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1[[WMG:[[center: [-''Characters/TheOuterWorlds'' [[Characters/TheOuterWorlds character index]]\
2[[Characters/TheOuterWorldsTheCrew The Crew]] | Factions (Corporations: [[Characters/TheOuterWorldsCorporationsTheBoard The Board]], [[Characters/TheOuterWorldsCorporationsAuntieCleos Auntie Cleo's]], [[Characters/TheOuterWorldsCorporationsSpacersChoice Spacer's Choice]], [[Characters/TheOuterWorldsCPBoarstFactory C&P Boarst Factory]], [[Characters/TheOuterWorldsCorporationsMSI MSI]]), [[Characters/TheOuterWorldsCorporationsSubLight SubLight Salvaging & Shipping]], [[Characters/TheOuterWorldsIconoclasts Iconoclasts]], Other Groups: [[Characters/TheOuterWorldsGroundbreaker Groundbreaker]], '''Deserters''', [[Characters/TheOuterWorldsGorgon Gorgon]], [[Characters/TheOuterWorldsEridanos Eridanos]], [[Characters/TheOuterWorldsMarauders Marauders]], [[Characters/TheOuterWorldsOutlaws Outlaws]] | [[Characters/TheOuterWorldsOtherCharacters Other Characters]]]]-]]]
3----
4
5A group of disgruntled former Spacer's Choice employees who have broken with Edgewater and started their own colony in the abandoned Botanical Area nearby.
6----
7[[foldercontrol]]
8
9!Deserters
10!!Emerald Vale
11
12[[folder:In General]]
13[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deserters.jpg]]
14 [[caption-width-right:350:Deserter Camp]]
15
16->''"Start anew. Edgewater will become the town it was always meant to be. A place where we can live in harmony with the world. Where none of us writhe under the whips of corporate masters. A place where all are welcome. Except for Reed's supporters, of course."''%%--Adelaide
17
18A community of Deserters composed of workers from Edgewater, who have settled into a small unwalled town around the old Botanical Lab.
19----
20* {{Commune}}: More or less one of them. They all live together in the Botanical Gardens under Adelaide.
21* {{Cult}}: Adelaide calls the Deserters her "flock" and preaches them a nature-worshipping religion. [[spoiler:While hiding her use of corpses as fertilizer.]]
22* DoomedHometown: If you side with Edgewater, the Deserter community will be forced to return as their sustainable lifestyle is only possible with electricity provided by the geothermal plant.
23* InHarmonyWithNature: Subverted as the reason they can survive in the wild is because of their extensive access to biological sciences [[spoiler:and use of human corpses for fertilizer]].
24* MagicVersusScience: More specifically Biology vs. Industrial sciences.
25* NotQuiteTheRightThing:
26** [[spoiler:Siding with the Deserters results in them turning away all but a handful of Edgewater's citizens and leaving the rest to starve to death. This is due to Adelaide's extreme hatred of anyone with company loyalty. They also will refuse to help in the rebuilding of Halcyon.]]
27** [[spoiler:Installing Adelaide as leader of Edgewater and then siding with the Board means she will kill them all with you as the person to pull the switch.]]
28* StrikeEpisode: The whole plot dealing with them and Edgewater is one of these exaggerated as Spacer's Choice is not just their employer, but also their landlord, law enforcement, healthcare, etc.
29* {{Utopia}}: Compared to Edgewater where the populace is starving to death, has ThePlague [[spoiler:except not really]], and more. The population here is a bunch of farmers free from disease and possessed of a self-sustaining colony.
30* ScienceIsGood: Knowledge of biology, nutrition, use of electricity, and technology is why the back to nature colony is thriving.
31[[/folder]]
32
33[[folder:Adelaide [=McDevitt=]]]
34[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adelaide_mcdevitt_1.png]]
35 [[caption-width-right:350:"Green Thumb, Grandmother. The Strange old lady who keeps flowers."]]
36->''"So, like the spores of the puffball, cast on the wind and alighting on fresh soil, we put down new roots."''
37->'''Voiced by:''' Christine Dunsford
38
39The leader of the Deserter community and head of the Botanical Gardens community.
40----
41* BaitTheDog:
42** She attempts to browbeat the player for trying to turn off her community's power, but will pivot and claim that a "hero" would do the same [[{{Hypocrite}} to Edgewater.]]
43** While Reed is genuinely willing to reintegrate Adelaide and her followers back into Edgewater, if Adelaide takes over Edgewater, it's indicated she has anyone loyal to Reed quietly removed from society.
44* BlackAndWhiteInsanity: Regarding her "war" against Edgewater. Reed did indirectly kill her son -- but medical supplies were so tight that he was literally forced to choose between one life and another. She's kindly and treats her fellow deserters well -- but if you direct the power to the Botanical Labs, she's so stringent when it comes to entry requirements that most of the townsfolk are turned away and left to starve or be picked off by marauders.
45* BigGood: Fancies herself as this against Reed's BigBad. It's more complicated.
46* CaringGardener: When you first arrive at the Botanical Lab, you see it's a building full of plant life, being cared for by Adelaide, who when talked to, offers you food, tea, or rest if you need it.
47* CoolOldLady: Getting on in years but smart as a whip, and despite her flowery speeches, she's one of the better scientific minds in the colony, and practically the only person in the whole Vale with any scientific know-how whatsoever.
48* FaceDeathWithDignity: If the player diverts power to Edgewater and does not put Adelaide in charge, Adelaide will calmly let you take the power regulator from her ruined home, only asking why. This is in contrast to Reed and diverting power away from Edgewater, who will have guards try and kill you when you try to collect the power regulator from his town.
49* ForgivenButNotForgotten: If the player diverts power to Edgewater, then takes Adelaide's advice to remove Reed from power so she can take over(either by violence or convincing him he's at fault for Edgewater's decline), she will say that, while she is pleased that Edgewater is free of Reed's influence, the two of you are ''far'' from even. She will ease up a little, however, if you claim that you forced Reed's departure as an apology for cutting off her power, though she will remain baffled and unsure of the player's motives.
50* HumanResources: The source of her miracle fertilizer is human corpses.
51* IHaveManyNames: So she says, but you never actually hear anyone call her anything but Adelaide. Emerald Vale is too small for anyone not to know who she is.
52-->'''Adelaide:''' Greenthumb. Grandmother. The strange old lady who keeps flowers. But yes, Adelaide will do just fine.
53* ItsPersonal:
54** Feels this way about her war with Reed. The fact he doesn't feel the same way makes it worse in her eyes.
55--->'''Adelaide:''' Reed will never understand. He has been too long inebriated on the wine of corporate culture. All he sees is productivity. Output. Profits.
56** She's also offended if you side with Edgewater and then claim it's ''not'' personal.
57* KickTheDog: What she is doing to Edgewater; she knows ''exactly'' why the "plague" is affecting the town and even knows how to cure it, and her absence, along with the other Deserters, is one of the biggest reasons why the town is struggling, but she is content to sit back and watch the town suffer for her own gratification. Parvati is frightened of her plan to shut down the power to Edgewater, which pretty much tells you that there's something wrong with her.
58* NotQuiteTheRightThing: Adelaide is correct that her settlement has far more sustainability than the city of Edgewater [[spoiler:where they're dying of eating nothing but saltuna, which isn't even real saltuna anymore in the first place,]] and has a great deal more intelligence about how to build a self-sufficient colony. However, her personal beef with Reed means she's willing to turn an entire city into homeless refugees.
59* PragmaticHero: Has no qualms about robbing graves and grinding up bodies into fertilizer if it means turning the barren earth of the imperfectly terraformed valley into arable soil.
60* ReasonableAuthorityFigure: Is this for the most part, except when it comes to Edgewater. She is decidedly ''not'' reasonable there. She wants the whole town to fail because Reed didn't [[spoiler:give her son medicine for the town's limited supply of medicine -- a choice that would have seen someone else die in his place. Somewhat justified by Adelaide due to Reed Tobson's policy is that sick people aren't hard workers, and undeserving of medicine]].
61* TheRemnant: If the player diverts power away from her settlement and keeps Reed in charge, she will stubbornly stay there while the rest of her group returns to Edgewater, making her the last of the Deserters and keeping the faction technically active.
62* RevengeByProxy: She essentially wants to destroy Edgewater because she holds Reed responsible for [[spoiler:the death of her son.]] She says she hates Edgewater for what it does to people, but that takes a backseat to her personal motive.
63* MotherNatureFatherScience: Adelaide is the Mother Nature in this. {{Subverted}} in that she is a biological scientist and the community depends on science to thrive.
64* SmugSnake: What ''Parvati'' thinks of her and she likes everybody.
65* WhatTheHellHero: Calls the player character a snake if they diverts the power of the geothermal plant to Edgewater. Accuses them of having ChronicBackstabbingDisorder if they then offer to take care of Reed for her, and will outright call them insane if they infer that making her the new leader of Edgewater was their plan all along.
66* YoureInsane: Her reaction if you state you planned to make her leader of Edgewater all along [[spoiler:by killing Reed then destroying her community's power supply.]]
67[[/folder]]
68
69[[folder:Grace Romero]]
70[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grace_romero.png]]
71 [[caption-width-right:350:some caption text]]
72->''"Whatever you're looking for, it ain't here. Move along."''
73
74Grace serves as the sheriff of the small Deserter community living on the outskirts of Emerald Vale away from Edgewater.
75----
76* ActionGirl: She's the only one in the entire Deserter settlement with any gun skills and is charged with protecting the town from Marauders and dangerous wildlife. When the UV first arrives at the Botanical Labs they can find a few dangerous animal carcasses that she presumably killed. If you send the deserters back to Edgewater under Reed, you can persuade him to let her join the guards instead of putting her back in the cannery.
77* DarkIsNotEvil: She wears black leather, a black cowboy hat and has a large scar on her cheek, giving her the appearance of a lawless desperado. She's actually a ReasonableAuthorityFigure and acts as TheSheriff of the town.
78* ReasonableAuthorityFigure: She's worried about a missing resident named Zoe and sends the UV out to find her and bring her back to the settlement even though the two don't get along very well. She would have even headed out herself if she didn't have a duty to protect the town.
79* TheSheriff: Serves this role due to being the only resident of the Botanical Labs with any sort of firearms skill.
80[[/folder]]
81
82[[folder:Thomas Kemp]]
83[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thomas_kemp.png]]
84 [[caption-width-right:350:Oh, uh, didn't see you there]]
85->''"Fact is I been -- well -- lying. To everybody here. Camp thinks I'm a mechanical genius, but I couldn't fix a busted chair."''
86
87Thomas serves as the engineer for the Deserter Community living in the outskirts of Emerald Vale. Different from most of the other deserters in that instead of leaving Edgewater voluntarily, he was fired due to lack of skill.
88----
89* ButIReadABookAboutIt: If you complete his quest, he becomes a much more proficient engineer by getting engineering manuals to study.
90* IncompatibleOrientation: Has a romantic crush on Parvati, and used to follow her around like a puppy when they were kids. Being asexual but biromantic, she just didn't feel that way about him.
91* TheEngineer: If you complete his sidequest, he becomes this for the Botanical Lab.
92[[/folder]]
93
94[[folder:Stefan Garcia]]
95[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stefan_garcia.png]]
96 [[caption-width-right:350:some caption text]]
97
98The Botanical lab's resident vendor and cook. Has a thing for Zoe. Fan of serials.
99----
100* DaytimeDramaQueen: Is obsessed with the serials broadcast from Byzantium.
101* RealMenCook: Is the noted cook at the Botanical Garden.
102
103[[/folder]]
104
105[[folder:Zoe Chandler]]
106[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zoe_chandler.png]]
107 [[caption-width-right:350:some caption text]]
108
109A wannabe Marauder who left Edgewater because she didn't want to work, and instead wanted to be an outlaw. Fan of serials.
110
111----
112* AChildShallLeadThem: Works to become this over the Marauders.
113* BrattyTeenageDaughter: Is practically this for Grace, even though they're not related.
114* DaytimeDramaQueen: Can be convinced to return to the Botanical Lab because she's missing her favorite serials.
115* EmoTeen: First she left the town of Edgewater to join the Deserters at the Botanical Garden, then found them too peaceful and joined the Marauders.
116* TeensAreMonsters: Has no remorse about abandoning Stefan, or to being in the company of the Marauders. Works to sell the Marauders drugs as well.
117
118[[/folder]]

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