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1[[WMG:[[center: [- ''VideoGame/HyruleWarriors'' [[Characters/HyruleWarriors Main Character Index]]\
2'''Hyrulean Forces''' | [[Characters/HyruleWarriorsDarkForces Dark Forces]] | [[Characters/HyruleWarriorsDLCCharacters DLC Characters]] | [[Characters/HyruleWarriors3DSWarriors 3DS Warriors]] | [[Characters/HyruleWarriorsGiantBosses Giant Bosses]] | [[Characters/HyruleWarriorsCaptains Captains]] | [[Characters/HyruleWarriorsOtherCharacters Others]]]]-]]]
3
4The main heroes of the game. Some of them come from this version of Hyrule, while others hail from across the ages, but they are all united in their effort to defend their land, no matter the era.
5
6All characters on this page are available by default in ''Definitive Edition''.
7----
8[[foldercontrol]]
9
10[[folder:Link]]
11!!TheHero
12!!!Weapons: [[KnightlySwordAndShield Hylian Sword]], [[MagicStaff Magic Rod]], [[OurFairiesAreDifferent Great Fairy]], [[PowerFist Gauntlets]], [[LegendaryWeapon Master Sword]], [[CoolHorse Horse]] (DLC), [[BattleTops Spinner]] (Amiibo)
13[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/rsz_1hyrule_warriors_link_art_3013.png]]
14
15--> '''Voiced by:''' Creator/YukiKaji
16
17A young recruit in Hyrule's Army who possesses the Triforce of Courage. He is unknowingly brought into the center of the incoming conflict when the past lives he shared with the Princess draws the ire of the witch Cia.\
18\
19Despite being available from the start, with his trusty Hylian Sword, he will eventually unlock and be able to use an additional six weapons, including the legendary Master Sword, a Magic Rod, a Great Fairy, the Gauntlets, his steed Epona, and the Spinner. This gives Link the highest weapon loadout of all the playable warriors, and a weapon of almost every element in the game.
20
21----
22* TheAce: While Zelda's the brains and Impa's their brawn, Link is the Hyrulean Forces' wild card, with a level of weapons versatility surpassing anybody else in the war — aside from his insanely gifted combat ability and, well, being TheHero.
23* AcquiredSituationalNarcissism: Acquires this when he gets the Master Sword. [[spoiler:It gets [[DeconstructedTrope deconstructed]] in the Temple of Souls level. Believing that he's invincible since the Master Sword proves he is the reincarnation of the Legendary hero, Link becomes a bit of a LeeroyJenkins; Cia manages to turn this against him by materializing his arrogance in the form of several [[TheHeartless Dark Links]] that continuously respawn, putting him in [[HopelessBossFight an unwinnable situation]]. After being rescued by the gang, Link comes to learn he can't do everything alone even though he's the hero. Acknowledging his flaws not only defeats the Dark Links, but also unlocks the Master Sword's full power.]]
24* AdaptationalBadass:
25** The Spinner in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was a puzzle-solving mechanism; outside of dealing with a certain Twilit Fossil, its only reliable combat use was dealing with [[GoddamnBats Gohma larvae]] and only if Link was ''really'' careful. Otherwise, its damage output was minimal and even relatively weak enemies like Bokoblins would take far more hits to defeat than basically any other option. Here it is a full-on weapon with just as much versatility as anything else on his list.
26** His first set of Gauntlets is the Silver Gauntlets. That said, it can just as easily lift the very same stone pillar that, previously, only the Golden Gauntlets could lift.
27** Even the Fire Rod, which in the original game and ''Link's Awakening'' could defeat most enemies in one hit, gets a significant upgrade in that it can fluidly change form allowing it to create larger fireballs, fan-shaped streams of flame, or creating a ''giant fire dragon that will fly through and ravage whatever's in its way.''
28* AlmightyJanitor: He begins with the same rank as the nameless {{Red Shirt}}s in the Hyrule Military. It's not long after that he gains the Triforce of Courage and becomes the chosen Hero of Hyrule.
29* AlternateSelf: Some DLC/unlockable outfits allows one to make Link look like his Ocarina of Time, Twilight Princess, and Skyward Sword incarnations. A Wii U patch gives him his "Classic Oufit" from the pre-''Ocarina of Time'' days, complete with brown hair. The Fierce Deity is unlocked in the Majora's Mask pack. It's the only one not based on a Happy Mask from the game aside from Midna's (though still technically a mask). It's the exact same model used by Young Link's transformation. The Switch port of the game includes an outfit based on the Champion's Tunic from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
30* AndYourRewardIsClothes: Seven of his costumes are actual costumes while the others are [[PaletteSwap palette swaps]].
31** Link starts with two kinds of clothes: His Hero Tunic (unlocked for use immediately after the first scenario), and the outfit he used as a mere trainee soldier (the costume he actually starts with). From there, he can go on to unlock the recurring red and blue versions of the Hero Tunic with the Rewards Map (Wii U) or during the base Adventure Map (''Legends'').
32** Through certain DLC, Link can be played as his depiction from either ''Ocarina of Time'', ''Twilight Princess'' or ''Skyward Sword''. Those can be unlocked in ''Legends''.
33** Accompanying the Wii U version's DLC Season Pass is a Dark Link skin for him to be played as. In conjunction to it, Epona and the Great Fairy also change to darker versions of themselves in compliance to the skin. It can be unlocked on the "True Partners" Rewards Map mission in ''Legends''.
34** The Master Quest DLC pack / Master Quest Map gives him an unlockable purple tunic. With the on-disc / on-card green, red, and blue tunics, this allows him to choose from all four colors available in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]''.
35** The Twilight Princess DLC pack / Twilight Map gives him a Postman outfit, which makes him dress like the eponymous character from that game as well as a yellow tunic inspired by Link under the effects of Great Fairy's Tears.
36** The Majora's Mask DLC pack / Termina Map gives him an outfit inspired by Young Link's Fierce Deity form.
37** The Boss Pack DLC lets him unlock a black-and-orange color scheme based off of Ganon. This outfit is unlockable through the Rewards Map mission "The Giants Gather" in ''Legends''.
38** The Great Sea Map from ''Legends'' gives him the color scheme of Toon Link's pajamas in ''The Wind Waker.''
39** The Master Wind Waker DLC pack / Master Wind Waker Map for ''Legends'' gives him King Daphnes' color scheme.
40** The Link's Awakening DLC pack / Koholint Map in ''Legends'' gives him colors based on the Wind Fish Egg.
41** The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map in ''Legends'' gives him colors based on the Spirit Train.
42** The ''Definitive Edition'' port of the game on the Nintendo Switch includes Link's blue Champion's Tunic from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
43* ArmorIsUseless: Link's Hylian Swords are all accompanied by shields (the Master Sword being classically paired with a Hylian Shield), and his guard animation has him raise it, but it doesn't do anything extra for his defense. Several cutscenes have him fighting with a sword in his hands and a shield still on his back, faring none the worse for it.
44* BattleCouple: With Zelda by virtue of being an ImpliedLoveInterest. Especially in the multiplayer.
45* BattleTops: The Spinner from ''[[Videogame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' is unlockable as an Toys/{{Amiibo}} bonus weapon in the Wii U version and as an unlockable weapon in ''Legends''. Link rides the top, can punch it into enemies, and can create smaller tops to slam into others. This latter part essentially turns Link into a TrapMaster of sorts: he can create additional Spinners with strong attacks (there can be up to 3 of them). They don't do anything by default, but depending on which strong attack you hit them with, they can either speed off straight forward normally, do so while creating a tornado, do so while burrowing underground, start spinning in expanding circles, or explode into blasts of electricity.
46* BettyAndVeronica: Betty would be Zelda, while Cia would be Veronica. It's [[ImpliedLoveInterest implied]] that he goes for the former.
47* {{Bishonen}}: Perhaps the prettiest Link yet!
48* BossSubtitles: "TheHero".
49* CastingAShadow: The ''Legends'' exclusive Darkmagic Sword can let Link deal Darkness damage.
50* CharacterDevelopment: For a voiceless character, Link surprisingly gets a lot of it. See AcquiredSituationalNarcissism above.
51* ChickMagnet: As per usual, Zelda is an ImpliedLoveInterest. Ruto's still [[AccidentalEngagement carrying a torch]]. On top of that, Cia's FaceHeelTurn is partially because she loves Link, and [[spoiler:Lana is basically Cia's good side manifest, so she does too (though in a more pure, less {{Yandere}} way).]]
52* ClothesMakeTheLegend: Link starts with a standard knight's mail, a Trainee Tunic, but is given his signature outfit by Impa at the beginning of the game.
53* ColonyDrop: Of a kind. With his Gauntlet moveset, he digs the Ball and Chain into the ground, and leverages it to ''swing the earth around'' as his Strong Attack.
54** Hilariously, if you watch this attack from the viewpoint of another player or do it with a wall in the way, Link just slowly floats into the air, as if the mace was an inverted balloon.
55* CompositeCharacter: His Gauntlet moveset combines several of Link's gauntlet-related items throughout the series:
56** The appearance is arguably a homage to any or all of the [[VideoGame/TheLegendOfZeldaTheMinishCap Mole Mitts]], the [[VideoGame/TheLegendOfZeldaSkywardSword Mogma Mitts]], and/or the [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Silver and Golden Gauntlets]].
57** Its first two tiers are named [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Silver and Golden Gauntlets]], whilst its final tier is named the [[VideoGame/TheLegendOfZeldaALinkToThePast Power Gloves]].
58** The EpicFlail for the Silver Gauntlets is based on the Ball & Chain from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
59*** The EpicFlail for the Power Gloves, however, is a [[Franchise/SuperMarioBros Chain Chomp]], which is probably a reference to Bow-Wow from ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.
60** When its combos are upgraded to the max, Link can use a black granite pillar as a weapon, which resembles the one he needed to use the Golden Gauntlets to lift out of the way in ''Ocarina of Time''.
61** Like the aforementioned Mole & Mogma Mitts, Link can use them to burrow into the ground and burst out of it.
62** The Gauntlets are of the Electric attribute and have a number of electrical combo attacks, which may be a reference to the [[VideoGame/TheLegendofZeldaOracleGames Magnetic Gloves]].
63* CoolHorse: Epona, Link's trusted steed, appears during both his intro and victory animations with a sword. She's playable alongside him through the Master Quest DLC pack on the Wii U version or after unlocking her in ''Legends''.
64* CoolSword: His primary weapon, paired of course with a [[LuckilyMyShieldWillProtectMe shield]].
65* DeathFromAbove: Link's Magic Rod can call down small meteors to attack enemies from. He can also do his leaping Down Thrust when equipped with his One-Handed Sword.
66* {{Determinator}}: A staple for the character. [[spoiler:It becomes a gameplay mechanic in the Battle of the Triforce stage. Unless Ganondorf strikes both him and Zelda down at once, they will keep getting up.]]
67* DevelopersForesight: Link's Hylian Sword and Magic Rod movesets have different Weak Point Smashes for different Giant Bosses, while most characters have an all-purpose animation. King Dodongo and Manhandla get impaled from above; the Imprisoned gets a [[MythologyGag slam to its sealing spike]]; Gohma gets a running thrust into the eye; and Argorok takes a few hits to the jewel on its back instead of a single hard blow.
68* DidYouJustPunchOutCthulhu: Just another day at the office for the Hero of Hyrule.
69* DishingOutDirt: Some of his attacks with the Gauntlet involve throwing chunks of earth around.
70* DistressedDude: [[spoiler:He has to be rescued from respawning Dark Links by his friends.]]
71* DoesNotKnowHisOwnStrength: Or at least his Gauntlets'. He spends each battle swinging a giant ball-and-chain around like a lasso, regularly ripping huge chunks of rock out of the ground, and even ''flipping the entire planet over''. Then when his victory scene rolls around, he throws and catches said ball-and-chain like a baseball before chucking it to the side. When the resulting tremor sends him several feet off the ground, he looks at the Gauntlet on his hand in utter shock.
72* DownloadableContent:
73** Through certain DLC, Link can be played as his depiction from either ''Ocarina of Time'', ''Twilight Princess'', or ''Skyward Sword''. Those can be unlocked in ''Legends''.
74** Accompanying the Wii U version's DLC Season Pass is a Dark Link skin for him to be played as. In conjunction to it, Epona (mentioned below) and the Great Fairy also change to darker versions of themselves in compliance to the skin.
75** The Master Quest DLC pack gives him Epona as a weapon in a vein similar to the Great Fairy for MountedCombat, as well as an unlockable [[VideoGame/TheLegendOfZeldaFourSwords purple]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures tunic]] and a 8-bit Candle to use like the Magic Rod.
76** The Twilight Princess DLC pack gives him a Postman outfit, which makes him dress like the eponymous character from that game. It also includes an unlockable 8-bit Gauntlet and a yellow tunic inspired by Link under the effects of Great Fairy's Tears.
77** The Majora's Mask DLC pack gives him an outfit inspired by Young Link's Fierce Deity form and an 8-Bit Fairy to use as a Great Fairy.
78** The Boss Pack DLC lets him unlock a black-and-orange color scheme based off of Ganon.
79** The Master Wind Waker DLC pack for ''Legends'' gives him King Daphnes' color scheme.
80** The Link's Awakening DLC pack in ''Legends'' gives him colors based on the Wind Fish Egg. This pack also gives him a version of the Power Gloves called Burning Gloves, with which he can deal [[PlayingWithFire Fire]] damage in addition to [[ShockAndAwe Lightning]] damage.
81** The Phantom Hourglass & Spirit Tracks DLC pack in ''Legends'' gives him colors based on the Spirit Train. This pack also gives him a version of the Magical Rod called Crackling Rod, with which he can deal [[ShockAndAwe Lightning]] damage in addition to [[PlayingWithFire Fire]] damage, a complete reversal of the previous Lv. 4+ weapon.
82** The A Link Between Worlds DLC pack, oddly enough, doesn't give him a new outfit. However, it gives him the rest of his Lv. 4+ weapons, like a version of the Magical Sword called the Darkmagic Sword (with which he can deal [[CastingAShadow Darkness]] damage in addition to [[LightEmUp Light]] damage), a version of the Great Sky Fairy called the Great Fairy of Tempest (which let her deal [[ShockAndAwe Lightning]] damage in addition to [[MakingASplash Water]] damage), a version of Epona of Time called Stormy-Eyed Epona (which let the duo also deal [[ShockAndAwe Lightning]] damage in addition to the usual [[LightEmUp Light]] damage), and a version of the Triforce Spinner called the Hydro Spinner (which let it deal [[MakingASplash Water]] damage in addition to [[ShockAndAwe Lightning]] damage).
83* DramaticWind: Given that Link is nearly stationary when using the [[BattleTops Spinner]], the way his scarf starts flowing during his run animation certainly invokes this.
84* DualBoss: He and Zelda serve as one for [[spoiler:Ganondorf in the Battle for the Triforce]]. If you don't strike them both down at once, they will [[{{Determinator}} keep getting back up]].
85* ElementalPowers: He has at least one weapon for four out of five elements (with [[CastingAShadow Darkness]] being the one element he can't get, unless you count the Darkmagic Sword exclusive to ''Legends''), and one of his weapon types can apply three of the five elemental effects, making him a solid choice for most maps.
86* ElementalPunch: He has [[ShockAndAwe lightning]]-imbued punches when using his Gauntlet moveset.
87* ElementalWeapon: [[LightEmUp Light]] for the Hylian/Master Sword and the Horse, [[ShockAndAwe Lightning]] for the Gauntlet and the Spinner, [[PlayingWithFire Fire]] for the Magic Rod, and [[MakingASplash Water]] for the Great Fairy.
88* EstablishingCharacterMoment: The first time he's seen sparring with other new recruits, he jumps over ten feet in the air and defeats his opponent with a blow to the head, backflips away without even landing first, and then he notices that Zelda is watching.
89* EpicFlail: He wields one as the offensive part of his Gauntlets moveset, progressing from the Ball and Chain from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' with the Silver Gauntlets to a Chain Chomp with the Power Gloves.
90* FastTunnelling: He can dig underground very quickly with his Gauntlets.
91* FourStarBadass: The scarf he is given by Impa marks him as the General of Hyrule's Army.
92* FragileSpeedster: His overall focus with the Spinner weapon, as it makes Link incredibly mobile, with fast attacks, but it doesn't deal much damage with its individual hits.
93* GeometricMagic: If left to his own devices in the Battle of the Triforce, Link will use his Triforce to [[DeathFromAbove rain light down]] on Ganondorf's bases.
94* GlacierWaif: The Gauntlets allow Link to move around and wield a 16-Ton(?) Ball and Chain like it was nothing.
95* GrievousHarmWithABody:
96** One of his Gauntlet weapons is the [[Franchise/SuperMarioBros Chain Chomp]]. And since Chain Chomps are living creatures...
97** This also extends to his Gauntlets in general: he can use his strong attack to pick up enemies, grass, pots, bomb flowers, and giant boulders to toss around, but considering how much slower doing so is compared to attacking normally and the limited supply of the more damaging items, his ability to do so is questionable at best.
98* HairOfGoldHeartOfGold: Wouldn't be Link without it.
99* HandBlast: He can shoot a blast of lightning from his hands while using the Gauntlets.
100* TheHero: But of course. The new incarnation of the Hero of Hyrule, but in this case, he's not given a unique addition such as "Hero of Time" or "Hero of Winds" — he is simply "The Hero".
101* HeroicMime: He even has a FairyCompanion to provide his combat dialogue for him. Lampshaded by Proxi in the first stage, with her calling him a "man of few words".
102* HoistByHisOwnPetard: His overconfidence following his acquirement of the Master Sword nearly costs him his life, as he struggles to fend off [[spoiler:multiple Dark Links (summoned by Cia)]] by his lonesome. He overcomes said dilemma thanks to his allies bailing him out and a pep talk from Impa.
103* HorseArcher: He has an archery attack with his Epona moveset.
104* HumiliationConga: A heroic and completely non-karmic variation. This is basically what Link is subjected to in the event the player decides to use the Great Fairy as his weapon, wherein he gets stuffed in a bottle and toyed with for her amusement in several attacks. Though if one considers all the ''other'' Links who have stuffed fairies into bottles, he might just be paying ''their'' dues.
105* IconicItem: The Master Sword and the Hylian Shield return, and the former has the highest base attack of all his weapons (the latter is just a cosmetic complement).
106* IconicOutfit: His classic green hat and tunic, which are more detailed than ever thanks to the graphic power of the UsefulNotes/WiiU. Plus, it seems to practically confirm that the chain mail under the tunic (which first appeared in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'') is now part of the set as well, at least for his {{Bishonen}} look.
107** As a way to celebrate the announcement of the 3DS version of the game, a free update added the "Classic" outfit from the ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', and ''Videogame/TheLegendOfZeldaALinkBetweenWorlds'' as one of the costumes he can wear.
108* ImpliedLoveInterest: Again, Zelda. Cia turns evil because [[GreenEyedMonster she's jealous of their destiny-backed relationship]].
109* InfinityMinusOneSword: Even sealed, the Master Sword is more powerful than anything else you'll have access to when you get it, unless you've done some serious work in Adventure Mode or you got the 8-Bit Sword first.
110* InfinityPlusOneSword:
111** Evil's Bane is the Master Sword's only skill, and it starts off locked. Once it's unlocked, it boosts the Master Sword's attack power to a whopping ''500'', a number that isn't achievable by any other weapon even via crafting. Essentially, the Master Sword becomes the most powerful weapon in terms of raw damage output, living up to the lore. [[note]]Other weapons ''might'' outdamage it in certain situations via skills and/or ElementalRockPaperScissors, but the Master Sword's sheer might makes it the most reliable weapon.[[/note]]
112** In ''Legends'', the new + weapons can exceed the power of Evil's Bane, matching it at base strength and going as high up as 750. However, obtaining all of ''those'' unseals a second skill, Exorcism, with which the Master Sword reaches '''''900''''' points of attack.
113* InnocentBlueEyes: He has blue eyes and is TheHero of the story.
114* JackOfAllStats: His overall focus with his sword and shield. His shown attack power is also among the balanced ones, not being as weak as Fi or as strong as [[MightyGlacier Darunia]].
115* JackOfAllTrades: Has the most weapons out of any warrior in the game, allowing him to play just about any role you want him to. Notably, he is also the only Warrior in the game who has a weapon for almost every element. The only element he cannot use naturally is Darkness.
116* JokeItem: As stated above, the items you can pick up with the Gauntlets are either too rare or weak to be useful on a general level, but the grass is by far the weakest: throwing it does ''no damage'' to the enemy, and if you attack normally with it, Link just tosses it away and elects to spin his mace over his head instead.
117* KnightlySwordAndShield: As per usual, Link signature weapons are the good old sword and board, fitting for the LadyAndKnight motif he has with Zelda.
118* LadyAndKnight: He's the knight, Zelda's the Lady.
119* LaserBlade: He can channel holy energy into his sword to create a massive blade of blue light. A combo attack with the Magic Rod gives it two huge axe blades made of light as well.
120* LethalJokeWeapon:
121** The Power Gloves replaces the ball and chain with a Chain Chomp. However, it is the third level Gauntlet variation and thus the most powerful version of its type.
122** The 1.2.0 update for the Wii U version also gives Link the 8-bit Wooden Sword from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'', which is as strong as his Magic Sword or even the ''still-sealed Master Sword''..
123** The Master Quest DLC pack gives the 8-bit candle from the original ''Legend of Zelda'' for Link to wield like the Magic Rod by placing it on a pole.
124** The Twilight Princess DLC pack gives Link the 8-bit power bracelets from the original ''Legend of Zelda'' so that he can swing around the 8-bit raft from the same game like his Gauntlets with the ball and chain.
125** The Majora's Mask DLC pack gives an 8-bit Fairy from the original ''Legend of Zelda'' for Link to use as a Great Fairy [[spoiler:(while she contains him in a Potion Bottle from that same game, while inside he's in 8-bit form as well)]].
126* {{Leitmotif}}: The Song Of The Hero/Hyrule Field. Now with a kickin' rock remix!
127* LeeroyJenkins: Following his acquisition of the Master Sword, he combats the Dark Forces by his lonesome. Cia exploits his overconfidence and recklessness, overwhelming him with multiple Dark Links, and his allies work together to bail him out.
128* LightEmUp: The main element of his Hylian Sword, the Master Sword, and Epona. For all of these weapons, one of his applications for it is to use it to fire sword beams and to wreath his sword with it in preparation for a magic attack.
129* LightningBruiser: While he has the overall stats of a JackOfAllStats, he's pushed into this category because of the fact that he has some of the best combo ability of any character in the game. Then he gains the Master Sword, and taken [[SerialEscalation Up To Twelve]] if you unlock the Master Sword's sole skill (which, as mentioned under InfinityPlusOneSword, makes it ''stupidly'' powerful), then taken [[ThereIsNoKillLikeOverkill Up To Infinity]] when you obtain its second skill in ''Legends'', which makes it '''even better'''.
130* LongRangeFighter: His overall focus with the [[PlayingWithFire Magic Rod]].
131* LoveAtFirstSight: Implied with him and Princess Zelda.
132* MagicStaff: One of Link's alternate weapons is the Magic Rod, which [[PlayingWithFire mostly uses flame-based attacks]] and can also [[MorphWeapon shift its form]] into other weapons such an axe, a [[FireBreathingWeapon flamethrower]], and a [[{{BFG}} cannon]].
133* MakingASplash: His Great Fairy weapon type's representative element and the one used when applying opponent strengths and weaknesses. The Hydro Spinner from ''Legends'' can let him also deal Water damage.
134* MasterOfAll: The Master Sword, being a clone of the Hylian Sword with more upgrades and tricks, and having a higher raw damage output, makes Link into this, especially when finally unsealed.
135* MightyGlacier: The [[ShockAndAwe Gauntlets]]' moveset emphasizes raw power over maneuverability. Epona, while having high mobility to her attacks, also has rather slow attack speed.
136* MovesetClone: The Master Sword uses the same moves as the regular Sword and Shield, right up to benefiting from the same badges. It gets its own category to prevent the player accidentally losing it or fusing its incredibly powerful skill to another weapon[[note]]as well as cheese certain Skulltula requirements by just using the most powerful sword[[/note]]. However, it has some unique moves of its own: all of its {{Spin Attack}}s have additional range and duration, and if Link is at full health, his normal combo finisher and air combo slashes shoot out {{Sword Beam}}s and his third charge attack shoots out 3 projectiles instead of just 1.
137* MythologyGag: Let's just say that most of his arsenal is a ShoutOut to items from the earlier games.
138** The second and third level variations of his Hylian Sword weapon are respectively named the White Sword and Magic Sword, in reference to the sword upgrades from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]''. The Magic Sword, though, takes design cues from the sword as depicted in ''Videogame/ZeldaIITheAdventureOfLink''.
139** The 1.2.0 Wii U update gives Link a literal 8-bit sword and shield as a nod to the very first weapons from the original game.
140** The Magic Rod is based on the flame-throwing magical staff that [[RecurringElement has been appearing since]] [[VideoGame/TheLegendOfZeldaI the very first Zelda game]], but with the name taken from its appearance in [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]. The Level 3 tier is named after the ''Zelda 1'' version.
141** One of his combos looks strikingly similar (if not identical) to the Cyclone Attack, a jump-initiated Spin Attack he used in ''[[VideoGame/SoulSeries Soul Calibur II]]''.
142* MountedCombat: Link's DLC weapon from the Master Quest pack (or as an unlockable weapon in ''Legends'') is his CoolHorse Epona, which allows him to trample enemies.
143* NiceJobBreakingItHero: [[spoiler:In a MythologyGag to his ''Wind Waker'' incarnation, Link drawing the Master Sword breaks the seal on the final fragment of Ganondorf's spirit, restoring him to full power.]] In his defense, this one wasn't his idea.
144* NoKillLikeOverkill:
145** The Special Attack for Link's Gauntlet? Oh, he just digs in with the Iron Ball and ''flips the earth'', why do you ask?
146** When sparring with a new recruit, he defeats him with a blow to the head, coming down on him after jumping over ten feet into the air.
147* NotQuiteDead: In the last mission for [[spoiler:Ganondorf]], Link will keep reviving as long as Zelda is on the field.
148* OneManArmy: While this is a trope typical of Link, it gets deconstructed here, as [[LeeroyJenkins he thinks he can save the world without his friends]]. [[spoiler:Cia proves him wrong when she spawns an endless army of Dark Links, and [[BadassInDistress he has to be rescued]].]]
149* OOCIsSeriousBusiness: Link is ThePaladin, HumbleHero, and all-around NiceGuy in all his other incarnations — and to be fair, he's all those things in this one as well, ''[[CompressedVice most of the time]].'' [[spoiler:The Temple of Souls incident shows why that's a good thing.]]
150* PlanarShockwave: As the opener and finisher of his Focus Spirit mode.
151* PlayingWithFire: The main element of his Magic Rod weapon, which can create pillars and vortexes of flame. The Burning Gloves deal Fire-based damage as well.
152* PlayingTennisWithTheBoss: [[spoiler:When using the Great Fairy, she does the majority of the fighting, and only lets Link out to throw attacks at him that he must deflect. One of these moves is a classic game of Dead Man's Volley. It's still unknown whether he's cool with this, or if he's just being trolled.]]
153* PowerFist: The Gauntlets moveset, where Link uses a set of enchanted gloves to both dish out devastating harm and to carry a huge EpicFlail for extra reach.
154* ThePowerOfFriendship: [[spoiler:Him getting rescued by the gang and their encouragement helps Link overcome his inner weaknesses and unlock the Master Sword's {{Sword Beam}}s.]]
155* RedEyesTakeWarning: Has these coupled with a MotionBlur effect in his Dark Link skin, and what's interesting is that the red glow [[SpecialEffectsFailure is coming from in front of his eyes — this is particularly obvious when seen from the side]].
156* {{Reincarnation}}: This is the first game where Link is ''explicitly'' stated to be the incarnation of the Spirit of the Hero, rather than it being just inferred.
157* ReincarnationRomance: His with Zelda is what prompts Cia's envy and FaceHeelTurn
158* {{Retraux}}: One of the weapons Link gets with the 1.2.0 Wii U update is [[http://i.kinja-img.com/gawker-media/image/upload/s--C7Od_hHk--/c_fit,fl_progressive,q_80,w_636/877630589329637294.jpg an 8-Bit styled sword and shield]] modeled after the basic sword and shield from the original ''Legend of Zelda''.
159* ScarfOfAsskicking: In a departure from all the other Links, this Link wears a long blue scarf. It's even his Gold Material drop. Notably, Nintendo is also producing real-world copies of his scarf for various collector's editions.
160* SealedGoodInACan: More like a bottle. [[spoiler:His final weapon is a Great Fairy, who does a little role reversal and traps ''him'' inside of a bottle.]]
161* ShapingYourAttacks: One of Link's Musou attacks with the Magic Rod is to summon a dragon made of fire.
162* ShieldBash: He uses it as a battering ram when mowing down enemies.
163* ShockAndAwe: Link has some electric attacks with his Gauntlet and Spinner. Unsurprisingly, it's the main element for both. The Crackling Rod, Great Fairy of Tempest, and Stormy-Eyed Epona weapons can also deal Lightning-based damage as well, making it his most used element.
164* {{Shoryuken}}: Link does one with his Gauntlets after digging into the ground then jumping out with an uppercut.
165* SuperStrength: With his Gauntlets. Aside from the moves already mentioned, they also give him the strength to swing around his ball and chain faster than he can swing his sword.
166* {{Spellblade}}: Link preps his SignatureMove by wreathing his sword in magical energy, and his Magic-charged version will have him use it for a massive LaserBlade charged stab.
167* SpinAttack: Link's SignatureMove returns, this time as his first Musou attack as well as his normal charge attack: he can also follow any of his charge moves with a charged one with greater mobility but less reach. He does a variation with his Ball and Chain.
168* SquishyWizard: The Great Fairy is this, having a lot of powerful, decent attacks that make her invulnerable when using them, but take a while in coming out and, furthermore, takes more damage than any other character, further exacerbated with her C1.
169* SwordBeam: He can launch one in one of his combo strings with his Hylian Sword set and uses the straight stabbing version for his Magic charged Musou attack. His Master Sword variant has them in more attacks after an upgrade.
170* YouAreInCommandNow: After saving Impa and revealing the Triforce of Courage, Link is promoted from fresh recruit to the general of Hyrule's army. (It's actually noted that he's slightly uncomfortable with having so much authority, but he just rolls with it because he wants to help find Princess Zelda.)
171* UniformityException: He starts out the game as just a common foot soldier for the Hyrulian army. Because of this, he doesn't start out the game in his signature green tunic, instead starting out in the uniform the Hyrule Soldiers use. Not only is he the only soldier to have a unique face in the game (highly resembling the face of his other incarnations), he's also the only soldier seen without his helmet, allowing one to tell that he's Link.
172* WalkingArmory: When compared to all of the other characters, Link is easily this: even if you count the Hylian Sword and the Master Sword as the same weapon, he still has twice as many weapons as anyone else in the game.
173* WrestlerInAllOfUs: Link's Gauntlet moveset has an attack that starts with an epic suplex involving a giant stone pillar, a giant swing with the said pillar to clear out the enemies, and finally a midair backdrop that shatters the pillar.
174[[/folder]]
175
176[[folder:Zelda]]
177!![[PrincessesRule Princess Of Hyrule]]
178!!!Weapons: [[RoyalRapier Rapier]], [[CartoonConductor Baton]], [[MagicWand Dominion Rod]] (DLC)
179[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/hwzeldasmall.png]]
180
181--> '''Voiced by:''' Saori Sato
182
183The Princess of Hyrule, who bears the Triforce of Wisdom. Foreseeing the signs of the impending war, she bravely leads her army to face the incoming darkness.\
184\
185In both the original game and ''Legends'', she is unlocked by clearing the Era of the Hero of Time, Era of Twilight, and Era of Skyloft scenarios in Legend Mode.\
186\
187Zelda has three weapon loadouts. The first is the Rapier which utilizes both quick sword attacks and the light arrows, and is unsurprisingly Light elemental. The second weapon is the Baton, which lets Zelda utilize magic music and which also controls wind and lightning (the latter being the weapon's element). The third weapon is the Dominion Rod, a weapon which summons and controls statues to assist Zelda in battle, one at a time, and which, surprisingly, is Dark elemental.
188----
189* AdaptationalBadass: Though previous Zeldas have taken a somewhat more active role in the series, most have been noncombatants or [[DamselInDistress Damsels in Distress]]. This Zelda avoids both of those by personally leading her army against the Dark Forces.
190-->'''Zelda:''' I will defeat Hyrule's enemies myself!
191* AdaptationalCurves: She's the most buxom version of Zelda yet.
192* AlternateSelf: Her costume from the Master Quest DLC pack recolors her to match Princess Hilda's color scheme.
193* AndYourRewardIsClothes:
194** Through certain DLC, Zelda can be played as her depiction from either ''Ocarina of Time'', ''Twilight Princess'', or ''Skyward Sword''. Those can be unlocked in ''Legends''.
195** The Master Quest DLC pack/Master Quest Map gives her a PaletteSwap so that she resembles her [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Lorule counterpart]], Princess Hilda.
196** The Twilight Princess DLC pack/Twilight Map gives her an outfit that makes her resemble Ilia from that game. The same pack also gives her a blue PaletteSwap of her dress that matches the colors of the one she dons in one official artwork of ''VideoGame/TheLegendOfZeldaALinkToThePast''.
197** The Majora's Mask DLC pack/Termina Map has an unlockable Bunny Hood for her to wear.
198** The Boss Pack DLC gives her a black-and-red color scheme based off of Argorok. This palette swap can be unlocked on the "Boss Rush' Rewards Map mission on ''Legends''.
199** In the Great Sea Map for ''Legends'', she can get colors based on her Toon self from ''Wind Waker''.
200** The ''Master Wind Waker'' DLC pack/Master Wind Waker Map for ''Legends'' gives her a color scheme based on Tetra.
201** The ''Link's Awakening'' DLC pack/Koholint Map for ''Legends'' gives her a color scheme based on Marin.
202** The ''Phantom Hourglass & Spirit Tracks'' DLC pack/Grand Travels Map for ''Legends'' gives her a color scheme based on the Phantoms.
203** The ''Definitive Edition'' port of the game on the Nintendo Switch includes her blue tunic from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
204* BattleBallgown: She is in a PimpedOutDress as usual, but this time it has more armored elements to it.
205* BattleCouple: With Link by virtue of being an ImpliedLoveInterest. Especially in the multiplayer.
206* BatterUp: The Dominion Rod's Special Attack has her using the statues to bounce up the enemies and then smack them away with the hammer in this way. She even makes the "Watch it go" gesture afterwards.
207* BigGood: As the ruler of Hyrule, and the Commander-in-chief of its army during the war.
208* BlowYouAway: She can use the Wind Waker/Baton to attack her enemies with gusts of wind and [[TornadoMove twisters]]. When using it, her strong attacks randomly leave lingering gusts of wind on her enemies: she can then use her basic strong attack to create a controllable tornado to pick up these enemies and make it faster, bigger, and more damaging.
209* BossSubtitles: "Princess of Hyrule".
210* BowAndSwordInAccord: Zelda's main weapons, wielding both RoyalRapier and the [[SacredBowAndArrows Bow of Light]].
211* BettyAndVeronica: She's the Betty for Link. Cia's the Veronica.
212* BraidsOfAction: Has her hair in a very long braid.
213* CartoonConductor: With her Baton moveset, she wields the Wind Waker, complete with generating tornadoes with the sound!
214* CastingAShadow: The Dominion Rod is a Darkness weapon. The Gloomy Rapier also lets her deal Darkness-based damage as well.
215* CoolCrown: As part of her RequisiteRoyalRegalia. It's also her rare Material drop.
216* CoolSword: Her rapier and its variations are elegantly designed. However, it's the third level variation that stands out the most, as it has a very stunningly designed hilt that resembles her kingdom's crest.
217* CombatStilettos: Though the heel isn't immensely steep.
218* DarkIsNotEvil: The Dominion Rod is of the Darkness element, but she is not evil.
219* DeathOfAThousandCuts: Zelda wields the Rapier with such blinding speed that she's like a machine gun that slashes and stabs the enemy in short bursts.
220* {{Determinator}}: Her resolve is as strong as Link's. [[spoiler:This becomes a gameplay mechanic in the Battle of the Triforce stage. Unless Ganondorf strikes both her and Link down at once, they will keep getting up.]]
221* DiegeticSoundtrackUsage: She can conduct her own theme song, ''Zelda's Theme'', when attacking with the Baton.
222* DivineParentage: As a result of being descended from [[VideoGame/TheLegendOfZeldaSkywardSword the mortal incarnation of the goddess Hylia]], which has bestowed her with powerful light magic.
223* DownloadableContent:
224** Through certain DLC, Zelda can be played as her depiction from either ''Ocarina of Time'', ''Twilight Princess'', or ''Skyward Sword''.
225** The Master Quest DLC pack gives her a PaletteSwap so that she resembles her [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Lorule counterpart]], Princess Hilda. The same pack also lets her find and unlock the 8-Bit White Sword to use as a makeshift Rapier.
226** The Twilight Princess DLC pack gives her an outfit that makes her resemble Ilia from that game. The same pack also includes the Dominion Rod as a weapon for her (while you have to unlock it in ''Legends''). It also gives her a blue PaletteSwap of her dress that matches the colors of the one she dons in one official artwork of ''VideoGame/TheLegendOfZeldaALinkToThePast''.
227** The Majora's Mask DLC has an unlockable Bunny Hood for her to wear. The same pack also lets her find and unlock the 8-Bit Recorder to use as a makeshift Baton.
228** The Boss Pack gives her a black-and-red color scheme based off of Argorok.
229** The ''Master Wind Waker'' DLC Pack for ''Hyrule Warriors Legends'' gives her a color scheme based on Tetra.
230** The ''Link's Awakening'' DLC Pack for ''Hyrule Warriors Legends'' gives her a color scheme based on Marin.
231** The ''Phantom Hourglass & Spirit Tracks'' DLC Pack for ''Hyrule Warriors Legends'' gives her a color scheme based on the Phantoms. This pack also gives her a version of the Glorious Baton called Liquid Glorious Baton, with which she can deal [[MakingASplash Water]] damage in addition to [[ShockAndAwe Lightning]] damage.
232** The A Link Between Worlds DLC pack, like Link, doesn't give her a new costume. But it lets her have the Level 4+ version of her two other weapons: a version of the Gleaming Rapier called the Gloomy Rapier (which let Zelda inflicts [[CastingaShadow Darkness]]-based damage in addition to the Rapier's usual [[LightEmUp Light]] damage) and a version of the Royal Dominion Rod called the Volcanic Dominion Rod (which adds [[PlayingWithFire Fire]]-based damage along with the Dominion Rod's usual [[CastingAShadow Darkness]] damage).
233* DreamingOfThingsToCome: Similarly to some of her previous incarnations, [[{{Seers}} she]] has an obscure prophetic dream that warns her about the incoming monster army.
234* DualBoss: She and Link serve as one for [[spoiler:Ganondorf in the Battle for the Triforce]]; if you don't strike them both down at once, they will [[{{Determinator}} keep getting back up]].
235* ElementalPowers: In addition to her extensive use of light magic, she also will cast [[AnIcePerson Naryu's Love]], [[BlowYouAway Farore's Wind]], then [[PlayingWithFire Din's Fire]] when she exits Focus Spirit mode in her Rapier moveset. When wielding weapons in the Baton moveset, like the Wind Waker, she specializes in [[ShockAndAwe lightning]] and [[BlowYouAway wind]] magic. With the Dominion Rod, the statues are augmented by [[CastingAShadow darkness]].
236* ElementalWeapon: [[LightEmUp Light]] for the Rapier, [[ShockAndAwe Lightning]] for the Baton and [[CastingAShadow Darkness]] for the Dominion Rod.
237* EnergyBall: She can summon one from InstantRunes.
238* FanservicePack: Compared to any other incarnation of Zelda, this one is bustier and sexier by a large margin. She's not the most blatant source of fanservice in the game (i.e. compared to Cia or Lana), but she's still gorgeous to look at.
239* GeometricMagic: Her Light Triangle attack from her boss fight in ''Twilight Princess'' returns, and if she is left to her own devices in the Battle of the Triforce, Zelda will use her Triforce to [[DeathFromAbove rain light down]] on Ganondorf's bases.
240* GracefulLadiesLikePurple: Not the first time Zelda uses this color. It's fitting, considering her fighting style is beautifully graceful.
241* HairOfGoldHeartOfGold: She's the just ruler of Hyrule with the hair to match.
242* HolyHandGrenade: She is able to use her Light powers in order to conjure light arrows and use other spells against her enemies while wielding her rapier weapon (which also shines when she has stacks of orbs of light). That makes her very effective against characters [[WeakenedByTheLight weak to the light element]].
243* TheHighQueen: In all but name. The devs say she is essentially a queen, in her role in the story rather than her actual royal title, as she's referred in-game as a princess both in the Japanese and English versions.
244* ImpliedLoveInterest: She and Link as usual, possibly more pronounced than usual. Given these versions are somewhat amalgams or 'default' versions, the game plays up the connection they always share, stating outright that the soul of the hero is always bound to 'another' — Princess Zelda. This is to the point where [[spoiler:Cia and Lana both understand that [[AllLoveIsUnrequited there's basically no hope for them]] in a timeline where Zelda has already made an appearance, regardless of the fact they barely know each other.]]
245* InnocentBlueEyes: She has blue eyes and is the BigGood of the story.
246* LadyAndKnight: The Bright Lady to Link's White Knight.
247* LadyOfWar: Her fighting style looks beautiful, graceful, and lethal.
248* LethalJokeWeapon:
249** The Master Quest DLC gives the 8-bit white sword from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' for Zelda to wield like a rapier.
250** The Majora's Mask DLC gives her the 8-bit Recorder from the same game to use like the baton.
251* LightEmUp: In the form of both arrows and other magic spells, and also the Rapier weapon's main element. This is also the basis for her unique rapier mechanic: she can stock up to 3 orbs of light with her normal combo and basic charge attack that she can spend to both extend her combos with light-based magic attacks as well as [[ComboBreaker break out of enemy attacks]].
252* LivingStatue: She summons and controls them for her attacks with her Dominion Rod moveset.
253* LoveAtFirstSight: Implied with her and Link.
254* MageMarksman: Along with her rapier, she also fights with magic and arrows.
255* MagicKnight: With both her BowAndSwordInAccord and [[LightEmUp light magic]] attacks.
256* MagicMusic: When in her Baton moveset, her spells are cast by using familiar tunes such as the Song of Storms, Saria's Song, the Earth God's Lyric, and the Wind God's Aria.
257* MagicWand: One of her alternate weapons is the Wind Waker baton. The ''Twilight Princess'' DLC adds the Dominion Rod to her arsenal.
258* MakingASplash: The ''Legends'' exclusive Liquid Glorious Baton lets her deal Water-based damage.
259* MaleGaze: Unintentionally invoked during her chest opening cutscene when dressed in her Breath of the Wild costume. Because the outfit has her in extremely skintight pants, players get a generous view of her curvy butt when the camera pans behind her as she leans down into the chest. Ironically resembles a scene from Breath of the Wild itself where something similar happens when she leans over into some grass.
260* MusicalAssassin: Her Baton can attack with electrified music notes.
261* MutuallyExclusivePartyMembers: With Sheik, for obvious reasons. Inverted in a way with Ruto, who only appears in story maps past her first appearance when Zelda or Sheik are under player control.
262* MythologyGag:
263** Her primary weapon is a rapier, similar to the one wielded by her ''Twilight Princess'' incarnation. However, it also has a curved hand guard, similar to the sword seen in the [[http://www.vgmpf.com/Wiki/index.php?title=File:Legend_of_Zelda_-_NES_-_Title.png title screen]] for the original game.
264** One of her attacks with the Rapier uses Nayru's Love, Farore's Wind, and Din's Fire in succession. Zelda could use these attacks in the ''VideoGame/SuperSmashBros'' series, but not the main ''Zelda'' games.
265** She re-uses the iconic disguise of Sheik, a Sheikah warrior, from ''Ocarina of Time''.
266** An Adventure Mode 'quiz' has her as the incorrect answer for "the Twilight Princess". Midna tauntingly referred to her as such early on in that game.
267* NightmareSequence: In a surprising twist to previous ''Zelda'' games, the game opens up with ''Zelda'' having a nightmare instead of Link.
268* OfCorsetsSexy: She wears one under her breastplate.
269* PaintedOnPants: Like in its game of origin, Zelda's Breath of the Wild outfit has pants so tight you can see every curve of her legs and butt whenever she wears them. This leads to a lot of {{Male Gaze}} whenever the camera is directly behind her, particularly during her running animations. This is especially noticeable when she opens a chest, as she bends over into the chest and the camera pans to a top-down view of her from behind.
270* PerpetualMolt: Zelda sheds white feathers when dashing with the baton equipped.
271* PlayingWithFire: The ''Legends'' exclusive Volcanic Dominion Rod lets her deal Fire-based damage.
272* PowerFloats: She tends to float when using her magical attacks, and will just float in general when wielding her Baton.
273* PowerOfTheStorm: When wielding the Baton.
274* PrettyPrincessPowerhouse: Previous Zeldas have taken a somewhat active role in the series, but this one will be more involved in battle than any of them. As the holder of the part of the Triforce, only Link and Ganon can match her full potential.
275* PrincessProtagonist: The Princess of Hyrule, TheLeader of the Hyrulean Forces, and one of the heroes of the game.
276* PuppetFighter: When using the Dominion Rod, she can summon either a hammer-wielding statue or a moving pillar that [[StanceSystem augment her otherwise weak normal attacks with the Rod]], and you can switch between them with her normal strong attack or specific combo finishers.
277* RainOfArrows: She can do this in one of her combo strings with the Rapier.
278* RazorWind: Many of the Wind Waker/Baton's moves create gusts of wind that behave in this fashion. Albeit due to the BloodlessCarnage nature of the game, we don't get to see the nasty results.
279* {{Reincarnation}}: Just like Link, she's ''explicitly'' stated to be reincarnated, although in her case, [[VideoGame/TheLegendOfZeldaSkywardSword this is not the first time]].
280* ReincarnationRomance: Because she and Link [[ImpliedLoveInterest kinda]] [[NoHuggingNoKissing sorta]] have one, Cia is [[{{Yandere}} driven insane]] [[GreenEyedMonster by jealousy]].
281* RoyaltySuperPower: Because of their DivineParentage, the royal family has long since been blessed with magic.
282* RoyalRapier: Although she was already portrayed with one of these in ''Twilight Princess'', this is the first time we get to see her actually using it.
283* RoyalsWhoActuallyDoSomething: She's definitely not gonna sit around while her kingdom is in danger.
284* SacredBowAndArrows: She uses and abuses the Light Arrows all over her main moveset and will lend them to the player character for the final battle.
285* ShockAndAwe: The main element of the Baton, and a lot of it's attacks involve electricity.
286* ShowgirlSkirt: Zelda's dress is open in the front, although she wears ModestyShorts underneath it. {{Justified|Trope}}, since it's supposed to facilitate her leg movements while fighting. The actual legs are protected by greaves.
287* SorceressQueen: The RoyaltySuperPower is InTheBlood for her.
288* {{Spellblade}}: She charges her sword with light magic like almost all of her spells.
289* StatuesqueStunner: She's nearly tall as Link and is quite beautiful.
290* TheStrategist: If she's on the battlefield, expect her to be calling the shots and creating the battlefield strategies.
291* SummonToHand: Zelda calls and dismisses her weapons from her hands with magic as needed.
292* SupportingLeader: Though Link is the hero of the story, she's the one who actually leads the army of Hyrule into battle.
293* TheSmartGuy: Often the one providing players information and strategies on what to do next in battles.
294* TornadoMove: Any attack with the Baton that isn't lightning or RazorWind is one of these.
295* WarriorPrincess: The commander in chief of the Hyrulean forces, who goes as far as to go undercover as Sheik.
296* TheWisePrincess: She is the one who bears the Triforce of Wisdom, after all.
297* {{Xenafication}}: Instead of being the DamselInDistress she was in older games, this Zelda is not afraid to go into battle herself.
298* ZettaiRyouiki: Combines shorts and thigh-highs for a grade B.
299[[/folder]]
300
301[[folder:Impa]]
302!![[FourStarBadass Hyrulean General]]
303!!!Weapon: [[{{BFS}} Giant Blade]], [[NaginatasAreFeminine Naginata]]
304[[quoteright:134:https://static.tvtropes.org/pmwiki/pub/images/rsz_hyrule_warriors_impa_artwork_5514.png]]
305
306--> '''Voiced by:''' Aki Nagao
307
308The Commanding Officer of the Hyrule Imperial Guard, and vassal and attendant to Princess Zelda. Impa works tirelessly as a loyal servant to her liege as her family has before her.\
309\
310She is unlocked by clearing the very first scenario in Legend Mode in both the original game and in ''Legends''.\
311\
312Impa has two weapon loadouts; depending on your choice, she will smash enemies in using the Water elemental Giant Blade, or smack them around with the Fire elemental Naginata.
313----
314* AdaptationalBadass: Regarding the Giant Blade, it's based on the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron's Sword]] which, while easily the strongest weapon in its home game, has never been shown to control water. Doubly so for the Giant's Knife variant, which [[JokeItem breaks after a few uses]] in ''Ocarina of Time'' but actually stays intact in this game.
315* AncestralWeapon: The third level weapon variation of her Naginata is a heirloom based on its name.
316* AndYourRewardIsClothes:
317** Her Master Quest DLC pack / Master Quest Map outfit is red with teal accents, which is based off of her ''[[VideoGame/TheLegendOfZeldaOracleGames Oracles]]'' incarnation.
318** Her Twilight Princess DLC pack / Twilight Map outfit makes her more closely resemble her dark-skinned blond ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' incarnation.
319** The Majora's Mask DLC pack / Termina Map gives her a look that resembles her ''Ocarina of Time'' incarnation. This pack also allows her to unlock a costume that gives her the Mask of Truth from Ocarina of Time/Majora's Mask.
320** In the Great Sea Map in ''Legends'', she can get colors based on Cyclos from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', though it could also be based on Nabooru from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
321** The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for ''Legends'' gives her a color scheme based on Anjean from ''Spirit Tracks''.
322** The A Link Between Worlds DLC pack / Lorule Map for ''Legends'' gives her the colors of that game's version of Impa.
323* BadassArmfold: In her official artwork, she has her arms crossed.
324* BerserkButton: Much like her previous incarnations, she is fiercely loyal to Zelda. Woe to anyone who even ''thinks'' of harming her.
325* {{BFS}}: Her main weapon is an oversized katana [[MythologyGag made by the Biggorons]]. It's bigger than she is.
326* CommanderContrarian: Although unlike most examples, her skepticism is justified. Even Zelda was hesitant about Link at first when he was still a green recruit, and Impa later lays out exactly why she has no reason to trust Sheik.
327* CompositeCharacter: Of at least two previous versions of Impa: her appearance and status as a royal guard most closely resemble the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' character, but her apparent youth and role as an active NinjaMaid are more in line with her portrayal in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. Her hair alone is a fusion of both, having ''Ocarina'' Impa's hair color and ''Skyward Sword'' Impa's style. WordOfGod [[http://www.zeldainformer.com/news/more-deatils-and-screenshots-from-the-hyrule-warriors-art-book#.U_DMo2PwooE confirms]] that inspiration from Impa's portrayal in ''Skyward Sword'' was taken. Furthermore, Impa takes extra damage from weapons with the "VS Skyward" skill, and also takes Fi's place in a few Legend Mode missions if Fi is selected.
328* DislikesTheNewGuy: See CommanderContrarian above. Sheik claims to be a member of the Sheikah tribe, but Impa is the tribe's leader and has never heard of her. Impa knows Sheik is an impostor from the get go, but can't figure out what the motive or the true identity is. Of course all is forgiven when Sheik turns out to be Zelda in disguise.
329* DownloadableContent:
330** Her Master Quest DLC pack outfit is red with teal accents, which is based off of her ''[[VideoGame/TheLegendOfZeldaOracleGames Oracles]]'' incarnation. This same pack also lets her get the 8-Bit Boomerang to use as a makeshift Giant Blade.
331** Her Twilight Princess DLC pack outfit makes her more closely resemble her dark-skinned blond ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' incarnation.
332** The Majora's Mask DLC pack gives her a look that resembles her ''Ocarina of Time'' incarnation. This pack also allows her to unlock a costume that gives her the Mask of Truth from Ocarina of Time/Majora's Mask, and to get the 8-Bit Magical Sword on a pole to use as a makeshift Naginata.
333** The Phantom Hourglass & Spirit Tracks DLC pack for ''Legends'' gives her a color scheme based on Anjean from Spirit Tracks. This pack also gives her a version of the Sheikah Naginata called Crackling Naginata, with which she can deal [[ShockAndAwe Lightning]] damage in addition to [[PlayingWithFire Fire]] damage.
334** The A Link Between Worlds DLC pack for ''Legends'' gives her a color scheme similar to the Impa from that game. This pack also gives her a version of Biggoron's Sword called Biggoron's Sunblade, with which she can deal [[LightEmUp Light]] damage to enemies in addition of the Giant Blade's usual [[MakingASplash Water]]-based damage.
335* ElementalPowers: Water or fire, depending on whether she has her Giant Blade or Naginata equipped.
336* ElementalWeapon: [[MakingASplash Water]] for the Giant Blade and [[PlayingWithFire Fire]] for the Naginata.
337* EyeMotifs: All over her, including her Special Attack when wielding the Naginata.
338* FacialMarkings: Has red Sheikah tattoos over her eye.
339* FlashStep: One of her Naginata combo finishers has her create a number of them made out of fire in midair, quickly zip between them to throw them down at the enemy, and land on the ground afterwards, at which point they blow up.
340* FlechetteStorm: She can rain knives made of water upon the enemy, leaving them with bubbles trapped on their head.
341* FluffyFashionFeathers: A pair of red feathers on her belt.
342* FourStarBadass: She is the General of Hyrule's army.
343* HandyFeet: Impa has no problem wielding her gigantic sword with her feet as well as her hands.
344* IaijutsuPractitioner: It's impressive considering the size of her sword.
345* JavelinThrower: She uses her Naginata in this fashion every so often.
346* KatanasAreJustBetter: Wields oversized katanas in battle.
347* TheLancer: She is the veteran soldier to contrast with Link's fresh recruit.
348* LegacyOfService: Impa's family has served the royal family of Hyrule for generations.
349* LethalJokeWeapon:
350** The Master Quest DLC pack gives Impa the 8-bit Boomerang from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' for Impa to wield like a Giant Blade.
351** The Majora's Mask DLC pack gives her the 8-bit Magical Sword from the original ''Legend of Zelda'' placed on a stick (as in the whole sword complete with hilt on a stick) for her to wield like a Naginata.
352* LightEmUp: The ''Legends'' exclusive Biggoron's Sunblade lets her deal Light damage.
353* LightningBruiser: Normally, you'd be a MightyGlacier if you were the resident {{BFS}} wielder. She is not, to say the least.
354* MagicKnight: Her brand of magic manifests in the form of SpontaneousWeaponCreation and {{Spellblade}}s, with ElementalPowers varying depending on which weapon she has equipped.
355* MakingASplash: Her Giant Blade is infused with this element.
356* MamaBear: Take one look at her swordplay and say that targeting Zelda or Link is honestly in any way advisable.
357* MasterSwordswoman: And boy does it show in her ImplausibleFencingPowers.
358* MusclesAreMeaningless: Despite her slim build, she can swing her {{BFS}} as quickly as an ordinary katana.
359* MysticalWhiteHair: Reflecting on her other incarnations, which more than once were Hyrule sages, as well as her incredibly long longevity.
360* MythologyGag: Her level 1 and 3 Giant Blade tiers are named the Giant's Knife and Biggoron's Sword, reflecting the names of the greatswords a player could acquire in ''Ocarina of Time''. Her second tier Giant Blade, Biggoron's Knife, actually has no such precedent, but [[BreadEggsBreadedEggs fits the naming theme]] by mentioning the giant Goron smith Biggoron.
361* NaginatasAreFeminine: Wields a large Naginata as her alternate weapon which is imbued with [[PlayingWithFire the element of fire]].
362* NinjaMaid: As usual, her duties to Zelda included being her nursemaid.
363* NumberTwo: To Zelda, as usual.
364* OhCrap: Has one when Sheik reveals herself as Zelda.
365* OldRetainer: Possibly old enough to be Zelda's mother at least.
366* OneHandedZweihander: The Fierce Deity's dual-helix sword has less steel surface and thinner blades than a Giant's Knife, and the Hero of Time never brandishes it one-handed even in this game. Impa swings that BFS around with no more effort than Link's Hylian Sword. Sometimes with her ''feet''.
367* PlayingWithFire: Her Naginata moveset uses this element.
368* PraetorianGuard: As usual, she is Zelda's personal bodyguard, and this time she serves as the Captain of the Royal Guards.
369* PromotedToPlayable: Impa has been an important character in the Zelda mythos since all the way back to [[VideoGame/TheLegendOfZeldaI the first game]], but this is the very first time that it's possible to control her.
370* RankScalesWithAsskicking: The Captain of the Guard and Zelda's NumberTwo, and it is definitely seen in her fighting prowess.
371* RedEyesTakeWarning: Subverted. While only a fool with a death wish would dream of fighting her, she's one of the heroes of the story.
372* {{Samurai}}: She is themed after samurai motifs, serving the royal family in the open to contrast Sheik's ninja who serves them from the shadows. WordOfGod [[http://www.zeldainformer.com/news/more-deatils-and-screenshots-from-the-hyrule-warriors-art-book#.U_DMo2PwooE confirms]] this. If there were any doubts left, her character intro involves her kneeling down on a tatami mat in a darkened room, opening her eyes, and quickly slashing with her sword.
373* {{Sarashi}}: She wears one under her top which ties in with her Japanese-style sword and armor.
374* ShapingYourAttacks: Besides her abuse of SpontaneousWeaponCreation, she also makes a fire dragon with her Naginata.
375* SheFu: She takes this to bizarre levels by cartwheeling into the enemy with a sword gripped between her feet.
376* ShockAndAwe: The ''Legends'' exclusive Crackling Naginata lets Impa deal Lightning-based damage.
377* {{Spellblade}}: Some of her Giant Blade attacks use [[MakingASplash Water]] effects, while her Naginata uses [[PlayingWithFire Fire]].
378* SpontaneousWeaponCreation: She can summon swords, spears, and knives created from water, naginatas made from fire, and giant naginata blades.
379* SpotTheImpostor: During the second phase of Ganondorf's story, she summons several phantom doubles of herself. Ganon can follow Zant's advice and attack Lana to lure out the real one, or he can check their weaponry; the real Impa is carrying a Giant's Knife, while the others are all packing Guardian Naginatas.
380* SummonToHand: Impa can summon a Naginata back to her hand after using it as a javelin, and she does so quite often.
381* SwordBeam: She can shoot them for some of her combo strings.
382* ThrowingYourSwordAlwaysWorks: She flicks her blade around like it's light as a feather.
383* UnorthodoxSheathing: She does a lot of this, flipping her blade in and out of her sheath for her iaijutsu. Justified, kinda, since it would be damn near impossible for her to sheathe it normally given the size of the blade.
384* UndyingLoyalty: As always, Zelda has hers to the point of self-sacrifice.
385* YouAreAlreadyDead: Some of her attacks only execute the damage portion when clicking her sword back into its sheath.
386[[/folder]]
387
388[[folder:Lana]]
389!![[MagicalGirlWarrior The White Sorceress]]
390!!!Weapon: [[{{Spellbook}} Book of Sorcery]], [[MagicStaff Spear]], [[CoolGate Summoning Gate]]
391[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/hwlanasmall.png]]
392
393--> '''Voiced by:''' Creator/MinakoKotobuki
394
395An energetic and straightforward witch who hails from the same mysterious tribe as Cia. She personally leads a regimen of soldiers into Faron Woods in order to counter the onslaught of Cia's army. She is knowledgeable about [[BreadEggsBreadedEggs spells, monsters, and using spells on monsters]].\
396\
397In both the original game and ''Legends'', she is unlocked by clearing the third scenario in Legend Mode.\
398\
399Lana has three weapon loadouts: The first weapon is the Book of Sorcery, which lets her create magical barriers and cast lightning spells. The second is the Spear which, contrary to it's name, is more of a staff that let's Lana summon the Deku Tree and the sprouts and also assail enemies with water magic. The last weapon is the Fire elemental Summoning Gate, which allows Lana to summon and control the various bosses in the game, as well as a giant Cucco.
400----
401* AllLoveIsUnrequited: [[spoiler:As Lana is the good half of Cia, she has feelings for Link as well, but does not act on them as she knows that Link and Zelda are always fated to be together.]]
402* AndYourRewardIsClothes:
403** Gets a variant of Cia's Observer outfit in the Master Quest DLC pack / Master Quest Map. From the same pack/map, she also gets a PaletteSwap that uses Cia's colors instead of hers.
404** The Twilight Princess DLC pack / Twilight Map gives her a green-and-blue color scheme that resembles Link's outfit, just like Cia's MQ costume.
405** The Majora's Mask DLC pack / Termina Map gives her a Skull Kid-themed costume, complete with the titular mask. The map also has a masked version of her normal outfit, hers being the Deku Mask.
406** The Boss Pack DLC gives her a yellow, red, and orange outfit based off of King Dodongo's color scheme. This outfit is unlocked on the "Scattered Seeds" Rewards Map mission in ''Legends''.
407** The Great Sea Map in ''Legends'' gives her colors based on the Deku Princess from ''Majora's Mask.''
408** The Master Wind Waker DLC pack / Master Wind Waker Map in ''Legends'' gives her the colors of Aryll from ''Wind Waker''
409** The Link's Awakening DLC pack / Koholint Map in ''Legends'' gives her a color scheme based on the Wind Fish.
410** The A Link Between Worlds DLC pack / Lorule Map gives her the colors of Zelda from that game.
411* AnthropomorphicPersonification: Of [[spoiler:Cia's good side.]]
412* ArchEnemy: Has a bitter rivalry with Cia [[spoiler:(due to the fact that she's Cia's good side in human form)]].
413* BadassAdorable: She's a GenkiGirl of a witch who's capable of kicking ass with her magical and acrobatic skills. And still manages to look cute doing it. Exaggerated when she uses the Summoning Gate and performs IdolSinger dance moves as she goes.
414* BadassBookworm: She even carries one into battle! Justified since it's a {{Spellbook}}.
415* BarrierWarrior: She conjures barriers to blast enemies away and for crushing enemies in between them when using her Book of Sorcery, even infusing them with electricity. She can also dash against them with her strong attack, causing her to leap high into the air off of them and blow them up with a blast of magic. She can create barriers with her Summoning Gate as well, either to trap enemies inside one or to protect herself from enemy attacks while her summoned creatures go to town on her enemies.
416* BeastOfBattle: One of Lana's moves with the Summoning Gate summons Argorok, which can then be ridden if powered up.
417* BigDamnHeroes: Rescued Agitha from the Dark Forces. Agitha then decided to join her cause.
418* BlackMagicianGirl: An energetic Kawaiiko to contrast the LadyOfBlackMagic Cia.
419* BratsWithSlingshots: The Spear comes with a scaled up Fairy Slingshot.
420* BulletSeed: In her Spear moveset, she summons Deku Tree Sprouts and uses her Spear to fire seeds rapidly at enemies as her normal Weak Point Smash. She can also command Manhandla Stalks to use their own BulletSeed attacks with the Summoning Gate.
421* CastingAShadow: The ''Legends'' exclusive Tome of the Night lets Lana deal Darkness-based damage.
422* ChainLightning: Reflected from her magical barriers.
423* CompositeCharacter: Her Spear weapon and moveset combines several Deku- and Kokiri-themed items, mostly from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' with a couple exceptions:
424** Its overall design looks like a sharpened Deku Stick from [=OoT=]; Lana will even use it similarly to a staff in some of her basic attacks.
425** One of Lana's combos involves the Spear turning into a massive [[BratsWithSlingshots Slingshot]], which also premiered in [=OoT=] as the Fairy Slingshot, a Kokiri weapon that used Deku Seeds as ammo. Lana's version, due to its size, uses giant Deku Nuts as ammo instead of tiny Deku Seeds.
426** Another of Lana's combos turns the Spear into the Deku Leaf, an item from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''.
427** Lana can use the Spear to summon a single or trio of Deku Sprouts from the Adult Timeline of [=OoT=], and during her Weak Point Smash attack, a trio of Deku Sprouts will fire [[BulletSeed a barrage of Deku Seeds and Deku Nuts]].
428*** An addition to using a Deku Sprout as a mount, during her Magic Meter Special Attack, Lana will wield the wooden Deku Shield and use her Spear as, well... a spear.
429*** During her Special Attack with the Spear, she can summon the fully-grown Great Deku Tree himself.
430** Although a bit of a stretch, Lana's ability to use the Spear as an [[AnIcePerson Ice-Powered]] MagicStaff may be a nod to the Ice Rod from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'', as a counter-point to Link's Magic Rod taking elements from the Fire Rod from that same game.
431* CuteWitch: With all the MagicalGirl trappings it implies, contrasting well with Cia's seductive HotWitch demeanor.
432* DanceBattler: Dances while using her Summoning Gate.
433* DiegeticSoundtrackUsage: In the Features trailer and for many of her Summoning Gate moves, she hums the main theme for the games.
434* DifficultButAwesome: Her Summoning Gate moveset. Attacking with the Gate itself doesn't do as much damage as weak attacks from other weapons, but it is effective for quick Weak Point Smashes on EliteMooks if she has high enough Stamina Fruit badges. Summoning monsters and putting them to full effect leaves her open to attacks, though when her best attacks get going in earnest, Lana becomes [[InvulnerableAttack invincible for the rest of the moves' duration.]] However, the key to mastering this moveset is not only trying to keep enough distance from mobs and fast EliteMooks (such as Lizalfos and Dinolfos), but knowing which combos summon which monster and knowing to combo summon whatever monster was randomly summoned by her Strong Attack, allowing for an even more powerful attack that can clear keeps quickly.
435* DownloadableContent:
436** Gets a variant of Cia's Observer outfit in the Master Quest DLC pack. From the same pack, she also gets a PaletteSwap that uses Cia's colors instead of hers, and also the 8-Bit Magic Book to use as a Book of Sorcery.
437** The Twilight Princess DLC pack gives her a green-and-blue color scheme that resembles Link's outfit, just like Cia's MQ costume. It also gives her an 8-Bit Magical Rod to use as a makeshift Spear.
438** The Majora's Mask DLC pack gives her a Skull Kid-themed costume, complete with the titular mask. The Adventure map for it also has a masked version of her normal outfit, hers being the Deku Mask, and also an 8-Bit Compass to use as a makeshift Summoning Gate.
439** The Boss Pack gives her a yellow, red, and orange outfit based off of King Dodongo's color scheme.
440** The Great Sea Map from ''Legends'' gives her colors based on the Deku Princess from ''Majora's Mask.''
441** The Master Wind Waker DLC pack from ''Legends'' gives her the colors of Aryll from ''Wind Waker''
442** The Link's Awakening DLC pack in ''Legends'' gives her a color scheme based on the Wind Fish. This pack also gives her a version of the Gate of Souls called the Gate of Tides, with which she can deal [[MakingASplash Water]] damage in addition to [[PlayingWithFire Fire]] damage.
443** The Phantom Hourglass & Spirit Tracks DLC pack in ''Legends'' gives her a version of the Faron Spear called the Sun Faron Spear, with which she can deal [[LightEmUp Light]] damage in addition to [[MakingASplash Water]] damage.
444** The A Link Between Worlds DLC pack from ''Legends'' giver her a color scheme based from the ALBW version of Zelda. This pack also gives her a version of the Sorceress Tome called the Tome of the Night, with which Lana can deal [[CastingAShadow Darkness]] damage in addition to [[ShockAndAwe Lightning]] damage.
445* DragonRider: One of her Summoning Gate moves has her summon a miniature Argorok and then [[SkySurfing surf]] on top of him while he breathes fire upon the battlefield.
446* ElementalPowers: [[ShockAndAwe Lightning]] when wielding her Book of Sorcery. [[GreenThumb Plants]], [[AnIcePerson ice]], and [[MakingASplash water]] when using her Spear. And [[PlayingWithFire fire]] when using her Summoning Gate.
447* ElementalWeapon: [[ShockAndAwe Lightning]] with the Book of Sorcery, [[MakingASplash Water]] with the Spear and [[PlayingWithFire Fire]] with the Summoning Gate.
448* EnemyWithout: [[spoiler:The trope's somewhat inverted in regards to Lana and Cia. Lana's the good aspects of Cia that have been forced out and given form, rather than the evil side as with most cases of the trope.]]
449* EnergyBall: She fires orbs of lightning in conjunction with her magic barriers using the Book of Sorcery.
450* ExoticEyeDesigns: Her pupils have blue spots right in the middle[[spoiler:, contrasting Cia's more noticeable [[RedEyesTakeWarning red]] spots hidden under her mask]].
451* FireIceLightning: Each of her three weapons use one of these elements (with IceMagicIsWater in effect for her Spear weapon) each as their main element.
452* FlashStep: Can use her Summoning Gate for short-ranged teleportation.
453* FluffyFashionFeathers: She has her ponytail done up in them and a feathered lining on her boots.
454* FullContactMagic: She uses a lot of agility when using her Book of Sorcery, leaping from barriers and running enemies over with magical cubes.
455* GenkiGirl: She's described as very perky and full of energy, [[EstablishingCharacterMoment and her reveal trailer exemplifies this]].
456* GoodCounterpart: To Cia. [[spoiler:A literal and {{justified|Trope}} case, as she is the manifestation of Cia's good side.]]
457* GoodWitchVersusBadWitch: She has a mysterious connection with her witchy opposite Cia, whom she intends to stop.
458* GreenThumb: When using her Spear moveset, she can summon [[WhenTreesAttack the Deku Trees]], entangling roots, and use the [[BlowYouAway Deku Leaf]].
459* GuileHero: As Ganondorf, Zant, and Ghirahim found out, her planning skills are not to be underestimated.
460* HandWave: [[spoiler:It is completely unknown how Lana came into being. All that is said in the story is that Lana is the light of Cia's soul that was forced out of her by Ganondorf]].
461* HealingHands: She possesses healing magic, as shown when she heals a soldier during the Faron Woods level.
462* TheHeart: She performs this role, acting as a mood maker and light-hearted contrast to the other, more serious members of the party. She's also the one to bring the gang back together after being separated.
463* HorseOfADifferentColor: One of her attacks in her Spear moveset involves riding a Deku Tree Sprout like a horse and jousting through enemies. She even carries the Deku Shield during it to complete the knight imagery.
464* HopelessSuitor: [[spoiler:She is one for Link, who just does not look at her the way he does for Zelda.]]
465* IceMagicIsWater: Her Spear uses ice attacks in some combos, but is classed as Water on the selection screen.
466* IdolSinger: Lana's design incorporates several elements commonly found in typical female J-Pop idols. The basis is more noticeable with her Summoning Gate moves, where she literally dances and sings like one.
467* IWantMyBelovedToBeHappy: [[spoiler:As her other half Cia is dying, she asks Lana how can she live knowing that Link will never return her feelings for her. Lana explains that you don't always get the person you think you deserve and that she can live with that.]]
468* {{Kawaiiko}}: To LeaningOnTheFourthWall levels.
469* LeaningOnTheFourthWall: In her reveal trailer and victory pose with the Book of Sorcery, after finishing the enemies off with a magic charged Special Attack, Lana turns to the screen to strike a pose and wink. And in the Features trailer as well as when using her Summoning Gate, she hums part of the main Zelda theme.
470%%* LeftTheBackgroundMusicOn:
471* LethalJokeWeapon:
472** The Master Quest DLC pack gives the 8-bit Book of Magic from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' for Lana to use.
473** The Twilight Princess DLC pack gives her the 8-bit Magical Rod from the original ''Legend of Zelda'' game for her to use like her Spear.
474** The Majora's Mask DLC pack gives her the 8-bit Compass from the original ''Legend of Zelda'' to use like her Summoning Gate.
475* LightEmUp: The ''Legends'' exclusive Sun Faron Spear can let Lana deal Light-based damage.
476* LiteralSplitPersonality: It's revealed that [[spoiler:she is actually the good half of Cia which was split apart when Cia was corrupted. This kinda explains why Lana has such a happy personality.]]
477* LuckilyMyShieldWillProtectMe: When she wields her spear, she uses the Deku Shield to block.
478* MagicStaff: As noted below, Lana's Spears resemble staves moreso and are more frequently used as such. Her 8-bit weapon for this line is even the Magic Rod from the original ''Legend of Zelda''.
479* MakingASplash: She can use water and [[AnIcePerson ice magic]] when equipped with her Spear. It's also that weapon's element. The Gate of Tides also let Lana deal Water-based damage as well.
480* MarkOfTheSupernatural: Her purple eyes reflect her proficiency with magic.
481* MesACrowd: Late in the game, she uses [[spoiler:the same duplication spell that her other half Cia used in an attempt to escape from Ganondorf.]]
482* {{Motif}}: Her Spear moveset incorporates several Deku-related elements from the Zelda games, thus giving her a bit of forest motif in addition to her J-Pop idol theme. The Majora's Mask DLC pack / Termina Map reinforces her forest theme with two costumes. The first is the full-bodied one based on Skull Kid, a character commonly associated with TheLostWoods of the Zelda games. The other is the Deku Mask.
483* MultiRangedMaster: When wielding the Spear, she has both a [[BratsWithSlingshots slingshot]] and a [[BlowYouAway Deku Leaf]].
484* MsFanservice: While not to the same degree as Cia, Lana's {{Stripperiffic}} tube top and large breasts make her quite a source of eye candy.
485* MythologyGag:
486** Like Cia, Lana never manifests the Triforce of Power on the back of her hand, instead holding the golden triangle itself. [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds Princess Hilda]] did the same thing with the Triforce of Wisdom.
487** Her design and overall role in the story are likely inspired by the Oracle of Nayru from Oracle of Ages.
488* NiceGirl: Very kind and selfless. Justified as [[spoiler:she's the personification of Cia's good side]].
489* NiceJobBreakingItHero: [[spoiler:She assures Impa, Link, and Zelda that drawing the Master Sword, alone, won't entirely break the seal on the last fragment of evil's spirit. She neglects to mention that they need to put the Master Sword ''back'' once they're done with Cia if they don't want the seal to unravel, so Link goes back to Hyrule Castle with the Blade of Evil's Bane still in hand. This paves the way for Ganondorf to be completely reborn.]]
490* NonIndicativeName: Lana's Spears more resemble staves; they do have a pointy end, but are much more frequently used for bludgeoning purposes. In Japanese, the weapon type goes by the more decidedly neutral (and {{Engrish}}y) name Grand Tree.
491* NonStandardCharacterDesign: She has a noticeably more [[GenericCuteness manga-esque]] character design than characters from previous games.
492* OhCrap: In her victory animation for her Summoning Gate weapon, Lana begins to pet a Cucco, only for a horde of Cuccos to stream out of the gate, causing Lana to flee in terror.
493* OriginalGeneration: She has never appeared in any of the main ''Zelda'' games.
494* PaperMaster: She attacks in her Book of Sorcery moveset by casting pages out of her spellbook.
495* PimpedOutCape: A fancy half mantle over her left sleeve.
496* PlayingWithFire: The element of her Summoning Gate moveset.
497* PluckyComicRelief: If the end of the Features trailer is anything to go by.
498* PoorCommunicationKills: The whole conflict with Midna could have been avoided altogether had Lana simply told Midna that they were not allies with Cia. Midna doesn't miss a beat when [[LampshadeHanging lampshading]] it.
499-->'''Midna:''' You should've led with that! She and I still have some unfinished business.
500%%* ProperTightsWithASkirt:
501* RingsOfDeath: Her Summoning Gate functions as one when not being used to summon monsters or shoot fire.
502* RedBaron: The Sorceress of Light (ironically, she does not have any natural LightEmUp attacks).
503* SadClown: For the most part, Lana is an upbeat and energetic girl, as demonstrated by her gameplay. Storywise, however, it's shown that she's not all that. [[spoiler:Due to her concern for her other half Cia and her own unrequited feelings for Link, Lana is often seen with a look of sadness rather than her usual perky self in scenes concerning the matter.]] This is especially shown in [[https://lh5.googleusercontent.com/-tnA0bkqRZnc/VGJ_TVMVofI/AAAAAAAAIU0/EkLTSlb0dJI/w1280-h720/WiiU_screenshot_TV_017D8.jpg this picture]].
504* SheFu: In all three of her different movesets, she often employs her incredible acrobatics.
505* ShockAndAwe: She has Lightning magic as her main element when wielding the Book of Sorcery.
506* SolitarySorceress: Attempted after Cia is defeated, as she stays in the Valley of Seers to watch over time in her place. [[spoiler:Subverted after Cia is resurrected in ''Legends''.]]
507* SphereFactor: Played with; one of her attacks involves using a cube-shaped barrier to bowl over enemies.
508* {{Spellbook}}: She carries one as one of her weapons and uses it as an aid to cast her spells.
509* StepfordSmiler: She's eventually revealed to be this. On the outside, she seems like your textbook GenkiGirl and tries her best to look the part, but inside, she's far from it. This mostly stems out of [[spoiler:concern for her other half Cia and her refusal to act on her own unrequited feelings for Link due to his connection with Zelda. This becomes even more painful after Cia dies in her arms; she can only stand there for a moment before turning around with an obviously fake smile.]]
510* SummonMagic: In two of her weapons.
511** Her Spear moveset allows her to summon the Deku Tree and Deku Tree Sprouts to battle alongside her: the Sprouts then proceed to perform one of 3 attacks randomly, with the selection of attacks depending on which strong attack she summoned them with. With Darunia and Ruto playable, this is a clever workaround to allow a PowerTrio of the holders of the Kokiri Emerald, Goron Ruby, and Zora Sapphire to all be on the battlefield, despite the fact that the Emerald holder is immobile.
512** Her Summoning Gate moveset has her summon miniature versions of the various boss creatures, like [[DinosaursAreDragons King Dodongo]], [[OurDragonsAreDifferent Argorok]], [[GiantSpider Queen Gohma]], and a [[ManEatingPlant Manhandla]] stalk, as well as giant Cuccos. The boss you summon with the normal strong attack is a random one out of the first 4, and if you summon the same one again with a specific combo, the attack will be a lot stronger, usually involve multiple copies of the boss, and make Lana invincible for the duration of the extended attack.
513* SuspiciouslySimilarSubstitute: Parts of her character basically make her thematically take up the role of forest-themed characters in the Forest/Mountain/Lake Zelda power trio. With her Spear/Deku stick moveset, she thematically takes the place of Saria in regards to Darunia and Ruto. In the Majora's Mask DLC pack / Termina Map, she's given the Deku Mask whilst Darunia and Ruto don the Goron and Zora Masks respectively. She also makes her first apperance in Faron Woods.
514* SympathyForTheDevil: Being the [[spoiler:good half of Cia's heart]], she fully understands Cia's motivations and pleads for her to end her vendetta for her sake. [[spoiler:Upon Cia's defeat, Lana holds her and gives her some final words of comfort as she dies.]] [[spoiler:Despite Cia disappearing before her eyes, she was still looking for her in ''Legends''.]]
515* TimeMaster: As a member of a clan of time gazing witches, she can open portals to other eras.
516* WallJump: A number of her Book of Sorcery specials involve wall jumping from the barriers she creates.
517[[/folder]]
518
519[[folder:Sheik]]
520!![[{{Ninja}} Sheikah Warrior]]
521!!!Weapon: [[MusicalAssassin Harp]]
522[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/hwsheiksmall.png]]
523
524--> '''Voiced by:''' Saori Seto
525
526A mysterious Sheikah warrior who comes to aid the Hyrulean Forces when Princess Zelda goes missing. [[BlatantLies Totally not Princess Zelda in disguise]].\
527\
528In both the original game and ''Legends'', she is unlocked by clearing the second scenario in Legend Mode.\
529\
530Sheik can only use one weapon: the Goddess Harp. Packing lots of Kunai as well, the Goddess Harp allows Sheik to play the various Ocarina of Time songs to utilize various elemental attacks, yet the weapon deals damage of the Lightning element only, which is also the Goddess Harp's element.
531----
532* AirplaneArms: As her dash, just one of the many staple ninja tropes that Sheik adheres to. Her normal move is even the NinjaRun.
533* AmbiguousGender: In the English versions of the game, Sheik is never addressed with pronouns to avoid the great gender debate altogether.
534* AncestralWeapon: The Goddess's Harp has been passed down the Royal Family since they came to rule the surface.
535* AndYourRewardIsClothes:
536** The Master Quest DLC pack / Master Quest Map has an unlockable [[HighlyVisibleNinja all-black outfit]] for her.
537** Her Twilight Princess DLC pack / Twilight Map costume gives her Impa's colors.
538** The Majora's Mask DLC pack / Termina Map gives Sheik a costume resembling her ''Ocarina of Time'' incarnation. The map also allows her to unlock a costume which gives her Kafei's Mask.
539** In the Great Sea Map in ''Legends'', she can get colors based on Tetra from Wind Waker.
540** The Master Wind Waker DLC pack / Master Wind Waker Map in ''Legends'' gives her a color scheme based on Impa from the Oracle games (or, alternatively, this costume could be based on Cyclos and Zephos from Wind Waker).
541** The Link's Awakening DLC pack / Koholint Map in ''Legends'' gives her a color scheme based on the Owl from the same game.
542* BadLiar: When asked where she's from, she responds that she's a part of the Sheikah tribe. She says this to Impa, '''leader''' of the Sheikah tribe, who knows every member by name. Really, why did Sheik even bother? To be exact Impa tries to call Sheik's bluff by asking who the leader of the Sheikah is, which Sheik correctly states "is named Impa, which would be you" before Impa states she doesn't know Sheik however more pressing matters cut the conversation short.
543* BladeSpam: Can do a spectacular one before finishing with a power chord on the harp.
544* BraidsOfAction: A long braid not unlike Princess Zelda's herself.
545* ChoiceOfTwoWeapons: Wields both a kunai and a harp.
546* ColonyDrop: Her fire spells manifest as meteors falling from the sky.
547* ConfrontingYourImposter: When Sheik unmasks the Zelda impostor's true identity with the Mirror of Truth, she's asked how she was able to figure out that it was all actually a ruse. To this, Sheik responds that she is Zelda, complete with requisite transformation.
548* ContainmentField: The Nocturne of Shadow traps enemies in one with intense suction.
549* CoolMask: It's a ninja staple to wear one![[note]]In Sheik's case, however, it was to hide her femininity.[[/note]] It's even the rare drop for beating Sheik in combat.
550* CounterpartCombatCoordination: Sheik can be chosen to fight against a Zelda impostor, [[spoiler:later revealed to be Wizzro in disguise]].
551* CoverBlowingSuperpower: Subverted. You'd ''think'' that Cia yanking the Triforce of Wisdom off the back of Sheik's hand would raise a few suspicions; the narration even mentions that Nayru's triangle belongs to the Royal Family. Instead, it seems to serve only to make Impa (more) distrustful of Sheik.
552* CoverIdentityAnomaly: During their excursion in Death Mountain, Sheik is outed by Impa as not being a member of the Sheikah tribe. While Sheik correctly answers that Impa is the tribe's leader when questioned, Impa doesn't know any Sheikah that goes by the name of Sheik.
553* DanceBattler: In a more capeoira/breakdancing way than Ruto and Fi's more classical dances.
554* DeviousDaggers: Sheik has a ninja dagger in ReverseGrip as a side-arm to the harp.
555* DiegeticSoundtrackUsage: Sheik plays her own theme from ''Ocarina of Time'' on the harp as part of her opening cinematic.
556* DifferentlyDressedDuplicates: In the fight with the Zelda impostor, the obvious difference to separate the two Zeldas is that one is wearing the Sheik getup, while the other is wearing the princess attire (albeit of a paler shade).
557* DownloadableContent:
558** The Master Quest DLC pack has an unlockable [[HighlyVisibleNinja all-black outfit]] for her. It also lets her find and unlock the 8-Bit Stepladder for use as a makeshift Harp.
559** Her Twilight Princess DLC pack costume gives her Impa's colors.
560** The Majora's Mask DLC pack gives Sheik a costume resembling her ''Ocarina of Time'' incarnation. The pack also allows her to unlock a costume which gives her Kafei's Mask.
561** The Master Wind Waker DLC pack in ''Legends'' gives her a color scheme based on Impa from the Oracle games (or, alternatively, this costume could be based on Cyclos and Zephos from Wind Waker).
562** The Link's Awakening pack in ''Legends'' gives her a color scheme based on the Owl from the same game. This pack also gives her a version of the Triforce Harp called the Shining Harp, with which she can deal [[LightEmUp Light]] damage in addition to [[ShockAndAwe Lightning]] damage.
563* DualWielding: Wields two kunai at once on occasion.
564* EasilyForgiven: When she finally reveals her true identity to Impa and asks for her forgiveness for not telling her about it earlier [[spoiler:before they have to fight Wizzro]], Impa simply accepts fighting alongside her without so much as a word about the whole deception. [[JustifiedTrope Justified]] with Impa's UndyingLoyalty towards Sheik's true identity, Zelda, it's quite obvious she won't hold a grudge on her own princess for keeping her in the dark.
565* ElementalPowers: Her main gimmick is that she practically has access to all of the different elemental effects through her moves, which cause status effects pertaining to that element, but also deals more damage to a boss's Weak Point Gauge if the elemental effect of the attack corresponds to the boss's elemental weakness. When it comes to actual damage however, it remains the [[ShockAndAwe Lightning]] element that's affiliated with her weapon and thus, Lightning weaknesses and resistances of her opponents apply.
566* ElementalWeapon: The Harp is a [[ShockAndAwe lightning]] elemental weapon but can cause other elemental effects with her MagicMusic.
567* FlechetteStorm: Rains a hail of throwing knives as a Focus Spirit Mode finisher.
568* ForceAndFinesse: She and Ruto are the Finesse to Darunia's Force.
569* ForceField: The Serenade of Water creates a defensive one from magic water, while the Song of Storms creates an offensive one made from [[PowerOfTheStorm wind and lightning]].
570* FullContactMagic: Similarly to Lana, Sheik combines her Magic Music with her incredible acrobatics.
571* GeometricMagic: Much like Zelda and Fi's Light Triangle, using the Prelude to Light will allow Sheik to create a large Light Square which restores her special gauge.
572* GenderFlip: Although both are really just princesses in disguise, the [[VideoGame/TheLegendOfZeldaOcarinaOfTime original]] Sheik persona created from Zelda was meant to be perceived as male. ''This'' Sheik persona is never spoken of in gender specific terms, but Zelda's voice actress makes no attempt at a masculine voice.
573* HandSeals: Adhering to her ninja-esque design, Sheik will sometimes use traditional ninja mudras to cast spells.
574* HandwrapsOfAwesome: On her wrists and fingers.
575* HarpOfFemininity: Has the Goddess's Harp again for the series staple MagicMusic; in retrospect, such a feminine instrument probably didn't help in Zelda's quest to pull off a male disguise.
576* HurricaneKick: More of the Spinning Bird Kick variety than the traditional Tatsumaki Senpuu Kyaku version.
577* JackOfAllStats: Despite her below-average strength, the sheer amount of stuff that she's capable of through her songs gives her tools for almost any situation you can think of, making her incredibly versatile. However, true to the trope, she doesn't excel in anything and other, more specialized characters, will surpass her in one thing or another.
578* KingIncognito: [[ItWasHisSled Sheik is actually Zelda in disguise]]. She did so in order to keep the Dark Forces from directly targeting her and jeopardizing others like at the start of the story, while simultaneously still helping out amidst the battlefield. Unfortunately, said disguise caused her own personal bodyguard to be wary of her (as [[PoorCommunicationKills she didn't confide with Impa about the secret]]), and it allowed [[spoiler:Wizzro]] to exploit her real identity to sow chaos.
579* KungFuWizard: Sheik wields both a kunai with martial arts alongside MagicMusic with a harp.
580* LethalJokeWeapon: The Master Quest DLC pack gives the 8-bit Ladder from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' for Sheik to play like a harp.
581* LightEmUp: The ''Legends'' exclusive Shining Harp can let Sheik deal Light-based damage.
582* MagicMusic: To activate ElementalPowers with the [[GreenThumb Minuet of Forest]], [[PlayingWithFire Bolero of Fire]], [[MakingASplash Serenade of Water]], [[CastingAShadow Nocturne of Shadow]], [[LightEmUp Prelude of Light]], and [[ShockAndAwe Song of]] [[PowerOfTheStorm Storms]].
583* MusicalAssassin: Wields the Goddess Harp as her main weapon.
584* MutuallyExclusivePartyMembers: If selected in the story, Zelda will not appear in that stage for obvious reasons. Also inverted as this also causes Ruto to appear on the map and take up Zelda's role. Ruto only appears past her intro mission as Darunia or Zelda's replacement.
585* MythologyGag:
586** She's based on the Sheik from ''Ocarina of Time'', she uses a harp as her weapon[[note]]Sheik in Ocarina of Time would always appear playing a harp and use it to teach Link the magical songs to warp to dungeons[[/note]], and she plays the songs Sheik taught in ''Ocarina of Time'' (plus the Song of Storms) to trigger magical elemental attacks.
587** Her special attacks also lightly reference the harp-playing mechanics of ''Skyward Sword''... Which makes sense given that Sheik used the Goddess Harp in ''Ocarina of Time'' as it was a relic of the royal family. She uses it here as her default weapon.
588* NiceJobBreakingItHero: As noted above, Zelda's disguise as Sheik accomplished pretty much nothing but to dismay the Hyrulian army and its leaders by making them fear for Zelda's safety, alienated Impa since she was justifiably suspicious of a Sheikah she had never heard of showing up out of nowhere in the middle of a crisis, and it allowed Wizzro to cause havoc by creating a false Zelda to try and trick the Hyruleans into surrendering to Cia. So, yeah, not the brightest decision to make.
589* {{Ninja}}: Sheik is responsible for importing most of the ninja traits to the Sheikah clan.
590* PaperThinDisguise: In some Adventure map missions, the player will encounter Sheik... fighting with Zelda's rapier.
591* PurpleProse: Sheik still has the same old linguistic habits.
592* RedMage: Sheik's access to multiple different ElementalPowers via MagicMusic makes her this.
593* SmokeOut: Done as an intro animation and a warp upward for a DeathFromAbove attack.
594* SheFu: Seeing as she's a ninja, flashy acrobatics are very important.
595* ShesAManInJapan: In the English language versions, Sheik is never addressed with pronouns leaving their gender ambiguous, while the Japanese version addresses Sheik as a young man.
596* ShockAndAwe: Her representative element, and the one used to determine if elemental weaknesses and/or strengths apply (which leads to fun situations like Ruto taking heavy damage from a water tornado of all things). Visually, only her Song of Storms attack and the standalone attack based on it truly uses lightning, and they're the only attacks that apply the Lightning element effect.
597* SpontaneousWeaponCreation: Sheik can summon phantom versions of the Goddess Harp to mirror her Special Attack.
598* StanceSystem: The effects of her harp's standalone strong attack change depending on what element she cast in the previous attack chain.
599* StockNinjaWeaponry: Sheik's outfit is [[WalkingArmory covered with kunai knives]], and one of the materials she drops when beaten in a match is "Sheik's Kunai".
600* SweetPollyOliver: Zelda hides her true gender in the Japanese version, but amusingly, the English version has gendered pronouns avoided altogether where Sheik is concerned.
601* TornadoMove: Except hers is made from water magic.
602* WarriorPoet: Sheik often makes reference to music for both celebration and recreation as well as its use in battle.
603[[/folder]]
604
605[[folder:Darunia]]
606!![[ThePatriarch Goron Chief]]
607!!!Weapon: Hammer
608[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/hwdaruniasmall.png]]
609
610--> '''Voiced by:''' Kōsuke Takaguchi
611
612The Chief of the Gorons of Death Mountain, Sage of Fire, and the holder of the Goron Ruby. When the Gate of Souls draws Death Mountain from the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Era of the Hero of Time]], Darunia and his Goron brothers come into conflict with Zelda's forces under mysterious circumstances.\
613\
614In both the original game and ''Legends'', he is unlocked after clearing the first scenario of the Era of the Hero of Time part in Legend Mode.\
615\
616Darunia enters battle using a big Hammer, and he also makes use of his fists, the elemental power of fire, and the iconic Goron roll.
617----
618* {{Acrofatic}}: His noticeable gut doesn't detract from his badassery.
619* AlternateSelf: Darunia's PaletteSwap from the Master Quest DLC pack / Master Quest Map gives him the color scheme of the [[OurGhostsAreDifferent ghost]] of Darmani, CoolScars included.
620* AndYourRewardIsClothes:
621** The Master Quest DLC pack / Master Quest Map gives him a costume variation so that he resembles his [[VideoGame/TheLegendOfZeldaMajorasMask Termina counterpart]], Darmani, complete with scar and tattoo variation.
622** The Twilight Princess DLC pack / Twilight Map gives him tattoos that match those of Darbus from the eponymous game.
623** The Majora's Mask DLC pack / Termina Map gives him the Goron Mask as a costume.
624** The Great Sea Map in ''Legends'' gives him the color scheme of Biggoron from ''Phantom Hourglass.''
625** The Master Wind Waker DLC pack / Master Wind Waker Map in ''Legends'' gives him a color scheme based on the Great Deku Tree from ''Wind Waker''.
626** The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map in ''Legends'' gives him a color scheme based on the Goron Elder from ''Spirit Tracks''.
627** The A Link Between Worlds DLC pack / Lorule Map gives him a color scheme based on Rosso from that same game.
628* BigFun: He even has a HappyDance when he gets fired up.
629* BeTheBall: For that proudest of Goron traditions: the requisite RollingAttack.
630* BoisterousBruiser: He's got the attitude down-pat.
631* BrainwashedAndCrazy: He gets put under the spell of Princess Zelda's mysterious doppelganger [[spoiler:who is actually Wizzro]].
632* CastingAShadow: The ''Legends'' exclusive Darkfire Hammer lets Darunia deal Darkness-based damage.
633* DefeatMeansFriendship: He and his Goron brethren join the Hyrulean forces after being defeated in a conflict with Impa and Sheik.
634* DepartmentOfRedundancyDepartment: The Majora's Mask DLC pack / Termina Map gives masks for the main characters to wear. For Darunia the Goron Chief, he's given the Goron Mask.
635* DownloadableContent:
636** The Master Quest DLC pack gives him a costume variation so that he resembles his [[VideoGame/TheLegendOfZeldaMajorasMask Termina counterpart]], Darmani, complete with scar and tattoo variation.
637** The Twilight Princess DLC pack gives him tattoos that match those of Darbus from the eponymous game.
638** The Majora's Mask DLC pack, as stated above, gives him the Goron Mask as a costume. He also gets the 8-Bit Food on a stick to use as a makeshift Hammer.
639** The Master Wind Waker DLC pack in ''Legends'' gives him a color scheme based on Wind Waker's Deku Tree.
640** The Link's Awakening DLC pack in ''Legends'' gives him a version of the Megaton Hammer called Darkfire Hammer, with which he can deal [[CastingAShadow Darkness]] damage in addition to [[PlayingWithFire Fire]] damage.
641** The Phantom Hourglass & Spirit Tracks DLC pack in ''Legends'' gives him a color scheme based on the Goron Elder from Spirit Tracks.
642** The A Link Between Worlds DLC pack gives him a color scheme based on Rosso from that same game.
643* EdibleBludgeon: The Majora's Mask DLC pack gives him an 8-bit piece of meat from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' placed on a stick for him to bludgeon enemies with.
644* ElementalPowers: Predominantly [[PlayingWithFire Fire]], though he has some [[MagmaMan Magma]] attacks too, like creating a pool of lava under himself into which mooks sink and hurling a molten boulder at his foes.
645* ElementalPunch: A wound up, fire-charged punch when exiting Focus Spirit mode.
646* ElementalWeapon: The Hammer is a [[PlayingWithFire Fire]] elemental weapon.
647* FacialMarkings: Two white stripes under his eyes.
648* FatAndProud: Other than being a Goron, the end of one of his Focus Spirit attacks has him briefly slap his enormous potbelly.
649* ForceAndFinesse: He's the Force to Sheik and Ruto's finesse. While the latter two are [[DanceBattler Dance Battlers]] with graceful moves, Darunia is far less flashy and his fighting style can best be summed up as "Pound the enemy until it is dead". That said, given his sheer raw power, it's all he needs.
650* GroundPound: One of his attacks helped by the Goron curl technique and another with the more traditional AssKicksYou version.
651* GroundShatteringLanding: By using his Hammer as a pick, he gouges into the earth and liquefies it into lava with a souped up GroundPound.
652* HappyDance: His famous dance returns from ''Ocarina of Time''.
653* HyperactiveMetabolism: The reason he was able to keep coming back to fight Impa and Shiek? He was snacking on rock sirloins in between fights.
654* {{Irony}}: As a Goron, he refers to his allies as "brother". Of the nine[[note]]Not counting Sheik and Zelda as separate[[/note]] playable warriors in the Hyrulean Forces, [[AmazonBrigade seven of them are female]].
655* KillItWithWater: As an enemy, Darunia takes extra damage from [[MakingASplash Water]]-based weapons.
656* LargeAndInCharge: He is much larger than other Gorons are and is in charge to boot.
657* MagicKnight: Darunia is adept with fire magic, like creating pillars of flame and pools of lava with a swing of his Hammer.
658* MightyGlacier: He moves and attacks much more slowly than most other characters, but his power more than makes up for it. In fact, his attack power as shown is the highest in the game, tied only with Ganondorf.
659* NonHumansLackAttributes: Which leaves him fighting in a FullFrontalAssault.
660* ThePatriarch: He is the chief of the Gorons and a sometimes harsh, sometimes doting father figure to the entire race.
661* PlayingWithFire: Can create giant shockwaves of fire and geysers of [[MagmaMan lava]] by smashing his Hammer into the ground. It's also unsurprisingly his main element. [[note]]While the game lacks a dedicated [[DishingOutDirt Earth]] element, even if it had one, Darunia would probably use Fire anyways due to his association with the Goron Ruby from ''Ocarina of Time''.[[/note]]
662* PrimalChestPound: He does this when activating his Focus Spirit mode.
663* PowerPalms: Tapping the strong attack button during his roll attack causes him to finish it off with a two-handed sumo slap to knock the enemies caught in the roll away.
664* ShockwaveStomp: Fiery and rocky shockwaves from his Hammer and regular shockwaves from stomping.
665* SiliconBasedLife: Gorons are [[EatDirtCheap rock eating]] rock men.
666* SizeShifter: He can make himself grow to gigantic size for a super-powered [[DeathFromAbove divebomb attack]].
667* StoutStrength: As pot-bellied as he is powerful!
668* SummonToHand: He calls his Hammer to his hand this way.
669* SwordPlant: Or Hammer plant to be more accurate; he weaponizes it by embedding his hammer into the ground and smashing down to [[MagmaMan transform the earth into lava]].
670* WeaponAcrossTheShoulder: One of his standard poses.
671* WildHair: His hairspikes give off this impression.
672* YouShallNotPass: While everyone else would make their escape, it's Darunia who fearlessly faces down Ganondorf to buy Link time.
673[[/folder]]
674
675[[folder:Ruto]]
676!![[RebelliousPrincess Zora Princess]]
677!!!Weapon: [[MagicalAccessory Zora Scale]]
678[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/hwrutosmall.png]]
679
680--> '''Voiced by:''' Ikumi Nakagami
681
682The proud and defiant Princess of Zora's Domain, Sage of Water, and the holder of the Zora Sapphire. When the Gate of Souls connects the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Era of the Hero of Time]], she comes to the aid of Sheik and Impa after they save her from the machinations of Zelda's mysterious doppelganger.\
683\
684She takes up Zelda's role in certain story missions, should either Zelda or Sheik be selected. Less often, she'll take up Darunia's role as well.\
685\
686In both the original game and ''Legends'', she is unlocked as a playable character via an area on the original Adventure Map that unlocks after clearing the Era of the Hero of Time in the main story.\
687\
688Ruto uses a Zora Scale as a spell component, along with ballet dancing, in order to utilize powerful water magic.
689----
690* AllLoveIsUnrequited: She still holds a torch for Link (even if it was initially lit by an entirely different Link).
691* AndYourRewardIsClothes:
692** The Master Quest DLC pack / Master Quest Map gives her a costume variation so that she resembles her [[VideoGame/TheLegendOfZeldaMajorasMask Termina]] [[AlternateSelf counterpart]], Lulu.
693** The Twilight Princess DLC pack / Twilight Map gives her a PaletteSwap that matches the colorization of Queen Rutela from the eponymous game.
694** The Majora's Mask DLC pack / Termina Map gives her the Zora's Mask as a costume.
695** In the Great Sea Map in ''Legends'', she can get colors based on Laruto from ''Wind Waker''.
696** The Master Wind Waker DLC pack / Master Wind Waker Map for ''Legends'' gives her a color scheme based on Quill.
697** The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for ''Legends'' gives her a color scheme based on the Golden Frogs.
698** The A Link Between Worlds DLC pack / Lorule Map for ''Legends'' gives her a color scheme based on the River Zora Queen and Sage Oren.
699* BadassAdorable: A [[CuteMonsterGirl cute royal fish girl]] with the ability to manipulate water to drown her enemies.
700* DaddysGirl: If defeated in Adventure Mode, one of her quotes might be this:
701-->'''Ruto:''' I'll... I'll tell on you to daddy!
702* DanceBattler: She activates her magic through a ballet-like MagicDance.
703* DepartmentOfRedundancyDepartment: The Majora's Mask DLC pack / Termina Map gives masks for the main characters to wear. Ruto, the Zora Princess, is given the Zora Mask.
704* DownloadableContent:
705** The Master Quest DLC pack gives her a costume variation so that she resembles her [[VideoGame/TheLegendOfZeldaMajorasMask Termina]] [[AlternateSelf counterpart]], Lulu.
706** The Twilight Princess DLC pack gives her a PaletteSwap that matches the colorization of Queen Rutela from the eponymous game.
707** The Majora's Mask DLC pack gives her the Zora's Mask as a costume. She also gets the 8-Bit Clock attached to a ring to use as a makeshift Zora Scale.
708** The Master Wind Waker DLC pack for ''Legends'' gives her a color scheme based on Quill.
709** The Link's Awakening DLC pack in ''Legends'' gives her a version of the Water Dragon Scale called Sun Dragon Scale, with which she can deal [[LightEmUp Light]] damage in addition to [[MakingASplash Water]] damage.
710** The Phantom Hourglass & Spirit Tracks DLC pack for ''Legends'' gives her a color scheme based on the Golden Frogs.
711** The A Link Between Worlds DLC pack for ''Legends'' gives her a color scheme based on the River Zora Queen and Sage Oren.
712* ElementalWeapon: The Zora Scale is a [[MakingASplash Water]] elemental weapon.
713* ExtraEyes: Two extra on the sides of her fishie head.
714* FishPerson: She is a Zora, after all.
715* FloatingWater: She can do the whole giant water sphere attack.
716* FlyingSeafoodSpecial: Her dash lets her move along a stream of water as if she was swimming.
717* ForceAndFinesse: She and Sheik are the Finesse to Darunia's Force.
718* GlassCannon: Though her watery attacks are devastating, she is tied for the lowest stamina in the game with Fi.
719* HopelessSuitor: Still holds a candle for Link after her AccidentalEngagement with the Hero of Time.
720* JigglePhysics: In her idle pose, her chest jiggles slightly.
721* LethalJokeWeapon: She gets an 8-Bit Clock from the original ''Legend of Zelda'' in the Majora's Mask DLC pack to use as a medium for her water attacks.
722* LightEmUp: The ''Legends'' exclusive Sun Dragon Scale lets Ruto deal Light-based damage. Additionally, if Zelda or Sheik is the active player character in the final battle against Ganon in Legend Mode, Ruto will take over her job of granting the player the Light Arrows.
723* LongRangeFighter: Her basic playstyle revolves around this. Build up her meter by using her combos on regular enemies, then snipe bosses from a safe distance with her C1.
724* MagicalAccessory: She casts spells using a pair of bracelets with a [[EyeOfNewt Zora scale]] as a medium.
725* MakingASplash: Her entire moveset revolves around using water magic [[KillItWithWater to kill things]] in various ways. Using her combo finishers fills up her water gauge, which can be used to shoot waves at the enemy with her normal strong attack, finishing it off with a GiantWallOfWateryDoom if the gauge was initially full.
726* MegaMaelstrom: It becomes a giant tornado of water afterwards.
727* OrganicBra: ''Hyrule Warriors'' uses her design from the 3DS remake of ''Ocarina of Time'', where she has some additional fins on her chest that have the appearance of a dress top to cover her NonMammalMammaries.
728* OutOfFocus: After the Era of the Hero Of Time stages in the story, she joins the rest of the heroes and appears alongside them in various cutscenes. However, unless she's serving someone else's role in a later stage, she doesn't have that much of an impact on the story afterwards.
729* PortalPool: One of the quirks of her moveset is to make pools of water and dive in and jump out of different ones.
730* RebelliousPrincess: She is a textbook {{Tsundere}} to match.
731* RoyalBrat: To an extent. She has some [[PlayerMooks Hyrulean Soldiers]] [[TooImportantToWalk carry her into battle]].
732* RoyalsWhoActuallyDoSomething: She is the Princess of the Zoras.
733* SecretCharacter: Unlocked through Adventure Mode, instead of Legend Mode.
734* ShapingYourAttacks: Water fish missiles!
735* ShoulderTeammate: In two cutscenes, Ruto is sitting on Darunia's bicep.
736* SuperSwimmingSkills: Weaponized swimming skills; of course, those come naturally to a Zora.
737* TooImportantToWalk: As a MythologyGag to her original appearance, her boss intro has her being carried into battle by one of the soldiers. Also, when clearing a stage in Adventure Mode, she'll sometimes ask someone to carry her.
738* TornadoMove: More like whirlpool move, but the principle is the same.
739* WaterGeyserVolley: As one of her combos.
740* WaterIsWomanly: The Zora Princess whose entire moveset revolves around her water magic.
741* {{Xenafication}}: In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', she spent her time on screen being carried around by Link, getting kidnapped by Barinade or giving Link the Water Medallion. In this game she shows she is capable of defending herself.
742[[/folder]]
743
744[[folder:Midna]]
745!![[TitleDrop Twilight Princess]]
746!!!Weapon: [[ChainedByFashion Shackle]]
747[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/hwmidnasmall.png]]
748
749--> '''Voiced by:''' Akiko Komoto
750
751The haughty Princess of the Twilight Realm. When the [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Era]] was connected by the Gate of Souls, she wandered away from her palace and was [[ForcedTransformation cursed into the form of an imp]] once again by Cia. She leads an army of monsters in search for the witch, with the intent to force her to break the enchantment.\
752\
753In both the original game and ''Legends'', she is unlocked after clearing the first scenario of the Era of Twilight part of Legend Mode.\
754\
755Her weapon is the Shackle which she binds her hair with, which she uses as a way to focus her dark magic. With it, she can to utilize her hair as a weapon, create dark energy balls of Twili Magic, and summon Twili Wolves to aid her in battle.
756----
757* AndYourRewardIsClothes:
758** The Master Quest DLC pack / Master Quest Map gives her a costume variation so that she resembles the Shadow Beasts from the original game.
759** The Twilight Princess DLC pack / Twilight Map costume gives her a golden helmet and TronLines, representing the Light Spirits.
760** The Majora's Mask DLC pack / Termina Map gives each character aside from Link and the DLC characters a masked version of their default appearance. Midna's is unique in that it is NOT a mask from ''Majora's Mask'', but the Ordon Shield from ''Twilight Princess'' (as a MythologyGag to a minor cutscene where she wore said shield as a mask).
761** In the Great Sea Map in ''Legends'', she can get colors based on the ''Wind Waker'' version of the Floormaster enemy.
762** The Master Wind Waker DLC pack / Master Wind Waker Map for ''Legends'' gives her a color scheme based on the Korok race.
763** The A Link Between Worlds DLC pack / Lorule Map from ''Legends'' gives her a color scheme based on the Devilish Girl from that game.
764* AnimalStereotypes: Cia and Agitha call her a cat.
765* AttackAnimal: Her Twilit Wolves serve as these for her.
766* BadassAdorable: Aww, such a cute little gremlin... One that is packing a horde of supernatural wolves ready to rip her enemies to shreds at her beck and call.
767* BadassFingersnap: When she activates her Focus Spirit, she does this with both her own fingers and her prehensile hair-hand.
768* TheBeastmaster: Some of her abilities allow her to ride a [[NobleWolf Twilight Wolf]] into battle and [[SummonMagic summon at least two more]] in her attacks.
769* BigCreepyCrawlies: Her OneWingedAngel form somewhat resembles a spider.
770* BlackMagic: Her magic's ill origins got her ancestors banished to the Twilight Realm for the heresy.
771* CastingAShadow: She wields her tribe's Shadow Magic, so Darkness is her main element. This becomes a plot element in the Twilight Field stage. Midna draws power from the Twilight-covered keeps and is too strong to fight directly. Lana must dispel the Twilight around the keeps to weaken her first. [[note]]Of course, this is entirely optional, as players can simply fight her without resorting to that strategy.[[/note]]
772* ChainedByFashion: Her weapon is a prison shackle tied around her ponytail like a hairtie; like Ruto's scale, it is a MagicalAccessory used to aid in the casting of curses.
773* ColorCodedWizardry: Her Twilight Magic is turquoise and gold, to contrast to Zant's RedAndBlackAndEvilAllOver color scheme.
774* CuteLittleFangs: Visible when she smiles.
775* DarkIsNotEvil: She might use Shadow Magic, but she's not evil at all.
776* DeadpanSnarker: 'Cause it just isn't Midna without a whole lot of snark.
777* DefeatMeansFriendship: Initially appears as an adversary, but this is very brief, and she only attacks Lana and Agitha due to thinking that they were on Cia's side. Once they get things cleared up, she joins up with them and sides with the forces of Hyrule.
778* DifficultButAwesome: Midna's attacks have some very odd properties, including her standard attack string having a glaring wind-up unless she's already dashing and many of her attacks having strange spacing -- her Special Attack is the only one that will completely whiff against an enemy standing in front of her at point-blank range. Used correctly, though, she can keep the entire battlefield at arm's length.
779* DissonantLaughter: She giggles maniacally as she attacks enemies.
780* DownloadableContent:
781** The Master Quest DLC pack gives her a costume variation so that she resembles the Shadow Beasts from the original game.
782** The Twilight Princess DLC pack costume gives her a golden helmet and TronLines, representing the Light Spirits. It also gives the 8-Bit Red Ring from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'' for Midna to wear like a shackle.
783** The Majora's Mask DLC pack gives each character aside from Link and the DLC characters a masked version of their default appearance. Midna's is unique in that it is NOT a mask from ''Majora's Mask'', but the Ordon Shield from ''Twilight Princess'' (as a MythologyGag to a minor cutscene where she wore said shield as a mask).
784** The Master Wind Waker DLC pack for ''Legends'' gives her a color scheme based on the Korok race.
785** The Link's Awakening DLC pack in ''Legends'' gives her a version of the Sol Shackle called the Thunderhead Shackle, with which she can deal [[ShockAndAwe Lightning]] damage in addition to [[CastingAShadow Darkness]] damage.
786** The A Link Between Worlds DLC pack from ''Legends'' gives her a color scheme based on the Devilish Girl from that game.
787* ElementalWeapon: The Shackle is a [[CastingAShadow Darkness]] elemental weapon.
788* EnergyBall: Her Special Attack, which launches a sphere of Twilight magic from her hair hand.
789* ForcedTransformation: Courtesy of Cia this time, [[GameplayAndStorySegregation at least according to the story]], since she's already in imp form when Cia enters the Twilight Era.
790* FullFrontalAssault: As usual, she's completely nude in her imp form.
791* GiantHandsOfDoom: Her main application of her PrehensileHair is to make a giant hand to grapple enemies and deliver even bigger punches.
792* GrandfatherClause: Cia's Tale and her Twili form are part of separate DLC packs in the Wii U version, so Midna is in her imp form during Cia's Tale [[GameplayAndStorySegregation despite Cia being the one to curse her]]. Both are part of the base game in ''Legends'', but to avoid a DamnYouMuscleMemory situation, Midna is still impish during Cia's Tale.
793* GrappleMove: Midna can grab her opponents with C1 to drain their energy and power up her attacks. It can be blocked, surprisingly.
794* GrievousHarmWithABody:
795** One of her attacks has her tossing a Twilit Wolf at enemies. Another has Midna using her hair to grab and then throw a foe.
796** One of her combo finishers has her scoop up one opponent, then run forward on her Twilit Wolf [[MetronomicManMashing while repeatedly slamming that opponent back and forth against the ground]], slamming everyone in range before tossing her first victim aside.
797* HartmanHips: She has rather pronounced hips.
798* HeadPet: She is shown lying on Link's head [[spoiler:in the Gold Skulltula picture]].
799* HeelFaceTurn: She starts off fighting against Hyrule's forces, being recruited afterwards. Subverted as she was never a {{heel}} in the first place; [[PoorCommunicationKills she only attacked the Hylian forces due to a misunderstanding]].
800* HereWeGoAgain: Once again, Midna finds herself cursed into her imp form and stuck in Hyrule. Except this time, it is Cia who turned her into this... Maybe. Midna claims this when she first appears, but the Cia mission where they first meet has Midna already in this form. This could be GameplayAndStorySegregation, or UnreliableNarrator unintentionally on Midna's part. (Or Cia might have unwittingly cursed Midna by opening the Gate of Souls.)
801* HorseOfADifferentColor: Her Twilight Wolves, which can give her a lift along the battlefield.
802* IAmNotWeasel: Gets mistaken for a cat by Agitha, which is somewhat understandable considering it is [[CloudCuckoolander Agitha]].
803* TheImp: Once again, she appears in her imp form from ''Twilight Princess''.
804* ItsPersonal: Cia was the one who turned her into an imp this time around.
805* LateArrivalSpoiler: Her status as the Twilight Princess, her curse, and her OneWingedAngel form were all big spoilers in ''Twilight Princess'', but this game makes no attempt at hiding any of them.
806* LethalJokeWeapon: The Twilight Princess DLC pack gives the 8-Bit Red Ring from the original ''Legend of Zelda'' for Midna to wear like her shackle.
807* MagicalAccessory: Midna's weapon is a prison shackle worn as a hairtie, the original name for the weapon type being ''Curse Tool'' to contrast with Ruto's ''Spell Tool'' bracelets.
808* MaskOfPower: She wears her piece of the [[EvilMask Fused Shadows]], and can summon the other three.
809* MeleeATrois: When she is first encountered by Lana and Agitha, Midna is commanding a third separate army of Stalfos which proceeds to attack both the Hyrulean and Dark forces.
810* MeteorMove: Her C1 has her launch enemies into the air with her wolves, then spike them downwards with her hair like a volleyball.
811* MetronomicManMashing: Some of her combos invoke this motif, including one that involves her sweeping up one or more enemies and then smashing them down on the ground, and another where she races forward whilst her hair-hand bashes at random to all sides of her.
812* MythologyGag:
813** She can summon and ride "Twilit Wolves" that are clearly a ShoutOut to her riding Wolf Link in ''Twilight Princess''. These wolves wear helmets similar to those worn by the Twilit Guardians fought in the same game, in addition to having a similar appearance to Wolf Link in a cutscene where she puts the Ordon shield on his head like a helmet. One of her special attacks turns her into the monstrous spider-creature she becomes using the Fused Shadows.
814** She retakes her imp form because Cia has placed a curse on her ([[GameplayAndStorySegregation story-wise, anyway]]). Cia is utilizing the Triforce of Power and is under Ganondorf's control - the exact circumstances that allowed Zant to curse Midna in ''Twilight Princess''.
815** The Majora's Mask DLC pack gives masks for the main characters to wear, except for Midna. She instead wears the Ordon Shield from her respective game, a reference to that one cutscene wherein she dons it as a mask.
816* NonHumansLackAttributes: She is technically nude, but any naughty bits are non-existent due to her imp form.
817* OhNoNotAgain: She seems more irritated than actually upset by her ForcedTransformation this time. She'd certainly like her own body back, but considers Zant's resurrection a bigger issue.
818* OneWingedAngel: Her Focus Spirit Attack, where she uses the Fused Shadows to turn into her monstrous, MultiArmedAndDangerous, trident-wielding GiantSpider form.
819* PintsizedPowerhouse: She's the smallest playable character next to Agitha, but can take down hordes of enemies by herself.
820* PortalNetwork: Midna takes full advantage of her Twilight Portals for SummonMagic attacks.
821* PowerFloats: How Midna moves around normally when not [[HorseOfADifferentColor wolf riding]].
822* PrehensileHair: Can extend her ponytail into a giant hand and use it to attack.
823* RankScalesWithAsskicking: Despite once again being turned into an imp, she's still the Twilight Princess, and this game gives her the chance to ''prove it''.
824* RollingAttack: Her twilight wolves do them for some attacks.
825* RoyalsWhoActuallyDoSomething: She's certainly not sitting on the sidelines while Zelda and Ruto have all the fun.
826* ShockAndAwe: The ''Legends'' exclusive Thunderhead Shackle lets Midna deal Lightning-based damage.
827* SpeakingSimlish: Midna's odd little language returns, keeping her and Fi the only ones who make more than generic battle grunts.
828* SummonMagic: She uses her portal magic to summon packs of Twilight Wolves to set on her enemies.
829* SuperDeformed: Her imp form is a chibi version of her true form.
830* SuperStrength: She's more than capable of tossing enemies like salad with her PrehensileHair. One attack even has her grabbing a handful of enemies and crushing them in her hair.
831* TalkToTheFist: Socks a good one to Cia for a DramaticUnmask moment.
832* TornadoMove: One of her combo finishers has her tossing enemies into the air while two Twilight Wolves spin around to create a whirlwind to gather enemies before she finishes them off with an explosion of Twilight magic.
833* WrestlerInAllOfUs: A staple of her fighting style has her grabbing enemies and throwing them around. One of her special moves involves doing a gigantic clothesline using her PrehensileHair.
834[[/folder]]
835
836[[folder:Agitha]]
837!![[FriendToBugs Insect...Princess]][[ConfusedQuestionMark ?]]
838!!!Weapon: [[ParasolOfPain Parasol]]
839[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/hwagithasmall.png]]
840
841--> '''Voiced by:''' Creator/YuikoTatsumi
842
843An odd, but kind ten-year-old girl going by the self-proclaimed title of the Princess of Insects who wandered into the battlefield from the [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Era]]. When she came under attack from the Dark Forces, she was saved by Lana; in her gratitude, she gives her a Goddess Butterfly to lead her to the Gate of Souls.\
844\
845She mostly exists to take Midna's place during certain story missions, should Midna be selected instead of the recommended character in Legend Mode.\
846\
847In both the original game and ''Legends'', she is unlocked as a playable character on the original Adventure Map in an area that unlocks after beating the Era of Twilight in the main story.\
848\
849Agitha's weapon is the Parasol. While she does use it to strike enemies, she will also utilize the various bugs she has collected, including Light-elemental butterflies and a Lightning-charged beetle. Her weapon is considered Light for purposes of elemental damage.
850----
851* AdaptationalBadass: She didn't have any known combat capabilities in ''Twilight Princess'', but here, she's one of Hyrule's champions.
852* AndYourRewardIsClothes:
853** Her Master Quest DLC pack / Master Quest Map outfit dresses her in black, in ElegantGothicLolita style.
854** In contrast, her Twilight Princess DLC pack / Twilight Map outfit dresses her in all white, closer resembling Sweet Lolita fashion.
855** Her unlockable mask in the Majora's Mask DLC pack / Termina Map is Don Gero's Mask.
856** In the Great Sea Map in ''Legends'', she gets yet another outfit based on Gothic Lolita fashion.
857** The Link's Awakening DLC pack / Koholint Map in ''Legends'' gives her a color scheme based on Crazy Tracy from the same game.
858** The A Link Between Worlds DLC pack / Lorule Map for ''Legends'' gives her a color scheme based on the Sage Seres.
859* AnimalMotifs: She has a distinctive [[PrettyButterflies butterfly]] motif on her dress.
860* AscendedExtra: She was originally a mere sidequest giver in ''Twilight Princess'' unrelated to the main plot. Here, she is one of the main playable heroes.
861* AttackAnimal: Her insects serve as these, much like Midna's Twilight Wolves.
862* BadassAdorable: Just because she's a cute little girl doesn't mean she's not a force to be reckoned with.
863* BigCreepyCrawlies: Giant helmet beetles and butterflies? Yes indeedy.
864* BlowYouAway: See TornadoMove and WindFromBeneathMyWings below.
865* CloudCuckoolander: She is a little touched in the head and never seems to move from her serene expression, nor does she seem to be fully aware she's in a war. Naturally, her era's DeadpanSnarker doesn't hesitate to lampshade it.
866-->'''Midna:''' Where'd you [Lana] get this one?
867* DifficultButAwesome: Her normal attack string is very slow, and due to her being airborne for a portion of it, is rather unsafe compared to other characters' attack strings. All of her combo finishers save for her C2 have very long wind-ups, making them seem unwieldy at first glance. On the other hand, said C2 is a very effective finisher, and her C1 divebomb is a surprisingly good mob killer. And while her C3 is slow, it is also a good crowd clearer, and with proper spacing, it can deal heavy damage to officers as well.
868* DissonantLaughter: Giggles cheerfully as she beats up enemies.
869* DissonantSerenity: Always maintains her cheerful disposition, even when beating up enemies with her parasol and insect swarms.
870* TheDitz: She is rather sweet and naive if not very peculiar. She borders on TooDumbToLive, however, as best exemplified when she's rescued from a Bulblin commando during the assault of the Palace of Twilight in the main story.
871-->'''Agitha:''' Whatever is the matter? That baddie invited me to a tea party! Has it been canceled?
872* DownloadableContent:
873** Her Master Quest DLC pack outfit dresses her in black, in ElegantGothicLolita style.
874** In contrast, her Twilight Princess DLC pack outfit dresses her in all white, closer resembling Sweet Lolita fashion. This pack also lets her find a 8-Bit Rupee, which she uses as a makeshift Parasol.
875** Her unlockable mask in the Majora's Mask DLC pack is Don Gero's Mask.
876** The Link's Awakening DLC pack in ''Legends'' gives her a color scheme based on Crazy Tracy from the same game. This pack also gives her a version of the Princess Parasol called the Incandescent Parasol, with which she can deal [[PlayingWithFire Fire]] damage in addition to [[LightEmUp Light]] damage.
877** The A Link Between Worlds DLC pack for ''Legends'' gives her a color scheme based on the Sage Seres.
878* DubNameChange: In French, she is known as Machaon, in Japanese as Ageha, in Spanish as Maripola, and in Italian as Xenia.
879* ElegantGothicLolita: As previously mentioned, her Master Quest Map PaletteSwap gives her a black color scheme, giving her outfit this vibe.
880* ElementalWeapon: Her Parasol is a [[LightEmUp Light]] elemental weapon.
881* FriendToBugs: She is the bug princess, after all.
882* GiantFlyer: One of her main mechanics is summoning a giant butterfly to ride; her helmet beetles also are capable of flying charges with their [[HornAttack horns]].
883* GirlishPigtails: Befitting of a ten-year-old self-proclaimed princess.
884* HairOfGoldHeartOfGold: A cute, but flighty ten-year-old with the hair color to match.
885* HandbagOfHurt: Her opening attack for basic combos is to swat enemies with her basket of bug jars.
886* HorseOfADifferentColor: Her intro animation and one of her attacks has her riding a giant golden butterfly.
887* ImprobableWeaponUser: Using Magical Insect Summons to attack is understandable but using a Parasol as an actual weapon?
888* KickingAssInAllHerFinery: Being dressed like a Victorian doll does not slow her down in the slightest.
889* KillItWithFire: As an enemy, Agitha takes extra damage from [[PlayingWithFire Fire]]-based weapons. [[note]]Apparently Koei Tecmo took some inspiration from Franchise/{{Pokemon}}'s ElementalRockPaperScissors.[[/note]]
890* LethalJokeWeapon: The Twilight Princess DLC pack gives her a parasol whose rather undersized canopy is basically a large 8-Bit blue Rupee from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]''. She also carries two 8-Bit blue Rupees in her basket along with this weapon, as opposed to the two bottles she regularly carries with her other weapons.
891* LightEmUp: Her main element, and she attacks by conjuring up giant insets made of pure light.
892* LittleMissBadass: At the tender age of ten, she is the youngest playable character in the game (together with Young Link).
893* MasterOfUnlocking: By using a technique that she claims termites taught her, she unlocks keeps to assist Lana when they meet in Story Mode.
894* OutOfFocus: After the Era of Twilight stages in the story, she joins the rest of the heroes and appears alongside them in various cutscenes. However, similar to Ruto, unless she's serving someone else's role in a later stage, she doesn't have that much of an impact on the story afterwards.
895* ParasolOfPain: She wields her ParasolOfPrettiness as her main weapon, though her main power is summoning insects.
896* ParasolParachute: After using her Tornado Attack.
897* PestController: She controls swarms of insects and gigantic bugs that she carries in the glass jars in her basket.
898* PimpedOutDress: Her lolita-inspired dress is back and frillier than ever.
899* PintSizedPowerhouse: The smallest playable character next to Midna and just as capable of kicking ass.
900* PlayingWithFire: The ''Legends'' exclusive Incandescent Parasol lets Agitha deal Fire-based damage.
901* PowerGivesYouWings: [[WingedHumanoid Golden butterfly wings]] for her Special Attack.
902* PrincessesPreferPink: The Twilight Princess DLC pack / Twilight Map gives her a PaletteSwap that's predominately a shade of light pink, thus giving her a somewhat pink princess look.
903* SecretCharacter: Unlocked through Adventure Mode, instead of Legend Mode.
904* ShockAndAwe: Some of her attacks are Lightning-based in nature.
905* SpannerInTheWorks: Twice to Zant in Legend Mode. In chronological order:
906** The first time happens in the third chapter of Cia's Tale. Zant had summoned Argorok to distract Cia's forces while he made his way to the Magic Circle, but Agitha wandered into the Twilight Realm and found the key to the West Palace. Cia managed to get the key from her, allowing her troops to intercept Zant.
907** The second time happens in the Shadow King chapter of the main story. Argorok's hit-and-run tactics were wearing down the Allied Base and Zant ordered his troops to attack the base alongside the dragon. But Agitha becomes Zant's downfall yet again when her Goddess Butterfly leads her, Lana, and Midna to the Fairy Fountain, where they call on the Great Fairy to help defeat Argorok.
908* SpoiledSweet: The little girl rich enough to spend Rupees like water is astonishingly eager to help people. When Lana/Midna is worried about her defending a few keeps in the Palace of Twilight on her own, she just says that she's gonna try as hard as everyone else.
909* SquishyWizard: Her combo finishers and her butterfly attacks are amazingly good at what they do, and she has one of the longest-reaching [=WPSes=] in the game. But she has one of the slowest and weakest normal attack strings in the entire game.
910* SummonMagic: She can summon giant green [[ShockAndAwe electric]] beetles for two of her combo finishers. They both happen to be her best mob killers in a moveset that otherwise has major difficulty doing so.
911* TagAlongKid: Lana treats her as such, and she even violates the command to stay somewhere safe to search for her precious insects.
912* TornadoMove: She can summon miniature twisters made of golden butterflies.
913* WindFromBeneathMyWings: As part of her Strong Attack; naturally, the tornado is filled with golden butterflies.
914* {{Xenafication}}: She was simply a quest giver in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. This game lets her use bugs as part of her fighting style.
915[[/folder]]
916
917[[folder:Fi]]
918!![[LivingWeapon The Goddess Sword]]
919!!!Weapon: [[ShapeshifterWeapon Goddess Blade]]
920[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/hwfismall.png]]
921
922--> '''Voiced by:''' Creator/AyumiFujimura
923
924A servant of the Goddess Hylia from the [[VideoGame/TheLegendOfZeldaSkywardSword Era of the Sky]] and the personification of the legendary Goddess Sword, which eventually became the Master Sword. When the Era of the Sky is connected through Cia's portals, Link awakens her and she pledges to aid the young hero.\
925\
926While she can take up Impa's role in a number of story missions, this is not her only purpose, and she is playable in many of the missions.\
927\
928In both the original game and ''Legends'', she is unlocked after clearing the first scenario of the Sky Era part in Legend Mode.\
929\
930Fi's weapon is fittingly enough ''herself'', since she's the titular Goddess Sword. Using the power of Light, she utilizes both her dance moves and her sword form to decimate enemies on the battlefield.
931----
932* AirJousting: She does a lot of flying tackles with her floating abilities.
933* AndYourRewardIsClothes:
934** Her Master Quest DLC pack / Master Quest Map outfit turns her whole upper body a monochromatic silver-white, which makes her resemble the [[VideoGame/TheLegendOfZeldaTheWindWaker Fairy Queen]].
935** Her Twilight Princess DLC pack / Twilight Map outfit colors her white with yellow accents, giving her a resemblance to the [[VideoGame/TheLegendOfZeldaSkywardSword Silent Realm Guardians]].
936** She gets the Stone Mask as a costume in the Majora's Mask DLC pack / Termina Map, as a nod to [[TheStoic her rarely changing expression]].
937** The Great Sea Map in ''Legends'' gives her colors based on the regular Great Fairies from ''Wind Waker.''
938** The Master Wind Waker DLC pack / Master Wind Waker Map for ''Legends'' gives her a color scheme based on Tetra.
939** The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for ''Legends'' gives her a color scheme based on PH's three fairy companions.
940** The A Link Between Worlds DLC pack / Lorule Map for ''Legends'' gives her a color scheme based on the young witch and Sage Irene.
941* AnthropomorphicPersonification: She is the personification of the Goddess[=/=]Master Sword.
942* ArmlessBiped: Not that it's much of a handicap for her.
943* ChromeChampion: She is made of metal, so she qualifies (she ''is'' a sword, after all).
944* CombatStilettos: All the better for kicking the faces of demons in! It also helps that she does [[PowerFloats little to no walking]].
945* CoolSword: She is a sword and can transform into her true form for attacks.
946* DashAttack: She has one where she charges into enemies with a loftwing rune.
947* DanceBattler: She fights as though she is an ice dancer. And of course, this being a Zelda game, the dance in question is a MagicDance that can summon InstantRunes to blow up enemies.
948* DeadpanSnarker: She has her moments, such as the following when she's encountered as an enemy Warrior.
949-->'''Fi:''' Your presence presents an obstacle. All obstacles must be removed. I assume you can see the problem.
950* {{Determinator}}: When Lana calls her back to the war, she chooses to fight in spite of overwhelming odds. An interesting variation in that she doesn't quite realize what it ''is''.
951-->'''Fi:''' Our chances of victory are low, yet I do not intend to lose. Is this... trust I feel?
952* DownloadableContent:
953** Her Master Quest DLC pack outfit turns her whole upper body a monochromatic silver-white, which makes her resemble the [[VideoGame/TheLegendOfZeldaTheWindWaker Fairy Queen]]. This pack also lets her find and unlock the 8-Bit Silver Arrow to transform into instead of the Goddess Blade.
954** Her Twilight Princess DLC pack outfit colors her white with yellow accents, giving her a resemblance to the [[VideoGame/TheLegendOfZeldaSkywardSword Silent Realm Guardians]].
955** She gets the Stone Mask as a costume in the Majora's Mask DLC pack, as a nod to [[TheStoic her rarely changing expression]].
956** The Master Wind Waker DLC pack for ''Legends'' gives her a color scheme based on Tetra.
957** The Link's Awakening DLC pack in ''Legends'' gives her a version of the True Goddess Blade called the Liquid Goddess Blade, with which she can deal [[MakingASplash Water]] damage in addition to [[LightEmUp Light]] damage.
958** The Phantom Hourglass & Spirit Tracks DLC pack for ''Legends'' gives her a color scheme based on Phantom Hourglass's three fairy companions.
959** The A Link Between Worlds DLC pack for ''Legends'' gives her a color scheme based on the young witch and Sage Irene.
960* EmotionlessGirl: Subverted. She appears to be this at first, but there are certain scenarios where she finds herself experiencing feelings such as trust or anger.
961* ElementalPunch: More like [[Administrivia/TropesAreFlexible elemental kick]].
962* ElementalWeapon: Fi's Goddess Blade is a [[LightEmUp Light]] elemental weapon.
963* {{Flight}}: She can do much more than just hover.
964* FragileSpeedster: She is the most mobile character in the game this side of Link when using Epona, but she suffers from the lowest stamina score in the game tied with Ruto.
965* FlyingWeapon: By doing this, she avoids having to be an EquippableAlly. She also wields her sub-weapons this way because of her seemingly lack of arms.
966* FreezeFrameBonus: When watching the first cutscene with her in it, the Goddess Sword is still in the pedestal, meaning that her meeting with this Link is prior to the events of ''Skyward Sword''.
967* FullContactMagic: Many of her magic skills are activated by flying around; her Weak Point Smash is a good example.
968* GeometricMagic: Like a lot of the heroes, she can use a Light Triangle attack, hers including the Goddess's Crest. In Fi's case, it's her Focus Spirit Special Attack.
969* HurricaneKick: As about half of her attacks.
970* IfMyCalculationsAreCorrect: She calculates a percentage of certainty for just about every action.
971* InstantRunes: As a component of many of her attacks outside kicking enemies and transforming into a sword, she can summon the runes of the Silent Realm, the emblem of the Goddess Hylia, and the magic seal that keeps the Imprisoned [[ExactlyWhatItSaysOnTheTin imprisoned]].
972* IsThisWhatAngerFeelsLike: Fi can comment in battle that she may be experiencing anger for the first time when taunted.
973* KickChick: It helps that she doesn't exactly have arms to throw punches.
974* KungFuWizard: Her moveset is almost entirely composed of kicks and magic.
975* LethalJokeWeapon: The Master Quest DLC pack gives the 8-Bit Silver Arrow from the original ''Legend of Zelda'' for Fi to transform to like the rest of her sword weapons.
976* LegendaryWeapon: She ''IS'' the Master Sword!
977* LightEmUp: Her main element. Most of her attacks involve the use of Light magic. One attack has her doing this by {{Sword Plant}}ing herself into the ground while another uses [[EverythingsBetterWithRainbows rings of rainbow light]].
978* LivingWeapon: She is the Goddess/Master Sword.
979* MakingASplash: The ''Legends'' exclusive Liquid Goddess Blade lets Fi deal Water-based damage.
980* MiniDressOfPower: Not like a girl made of metal really needs to wear armor anyway.
981* MsExposition: Unlike the magically inclined Lana and Zelda, Link's novice level in sorcery required Fi's instruction on how to close the Gate of Souls.
982* MundaneUtility: Her first duty when awoken from her sleep? Transporting pumpkin soup.
983* MythologyGag: The Master Quest DLC pack / Master Quest Map gives her a PaletteSwap that makes her resemble the Fairy Queen from ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]''. This is a reference to the fact that Fi is based partly on the fairy's design [[AllThereInTheManual as stated in the Hyrule Historia]].
984* NoBiologicalSex: Though she is usually referred to as female.
985* NoSenseOfPersonalSpace: Much like her counterpart Ghirahim, she doesn't seem to possess this: in the story cutscene where she's introduced, she leans right up to Link's face when asking him if he wants her assistance, to which Link reacts by nodding repeatedly, possibly to get her to back off quicker. Her enemy introduction cutscene also has her lean in ''really'' close to the camera at one point.
986* PlayingWithFire: She can summon the three [[TechnicolorFire Sacred Flames]] to [[AmplifierArtifact empower herself]]. She doesn't have any Fire-based attacks, however.
987* PowerFloats: How she moves around.
988* RollerbladeGood: Like in her home appearance, she can skate along the ground by floating.
989* RollingAttack: As a Sword for a sort of vertical version of a SpinAttack.
990* ShapeshifterWeapon: She gets away with fighting alone by being a FlyingWeapon too.
991* ShockwaveStomp: More like dainty ballet steps, but the principle is the same.
992* {{Spellblade}}: She can infuse herself with Light magic as a gameplay mechanic and use the three Sacred Flames to empower herself.
993* SphereOfDestruction: Her Weak Point Smash involves trapping the enemy in one.
994* SpeakingSimlish: Like Midna, she gets her own odd little language back when speaking.
995* SpinAttack: A wielderless version as a combo finisher, as well as her Strong Attack.
996* SwordBeam: All being the shot from the tip of the blade variant.
997* SwordInTheStone: How she is introduced, much like her game proper.
998* UndyingLoyalty: She has this to all incarnations of Link, saying that even though Link is not [[LegacyCharacter THE master]], he is [[{{Reincarnation}} a master]] nonetheless.
999* {{Xenafication}}: While she was a sword in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', she mainly served as an ExpositionFairy. She has a more active role in this game.
1000[[/folder]]
1001

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