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1[[WMG:[[center:''Franchise/{{Kirby}}'' [[Characters/{{Kirby}} Main Character Index]]\
2[-'''Main Series:''' [[Characters/KirbyHeroesAndSupportingCharacters Heroes and Supporting Characters]] ([[Characters/KirbyKirby Kirby]] | [[Characters/KirbyKingDedede King Dedede]] | [[Characters/KirbyMetaKnight Meta Knight]] | [[Characters/KirbyMagolor Magolor]]) | [[Characters/KirbyEnemies Enemies]] ([[Characters/KirbyMajorRecurringEnemies Major Recurring Enemies]]) | [[Characters/KirbyRecurringBosses Recurring Bosses]] | [[Characters/KirbyVillainousFactions Villainous Factions]] ([[Characters/KirbyDarkMatter Dark Matter]] | [[Characters/KirbyAnotherDimension Another Dimension]] | [[Characters/KirbyHaltmannWorksCompany Haltmann Works Company]] | [[Characters/KirbyJambandranReligion Jambandran Religion]] | [[Characters/KirbyBeastPack Beast Pack]]) | [[Characters/KirbyOtherMajorAntagonists Other Major Antagonists]] | '''Other Bosses'''\
3'''Other Continuities:''' ''Characters/KirbyRightBackAtYa'' | [[Characters/KirbyLightNovel Light Novel Characters]]-]]]]]
4Bosses and mini-bosses in the ''Franchise/{{Kirby}}'' series that aren't the main antagonists of games or recurring bosses.
5
6'''There will be {{spoiler}}s, both marked and unmarked.'''
7----
8[[foldercontrol]]
9
10!!''Kirby's Adventure/Nightmare in Dream Land''
11[[folder:Mr. Tick-Tock]]
12[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_tick_tock.png]]
13A living alarm clock mini-boss that attacks by launching music notes and making short-ranged sound waves. Gives the Mike ability.
14-----
15* AnimateInanimateObject: A living alarm clock with hands, feet and face.
16* BigOlEyebrows: Has prominent eyebrows that also double as clock hands.
17* TheBusCameBack: Returns in ''Super Star Ultra'' after only being present in ''Adventure'' and its remake.
18* TheCameo: Appears as a drawing in ''Canvas Curse's'' sub-game, Paint Panic.
19* MusicalAssassin: Both of his attacks involve weaponizing his alarm.
20* MusicIsEighthNotes: The notes that he throws out tend to be eighth notes.
21* OurMonstersAreWeird: He's essentially a sentient alarm clock with a moustache.
22* RingRingCrunch: It's possible to attack and even defeat him while he's ringing.
23[[/folder]]
24
25[[folder:Rolling Turtle]]
26[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/ka_rolling_turtle_1.png]]
27An anthropomorphic turtle mini-boss that attacks with wrestling moves. Gives the Throw ability.
28-----
29* ChuckCunninghamSyndrome: Replaced by Phan Phan in future installments.
30* GreenAndMean: He's a green boss.
31* HumanHammerThrow: If he rolls into Kirby, he throws him around.
32* InstantDeathRadius: If Kirby ever gets too close to the Rolling Turtle, he's asking to get tossed all around the stage.
33* LawOfChromaticSuperiority: There's a red variant of the turtle in a hidden passage in Rainbow Resort. He's stronger than the usual green.
34* RollingAttack: [[ExactlyWhatItSaysOnTheTin It's in the name.]]
35* SpeedySnail: Despite being, well, a turtle, his attacks are lightning-fast and difficult to dodge.
36[[/folder]]
37
38[[folder:Phan Phan]]
39[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/phanphan.png]]
40A playful elephant-like mini-boss creature. Usually gives the Throw ability, but on occasion has given the Suplex ability.
41-----
42* AdaptationalHeroism: In the games, Phan Phan is an especially difficult MiniBoss who's ruthless and merciless towards Kirby and definitely not a friend of his. However, in the anime, he's instead a shy, benevolent ShrinkingViolet and a friend to Kirby despite being made as a tool of evil.
43* ArmlessBiped: Only has two legs and no arms, but his trunk substitutes for them.
44* BadassAdorable: A cute elephant who happens to be a dangerous MiniBoss.
45* CruelElephant: Don't let its cute appearance fool you; it's an antagonistic elephant that fights very viciously.
46* EdibleAmmunition: Throws apples as his ranged attack.
47* FaceOfAnAngelMindOfADemon: He's cute, but is still a boss.
48* HumanHammerThrow: Throws Kirby over its head after grabbing him, sometimes spins him around first.
49* PsychoPink: A male instance; he has pink toenails and is a boss.
50* RollingAttack: One that doesn't run over Kirby but rather grabs him mid-roll.
51* ShoutOut: One of Phan Phan's {{Palette Swap}}s in ''Nightmare in Dream Land'' looks just like [[VideoGame/PokemonGoldAndSilver Phanpy]].
52* SuspiciouslySimilarSubstitute: Replaces Rolling Turtle in ''Nightmare In Dream Land''.
53[[/folder]]
54
55[[folder:Fire Lion]]
56[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/kssu_fire_lion_artwork.png]]
57A mini-boss lion mastering the power of flames. Usually gives the Burning ability, but if Burning is unavailable he’ll give the Fire ability instead.
58-----
59* AmazingTechnicolorWildlife: His original design in ''Kirby's Adventure'' was simply a blue lion with a white mane. ''Nightmare in Dream Land'' makes him look more like an ElementalEmbodiment of fire in the shape of a lion.
60* BullfightBoss: He can be stunned by having him charge into a wall.
61* BurnBabyBurn: In the anime, Nightmare uses his flames to [[MundaneUtility burn up his garbage]].
62* TheBusCameBack: He returns in ''Super Star Ultra'' after only being present in ''Adventure'' and its remake
63* TheCameo: He appears as a sticker in ''Planet Robobot''.
64* DualBoss: In the final level of ''Super Star Ultra'', Dedede sics two of them at Kirby.
65* EvilIsBurningHot: He's constantly on fire and can engulf himself in it when [[BullfightBoss he's charging at you]].
66* FieryLion: A lion with a mane and tail tuft made out of fire, which uses a combination of {{Natural Weapon}}s and fire attacks against Kirby.
67* GrappleMove: He may sometimes try to grab Kirby; if he hits, he'll then claw Kirby repeatedly for high damage.
68* NonStandardCharacterDesign: Most Kirby characters are cute and simple-looking {{Cartoon Creature}}s but Fire Lion stands out for looking a lot more realistic by comparison. He wouldn't look so out of place in an [=RPG=] rather than a ''Kirby'' game.
69* PlayingWithFire: Surprisingly only used when [[BullfightBoss he charges at you]], in which he engulfs himself in flames.
70* TechnicolorFire: When he's fought later in the game, his mane is made of a strange purplish fire instead of the usual red and orange. In ''Super Star Ultra'', if you [[FreezeFrameBonus pause the game]] at the right moment, you can see this is accomplished by rapidly swapping between his normal palette and a palette with blue flames.
71* WreathedInFlames: One of his signature attacks is a fiery [[RammingAlwaysWorks ramming tackle]].
72[[/folder]]
73
74[[folder:Heavy Mole]]
75[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nidl_heavy_mole_8.png]]
76A large, one-eyed, brass robot that tunnels under the ground, and the boss of Yogurt Yard. Kirby follows and fights it from behind as it works through the dirt with its saw-like appendages and mouth.
77----
78* AutoScrollingLevel: The gimmick of the fight is that Kirby has to follow it as it tunnels, which depending on where it goes, can lead to BottomlessPits, or Kirby getting crushed if the player isn't careful.
79* TheCameo: Appears as a keychain in ''Triple Deluxe''.
80* CyberCyclops: It's a huge tunnelling machine with one big eye. The missiles it fires at Kirby, by virtue of being [[NinjaPirateZombieRobot one-eyed drill-like projectile enemies]], also count.
81* DubNameChange: Not Heavy Mole, but its projectiles were simply called "drill-type bullets" in Japanese.
82* FlunkyBoss: Fires off projectiles as an attack. Brown ones give the hammer ability, while red ones give Sleep, which, considering the nature of the fight, [[PoisonMushroom can be a death sentence]].
83* HiddenDepths: A rare, non-positive example combined with a {{Pun}} — according to ''Kirby's Avalanche'', Heavy Mole is a powerful Underworld figure who's known for underhanded tactics.
84* LogicalWeakness: A big machine like Heavy Mole would naturally heat up fairly quick and have to vent itself out at some point. Naturally, these points are where it slows down to cool and gives Kirby an easy chance of catching up and attacking.
85* PoisonMushroom: If Kirby inhales the red missile expecting to receive the [[GameBreaker extremely powerful Hammer ability]], he'll get the Sleep ability instead. Considering that Heavy Mole is constantly burrowing through the arena, this can drop Kirby into a {{Bottomless Pit|s}} or get him crushed.
86* SpikesOfVillainy: It's covered in spikes, and it's one of the villainous bosses Kirby faces in both ''VideoGame/KirbysAdventure'' and ''VideoGame/KirbysAvalanche''.
87* ThisIsADrill: Heavy Mole's missiles drill through the air after Kirby. In Japanese, they're even called "drill-type bullets".
88* TunnelKing: Specializes in creating tunnels underground.
89[[/folder]]
90
91!!''Kirby's Dream Land 2''
92[[folder:Efreeti]]
93[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/kdl2_efreeti.png]]
94A strange black creature that can manipulate fire. Gives the Burning ability.
95----
96* BullfightBoss: Engulfs itself in fire and shoots itself towards Kirby.
97* ChuckCunninghamSyndrome: Replaced by Boboo in ''Dream Land 3''.
98* DarkIsEvil: A boss who's mainly colored black.
99* EvilIsBurningHot: It can engulf itself in flames, gives the Burning ability when swallowed, and is evil.
100* PlayingWithFire: It can surround itself in fire.
101* RedAndBlackAndEvilAllOver: Most of its body is black, it has reddish shoes, and it's evil.
102* YellowEyesOfSneakiness: Contrasting with its black body.
103[[/folder]]
104
105[[folder:Jumpershoot]]
106[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/dl3_jumper_shoot_art.png]]
107An umbrella with one foot, one eye, and a mouth. The only mini-boss to date that gives the Parasol ability.
108----
109* {{Karakasa}}: It's based on one.
110* KingMook: It's a giant Drifter, though it has more body parts than its enemy counterparts.
111* ManiacTongue: A boss who sticks out its tongue just 'cuz.
112* ShoeSlap: One of its attacks is kicking its geta at you. Kirby can inhale it to spit back at it.
113* SpellMyNameWithAnS: It's Jumpershoot in ''Dream Land 2'' and Jumper Shoot in ''Dream Land 3''.
114[[/folder]]
115
116[[folder:Master Green]]
117[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/kdl2_master_green.png]]
118A big jellyfish imbued with electricity. Gives the Spark ability.
119----
120* ChuckCunninghamSyndrome: Makes no appearances in ''Dream Land 3'', nor is there any Spark ability miniboss in that game to replace it.
121* ElectricJellyfish: It's a large jellyfish that uses electricity to attack.
122* GreenAndMean: Its name appears to involve this, yet the official artwork averts this by coloring him yellow. Its later appearances play this straight, however, by actually making him green. He's also a boss.
123* NonIndicativeName: Master '''Green''' is colored yellow. Averted with its appearances in the unaired "Kirby of the Stars" pilot and Kirby 25th Anniversary Twitter artwork, where it is depicted as actually being green.
124* ShockAndAwe: Uses electrical attacks and gives the Spark ability.
125[[/folder]]
126
127[[folder:Captain Stitch]]
128[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/captain_stitchpng.png]]
129A large Gordo as a miniboss. Invincible as long as he has his spikes. Gives the Needle ability.
130-----
131* KingMook: Of the Gordos.
132* NighInvulnerability: [[InvincibleMinorMinion Just like a regular Gordo]]… until he sheds his spikes.
133* SpikeBallsOfDoom: What he basically is. With a pair of eyes.
134* SpikeShooter: He can shoot out his spikes as projectiles.
135* SpikesOfVillainy: He has multiple spikes and he's evil.
136* TacticalSuicideBoss: He'd be invincible if he didn't do things that deprived him of his spikes.
137[[/folder]]
138
139[[folder:Waiu]]
140[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/kdl2_waiu.png]]
141A humanoid ninja that throws cutter projectiles. Gives the Cutter ability.
142----
143* TheCameo: Summoned as one of Adeleine's paintings in ''Kirby Star Allies''.
144* {{Ninja}}: Though he doesn't give the Ninja ability.
145* PurpleIsPowerful: He's dressed in purple ninja garb.
146* YellowEyesOfSneakiness: The only visible parts of his face.
147[[/folder]]
148
149[[folder:Nruff & Nelly]]
150[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kdl2_nruff.png]]
151A large wild boar and boss of Big Forest, Nruff runs across a series of dilapidated bridges hung between a pair of hollowed out trees with her minions, the smaller Nellys.
152----
153* TheCameo:
154** In the anime, they can be seen alongside other woodland creatures.
155** They appear as a keychain in ''Triple Deluxe''.
156* CompositeCharacter: Nruff became more like Nelly after their first major appearance, gaining the juvenile back markings and losing the tusks, but keeping the eyes and name.
157* DashAttack: Runs wildly around to attack Kirby.
158* DegradedBoss: Nruff at first is the boss of Big Forest in ''Kirby's Dream Land 2''. She became a normal enemy afterwards, sometimes being a mount for [[TheGoomba Waddle Dees]].
159* EyesAlwaysShut: For some reason, Nruff's eyes are like this.
160* FlunkyBoss: The Nellys follow Nruff around to serve as ammo for Kirby.
161* FullBoarAction: One of the earliest examples in video games at that, being a boar that's antagonistic to Kirby.
162* MadBomber: She occasionally tosses bombs.
163* MonsterIsAMommy: According to the official ''Kirby'' Twitter, [[https://vignette.wikia.nocookie.net/kirby/images/5/50/MothersDay2019.png/revision/latest?cb=20190517093117&path-prefix=en an illustration for Mother's Day 2019]] suggests that she is the mother of the Nellys she appears with.
164* TurnsRed: After getting down to half health, Nruff begins mixing up her charging, and actively jumps from bridge to bridge mid-charge to confuse the player.
165[[/folder]]
166
167[[folder:Sweet Stuff]]
168[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kdl2_sweet_stuff_0.png]]
169An aquatic angler fish with a lightbulb on its head, with can fire lightning bolts. It is fought as the boss of Ripple Field.
170-----
171* TheBusCameBack: It reappears as a boss in ''VideoGame/KirbyMassAttack''[='=]s Kirby Quest sub-game.
172* DegradedBoss: It's one of the bosses that Adeleine draws in ''Dream Land 3'', and it can be defeated in less amount of hits. It also bounces around as the fight isn't underwater.
173* FlunkyBoss: In ''Kirby's Dream Land 2'', it is aided by Squishies and cyclopian starfish called Tincells; in ''Mass Attack'', it's aided by a Squishy and a Flotzo.
174* PunnyName: Possibly; anglerfish is called "ankou" in Japanese, which sounds the same as the word for sweet bean jelly, i.e "sweet stuff". The very name also is fitting for someone who tries to lure their prey.
175* ShockAndAwe: It fires sparks from its lure.
176* UnderwaterBossBattle: Its entire boss fight takes place underwater.
177* WakeUpCallBoss: It provides more of a challenge to players who aren't used to underwater physics.
178[[/folder]]
179
180!!''Kirby Super Star/Kirby Super Star Ultra''
181[[folder:Iron Mam]]
182[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/iron_mam.png]]
183An armored female miniboss creature with the shape of an egg. Gives the Fighter ability.
184-----
185* BlushStickers: Has pink blush on her cheeks, similarly to Kirby.
186* TheCameo: Appears in ''Triple Deluxe'' as a keychain.
187* CuteBruiser: She wears an adorable pink bow and has a cute face, but she gives the Fighter ability and attacks with punches.
188* MightyGlacier: Moves rather slowly, but gives mean punches.
189* NoMouth: Doesn't seem to have any mouth (though it may be just hidden under armor).
190* PsychoPink: She's an antagonistic fighter with some pink.
191* PunnyName: Her name sounds like [[ComicBook/IronMan a certain armored superhero]].
192* RocketPunch: Mainly attacks by launching her ball-fists forward.
193* ShouldersOfDoom: Complete with SpikesOfVillainy.
194* SpearCounterpart: A (presumably) male variant of her appears as an opponent in the Megaton Punch minigame.
195* SpellMyNameWithAnS: Iron Mom became Iron Mam as of ''Super Star Ultra''.
196* TertiarySexualCharacteristics: Has a {{pink| Means Feminine}} bow on her head.
197[[/folder]]
198
199[[folder:Jukid]]
200[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/jukid.png]]
201A martial artist miniboss with a pair of expandable, floating hands. Is one of the few sources of the Suplex ability alongside Bugzzy.
202-----
203* DelinquentHair: Sports a blonde mohawk.
204%%zce* KamehameHadoken: One of his moves.
205* NoMouth: He doesn't seem to have any mouth.
206* PsychoPink: A male variant as he has some pink and he fights you.
207* PunnyName: From "Judo + Kid"
208* RocketPunch: In a variant, he can send his hand to a distance to [[GrappleMove grab Kirby]] to judo-throw him.
209[[/folder]]
210
211[[folder:Fatty Whale]]
212[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/fatty_whale_kssu_artwork_1.png]]
213
214A large blue whale in a sailor suit. He's fought in the Great Cave Offensive and is the boss of Aquarius/Aqualiss in Milky Way Wishes.
215-----
216* {{Acrofatic}}: He is a large physical fighter that performs some impressive jumps.
217* BlownUpwardByABlowhole: Many of his attacks involves shooting high-pressure water out of his blowhole.
218* BouncingBattler: Two of his moves consist of him bouncing multiple times sideways.
219* ClothingDamage: His defeat sprite in ''Super Star Ultra'' shows his attire in tatters.
220* CollapsingCeilingBoss:
221** When he shoots water from his blowhole, rocks and Blippers fall from the ceiling onto the arena.
222** After performing his tidal wave attack, more rocks will fall from the ceiling.
223* DistinguishedGentlemansPipe: One of the few tobacco references in ''Kirby''.
224* FatBastard: He's a big and fat whale who's a boss.
225* HalfDressedCartoonAnimal: He only wears the top portion of a SailorFuku. {{Justified}}, as he's a whale and wouldn't be able to swim properly in a pair of pants.
226* LimitedAnimation: In the original ''Kirby Super Star'', he is only composed of three sprites, which are rotated and/or stretched during attacks. The DS remake adds in more sprites.
227* MakingASplash: He can spit a torrent of water from his blowhole (like most whales do) that can hurt Kirby. His heavy splashing also causes a huge water wave to engulf the screen, although this does not do damage and only blows Kirby upwards.
228* MightyGlacier: Appropriately for his size, he's slow and powerful, although certain moves can be deceptively fast.
229* MonsterWhale: A massive whale who uses his girth as an effective weapon, either to create tidal waves or to crush his enemies.
230* SailorFuku: Not quite the "school uniform" version of the trope, but he's still dressed like a sailor.
231* WaterfrontBossBattle: Fatty Whale attacks either by bouncing atop the floating platform Kirby's standing on or by swimming around said platform while attacking.
232* WingdingEyes: His eyes turn into stars when defeated in ''Super Star Ultra''.
233[[/folder]]
234
235[[folder:Computer Virus]]
236[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kss_computer_virus_2.png]]
237
238Some strange surreal entity that acts as a parody of turn-based role-playing games. Appears as the second boss of Great Cave Offensive and Planet Halfmoon's boss in Milky Way Wishes.
239-----
240* AbsurdlySharpClaws: The Red Dragon/Great Dragon has a slashing attack that takes the form of a spread of spinning discs.
241* AdaptationNameChange: In ''Ultra'', the Dancing Doll becomes the Puppet, the Witch becomes the Magician, and the Red Dragon becomes the Great Dragon (the last change makes the most sense, since ''Ultra'' recolors the dragon to be orange and, later on, purple).
242* BlackKnight: In "Helper to Hero", the Evil Knight has black armor.
243* BlobMonster: Its Slime form is a green goo monster.
244* BlowYouAway: The Red Dragon/Great Dragon can flap its wings to attack, as well as [[WindFromBeneathMyWings blowing Kirby backward.]]
245* BreathWeapon: The Red Dragon/Great Dragon can [[PlayingWithFire breath fire]].
246* ComputerVirus: [[NonIndicativeName Not exactly]]; it's more of a game program that happens to be running in Kirby's reality, not a malicious piece of software. This was the result of a DubNameChange.
247* DefendCommand: The Witch/Magician, Evil Knight, and Red Dragon/Great Dragon can spend their turn guarding (by casting a protection spell, [[LuckilyMyShieldWillProtectMe raising its shield]], and [[TakenForGranite petrifying itself]], respectively). This heavily reduces damage done to them, but it also stops them from attacking for a turn.
248* DiscOneFinalBoss: Initially seems to be the end-boss of "Milky Way Wishes" (it's the boss of Planet Halfmoon, which is intended to be the final planet Kirby visits), but Marx hijacks the plot directly afterwards.
249* DubNameChange: It was called "Battle Windows" in Japanese and Korean, which was more descriptive of the boss, but ran the risk of possibly being confused with [[UsefulNotes/MicrosoftWindows the more well-known Windows]]. In ''Ultra'' particularly, Great Dragon is called "Grand Dragon" in Japanese and Korean, which is also the epithet of the leader of the UsefulNotes/KuKluxKlan in the States.
250* EvilIsBurningHot: [[PlayingWithFire The Red Dragon/Great Dragon]] can attack you via [[BreathWeapon breathing fire]].
251* EvilIsDeathlyCold: Both the Evil Knight and Magician/The Witch play this straight; the former can use a freezing slash while the latter can attack with an ice spell.
252* FlechetteStorm: The Evil Knight can attack by throwing knives, which manifests as knife projectiles raining from the ceiling.
253* GiantSpaceFleaFromNowhere: It pops up out of nowhere in "The Great Cave Offensive" as Kirby moves from one area to the next. Its appearance in "Milky Way Wishes" makes slightly more sense, since Planet Halfmoon is a surreal place.
254* GreenAndMean: Only played straight with Slime, an evil-doer that's mainly colored green.
255* AnIcePerson: The Witch/Magician has an ice spell, and the Evil Knight has a freezing slash.
256* MookChivalry: Justified by the implementation of RPG mechanics; Computer Virus is the only boss in the game that attacks just once at a time and gives you free time to attack it back. It even provides you with Copy Essences!
257* NonstandardCharacterDesign: Most of its forms are either more realistic-looking or more humanoid than the typical ''Kirby'' style. Unlike other bosses, they have LimitedAnimation with only three or so different sprites each. And, well, no other bosses in any ''Kirby'' game is a computer program, much less the way this boss looks and fights.
258* ObviouslyEvil: The Evil Knight has it in its name, as well as its outfit of a horned, skull-like helmet and a skull-bearing shield.
259* OurDragonsAreDifferent: Compared to the Ice Dragon, the Red Dragon/Great Dragon is a much more traditional portrayal of the creature.
260* PerversePuppet: It has a Dancing Doll/Puppet form, though it's no more threatening than the Slime.
261* PlayingWithFire: The Witch/Magician has a [[EvilIsBurningHot fire spell]], and the Red Dragon/Great Dragon has [[BreathWeapon fire breath]].
262* ThePointsMeanNothing: After Kirby (or Meta Knight) defeats all the monsters it has to offer, it'll dole out some fake ExperiencePoints and stat boosts while its windows close. Not the case in the BossRush modes, where it simply closes immediately.
263* PurpleIsPowerful: The Magician and Great Dragon in Milky Way Wishes and Helper to Hero are colored purple, and the strongest incarnation of them. Subverted with the Evil Knight, as it starts with purple in his weaker form and turns black in his stronger form.
264* RazorWind: The Red Dragon/Great Dragon's wing attack sends out wind slashes that damage Kirby, but the slashes can be broken with attacks or even inhaled.
265* RedIsViolent: Several of its forms have at least some red, and they all can attack you. This especially applies to the Red Dragon.
266* {{Retraux}}: Its battle theme is an 8-bit remix of the usual boss battle theme in the game, to capture the "retro RPG" feel.
267* RPGElements: The whole boss is a parody of it, with the battle turning into a "turn-based" one, a text box at the top saying about what's happening, and after the battle, you get "EXP" and "stat points" (not that they matter).
268* ShowsDamage: The description window will tell you how much damage the player deals at the enemy.
269* SinisterScimitar: The Evil Knight uses a curved sword, and is, well, evil.
270* StationaryBoss: The different foes summoned by the Computer Virus stay completely still, only moving when they lower down from the window they're in to be attacked.
271* StatusBuff: The Evil Knight can "store up power", making his next attack more powerful.
272* SuddenGameInterface: Computer Virus forms a game ''inside'' the game, consisting of three windows that display the current enemy, a health counter for the enemy, and descriptive battle text.
273* SwordBeam: When the Evil Knight "brings his sword down", a crescent flies out of it to strike the player character.
274* TurnsRed: Subtle, but their attacks are usually more intense when their health goes low.
275* UniqueEnemy: The Slime and Dancing Doll/Puppet are only fought in "The Great Cave Offensive" (both the mode itself and when Meta Knight runs through it in "Meta Knightmare Returns"). The Arena versions of the fight use the version from "Milky Way Wishes" with the Evil Knight and Red Dragon/Great Dragon.
276* WindFromBeneathMyWings: The Red Dragon/Great Dragon's wing-flap attack pushes the player towards the right of the screen.
277* WizardClassic: Its Witch/Magician form resembles this.
278* ZeroEffortBoss: Its Slime and Dancing Doll/Puppet forms only occasionally attack with a star shot (which can be blocked for no damage) and otherwise waste their turns with pointless actions. Its other three forms put up a bigger fight.
279[[/folder]]
280
281[[folder:Chameleo Arm]]
282[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chameleo_arm_kssu.png]]
283
284A chameleon-like foe that can change color at will. It appears in the Great Cave Offensive and Planet Hotbeat of Milky Way Wishes, and is one of the few enemies with a means of gaining the Paint ability.
285-----
286* AdaptationNameChange: In the SNES version of ''Super Star'', he was named Ghameleo Arm, which was closer to his Japanese name. ''Ultra'' went ahead and [[SpellMyNameWithAnS changed the G into a C]] in English.
287* DeathThrows: When he's defeated, he falls off the screen with a shocked, wide-mouth look on his face.
288* {{Hollywood Chameleon|s}}: Freely changes color after becoming visible.
289* JustEatHim: He can eat Kirby or his Helper by pulling them in with his tongue, which he follows by spitting them into a wall.
290* LogicalWeakness: The Paint ability, which can be absorbed from his paint globs, both deals heavy damage to him and removes his invisibility by splattering him with color. He can still go invisible after this, however.
291* MultipleTailedBeast: He has two tails.
292* MultipurposeTongue: He uses his tongue to grab and eat Kirby/his Helper, though it's only involved in one attack of his.
293* PrehensileTail: He can stretch out his tail to grip onto the walls of his room.
294* RollingAttack: He curls up and rolls along the floor as a ground attack.
295* RubberMan: His double-tail stretches out pretty far, which he uses in a few attacks by either extending it outwards (which he may or may not follow by pulling himself towards where his tail goes) or by pushing his body downwards while hanging from it.
296* SkippableBoss: The Old Tower area of "The Great Cave Offensive" is completely optional to explore, so you only need to fight Chameleo Arm there if you're collecting all the treasures. No matter what, however, you still have to fight him on Hotbeat in "Milky Way Wishes".
297* VisibleInvisibility: Periodically goes invisible, but you can track him by looking for background distortions.
298* WallCrawl: He can jump up and then cling to the background wall.
299[[/folder]]
300
301[[folder:Wham Bam Rock]]
302[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kssu_wham_bam_rock_artwork.png]]
303[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/whambamrock.jpg[[/labelnote]] to see his original design.]]
304
305A FlyingFace with rocks for hands. He serves as the FinalBoss of The Great Cave Offensive. It is also the boss of Cavios in Milky Way Wishes.
306-----
307* BattleThemeMusic: In ''Ultra'', he shares the Castle Lololo theme with Dyna Blade and Wham Bam Jewel (in the original, he had the normal boss theme).
308* BlackfaceStyleCaricature: His original appearance had giant, bulbous orange lips, and while he has no skin, he appears on a black backdrop. As such, his appearance was changed in ''Ultra'' and Wham Bam Jewel's lips are far thinner than Rock's original appearance.
309* TheCameo: Appears in ''Return to Dream Land'' as one of Stone's forms, and in ''Team Kirby Clash Deluxe'' as one of the equipments for Hammer Lord.
310* DeathFromAbove: Most frequently by slamming his fist, and later palm, onto the player character. Also snaps his fingers to summon rocks that fall down, and makes his stone fingers fall down one by one.
311* DishingOutDirt: His hands are made of stones, which he can drop on Kirby. They can be inhaled for the Stone Ability as well.
312* FinalBoss: Of the Great Cave Offensive.
313* GiantHandsOfDoom: Most of his attacks would later be used by Master Hand.
314* GrappleMove: He can attempt to grab Kirby/the Helper/Meta Knight with his hand, then crush them with his fingers slowly. [[SmashingSurvival Mash buttons to escape!]]
315* MegatonPunch: Has a punching attack that sends Kirby to the opposite wall.
316* SameCharacterButDifferent: His face was different in the original ''Super Star'' (think [[Franchise/DragonBall Mr. Popo]]) before it somehow changes into a {{Mayincatec}}-like face that looks more rocky. The hand is still the same, however.[[note]]Wham Bam Jewel would later have the look of the original Wham Bam Rock, but with modifications.[[/note]]
317* TrickBoss: Is set up to be the FinalBoss of Helper to Hero, only to have Wham Bam Jewel to follow.
318[[/folder]]
319
320[[folder:Twin Woods]]
321[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kss_twin_woods.png]]
322A pair of sentient trees that share an appearance and abilities with Whispy Woods. They are fought in Revenge of Meta Knight as well as the planet Floria in Milky Way Wishes.
323-----
324* BlowYouAway: They shoot air shots out of their mouths.
325* BossSubtitles: "Giant Tree Twins, Twin Woods" in ''Kirby Fighters 2''.
326* TheBusCameBack: They return in ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' after a long absence.
327* DeathFromAbove: By dropping apples, just like Whispy Woods. They can also drop Gordos and bugs. In ''Kirby Fighters 2'', they throw in more attacks, such as dropping explosive fruits and giant apples, or even leaping up and trying to crush their foes with their weight.
328* DetachmentCombat: Unlike regular Whispy, Twin Woods can swap pieces of their trunks.
329* DualBoss: Right in the name. Defeating one tree allows the player to focus on the other.
330* SequentialBoss: In Revenge of Meta Knight, they are immediately fought after defeating Whispy (again).
331* WarmUpBoss: They're the first boss in Milky Way Wishes.
332* WhenTreesAttack: Hostile trees just like Whispy, except there's two of them.
333[[/folder]]
334
335[[folder:Heavy Lobster]]
336[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/kssu_heavy_lobster.png]]
337
338->''"This time, we will succeed! Heavy Lobster, away!"''
339-->--'''Captain Vul'''
340
341A lobster-like robot serving under Meta Knight, tasked with guarding the Halberd. Another version of the robot also appears in Planet Mecheye in Milky Way Wishes.
342-----
343* AdaptationalVillainy: In the anime. [[spoiler:It is one of [[BigBad Nightmare's]] monsters and is sent out to destroy the Halberd as the ClimaxBoss in the penultimate episode.]]
344* AnimalMecha: A giant, lobster-shaped robot.
345* BattleThemeMusic: In its second encounter in Revenge of Meta Knight (only in ''Ultra''), [[https://www.youtube.com/watch?v=W6jS-_UBo2Y this theme]] plays. It also plays during its battles in Milky Way Wishes, The Arena, and Helper to Hero.
346* TheCameo: It appears as a Keychain in ''Triple Deluxe'' and as a Spirit in ''VideoGame/SuperSmashBrosUltimate.''
347* ConfusionFu: Heavy Lobster will frequently bounce around, dash forwards at high speeds, and pick from one of several different attacks to launch from its claws. This gives it a level of unpredictability that makes it especially dangerous.
348* FireBreathingWeapon: Comes equipped with a flamethrower in its claws.
349* FlunkyBoss: Can deploy a smaller lobster robot and a living slime-like enemy. The latter can be inhaled for the Paint ability.
350* GiantEnemyCrab: And a mechanical one, at that!
351* AHandfulForAnEye: The Paint ability will blind it, causing it to act even more erratically- to the horror of the crew.
352* InterfaceScrew: In ''Mass Attack'', touching his paint globs will cause part of the screen to be splattered with paint.
353* TheJuggernaut: When deployed after Kirby, it walks right through the Halberd's walls, smashing everything with ease.
354* LightningBruiser: While it doesn't have a particularly fast walking speed, Heavy Lobster can easily outrun Kirby by jumping, sprinting, and rocketing around.
355* MacrossMissileMassacre: [[DownplayedTrope Downplayed]]: in ''Mass Attack'' (Kirby Brawlball sub-game), it only fires three, non-homing missiles at a time.
356* RedEyesTakeWarning: Heavy Lobster's alternate color palette in Milky Way Wishes and Helper to Hero has a red eye, and it's hostile to Kirby.
357* ATasteOfTheirOwnMedicine: Of sorts. One of Heavy Lobster's attacks involves using a paint blob. However, if you have the Paint ability (which can be gained by swallowing said blob), you can attack Heavy Lobster itself with paint.
358* UnexplainedRecovery: At the beginning of the mode, it winds up being blown off the Halberd before Kirby can destroy it, yet it manages to return looking none the worse for wear near the end of the mode for round 2.
359* WeNeedADistraction: When Kirby arrives at the Halberd for the first time, the crew sends Heavy Lobster to keep him busy while their ship is taking off, causing him and the robot to be blown away.
360[[/folder]]
361
362[[folder:Combo Cannon]]
363[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/combocannonkssu.png]]
364A two-in-one cannon that serves as the main armament of Battleship Halberd. It's also armed with a metallic claw on chains.
365-----
366* AdaptationNameChange: This happened twice — once in the [[Creator/FourKidsEntertainment 4Kids]] dub of the anime (where it was bizarrely called the "Gravity Disruptor") and again in ''Kirby Super Star Ultra'' (where it was called "Main Cannon #2"). The latter is considered a simple misinterpretation of the Japanese rendition (2連主砲), in which 「2連」 means double or twin and 「主砲」 means main or big gun; effectively Combo Cannon.
367* {{BFG}}: It's the Halberd's main gun. The top turret shoots big cannonballs while the bottom cannon shoots lasers. In ''Kirby Fighters Deluxe'', a miniature version of the Combo Cannon (called Team Cannon) appears as one of the pick-up items (although it's still larger than Kirby). It normally just shoots small shots, but if a teammate mounts it together with you, the Kirbys can fire a devastating WaveMotionGun with it.
368* TheCameo: Appears in the background as a hazard in the recurring Battleship Halberd stage in the ''VideoGame/SuperSmashBros'' games from ''Brawl'' onward.
369* CognizantLimbs: The cannon's laser emitter can be destroyed separately from the boss itself. Its mechanical claw can also be destroyed, though it'll keep coming back.
370* FlunkyBoss: In ''Epic Yarn'' a UFO periodically flies by and attacks.
371* GrappleMove: The chained claw can grab Kirby and either slam him to the ground, or hold him in front of the laser cannon.
372* StationaryBoss: Being an immobile turret.
373* ThrowDownTheBomblet: The chained claw drops bombs every so often. They can be inhaled for the Bomb ability.
374* WaveMotionGun: The bottom cannon attacks with a large laser beam.
375[[/folder]]
376
377[[folder:Halberd's Reactor]]
378[[quoteright:116:https://static.tvtropes.org/pmwiki/pub/images/halberd_reactor_kirby_superstar_ultra.png]]
379The Reactor is the main engine that keeps the whole Halberd flying, and has similar defensive measures like the Combo Cannon.
380-----
381* CoresAndTurretsBoss: Armed with three different types of turrets.
382* FireBreathingWeapon: Attacks with fire from both the floor and the [[{{BFG}} cannon beneath it]]. In ''Epic Yarn'' it instead has two flame turrets that can block your Star Shooter's shots.
383* FlunkyBoss: In ''Epic Yarn'' a UFO periodically flies by and attacks.
384* LivingBattery: The Reactor is powered by a group of Wheelies that run back-and-forth non-stop, with the resulting energy being used for the rest of the ship. After its destruction, Wheelies escape, and one of them helps Kirby to flee the ship. As of ''Epic Yarn'', it appears to be no longer using Wheelies as a power source.
385* PuzzleBoss: Kirby cannot attack it normally; he has to guide the ReflectingLaser turret to make its shots hit the reactor. Meta Knight, however, can use his Mach Tornado to take it down [[OneHitKill in one hit]].
386* ReactorBoss: Destroying it causes [[LoadBearingBoss the Halberd to begin sinking.]]
387* StationaryBoss: Being the Halberd's main power plant.
388* TacticalSuicideBoss: Can only be damaged with the {{reflecting laser}}s that it attacks Kirby with.
389[[/folder]]
390
391[[folder:Wham Bam Jewel '''(Unmarked spoilers)''']]
392[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/whambamjewelkssu_9.png]]
393
394A FlyingFace with jewel-constructed hands, he knows more moves compared to Wham Bam Rock. Exclusive to the DS version, as it is the final boss of the Helper to Hero mode introduced in that version.
395-----
396* BattleThemeMusic: He shares the Castle Lololo theme with Dyna Blade and Wham Bam Rock.
397* CoolCrown: Wears a bejeweled crown.
398* DeathFromAbove: He has the same "fist/palm fall" and "falling rocks" move that Wham Bam Rock has.
399* FangsAreEvil: He has prominent underbite fangs.
400* FinalBoss: Of Helper to Hero.
401* FingerGun: One of his attacks is to fire an energy blast from his finger. He can shoot consecutively as his health gets low.
402* FloatingLimbs: Not just the hands. His whole face consists of separated parts floating within proximity of each other, as mentioned below.
403* FlyingFace: Aside from the diamond hands, The True Arena intro cutscene reveals that Wham Bam Jewel's visible features are... actually his entire body.
404* GemstoneAssault: His hands are made of jewels, though Kirby will still gain the Stone ability if he inhales them.
405* GiantHandsOfDoom: Just like Wham Bam Rock.
406* GrappleMove: In the same way as Wham Bam Rock.
407* KingMook: Literally. As his FlavorText says, "he's the Wham Bam King"!
408* MegatonPunch: He can perform a more powerful version of Wham Bam Rock's punch where the fist flies across the screen while [[ElementalPunch on fire]].
409* ThirdEye: No reason other than to make him look more creepy.
410* ThrowDownTheBomblet: Unlike Wham Bam Rock, Wham Bam Jewel can drop exploding tiki heads. They can be inhaled for the Bomb ability.
411* TurnsRed: Begins attacking faster as he loses his health. One immediate cue is when Jewel starts using open-handed slams, whereas he keeps his fists clenched when slamming at higher health.
412* UndergroundMonkey: He's a stronger version of Wham Bam Rock.
413* UpgradedBoss: Functionally, he's a version of Wham Bam Rock with more HP and new attacks.
414* WalkingSpoiler: Absolutely nothing hints of his surprise appearance as the FinalBoss of Helper to Hero, so all of his spoilers are unmarked.
415[[/folder]]
416
417!!''Kirby's Dream Land 3''
418[[folder:Yuki]]
419[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/kdl3_yuki_artwork.png]]
420
421A creature shaped like a snowman, who only appears in stages taking place in Iceberg. Gives the Ice ability.
422----
423* EvilIsDeathlyCold: A snowman who gives the Ice ability and is a boss.
424* AnIcePerson: Gives Ice ability when swallowed.
425* MeaningfulName: Yuki is the Japanese word for snow.
426* OffWithHisHead: It sometimes knocks its own head off, though it always grows it back. It's vulnerable when it has its head.
427* {{Snowlems}}: It's a snowman.
428[[/folder]]
429
430[[folder:Boboo]]
431[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/boboo.png]]
432
433A living flame with eyes and feet. Gives the Burning ability.
434----
435* DashAttack: It attacks by shooting itself forward, leaving behind embers for Kirby to use against it when it crashes into a wall.
436* EvilLivingFlames: Like its Bobo relatives, it's a living, malicious fireball with legs.
437* KingMook: It's a giant Bobo.
438* PlayingWithFire: It ''is'' a living flame.
439* SuspiciouslySimilarSubstitute: Of Efreeti from ''Kirby's Dream Land 2''.
440* WaddlingHead: A living fireball with a pair of blue feet.
441[[/folder]]
442
443[[folder:Haboki]]
444[[quoteright:109:https://static.tvtropes.org/pmwiki/pub/images/haboki.png]]
445A giant broom mini-boss, with a face. Gives the Clean ability.
446----
447* AnimateInanimateObject: A broom with a face.
448* NeatFreak: Being a living broom, it seems to have this mentality when sweeping the dust such as Kirby.
449[[/folder]]
450
451[[folder:Acro]]
452[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k64_acro.png]]
453
454An orca that spits a variety of projectiles at Kirby. He is the boss of Ripple Field in ''Kirby's Dream Land 3'' and the boss of Aqua Star in ''Kirby 64''. Like the Ice Dragon, he's a native to the "Dark Matter" games.
455----
456* AmbiguouslyEvil: In ''Kirby's Dream Land 3'', Acro is a victim of possession from Dark Matter, so he cannot be described as evil in those circumstances. ''Kirby 64'' doesn't specify if there's possession shenanigans going on once more, so Acro could very well be an enemy through his own volition.
457* AnimalGenderBender: Has a short fin in his debut, although it seems to be more of a result of the game's cutesy, chibi art style rather than biology ignorance, since his fin is the correct shape in ''VideoGame/Kirby64TheCrystalShards''.
458* BrainwashedAndCrazy: By Dark Matter in ''Dream Land 3''.
459* DefeatMeansFriendship: Collecting all the Heart Stars in Ripple Field in ''Kirby's Dream Land 3'' will free him from Dark Matter's control, and he will be friendly the next time Kirby enters his arena.
460* DeviousDolphins: An antagonistic orca, although he's normally docile unless he's possessed.
461* DishingOutDirt:
462** In ''Kirby's Dream Land 3'', his main attack in the first half of the battle is to slam into one of the cave walls, launching a boulder that Kirby can use against him. In the second half, he will slam into a wall to create an underwater avalanche.
463** In ''Kirby 64'', he can perform an underwater backflip and crash into the ground, creating two rocks between him that can be inhaled and spat back.
464* FlunkyBoss: Spawns Acro Jr.s in ''Dream Land 3'', and Fishbones in ''Crystal Shards''.
465* MeaningfulName: Aside from being "Orca" backwards, "Acro" is actually a reference to his underwater acrobatics.
466* RobotMe: Mech Acro obstacles appear in ''Planet Robobot''.
467* SdrawkcabName: "Orca" backwards.
468* SequentialBoss: The fight in ''Kirby 64'' is fought in two phases -- phase 1 plays similarly to the second half of his battle in ''Kirby's Dream Land 3'', while phase 2 is an automatic upward scrolling segment as Acro chases Kirby to the surface.
469* SpellMyNameWithAnS: Akro the Whale in the ''Dream Land 3'' manual.
470* SpikeBallsOfDoom: In ''Kirby 64'', he can sometimes spit out Gordos.
471* SuperSpit: His main ability is to spit out various projectiles at Kirby, whether it's anchors, human skulls, or torpedoes.
472* TailfinWalking: In the first half of his battle in ''Kirby's Dream Land 3'', he can move on land with his tail.
473* UnderwaterBossBattle: In ''Kirby's Dream Land 3'', the first part of the battle starts off on land until he takes enough damage, then he destroys the floor to shift the battle into water. In ''Kirby 64'', his entire fight takes place underwater.
474[[/folder]]
475
476[[folder:Pon & Con]]
477[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/pon_and_con_9.png]]
478
479[[TanukiKitsuneContrast A duo of a tanuki (Pon) and a kitsune (Con)]], or alternatively a raccoon and fox. They get possessed by Dark Matter in ''Dream Land 3'' and fight Kirby at the end of Sand Canyon. After being freed, they vanished from the series for a long time before being unwillingly recruited as Jambastion's guards in ''VideoGame/KirbyStarAllies''.
480----
481* ArmorIsUseless: They're dressed in guard armor adorned with Jambastion's sigil in ''Star Allies'', though it doesn't offer them any extra defense.
482* BossSubtitles: They get the title of "Dual Defenders" in ''Star Allies''.
483* BrainwashedAndCrazy: First by Dark Matter in ''Dream Land 3'', then once again by Jambastion's magic in ''Star Allies''.
484* TheBusCameBack: Originally two of the most neglected characters in the franchise's history with just one game to their name… until ''Star Allies'' reintroduced them as significant bosses.
485* TheCameo:
486** In the anime, they can sometimes be seen alongside the other woodland creatures.
487** They get a keychain in ''VideoGame/KirbyTripleDeluxe''.
488** In ''VideoGame/KirbyAndTheRainbowCurse'', they appear in one of Elline's diary entries about TV shows; apparently they've decided to do comedy specials, complete with bow ties and bowler hats.
489* CleanDubName: Con is renamed "Cot" in the French translation because "con" is a vulgar way to call someone an idiot in French.
490* CunningLikeAFox: Con is a fox/kitsune who fights Kirby, though he's normally docile unless possessed by something.
491* DefeatMeansFriendship: Played with in ''Dream Land 3''; they only become good after you collected all the Heart Stars in Sand Canyon. In ''Star Allies'', after they're defeated, you can throw a Friend Heart at them to make them open the Jambastion's gate for you.
492* DualBoss: The lone two-enemy boss fight in ''Dream Land 3''; despite having the same health bar, they each have their own health that must be depleted. ''Star Allies'' keeps this — if you focus on one, you can knock him out of the fight early.
493* EyesAlwaysShut: Appropriately for a kitsune, Con's eyes are slanted and closed.
494* LostInTranslation: The English manual refers to them as just a raccoon and fox, since the mythological significance is lost outside of Japan.
495* MadBomber: For unknown reasons, big skull-marked bombs fall from the sky during their fight. ''Star Allies'' reveals that it's their mini mooks that do it.
496* MiniMook: They're trailed by miniature raccoons and foxes (and sometimes a Waddle Doo in ''Star Allies''), which may or may not be their children. [[ThrowTheMookAtThem They serve as Kirby's ammo]] should he lack an ability.
497* RascallyRaccoon: Pon is a raccoon/tanuki who fights Kirby, though like Con, he's friendly when not possessed.
498* SuspiciouslySimilarSubstitute: The equivalent of both Lololo & Lalala and Nruff & Nelly for ''Dream Land 3'', as they're fought as a pair, they rush back and forth along the arena, and they bring along smaller, inhaleable animals, similar to how Nruff is aided by her Nellys.
499* {{Youkai}}: Pon is a {{tanuki}} and Con is a [[AsianFoxSpirit kitsune]], though they don't display any mystical powers related to their species. Averted in the English localization, where they're just a raccoon and fox.
500[[/folder]]
501
502!!''Kirby Super Star Stacker''
503[[folder:Gryll]]
504!!!'''Debut:''' ''Kirby's Super Star Stacker''
505[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gryll_1.png]]
506
507-->''"Hey hey hey! Are you truly so strong? I'm gonna give it a try!"''
508
509The FinalBoss of the SNES version of ''Kirby's Star Stacker'', who roams the outer space looking for the planets' best Star Stacker to challenge them — and whose attention turns towards Popstar and Kirby.
510-----
511* AmbiguousGender: Their gender is never specified; while Gryll looks feminine at first glance, they also use the masculine "''[[UsefulNotes/JapanesePronouns boku-chin]]''" to refer to themselves, and a ''Kirby: Triple Deluxe'' Website/{{Miiverse}} [[https://web.archive.org/web/20160110175851/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkST2hKzg post]] does not count Gryll among the series' female final bosses.
512* BroomstickQuarterstaff: They can use their broomstick to thwack Kirby on the head.
513* TheCameo:
514** Cameos in ''Planet Robobot'' as a rare sticker.
515** Also cameos in ''Star Allies'' as one of the Stone's forms, alongside Brobo of ''Kirby's Block Ball''.
516* CuteWitch: Looks like one, complete with the typical witch hat and FlyingBroomstick.
517* SpiritedCompetitor: Gryll is looking for a challenge across multiple planets and is notably the only final boss to not be a bad person[[note]]Magolor still intended to be a GalacticConqueror before [[EvilIsNotAToy the Master Crown went haywire on him]][[/note]]. This is reflected in the "Bad Boss Brothers" celebration picture in ''VideoGame/KirbyStarAllies'', which depicts all the series' final bosses up to that point; Gryll is the closest to Popstar next to [[TheAtoner King Dedede]].
518* TrueFinalBoss: Gryll only comes up if you manage to beat all opponents in the story mode without continuing.
519[[/folder]]
520
521!!''Kirby 64: The Crystal Shards''
522[[folder:Pix]]
523[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/pix.png]]
524
525A strange trio of diamond-like objects that appear and fight Kirby one by one on an elevator, before being fought properly at a high point of Rock Star's pyramid-like spaceship.
526----
527* ChromaticArrangement: Each one is colored after the primary colors of light.
528* ElevatorActionSequence: They're first fought while Kirby is ascending an elevator.
529* LaserCutter: They can fire lasers that they sweep around, forcing Kirby to jump.
530* PuzzleBoss: Downplayed — during the battle, there'll be some "atomic structures" with different colors that Kirby can inhale; for instance, if Kirby shoots the red atoms to Pix's red crystal, it'll go down in two strikes, otherwise four.
531* SinisterGeometry: They are hostile octahedrons.
532* WolfpackBoss: You fight all three of them at once.
533[[/folder]]
534
535[[folder:Magman]]
536[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/k64_magman_4.png]]
537A large being made entirely out of magma that's fought inside Neo Star's active volcano.
538-----
539* AdvancingBossOfDoom: Very briefly chases Kirby once he starts his second phase.
540* BackgroundBoss: Uses [[CombatTentacles lava tentacles]] to attack Kirby for the first half.
541* BlobMonster: Blob of magma, that is.
542* TheCameo: In ''Triple Deluxe'', Pyribbit can create lava pillars with faces on them that somewhat resemble Magman.
543* EvilIsBurningHot: He attacks with magma and is composed of the stuff.
544* FlunkyBoss: Summons [[FeatheredFiend Burnises]] during the second phase.
545* LivingLava: He's a creature made of magma.
546* MagmaMan: He is made of and attacks with magma.
547* SequentialBoss: Once his first health bar is down, he moves to the foreground and changes his attacks.
548[[/folder]]
549
550[[folder:HR-H/HR-E]]
551[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/k64_hr_h_2_2.png]]
552 [[caption-width-right:350:[[labelnote:Click here to see HR-E]]https://static.tvtropes.org/pmwiki/pub/images/k64_hr_e_3.png[[/labelnote]]]]
553A bizarre lighthouse-shaped robot fought above the abandoned city on Shiver Star.
554-----
555* AdvancingBossOfDoom: It chases Kirby during its second phase.
556* BackgroundBoss: in the first phase.
557* CyberCyclops: Only during its first form. It can use EyeBeams to sweep across the area.
558* GiantEnemyCrab: Its HR-E form is vaguely lobster-like.
559* MacrossMissileMassacre: {{Downplayed|Trope}}. It attacks by launching four small missiles during the first half, then attacks with one larger one during the second half.
560* SequentialBoss: After you deplete its health, it transforms into HR-E and gains a new health bar immediately after.
561* TimeLimitBoss: The platform HR-E chases you across isn't endless, though you'd have to actively trying to take that long.
562* TransformingMecha: Goes from the humanoid HR-H to the snowmobile-like vehicle HR-E.
563[[/folder]]
564
565!!''Kirby Tilt 'n' Tumble''
566[[folder:Orbservor]]
567[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ktnt_orbservors_art.png]]
568A common name used to refer to cycloptic spherical creatures who appear as bosses in nearly every level in the game.
569-----
570* BlobMonster: Were described as having slime-like bodies in the Japanese website of the game.
571* DubNameChange: Called "Megitor" in Japanese (with the I letter pronounced as "eye").
572* GoForTheEye: Their weak point is, you guessed it right, the eye.
573* {{Oculothorax}}: They are spheres with nothing more than a single eye.
574* PaletteSwap: They all have different palettes depending on the level. The Orbservor in Level 1 has a green and yellow color palette. The one in Level 2 has a brown palette. The ones in Levels 4 and 7 are grey. The one in Level 5 is blue.
575* PunnyName: They are orbs with one eye with which they observe, hence Orbservors.
576[[/folder]]
577
578!!''Kirby & The Amazing Mirror''
579[[folder:Box Boxer]]
580[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_boxboxer.png]]
581A dog-like miniboss who fights with fighting moves and blasts of energy. Gives the Fighter ability when inhaled.
582-----
583* BareFistedMonk: To the point of pulling out a KamehameHadoken. He notably punches with his long ear-arms.
584* DubNameChange: Called "Vow Fighter" in Japanese.
585* GrappleMove: He has a move where he grabs Kirby, then throws Kirby above him and then claps Kirby in midair with both hands.
586* KingMook: Of the Boxin mooks.
587* PunnyName: A "boxer" is also a dog breed, and he fights mainly by punching.
588[[/folder]]
589
590[[folder:Boxy]]
591[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_boxy.png]]
592A living, rabid gift box miniboss that'll try to bite Kirby. Gives the Magic ability if inhaled.
593-----
594* AnimateInanimateObject: A living gift box.
595* DashAttack: One of her attacks is to quickly dash at Kirby with her mouth wide open. If she hits the wall, she'll get stunned for a few moments.
596* RandomEffectSpell: The small gift box that she spits out may reveal one of the following: a battery, a Minny (in ''Amazing Mirror'' only), a Waddle Dee, a OneUp (in ''Squeak Squad'' only), a CartoonBomb, or a piece of food (in both games).
597* TertiarySexualCharacteristics: wears a ribbon on her head, which is derived from gift box ribbons.
598* UniqueEnemy: After completing the Ghost Medal in ''Squeak Squad'', which will replace all of her miniboss appearances with Tedhaun, except for one level in Secret Sea.
599[[/folder]]
600
601[[folder:Batafire]]
602[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/batafire.png]]
603A giant, flaming bat miniboss. Gives the Burning ability when inhaled.
604-----
605* BatOutOfHell: Especially as he's always WreathedInFlames.
606* GiantFlyer: He's notably bigger than other minibosses in the game, with a size that can rival even some bosses.
607* PlayingWithFire: Aside from being on fire, he can also shoot out fireballs at multiple directions.
608[[/folder]]
609
610[[folder:Bombar]]
611[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/k&tam_bombar.png]]
612A living jet plane miniboss that attacks with missiles and bombs. Gives the Missile ability when inhaled.
613-----
614* CoolHelmet: Wears an aviation helmet, complete with goggles.
615* DubNameChange: Named "Aerostar" in Japanese.
616* KingMook: Implied to be one for [[AirborneMook the Shooty mooks]].
617* ScarfOfAsskicking: Wears a white scarf like a fighter plane pilot.
618* SentientVehicle: A living fighter plane, complete with eyes and Kirby-like feet.
619* StuffBlowingUp: Whether by [[ThrowDownTheBomblet dive bombing]] or [[MacrossMissileMassacre shooting missiles]], Bombar likes causing explosions.
620[[/folder]]
621
622[[folder:King Golem]]
623[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/king_golem_8.png]]
624A sentient stone tower that is the first boss, found deep in Moonlight Mansion.
625-----
626* DeathFromAbove: Stomps the ground to send boulders and Gordos down on Kirby.
627* FlunkyBoss: Can expel Golems from his mouth.
628* LivingStructureMonster: A living stone pillar.
629* StationaryBoss: Like Whispy Woods.
630* SuspiciouslySimilarSubstitute: In one of the few games Whispy Woods does not appear in, King Golem fights very similarly and is ostensibly Whispy's Mirror World counterpart.
631* TearsFromAStone: Sheds a SingleTear when he's defeated, just like Whispy Woods.
632* WarmUpBoss: Stays in one place and can be defeated in seconds with the Hammer, Stone, or Smash abilities.
633[[/folder]]
634
635[[folder:Moley]]
636[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/moley_5.png]]
637
638A large mole that is the boss of Cabbage Cavern. Reappears in ''Kirby Mass Attack'' as a mid-boss in Stage 6 of Green Grounds.
639----
640* TheBusCameBack: He reappears in ''Mass Attack'' in Stage 6 of Green Grounds, though with the downside of becoming a DegradedBoss.
641* DeadlyDisc: Can throw out Heavy Mole's buzzsaws, which can be inhaled for Cutter ability.
642* DegradedBoss: In ''Mass Attack,'' he goes from a main boss to a mid-boss who only appears in Green Grounds - Stage 6.
643* EvenEvilHasLovedOnes: ''Squeak Squad'' introduces us to his wife, Mrs. Moley, who, as revealed in this [[https://twitter.com/Kirby_JP/status/1425290925283049474 Dedede Directory tweet]], are revealed to be a married couple.
644* FlunkyBoss: In ''Mass Attack'', he's aided by his Mogmole and Helmetmole underlings.
645* RedIsViolent: He's got [[SinisterShades sunglasses with red frames]] and he attacks you.
646* RodentsOfUnusualSize: He's several times Kirby's size.
647* SinisterShades: A pair of round sunglasses with [[RedIsViolent red frames]], and is a boss in several [[VideoGames games]].
648* SuspiciouslySimilarSubstitute: He's this to Heavy Mole from ''Adventure,'' being mole-like creatures fought in a tunnel who fight by throwing projectiles at Kirby. Hammering this point home is that Moley throws Heavy Mole's buzzsaws.
649* ThrowABarrelAtIt: Can throw out oil drums that can be inhaled for Burning ability.
650* ThrowDownTheBomblet: One of the things he throws is a CartoonBomb. It can be inhaled for the Bomb ability.
651* WhackAMonster: He appears from one of the several holes in the arena, throws stuff at Kirby, and then sinks into the hole again to reappear at another.
652[[/folder]]
653
654[[folder:Mega Titan]]
655[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_titan.png]]
656A flying robotic suit of armor with four rocket-propelled fists. It lurks inside Carrot Castle and is fought in a different manner to many other bosses in the series.
657-----
658* BossArenaIdiocy: Mega Titan is fought in an extremely cramped room with walls covered in electricity. While this means you can't touch the walls without getting hurt, it's also the only way to damage the boss without bringing specific abilities.
659* TheCameo: Appears as a keychain in ''Triple Deluxe''.
660* FloatingLimbs: It has ''four'' rocket-powered fists to knock you around with.
661* FragileSpeedster: Titan Head moves faster, but it has the least amount of health.
662* HornsOfVillainy: Titan Head sports a pair of golden horns.
663* KillerRobot: Hardwired for murder and it shows.
664* MultiArmedAndDangerous: Four fists, each about Kirby's size, that can all RocketPunch.
665* NighInvulnerability: Its impenetrable armor shields it from non-electric attacks.
666* PuzzleBoss: It can only be defeated with electricity, which means you have to either 1) use Beam, UFO, or Spark against it, or 2) [[BossArenaIdiocy knock it to the electrified wall]].
667* RingOutBoss: Its armored form is immune to everything except electricity, so if you don't have the Beam or Spark ability, you must push it into [[BossArenaIdiocy the electrified walls]] to damage it.
668* RushBoss: It's fought in a small room and possesses fast attacks, so it all comes down to either defeating it very quickly or getting just as quickly clobbered.
669* SequentialBoss: Two phases — first as itself and second as Titan Head.
670* ShedArmorGainSpeed: Titan Head moves faster once it sheds its armor, but not only it has low defense, it also loses its NighInvulnerability.
671* UnusualWeaponMounting: Titan Head has a missile launcher in its… head.
672* WhoNeedsTheirWholeBody: Titan Head can function alone without its armor.
673[[/folder]]
674
675[[folder:Gobbler]]
676[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gobblerkatam.png]]
677
678A strange shark like creature with a propeller that wears a life preserver and fights by leaping out of the water. The boss of Olive Ocean.
679-----
680* TheCameo: Appears in ''Triple Deluxe'' as a keychain and in ''Planet Robobot'' as a sticker.
681* DubNameChange: Apparently called "Gabriel" in Japanese. The name's written as "Gaburieru", where "gabu" means "guzzling".
682* EatingTheEnemy: He can try to swallow Kirby, then chew him for big damage before spitting him out.
683* FlunkyBoss: Summons tiny red sharks to attack like torpedoes. Inhaling them, strangely, gives Sword ability.
684* SuspiciouslySimilarSubstitute: A battle against a water predator who summons smaller versions of himself with both an underwater and out-of-water portion? He's definitely Acro's Mirror World counterpart.
685* ThreateningShark: Both Gobbler and the {{Mini Mook}}s he spawns.
686* UnderwaterBossBattle: Partially, at least, as there's a platform on the water's surface.
687* WingdingEyes: His eyes turn into Xs when defeated.
688[[/folder]]
689
690[[folder:Wiz]]
691[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/wiz_katam_1.png]]
692
693A magician-like enemy with a hat of nasty spells. He is fought in Peppermint Palace.
694-----
695* BadassCape: Wears a wide red cloak, befitting his profession.
696* CarFu: He can summon miniature cars at Kirby that can be inhaled for the Wheel ability.
697* {{Cumulonemesis}}: Can summon small clouds that can electrify Kirby. They can be inhaled for the Spark ability.
698* FloatingLimbs: A pair of white gloved hands without arms.
699* FlunkyBoss: Can summon Bronto Burts and [[BanditMook Droppys]].
700* InvisibleAnatomy: His body seems to be almost entirely invisible.
701* MagiciansAreWizards: Has traditional magician attire, but is able to pull objects and enemies out of his hat indefinitely.
702* MagicWand: A magician staple.
703* PoisonMushroom: The poisoned apple that he summons will grant Sleep if inhaled. [[Literature/SnowWhite Sounds familiar]]…
704* SuspiciouslySimilarSubstitute: Wiz has many similar patterns to Paint Roller, and is ostensibly Paint Roller's Mirror World counterpart.
705* ThrowDownTheBomblet: He can summon bombs out of his hat. They can be inhaled for the Bomb ability.
706* WeaponizedBall: One of the things he summons is a football.
707* YellowEyesOfSneakiness: His eyes are yellow, and they're the few parts of his body that aren't invisible at all.
708[[/folder]]
709
710[[folder:Master Hand and Crazy Hand]]
711[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/master_hand_and_crazy_hand_k&tam_removebg.png]]
712
713The final bosses of the ''VideoGame/SuperSmashBros'' series make their ''Kirby'' debut as the bosses of Candy Constellation. In addition, Master Hand appears as a recurring mini-boss that gives the Smash Bros. ability upon defeat.\
714\
715For a list of their tropes in their series of origin, see [[Characters/SuperSmashBrosBosses here]].
716----
717* AdaptationalWimp: They're not quite as tough as in their series of origin, especially since Kirby isn't limited to his ''Smash'' moveset and can fly around freely.
718* CombinationAttack: They can attack in tandem, catching Kirby between their fists in a dual punch or palms in a clap.
719* DivergentCharacterEvolution: Inverted, they use the mirrors of the same sprite sheet and share all of their attacks, unlike in ''Smash'' proper.
720* DualBoss: Master Hand is a rare mini-boss on his own, but he then teams up with Crazy Hand to become the main boss of Candy Constellation.
721* FingerGun: As one of Master Hand's signature attacks, they can do this gesture to fire bullets.
722* GiantHandsOfDoom: They're a duo of giant floating gloves.
723* GroundPunch: They can make a fist and slam into the ground. Uniquely for their ''Kirby'' appearance, they [[TakenForGranite briefly turn to stone]] when they hit the ground, and the Drop Stars formed can even be swallowed for the Stone ability.
724* GuestFighter: Fitting given how ''Smash'' itself is famous for these, the Hands are guest bosses from that series.
725[[/folder]]
726
727!!''Kirby: Squeak Squad''
728[[folder:Buboo]]
729[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buboo.png]]
730A crab miniboss that covers itself with bubbles. Gives the Bubble ability if inhaled.
731-----
732* BubbleGun: Can attack by shooting bubbles.
733* ElementalBarrier: Its bubbles act as protection.
734* PowerFloats: Can float around while being covered in bubbles. If they're all popped out, it'll run back and forth on the ground.
735* StockAnimalBehavior: Crabs are known for blowing bubbles, hence its Bubble ability.
736[[/folder]]
737
738[[folder:Gao Gao]]
739[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_gaogao.png]]
740A mammal-like beast miniboss. Gives the Animal ability when inhaled.
741----
742* AbsurdlySharpClaws: Has a pair of claws on large, long hands.
743* CuteMonster: Despite his big claws, he always has that adorable look on his face, even when defeated.
744* KingMook: Of the Gaw Gaw mooks.
745* RepetitiveName: Two "Gao"s.
746* SpinAttack: Has an attack where he spins with claws outstretched. He'll then become dizzy afterward.
747* ThisIsADrill: Has an attack where he twists like a drill with his claws as he jumps upward, then tries to fall onto Kirby.
748[[/folder]]
749
750[[folder:Big Metalun]]
751[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_bigmetalun.png]]
752A miniboss in the form of a big, living chunk of metal. Gives the Metal ability when inhaled.
753----
754* CollapsingCeilingBoss: As it moves slowly, it'll cause quakes that makes boulders fall from the ceiling.
755* {{Cyclops}}: It has a single eye, unlike the Metaluns.
756* KingMook: Of the Metalun mooks.
757* RollingAttack: Its sole attack is to retract its limbs and then roll forward. When it hits a wall, more rocks fall down from above.
758* SpellMyNameWithAnS: Also called Big Metalum (likewise for the Metalum mooks).
759* StoneWall: Doesn't have much in terms of attacking capabilities (and it moves slowly as well), but it's very durable.
760[[/folder]]
761
762[[folder:Tedhaun]]
763[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_tedhaun_artwork.png]]
764A special miniboss that can only be encountered after [[GottaCatchThemAll collecting all the Ghost Medals]]. Gives the unique Ghost ability when inhaled.
765-----
766* BedsheetGhost: It has this general look.
767* {{Cyclops}}: It only has one eye. Its Caper summons also have one eye each.
768* FangsAreEvil: Has a wide grin with a pair of fangs.
769* FlunkyBoss: Its only means of attack is to summon mini ghosts (called "Caper" in Japanese) to assault Kirby.
770* OrbitingParticleShield: Tedhaun mainly commands its Capers to encircle it, protecting it from attacks.
771* PunnyName: Its name is "Haunted", but flipped around.
772[[/folder]]
773
774[[folder:Mrs. Moley]]
775[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/mrs_moley.png]]
776Moley's wife, and the boss of Nature Notch.
777-----
778* DeadlyDisc: Can throw out Heavy Mole's buzzsaws, which can be inhaled for the Cutter ability.
779* DeathFromAbove: She has a move (that Moley doesn't have) where she appears in the background, then jumps up high, then a ShadowOfImpendingDoom appears and follows Kirby; he has to run away it as the last second to dodge the falling Mrs. Moley. If she hits the hard ground, not only will she be stunned for a few seconds, she'll actually suffer from FallDamage, which [[TacticalSuicideBoss can potentially kill her]].
780* DistaffCounterpart: To Moley.
781* PsychoPink: She fights you and sports pink flowers.
782* RedIsViolent: She attacks you and sports [[SinisterShades shades]] with red frames. She also has a bandana, claws, and a flower of the same color.
783* RodentsOfUnusualSize: She's several times Kirby's size.
784* SinisterShades: Just like her hubbie, Mrs. Moley is a boss and her shades have [[RedIsViolent red frames]].
785* TacticalSuicideBoss: {{Downplayed}}; it's not necessary to beat her, but she'll recieve minor damage if she lands on the hard ground during her dive attack.
786* TertiarySexualCharacteristics: The flowers on her head.
787* ThrowABarrelAtIt: Can throw out oil drums that can be inhaled for Fire ability.
788* ThrowDownTheBomblet: One of the things she throws is a CartoonBomb. It can be inhaled for the Bomb ability.
789* WhackAMonster: Downplayed in that there are only two holes in the arena (and one more in the background) compared to Moley's six.
790[[/folder]]
791
792[[folder:Mecha Kracko]]
793[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ksqsq_mecha_kracko_artwork.png]]
794
795A cloud-creating robotic version of Kracko piloted by Doc, which fights Kirby in Cushy Cloud.
796-----
797* {{Cumulonemesis}}: Artificial, that is. Unlike Kracko (but like Kracko's Revenge), who's white, Mecha Kracko is dark grey.
798* CyberCyclops: What do you expect for a RobotMe version of Kracko?
799* FlunkyBoss: Can summon Waddle Dees, Starmen, and Waddle Doos to attack Kirby.
800* MythologyGag: Mecha Kracko's lightning bolts are green (as opposed to normal Kracko's white), and it's fought inside a dark, stormy tornado. Both of these traits came from [[Anime/KirbyRightBackAtYa the anime's version of Kracko]].
801* NoNameGiven: Its name is only found in the [[AllThereInTheManual Japanese player's guide]]; it's simply called "Kracko" in the game's files.
802* OtherMeAnnoysMe: According to his template's pause screen description on Very Hard difficulty in ''Kirby Fighters Deluxe'', Kracko himself is aware of his mechanical self's existence, and is ''not'' fond of it.
803* PlatformBattle: At the start of the second phase, it'll immediately try to sweep through and disperse the cloud platform you're standing on. Then it'll fly back and recreate a new (set of) cloud platform(s) with gaps on them. It may sometimes repeat the process after other attacks.
804* SequentialBoss: The only boss in the game with a second health bar.
805* ShockAndAwe: Can shoot lightning and cover itself in electricity.
806[[/folder]]
807
808[[folder:Yadgaine]]
809[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/yadogaine.png]]
810A titanic hermit crab-like robot piloted by Doc that serves as the boss of Jam Jungle.
811-----
812* AdvancingBossOfDoom: It'll keep chasing from the left side.
813* AnimalMecha: A [[GiantEnemyCrab giant enemy]] who's a [[NinjaPirateZombieRobot robot hermit crab]].
814* CollapsingCeilingBoss: Rocks (and Gordos) will periodically fall down from above during the battle.
815* DishingOutDirt: Its claws will kick out rocks at Kirby that he can inhale.
816* EnergyWeapon: Can periodically shoot a red laser that Kirby has to jump over.
817* ShowsDamage: An example that overlaps with CombatBreakdown. As you damage it, it'll lose one of its claws, then the other, and then the laser cannon before it's finally destroyed.
818* SpellMyNameWithAnS: Also spelled Yadogaine.
819[[/folder]]
820
821[[folder:Bohboh]]
822[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/bohboh.png]]
823A fiery flying owl monster with a raccoon tail that attacks Kirby in Vocal Volcano.
824-----
825* BullfightBoss: One of his most common attacks is to dive at Kirby in an attempt to grab him with his talons. You can use this to your advantage by making him fly into the ground (which will stun him and cause rocks and enemies to fall, which can be spat at him) or the lava pool (which will do minor damage to him).
826* CollapsingCeilingBoss: If he collides with the ground while swooping at you, it'll cause the screen to shake and rocks and enemies to fall. Of course, you can inhale these and spit them at him if you lack an ability (or an ability that can throw things, like Throw).
827* FeatheredFiend: He's a large and fat flaming owl.
828* FlunkyBoss: If he crashes onto the ground, a ScreenShake occurs, and either Hothead, Pengi, or Sir Kibble may fall down from above.
829* GrappleMove: Has a move where he tries to dive towards Kirby. If he hits, he'll lift Kirby and then throw him to the lava-covered part of the arena.
830* MeaningfulName: A pun on ''Bubo'', a genus of owl, and ''Bo'', the Japanese Onomatopoeia for blowing fire.
831* MixAndMatchCritters: A fat owl-like boss with a raccoon tail.
832* OminousOwl: Less "ominous" and more "[[GetBackHereBoss let me hit you already, you God-forsaken owl]]", but he is still an antagonistic boss.
833* OneSteveLimit: {{Averted|Trope}} in the Japanese version of ''Kirby Mass Attack'', which has a fire-breathing CartoonCreature with the same name as a normal enemy. The English localizations sidestep this by calling the latter enemy a Booboo.
834* PlayingWithFire: Complete with HotWings. He can attack by dropping {{Fireballs}} as he flies.
835* SuspiciouslySimilarSubstitute: The Batafire miniboss from ''The Amazing Mirror'' might be his Mirror World counterpart.
836* TacticalSuicideBoss: Also {{Downplayed}}; there's a lava pool in the middle of his arena, which will damage him slightly if you can make him charge into it. However, he can also use it against you if he manages to grab you.
837[[/folder]]
838
839!!''Kirby's Epic Yarn/Kirby's Extra Epic Yarn''
840[[folder:Wicked Willow]]
841[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/wicked_willow.png]]
842A cycloptic purple tree that inhabits Grass Land's Weird Woods. It is fought in Kirby's Saucer form.
843-----
844* {{Cyclops}}: Has only one eye.
845* DubNameChange: It's called "Tosenboku" in Japanese.
846* FantasticFlora: Even by the standards of the Kirby series, Wicked Willow is just weird.
847* PunnyName: In Japanese, its name is a pun on "tōsenbo" (obstacle) and "boku" (tree).
848* ThereIsAnother: There are actually two Wicked Willows: one in the middle of the stage, and another in the end.
849* WhenTreesAttack: A hostile tree.
850[[/folder]]
851
852[[folder:Blast Mariner]]
853[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blastmarinercast.png]]
854A huge Mariner with a cannon on his head that fires missiles. Appears in the Boom Boatyard.
855-----
856* {{Cyclops}}: He's got only one eye.
857* DubNameChange: Called "Hecho" in Japanese.
858* HoistByHisOwnPetard: Kirby can use his own missiles to throw them back at him.
859* KingMook: He's a giant Mariner.
860* MacrossMissileMassacre: {{Downplayed}}; he can fire three or five missiles at the same time from his cannon, or fire one giant missile.
861[[/folder]]
862
863[[folder:Space Kracko]]
864[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spacekrackocast.jpg]]
865Kracko's distant relative from space that attacks by shooting comets. Appears in the Outer Rings stage in Space Land and is faced by Kirby's Rocket form.
866-----
867* {{Cumulonemesis}}: Just like his terrestrial relative, he's an evil thundercloud… [[RecycledInSpace but from space]].
868* ShockAndAwe: Can cover himself in electricity, produce spinning electric beams, and shoot a powerful bolt of lightning.
869* ShowsDamage: Once you shoot him, he shrinks and becomes smaller. He shrinks two times before he's finally destroyed.
870[[/folder]]
871
872[[folder:Lickeur]]
873[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lickeur_1.jpg]]
874A giant yarn monster that guards the magic yarn of Quilty Square.
875----
876* CutsceneBoss: While guarding a magic yarn would usually make something a boss in this game, Kirby defeats Lickeur by turning into a weight and slamming down from above during a cutscene.
877* OverlyLongTongue: [[MeaningfulName There's a good reason it's called Lickeur.]] In the cutscene that it's defeated in, it uses its tongue to, well, lick Fluff.
878* PurpleIsPowerful: It's mainly purple, and it's one of the guardians of a magic yarn. This is [[SubvertedTrope subverted]], however, as it dies in a cutscene by just one of weight Kirby's ground pounds.
879[[/folder]]
880
881[[folder:Fangora]]
882[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/key_fangora.png]]
883A classic dragon that guards the magic yarn of Grass Land.
884-----
885* BackFromTheDead: Yin-Yarn revives it at the beginning of his boss fight.
886* DegradedBoss: When Yin-Yarn recreates it in his boss fight, it's much weaker than when you face it at the first time, and can be killed with one tongue pull.
887* DubNameChange: Called "Dodowan" in Japanese.
888* OurDragonsAreDifferent: It's closer to classic depictions of Western dragons, but it has an OverlyLongTongue and is made of yarn.
889* OverlyLongTongue: Its tongue is very long and Fangora can shoot it at Kirby.
890* PlayingWithFire: It can shoot {{fireball}}s from its mouth.
891* ShowsDamage: The more you damage it, the thinner its yarn outline becomes.
892* TacticalSuicideBoss: If it never shot its tongue at you, it would never tire itself out and you'd never be able to grab it by the tongue.
893[[/folder]]
894
895[[folder:Hot Wings]]
896[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/kirbys_epic_yarn_17_2.jpg]]
897A flaming bird that guards the magic yarn of Hot Land.
898-----
899* DashAttack: She can do a flaming flying tackle attack. You can foresee it by looking at the edges of the screen, where you can see the glow that indicates from where she's going to fly out.
900* DubNameChange: Called "Phoenicrow" in Japanese.
901* FlunkyBoss: She releases Embirds at you.
902* HotWings: She's literally called Hot Wings and has fiery wings.
903* PlayingWithFire: She's a flaming bird.
904* ShowsDamage: The more you damage her, the thinner her yarn outline in her flaming form becomes.
905* TacticalSuicideBoss: If she never released her chicks at you, you would never get ammo to stun her.
906* WeaponizedOffspring: She attacks you by using her own children. And you are trying to do the same to her.
907[[/folder]]
908
909[[folder:Squashini]]
910[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/squanshini.png]]
911A pumpkin-headed magician that guards the magic yarn of Treat Land.
912-----
913* CartoonBomb: One of his attacks is [[StrappedToABomb to wrap Kirby to a giant one]]. Also, he can throw them out of his red rag.
914* DeathDealer: He can throw cards in one of his attacks.
915* DubNameChange: Called "Rumpkin" in Japanese.
916* MagiciansAreWizards: He's a magician that can use literally magic tricks.
917* PaintingTheMedium: The fight with him is presented as a magic show, with yarn Waddle Dees sitting in the "audience" with their backs to the Fourth Wall. [[spoiler:They also give away Squashini's secret during the hat trick.]]
918* PumpkinPerson: He's the pumpkin-headed magician.
919* ShellGame: Hides himself in one of three identical top hats in one attack. [[spoiler:The one the Waddle Dees are looking at is the one he's hiding in.]]
920* ShowsDamage: The more you damage him, the thinner his yarn outline becomes.
921* TacticalSuicideBoss: If he just stuck with his bomb attack, he would never make any projectiles that could be thrown back at him. Possibly justified, as he decides his attacks by a slot machine, so he can't really choose what to attack with.
922[[/folder]]
923
924[[folder:Capamari]]
925[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/capamari.png]]
926A giant octopus (that resembles a squid when wearing its cap) that guards the magic yarn of Water Land.
927-----
928* BerserkButton: It literally TurnsRed with rage when its cap in unraveled.
929* DegradedBoss: It reappears during Yin-Yarn's boss fight, but it can be defeated upon getting hurled only once.
930* DubNameChange: Called "Ikasutakosu" in Japanese.
931* FlunkyBoss: In the second phase, it summons Octopeas for assistance.
932* GiantSquid: It's a giant octopus (that resembles a squid when its cap is not unraveled).
933* MeaningfulName: He gets his name from the wool cap he wears on his head.
934* SequentialBoss: In the second phase, it literally TurnsRed and becomes a round octopus, changing its tactics and attacking by summoning Octopeas, spewing ink (which is followed by tentacles attack) and posing as one of the red blobs coming out of four pipes.
935* ShowsDamage: In the second phase, the more you damage it, the thinner its yarn outline becomes.
936* StealthyCephalopod: After removing his cap to expose him as an octopus, Capamari fills the stage with ink and disappears, with [[ByTheLightsOfTheirEyes his eyes]] later fading in as the only visible parts of him. Capamari later tries to hide in one of four jars, although [[TacticalSuicideBoss he keeps sticking his head out to look around]], making it obvious which jar he's in.
937* TacticalSuicideBoss: In its second phase, if it didn't attack with tentacles or send Octopeas out, then there would be no ammo for you to hit it.
938* TentacledTerror: A giant octopus that disguises itself as a squid with its cap.
939* UnderwaterBossBattle: You fight it underwater.
940* UnexplainedRecovery: Despite the fact that it got destroyed after its defeat in Water Land, it reappears unharmed during the battle with Yin-Yarn when he fills the arena with water. Though it's possible that Yin-Yarn recreated it offscreen similarly to how he recreated Fangora at the beginning of his boss fight.
941[[/folder]]
942
943!!''Kirby Mass Attack''
944[[folder:Big Birdee]]
945[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/big_birdee.png]]
946A large Birdee and a head of Birdee family. Initially she's hostile to the Kirbys because they accidentally hit her from a cannon and made her drop fruits, but after the Kirbys save her children, she turns friendly and her family assists the Kirbys in various ways.
947-----
948* DubNameChange: Big Tory in Japanese.
949* {{Expy}}: Of Dyna Blade. Both are bird characters who start out antagonistic to Kirby, both turn out to be mothers, and both pull a HeelFaceTurn after Kirby helps their children.
950* FeatheredFiend: She's an antagonistic bird that throws spiked fruits at the Kirbys. Subverted after her HeelFaceTurn.
951* HalfDressedCartoonAnimal: She wears overalls, but doesn't wear any shirt underneath.
952* HeelFaceTurn: After the Kirbys rescue her children, she stops antagonizing them and becomes their ally. Her family does the same.
953* KingMook: She's a large Birdee and a head of their family.
954[[/folder]]
955
956[[folder:Big Warwiggle]]
957[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/big_warwiggle.png]]
958A giant Warwiggle with a Goal Door in its neck.
959-----
960* AttackItsWeakPoint: Similarly to its smaller relatives, it must be attacked in its swollen neck segment.
961* BackFromTheDead: Reappears as one of the undead bosses that are refought in Stage 9 of Volcano Valley.
962* KingMook: It's a giant Warwiggle.
963* SandWorm: It's a giant worm that lives in the sand.
964* SpikesOfDoom: It wears a spiky metallic helmet. When it returns as TheUndead, its segments (sans neck) are also covered in spikes.
965[[/folder]]
966
967[[folder:Tortletummy]]
968[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/tortletummy.png]]
969A big-bellied turtle who attacks the Kirbys after they disturb its nap.
970-----
971* BerserkButton: It really hates being woken up and will attack anyone who disturbs it.
972* DubNameChange: Manpuku in Japanese.
973* ElectricJellyfish: Summons these to act as obstacles when the Kirbys swim against its currents.
974* FatBastard: Very fat and very hostile.
975* PunnyName: '''Tor'''toise + tur'''tle''' + tummy. In Japanese, "Manpuku" means "full stomach".
976* PurpleIsPowerful: In Dedede Resort, Tortletummy is purple and more powerful than before.
977* {{Sleepyhead}}: Commonly found sleeping. And the Kirbys disturb it. Twice.
978* UnderwaterBossBattle: It's fought underwater.
979[[/folder]]
980
981[[folder:Bigger Stactus]]
982[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kma_bigger_stactus_artwork.png]]
983A giant, towering Stactus who hides in the sand and emerges from it, trying to hit any Kirbys above it.
984-----
985* AllDesertsHaveCacti: It's a cactus mid-boss fought in the desert ruins.
986* AttackItsWeakPoint: It must be attacked in the head to be defeated. But the head must be attacked only when it's not covered in spikes.
987* KingMook: It's a giant Stactus.
988* SegmentedSerpent: Its body is split into five segments (a head and 4 body segments).
989* SpikesOfDoom: Its body is covered in spikes, and it can cover its head as well. However, it retracts its spikes back after its attack.
990[[/folder]]
991
992[[folder:Great Gear]]
993[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kma_great_gear_artwork.png]]
994An ancient guardian of the ruins. At first he appears in an inactive state, but when the Kirbys roll him to a mechanism which reenergizes him, he becomes active and attacks them.
995-----
996* AttackItsWeakPoint: The Kirbys need to attack his internal gears in his forehead. But first they need to destroy the glass that protects his gears.
997* BackFromTheDead: Reappears as one of the undead bosses that are refought in Stage 9 of Volcano Valley.
998* DubNameChange: Guru Giant in Japanese.
999* FlunkyBoss: Summons Gear Pawns and Gear Spikes that hold him upright. Destroying them is required for the player to turn him upside down and reveal his weak point. During the rematch in the Volcano Valley, he can also summon Mumbies.
1000* PuzzleBoss: The player needs to turn Great Gear upside-down to reveal his weak point. To do so, the player needs to destroy Gear Pawns that hang on chains and balance his position, so he will end up turning upside down.
1001* QuicksandSucks: In the rematch, after taking one hit, he spits sand from his mouth and turns the ground into a quicksand pit.
1002* SpikeBallsOfDoom: Spits out spiked fruits from his mouth as his main attack.
1003[[/folder]]
1004
1005[[folder:Giga Clanksprout]]
1006[[quoteright:111:https://static.tvtropes.org/pmwiki/pub/images/giga_clanksprout.png]]
1007A giant, mechanical Clanksprout that hangs from the ceiling.
1008-----
1009* CyberCyclops: It has only one eye and it's mechanical in nature.
1010* DeathFromAbove: Unlike its smaller relatives, Giganyokki attacks from above instead of emerging from the ground. When it grabs a Kirby, it drags him offscreen and instantly [=KOs=] him.
1011* HoistByHisOwnPetard: At the end of the battle, after the Kirbys pull its head hard enough and launch it into its own mouth, it ends up chewing its own head to pieces.
1012* KingMook: It's a giant, mechanical Clanksprout.
1013* MonstrousMandibles: Similarly to its smaller relatives, it has massive mandibles, albeit mechanical.
1014* TacticalSuicideBoss: If it never deployed the bomb blocks, it would've been unbeatable.
1015[[/folder]]
1016
1017[[folder:King Eelongo]]
1018[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kma_king_eelongo_sprite_2.png]]
1019A giant, metallic Eelongo with its body split into chunks.
1020-----
1021* BackFromTheDead: Reappears as one of the undead bosses that are refought in Stage 9 of Volcano Valley.
1022* TheJuggernaut: Just like its smaller relatives, it will destroy anything that stands in its way.
1023* KingMook: It's a giant metallic Eelongo. However, unlike its smaller relatives, it can be harmed.
1024* PurpleIsPowerful: Its undead form is purple and more powerful than before.
1025* SlipperyAsAnEel: A giant eel-like creature with a metallic body.
1026* SpikesOfVillainy: It has spikes underneath its body plating, so flinging Kirbys at segments that have already been shattered [[SpikesOfDoom will just get them hurt]].
1027* UhOhEyes: Its undead form has [[YellowEyesOfSneakiness yellow sclerae]] and [[RedEyesTakeWarning red irises]].
1028* UnderwaterBossBattle: It's fought underwater. Its undead version is fought in toxic water, where the OxygenMeter is depleted twice as fast.
1029[[/folder]]
1030
1031[[folder:Steelsnapper]]
1032[[quoteright:81:https://static.tvtropes.org/pmwiki/pub/images/steelsnapper_charges.png]]
1033A huge, metallic underwater snake whose body is split into segments.
1034-----
1035* DubNameChange: Ironjam in Japanese.
1036* HomingProjectile: It can fire homing torpedoes at the Kirbys.
1037* SegmentedSerpent: Its body is split in 10 segments.
1038* SnakesAreSinister: A hostile mechanical snake.
1039* SpikesOfVillainy: Its head is covered in spikes. It can also cover its segments in spikes, which makes the segments invulnerable.
1040* UnderwaterBossBattle: It's fought underwater.
1041* VacuumMouth: It will occasionally pop its head up and start inhaling. Any Kirby inhaled will be trapped inside one of its segments, unharmed but trapped. Destroying the segment with Kirby frees him.
1042[[/folder]]
1043
1044[[folder:Block Waddle Dee]]
1045[[quoteright:81:https://static.tvtropes.org/pmwiki/pub/images/star_block_waddle_dee.png]]
1046A big Waddle Dee wearing an armor made of giant Star Block.
1047-----
1048* CollapsingCeilingBoss: Its main attack is pounding the ground, which results in the trapdoor on the ceiling opening up and releasing all the Star Blocks that were stored there.
1049* FlunkyBoss: At its second and third phases, it can drop down Bluckos instead of Star Blocks.
1050* ImprovisedArmor: Wears a Star Block as armor.
1051* KingMook: A Waddle Dee mid-boss.
1052* OhCrap: Destroy its armor and it starts panicking and running around. Hey, it's a Waddle Dee, they are always panicky.
1053[[/folder]]
1054
1055[[folder:Freezy Rex]]
1056[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kma_freezy_rex_artwork.png]]
1057A giant icy dinosaur that chases the Kirbys across the entire stage it resides in.
1058-----
1059* AdvancingBossOfDoom: It chases the Kirbys across the entirety of Dedede Resort - Stage 9.
1060* BreathWeapon: Occasionally, it can breathe ice and freeze any Kirbys caught in the blast.
1061* DubNameChange: Blizzardon in Japanese.
1062* GravityIsAHarshMistress: After the Kirbys open up a trapdoor beneath its feet, it takes a while for Freezy Rex to realize it's standing on thin air. When it notices, it promptly falls into the chasm.
1063* AnIcePerson: A giant dinosaur made of ice.
1064* TheJuggernaut: It's completely unstoppable, to the point that it can destroy even a [[NighInvulnerable Gordo]]. At the end, the only way for the Kirbys to defeat it is to trap it in a chasm, because ''nothing else would've worked''.
1065* TRexpy: The basis of its design is very clearly a ''Tyrannosaurus rex''.
1066[[/folder]]
1067
1068[[folder:Hamsturr]]
1069[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kma_hamsturr_artwork.png]]
1070A round hamster with a shield and a flail.
1071-----
1072* DubNameChange: Bull Hammer in Japanese.
1073* EpicFlail: It wields a flail with which it attacks.
1074* LuckilyMyShieldWillProtectMe: It wields a shield to protect itself. Destroy it, and it becomes vulnerable.
1075* RodentsOfUnusualSize: It's a big hamster.
1076[[/folder]]
1077
1078[[folder:Quadgun]]
1079[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/kma_quadgun_sprite_3.png]]
1080A giant four-eyed tank with tons of cannons. The Kirbys confront it in their own tank.
1081-----
1082* AttackItsWeakPoint: The player needs to hit the buttons that match the color of its eyes to damage the mid-boss. However, they must watch out for black buttons.
1083* ExtraEyes: It has four sets of eyes.
1084* MacrossMissileMassacre: It fires many homing missiles.
1085* RammingAlwaysWorks: Press the wrong button in its last phase, and it will ram your tank.
1086* SentientVehicle: There doesn't seem to be anyone operating it.
1087* SlasherSmile: Drawn on the side of its body, similarly to Kabula.
1088* TankGoodness: It's a giant tank-like machine.
1089[[/folder]]
1090
1091[[folder:Skullseer]]
1092[[quoteright:81:https://static.tvtropes.org/pmwiki/pub/images/skullseer_appears.png]]
1093The leader of the Skullys who appears to fight the Kirbys in his shadowy domain.
1094-----
1095* DarkIsEvil: He's the evil creature of darkness who serves Necrodeus.
1096* DemBones: Much like other Skullys, he's a sentient skull.
1097* DubNameChange: Dokuro Shogun in Japanese.
1098* EvilLaugh: He often makes some chilling evil laughs over the course of the battle.
1099* HornsOfVillainy: He possesses two horns on his head.
1100* KingMook: He's the Skully leader.
1101* MookLieutenant: He's the general of the Skull Gang.
1102* RedEyesTakeWarning: He has red eyes gleaming in his eye sockets.
1103[[/folder]]
1104
1105[[folder:Shadowbite]]
1106[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/kma_shadowbite_sprite.png]]
1107A shadowy creature living in the mansion which chases the Kirbys down after materializing.
1108-----
1109* AdvancingBossOfDoom: He chases the Kirbys across the final section of the stage.
1110* DarkIsEvil: An evil sentient shadow.
1111* DarknessEqualsDeath: When it's pitch dark, he will appear and try to kill the Kirbys. The only option is to run.
1112* ImplacableMan: He cannot be stopped by normal means. He just breaks through any obstacles, and when the light flashes, he just reappears again once the light fades out. It's only after he's on the receiving end of a MegatonPunch from the giant Kirby statue that he's finally defeated.
1113* LivingShadow: He's a sentient monstrous shadow.
1114[[/folder]]
1115
1116[[folder:Buzzybat]]
1117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kma_bat_boss.png]]
1118A yellow bat with a big family that dwells in the crypt, guarded by undead versions of some familiar mid-bosses.
1119-----
1120* BatOutOfHell: He's a villainous bat with lots of his equally sinister relatives.
1121* BarelyChangedDubName: Buzzbat in Japanese.
1122* {{Cyclops}}: His Mono Grave form has only one eye.
1123* DeathFromAbove: He can consume his relatives to transform into Mono Grave. As Mono Grave, he can crush Kirbys underneath, instantly [=KOing=] them.
1124* PreFinalBoss: Well, Pre-Pre-Pre-Final Boss. Buzzybat is the last enemy you fight before Skullord, which (assuming all of the Rainbow Medals have been collected) is the last enemy faced before progressing to [[TheVeryDefinitelyFinalDungeon Necro Nebula]], which just consists of major boss rematches and the fight with Necrodeus.
1125* FlunkyBoss: He summons swarms of Lilbats. In the second and third phases, he summons spiny Pricklebats as well.
1126* RedEyesTakeWarning: He has red irises.
1127* TurnsRed: In the third phase, he gets more furious and literally turns red, and his attacks become quicker and more frantic.
1128[[/folder]]
1129
1130[[folder:Mothership]]
1131[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/kma_space_oohroo_spaceship_sprite.png]]
1132The mothership operated by Space Oohroos. It is confronted in space, where it fights against the Kirbys' own spaceship.
1133-----
1134* AttackItsWeakPoint: The Kirbys need to shoot it in its laser cannons.
1135* AttackReflector: In the third phase, it deploys umbrellas; any lasers that hit the umbrellas will bounce off back at the Kirbys' own spaceship.
1136* EnergyWeapon: It attacks with laser cannons.
1137* FlyingSaucer: It's a saucer-shaped spaceship.
1138[[/folder]]
1139
1140[[folder:Lady Ivy]]
1141[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lady_ivy_kma_artwork.png]]
1142A giant plant queen of Sandy Canyon that serves as the second boss of the game.
1143-----
1144* DemonicPossession: Possibly. After her defeat, she spits out a flame similar to the ones emerging from Whispy Woods and King Dedede, which might imply she was under the control of Necrodeus and the Skull Gang.
1145* DubNameChange: Utopatora in Japanese.
1146* FlunkyBoss: Summons Stacti for assistance.
1147* GodSaveUsFromTheQueen: She's described as the queen of desert, and she's definitely not benevolent.
1148* GreenThumb: Several of her attacks involve spitting thorns and Stacti, and ensnaring the part of the seesaw with a giant plant bulb.
1149* TacticalSuicideBoss: If she never conked her head against the seesaw, you'd never be able to defeat her.
1150[[/folder]]
1151
1152[[folder:Skullord]]
1153[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/kma_skullord_sprite_3.png]]
1154A greedy pig granted dark powers by Necrodeus and transformed into a monstrous boar inhabiting the volcano. He serves as the boss of Volcano Valley and the penultimate boss of the game.
1155-----
1156* AttackItsWeakPoint: The Kirbys need to attack [[CranialEruption the bump on his head]] caused by them falling on his head after firing themselves out of the cannon.
1157* AuthorityEqualsAsskicking: He has the lord title and packs quite a wallop.
1158* CranialEruption: After the Kirbys fire themselves out of the cannon and land on his head, it grows a bump. This is his [[AttackItsWeakPoint weak point]].
1159* TheDragon: To Necrodeus. While Necrodeus himself is the leader of the Skull Gang, Skullord is in charge of the Skullys invading the islands, and defeating him results in the Skullys [[KeystoneArmy disappearing]], which lets the Kirbys freely move between the islands without being reduced only to one Kirby.
1160* DubNameChange: Called Dokuro Daiou in Japanese, which literally means "Great King Skull".
1161* FlamingHair: He's got flames erupting from the sides of his head.
1162* FromNobodyToNightmare: According to Daroach, he was just a greedy pig. Then Necrodeus came along and gave him dark powers.
1163* FullBoarAction: A giant, monstrous pig that inhabits the volcano and is capable of shooting magma boulders from his snout.
1164* MagmaMan: Shoots magma boulders from his snout.
1165* SkeletonMotif: His face resembles a skull and he has bone-like formations on the top of his head, as well as a small skull on his forehead.
1166* SpikesOfVillainy: The top of his head is covered in spikes. When the Kirbys fire themselves from the chain of cannons, they need to be careful to not hit the spikes.
1167[[/folder]]
1168
1169!!''Kirby's Return to Dream Land''
1170[[folder:King Doo]]
1171[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_king_doo.png]]
1172
1173->''"He attacks by firing beams from his eye, similarly to a Waddle Doo. His movements are slow, so his attacks are easy to avoid. But when you're fighting from a distance, he'll start shooting sudden Wave Beams, so jump and dodge them."''
1174-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
1175A giant miniboss Waddle Doo with a long hair in place of an eyelash. Gives the Beam ability.
1176-----
1177* BossArenaIdiocy: Granted, [[GameplayAndStorySegregation it never comes up in gameplay]], but it wouldn't be terribly smart for [[{{Oculothorax}} King Doo]] to fight the player in a [[ShiftingSandLand sandy desert]], and ''Team Kirby Clash Deluxe'' lampshades this.
1178-->''He may be getting sand in his eye, but that's not going to stop him coming for you!''
1179* CyberCyclops: Gets some mechanical enhancements alongside other returning mini-bosses in ''VideoGame/KirbyPlanetRobobot''; in this case, he has a metal covering on the top of his head, secured with four metal bolts.
1180* DegradedBoss: Inverted; he becomes a proper boss in ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash''.
1181* {{Determinator}}: His second fight in ''VideoGame/TeamKirbyClashDeluxe'' states that he'll never give up the fight, even if he gets sand in his huge eye.
1182* DubNameChange: Called "Kings Doo" in Japanese.
1183* EyeBeams: With the Beam Whip or big {{Energy Ball}}s.
1184* EyeScream: He's fought at [[ShiftingSandLand the Dunes]] in his second battle in ''VideoGame/TeamKirbyClashDeluxe''. Being around that area's sandstorms [[AHandfulForAnEye cannot be good]] for a creature whose body is 50 percent eye, especially if the game itself lampshades this.
1185* KingMook: Of Waddle Doos. Its Chinese name is even "[[ExactlyWhatItSaysOnTheTin Waddle Doo Boss]]."
1186* {{Oculothorax}}: A WaddlingHead with a single eye.
1187* RedEyesTakeWarning: King Doo EX/2.0 has a red eye and is stronger than the regular King Doo. His body is also white, making an allusion to Zero.
1188* SpellMyNameWithAnS: In Japanese, his name is キングスドゥ. Without any spaces, it's a bit hard to tell whether the creators meant "Kings Doo", "King's Doo", or "King Sudoo".
1189* TacticalSuicideBoss: One of his attacks is him simply running towards the wall and then crashing into it, leaving him vulnerable for a few moments.
1190* WhiteAndRedAndEerieAllOver: Its Extra Mode counterparts, King Doo EX and King Doo 2.0, have a white body and red eye. Not only are they stronger than the original, the color scheme might be a reference to [[VideoGame/KirbysDreamLand3 Zero]].
1191[[/folder]]
1192
1193[[folder:Water Galboros]]
1194[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/krtdl_water_galboros.png]]
1195
1196->''"A mid-boss that controls water and uses somewhat fast-moving, difficult-to-avoid techniques. If you inhale the stars that appear after it does a dash or a big jump and fling them at it, you can defeat it easily, but since it charges forward as if gliding, it's easy to be caught off guard."''
1197-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
1198
1199A giant, miniboss version of the newly-introduced Water Galbo. As expected, it gives the Water ability.
1200-----
1201* ChuckCunninghamSyndrome: It only makes its appearance in this game, with [[UndergroundMonkey different Galboros mini-bosses appearing in the sequels]].
1202* DashAttack: One of its attacks is charging at Kirby and friends by "surfing" across the ground, like Kirby can when he gets the Water ability. Water Galboros EX can also do a shorter lunge -- anyone hit by it is SwallowedWhole.
1203* EatingTheEnemy: Their EX version is able to eat the player character, forcing him to [[SmashingSurvival mash buttons to get out]] or the other playable characters (if any) to free him from the outside.
1204* KingMook: A bigger version of the Water Galbo enemy, who is also introduced in ''Return to Dream Land''.
1205* MakingASplash: The water-type version of Galbo. It can surf on water and spits out globs of water.
1206* TacticalSuicideBoss: One of his attacks is him simply surfing towards the wall and crashing into it, leaving him vulnerable for a few moments.
1207[[/folder]]
1208
1209[[folder:Moundo]]
1210[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/krtdl_moundo.png]]
1211
1212->''"A mid-boss like a huge rock. Its movements are slow, but because it sometimes accelerates unexpectedly, you shouldn't take it lightly. If you fight from a distance, it's not that strong, so as long as you know the timing to inhale stars and spit them out, it'll be easy."''
1213-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
1214
1215A large brown rock miniboss with a pair of feet. Gives the Stone ability.
1216-----
1217* ChuckCunninghamSyndrome: He never reappears in later games, as [[SuspiciouslySimilarSubstitute Blocky replaces him]].
1218* DishingOutDirt: Technically is rock-based, but it still qualifies as his attacks involve slamming the ground, like Stone Kirby.
1219* DubNameChange: Called "Moundeath" in Japanese.
1220* KingMook: A larger version of the Rocky enemy.
1221* SizeShifter: Moundo EX can grow to a massive size before he slams the ground.
1222* SlideAttack: One of his attacks is sliding across the ground.
1223* SuspiciouslySimilarSubstitute: His role as a Stone-granting miniboss is similar to Blocky from the old games. Starting in ''VideoGame/KirbyTripleDeluxe'', Blocky [[ChuckCunninghamSyndrome replaces him again]].
1224* TakenForGranite: He can temporarily make himself invincible when spinning around.
1225* WaddlingHead: Just like the standard Rockies.
1226[[/folder]]
1227
1228[[folder:Dubior]]
1229[[quoteright:324:https://static.tvtropes.org/pmwiki/pub/images/dubior_model.png]]
1230
1231->''"A mid-boss that flies around erratically in the sky. Since it's always moving, your attacks will be very difficult to land. If you stand still, you'll be shot by its Thunder Spark. So you should always stay on the move, too, and wait for a chance to attack."''
1232-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
1233
1234A UFO-shaped robot miniboss. Gives the Spark ability.
1235-----
1236* ConfusionFu: Its EX/2.0 version is more unpredictable in its attacks, with it moving faster in the sky.
1237* CyberCyclops: Its EX/2.0 appearance has only one eye.
1238* DeathFromAbove: Its "Thunder Spark" attack has it call down a thunderbolt from above.
1239* FastAsLightning: It attacks with electricity and gives the Spark ability. Fittingly, it moves very quickly and unpredictably, much more so than other mini-bosses.
1240* FlunkyBoss: Summons Dubior Jrs. as an attack.
1241* FlyingSaucer: Its general shape. Ironically, despite both it and UFO being present in ''Planet Robobot'', it does not give the UFO ability.
1242* PsychoPink: Dubior EX and Dubior 2.0 are both pink, and they're more dangerous than the original Dubior.
1243* RammingAlwaysWorks: It can surround itself in electricity and try to ram into the player.
1244* ShockAndAwe: All of its attacks involve this. Its signature ability lets Kirby do the same.
1245* TacticalSuicideBoss: Its ramming attack has it fly towards the wall and crash into it, leaving it vulnerable for a few seconds.
1246* UnwillingRoboticization: Defied. It is the only returning mid-boss in ''Planet Robobot'' who isn't mechanized, as it is already a robot.
1247* WakeUpCallBoss: It's much more challenging to defeat than the other mini-bosses in ''Return to Dream Land'', so when it first appears at the end of Nutty Noon's [[BossRush "mini-boss tower"]], it's a sign that the game is done playing around with you.
1248[[/folder]]
1249
1250[[folder:Kibble Blade]]
1251[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/kibbleblade.png]]
1252
1253->''"A mid-boss that attacks by throwing the cutter on its head. Its movements are a bit fast, but every cutter it readies has a motion to it. Note that the thrown cutters will come back like boomerangs, so you can't be careless even if you have avoided them once."''
1254-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
1255
1256A giant Sir Kibble as a miniboss, with a massive cutter blade and silver armor. Gives the Cutter ability.
1257-----
1258* BattleBoomerang: Just like the smaller counterparts, only its cutter is bigger and stronger. It can also throw its cutter in various ways, as well as [[ChargedAttack charging it beforehand]] to throw a larger cutter.
1259* BlackKnight: As Kibble Blade EX, it gets a suit of black armor, and it's more powerful and aggressive.
1260* {{Cyborg}}: Gets some mechanical enhancements along the other returning mini-bosses in ''Planet Robobot''; in this case, it has visible nuts and bolts on its shoulder plates, visor, and boots.
1261* DegradedBoss: Inverted; it becomes a proper boss in ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash''.
1262* DubNameChange: Called "Zan Kibble" in Japanese and Korean.
1263* GoldColoredSuperiority: Kibble Blade 2.0 dons gold armor, in place of the partially black armor that Kibble Blade EX wore.
1264* TheGrimReaper: Greatly {{downplayed|trope}} compared to [[spoiler:[[ButterflyOfDeathAndRebirth Morpho Knight]], the series' resident {{psychopomp}}]], but the Japanese version of ''Team Kirby Clash Deluxe'' uses this sort of imagery for the final fight against Kibble Blade.
1265-->''Two crescents shine in the dark night...''
1266-->''One shines over the Dunes.''
1267-->''One harvests lives...''
1268* KingMook: A giant version of the Sir Kibble enemy. Its Chinese name is quite literally "[[ExactlyWhatItSaysOnTheTin Sir Kibble Boss]]."
1269* RammingAlwaysWorks: Can lower its head to charge at the player, referred to as "Head Tackle" in the guide. Kibble Blade EX/2.0 can move a lot faster than usual.
1270* SpinAttack: It gains this move in ''Planet Robobot''.
1271* TacticalSuicideBoss: Its ramming attack will make it run towards the wall and then crash onto it, leaving it vulnerable for a few moments.
1272* WeaponizedHeadgear: Just like Sir Kibble, it uses the blade on top of its helmet as a weapon.
1273[[/folder]]
1274
1275[[folder:Mr. Dooter]]
1276[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mr_dooter_hd.png]]
1277
1278->''"Ever the entertainer, Mr. Dooter is a dangerous magician able to summon snakes and skulls from his hat. But you're not here for the show. You're here for the ship part he found!"''
1279-->-- '''Pause Description, ''Kirby's Return to Dream Land Deluxe'''''
1280
1281A genie-like entity with various tricks. He guards the Lor Starcutter's right wing in [[ShiftingSandLand Raisin Ruins]].
1282----
1283* BallisticBone: He doesn't just throw the skulls, he ''juggles'' them. And in Extra Mode [[IncendiaryExponent the skulls]] are [[FlamingSkulls on fire]] (and can be inhaled for Fire ability).
1284* BossSubtitles: "Exotic Magician, Mr. Dooter" in the Japanese, Chinese and Korean versions of ''Deluxe''.
1285* BurningWithAnger: Mr. Dooter EX is visibly angry, and some of his attacks have [[IncendiaryExponent fire]] added to them. His Japanese, Chinese and Korean pause descriptions even name-drop the trope word for word.
1286* DeathFromAbove: He has an attack where he repeatedly jumps up and down trying to land on the player character.
1287* DubNameChange: Called "Mr. Doubter" in Japanese and Chinese.
1288* EthnicMagician: Has a distinctly Arabian theme, and is even called an "exotic magician" in his Japanese, Chinese and Korean BossSubtitles.
1289* FailedAttemptAtDrama: Before the boss fight, he tries to make his intro by revealing his body… except it doesn't appear, after which he furiously punches his turban until his body appears.
1290* FloatingLimbs: His hands are separated from the body.
1291* FlunkyBoss: He can summon Snakes or Babuts to attack.
1292* GrappleMove: Mr. Dooter EX can grab one of the player characters and then juggle them around, dealing multiple hits.
1293* LawOfChromaticSuperiority: Mr. Dooter EX has a red body and is stronger.
1294* MagiciansAreWizards: His Special Page description in ''Deluxe'' indicates that he's a stage magician with actual magic powers.
1295* ManlyFacialHair: He gets a mustache along with his Extra Mode recoloring to represent him being tougher.
1296* NoCelebritiesWereHarmed: His snakes are a pastiche of the late Japanese comedian Shopan Igari, who dressed in a stereotypical Middle East-inspired outfit, complete with turban, and "summoned" brightly colored snakes as part of his comedy routine.
1297* NoMouth: He doesn't seem to have any mouth, but his EX version has a mustache where his mouth would be.
1298* OurGeniesAreDifferent: He's not the type that makes wishes or makes them backfire, but he will whoop your ass if you let him.
1299* RedIsViolent: He's colored bright red in Extra Mode and The True Arena, and he's both [[BurningWithAnger much angrier]] and more dangerous than before.
1300* RocketPunch: After he TurnsRed he has an attack where he launches [[ElementalPunch flaming fists]] at you, and in Extra Mode and The True Arena, they can also cover the ground on fire.
1301* SizeShifter: After he TurnsRed, he can grow bigger for certain attacks.
1302* SpikeBallsOfDoom: After he TurnsRed, he may juggle some Gordos alongside other things.
1303* SuspiciouslySimilarSubstitute: The way he summons smaller enemies is very similar to how Wiz does it in ''Kirby & The Amazing Mirror''. His UndergroundMonkey in ''Deluxe'', Electricky Dooter, looks even more like Wiz.
1304* ThrowDownTheBomblet: He may sometimes juggle and throw bombs. They can be inhaled for Bomb ability.
1305* TornadoMove: He wraps himself in a tornado to bounce and hover and hit the heroes.
1306* VillainsOutShopping: When he visits Merry Magoland in ''Deluxe'', you can see him happily juggling balls to entertain the populace.
1307[[/folder]]
1308
1309[[folder:Fatty Puffer]]
1310[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/fatty_puffer_hd.png]]
1311
1312->''"It's Fatty Puffer EX! His rolling tackle can take him up walls to the ceiling, and his water cannon sprays at all sorts of angles. What gives? Usually he just naps and eats, which sounds familiar..."''
1313-->-- '''EX Pause Description, ''Kirby's Return to Dream Land Deluxe'''''
1314
1315A pufferfish that can inflate to a massive size. He went berserk after he ate the Lor Starcutter's left wing in [[PalmtreePanic Onion Ocean]].
1316----
1317* {{Acrofatic}}: Despite his girth, he can move surprisingly fast.
1318* BalloonBelly: He is this normally, but when his health is cut to half, he becomes almost as tall as the arena itself.
1319* BigEater: According to his boss description, he was described as the "Glutton of the sea".
1320* BossSubtitles: "Glutton of the Sea, Fatty Puffer" in the Japanese, Chinese and Korean versions of ''Deluxe''.
1321* CeilingCling: Fatty Puffer EX can somehow stay on the ceiling to spit water at you.
1322* DeathFromAbove: One of his attacks is simply dropping his weight onto the player character.
1323* DubNameChange: Called "Fatty Buffer" in Japanese and Chinese. The other foreign localizations all go for different names. In Spanish, it's "Gordiglobo"; in French, it's "Grodruche"; in Italian, it's "Pesce pallone" (lit. "Balloon Fish"); in German, it's "Dicklipp"; in Dutch, it's "Bollebaars"; and in Portuguese, it's "Baialofo".
1324* FatBastard: His name, "Fatty Puffer", says it all. He's quite fat, can [[BeTheBall inflate himself into a huge ball]] to mow down his enemies, and he serves as the boss of Onion Ocean.
1325* FangsAreEvil: If one looks closely, he appears to be sporting these.
1326* FiendishFish: A giant pufferfish that serves as the boss for Onion Ocean.
1327* GagLips: He has enormous pink lips that hang down like jowls over his face. For bonus points, the German localization calls him "Dicklipp", which translates roughly to "Fat Lips".
1328* MakingASplash: He can shoot water globules or a huge Water Cannon from his mouth.
1329* NotSoDifferentRemark: Fatty Puffer EX's pause description notes that all he usually does is eat and sleep, just like Kirby.
1330* PerpetualFrowner: He always frowns and never smiles, even when he's having fun at Merry Magoland.
1331* RedEyesTakeWarning: After he TurnsRed, his irises turn red as well.
1332* RollingAttack: He can roll around, trying to hit Kirby. Fatty Puffer EX can also roll up the wall and ceiling.
1333* SizeShifter: At first glance, Fatty Puffer appears to be slightly bigger than King Dedede. However, after he TurnsRed, he can inflate himself to the point of filling up 1/3rd of the battlefield.
1334* StalactiteSpite: After he TurnsRed, his slamming attack may cause stalactites to appear on the ceiling and then fall down.
1335* TerrestrialSeaLife: He survives on land with no problem.
1336* VillainousGlutton: His pause menu description in ''Deluxe'' calls him a "glutton of the sea", and explains that he ''ate'' the Lor Starcutter's left wing.
1337* VillainsOutShopping: After you defeat Fatty Puffer, he can be seen playing in the fountain at Merry Magoland.
1338* WakeUpCallBoss: Fatty Puffer is the first instance of the game telling you "[[DefendCommand I hope you realize you can block!]]" Because if you don't, this battle will absolutely ''destroy you.'' [[UnblockableAttack And don't even try to block his Water Cannon.]]
1339[[/folder]]
1340
1341[[folder:Goriath]]
1342[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/goriath_hd.png]]
1343
1344->''"The snowy mountains are Goriath's home. When this powerful brawler gets mad, he won't calm down...but you'll have to battle him anyway, because a ship part is hiding in his lair! Go get it!"''
1345-->-- '''VS Goriath Special Page, ''Kirby's Return to Dream Land Deluxe'''''
1346
1347A yeti called the "king of the forever-frosty mountains" who has mastered ice and KiManipulation. He holds the Lor Starcutter's emblem in [[SlippySlideyIceWorld White Wafers]].
1348----
1349* BigfootSasquatchAndYeti: In this case, a yeti.
1350* BossSubtitles: In the Japanese, Chinese and Korean versions of ''Deluxe'', "Snowy Mountain Hooligan, Goriath".
1351* TheCameo: Appears as one of Fighter Kirby's alternate headgear in ''Kirby Battle Royale''.
1352* CharlesAtlasSuperpower: Goriath EX's Japanese, Chinese and Korean pause descriptions in ''Deluxe'' explain that his Force Blizzards and stretchy punches were the result of his martial arts training, then lampshades that it should be impossible to make his arms [[RubberMan that much longer]] through training alone.
1353* ConfusionFu: On top of him tending to be out of reach of most of Kirby's attacks, his patterns are also unpredictable and have little tells. Especially in Extra Mode and The True Arena, where he moves faster.
1354* DisneyVillainDeath: He gets this in a cartoonish fashion and explodes into many stars upon hitting the ground when you defeat him, knocking him off the platform.
1355* GoldenSuperMode: As an obvious reference to the Super Saiyans, his mane and beard turn yellow [[TurnsRed once he reaches his second phase]].
1356* GravityIsAHarshMistress: His defeat animation involves this.
1357* GroundPound: He can pound the ground to break the current floor and make them fall onto a new floor, usually covered partly in FrictionlessIce.
1358* AnIcePerson: He throws snowballs or spiky ice balls at the player, which can be inhaled for the Ice ability. His [[KamehameHadoken Force Blizzards]] can also freeze the player character if they get hit.
1359%%zce* KamehameHadoken: When he TurnsRed, he gains the Force Blizzard attack, which works like this.
1360* LightningBruiser: He's not only strong, he also moves rather quickly.
1361* ManiacMonkeys: Everything's better with monkeys? Not with this yeti.
1362* NatureSpirit: Goriath EX's Japanese pause description calls him a "nushi", a type of guardian entity. Since that word can also mean "leader" or "master", it got translated as "king" in the English localization.
1363* OhCrap: Upon being knocked off the platform after his defeat, he strikes a pose but then gets this face when he realizes that he's no longer on solid ground, and thus achieves his cartoon-style DisneyVillainDeath.
1364* PunnyName: A play on Goliath that alludes to both the JapaneseRanguage and his gorilla-like appearance.
1365* RedEyesTakeWarning: When Goriath TurnsRed, his eyes also turn red.
1366* RubberMan: One of his attacks is him stretching his arm to punch at long ranges.
1367* ShoutOut:
1368** He's heavily inspired by ''Anime/DragonBallZ'', going "[[PowerDyesYourHair Super Saiyan]]" when he TurnsRed and even using attacks similar to Kamehameha and [[EnergyBall Spirit Bomb]]. Being a primate helps further the reference, since Saiyans are born with primate-like tails, can transform into giant apes, and have been derogatively referred to as "monkeys" by some villains.
1369** His long-arm punch attack also seems to be inspired by Monkey D. Luffy's powers in ''Manga/OnePiece''. The comparison is helped by, again, him being a primate.
1370* UnstoppableRage: His Special Page in ''Deluxe'' says that he won't calm down when he gets angry.
1371* VillainsOutShopping: Like most bosses in ''Deluxe'', he starts visiting Merry Magoland after you defeat him, climbing around the castle and playing with the Waddle Dees.
1372* WallCrawl: Scales up mountains as a monkey would do for trees.
1373* WallJump: He can jump from wall to wall in his arena.
1374[[/folder]]
1375
1376[[folder:Metal General]]
1377[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/metal_general_hd.png]]
1378
1379->''"Long ago, the soulless battle robot Metal General would be dispatched by its master to visit other planets and exterminate their foes. Now it serves as security, guarding this spot for eternity."''
1380-->-- '''VS Metal General Special Page, ''Kirby's Return to Dream Land Deluxe'''''
1381
1382A soulless robotic soldier designed for battle. Long after its master's death, it guards the [[EternalEngine Egg Engines]] from intruders.
1383----
1384* ArmCannon: In a way, its right arm is a multi-purpose weapon launcher that can fire mines and missiles.
1385* BossSubtitles: "Heartless Guard Robot, Metal General" in the Japanese version of ''Deluxe''.
1386* CallForward: Its pause screens in ''Deluxe'' mention that it was designed as a security officer, which references the Security Force robots based on it in ''VideoGame/KirbyPlanetRobobot''. It even uses the word "exterminate" (in Japanese, ''kujo suru'') to describe its actions -- a word that is closely associated with (and often used by) Susie -- and its Japanese title calls it "heartless", aligning with how [[spoiler:Star Dream Soul OS]] is described.
1387* DegradedBoss: Weaker versions of Metal General, called Security Force, appear as mini-bosses in ''VideoGame/KirbyPlanetRobobot''. WordOfGod is that Haltmann traveled to many planets to collect their blueprints and technology, which may have included Halcandra. [[invoked]]
1388* {{Determinator}}: The biggest among the ''Return to Dream Land'' bosses. In Story Mode, Metal General was a regular boss who came in between the tense, climactic fights between the Grand Doomer and Landia. In Extra Mode (but not in The True Arena), not only does it take control of [[spoiler:HR-D3]], but Kirby and his friends cannot directly defeat it. It is only stopped when [[spoiler:HR-D3]] collapses and explodes, with Metal General EX still piloting it.
1389* DroneDeployer: Can summon three to six bits that fire spark shots. They can be inhaled for Beam ability.
1390* FrontlineGeneral: If Metal General's name is anything to go by, it's this.
1391* TheGhost: Metal General's unseen master, who died long before the events of the story.
1392* HomingProjectile: It fires homing missiles.
1393* JustAMachine: Both of its Special Pages in ''Deluxe'' emphasize that it is a heartless, soulless robot that isn't good for anything but battle and bloodshed. [[SubvertedTrope However]], it can be seen playing in Merry Magoland after it's defeated.
1394* KatanasAreJustBetter: Metal General's [[LaserBlade Beam Saber]]. Not only can it perform a DashAttack and [[BladeSpam fence with them incredibly quickly]] in a similar manner to Meta Knight, it can also [[SpinToDeflectStuff spin them incredibly quickly in front of itself to block projectiles]].
1395* KillerRobot: It was once a robotic assassin that visited other planets to exterminate its master's enemies.
1396* LawOfChromaticSuperiority: Metal General EX is red and is stronger than the regular one.
1397* OddballDoppelganger: Metal General resembles a warped, robotic version of Meta Knight; they both share a primarily navy and silver color scheme with glowing yellow eyes in shadow, and both wield a sword (in Metal General's case, a Beam Saber) to deliver rapid slashing attacks. Even their names are similar, with "Meta" and "Metal" being one character off, and "Knight" and "General" both being military titles. However, Metal General is not an EvilKnockoff and seemingly has no relation to Meta Knight at all; it has apparently existed in Egg Engines for ages, doing nothing but simply guarding its singular spot, in contrast to the proactive and often-mobile Meta Knight.
1398* PerpetualMotionMonster: It has kept itself alive long after Egg Engines was abandoned by repairing itself using its advanced AI.
1399* RammingAlwaysWorks: It has an attack taken from Dubior where he electrifies himself and then tries to crash onto Kirby. He can also ram his rocket onto Kirby.
1400* RedAndBlackAndEvilAllOver: Metal General EX's color scheme.
1401* RedEyesTakeWarning: When it TurnsRed, its eyes can be seen flickering to red.
1402* RocketRide: When it TurnsRed, it starts to use "Destruction Missile", where it rides on an enormous rocket and tries to ram into Kirby from the background. Then it crashes the rocket. Its EX form can use this attack at the start of the battle, and after it TurnsRed, can summon three of them at once.
1403* {{Ronin}}: It's still following its master's security directive, long after they have died and the city where they lived has become an abandoned, rusted shell of its former self.
1404* ShockAndAwe: A good number of its attacks are this. It can perform an electrified Shuttle Loop, summon the aforementioned bits, fire small spark darts, or (Extra Mode/True Arena only) deploy spark mines.
1405* ShowsDamage: Played with; Metal General flashes small, electronic numbers when hit, indicating how much damage it has taken. Then it's played straight at it halfway mark when he starts to spark and twitch.
1406* SuspiciouslySimilarSubstitute: As Meta Knight is playable, Metal General is the knight-like boss for the game.
1407* {{Technopath}}: Metal General EX's pause description in ''Deluxe'' says that it uses AI technology to control the machines of Egg Engines and repair damage to its body.
1408* ThrowDownTheBomblet: Aside from laying explosive mines, it can also pull out a [[BigBulkyBomb big rocket]] that [[RocketRide it then rides]] to ram Kirby and co. multiple times, and then fall from above to the ground, causing part of the ground to be covered in flames. In Extra Mode, it fires out two of those rockets, then rides on the third one. Said rockets can be destroyed before they crash onto the ground, and even super-inhaled for Crash ability.
1409* VictoryFakeout: In Extra Mode, instead of breaking down after it's defeated, Metal General EX retreats to the background and pilots [[spoiler:HR-D3]] as its LastStand against Kirby and friends.
1410* VillainsOutShopping: After you defeat it, it starts showing up at Merry Magoland, acting as a mechanical bull ride for the Waddle Dees.
1411* WaddlingHead: A waddling robotic head, that is.
1412[[/folder]]
1413
1414[[folder:Extra Mode boss '''(UNMARKED SPOILERS)''']]
1415!!HR-D3
1416[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/t_posing_hrd3.png]]
1417
1418->''"Drawn by the mechanical energy here, this ancient war machine crossed time and space through an interdimensional tunnel. Get ready for a dream battle with a king-sized warrior of steel!"''
1419-->-- '''VS HR-D3 Special Page, ''Kirby's Return to Dream Land Deluxe'''''
1420
1421A HumongousMecha built in King Dedede's image, piloted by Metal General EX. It appears as one of the game's two {{superboss}}es.
1422-----
1423* AdaptationalBadass: In ''Deluxe'', its easy-to-dodge eye lasers now cause a delayed explosion that covers the ground, similar to [[VideoGame/KirbyPlanetRobobot Star Dream Soul OS]] and [[VideoGame/SuperKirbyClash Aeon Hero's stronger forms]].
1424* AmbiguouslyRelated: It's described as an "ancient war machine" that only appeared on Halcandra because it was drawn toward "mechanical energy" through a dimensional rift. Yet it's clearly based on King Dedede in some fashion -- especially in ''Deluxe'', where Landia's SadBattleMusic is replaced with "[[VideoGame/KirbyAndTheForgottenLand Roar of Dedede]]" for HR-D3's second phase.
1425* BackgroundBoss: Initially, it fights in the background, with its hands coming onto the foreground for Kirby and co to hit them. During the second phase, it shifts to fighting directly on the battlefield, though it may retreat into the background to fire missiles and EyeBeams.
1426* {{BFG}}: HR-D3 hides one inside its neck, which fires a devastating WaveMotionGun.
1427* DeathFromAbove: HR-D3 starts off its second phase by bouncing multiple times on the ground to either side of the arena, trying to crush Kirby and friends, and it will always do this after performing its background attacks. It can also attack by leaping high up in the air and body slamming onto the ground.
1428* ElementalPunch: In its second phase, its punches are electrified.
1429* {{Expy}}: HR-D3 has a [[SuspiciouslySimilarSubstitute striking similarity]] to the Dedede Robot that was first seen in the E3 2005 trailer for the unfinished ''Kirby'' game for the [=GameCube=] (which surprisingly showed up in ''VideoGame/KirbyMassAttack''[='=]s Kirby Quest minigame), but with a few design differences as it is now Metal General EX's mecha instead of King Dedede's.
1430* EyeBeams: Fired while in the background.
1431* HumongousMecha: It's so massive that it's a BackgroundBoss in its first phase. In its second phase, it's as tall as the screen.
1432* MacrossMissileMassacre: When in the background, Metal General EX may open up the cockpit and fire a volley of missiles from one side of the screen to another.
1433* MetaMecha: It's a mecha driven by another robot.
1434* PaletteSwap: It uses the same model and animations as the Dedede Robo from the canceled [=GameCube=] game, but swapped from Dedede's royal red and gold to Metal General EX's red, black, and silver. On its chest, Dedede's peace sign emblem was also replaced with Metal General's, signifying its new ownership.
1435* RedAndBlackAndEvilAllOver: Shares Metal General EX's color scheme.
1436* SequentialBoss: Two phases.
1437* ShockAndAwe: It may electrify its arms to increase their power.
1438* ShowsDamage: Loses more parts as it takes more damage, leaving nothing more than a steel-frame skeleton, two headlights, and an engine.
1439* SpinAttack: It may heat up its arms and spin around.
1440* {{Superboss}}: Exclusive to Extra Mode and The True Arena.
1441* SuspiciouslySimilarSubstitute: Not only is it exactly based on the Dedede Robot from the cancelled [=GameCube=] game, it is also clearly based on HR-H from ''Kirby 64''. Both are [[HumongousMecha Humongous Mechas]] that are fought at the end of the apparent penultimate level (Shiver Star and Egg Engines), which both take place in [[EternalEngine abandoned factories]], and attack with their massive arms, [[MacrossMIssileMassacre shooting missiles into the air]] and firing lasers from their eyes. They also start off [[BackgroundBoss attacking from the background]] before they attack Kirby on the stage itself after they TurnRed.
1442* ThemeMusicPowerUp: Subverted in the original, where it switches from the fast-paced and menacing "Grand Doomer" theme to the slow-paced and {{sad|BattleMusic}} "Guardian Angel: Landia", implying the second phase is a LastStand for Metal General EX. Played straighter in ''Deluxe'', where its second phase plays the still slow-paced but more powerful "[[VideoGame/KirbyAndTheForgottenLand Roar of Dedede]]".
1443* ThisIsADrill: Its right arm is equipped with one.
1444* UnusualWeaponMounting: Its {{BFG}} is hidden inside its neck.
1445* WalkingSpoiler: Nothing foreshadows its appearance beforehand, hence why its tropes are in unmarked spoiler territory.
1446[[/folder]]
1447
1448!!''Kirby: Triple Deluxe''
1449[[folder:Flame Galboros]]
1450[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/skc_flame_galboros.png]]
1451->''"Those luscious eyebrows keep its eyes cool, despite the volcano heat. Watch out for its snort -- that means it's angry!"''
1452-->-- '''Toughest Quest description, ''Super Kirby Clash'''''
1453A large Galbo who can spit lava. Gives the Fire ability.
1454----
1455* BigOlEyebrows: He's a vaguely reptilian creature, but he sports quite the pair of eyebrows.
1456* TheBusCameBack: It returns in ''Super Kirby Clash'' after being absent from ''Planet Robobot'' to ''Star Allies''.
1457* ExtremophileLifeforms: In ''Super Kirby Clash'', Flame Galboros's habitat is the Volcano, and aside from when he attacks Team Kirby, he's lived there all his life.
1458* GroundPound: By smashing the ground while covered in fire, his DX version can create puddles of lava.
1459* HairTriggerTemper: According to his FlavorText, he snorts out fire when he gets angry. Given the impressive flamethrowers he can spew once he reaches half health, he must have [[UnstoppableRage one hell of a temper]].
1460* InterfaceScrew: Flame Galboros DX's flame breath attack can cover part of the screen in soot as he spins around.
1461* JaggedMouth: Its mouth is in a zig-zag fashion, though Flame Galboros DX lacks it.
1462* UsefulNotes/JapanesePronouns: In the Japanese version of ''Super Kirby Clash'', he uses ''ore''.
1463* {{Jerkass}}: In the Japanese version, he narrates some of his entries on the Quest Board, where he makes it clear that he's one nasty piece of work.
1464-->'''Flame Galboros:''' "Born in magma, raised in the volcano! I say hello by spitting {{fireballs}}! Get near me, and [[IllKillYou I'll burn you up!]]"
1465* KingMook: Of the Galbos, though the mooks themselves make no appearance in both games.
1466* OurDragonsAreDifferent: He's a part of "Team Kaiju Trio", a Super-ranked quest that also includes the Ice Dragon and the Electric Dragon.
1467* PlayingWithFire: Can [[BreathWeapon breathe a stream of fire]] and [[DashAttack do a flaming dash attack]].
1468* SuspiciouslySimilarSubstitute: Of the Water Galboros from ''Return to Dream Land''.
1469[[/folder]]
1470
1471[[folder:Hornhead]]
1472[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_hornhead.png]]
1473->''"The silence of the Ruins is interrupted by the buzzing of huge wings! Watch out for that sharp horn he's so proud of!"''
1474-->-- '''Tough Quest description, ''Super Kirby Clash'''''
1475A large rhinoceros beetle with a big horn. Gives the Beetle ability.
1476----
1477* BigCreepyCrawlies: It's a giant rhinoceros beetle.
1478* BladeSpam: It's capable of slashing rapidly with its horn.
1479* BullfightBoss: It charges at Kirby. A lot.
1480* TheBusCameBack: It returns in ''Super Kirby Clash'' after being absent from ''Planet Robobot'' to ''Star Allies''.
1481* DashAttack: Has a dashing attack with its horn as its main attack. If it misses Kirby and hits the wall, it'll become dazed momentarily and leave a star for Kirby.
1482* DishingOutDirt: May use its horn to unearth a rock or two from the ground.
1483* DubNameChange: Called "Helmehorn" in Japanese.
1484* FourLeggedInsect: Despite being a beetle, it only has four legs instead of six.
1485* GentleGiant: Allegedly, Hornhead is supposed to be a gentle, forest-dwelling beetle. [[GameplayAndStorySegregation In-game]], however, it's a recurring MiniBoss.
1486* HornAttack: It can use its big horn for picking up foes and other horn-based attacks.
1487* JapaneseBeetleBrothers: The Kabuto counterpart to Bugzzy's Kuwagata.
1488* KingMook: of the Beetley mooks.
1489* RhinoRampage: Well, rhino ''beetle'' rampage. It clearly behaves like a rhino, constantly charging at Kirby and trying to ram him with its horn.
1490* SuspiciouslySimilarSubstitute: It's one to Bugzzy, being the rhinoceros beetle to Bugzzy's stag beetle. ''VideoGame/KirbyStarAllies'' makes the connection more clear by depicting Bugzzy and Beetley as JapaneseBeetleBrothers.
1491* SwordBeam: A variant; it can fire "cutter beams" from its horn.
1492* SwordPlant: Hornhead DX can fly above Kirby and then try to fall down from above horn-first, stabbing the ground with it.
1493* ToughBeetles: It's a massive and durable rhino beetle that can use its big horn to jar or slash at Kirby.
1494* WarmUpBoss: The first quest in ''Super Kirby Clash'' is a battle with Hornhead.
1495[[/folder]]
1496
1497[[folder:Flowery Woods]]
1498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flowery.png]]
1499->''"This once-small flower has grown to a deluxe size and has gone berserk! Its relation to Whispy Woods, which makes its home in Dream Land, is unknown."''
1500-->-- '''DX Pause Description'''
1501Once a small blooming flower grown into a tree by Taranza's magic, it shares an appearance and abilities with Whispy Woods. The boss of Fine Fields.
1502----
1503* BackgroundBoss: Becomes one during its second phase.
1504* BlowYouAway: Can shoot air shots from its mouth. In the second phase, the air shots from the background are larger.
1505* BrightIsNotGood: Its trunk is in various shades of green (red and purple in Dededetour), and its canopies are vividly colored star-shaped clumps (diamond-shaped in Dededetour) with large flowers on them.
1506* CombatTentacles: It can extend its roots to attack.
1507* DeathFromAbove: In its second phase, it'll try to jump and then land on Kirby/King Dedede.
1508* DubNameChange: Called "Whispy Flowers" in Japanese and Korean.
1509* FoulFlower: A more, well, flowery version of Whispy Woods. It can also attack by launching spinning cutter flowers.
1510* SizeShifter: When it jumps to the background, it becomes larger. Flowery Woods DX will also grow its body before it lands on Kirby or Dedede.
1511* SpikeBallsOfDoom: Flowery Woods DX can drop Gordos. After it TurnsRed, it can throw out Big Gordos from the background.
1512* SpinAttack: Flowery DX, after it TurnsRed, can jump and then [[InstantFlightJustAddSpinning spin to fly in the air]] with its roots outstretched, dealing multiple hits if Kirby/King Dedede gets caught in it.
1513* SuspiciouslySimilarSubstitute: It is Whispy Woods [[RecycledInSPACE as a flower.]] Its DX version's FlavorText states that its relation to Whispy Woods is unknown. Ironically, Whispy's behavior in the ''Clash'' games is a SuspiciouslySimilarSubstitute of Flowery's boss fight.
1514* WakeUpCallBoss: Flowery starts off as [[WarmUpBoss standard Whispy Woods fare]], but once it TurnsRed, it becomes a BackgroundBoss with devastating attacks, which can be jarring to those expecting the traditional Whispy encounter.
1515* WhenTreesAttack: A hostile tree like Whispy Woods, but it attacks with pollen and flowers instead of apples.
1516* TheWorfEffect: During the third encounter with it (in stage 5-5), Kirby has Hypernova with him. He proceeds to inhale its flowers, leaves, and even [[BreakingTheFourthWall its health bar]] before inhaling its main body in the end.
1517[[/folder]]
1518
1519[[folder:Paintra]]
1520[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/paintra_6.png]]
1521->''"There was once a painting said to depict a pair of sisters separated at birth. It slept, unnoticed, in a painter's studio for countless years before it came to life and vowed revenge on the world."''
1522-->-- '''Pause Description'''
1523A colorful witch that was once a painting before Taranza's interference. The boss of Lollipop Land. Upon defeat, she turns back into a painting.
1524----
1525* ArtAttacker: Attacks with brush strokes and paintings that [[ArtInitiatesLife come to life]].
1526* BrightIsNotGood: She wears a brightly colored witch outfit and has pink hair. Paintra DX is less brightly colored, wearing a black-and-purple outfit and having purple hair.
1527* CuteWitch: Compared to Drawcia, Paintra looks cuter with pink curly hair and brighter outfit.
1528* DeathFromAbove: She may either cause a rain of paint in a localized area, or draw things on floating canvases (huge iron balls, spiked pillars, and Landia) to attack from above; in the latter, one of the drawings are fake and will fall harmlessly like paper.
1529* DoppelgangerSpin: She can draw copies of herself to confuse Kirby/Dedede. The fake Paintras then [[ActionBomb explode]], potentially hurting him. Paintra DX can also command her copies to [[HomingProjectile move towards Kirby/Dedede]] before they explode.
1530* DubNameChange: "Paincia" in Japanese.
1531* EnergyBall: She can shoot colorful balls of energy at Kirby/Dedede.
1532* GigglingVillain: Lets out a manic, high-pitched cackle. It's just as creepy as Drawcia's.
1533* InterfaceScrew: Her paint globs attack may sometimes hit the screen, covering parts of it. She may also sometimes [[PaintingTheMedium paint lines on the screen directly]] to obscure the view.
1534* LongLostRelative: She and [[VideoGame/KirbyCanvasCurse Drawcia]] were separated after they were created.
1535* RoseHairedSweetie: Subverted - she may have pink hair but she's antagonistic. Her appearance as Paintra DX gives her purple hair instead.
1536* ShadowOfImpendingDoom: In a variant, she may cover the whole background in canvas. Then, her silhouette can be seen through the canvas, trying to follow Kirby, before she charges through the canvas trying to hit him.
1537* SpinAttack: Paintra DX has an unique attack where she spins around, hitting her opponent with her "brush legs" multiple times.
1538* UncertainDoom: She's sent back to her painting after her defeat, which then shatters. The same thing happens to her sister [[VideoGame/KirbyCanvasCurse Drawcia]]. However, between [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]] surviving being shattered, [[VideoGame/KirbySuperStar Marx]] surviving a far more gruesome death, and Drawcia being [[WhatCouldHaveBeen a scrapped idea]] for a [[VideoGame/KirbyStarAllies Dream Friend]], Paintra may still be around.
1539* VillainousBreakdown: She begins flipping out when she starts turning back into a painting.
1540* WickedWitch: Wicked in that she's a boss to fight anyway.
1541[[/folder]]
1542
1543[[folder:Coily Rattler]]
1544[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tdx_garaga.png]]
1545->''"A giant snake statue revered by the People of the Sky since the dawn of time. Its body lies sheathed in celestial golden armor, but the old texts say that its head lacks protection!"''
1546-->-- '''Pause Description'''
1547A snake statue that was animated to life by Taranza's black magic. The boss of Wild World.
1548----
1549* AttackItsWeakPoint: The only part of its body that can take damage is the head. Its FlavorText lampshades this.
1550* DeathFromAbove:
1551** It has an attack where it simply tries to fall on top of Kirby/Dedede.
1552** After detaching its body, the segments then rain down on the arena, with the head falling last.
1553* DubNameChange: Called "Togu Ro Garaga" in Japanese, which effectively means the same thing but has odd formatting[[note]]think "Coil E. Rattler"[[/note]].
1554* FallenHero: It was once worshipped as a symbol of peace, but its Japanese pause description as Coily Rattler DX says that Taranza's puppetry magic has "endowed it with a wicked heart", transforming it into "a being that brings disaster".
1555* GrappleMove: After it TurnsRed, it has an attack where it tries to aim at Kirby/Dedede from above and then grab him with its mouth. If it succeeds, it'll then [[WipeTheFloorWithYou grind him across the ground and the wall]] before spitting him towards the screen for heavy damage.
1556* TheGreatSerpent: It's an enormous snake statue -- uncoiled, it's nearly the length of the entire screen -- that has been worshipped by the People of the Sky since time immemorial before Taranza brings it to life.
1557* HornsOfVillainy: The red band surrounding Coily Rattler DX's half-orb bends upward into horns.
1558* LivingStatue: It was once a statue until Taranza animated it.
1559* {{Mayincatec}}: It's the boss of the Mesoamerican-inspired Wild World, and has a design to match. In its [[https://cdn.wikirby.com/8/8f/Coily_Rattler_Concept_Art.jpg concept art]], these influences were much more obvious, with a Quetzalcoatl-like design complete with segments carved out of jade.
1560* RingsOfDeath: It can turn into a flaming ring perpendicularly to the ground, then moves forward. Kirby/Dedede has to either pass through or jump over to avoid.
1561* RollingAttack: Can curl into a wheel to try to squish the player.
1562* SegmentedSerpent: Made of 12 segments, including the head. It can [[DetachmentCombat detach its segments]] and send them to attack.
1563* SnakesAreSinister: Definitely so. It was meant to be a symbol of peace by the People of the Sky, but Taranza animates it and commands it to attack Kirby.
1564* SuperSpit: Spits out volcanic rocks. They can be inhaled for Fire ability.
1565* TailSlap: When it slithers towards Kirby or Dedede, it will attempt to strike either of them with a flurry of blows from its tail.
1566[[/folder]]
1567
1568[[folder:Pyribbit]]
1569[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/skc_pyribbit.png]]
1570->''"This toasty toad is so hot, he uses molten lava for his bathwater! His favorite hobbies are causing volcanic eruptions and hopping all over the place!"''
1571-->-- '''Pause Description, ''Kirby Triple Deluxe'''''
1572A fat orange frog that resides in a volcano. The boss of [[LethalLavaLand Endless Explosions]].
1573-----
1574* AmphibianAssault: A flaming frog that lives in the volcano and violently lashes out against anyone who disturbs its slumber.
1575* AwakeningTheSleepingGiant: In ''Triple Deluxe'', he was having a restful sleep until either Taranza throws a stone at him and then bails out, leaving Kirby alone, or Dedede trips and accidentally throws his hammer at him. In both cases, he becomes angry and fights them.
1576* BackgroundBoss: During the second phase, he spends large chunks of time attacking in the safety of the background. This becomes a problem in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash'' as the fights against him (like with every other boss) are timed.
1577* BossSubtitles: "Flaming Frog, Pyribbit" in the original ''Team Kirby Clash''.
1578* BouncingBattler: He has an attack where he bounces off rocks in the background before launching himself to the foreground.
1579* BreathWeapon: During some of his attacks, [[EvilIsBurningHot Pyribbit]] breathes [[PlayingWithFire fire]] out of his mouth.
1580* CrownShapedHead: He sports a crown-like jeweled crest on his head that constantly spouts fire, and he can shoot lava and volcanic rocks from it. Pyribbit EX has a larger, spikier crown.
1581* DeathFromAbove: Has a move after he TurnsRed where he jumps into a volcano, then launches four flaming rocks and himself out, and then they fall one by one onto the foreground.
1582* DubNameChange: Called "Volgerom" in Japanese.
1583* EvilIsBurningHot: Several of his attacks involve fire.
1584* ExtremophileLifeforms: He can swim in lava, drinks magma, and eats molten lava rocks. As the pause description for his DX form states, "the most unforgiving environments are comforting for Pyribbit."
1585* FamilyUnfriendlyDeath: His death is more graphic than those of most other bosses; he struggles as he's drowning in lava, then the four floating rocks he summoned fall onto him on top of each other one by one, the last one driving him into the bottom of the lava pool, where he explodes offscreen.
1586* FatBastard: He's very rotund, and an aggressive character who attacks Kirby and Dedede for little reason and [[MagmaMan sets off volcanic eruptions for the hell of it]]. The Japanese version even implies he's some kind of frog-themed fire demon.
1587* GetBackHereBoss: Pyribbit is an elusive opponent, constantly [[BouncingBattler bouncing between the foreground and the background]] and occasionally hiding in the lava.
1588* GiantWallOfWateryDoom: Substitute "water" for "lava", this is an attack he launches from the background after he TurnsRed.
1589* GrappleMove: He has an attack where he submerges in lava, then tries to snag Kirby/Dedede with his tongue. If he succeeds, he'll then pull Kirby/Dedede into his mouth, then jumps towards the rocks on the background and then spits Kirby/Dedede to the foreground.
1590* GreenAndMean: Pyribbit has green eyes, and his DX/EX form has shades of green on his body.
1591* InterfaceScrew: During his fire breath attack, he may spin around, creating a line of soot at the screen that blocks the view.
1592* MagmaMan: Has powers over lava, summoning huge waves of [[VideoGame/Kirby64TheCrystalShards Magman-like]] magma monsters after he TurnsRed. Additionally, his pause menu description indicates that causing volcanic eruptions is a regular thing for him, which could be one reason why Endless Explosions is such a volatile place.
1593* MeaningfulName: Pyribbit's name is a portmanteau of the prefix pyro- (related to fire) and ribbit, an onomatopoeia for the sound frogs make. He's also a frog-like creature who plays EvilIsBurningHot and PlayingWithFire straight.
1594* MythologyGag: One of his attacks is to create large pillars of lava with faces that is reminiscent of [[VideoGame/Kirby64TheCrystalShards Magman.]]
1595* PlayingWithFire: He can [[BreathWeapon breathe streams of fire]], create rings of fire on the ground and also [[MagmaMan manipulate lava]]. The FlavorText says that he likes living in such an extreme habitat and thrives himself off lava and hot rocks.
1596* OurDemonsAreDifferent: In his Japanese pause description, he's called a ''mamono'', or demon.
1597* OverlyLongTongue: He can stretch his tongue to eat Kirby. Given how he ''is'' a frog, this comes as no surprise.
1598* RedBaron: His descriptions in both ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash'' refer to him as "the volcano lord".
1599* RedIsViolent: He is a large red frog who gets especially cranky should someone interrupt his sleep.
1600* RecurringBoss: He's the only boss who appears after ''Triple Deluxe,'' reappearing in ''Team Kirby Clash'', it's expanded version, and ''Super Kirby Clash.''
1601* SuperSpit: He can shoot volcanic rocks out of his mouth.
1602* SuspiciouslySimilarSubstitute: Like how Flame Galboros replaces Water Galboros, Pyribbit is one to Fatty Puffer.
1603* TacticalSuicideBoss: If he stayed in the background the whole time during the fight, then Kirby/Dedede wouldn't be able to hurt him.
1604* TechnicolorFire: As Pyribbit DX, if you look closely, you can see traces of green flames in his fire attacks.
1605* TurnsRed: After reaching half health, Pyribbit starts more frequently attacking from the background in which you cannot damage him.
1606* VillainousBreakdown: He pitches a fit when he reaches half health and starts freaking out when he's finally defeated.
1607[[/folder]]
1608
1609!!''Kirby and the Rainbow Curse''
1610[[folder:Mecha Cotta]]
1611[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/katrc_mecha_cotta_figurine.png]]
1612->''"This Cotta was designed with a can-do attitude. But it takes 30 Bzztbulbs to keep each one running, so it's not really all that cost effective. Plus, when it comes to fighting, its heart really isn't in it."''
1613-->-- '''Figurine Description'''
1614A giant, mechanical Cotta.
1615-----
1616* AwesomeButImpractical: According to its figurine description, it's inefficient due to requiring 30 Bzztbulbs' worth of power.
1617* KingMook: Of the Cottas.
1618* MiniMecha: It's a small Cotta-like mech.
1619[[/folder]]
1620
1621[[folder:Deepsee]]
1622[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/katrc_deepsee_figurine.png]]
1623->''"This is what happens to a Mini Deepsee when it grows up. It looks like it lives in symbiosis with some other creature, but I have no idea what. I bet Claycia would know! Someone should totally go ask her."''
1624-->-- '''Figurine Description'''
1625A fully-grown Mini Deepsee that attacks by firing missiles and inhabits the back of a blue crab-like creature.
1626-----
1627* DubNameChange: It's called "Eni Ramu" in Japanese.
1628* FlunkyBoss: Occasionally it summons green Blippers.
1629* GiantEnemyCrab: Deepsee is located on the back of one.
1630* WallCrawl: It crawls on the walls and the ceiling.
1631[[/folder]]
1632
1633[[folder:Hooplagoon]]
1634[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/katrc_hooplagoon_artwork2.png]]
1635->''"Claycia turned to some ancient blueprints in order to sculpt this new enemy. She even used ancient clay to give it that old-world feel, but don't tell Hooplagoon that. He thinks he's all cool and modern."''
1636-->-- '''Figurine Description'''
1637An ancient-looking machine that inhabits the ruins and serves as the second boss of the game. Later, he's refought as the fifth boss.
1638-----
1639* AttackItsWeakPoint: The player needs to destroy his armor plates. The last one is made of metal, so Kirby needs to use [[ArmorPiercingAttack Star Dash]] to destroy it.
1640* DubNameChange: He's called "Bound Goon" in Japanese.
1641* EnergyWeapon: His main form of attack is by firing laser beams in any of the four directions. After receiving damage, he fires more lasers until he gets the ability to fire all four of them at once.
1642* RecurringBoss: You fight him twice in the game: first time in the second world, second time in the fifth.
1643* ShockAndAwe: He can surround himself with electric fields.
1644* TurnsRed: In the last phase, he gets furious and literally turns red before growing to the largest possible size and using the strongest variations of his attacks.
1645* UnderwaterBossBattle: His rematch takes place underwater, where Hooplagoon wears a scuba mask.
1646* WickedPretentious: He's made from ancient clay, but he has quite the ego and thinks of himself as much more "cool and modern" than he really is.
1647[[/folder]]
1648
1649[[folder:The Claykken]]
1650[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/katrc_claykken_artwork.png]]
1651->''"You don't want to get all up in the Claykken's ink, or he'll come after you -- and I'm not squiddin'! He may be a baddie, but he only uses his pipe for the most innocent of purposes: he likes to blow sea-foam bubbles."''
1652-->-- '''Figurine Description'''
1653A giant squid with a blowpipe that appears as a third boss of the game. Later on, he reappears as a boss of the sixth world, where he lives in the lava.
1654-----
1655* AttackItsWeakPoint: The player needs to attack the bulb under his tentacles.
1656* BackgroundBoss: In the first phase, he sits on the background, sending out his tentacles.
1657* DistinguishedGentlemansPipe: He has a blowpipe in his mouth similar to Fatty Whale. However, according to his figurine description, he uses it to blow sea-foam bubbles. In his rematch, he ditches it.
1658* DubNameChange: He's called "Squid Lance" in Japanese.
1659* ExtremophileLifeforms: In the rematch, he can swim in lava.
1660* EyepatchOfPower: During the rematch, he wears one on his left eye.
1661* GiantSquid: He's several times Kirby's size.
1662* HiddenDepths: According to his figurine description, he uses his blowpipe for one of the most innocent purposes: to blow sea-foam bubbles.
1663* RecurringBoss: You fight him twice in the game: first time in the third world, second time in the sixth.
1664* RuggedScar: Has one over his right eye. Later on, he gets multiple ones over his body.
1665* SequentialBoss: His battle is split in two parts: at the first part, he sends out his tentacles to attack, but at the second part he himself appears to fight Kirby.
1666* SpellMyNameWithAThe: ''The'' Claykken.
1667* TentacledTerror: He's a giant squid that attacks with tentacles.
1668* UnderwaterBossBattle: His first fight takes place underwater.
1669[[/folder]]
1670
1671!!''Kirby: Planet Robobot''
1672[[folder:Miasmoros]]
1673[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_miasmoros.png]]
1674->''"Guess who's oozed back onto the scene! The only antidote... is justice!"''
1675-->-- '''Tougher Quest description, ''Team Kirby Clash Deluxe'''''
1676A (possibly mutated) Galboros that seems to be made of poison. Obviously, it gives the Poison ability.
1677-----
1678* AmbiguousSituation: It's implied to be a polluted MuckMonster version of Water Galboros in ''VideoGame/KirbyPlanetRobobot'', its first appearance. But it shows up in the ''Clash'' spin-offs without the bricks and pipes sticking out of its head. Further muddying the waters is the fact that the Dream Kingdom, where the ''Clash'' games take place, is in an AlternateUniverse from the main games.
1679* DashAttack: It has an attack where it simply lunges at Kirby until it meets a wall, which will stun it momentarily.
1680* DegradedBoss: Inverted; it becomes a proper boss in ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash''.
1681* DubNameChange: Called "Poisonboros" in Japanese, Chinese and Korean.
1682* MuckMonster: Unlike other Galboros, Miasmoros is partly slimy/blobby and appears to be made of pollution.
1683* PoisonousPerson: Made of poison. Several of its attacks leave poison spread around the area.
1684* SuspiciouslySimilarSubstitute: To the Water Galboros from ''Return to Dream Land'', in a similar manner to Fire Galboros. The ability it gives, Poison, even has many of the same moves as Water.
1685* TechnicolorToxin: The poison it exudes is green, or purple in its 2.0 form.
1686* UndergroundMonkey: Another variant of a Galboros.
1687[[/folder]]
1688
1689[[folder:Telepathos]]
1690[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_telepathos.png]]
1691->''"A mysterious, magical entity that flits through the air, confounding foes! Watch it closely and dodge its magic!"''
1692-->-- '''Toughest Quest description, ''Super Kirby Clash'''''
1693An unusual creature with psychokinetic powers. Gives the ESP ability.
1694-----
1695* BulletHell: In ''Team Kirby Clash'', it's said to attack the heroes with a "shower of magic", implying this trope. [[GameplayAndStorySegregation Less so in the actual fight]], however.
1696* DegradedBoss: Inverted; it becomes a proper boss in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash''.
1697* DubNameChange: Called "Telepatris" (テレパトリス) in Japanese.
1698* EnergyBall: Mainly attacks by shooting balls of psychic energy.
1699* EverythingsBetterWithRainbows: Its body is covered in rainbow-colored TronLines. Even its {{Energy Ball}}s glow all the colors of the rainbow.
1700* {{Expy}}: Nearly all of its attacks are taken from the various Sphere Doomers, which becomes especially noticeable when you fight the Holo-Doomers later on in the game.
1701* OrbitingParticleShield: It can surround itself in energy balls that revolve around it.
1702* OurMonstersAreWeird: A strange, vaguely horseshoe-shaped magical creature. It's unclear exactly what Telepathos is supposed to be. The best description the games can give us is "flying enigma" and "mysterious magical entity".
1703* PsychicPowers: Its main ability.
1704* ShockAndAwe: Inhaling its energy balls will give Kirby the Spark ability.
1705* TronLines: It has glowing rainbow-colored lines across its body.
1706[[/folder]]
1707
1708!!''Team Kirby Clash Deluxe''
1709[[folder:Team Colossal]]
1710[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_team_colossal.png]]
1711Colossal versions of regular enemies fought in previous games. Members include: Colossal (Spear) Waddle Dee, Colossal Kabu, and Colossal Hot Head. In ''Super Kirby Clash'', Colossal Driblee joins the team.
1712-----
1713* AngryEyebrows: Colossal (Spear) Waddle Dee constantly features these.
1714* BreakingTheFourthWall: As an EasterEgg in the game, if the player drags the fight with Colossal (Spear) Waddle Dee for too long, it might turn to the screen and wave at the player. During that, it notably drops its angry expression and will look more cheerful when doing so.
1715* BreathWeapon: Colossal Hot Head spews jets of flame as his main attack.
1716* DubNameChange: They are called "Grand (enemy name)" in Japanese and Korean.
1717* EvilIsBurningHot: Colossal Hot Head has fire-related attacks.
1718* {{Fireballs}}: Colossal Hot Head can fire three fireballs at Team Kirby.
1719* GiantMook: Notably, unlike most {{King Mook}}s in the ''Kirby'' franchise, the Colossal foes don't have any extra design elements -- they're mostly classed as bosses due to their size and endurance compared to the regular versions.
1720* KingMook: All of them are boss versions of regular enemies that made an appearance in previous Kirby titles.
1721* LivingStatue: Colossal Kabu, just like its regular-sized relatives, is a sentient statue taking the form of only a head.
1722* MakingASplash: Colossal Driblee attacks by using various water-based attacks.
1723* MightyGlacier: They're much larger and tougher than the regular mooks they're based on, but also much slower.
1724* PlayingWithFire: Colossal Hot Head can use various fire-related powers.
1725* SpectacularSpinning: Colossal Kabu can spin in place, which kicks up the damaging dust around him.
1726* TechnicolorEyes: Colossal Waddle Dee has purple eyes. They are absent from Colossal Spear Waddle Dee, though.
1727* {{Teleportation}}: Colossal Kabu can teleport into the air to [[DeathFromAbove drop down on Team Kirby]].
1728* WarmUpBoss: The first quest in ''Team Kirby Clash Deluxe'' is a battle with Colossal Waddle Dee.
1729[[/folder]]
1730
1731!!''Kirby Battle Royale''
1732[[folder:Robo Bonkers]]
1733[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/kbr_robo_bonkers_infobox.jpg]]
1734The boss of the game mode of the same name.
1735-----
1736* EyeBeams: After it TurnsRed, it can fire a laser from its eyes that tries to track one of the player characters.
1737* {{Foreshadowing}}: An NPC mentions in ''Kirby Battle Royale'' that King Dedede has a fascination with giant robots. It's foreshadowing Robo Bonkers' existence [[spoiler:and, much later, the [[FinalBoss Dededestroyer Z]] he busts out at the end of the tournament]].
1738* GoldColoredSuperiority: Robo Bonkers SDX is the strongest variant of the robot and is colored mainly golden.
1739* HumongousMecha: It's a colossal robot based on Bonkers.
1740* LawOfChromaticSuperiority: Robo Bonkers DX is colored red and is stronger than the regular one.
1741* PivotalBoss: It's fought in a circular arena with it in the center; the player characters can't reach or attack it, except with the cannons in the arena that can be loaded with missiles [[GrievousHarmWithABody or the opponents]] to be fired at it, scoring points if successful. After it's hit enough with the cannon, it'll get dizzy and its head falls onto the foreground, allowing the players to whale on it to deplete its health. In the second phase, there'll be big missiles that you can use to deal big damage.
1742* PunnyName: Its name in Japanese is romanized as '''''robobo'''nkāsu'', as a reference to ''VideoGame/KirbyPlanetRobobot'' (known as ''Hoshi no Kirby: Robobo Planet'' in Japanese). The Korean name can also be romanized in a similar fashion.
1743* RobotMe: A HumongousMecha version of Bonkers.
1744* SequentialBoss: It has two phases with separate health bars.
1745* SpikesOfVillainy: Robo Bonkers DX has spikes on its forearms, while Robo Bonkers SDX has additional spikes on its shoulders.
1746[[/folder]]
1747
1748[[folder:Dededestroyer Z '''(UNMARKED SPOILERS)''']]
1749[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/kbr_dededestroyer_z_infobox.jpg]]
1750->''"Ha! I've got something special for you up my sleeve. Follow me, Kirby!"''
1751-->--'''King Dedede'''
1752
1753A mech made in King Dedede's image that serves as the FinalBoss of the story.
1754-----
1755* AttackItsWeakPoint: Attacks aimed at the cockpit or the middle of its body does more damage than anywhere else.
1756* BackgroundBoss: As it stands on the background, Kirby cannot reach or attack it... until [[BigDamnHeroes Bandanna Waddle Dee comes in and throws a cannon onto the arena]] to help Kirby. Unlike the Robo Bonkers battle, there are no missiles, but instead you can use [[GrievousHarmWithABody the copy Kirbys as ammo]] for the cannon to be shot at the mech. After hitting it enough, its cockpit will fall onto the foreground, allowing Kirby to attack it until it goes back up.
1757* DubNameChange: Called "Dede Dededen Z" in Japanese, a reference to the Japanese title of ''Dedede's Drum Dash Deluxe''. The Korean version uses a similar name.
1758* FlunkyBoss: It has Dedede's Kirby Printer in the middle, allowing it to create copy Kirbys to fight against Kirby.
1759* {{Foreshadowing}}: In the Cake Royale (the story mode), if you talk to a certain Waddle Dee, he'll say "King Dedede is obsessed with making Robo Bonkers stronger! He must like robots a lot." As it turns out, he's made another giant robot as a FinalBoss which is fought the same way as the Robo Bonkers.
1760* MacrossMissileMassacre: When it runs low on health, it can [[CrosshairAware cover most of the screen in crosshairs]], then fire multiple giant missiles towards them. You have to move Kirby to a safe spot to avoid them.
1761* PunnyName: In Japanese and Korean, its name is a pun on ''Dedede's Drum Dash Deluxe'' (''Dedede Daiou no Dedede de Den Z'' / ''Daewang Dididiro Kungkung Z''). The other foreign translations go for a different pun, in English, Italian and Spanish, it's a {{portmanteau}} of "Dedede" and "destroyer".
1762* RobotMe: A HumongousMecha version of Dedede.
1763* WalkingSpoiler: Aside from the Foreshadowing above, nothing really indicates its existence until the finale, and it also spoils about Dedede's true motives for hosting the tournament in the first place.
1764* WaveMotionGun: It can fire a giant laser from beneath its cockpit, which sweeps to the sides.
1765[[/folder]]
1766
1767!!''Kirby Star Allies''
1768[[folder:Vividria]]
1769[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/vividria_kirby_star_allies_artwork_7.png]]
1770
1771A seemingly young magician girl miniboss with a paintbrush in her hair, capable of painting pictures that come to life. She gives the Artist ability when inhaled.
1772----
1773* ArtAttacker: Is both the Friend for and the only source of the Artist ability, and thus she can attack with brush strokes, [[ArtInitiatesLife living paintings]] and stone sculptures regardless of which side she's on.
1774* ArtsyBeret: Which was clearly borrowed from Adeleine.
1775* TheBabyOfTheBunch: Seems to be younger than her sisters, as she wants to be as good as them and hopes to get into art school (implying she's young enough to still need it).
1776* CombatMedic: Her Friend Ability, Still Life, has her paint Fridge Kirby that spits out healing food. This is on top of her combat capabilities.
1777* DeathFromAbove: She has an attack as a miniboss where she flies high, then turns upside down and starts raining colorful paint down, similar to one of Paintra's attacks.
1778* DualBoss: As a miniboss, she sometimes appears in a group of two.
1779* DubNameChange: Called "Vivitia" in Japanese, "Vividia" in French, "Strahlhex" (Vividwitch) in German, and "Vividria" in English and other languages.
1780* EvenEvilHasLovedOnes: Vividria is indicated to have sisters--the most obvious candidates are naturally fellow [[ArtAttacker paint-sorceresses]] Drawcia and Paintra--and she wants their approval.
1781* FlunkyBoss: As a miniboss, she can paint the parachute bombs from ''Canvas Curse'', Sawyer from ''Crystal Shards'' and a smaller Kracko to attack the player characters.
1782* OutsideTheBoxTactic: Her brush attacks are extra effective against Flamberge and Zan Partizanne as much as actual water attacks. The paint might've been watercolor.
1783* PowerFloats: Is the only miniboss that floats in the air, and one of the two Friends that floats by default.
1784* PrehensileHair: She can move her hair-brush freely.
1785* SayItWithHearts: The actual line of dialogue on her pause screen averts it, but both her Guest Star ???? subtitle and pause description replace the word "heart" with a HeartSymbol.
1786* ShapingYourAttacks: She can sculpt a stone into a fist, then launch it forward. As a Friend, she can sculpt the same things that Artist Kirby makes.
1787* ShowsDamage: Her brush attacks will paint the opponent in random colors.
1788* TokenGoodTeammate: If she really is related to Drawcia and Paintra, she's currently the only member of that family that can be turned to the side of good.
1789* VisualPun: She paints picture by using her ponytail as a paintbrush. In other words, it's a "hairbrush".
1790* WellDoneDaughterGirl: Implied. Her pause screen mentions that she wants to prove herself to her sisters.
1791-->'''Vividria:''' ''"Watch me, sisters! I'll do my best!"''
1792[[/folder]]
1793
1794[[folder:Yggy Woods]]
1795[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksa_yggy_woods.jpg]]
1796
1797->''"No—that’s not Whispy Woods! This venerable elder is Yggy Woods, ancient king of trees. Any travelers who stray into his neck of the woods will feel the full force of nature's wrath!"''
1798-->-- '''Pause Description'''
1799A large, old tree serving as the boss of Falluna Moon.
1800-----
1801* BigOlEyebrows: His eyes are covered by two leaves acting as eyebrows.
1802* BlowYouAway: He can blow out big air shots.
1803* BossSubtitles: "Old Growth Elder, Yggy Woods".
1804* DeathFromAbove: He mainly attacks by dropping rotten cherries ([[PoisonMushroom that hurt Kirby if swallowed]]) and Blados (bladed variant of Gordos). After he TurnsRed, he'll jump to the middle of the arena and start ''raining'' cherries, ending with a bunch of Blados. Occasionally he may release glowing apples that explode, which can be inhaled for Fire ability. He may also jump up and then try to fall directly onto one of the player characters.
1805* DubNameChange: Called "Yggdral Woods" in Japanese.
1806* EasterEgg: Among the rain of cherries, there's a golden cherry that can be inhaled for Festival ability.
1807* EvilOldFolks: Not only does his face look like an old man, he has dark patches on his bark and old autumn leaves. He's also described as the "ancient king of trees".
1808* ManlyFacialHair: He has two leaves hanging off his nose that act as mustache. He's also stronger than Whispy Woods.
1809* MeaningfulName: Named after the Yggdrasil of Norse myth, a fitting name for an old, powerful tree. In particular, the Yggdrasil is said to hold nine worlds, and Yggy Woods is the ninth boss (not counting the rematch with Whispy Woods).
1810* MythologyGag: Old Growth Elder, Yggy Woods, is undoubtedly based on the "Elder Woods" concept artwork dating back to the original ''Twinkle Popo'' development.
1811* SequentialBoss: He's fought right after you fight Whispy Woods (again).
1812* SingleTear: As with all Woods bosses, he sheds one upon defeat.
1813* VacuumMouth: He may try to inhale your group; if at least one of them [[EatingTheEnemy gets eaten]], you have to either [[SmashingSurvival mash buttons]] or have their friends beat the tree to make him spit them back out.
1814* WeakToFire: After he TurnsRed, attacking him with a lot of fire attacks at once will make him catch fire, dealing high damage and [[ShowsDamage leaving his bark charred]] after he's defeated.
1815* WhenTreesAttack: Similarly to Whispy Woods before him, except he's a hostile ''cherry'' tree.
1816* TheWorfEffect: He's fought again in the final SecretLevel, Secret Planet Delta. You're now [[UnexpectedShmupLevel riding the Friend Star]], which can finish him quickly (especially if you're Fire Kirby or Burning Leo).
1817[[/folder]]
1818
1819[[folder:Goldon & Silvox]]
1820[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksa_goldon&silvox_splash_screen.png]]
1821
1822->''"Fighting off treasure hunters is hard work, and these two dream of setting off on an adventure. Rumor has it they've built a raft... so why not leave? 'Because we'll sink! Can't you see we're made of metal?!'"''
1823-->-- '''Pause Description (Soul Melter EX)'''
1824A duo consisting of a raccoon (Goldon) and a fox (Silvox). They are stronger versions of Pon & Con and are fought in Mareen Moon.
1825-----
1826* BossSubtitles: "The Metal Heavies, Goldon & Silvox".
1827* ChromeChampion: Goldon is gilded while Silvox is silvery.
1828* DualBoss: Like Pon & Con before them, they can be defeated individually.
1829* EyesAlwaysShut: Silvox, just like Con. His eyes will open after the two are defeated, too.
1830* FlunkyBoss: They may sometimes be accompanied with smaller versions of them (and a Waddle Doo) to be used as ammo.
1831* GetBackHereBoss: The two move quickly during the second half of the fight, making it tricky to land some hits on them.
1832* SuperSpeed: They can run across the arena in less than two seconds!
1833* ThrowDownTheBomblet: Elemental bombs may fall periodically from the ceiling. After they TurnRed, the same bombs may roll out of the MagicalMysteryDoors on the tower in the middle.
1834* UndergroundMonkey: They're stronger versions of Pon & Con.
1835[[/folder]]
1836
1837[[folder:Grand Mam]]
1838[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksa_grand_mam.png]]
1839->''"Grand Mam prides herself on her impenetrable steel armor! Even the bullets of the Friend Star bounce off her harmlessly. Team up and experiment with abilities to find her weak points, and bring that clanking calamity down!"''
1840-->-- '''Pause Description'''
1841A colossal version of Iron Mam with big black bombs for hands. She is fought in Grott Moon.
1842-----
1843* BlackBeadEyes: Like Iron Mam.
1844* BossSubtitles: "[[OneBadMother Big Bad Mama]], Grand Mam".
1845* DubNameChange: Called "Ances Big Mom" in Japanese and Korean.
1846* KingMook: Of the Iron Mams, though the regular mini-bosses aren't present in ''Star Allies''.
1847* LeftStuckAfterAttack: If her punch hits the ground, the [[BigBulkyBomb black bomb]] will get stuck on the ground, leaving her open to attacks.
1848* PuzzleBoss: She's decked in tough armor that deflects your Friend Star shots. They have to be blown off before you can damage her.
1849* TacticalSuicideBoss: She [[FlunkyBoss summons enemies]] whose powers can be used to defeat her. Of course, that's provided you don't have those powers already. Because defeating her ''requires'' these certain abilities' effects, she can't be fought in the Ultimate Choice, because if you bring the wrong character to fight her, the battle would become UnintentionallyUnwinnable.
1850* TertiarySexualCharacteristics: Wears a big pink bow on her head, which clashes with her black armor.
1851* UncoolUndies: When her armor is broken open, it's revealed she wears pink-striped "granny panties" with yellow-striped socks.
1852* UnexpectedShmupLevel: You fight her while you're riding the Friend Star.
1853[[/folder]]
1854
1855!!''Super Kirby Clash''
1856[[folder:Mr. Floaty]]
1857[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_mr_floaty.png]]
1858->''"Wait, we're at the edge of the clouds, and this guy is looking for the pool? Looks like he won't take 'dry' for an answer!"''
1859-->-- '''Toughest Quest description'''
1860A fat blue walrus resembling Mr. Frosty that wields water powers instead of ice.
1861-----
1862* {{Acrofatic}}: A slow boss, but can be surprisingly agile despite his size.
1863* BellyFlopCrushing: He can leap in the air and fall on his stomach, producing small water globules from the ground. It also squishes anyone who's underneath it.
1864* {{Cloudcuckoolander}}: Thinks it's perfectly reasonable to look for a place to swim in [[DeathMountain the Empyrean]], and he comes complete with his snorkel and swimming goggles.
1865* TheDitz: Again, he looks for ''water'' in the '''''[[LevelInTheClouds Empyrean]]'''''.
1866* DubNameChange: He's called "Mr. Swimmy" in Japanese, Chinese and Korean.
1867* GogglesDoNothing: Wears a pair of swimming goggles and a snorkel, which are purely cosmetic.
1868* HairTriggerTemper: In the Japanese, Chinese and Korean versions, it's said that anyone who interrupts his swimming will end up totally soaked. Not a good thing, since he's [[{{Cloudcuckoolander}} always looking for a swim]] and [[TheDitz quite stupid]].
1869* InstantFlightJustAddSpinning: Can spin around and hover while spraying water around him.
1870* MakingASplash: In place of the ice moves Mr. Frosty uses, he attacks with water. He can create globules of water and kick them at his foes, or shoot a water blast from his mouth.
1871* ShakingTheRump: He taunts his foes this way, sometimes when preparing an attack.
1872* UndergroundMonkey: He's an alternate version of Mr. Frosty.
1873* WilyWalrus: Another anthropomorphic walrus who antagonizes Kirby.
1874[[/folder]]
1875
1876[[folder:Electric Dragon]]
1877[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_electric_dragon.png]]
1878->''"The dragon of lightning is back! It can store a million volts in its dorsal fin before discharging it all from its tail!"''
1879-->-- '''Super Quest description'''
1880A Dedede-sized dragon that attacks with electricity and crushing foes with its girth. It resembles the Ice Dragon.
1881----
1882* AstonishinglyAppropriateAppearance: It's [[YellowLightningBlueLightning bright yellow]], and it has fins shaped like thunderbolts. No points for guessing [[ShockAndAwe how it attacks]].
1883* CuteMonster: Like the Ice Dragon, it's a cuter depiction of a dragon.
1884* TheDreaded: Its "Tougher" battle in The Ruins states that all the inhabitants of the Ruins ran away at the sight of it. Of course, [[TheGhost these people are never seen]].
1885* HeliCritter: Able to propel itself into the air with its stumpy tail.
1886* {{Keet}}: As big and tough as it is, watching it walk and jump around brings a sense of excitement than ferocity.
1887* KillerRabbit: It's said that it can store one million volts inside its dorsal fin before discharging it all.
1888* OurDragonsAreDifferent: Most dragons have the ability to breathe fire. This one wields electric powers.
1889* ShockAndAwe: Its main ability, in case the name doesn't make it obvious. It can breathe electricity, summon thunderbolts, or create electric orbs. After it TurnsRed, it can also create an electric field around itself.
1890* SpikesOfVillainy: Its spines resemble cartoon thunderbolts.
1891* SuperSpit: It spits out electrified disks in place of the giant snowflakes the Ice Dragon spits.
1892* UndergroundMonkey: It's an alternate version of the Ice Dragon.
1893[[/folder]]
1894
1895[[folder:Spark Bonkers]]
1896[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_spark_bonkers.png]]
1897->''"This shocking brute makes his dastardly debut as he searches for someone to fight! His massive mallet brings the lightning!"''
1898-->-- '''Quest description'''
1899A variant of Bonkers with an electrified mallet.
1900----
1901* AnimeHair: He has spiky [[Franchise/DragonBall Saiyan-esque]] hair.
1902* BrutishCharacterBrutishWeapon: Never seen without his hammer, like regular Bonkers. His looks even more brutish than the wooden hammer Bonkers wields, since his is covered in spikes.
1903* EvilWearsBlack: He's got black pants and is a villain.
1904* JapaneseDelinquents: His spiky AnimeHair and thuggish reputation give him this image.
1905* KillerGorilla: He wields an electrified hammer and has one bad attitude.
1906* MadBomber: In between hammer attacks, he throws exploding coconuts like normal Bonkers.
1907* ShockAndAwe: When he performs a Hammer Flip or Hammer Swing, it creates a small pillar of electricity after the attack. His Hammer Twirl also produces a large pillar of lightning.
1908* SpellBlade: His hammer is constantly electrified.
1909* SpikesOfVillainy: Has spiky AnimeHair and a black hammer covered in sharp spikes. Accordingly, he's a brutish boss character.
1910* UndergroundMonkey: He's an alternate version of Bonkers.
1911[[/folder]]
1912
1913[[folder:Ignite Edge]]
1914[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_ignite_edge.png]]
1915->''"A blazing soldier whose face is hidden but whose fiery rage is obvious to all! What's got him all hot and bothered?"''
1916-->-- '''Toughest Quest description'''
1917A knight decked in intimidating red armor, wielding a flaming sword and shield. He is a stronger version of Gigant Edge.
1918----
1919* {{BFS}}: He carries that massive sword with just [[OneHandedZweihander one hand]].
1920* BullfightBoss: One of his attacks is to dash sword-first at the Kirbys.
1921* CoolHelmet: His helmet is more stylized compared to Gigant Edge's, resembling a Roman helmet with a pair of HornsOfVillainy.
1922* DualBoss: He and Gigant Edge form the team of "Duo Edge" in ''Kirby Fighters 2''.
1923* DubNameChange: Is named "Blaze Edge" in Japanese and Korean.
1924* EvilIsBurningHot: While fighting the Kirbys, he wields a Flaming Sword and can make pillars of fire.
1925* FlamingSword: Wields one, which he uses to torch the Kirbys.
1926* GroundWave: Like Gigant Edge, he does a variation by sending a wave of fire forward from smashing his sword down.
1927* KingMook: He's one to Gigant Edge, who himself is a King Mook to Sword and Blade Knights.
1928* LuckilyMyShieldWillProtectMe: He carries a shield that he will raise to defend from attacks.
1929* PillarOfLight: He can create pillars of fire from slamming his sword on the ground.
1930* PlayingWithFire: This is his element of attack.
1931* TheStoic: The Japanese, Chinese and Korean versions describe Ignite Edge as a "poker-faced soldier of flame". [[TheUnreveal We never see his face]], so this is a rather moot point.
1932* SwordPlant: He leaps up high into the air to slam his sword downward, creating waves of fire from both sides.
1933* ThrowingYourSwordAlwaysWorks: He throws his sword like a boomerang, which then comes back to him.
1934[[/folder]]
1935
1936[[folder:Frost Kibble Blade]]
1937[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_frost_kibble_blade.png]]
1938->''"Witness the return of the icy blue armor, its frozen blade newly sharpened and ready!"''
1939-->-- '''Tough Quest description'''
1940A version of Kibble Blade with a cutter imbued with the power of ice.
1941----
1942* BattleBoomerang: Just like Kibble Blade, except its cutter is coated with ice.
1943* DubNameChange: Is named "Frost Zan Kibble" in Japanese and Korean.
1944* EvilIsDeathlyCold: Is an evil example of AnIcePerson.
1945* AnIcePerson: Naturally. When its cutters hit the ground, they create frozen spikes.
1946* KingMook: Is this to Kibble Blade, who itself is a giant Sir Kibble.
1947* RammingAlwaysWorks: Can lower its head to charge at the Kirbys.
1948* ShouldersOfDoom: Its shoulder pads have ice crystals on them.
1949* SpinAttack: It does this with its cutter. After the move, it temporarily creates a ring of ice around itself.
1950* WeaponizedHeadgear: It uses the icy blade on top of its head as a weapon.
1951[[/folder]]
1952
1953[[folder:Venom Kracko]]
1954[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/venom_kracko.png]]
1955->''"Poison with a chance of lightning? What a terrifying forecast! It's enough to make anyone's face cloud over!"''
1956-->-- '''Tougher Quest description'''
1957A toxic thundercloud resembling Kracko who attacks with poison.
1958----
1959* BackgroundBoss: He sometimes retreats to the background to fire several streams of electric balls or [[RecursiveAmmo a massive electric ball that splits into four smaller electric balls]] when it hits the ground. After that, he dashes to the foreground to spawn two poisonous clouds moving from the center to both sides.
1960* CompositeCharacter: A mix of Kracko and Miasmoros, the latter of which is a poisonous Galboros.
1961* {{Cumulonemesis}}: An evil poisonous thundercloud.
1962* ElementalEmbodiment: Of acid rain and air pollution.
1963* MakingASplash: He pours down acidic raindrops. One of his quest descriptions implies that his rain becomes toxic sludge.
1964* PoisonousPerson: Again, toxic thundercloud. Some of his attacks involve poison, such as dropping objects covered in poison or creating poisonous clouds.
1965* ShockAndAwe: He still retains the electric attacks used by regular Kracko, up to pelting a portion of the arena with massive lightning strikes.
1966* TechnicolorToxin: A toxic thundercloud with shades of yellow, purple, and green.
1967* UhOhEyes: He has several of these tropes at once: his eye has [[OccultBlueEyes blue sclera]] with a [[YellowEyesOfSneakiness yellow iris]] that TurnsRed [[RedEyesTakeWarning when he does]], along with a horizontal black {{Hellish Pupil|s}}.
1968* UndergroundMonkey: He's an alternate version of Kracko.
1969* WeatherReport: His "Tougher" fight is given as a weather forecast of "poison, with a chance of lightning".
1970* WeirdWeather: He's a storm cloud that habitually rains down toxic chemicals and gases.
1971[[/folder]]
1972
1973!!''Kirby and the Forgotten Land''
1974[[folder:Tropic Woods]]
1975[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tropicalwoods.png]]
1976
1977->''"Fresh ocean air and warm sunlight helped Tropic Woods grow big and strong. Its giant coconuts will cause big explosions after they drop. It has nonexploding coconuts too, and they're supposed to be delicious! Few have ever tasted them...but many have tried."''
1978-->-- '''Gotcha Capsule description'''
1979
1980A tropical member of the Woods family faced in Everbay Coast, which for a change of pace is the ''second'' level.
1981----
1982* BeardOfEvil: It has a rather noticeable goatee, and it's one of the antagonistic bosses Kirby must face.
1983* BlowYouAway: Like every Whispy Woods boss, he can shoot air bullets at Kirby. After he TurnsRed, he can send out a much larger, wider wave of air called his "Tropical Breath" (トロピカルブレス). [[spoiler:Phantom Tropic Woods adds more to his repertoire, including "Bursting Air Bullets" that spawn RecursiveAmmo, and "Super Tropical Breath", which is impossible to dodge unless Kirby stands atop one of his roots.]]
1984* BossSubtitles: "Unfriendly Fronds, Tropic Woods" in the English localization, "南国樹, トロピカルウッズ" ("Exotic Tropical Tree, Tropical Woods") in the Japanese version.
1985* BreakingOldTrends: While every past mainline game with Whispy Woods (or a [[UndergroundMonkey substitute]]) had him as the first boss, this game bucks that trend by having Tropic Woods be the second, and a WakeUpCallBoss at that.[[note]]Some of the spinoffs have the resident Woods archetype not be the first boss, like Wicked Willow being the first ''mid''-boss fought in the ''eighth'' level from ''VideoGame/KirbysEpicYarn'' (a level that, even then, is only accessed if certain conditions are met), or Whispy being the third boss of the third level in both ''[[VideoGame/TeamKirbyClashDeluxe Kirby]]'' ''[[VideoGame/SuperKirbyClash Clash]]'' games.[[/note]]
1986* CoconutMeetsCranium: A weaponized version of the trope, as it uses giant coconuts as its main ammo just as Whispy uses apples. It has regular coconuts, too, which drives many people to Everbay Coast in search of a taste.
1987* ColossusClimb: According to the June 2022 issue of ''Nintendo Dream'', Tropic Woods was [[WhatCouldHaveBeen initially conceptualized as one of these]]. There's a small remnant of this in the area leading up to the boss arena, where Kirby has to climb on roots, but that isn't part of the fight itself.
1988* CombatTentacles: Its roots are even longer and more prehensile than Whispy's, to the point where they can travel through the ground like giant snakes. They're comparable to bosses like Flowery Woods!
1989* ConfusionFu: [[spoiler:The mazes Phantom Tropic Woods creates after it TurnsRed are randomly generated and ''never'' get solved the same way twice.]]
1990* DubNameChange: From "Tropical Woods" to the slightly clunkier "Tropic Woods".
1991* FantasticFlora: Not normally, but [[spoiler:Phantom Tropic Woods is a purple-colored version of it that rains down ''bright blue-violet coconuts''.]]
1992* FatBastard: It's a very stout tree, to the point where it resembles a giant pineapple, and the fact it attacks Kirby the moment it sees him, despite quite clearly not being part of the Beast Pack and thus not ordered to fight him, makes it clear that this is not a very nice tree.
1993* ImprovisedArmor: Once it TurnsRed, it pulls out chain-link fences to guard against projectiles and knock a close-up Kirby away. [[spoiler:Its Forgo Dreams phantom upgrades this to creating whole mini-mazes of chain-link fences, giving Kirby much less room to move around.]]
1994* {{Jerkass}}: Tropic Woods's Japanese, Chinese and Korean Gotcha Capsule descriptions say that "it mercilessly attacks those who come into its territory" to [[DisproportionateRetribution stop people from trying to eat its coconuts]]. Of course, the coconuts are tasty enough that Tropic Woods faces no shortage of challengers.
1995* LoneWolfBoss: While the series isn't always in the habit of clarifying which bosses are affiliated with the BigBad, Tropic Woods stands out as someone who is certainly ''not'' a part of the Beast Pack, on account of being a force of nature, not an animal. This is made clear by its absence from [[BossRush Gathering of the Beast Council]], and its figure descriptions also don't mention any relation to the Beast Pack. [[spoiler:It's implied that Fecto Forgo at least tried to put it under their control, as evidenced by its Forgo Dreams Phantom; however, Meta Knight also got a phantom copy despite being able to resist Forgo's influence, so it's unclear whether they succeeded.]] The June 2022 issue of ''Nintendo Dream'' clarifies that Tropic Woods has actually had "quarrels" with the Beast Pack in the past; presumably this is how [[spoiler:Fecto Forgo]] came to learn of it [[spoiler:and create Phantom Tropic Woods]].
1996* TheMaze: [[spoiler:When it TurnsRed, Phantom Tropic Woods can create elaborate mazes using chain-link fence. In the official Japanese strategy guide, this attack is even called "Fence Maze Challenge" (フェンスメイズチャレンジ) in GratuitousEnglish.]]
1997* PurpleIsPowerful: [[spoiler:Phantom Tropic Woods has purple leaves, a purplish body, and rains down strange purple coconuts. It's also much stronger than the original]].
1998* PunnyName: Its {{Boss Subtitle|s}} in Japanese is "nankokuju" — a pun on "nankoku" (southern country), "ju" (tree), and "kokujujutsu" (black magic).
1999* RapidHairGrowth: Once it TurnsRed, it can use a technique called "Tropical Rapid-Sprouting Growth" (南国スクスク大成長) to grow snake-like roots that extend out farther than the length of its body.
2000* RecursiveAmmo: [[spoiler:The "Bursting Air Bullets" that Phantom Tropic Woods spits will explode into a burst of smaller air puffs upon reaching Kirby's current location.
2001* SingleTear: As with all Woods bosses, it sheds one upon defeat.
2002* UndergroundMonkey: A version of Whispy Woods from a forgotten land who's a giant palm tree instead of a giant apple tree.
2003* WakeUpCallBoss: {{Downplayed|Trope}}. It isn't too tough to beat, but it takes a little more thought to fight compared to Gorimondo. Whereas you can wail on Gorimondo with reckless abandon, Tropic Woods requires you to think more carefully about your positioning, since it actively aims at you and can even defend itself with chain-link fences (albeit rather poorly) after it TurnsRed.
2004* WhenTreesAttack: When ''palm trees'' attack, in fact.
2005[[/folder]]

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