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1Characters from the OriginalCharacterTournament WebOriginal/SplinterCity. Beware of unmarked spoilers from the audition and the past rounds!
2
3[[foldercontrol]]
4[[folder:Judges]]
5!!Twist
6->'''Voiced by:''' Justin Saint (For official Splinter City animations and [=ErinTenelle=]), Creator/EdwynTiong (For [=ToriCJeon=]), Ty Coker (For Aanzhen).
7
8A sardonic and arrogant individual. He finds entertainment in playing mind games with others, though tends to be easily irritable himself. Despite his temperamental behavior, he holds his tongue well and is quite serious when it comes to his goals.
9----
10* AmbiguouslyHuman: Even the reference sheet asks wether he's a human or demon.
11* EvilSoundsDeep: Twist when portrayed by Edwyn Tiong, contrasted with Justin Saint and Ty Coker's performances.
12* MasterOfIllusion: Has domain over the mind, capable of sending victims into a hypnotic trance that leave them vulnerable to his words and illusions.
13
14!!Noire
15->'''Voiced by:''' John Van Doren (For official Splinter City animations, [=ToriCJeon=], Erin Tenelle, and [=MrFooWasHere/PJPyro=]), Charlie Wes (For Aanzhen).
16
17A silent and aloof man shrouded in mystery. He doesn't get along with nor trust others easily, and is quick to anger. He takes most things seriously, and finds it hard to lighten up. But beneath his tough exterior, there's a heart of gold that seeks to protect the innocent.
18----
19* JerkWithAHeartOfGold: Noire is described as hot-tempered and disagreeable, but he seeks to protect innocent people.
20* OminousFog: Excretes fog from his back, which he can freely control the density and temperature of. Staying in the fog over time can cause loss of memory and sense of self.
21!!Jade
22->'''Voiced by:''' Creator/GriffinPuatu (For official Splinter City animations), Zack Maher (For Aanzhen and [=ErinTenelle=]), Daniel J. Mclean ([=ToriCJeon=]), Creator/MichaelKovach (rein_bel)
23
24A vain and self-absorbed individual only interested in materialism and entertainment. He rarely stays in one place within the city because of his extroverted and energetic nature, preferring to cause sparks of conflict whenever and wherever possible. It's all in lighthearted fun though, he promises.
25----
26* {{Animorphism}}: Though only into one specific animal: a cat. A weird-looking one.
27* PungeonMaster: Lots and lots of cat puns. Purrfect.
28[[/folder]]
29
30[[folder:Contestants]]
31
32
33
34!!12-13
35
36
37The "favorite" subject of a galactic criminal scientist, she was kidnapped at a young age and spliced with primate DNA - all while thinking her captor is her "Daddy". When he is mortally injured in an government-sanctioned assassination attempt, he uses his dying words to send 12-13 to Splinter City to seek an all-powerful "wish" - and to use it to revive him so he can continue his reign of terror.\
38Her wish is to revive her "Daddy".
39----
40
41* AntiVillain: Although 12-13's intentions seem pure (wishing for her father back), her goals are much less innocent when you remember who her "Daddy" is.
42* HalfHumanHybrid: [[LegoGenetics Genetically altered]] to be part monkey.
43* HilariouslyAbusiveChildhood: Poor girl can't catch a break: from being kidnapped, abused, genetically altered, and experimented on by mad scientists - the worst part is that she thinks her childhood was great.
44* LaserGuidedKarma: My one weakness...
45* MadScientistsBeautifulDaughter: Although not his "real" daughter, 12-13 dearly loves Dr. Zarek - who seems uninterested in correcting her.
46* MultiversalConqueror - Dr. Zarek's ultimate plans for the City's prize, had he been able to use some serious LoopholeAbuse.
47* {{Tykebomb}}: A genetically modified child, like many others, who are trained and sold to other galactic criminals as tailor-made, highly effective weapons of war.
48* UnwittingPawn: She sees absolutely nothing wrong with resurrecting an intergalactic war criminal...
49
50!!Adonis
51->'''Voiced by:''' Erin Tenelle
52
53An extradimensional being from beyond the multiverse, made entirely of data. Long had they observed various otherworlds and alternate universes, unable to interact with them-- until Splinter City presents them with an opportunity to experience humanity firsthand. With a brand-new mortal form and a thirst for adventure, he thrusts himself into the city despite a profound lack of knowledge on how to act like a living being. \
54His wish is for humanity.
55
56----
57* FishOutOfWater: Although he’s eager to explore the city and meet new people, Adonis has no fundamental concept of how being a living thing works.
58* FirstTimeFeeling: Though normally blithe and eager, Adonis has no experience dealing with many human emotions. This leaves him emotionally unequipped to deal with his first experience with anxiety.
59* GeniusLoci: Technically, Adonis is the entire extraplanar data-dimension. The Adonis we see in Splinter City is more or less an avatar of this dimension’s will.
60* HumanityEnsues: His wish, and it’s been granted. The longer he stays in the City, the more humanlike he gets.
61* LimbSensationFascination: Has no experience with human concepts like walking, eating and hugs. He learns quickly, however, and enjoys these experiences immensely.
62* VoluntaryShapeshifting: Can turn into a floating jellyfish in one-minute bursts.
63
64!!Aislinn and Arien
65->'''Voiced by:''' Shishishiena (for [=ToriCJeon=]), Amber Barile (for Erin Tenelle); Danny Spiller respectively.
66
67A cult figurehead and a demigod prince respectively. Aislinn is a kindhearted young woman who is put on a pedestal as a false idol and god reincarnate, and she spent her days performing miracle healings through life magic. However, the cult intentionally made sure she remained unaware of life magic's deadly side effects. Arien, dubbed as the fearsome "Umbral Hand," is in charge of purging all subversive elements to the throne. The two start with an antagonistic relationship and a begrudging alliance.\
68Aislinn's wish is to become a (real) god. Arien's wish is unknown.
69----
70* BadassCape: Arien, invoking his family's seraph motifs.
71* BadPowersGoodPeople: Aislinn is kind to a fault, and yet it is heavily implied that she has unknowingly harmed or killed many people while healing others.
72* CastFromLifespan: Both of them can harm themselves and/or cause friendly fire through the use of their life magic since life magic fundamentally requires some form of life in return for a new or restored life. [[spoiler: Arien had to resuscitate Aislinn off-screen after she restored the Frays to sanity, and it still does not look like she has completely recovered if Aislinn coughing blood is anything to go by.]]
73* DeathAndTheMaiden
74* DidYouJustFlipOffCthulhu: Arien is considered a demigod, which he has shown through his wings and eldritch eyes. [[spoiler: This doesn't stop Aislinn from telling him off and calling him out for his subtleties while she's bleeding from the mouth.]]
75* HeroismMotiveSpeech: Aislinn when explaining her wish to Adonis and Arien.
76* MeaningfulName: Aislinn is the Irish name meaning "Dream." Arien is more ambiguous, with there being a Hebrew name meaning "enchanted." However, the way that it is pronounced (closer to French á rien instead of air-ee-ehn), it points to "To Nothingness."
77* MyGodWhatHaveIDone: Implied with Arien.
78* PrettyBoy: Arien who is well dressed and has long black hair.
79* SophisticatedAsHell: Arien is a prince who is capable of eloquent speech, but doesn't care about cursing here and there. Unfortunately, in Adonis's entry, this leads to [[CoverInnocentEyesAndEars Arien cursing in front of Adonis and Aislinn covering the boy's ears.]]
80* StupidGood: Aislinn, who repeatedly shows a lack of self-preservation for the sake of saving others.
81* {{Tsundere}}:
82-->'''Arien''': [[spoiler: You just about nearly died, heretic. We can talk later on your wish and where you even learned something like that, but at least have the common courtesy to not kill yourself before your trial. ''(sighs)'' But you did help us, so I saw fit to make sure you didn't die.]]\
83'''Aislinn''': That's surprisingly nice of you, thank you.
84* WideEyedIdealist: Aislinn, both to her benefit and to her detriment.
85* WouldntHurtAChild: Arien does not at any point attempt to harm Adonis despite the stakes of the tournament. This shocks Aislinn who already has a poor perception of him based on his role and how he effectively crashed through the door to arrest her.
86
87
88!!Aries and Kubrick
89Aries is a vampire and self-styled 'villain' with a superiority complex and a genius mind. He sees himself as somewhat of a shepherd for humanity, despite their wishes. He built and programmed his companion Kubrick, a ittle robot in a wagon with tremendous naiveté and an internet connection. \
90Aries has no intention of making a wish, and is hunting the judges instead.
91----
92* CuteMachines: Kubrick is about a foot and a half tall and trundles around on little wheels with a happy-go-lucky attitude.
93* FreakyFridayFlip: If he drinks someone's blood, he can swap bodies with them for a length of time proportional to how long he spent drinking.
94* OurVampiresAreDifferent: Aries possesses the typical strength and speed of a vampire, but has the ability to tap into the psyche of a character he sinks his teeth into.
95* {{Telepathy}}: If Aries' fangs are in his opponent for a short time, he will be able to read their thoughts and movements for a few minutes.
96
97!!Ashen Crow And Reym
98The Ashen Crow is a mysterious stoic masked man who's power derives from his bird-like companion by the name of "Reym".
99
100Ashen Crow is man of few words who rather speak with his actions and avoid conflicts he can help it. However, he tends to butt heads with the loud and egotistical Reym on how to conduct himself. Seemingly has a grudge with the host, Twist.
101
102His goal is to get his lost Husband back, wish or not.
103----
104* AnimalisticAbomination: Reym looks like a corvid-like bird but they have five eyes, a mouth full of teeth and smile like a person. The artist has stated their beak is not made of keratin like a bird. ''It's leathery.''
105* AntiHero: He has all the characteristics of a classic anti-hero.
106* DarkIsNotEvil: Scary mask? check. Dark mantle? Check. Eerie glowing eyes? Check and check. He has all the makings of a villian but in reality is a kind and quiet man.
107* NonHumanSidekick: Reym, who takes the shape of a crow or raven.
108* NoNameGiven: The Ashen Crow is a title, not his name.
109* SnarkyNonhumanSidekick: Reym and in droves much to Ashen Crow's dismay.
110* TheLostLenore: Comes in the form of his Husband, who's gone missing under mysterious circumstances.
111* TheFaceless: Face is always hidden under his mask. In flashbacks his face is either hidden in shadow, washed out, out off by angles or hidden by objects.
112* TheGunslinger: Reference sheet states he's very knowledgeable about guns and how to use them.
113* WouldntHurtAChild: Is stated in refernce to have a soft spot for children.
114
115!!AZ and Miko
116A bounty hunter and a golem, hailing from the Hermit Kingdom of Scalhaven. AZ is a veteran hunter, whose marksmanship is matched by their cynical attitude. Miko is a magical construct built to protect and serve Dr. Billious H. Boson. While the former was supposed to hunt the latter and her creator, the tournament - and it's promise of escape from Scalhaven - proved to be a bigger prize for both of them.\
117Their wish is to both escape the confines of their city.
118----
119* AerithandBob: "AZ" is an interesting name for a human, compared to the relatively mundane "Miko".
120* ArtificialLimbsAreStronger: AZ's limbs are mechanical, likely a necessity in the harsh environment of Scalhaven.
121* BountyHunter: AZ's preferred profession.
122* RidiculouslyHumanRobots: Miko fits the description, being a construct made from dirt and stone capable of expressing a wide range of emotions.
123* UnRoboticReveal: AZ and their creator explicitly refer to them as human, despite their appearance.
124
125!!Calem
126-->''"What the fuck are you talking about. We’re not friends. We’re two dumb kids doing dangerous shit. Of course this would happen."''
127An ordinary 16-year-old human teenager with a troubled psyche and a penchant for pot-stirring and thrill-seeking. Basically, the kid you were warned not to hang out with. Upon arriving at the City, they gain a partner in a shadowy double they name ‘Evil Intentions’. Though emotionally numb, Calem is smart enough to refrain from acting on their nastiest thoughts. Evil Intentions, on the other hand, has no qualms…\
128Their wish is to revive their 'dead friend'.
129----
130* EldritchAbomination: If Noire and Agent J are correct, Evil Intentions is a Fray-- making Calem effectively tag-teaming with an extraplanar monster.
131* LivingShadow: Evil Intentions is a shadowy doppelganger of Calem, similar in strength and unable to stray too far from them. Though it probably can’t be controlled, it seems to act in favour of Calem’s interests.
132* TroubledTeen: Life has not been kind to Calem. Calem isn’t kind back.
133* MyGodWhatHaveIDone: Prior to entering the city, Calem dared a friend to a test of courage by climbing an old power cable. Their friend drops from a great height and lands badly, and Calem believes them to be dead-- having entered the city before their friend recovered from unconsciousness.
134
135!!Cousin
136-->''"Dear Diary: There are strange people in the city. They have wishes too, but not everyone is getting theirs granted. We’re being watched, our worthiness determined by competition and trials. It feels like home. And I have no doubt my wish is worth it."''
137
138A nameless fairy with a chip on her shoulder. Cousin was exiled from her homeland when she gave her name to a human, and accepted the invitation to the tournament in a moment of desperation. She comes to the city unarmed, with no power except for what she can borrow from those who lend her their names.\
139Her wish is to get her name back.
140----
141* ColdIron: Any iron-based substance burns Cousin to the touch. This may pose a problem, given the city's industrial nature.
142* TheFairFolk: Is a literal fairy, though exiled from the fairy realm after losing her name.
143* FairyTrickster: Cousin apparently has no qualms with using lies and trickery to get her way.
144* IKnowYourTrueName: If someone freely gives her their name (usually during cordial introductions), she gains a lesser version of their power until the next time she sleeps. Though assumed to only work on true names, [[spoiler:it seems to work with nicknames too-- as she found out to great surprise with Gray in Round 1.]]
145
146
147!!Dr. Francisca Elaine Nicoletta Estee Sylvaine Lejune-Verlinden IV and Sprocket
148-->''"You ready, boss?"''
149-->''"As ready as I’ll ever be, Sprocket."''
150
151Dr. Francisca is a genius self-proclaimed evil scientist and supervillain by occupation who works for no one, not even the eyes of God. Her assistant Sprocket is a patient, loyal, talented engineer who works directly under her. They entered the city when the Doctor’s home-made interdimensional portal experiment went slightly awry.
152\
153They were both unaware of the presence of a wish until recently.
154
155----
156* ArtificialLimbs: After losing her dominant arm in a workplace accident, Sprocket created the Junkyard Dog MK IV: Capable of functioning as a flesh-and-blood arm, but with built-in tools like a screwdriver, blowtorch and drill.
157* ForScience: The only reason Dr. Francisca jumped into a malfunctioning portal, despite Sprocket’s advice.
158* JerkWithAHeartOfGold: Despite her plans to destroy and remake the world, Francisca isn’t ‘mad’ and she isn’t ‘cruel’. She will help those in need to maintain her image, and is devastated when she learns the true nature of the tournament will involve taking away innocent people’s only shot at a life-changing wish.
159* MadScientist: Dr.Francisca, though in name only. Sprocket could qualify by proxy, though she’s more of an engineer than a scientist.
160* OverlyLongName: A frequent RunningGag with the Doctor, who is often referred to as ‘Francisca L-V IV’ or ‘Dr. Francisca Longname’.
161* RayGun: Dr. Francisca’s twin weapons of choice: ‘Captain Weiss’ and ‘First Mate Noir’.
162* ShoutOut: Both Sprocket and the doctor have one. Sprocket's arm is named after [[Characters/GuiltyGearSolBadguy a sword used by a badguy]] and Francisca's guns are named after [[VideoGame/{{Nier}} a pair of white and black talking books, respectively]].
163
164
165!!Ester and Sidney
166-->''"YOU HIT ME WITH YOUR CAR!"''
167-->''"YOU HIT ME WITH YOUR '''YOU!'''"''
168
169Ester is an undead ghoul with big teeth and an even bigger personality who has a habit of eating roadkill. Sidney is a gargoyle rebel-without-a-cause who has a habit of making bad decisions. They met when Sid ran Ester over with his car, and now they’ve teamed up (though ‘team’ is a very generous term) to investigate Splinter City and claim the wish.
170Also, they got there in Sid’s car. \
171Their wishes are unknown.
172
173----
174* BornLucky: Sid’s innate gift, which is fortunate given how often he narrowly misses death.
175* HeroicComedicSociopath: Though ‘Heroic’ might be a stretch and they border on being [[VillainProtagonist Villain Protagonists]], most of their murderous and gorey tendencies are played entirely for laughs.
176* LovecraftianSuperpower: Ester can manipulate her unliving corpse in gruesome ways, including tearing out bones to form extra limbs - though being boneless does leave her somewhat vulnerable.
177* VolleyingInsults: They might be ‘loose associates’ in the same car, but they can and will verbally attack each other on a frequent basis.
178
179!!Firon
180-->''"Clause I: In self defence. Clause II: If the person in question is proven to be capable of remorseless acts of cruelty against undeserving individuals. Clause III: In order to defend one or more aforementioned individuals from the previous person in question."''
181
182
183A perfectly average, perfectly ordinary guy who likes to keep to himself. Also happens to be a self-made vampire with a whole host of folklore abilities and an equivalent number of folklore banes. He stole his invitation from an art museum out of desire for the wish- though it seems that not even Firon himself has thought about what exactly he wants to wish for. \
184His wish is still undecided.
185----
186* CannotCrossRunningWater: One of his many weaknesses.
187* CodeOfHonour: He is perfectly aware of his capacity to kill with relative ease, and thus to prevent becoming evil he employs a strict moral code of three tenets that outline the only conditions in which he can kill a person.
188* InternalMonologue: His savvy commentary on current-goings on manifest as
189* GenreSavvy: Frequently considers what he’d do differently if he were a horror movie protagonist, to the point where he forms a strict moral code specifically designed to stop him from becoming evil (he’s watched enough ’’Series/TheVampireDiaries’’ to know where most powerful vampires end up).
190* FriendlyNeighborhoodVampire: What he’s trying to be. He’s an average guy who just happens to have a fierce ambitious streak that guides him to extreme decisions-- like becoming a vampire.
191* MissingReflection: Doesn’t show up in reflective surfaces, which becomes important during Round 1 when said reflections show strange, alternate realities.
192
193!!Franklin and Iggy
194-->''"For something so great, any man would fight tooth and nail for such a sweet reward. But I can’t let that dissuade me. After all, I’m running short on time."''
195Once an archeologist, now an immortal lich. Feeling his humanity slip away from him, he wishes to undo his lichdom and takes to the city for the elusive wish that awaits the tournament's winner. With him is [= ICHYOGG17 =] (otherwise known as Iggy) - an armored [[NonHumanUndead undead ichthyosaur]] with free will and a penchant for eating anything.\
196His wish is to undo his lichdom.
197----
198* ALizardNamedLiz: Iggy's name is due to him being an ichthyosaur.
199* BadPowersGoodPeople: Franklin is trying to be a good person, however he willingly accepted to learn TheDarkArts and became a lich.
200* BeCarefulWhatYouWishFor: Franklin DEEPLY regrets becoming a lich, his main motivation for the tournament is to undo it.
201* BigEater: Iggy is mainly driven by food and will [[ExtremeOmnivore eat anything]].
202* DarkIsNotEvil: Sure he might LOOK evil, but Franklin is pretty nice despite being a lich.
203* DemBones: He is almost all bones. He did get to keep his eyes and hair though.
204* IfItSwimsItFlies: Iggy can "swim" through the air.
205* JealousPet: Iggy shows jealousy towards another of Franklin's undead, Smalls during the audition comic. Something Franklin calls him out for.
206%%* MeaningfulTitles: The Millenium Lich.
207* OnlyKnownByTheirNickname: Iggy is a nickname, derived from [[OnlyOneName ICHYOGG17]]. The same might apply for Franklin's other undead creatures.
208* OurLichesAreDifferent: Outside of being called a lich, he is a {{Necromancer}} with a [[SoulJar phylactery]]. Though he isn't quite your typical lich due to his armored appearance & the use of [[FossilRevival ressurecting fossils]] over humanoid undead.
209* StomachOfHolding: One of Iggy's main applications is to carry around some of Franklin's stuff such as other fossils, though other stuff may end up there as well due to Iggy's eating habits.
210* TheUndead: Both Franklin & Iggy are undead.
211* UndeadFossils: Franklin's creations (including Iggy) are these.
212
213
214!!Frederick and Klaus
215-->''"You stabbed my eye out! You--"''
216-->''"You ruined my life, Frederick!"''
217Frederick Helm is a wealthy scholar with a talent for magic. Klaus Marin is a similarly talented mage of a commoner’s background. The two were students at a prestigious mage’s school, but were involved in a fight that left each other horrifically injured. Years later the two rivals find themselves in Splinter City, though for entirely separate reasons, and enter a begrudging partnership. \
218Frederick’s wish is to save their mother’s soul. Klaus’ wish is to undo past mistakes.
219----
220* AnIcePerson: Klaus’ main talent is at ice magic. He can manifest shards of ice and send them flying at enemies, freeze and melt water, and summon icicles and ice shields.
221* CoolMask: Klaus wears one under a hood, to cover the extensive scarring on his face.
222* HornedHumanoid: Frederick has a pair of devilish horns and a tail. He even calls himself a [[TabletopGame/DungeonsAndDragons tiefling]] in one timeline.
223* InstantRunes: Their ‘glyphic magic’ forms arcane magic circles filled with alchemical symbols when they cast.
224* PlayingWithFire: Frederick’s sphere of magical focus include controlling flames, throwing fireballs, or summoning shields of magma.
225* ScarsAreForever: Klaus was burned all over his body in his fight with Frederick, and even 15 years later the scars still hurt and impair his fine motor control.
226* UpperClassTwit: Frederick hails from a family of mages, and is not above talking down to Klaus for his common birth.
227
228
229!!Gray Alegra [[spoiler: (Mercury)]]
230
231A messenger angel. He delivers correspondence between the divine, but also important messages to mortals. He carries a messenger bag filled with letters which he innately knows how to deliver. Though he is competent at his job, he is also incredibly insufferable and has a habit of pestering the people around him for fun-- though he has a deep empathy for mortals that is unusual for the celestials of his world.\
232Gray has no wish himself; he is delivering an ill girl’s wish to the Tower on her behalf.
233
234----
235* BunnyEarsLawyer: Gray is really, really good at his job. He is also really, ''really'' annoying.
236* TheCallKnowsWhereYouLive: As a herald of divine news, Gray literally ''is'' [[TheCall The Call]]. He can travel to any part of the universe as long as he is familiar with it or a letter is meant to go there.
237* FlyingPostman
238* GivenNameReveal: To Cousin during Round 1, to deliberately invoke her power. [[spoiler:It’s “Mercury”.]]
239* {{Flight}}: The wings on his outfit let him fly at will, and he prefers to levitate instead of walk. He has trouble actually using his feet.
240* SuperSpeed: Fast enough to FlashStep his way across the multiverse, and gives him fantastic kicking power.
241* UnstoppableMailman: Splinter City being literally removed from time itself doesn’t stop Gray from knocking on its door, return address in hand.
242
243
244!!Happy (:D)
245
246The last remnants of an eldritch World Eater who became enamoured by the concept of [[MagicalGirl Magical Girls]], and thus altered their form and donned cute, frilly clothing to take up crime-fighting and the pursuit of justice. Unfortunately, Happy has little comprehension of emotions and is still ultimately a horrific, corrupting spawn of darkness with an appetite for the living.
247\
248Her wish is to be remembered and adored as a magical girl.
249
250----
251* BlobMonster: She is a pile of slime loosely coalesced around an interior skeleton of sharp, jagged bones. When Franklin [[spoiler: revives the skeleton using his necromancy, it gains an entirely separate consciousness from Happy.]]
252* EldritchAbomination: Was literally a cosmic horror destined to consume a dying world, before she changed her mind.
253* HorrorHunger: Has a constant appetite for organic matter, born of her instinctual want to corrupt and eat the world.
254* MagicalGirl: But of course! She’s not a girl, she’s a Magical Girl!
255* MagicalGirlWarrior: Well of course she can fight, she wouldn't be a proper magical girl if she couldn't.
256* OnlyOneName: Happy's simply, Happy.
257* SpellMyNameWithAnS: Her name is ‘Happy’, but it’s written as :D.
258* VoluntaryShapeshifter: Of the blob-reshaping variety. She can reshape her slime and her bones into formidable weapons.
259
260
261
262!!Helen
263
264A mischievous, ambitious vampire with a love of archaeology and natural sciences. Self-assured and inquisitive, she is unfettered in her pursuit of knowledge. When an archaeological dig turns up an invitation to Splinter City, she relishes the opportunity to further her own knowledge and leaps into the pursuit of the ultimate prize.
265\
266Her wish is fame and recognition for her work.
267
268----
269* ActionGirl: Has no objection against fighting rival vampires, or giving Hemlock and Lavender a physical beat-down in Round 1.
270* AdventurerArchaeologist: Collects and categorises old relics and artifacts as her day job. She can sense the magical potential in these relics that humans cannot.
271* HealingFactor: Can survive even decapitation if the head is reattached eventually.
272* DaywalkingVampire: Unlike Firon, sunlight has no effect on her.
273* LoopholeAbuse: Though she must normally [[MustBeInvited be invited into buildings]], she has no such limitation in Splinter City-- because not only is it abandoned, but also because she received an invitation to the city itself. However, the Judges could potentially banish her from their personal domiciles should they feel inclined.
274* VoluntaryShapeshifting: Can sprout bat wings from her back which can’t grant flight, but aid in jump height and gliding. She can also turn into a little bat.
275
276
277
278!!Hobble
279
280A living toy and an old soul from Toyland who was treasured by a loving child and eventually handed down the family as she grew old. He ran a toy shop with a lost and found, where his invitation to Splinter City turned up. Believing it to be spam mail, he is thrust into the competition thinking the wish is all a lie.
281\
282His wish is to bring back his kid, Katie, though he knows this is selfish.
283----
284* ApologeticAttacker: He’s genuinely a soft, caring goofball who wants to cheer up and protect others. However when pushed to breaking point in Round 1, he ultimately [[spoiler:burns Klaus to death]] with fire magic.
285* BerserkButton: Does not take it well when Frederick questions his dedication to Katie.
286* BewareTheNiceOnes: Is optimistic, caring and fiercely protective of children, but will forsake those who are cruel to him. [[spoiler:As Frederick and Klaus found out.]]
287* ClapYourHandsIfYouBelieve: Has the ability to take on what one believes about him, and use it to his advantage. If someone believes he can fly or cast spells, then he can. He also grows stronger if he believes in himself. On the flipside if someone believes in something negative about him, these detrimental effects are also taken on.
288* LivingToys: Is an animated stuffed juster, powered by a magical core and literal heartstrings. He even has a rattle in his tummy.
289
290
291!!Jacklyn
292-->''"If you surround yourself with weak people like that-- then you are just begging for someone stronger to show up and take it all away!"''
293
294A tough-as-nails woman with the features of a shark. Jacklyn realised at a young age that she was good at one thing, and one thing only: breaking things. Leaving a wake of broken objects, bones, bats and relationships behind her, it’s no surprise she is alone. The invitation landed at her side just as she was done roughhousing a bunch of organised criminals.
295\
296She claims the only thing she wishes for is “a bat that won’t break”.
297
298----
299* BatterUp!: Her weapon of choice is a (damaged) baseball bat, which is very effective in her hands.
300* PintsizedPowerhouse: While very strong, she's only 5'1/155 cm tall.
301* SharkMan: Or, well, woman. Jacklyn has many of the features and abilities of a hammerhead shark (including electroreception), but she is still humanoid.
302* WouldHurtAChild: In Jacklyn's version of Round 1, she doesn't hesitate to attack 12-13--in fact, she tries to ambush her.
303
304
305!!Jacob
306
307-->''"Wishes are real. Her magic was real! E-even if I can’t trust these hosts… This is my fate. MY fate." ''
308
309->'''Voiced by:''' Kieran Regan
310
311Jacob Harris is an autistic, introverted, young man who sticks to himself, avoids conflict, and thinks little of himself to the point of closing off his heart from the outside world. He wears a magical scarf, his main weapon, which can shapeshift and act as extended limbs. His father received the invitation to Splinter City years ago, but did not choose to accept it-- instead passing the opportunity to participate to his son.
312\
313Jacob’s wish is unknown, but seems to involve a person close to him.
314----
315* AmnesiaLoop: He vaguely remembers being in Splinter City before, and experiences strange and painful flashbacks (and flashforwards) of alternate timelines, effectively retracing his steps with only minor changes to differentiate them. [[spoiler: if he keeps going the way he is now, it’s likely he’ll loop again..]]
316* DejaVu: He has experienced this tournament before, under different circumstances. The details only reveal themselves to him in debilitating flashbacks.
317* NoSocialSkills: Extremely withdrawn and shy. His meeting with Roderick in Round 1 began with a long-drawn out silence.
318* GroundhogDayLoop: The Judges are aware that Jacob has [[spoiler: two books in the library, and realise that this is his second time in the city. They fathom that at his current trajectory, Jacob would keep repeating his wish over and over again ad infinium.]]
319* SafetyInIndifference: He believes himself to be such a burden that he’d rather keep people at arm’s length than form meaningful bonds with them.
320* ScarfOfAsskicking: His magical scarf is made of fabric gifted by a fairy. It can stretch and warp to form claws, or become sharp enough to slice stone.
321
322
323!!Joelle/Chepri
324
325-->''"Don’t screw with me. I’ll use Chepri and take whatever’s in that tower. No matter what."''
326Originally a mechanic, Joelle [=DeMaine=] underwent a series of experiments that granted her extraordinary abilities-- binding her with a {{Magitek}} AI. This AI was supposed to make Joelle a supersoldier, but strangely manifested its own soul and personality. Named Chepri, the two are now separate consciousnesses both inhabiting Joelle’s body, though they can swap out at Joelle’s will. Joelle has made her way to the city on a mission to investigate and confiscate the City’s large energy source.
327\
328Joelle/Chepri are only here to do their job; the wish and the tournament are incidental obstacles.
329----
330
331* LawfulNeutral: Both Joelle and Chepri see themselves as a tool for following orders.
332* TransformationTrinket: Joelle wears a fuser ring, a special ring with a magical core that stores Chepri’s form and equipment. Destruction of the ring will lead to Chepri’s death.
333* SharingABody: Even when Chepri is piloting their body, Joelle is aware and conscious of her actions. Should Chepri become too callous in her fighting, Joelle will call her back... usually.
334
335
336!!Lavender and Hemlock
337-->''"You haven’t taken even a moment to consider the possibility of my suggestion being a sort of death trap?."''
338-->''"If I were to die, wouldn’t you too?."''
339Lavender Burke is a polite and friendly researcher looking to learn more about their studies of magical dreams. Hemlock, on the other hand, is a living curse tied to Lavender’s life force and seems to know one of the judges, Twist, on a personal level.
340Hemlock had received an invitation to the City a while ago, and presented it to Lavender who accepted it out of sheer curiosity.
341\
342Lavender’s wish is to obtain Hemlock’s secrets, and then finally be rid of them. Hemlock’s wish is to avoid their demise.
343----
344
345
346* MirrorSelf: Fish is this to Akaiye, her original ‘self’. She fears and dislikes her immensely.
347!!Ponzi
348-->''"’Sup."''
349The relaxed owner of a storage unit business. Perhaps the least confrontational bloke around. He’s never looking for trouble and merely seems interested in helping where he can. Having found the invite to Splinter City in his father’s desk and unwittingly reading it while investigating a storage unit, he finds himself in Splinter City with no wish, no plan, and only his natural charisma and cool head to keep him safe.
350\
351As far as Ponzi is concerned, he just wants to survive.
352----
353* TheMafia: Ponzi’s customers and coworkers involve suit-wearing, fedora-donning, pistol-waving gangsters who are less than happy to see Ponzi bumbling his way around the storage units in his father’s absence.
354* TheStoic: Had his dad hammer it in him pretty early that showing his emotions could mean life or death. Ponzi is able to consistently calm himself down in even the most stressful situations, or as he calls it, ‘normal time’.
355
356
357!!Robin and Lance
358-->''"’Look alive, Robin. Keep your guard up."''
359Rubber Robin is a byandate, a species of sap-based people with flexible bodies. Lance Holloway is her long-time human companion and best friend, an adventurer with a slingshot and a brain for strategy. Their friendship is an oddity in their world, where humans and byandates are at war. When they hastily accept an invitation to Splinter City to escape a foe, they resolve to work together and keep each other safe.
360\
361Their wish is to restore unity between their species.
362----
363* AbnormalAmmo: The ‘Holloway Capsules’, little gumball-like pellets that Lance uses with his slingshot. They all have unique effects depending on what they’re filled with:
364** {{Fireballs}}: His Spicy Gumballs.
365** StickySituation: The Foam Bombs, which release a thick, tacky foam.
366** GreenThumb: His Ferti Pods, which causes large vines to grow when fired into the earth
367** SmokeOut: The Smoky Popper can create smoke screens that obstruct vision.
368* BadassNormal: Lance is an ordinary human with no special powers to speak of, but is armed with a slingshot and capsules he uses to great effect. He is able to fight toe-to-toe alongside Robin to beat back a Fray in Round 1.
369* BashBrothers: The pair are an incredible duo; they fight side by side and are inseparable through thick and thin.
370* ConstantlyCurious: Half of Lance’s issues with Robin stem from the latter simply wandering off to investigate what has captured her attention at that moment.
371* ImprobableAimingSkills: Lance might be armed with just a slingshot, but he’s a crack shot who almost never misses.
372* ForceAndFinesse: Robin’s physical ability makes her the Force to Lance’s Finesse, who has a cooler head for strategy and greater range outside of melee.
373* OurMonstersAreWeird: Byandates in general are creatures made from an unknown underground sap-like substances. They come in various shapes and sizes, and can take on pretty monstrous forms if they’d wish.
374* TheSpeechless: Robin is mostly nonverbal and communicates through gesture, though she can parrot a few words occasionally.
375* RubberMan: Robin’s limbs are, as her namesake, incredibly stretchy. She can propel herself and others high into the air, reshape her form blob-style into simple weapons, and extend her limbs great distances.
376
377
378
379
380!!Roderick
381-->''"’There’s nothing lonelier than the familiar made unfamiliar."''
382Formerly a mass-produced service android. When the apocalypse came and went, he and his memories were lost in the wreckage- only to be found by a bunch of steampunk misfits and raised as a human like them. They never got an invitation to Splinter City, but were led there by a Helper they stumbled across while busking.
383\
384They have no wish, or at least they think they don’t.
385----
386* AmnesiacResonance: Is able to navigate Splinter City’s mall intuitively, despite having no knowledge of the city or even malls in general.
387* BulletTime: His main ability, signalled by use of his pocket watch.
388* IdentityAmnesia: Was a blank slate when he was found, but it appears that bits and pieces of a past life are slowly coming back to him. [[spoiler: And they took place in Splinter City.]]
389* HaveWeMet: To Jacob in Round 1, as they both have a strange sense of DejaVu upon their arrival in the city. [[spoiler:They have in at least one timeline, and it wasn’t entirely positive.]]
390* RidiculouslyHumanRobots: Are human enough to the point of having social anxiety.
391
392
393!!Vathosis
394-->''"’Can I really do nothing? Am I really going to be trapped as the god of tragedy?"''
395A kind and naive pre-ascension goddess, and the daughter of two major deities. When Vathosis’ powers began to manifest, it was an ill omen; she was destined to become a goddess of tragedy. Desperate to change her fate before it’s too late, she’s gambling everything on a mysterious letter that promises a wish.
396\
397Their wish is to avoid becoming a deity of tragedy, and change their fate.
398----
399* ApologisesALot: She punts one of her bird plushies in a fit of frustration, then scrambles to apologise to it.
400* YouCantFightFate: The norm in her world; once the god of Fate has written a deity's ascension in, it cannot be changed.
401
402
403
404[[/folder]]
405
406
407[[folder:Spectators]]
408

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