good ending to her quest, she'll drop them on the ground so that you can still learn the dark miracles by giving the tomes to Karla.
373* BlindSeer: She was ''intended'' to be a Fire Keeper, but for some reason she failed to become one.
374* BittersweetEnding: If you purchased all of the holy miracles and none of the dark ones, she becomes a full-fledged Fire Keeper. She can even level you up! Eygon, on the other hand, is DrivenToSuicide now that he has no purpose.
375** This exact ending (or a variant of it) also seems to make her a MinorMajorCharacter in the context of [[spoiler:the Untended Graves. Within this area, the original timeline of Lothric where Dark overtook Fire, a corpse bearing the Eyes of the Fire Keeper that apparently led to this tragedy - referred to repeatedly as a "betrayal" - are found on a corpse in the exact room that Irina normally inhabits. Furthermore, when she becomes a Fire Keeper in ''your'' timeline, Irina conspicuously relocates to the tower filled with dead Fire Keepers despite being blind and having no apparent reason to do so...and if you kill her, Irina's Ashes note that her frailty led to a "grand treachery". All this together implies that she still became a Fire Keeper in the original timeline, but there foresaw the future of Dark (likely by not removing her eyes, even if they were physically blind) and somehow made it come to pass, forcing Ludleth to seal off the Untended Graves and break time to start anew.]]
376* CassandraTruth: When put on her dark storyline, Irina will claim to feel tiny monsters biting her at all times, though you can't see any on her character model...but the picture of her Ashes shows tiny maggots [[{{Squick}} crawling out from her severed arm]].
377* DownerEnding: If you give her the Londor or Deep Braille Tomes, then purchase any of the dark miracles, she will become corrupted by the Dark, and Eygon will attack you in revenge, forcing you to kill him. After doing so, purchasing the Morne Gauntlets and wearing them will cause her to believe you're Eygon, and she asks you to MercyKill her. Wearing any other gauntlets will result in her not being able to detect you at all, implying that at this point [[WhatTheHellHero there's no difference between you and the dark monsters she feels constantly biting her]].
378* HatesBeingAlone: When spoken to, she's terrified that she's all alone and desperate for human contact. Touching her shoulder is enough to comfort her.
379* OrphanedEtymology: Since she's blind, the miracle tomes you give her are written in braille, referred to in the game as such. The language was named after its inventor, Louis Braille, who naturally shouldn't exist in the ConstructedWorld of ''Dark Souls''.
380* PowerOfTheVoid: She can teach the Ashen One how to use Hexes, which in past games channel the power of Humanity and the Dark.
381* ProphetEyes: Her eyes have no visible pupils, being stricken with cataracts.
382* {{Protectorate}}: Eygon is watching over her, and if you kill her he'll hunt you down and return the favor.
383[[/folder]]
384
385[[folder:Cornyx of the Great Swamp]]
386
387--> ''Voiced by:'' John Rowe
388
389[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pyronpc.jpg]]
390 [[caption-width-right:350:Do not be gone for long. What's a teacher without a pupil?]]
391
392A Pyromancer from the Great Swamp trapped in a cage in the Undead Settlement. Once you rescue him, he serves as a merchant and Pyromancy teacher.
393----
394* CoolOldGuy: One of the oldest character in the game and also one of the friendliest.
395* FeatherMotif: It was customary for dwellers of the Great Swamp to adorn themselves with articles of nature, thus he chose raven feathers. He shares this with a summonable NPC for the Old Demon King boss fight named Cuculus, who may have been his apprentice at one point.
396* GenderRestrictedAbility: He cannot interpret the Quelana Pyromancy Tome since the one who invented its spells, Quelana, was a female master.
397* MrExposition: Has an unique conversation for each Pyromancy Tome you bring to him, each revealing more information about the world and Izalith, home of the Pyromancies.
398* MythologyGag: His outfit greatly resembles the Harrowed Hunter Set worn by Simon from ''VideoGame/{{Bloodborne}}'', though without the hood and in a different color scheme.
399* OldMaster: One of the oldest characters and serves as your teacher in Pyromancies, calling you his pupil. He is also old enough to remember Izalith, which existed a very long time ago.
400* PlayingWithFire: He is the game's main Pyromancy teacher.
401* RavensAndCrows: He favored raven feathers as his connection to nature.
402* RecurringElement: He's the equivalent of Laurentius from ''Dark Souls I'', being a Pyromancer from the Great Swamp who teaches you Pyromancy after you rescue him.
403* TheseAreThingsManWasNotMeantToKnow: Will not accept the Grave Warden Pyromancy Tome, due to it being related to the Dark and is pretty much a taboo to everyone everywhere else.
404
405[[/folder]]
406
407[[folder:Giant Archer]]
408[[quoteright:831:https://static.tvtropes.org/pmwiki/pub/images/undead_settlement_giant1.jpg]]
409 [[caption-width-right:831:I help anytime.]]
410
411One of the few surviving giants from the [[VideoGame/DarkSoulsI Age of Gods]], stuck atop a tower in the Undead Settlement and firing greatarrows at those who trespass amongst the white birch trees growing there.
412----
413* {{Expy}}: Serves as one to [[VideoGame/{{Bloodborne}} Djura]], initially attacking you from high elevation until you make peace with him.
414* GentleGiant: The reason why he shoots you is because he wants to help you to kill the hollows. If you talk to him and make peace, he gifts you a branch and stops firing arrows at you as long as you have the branch in the inventory.
415* GreatBow: The arrows he shoots are the size of javelins.
416* ImprobableAimingSkills: The way how he tells you apart from other hollows is by seeing one of two particular versions of the Young White Branch on your person [[note]]either the one you obtain from him, or the Burial Gift version[[/note]]. How he can see the branch at such great distances is a mystery. Of the three locations he assists you, one is several miles away and the other is inside a dense forest where he can't even see you, and he still manages to hit his target dead on every single time!
417* KilledOffForReal: If the Ashen One collects all six Young White Branches, as well as the Saint-Tree Bellvine and the Crown of Dusk, he will be found dead at the top of his tower.
418* SuspiciouslySimilarSubstitute: Of Hawkeye Gough from ''VideoGame/DarkSoulsI''. [[spoiler:With some hints he is Gough himself, or most likely a descendant of his. Should you kill him or complete his minor sidequest, you'll get old Gough's Hawk Ring from him. He also uses Gough's greatbow and the same custom made arrows Gough was known for]].
419[[/folder]]
420
421[[folder:Statue of Velka]]
422
423[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velka_the_goddess_of_sin_small.jpg]]
424
425A statue dedicated to the worship of Velka, left abandoned within the sewer-jail of the Undead Settlement. Despite all this, it still holds latent power from the Goddess of Sin.
426----
427* AntiFrustrationFeatures: Unlike the previous two pardoners, it's an inanimate statue, not an NPC, which means you can't permanently lock yourself out of being able to pacify hostile [=NPCs=] by accidentally turning the pardoner hostile.
428* TheGhost: Velka herself ''still never appears''. However, the statue may be a representation of what she actually looks like.
429
430[[/folder]]
431
432!! Road of Sacrifices
433
434[[folder:Horace the Hushed]]
435
436--> ''Voiced by:'' Ryan Morris
437
438[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/horace.jpg]]
439 [[caption-width-right:350:Oh, yes, Horace... He's not very talkative. But don't think ill of him. He's an uptstanding, kind-hearted knight, a fine partner for this gruelling journey.]]
440
441A mute soldier and member of the Blue Sentinels, acting as Anri's escort.
442----
443* AndThenJohnWasAZombie: He gets separated from Anri while exploring the Catacombs of Carthus, and eventually ends up trapped in Smouldering Lake, where you find him Hollowed out.
444* AssistCharacter: Can be summoned for assistance against the Deacons of the Deep.
445* TheDeterminator: It's unclear if he's Unkindled, like Anri, or merely Undead. If the latter is the case, he managed to stay sane for however long it has been since Anri tried to link the fire. [[spoiler:Makes it all the more tragic that he hollowed just as they had reunited.]]
446* FaceHeelTurn: If you progress Anri's quest line, Horace goes Hollow and attacks you in a well out of the way little cave at the Smouldering Lake. If you tell Anri where he is but haven't killed him yourself first, he'll end up killing Anri and prematurely end that questline.
447* LuckilyMyShieldWillProtectMe: Wields, and drops, the Llewellyn Shield. Though it's not much compared to a medium or greatshield, it's one of the most protective Small Shields in the game.
448* MercyKill: One of the options available to player once the player finds him Hollowed out at Smouldering Lake.
449* NiceGuy: According to Anri to least. He does give the player the Blue Sentinel covenant and will happily assist in the Deacons of the Deep boss fight.
450* TheQuietOne: He doesn't say anything, instead making growling or grunting noises. It may be a sign of his imminent Hollowing, or, since he is a Blue Sentinel, it's possible he had his tongue cut out by one of Rosaria's Fingers, for whom the tongues of blue phantoms are worth twice that of a host.
451* SoleSurvivor: He's only one of two people to escape from being devoured by Aldrich. The other person is never mentioned, although both Anri's quest to slay Aldrich and his/her dialogue after doing so implies that it was him/her.
452
453[[/folder]]
454
455[[folder:Orbeck of Vinheim]]
456
457--> ''Voiced by:'' Brendan Patricks
458
459[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/orbeck.jpg]]
460 [[caption-width-right:225:You are no fool. I take it you understand the weight of a promise. I am Orbeck of Vinheim. Unkindled one, I shall teach you sorceries. We will learn together, it shall be like our very own school.]]
461
462An aspiring sorcerer with a thirst for knowledge.
463----
464* AssistCharacter: Once you've given him all the sorcery scrolls and bought out his entire stock of spells, he leaves Firelink Shrine and can be summoned for assistance against the Twin Princes.
465* ButNowIMustGo: He leaves Firelink Shrine once you buy all of his sorceries and bring him every scroll in the game, preferring to end your partnership on a high note. [[spoiler: He can eventually be found in the Grand Archive, only as a corpse. And this is the only way to get his ash for Yuria of Londor without killing him.]]
466* DefrostingIceKing: Is initially quite cold to you, often reminding you to bring back Sorceries Scrolls for him. Once you buy enough spells from him, he will tell you about his past as an assassin and acknowledge you as a friend and well-trained sorcerer. His farewell dialogue even changes, going from "Don't forget what you promised." to "Promise to stay safe."
467* GuideDangIt: If you recruited him, and you still haven't found a scroll for him after killing four bosses (or specifically the Abyss Watchers in earlier versions of the game), he leaves the shrine permanently without prior notice.
468* KilledOffForReal: [[spoiler:If all of his spells are purchased and the Twin Princes defeated, his corpse can be found in the Grand Archives]].
469* PetTheDog: Despite his frosty nature, he is surprisingly kind to players who don't have high enough intelligence for him to sell to them. He'll tell them that not everyone is cut out for magic and that they should focus on the talents that they have.
470* ProfessionalKiller: He offered to work as an assassin for Vinheim, in exchange for admittance to the Dragon School. That said, he is never seen assassinating anyone in-game.
471* SuspiciouslySimilarSubstitute: As you'd expect, he's the ''Dark Souls III'' counterpart of [[VideoGame/DarkSoulsI Griggs of Vinheim]]. However, while Griggs is nice to the player right when you meet him and keeps his role as a spy well-hidden, Orbeck [[DefrostingIceKing takes some time to warm up to you]], but is much more open about his past as an assassin once he does.
472* TookALevelInKindness: In spite of his grumblings, once you buy enough of his sorceries he begins to urge you to be safe when you're done talking to him. He's also extremely grateful once you begin getting spell scrolls for him.
473* TookALevelInBadass: He started out as an assassin working for the Dragon School in a hope to learn sorceries, however, he didn't get a chance to learn from the school. You are the only hope who can provide him scrolls, which gives him a chance to learn sorceries. Eventually, once you buy all of his sorceries and studied with him together, he becomes a full grown sorcerer [[spoiler: and fights alongside you against Prince Lothric. Yes, he has the guts to go completely ballistic against a ''Lord of Cinder''.]]
474
475[[/folder]]
476
477!!Farron Keep
478
479[[folder:Black Hand Gotthard]]
480
481!! Black Hand Gotthard
482
483One of the three Black Hand hunters of Lothric, Gotthard fled Lothric Castle to assist you.
484----
485* AssistCharacter: Can be summoned for assistance against the Abyss Watchers and Pontiff Sulyvahn.
486* DefectorFromDecadence: Unlike Black Hand Kamui, who chose to remain and protect Prince Lothric, Gotthard left to help you instead.
487* BrokenBridge: While you can kill the Dancer of the Boreal Valley early and gain access to Lothric Castle at the start of the game, his corpse, which contains the Grand Archives Key needed to access that area and proceed with the game, will not appear until you've killed three Lords of Cinder.
488* DualWielding: His signature weapon is the Gotthard Twinswords, a paired weapon.
489* KilledOffForReal: You find his corpse outside the Grand Archives after three Lords of Cinder have been slain.
490* ScrewThisImOuttaHere: He fled Lothric Castle at some point to assist you instead.
491
492[[/folder]]
493
494!! Cathedral of the Deep
495
496[[folder:Rosaria, Mother of Rebirth]]
497
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosaria.jpg]]
499
500A woman found within a hidden bedchamber in the Cathedral of the Deep. Matron of the Rosaria's Fingers covenant, she takes severed tongues as tribute.
501----
502* CompositeCharacter: She's a combination of the Fair Lady and Princess Gwynevere. The fact that her soul can be transposed into Gwynevere's Bountiful Sunlight miracle may indicate that she ''is'' Gwynevere, or at least one of the "several heavenly children" that Gwynevere is said to have raised.
503** Her sidequest is also exactly the same as Anastacia of Astora's. A mute woman is killed for her soul by a sickle-wielding man, who you invade in Anor Londo with a Black Eye Orb in order to get the soul back. You can then revive her by returning it to her body, or use it to increase your own power.
504* DarkIsEvil: Zig-zags between this and DarkIsNotEvil. Rosaria is held to be a source of evil by the righteous and is worshiped by a band of psychopaths. She, on the other hand, is the only one in the world who offers the chance to heal all wounds for serving her. Rosaria's followers kill people for their tongues so they can try to comfort their goddess' pain in losing her own. She also lives up to her title, as her murdered followers get reborn into the man-grubs outside her chamber, but that can be argued [[BodyHorror to be a bad reward]].
505* EyesOutOfSight: You can never see Rosaria's eyes under her long black hair.
506* GameplayAndStoryIntegration: Experiencing "rebirth" one too many times turns you into a Man-Grub. You can only change your appearance or respec your stats a combined total of 5 times per New Game cycle, so presumably that's the limit before you get grubified.
507* MagicPlasticSurgery: One manner of "rebirth" she offers is the ability to change your character's appearance.
508* TheSpeechless: She actually never talks. It's rumored that her firstborn child ripped out her tongue after being born and vanished, and she's been waiting for them to return ever since. Restoring her back to life after Leonhard kills her doesn't restore her ability to speak either, implying that she was born mute.
509* SkillPointReset: One manner of "rebirth" she offers is the ability to respec your character's stats.
510* UnkemptBeauty: Apparently scissors haven't been seen in the Cathedral of the Deep for a ''long'' time.
511* VideoGameCaringPotential: Unlike Anastacia, there is no in-game benefit whatsoever to returning her soul to her body instead of keeping it for yourself, since all of her functions can still be accessed from her corpse. The only reason to revive her is to be a nice guy.
512
513[[/folder]]
514
515!!Smouldering Lake
516
517[[folder:Great Swamp Cuculus]]
518A pyromancer you can summon for assistance in Smouldering Lake.
519----
520* TheApprentice: Based on the fact that she wears Cornyx's Set, and her corpse can be found by the cage where Cornyx used to be, it’s possible she was Cornyx's apprentice.
521* AssistCharacter: She can be summoned to assist in battle against the Old Demon King, or for clearing out Smouldering Lake's dungeon section.
522* FeatherMotif: Like Cornyx himself, Cuculus' outfit is decorated with raven feathers. It was customary for dwellers of the Great Swamp to adorn themselves with articles of nature, thus both of them used raven feathers.
523* KilledOffForReal: If you summoned her and she survives the battle with the Old Demon King, what is presumably her corpse can be found in the Undead Settlement by the cage where Cornyx used to be, which contains her clothes and whip.
524* MasterPoisoner: She's capable of poisoning an ancient demon king of all beings. Considering she's capable of breathing poisonous fumes out of her mouth to poison her adversaries, she's had time to perfect this art.
525* PlayingWithFire: Subverted. Although she's a pyromancer, she doesn't actually use any fire-based attacks. She is, however, very good at deal with fire based attacks thanks to her choice of equipment and usage of the Flash Sweat pyromancy spell.
526* PoisonousPerson: Her main damage tactic is poisoning opponents using her Spotted Whip as well as casting Poison Mist via breathing fumes out of her mouth.
527* SquishyWizard: Though she can poison enemies and the Old Demon King, her armor is weak against physical attack, so she'll go down quickly if don't try to help her. She's better equipped to deal with the Old Demon King's fire based attacks, making it easier for her to survive if you can bring the boss to his second phase quickly.
528* WeakButSkilled: While her tactics for damaging opponents -- using a whip and poisoning them -- isn't very strong damage wise, she does use a weapon that cannot be parried and strikes from a distance, not to mention poison status does cause chip damage overtime that can become a problem for opponents in a prolonged battle. Likewise, while her armor isn't very strong against the Old Demon King's physical attacks, it's a good choice against his fire attacks, plus she uses Flash Sweat in conjunction to toughen her fire defenses.
529[[/folder]]
530
531!! Irithyll of the Boreal Valley
532
533[[folder:Archdeacon [=McDonnell=]]]
534
535[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dark_souls_iii_archdeacon_mcdonnell_0.jpg]]
536
537A late member of the Church of the Deep clergy. Despite this, he still holds enough sway to grant power to newcomers of the Aldrich Faithful.
538----
539* AmbiguousSituation: Exactly ''how'' he died is unknown. Though judging from the black goo coming from his eyes, it's entirely possible that his death was a result of overexposure to The Deep.
540* AdmiringTheAbomination: He delighted in the presence of the cathedral's Human Dregs, which represent the worst and most disgusting bits of humanity.
541* CoDragons: Shared the role of Pontiff Sulyvahn's right-hand man with fellow Archdeacon's Kilmt and Royce until his demise and the former leaving the group to join Rosaria's Fingers.
542* FatBastard: His corpse is bloated just like the other large-bodied Deacons of the Deep though he's even larger in size than them. And considering he's an Archdeacon of the Deep - he wasn't a very good person.
543* TheHeretic: His "trespass", his decision to channel sorceries through his Staff turned it from a mere symbol of religious authority into a full-blown catalyst that causes sorceries to scale entirely with Faith.
544* PosthumousCharacter: You only encounter him as a corpse. Even leveling through the covenant is done by interacting with his corpse.
545* ReligionOfEvil: He and his fellow covenanters worship Aldrich as a god.
546* SinisterMinister: He is the leader of the Aldrich Faithful covenant.
547
548[[/folder]]
549
550[[folder:Company Captain Yorshka]]
551
552--> ''Voiced by:'' Creator/MarthaMackintosh
553
554[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoshka.jpg]]
555 [[caption-width-right:350:Name thyself, stranger. I am Yorshka, Captain of the Darkmoon Knights. What beckoned thee to such a place?]]
556
557The last remaining deity of Anor Londo and the last of the Darkmoon Blades. Despite this, she now leads the Blades, hoping to drive the Aldrich Faithful out of the ruined city of the gods.
558----
559* AmbiguousSituation: Is Yorshka actually a member of the Anor Londo royal family or does she just think she is? Between her [[RememberTheNewGuy nonexistence]] in the lore before her appearance and the fact that the creation of Crossbreeds only seem to be possible via magical or scientific means, there's not much evidence that she is who she says. The only thing that's concrete is that she was in the care of Gwyndolin in the time before Aldrich came to Anor Londo.
560* BigBrotherWorship: Excitedly talks about her brother [[spoiler: Gwyndolin]] as you advance in the covenant. [[spoiler: If you kill her, she calls out to him for forgiveness.]]
561* GuideDangIt: Getting to her Tower is a bit unintuitive; [[spoiler:from the rotating platform (either from the top if it's in the down position or from the bottom if it's in the up position), you need to walk along an invisible path in a straight line and then take a hard right when you see the drop off on her Tower.]] Thankfully there is a bonfire there so you'll only have to find it once.
562* LastOfHisKind: The last member of the Blades of the Darkmoon, and the last (confirmed surviving) child of Gwyn. [[spoiler:Until you find her other sister, Princess Filianore, in ''The Ringed City''. Who isn't doing too well either.]]
563* LittleBitBeastly: Possesses a tail, not unlike Priscilla's. [[https://66.media.tumblr.com/3dc98bf94493ee2e958f6d68e75d9a3d/tumblr_o6va6kr0uL1t9ik9ko1_500.jpg She also has]] a pattern of vaguely quill-like scales around her eyes (not entirely unlike Priscilla's small horns) and some kind of strange tendrils coming down from the back of her head beneath her hair.
564* MusclesAreMeaningless: She's ridiculously thin, to the point where one wonders how she can stand. If she actually was a Darkmoon Blade at some point, it's even harder to imagine her fighting.
565** Her dialogue and the Darkmoon Blade description indicate that she was never actually a Darkmoon Blade, she merely inherited the captaincy from her brother, [[spoiler: Gwyndolin]].
566* NonHumanHumanoidHybrid: She's apparently a Crossbreed of Old God and something else, most likely dragon.
567* PurityPersonified: She's a white-clad, soft-voiced, willowy girl with some very [[ChildrenAreInnocent child-like]] dialogue and mannerisms. Further, it's implied she's quite unaware of the vengeful purpose of the covenant she leads, with the Darkmoon Blade miracle calling attention to her innocence. And even the Darkmoons get in on the act under her leadership too, abandoning the duty of avenging players and {{Non Player Character}}s and punishing those that broke Anor Londo's illusions in favor of protecting others from those that would invade their worlds.
568* PhysicalGod: Her dialogue reveals that she is one of the last surviving old gods. Specifically, she is the last of Gwyn's bloodline.
569* RememberTheNewGuy: Considering that Gwyn had [[UnPerson every mention of one of his sons completely expunged]], and [[RaisedAsTheOppositeGender raised another as a girl]] [[TheUnfavourite just for being born with]] {{Lunacy}}, it's not surprising that we never heard of her in ''Dark Souls 1''. She does, however, have a church dedicated to her in Irithyll, indicating that at least some were aware of her existence.
570* StatuesqueStunner: As an old god, this is to be expected. Though it is worth noting that while huge compared to a ''human'', compared to her ''siblings'' she's absolutely tiny.
571
572[[/folder]]
573!! Irithyll Dungeon
574
575[[folder:Karla]]
576
577--> ''Voiced by:'' Jenny Funnell
578
579[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/karla_4.jpg]]
580 [[caption-width-right:350:Ah, hello again. Thank goodness. One can become quite attached, even to a bumbling apprentice. Oh, I'm hardly serious.]]
581
582A mysterious witch found within the dungeons of Irithyll.
583----
584* Really700YearsOld: As a Child of the Dark, she was created when Manus was defeated by the Chosen Undead hundreds of years before the start of ''VideoGame/DarkSouls''.
585* BecauseYouWereNiceToMe: Her whole reason for helping you is that in spite of her telling you what she is, you still chose to help her escape. Given that her dialogue upon meeting her implies she's been imprisoned for a long time, you may be the first person in her life that has shown her any kindness.
586* CallBack: She bears resemblance to Yuria the Witch from ''VideoGame/DemonsSouls'' and some fans theorize that she might have links to Zullie, Alva's adversary-turned-lover from ''VideoGame/DarkSoulsII''.
587* DarkIsNotEvil: Like her sister Alsanna, she is not evil and provides aid to the player, in this case teaching you dark magic; pyromancy; and miracles that no ordinary person could teach/learn without having been terribly afflicted, or burdened by deep sorrow.
588* DarkAndTroubledPast: Despite being a benevolent Child of Dark, Karla was treated poorly by others and eventually jailed for an unknown length of time, leading to her considering herself a monster. It’s telling that the Prisoner Chief’s ashes are how you can buy a duplicate set of her clothing, indicating he may have personally tormented Karla, considering she acts dismissive of you the first time she chats because she initiallly thinks you’re one of the jailers. Her sorrowful backstory, combined with the fact she has connections to the Abyss, is why she’s able to teach dark sorcery; pyromancy; and miracles without going insane since she already suffered a tragic past.
589* {{Expy}}: Of Yuria from ''VideoGame/DemonsSouls'', in appearance (physical and clothing); mannerisms; voice (both share the same voice actress); and in that you have to go out of your way to rescue her from the enemy. They also use sorceries that are influenced by emotions and are hinted to have suffered greatly before meeting the player.
590* HeelFaceTurn: As a Child of Dark, she is actually a shard of Manus, Father of the Abyss, the final boss of the Artorias of the Abyss DLC. But in-game she is one of the nicest [=NPCs=] once you help her escape the dungeon she was locked in for an unknown amount of time.
591* HumanoidAbomination: Her ashes and dialogue reveal that she is a Child of Dark, like [[VideoGame/DarkSoulsII Nashandra, Elana, Nadalia and Alsanna]]. Like Alsanna, she is not evil and teaches the Ashen One sorceries and pyromancies rooted in the Abyss, plus dark miracles used by the Sable Church of Londor and the Cathedral of the Deep (albeit reluctantly).
592* HiddenDepths: Can read Braille with some difficulty, despite not being stated as blind, implying she learned it as a secondary language.
593* HotWitch: She's quite attractive despite her tattered clothes and long imprisonment.
594* {{Irony}}: Despite the fact she is a sorceress, all the tomes you bring her have nothing to do with sorcery, instead teaching pyromancy and miracles instead.
595* OmnidisciplinaryScientist: A magical version. Most magic-users in Dark Souls specialize in Miracles, Sorcery, or Pyromancy, but Karla is knowledgeable and skilled with all three. She describes herself as a sorceror, but she'll interpret certain Pyromancy and Miracles for you if you bring them to her (although she ''really'' doesn't like Miracles, she'll still interpret them with some prodding). She even [[LampshadedTrope lampshades]] this, joking that you only bring her pyromancies and not any actual sorcery once you bring her two pyromancy tomes (Quelana’s and the Grave Warden’s tomes). [[JustifiedTrope Justified]], as she is a Child of Dark, a shard of Manus who was known as the "Father of the Abyss", a being of great power whose influence is felt in several dark abilities used throughout the ages. Also justified in that Dark spells scale off both Intelligence and Faith, so anyone specializing in them would have the stats needed to be competent with all types of magic.
596* ThePigPen: She's been imprisoned for so long that her clothes are stained and reeking with all sorts of filth.
597* PowerOfTheVoid: As a Child of Dark, she teaches Abyss sorceries and pyromancies. Even dark, abyss-related miracles can be taught by her without issue, albeit she hates miracles regardless of their nature.
598* RobeAndWizardHat: She wears a tattered robe and peaked hat with a broad brim.
599* {{Troll}}: From Software knew that Karla’s set was going to be popular amongst the fan base, both for its high magic/elemental defense that weighs little as well as the “Fashion Souls” appeal it has for female witch cosplaying. As a result, the description of the outfit reminds the player they’re filthy because Karla has been locked up in a dungeon cell for a long time, therefore only someone who is mad would ever consider wearing it.
600* {{Tsundere}}: She often teases you by calling you a "bumbling apprentice", as seen in her page quote, but asks for you to stay safe and enjoys talking to you whenever you visit her.
601
602[[/folder]]
603
604!!Other
605
606[[folder: Heavenly Daughter Gertrude]]
607
608A woman whose writings inspired the faith of the angels followed by the Winged Knights. She was said to be a child of Lothric's queen, and was imprisoned within the Grand Archives.
609----
610* AmbiguousSituation: There ''is'' a corpse in her cell, but the door is open, and three winged knights are just outside, so it's uncertain if she died in imprisonment, or if she escaped.
611* TheDeterminator: No matter what it led to, the fact that a blind, mute girl managed to record tales powerful enough to become miracles is pretty impressive.
612* TheGhost: She isn't encountered in person, but the faith she inspired is critical to the state of Lothric when the Ashen One reaches it.
613* TheHeretic: The angelic faith Gertrude inspired was deemed heretical by the Three Pillars of Lothric, resulting in her imprisonment.
614* JeanneDArchetype: She inspired a religious movement after experiencing a vision of the angels, with the Winged Knights following her, was imprisoned by her enemies as a heretic, and it seems died while imprisoned.
615* SmallRoleBigImpact: Gertrude makes no confirmed appearance in game, and is only mentiond a few item descriptions. Her simply existing however caused an EnemyCivilWar within Lothric so intense that it prevented Lothric from being able to do more about the state of the world. In effect, her role allowed the Ashen One to have a chance at getting to the Twin Princes.
616* TheVoiceless: According to the Divine Pillars of Light miracle, she was mute, possibly as a result of her vision of the angels.
617* WingedHumanoid: It's possible that she was one, as what is presumably her body in the cage in the Grand Archives is surrounded by feathers.
618[[/folder]]
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