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26[[center: [- [[Characters/{{Pokemon}} Main Character Index]] > Characters/PokemonGenerationVIFamilies >\
27'''Chespin to Hawlucha (650 - 701)''' | [[Characters/PokemonGenerationVIDedenneToVolcanion Dedenne to Volcanion (702 - 721)]] [[[Characters/PokemonAuraTrio Aura Trio (Xerneas, Yveltal, and Zygarde) (716 - 718)]]] -]]]
28
29The character sheet for the [[Characters/PokemonGenerationVIFamilies Gen VI families]] got so long it had to be broken into two pages. For the rest, go [[Characters/PokemonGenVIFamiliesDedenneToVolcanion here]].
30----
31[[foldercontrol]]
32
33[[folder:Chespin, Quilladin, and Chesnaught ''[-(Harimaron, Hariborg, and Brigarron)-]'']]
34!0650: Chespin / Harimaron (ハリマロン ''harimaron'')\
350651: Quilladin / Hariborg (ハリボーグ ''hariboogu'')\
360652: Chesnaught / Brigarron (ブリガロン ''burigaron'')
37[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chespin650.png]]
38[[caption-width-right:240:Chespin]]
39[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/quilladin651.png]]
40[[caption-width-right:240:Quilladin]]
41[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chesnaught652.png]]
42[[caption-width-right:240:Chesnaught]]
43
44Kalos's Grass-type starter, Chespin is based on a hedgehog with a chestnut-like helmet. Its first evolution, Quilladin, looks even more like one, with its entire body becoming round and the shell incorporating more into its body. When it reaches its final evolution, it gains the Fighting type, its limbs grow out, its chestnut shell turns brown and grows huge spikes, and it assumes a much more threatening appearance. Alongside the other starters, Xerneas, and Yveltal, Chespin was one of the first Generation VI Pokémon revealed to the public.
45----
46* BadassAdorable: Chespin, unlike most Grass starters who struggle for moves at the start, gets great coverage moves such as Bite and Rollout early on, making it very useful early in the game.
47* BadassCape: The shell on Chesnaught's back evokes the image of a knight's cape.
48* BareFistedMonk: Gains the Fighting-type on evolution to Chesnaught.
49* BewareTheNiceOnes: Chesnaught is said to have a gentle disposition but will fiercely defend itself if threatened.
50* BulletProofVest: Their Hidden Ability is Bulletproof, which protects them from ball and bomb attacks.
51* CarpetOfVirility: Chesnaught has a nice fuzzy one on its chest despite being covered in armor.
52* CastFromHitPoints: The entire line can learn Wood Hammer, which deals a lot of damage to the opponent at the cost of some recoil damage to the user.
53* ConfusionFu: Chesnaught can learn a ''plethora'' of moves. The only types it can't use for moves are Fairy, Water, and Ice. This isn't including Hidden Power.
54* CoolHelmet: Chesnaught has a shell on its head that matches the armor.
55* CuriousAsAMonkey: It is noted that a lot of them tend to get in trouble often due to their curious nature.
56* CuteLittleFangs: Play with Chesnaught in Pokémon-Amie and you'll see them. This notably contrasts with the rest of its line, which have rodent-like buck teeth. Still adorable, though.
57* DefendCommand:
58** Their former SecretArt Spiky Shield protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
59** They can be bred to have Quick Guard, which protects them and their allies from priority attacks in Double and Triple Battles.
60* DiscardAndDraw: Chesnaught becomes half-Fighting type after evolving, losing a weakness to the Bug-Type and becoming resistent to Rock-Type moves, with new weaknesses to Psychic and Fairy-Type moves and the Flying-Type becomes dangerous to Chesnaught.
61* ElementalRockPaperScissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an ''extra'' cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
62* FighterMageThief: The "Fighter" of the starters. Chesnaught is based on a knight, and as knights are often associated with close-range combat, it is Fighting-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Delphox is magician-themed, being Psychic-typed, while Greninja is ninja-themed, being Dark-typed.
63* GentleGiant: Chesnaught is known to be quite gentle and cares deeply about its allies, despite its intimidating appearance.
64* GreenThumb: Grass-types based off of hedgehogs.
65* ImmuneToBullets: Their hidden ability Bulletproof gives them immunity to bomb- and ball-based moves (like Shadow Ball, Aura Sphere, Sludge Bomb, etc), as well as BulletSeed.
66* LuckilyMyShieldWillProtectMe: Chesnaught's attack animation when using Spiky Shield depicts it holding up its arm as if using a shield.
67* MeaningfulName: "Bōgu" is a kind of armor, fitting considering Quilladin's armor-like shell.
68* MightyGlacier: Chesnaught has high physical defense and high attack with middling speed.
69* PerpetualSmiler: Chespin is always seen smiling and has a happy look in its artwork.
70* ThePollyanna: Chespin always keep an optimistic outlook regardless of what happens, and they never worry about the small details. Its artwork shows it having a wide smile too.
71* RecurringElement: The Kalos Grass Starter.
72%%* RidiculouslyCuteCritter: Chespin and Quilladin are this, Quilladin in a dorky sort of way.
73* StarterMon: The Grass Starter of Kalos. It has a good enough movepool that it can handle itself even against some opponents that it has a defensive disadvantage against in the early game, but it gets harder as the player progresses.
74* SecretArt:
75** Up until ''Omega Ruby'' and ''Alpha Sapphire'', [[TheSpiny Spiky Shield]], which protects Chesnaught from all forms of damage while also dealing damage to contact attackers.
76** Up until Gen VII, it also had a Hidden Ability unique to it in [[ImmuneToBullets Bulletproof]], which protects them from ball and bomb based attacks.
77** Like the rest of the Grass starters before it, Grass Pledge and Frenzy Plant is available to them.
78* StealthPun: Chespin is literally a ''Hedge''-hog.
79* SuperStrength: In X's Pokédex entry, a Chesnaught's tackle can flip a ''50 TON TANK''.
80* SuperToughness: Chespin is covered in wood armor so thick that it can take a direct hit from ''a truck'' and not be fazed. Chesnaught can withstand a bomb going off by holding its arms over its face. This comes into play with its Hidden Ability of Bulletproof.
81* TrapMaster: They can be bred to have the move Spikes, a field effect which will damage opposing Pokémon as they switch in as long as they're not immune to Ground-type attacks.
82* TurnsRed: Like all Grass starters, Overgrow boosts the power of Grass-type moves when at low health.
83[[/folder]]
84
85[[folder:Fennekin, Braixen, and Delphox ''[-(Fokko, Tairenar, and Mahoxy)-]'']]
86!0653: Fennekin / Fokko (フォッコ ''fokko'')\
870654: Braixen / Tairenar (テールナー ''teerunaa'')\
880655: Delphox / Mahoxy (マフォクシー ''mafokushii'')
89[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/fennekin653.png]]
90[[caption-width-right:240:Fennekin]]
91[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/braixen654.png]]
92[[caption-width-right:240:Braixen]]
93[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/delphox655.png]]
94[[caption-width-right:240:Delphox]]
95
96Kalos's Fire-type starter, Fennekin is based on a Fennec fox cub. Unlike most of the previous fire starters (except Cyndaquil), its body is mostly yellow. When it evolves into Braixen, it becomes bipedal, its legs turn black, and a twig appears in its tail. When it evolves again into Delphox (gaining the Psychic type), its skirt grows larger and turns maroon, resembling a wizard's robe. It still keeps its twig in its sleeve and uses it as a wand. Alongside the other starters, Xerneas, and Yveltal, Fennekin was one of the first Generation VI Pokémon revealed to the public.
97----
98%%* AnimeHair: Have you seen ''those ears''?
99* AsianFoxSpirit: It's modelled after a fennec fox, but its abilities are similar. Delphox may take inspiration from ''kitsune-mochi'', Japanese witches who derive their powers from foxes.
100* BadassLongrobe: The fur skirt that it gains as Delphox is evocative of this.
101* BalanceBuff: Delphox can learn Dazzling Gleam from ''Omega Ruby and Alpha Sapphire'' onwards, allowing it to inflict some sizable damage to Dark-types and Dragon-types.
102* BishounenLine: All three starters become more humanoid as they evolve, but Delphox fits this trope best for its more feminine features.
103* BlackMagicianGirl: Male or female, it has psychic powers (especially as the mage mentioned below) and is sometimes hot-tempered.
104* BreakoutCharacter: In an unusual turn of events, especially for starter Pokémon, it's ''Braixen'', the middle stage, who gets the most attention, being Serena's main Pokémon in the anime[[note]]While she would eventually evolve into Delphox, by this time Serena was only a recurring character and was sidelined in favor of Sylveon[[/note]], and being a playable character in ''VideoGame/PokkenTournament'' instead of its evolution, Delphox.
105* BurnTheWitch: Being based on a witch and part Fire-type, it may be based on the concept of witches being burned at the stake.
106* CharacterNameLimits: Delphox is the first Pokémon in National Dex order with more than five kana in its Japanese name.
107* CuteLittleFangs: Fennekin has a set of tiny fangs, and is a very cute fennec fox.
108* CuteWitch: Braixen evokes one with its twig sticking out of its tail, resembling a broomstick, and its PsychicPowers.
109* DiscardAndDraw: Delphox gains the Psychic type, negating Fire's resistence to Bug and standing up strong to Fighting- and Psychic-type moves. Ghost and Dark get added to its list of weaknesses.
110* DittoFighter: Delphox can learn Role Play in order to copy an opponent's ability.
111* ElementalRockPaperScissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an ''extra'' cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
112* ExtremeOmnivore: Fennekin eats sticks to fuel its fire abilities.
113* FantasticFoxes: Fennec fox flavored. Like [[Characters/PokemonGenerationIBulbasaurToParasect Ninetales]], [[Characters/PokemonGenerationVVictiniToZoroark Zoroark's lines]], they are also based on tales about foxes with magical abilities; however, they appear to draw more inspiration from the fabled [[http://en.wikipedia.org/wiki/Reynard Reynard]] from European folklore instead of the Japanese kitsune.
114* FighterMageThief: The "Mage" of the starters. Delphox is based on several kinds of mystical/magical archetypes, such as wizards, oracles, and mages, and is Psychic-type. The other two final starter evolutions are similarly themed with respect to their respective subtypes — Greninja is ninja-themed, being Dark-type, and Chesnaught is knight-themed, being Fighting-type.
115* FoxyVixen: Braixen and Delphox are humanoid fox-like Pokemon based on witches and boast a feminine appearance.
116* FrictionBurn: Braixen uses friction from the fur of its tail to ignite its stick to use fire attacks.
117* FurIsClothing: Braixen's resembles a skirt, and Delphox's resembles a wizard's robe. Delphox's case is also '''very''' noticeable, as most other animalistic Pokémon that follow this trope aren't very obvious at first, while Delphox's "robe" is a vastly different color than its main fur.
118* HoistByHisOwnPetard: They can learn Foul Play through tutoring, a Dark-type attack that uses the opponent's Attack to calculate damage instead of the user's.
119* {{Irony}}: Witches are well-known for being [[BurnTheWitch burned in witch hunts]]. This fox-witch uses fire to burn its enemies instead.
120* LightEmUp: ''Omega Ruby and Alpha Sapphire'' gave Delphox the ability to learn Dazzling Gleam and Signal Beam, finally giving it a proper chance to stand against Dark-types.
121* MagicalGirl: Braixen's effeminate appearance, particularly its frilly shoulder fur, skirt-like abdomen, and black legs that resemble stockings makes it seem like it's wearing an outfit typical of magical girls.
122* MagicWand: Braixen wields the stick in its tail like one during battle, complete with a fiery spark animation when casting attacks. It carries over when it evolves into Delphox.
123* MeaningfulName: Fennekin/Fokko is a fiery young Fennec fox, Braixen/Tairenar is a brazen braise-like (hot charcoal) bruxa (witch) of a vixen with a bushy tail, and Delphox/Mahoxy is a magical Delphic oracular fox.
124* NothingUpMySleeve: Delphox hides its stick/wand in the sleeve-like ruffs of fur on its arms when not in use.
125* PlayingWithFire: This line is the Fire-type starter of Kalos.
126* PoorPredictableRock: It has the shallowest move pool of the three starters, cannot learn many [=TMs=] that could cover its weaknesses and/or make use of its great Special Attack like Energy Ball, and only has five known egg moves.[[note]]Prior to USUM, where it gained Psychic Terrain, they only had four egg moves.[[/note]] ''Omega Ruby'' and ''Alpha Sapphire'' remedied this a bit with move tutors.
127* PowerUpLetdown: Their Hidden Ability, Magician. Not only do they have to not hold an item to activate Magician (in which case ItOnlyWorksOnce unless they can ditch their item somehow), Delphox already learns Switcheroo from the Move Relearner and Trick via move tutor, allowing them to still steal an item while also crippling an opponent with a deleterious item.
128* PreciousPuppies: Fennekin's the size of a lapdog and has a particularly adorable bark.
129* PsychicPowers:
130** Despite being pure Fire-types, Fennekin and Braixen can learn Psybeam, Psychic, and Psyshock.
131** Delphox is part Psychic-type and can telekinetically control its flames.
132* RecurringElement: The Kalos Fire Starter.
133* {{Retcon}}: ''Omega Ruby'' and ''Alpha Sapphire'' allow it to learn Dazzling Gleam through TM, even though the TM was also available in ''X and Y''.
134* RidiculouslyCuteCritter: Fennekin is an adorable little fox kit with big eyes and fluffy ears.
135* RobeAndWizardHat: Delphox's ears resemble a hat, and the "dress" it had as a Braixen has become a full fledged robe.
136* SecretArt:
137** Up until ''Omega Ruby'' and ''Alpha Sapphire'', when Mismagius also became able to learn it, Mystical Fire, which deals damage while lowering a foe's Special Attack.
138** Being a Fire starter, it can learn both Fire Pledge and Blast Burn.
139* SecurityBlanket: Braixen keeps its trademark stick wand in its tail whenever it isn't using it to attack, and has a tendency to lose its calm if it isn't there otherwise.
140* {{Seers}}: Delphox's name references the Oracle of Delphi, and it can see into the future by staring into the flame at the tip of its wand. Its ''Scarlet'' Dex entry mentions that humans would use the burn marks left by its wand in the ground as a form of divination as well.
141* SensitiveGuyAndManlyMan: Sensitive guy to Charizard's (the other Fire-type starter available in ''X and Y'' onwards) manly man; Delphox is a feminine-looking magician fox that uses its fire and psychic powers to act as {{Seers}}. Charizard is a BloodKnight who searches the land for worthy opponents. That said, they're both tilted towards being speedy Special Attackers.
142* StarterMon: The Fire starter of Kalos. It's effective against opponents that it has a clear advantage over, but its surprisingly shallow movepool holds it back.
143* SquishyWizard: Delphox has the second-highest Special Attack of all the starters and decent Special Defense, but its Attack and Defense are just average.
144* TrademarkFavoriteFood: Fennekin's are sticks, which doesn't make sense for a fox, but definitely for a fire. It stops eating branches once it evolves and uses one as a MagicWand instead.
145* {{Tsundere}}: The Sweet type in Pokémon-Amie, towards its trainer. It's so sweet and adorable when you play with it, but if you do something that upsets it, [[http://25.media.tumblr.com/a64e6e78bb5fa74de574a4c9b7561698/tumblr_mubja0fD5o1romni1o6_1280.jpg it'll perform the classic Tsundere gesture of folding its arms across its chest and turning away with a 'Humph!' expression.]]
146%%* TsurimeEyes
147* TurnsRed: Like all Fire starters, Blaze boosts the power of Fire-type moves when at low health.
148* UselessUsefulSpell: The line is capable of learning a lot of physical [=TMs=] such as Power-Up Punch, which runs off and boosts their nigh-abysmal Attack, and most of their tutor moves are just as useless because they are also physical.
149* VideoGameStealing: Magician allows them to steal a held item when they attack an enemy as long as they themselves aren't holding one.
150* WeaponTwirling: Braixen often twirls its wand like a baton during attacks. It doesn't do this as much after evolving into Delphox.
151[[/folder]]
152
153[[folder:Froakie, Frogadier, and Greninja ''[-(Keromatsu, Gekogashira, and Gekkouga)-]'']]
154!0656: Froakie / Keromatsu (ケロマツ ''keromatsu'')\
1550657: Frogadier / Gekogashira (ゲコガシラ ''gekogashira'')\
1560658: Greninja / Gekkouga (ゲッコウガ ''gekkouga'')
157[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/froakie656.png]]
158[[caption-width-right:240:Froakie]]
159[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/frogadier657.png]]
160[[caption-width-right:240:Frogadier]]
161[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/greninja658.png]]
162[[caption-width-right:240:Greninja]]
163[[caption-width-right:240:[[labelnote:Ash-Greninja]]https://static.tvtropes.org/pmwiki/pub/images/ash_greninja_0.png[[/labelnote]]]]
164
165Kalos's Water-type starter, Froakie is based on a frog. It has a cape that is made out of foam. While it seems absent-minded, it's really keeping a close eye on its surroundings. Its first evolution gives it a dark blue and more sleek appearance. Its second one (also a Dark-type) becomes a {{ninja}}, and is even darker and sleeker; it also has an OverlyLongTongue that it uses as a scarf, strangely. Alongside the other starters, Xerneas, and Yveltal, Froakie was one of the first Generation VI Pokémon revealed to the public. A very special Greninja is capable of transforming into a unique and powerful form known as "Ash-Greninja" (so named because it resembles [[Characters/PokemonTheSeriesAshKetchum Ash's]] design from ''Anime/PokemonTheSeriesXY''), courtesy of an ability known as Battle Bond. This ability activates when Greninja defeats an opponent in battle.
166
167Greninja also joins Pikachu, Jigglypuff, Charizard, Lucario, and Mewtwo as a playable character in the Wii U and 3DS ''VideoGame/SuperSmashBros'' games.
168----
169* ActionInitiative: They can all learn Quick Attack, a 40 Power attack with +1 priority. As a Greninja, it can learn Shadow Sneak and [[SecretArt Water Shuriken]] that can hit 2 to 5 times.
170* AwesomeButImpractical: Water Shuriken is a pretty unique move, being a multi-hit priority attack, and is depicted as one of Greninja's coolest attacks in TCG art, [[Anime/PokemonTheSeries the anime]] and ''VideoGame/SuperSmashBros''. In-game, it's often weaker than desirable, and Greninja is fast enough to not really care about the priority. ''VideoGame/PokemonSunAndMoon'' rectify this by making it a Special move and an increase in power while Greninja is transformed into Ash-Greninja, and being guaranteed to hit three times to remove the luck-based aspect of the move.
171* BarrierChangeBoss: Their hidden ability Protean allows them to change their type to a move right before they attack. With Hidden Power, it can potentially change into any type except Fairy.
172* BilingualBonus: Greninja's name is a combination of "ninja" and "''grenouille''", the French word for frog (the actual animal, not the derogatory term for a French person). [[{{Irony}} Ironically]], its French name ("Amphinobi") doesn't contain any distinctly French roots[[note]]it comes from Latin and Japanese roots instead[[/note]], even though "Greninja" does and isn't distinctly English-sounding itself.[[note]]This is likely due to all foreign names being translated directly from Japanese this gen, so the French translators didn't have a chance to know the name "Greninja".[[/note]]
173* BoringButPractical: They can learn every Gen VI HM except Fly, making them excellent choices for navigating both Kalos and Hoenn.
174* BreakoutCharacter: The most iconic starter of its generation, due to being Ash's main in the anime and its appearance in ''Smash Bros.'' just like Charizard in Gen I, and to a lesser extent Blaziken in Gen III. It even has an 'Ash-Greninja' special form that made it to ''Sun and Moon''. Greninja is fact so popular that it ''[[http://www.animenewsnetwork.com/interest/2016-06-07/pokemon-general-election-winner-declared-and-it-isnt-pikachu/.102959 won]]'' the 20th anniversary general election, beating out [[SeriesMascot Pikachu]] and [[{{God}} Arceus]].
175* BubbleGun: They can learn Bubble, but not Bubble Beam.
176* {{Caltrops}}: Greninja can learn Spikes by taking it to the Move Relearner. The family can also get Toxic Spikes as an egg move.
177* CanonImmigrant: Ash-Greninja was first introduced in the ''XYZ'' portion of ''Anime/PokemonTheSeriesXY'', where it was a main focus. Much of the mystery surrounding it was that it was a form that's similar to [[SuperMode Mega Evolution]], but [[WrongContextMagic the exact mechanics were unknown]]. This form was later introduced into the main games themselves and the Greninja is greatly implied to actually be the very same Greninja from the anime. However, as of Gen IX, Ash-Greninja no longer exists in the games, with its Battle Bond ability [[{{Retcon}} now merely granting Greninja a stat boost without transforming]].
178* CelibateHero: Unlike others of his species, Ash-Greninja is unable to breed.
179* CombatPragmatist: Greninja gains a secondary Dark typing. The line is also known for picking up and throwing rocks at foes, as evidenced by Smack Down and Fling.
180* ConfusionFu:
181** Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into[[note]]The only type that it cannot become is the Fairy-type, as Hidden Power cannot be Fairy and the line cannot learn any Fairy moves[[/note]]. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves. Defending against Greninja becomes very difficult because it's hard to know if it ''doesn't'' have a super-effective move, and hitting it for super-effective damage is nigh-impossible unless one's Pokémon carries a move that's super effective against its own weakness.
182** Factor in Ash-Greninja and now facing a Greninja is a guessing game between one that can potentially become 17 types or one that has access to a SuperMode.
183* DarkIsNotEvil: Greninja is probably among the best examples of how the Dark-type can represent [[CombatPragmatist combat pragmatism]] rather than [[DarkIsEvil malevolence]] and [[CastingAShadow dark powers]].
184* DifficultButAwesome: In order to activate its Battle Bond ability so it can transform into Ash Greninja, Greninja must land the finishing blow on an opponent, which an opposing trainer will most certainly try to avoid. But once it transforms into Ash-Greninja, it's pretty difficult to stop the wrath of Ash-Greninja.
185* DiscardAndDraw: Greninja has the Dark-Type added to it, adding weakness to Fighting and Fairy, resistance to Ghost and Dark, and Immune to Psychic. If Greninja has the Protean ability, its Water/Dark type is changed to the type of the move it uses, as well as all of their strengths and weaknesses.
186* DiscOneNuke:
187** Ash's Greninja is this for the entirety of the ''Sun & Moon'' special demo. Most Pokémon you encounter are either lower-leveled or are unevolved (mid-stage top) and they don't resist his Night Slash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-Type attacks) is Hakamo-o, but it can be easily two-shotted by the super-effective Aerial Ace. During the Totem Hakamo-o battle as well as against every new trainer that can be fought after the main event, there are two Pokémon in the opposing team, guaranteeing that Greninja will always transform into Ash-Greninja.
188** Averted in the actual ''Sun & Moon'' game. While Ash-Greninja can be received early on in the game, he won't really obey you until you have cleared the second Grand Trial due to him being Level 36, which is unfortunately only one level higher than the level cap of the first Grand Trial's completion.
189* ElementalRockPaperScissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an ''extra'' cycle within, which goes Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
190* EyesAlwaysShut: When out of battle in Pokémon Amie, they mostly keep their eyes shut.
191* FighterMageThief: The "Thief" of the starters; Greninja is ninja-themed, and, having Dark as its subtype, uses a lot of sneaky tactics as a result. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Chesnaught is knight-themed, being Fighting-type, while Delphox is magician-themed, being Psychic-type.
192* FragileSpeedster: Greninja is the fastest of all fully-evolved starters, but it doesn't take hits very well. Upon transforming to Ash-Greninja, it becomes slightly faster, but it's still just as frail as usual.
193* FrogMen: Greninja is a fairly humanoid frog Pokémon.
194* FrogNinja: The line wears their ninja influences on its sleeve with their high speed, but Greninja is the most ninja-like of them with its tongue mimicing a scarf and fashioning throwing stars out of water with its signature move Water Shuriken.
195* FuumaShuriken: As Ash-Greninja, it carries a large Water Shuriken on its back and it is significantly stronger than the regular, small Water Shuriken.
196* GlassCannon: Continuing to fall in line with its Ninja/Thief theme, Greninja is very fast and also very fragile, but unlike a usual thief, Greninja actually hits hard. Particularly and especially if it has its ''Protean'' ability. This is taken even further as Ash-Greninja, gaining a huge boost to both its Attack and Special Attack stat when Battle Bond activates, but both its Defense and Sp.Defense aren't altered at all.
197* HandSeals: Fitting with its {{Ninja}} theme, Greninja uses these when performing a special move. Ash-Greninja does a hand seal as its idle animation in battle.
198* HotBloodedSideburns: Ash-Greninja has black markings and protrusions on both sides of its face that resemble sideburns. Since this form comes into being during the heat of an intense battle, this addition to Greninja's design is appropriate.
199* InASingleBound: It is mentioned that Froakie can jump as high as a three story building, while Frogadier jumps all over the place to confuse its opponents. They even learn the move Bounce. In ''VideoGame/SuperSmashBros'', Greninja has the second-highest jump of all the characters, only beaten by [[VideoGame/StarFox Falco]].
200* InformedAbility: Downplayed, but it is explicitly said that Ash-Greninja's legs become so strong after transforming that its speed makes it impossible for your eyes to keep up. While it does become a bit faster, the actual Speed boost is rather insignificant in comparison to its offensive boosts.
201* {{Irony}}: Due to gaining the Dark-type upon evolving, giving it a weakness against Bug-type attacks, Greninja is a frog that's weak against insects.
202* MakingASplash: The Water-type starter of Kalos.
203* {{Nerf}}: Starting from Gen IX, both of Greninja's other abilities were nerfed. Greninja's Protean ability, which let it switch its type to match the type of the move it's about to use, now only works once per switch-in — and with Hidden Power being unusable since Gen VIII, it has lost access to several types. Its other ability, Battle Bond, no longer transforms Greninja into [[SuperMode Ash-Greninja]] upon knocking out a foe; instead, it just raises Greninja's Atk, Sp Atk, and Spd by one stage. Since the effect is now just a stat boost rather than a base stat adjustment, it's subject to the 6-stage stat adjustment cap and fades away if Greninja switches out or if it's subjected to a StatusBuffDispel move such as Haze or Clear Smog.
204* {{Ninja}}: This is the line's theme. It becomes more prominent with each evolution. With Greninja, it's in the name as well. The line also can learn multiple ninja moves, like [[SmokeOut Smokescreen, Haze]], [[NinjaLog Substitute]], [[StockNinjaWeaponry Mat Block, Spikes, Night Slash, and Water Shuriken]].
205* NinjaLog: Greninja can learn Substitute by level-up.
206* ObfuscatingStupidity: It appears like it is being absent-minded, but Froakie is actually very observant and keeps an eye on its surroundings, implying it is being invoked.
207* OverlyLongTongue: Greninja uses its long tongue as a scarf. Like real-world frogs, Greninja can still use it to grab things that are out of arm's reach.
208* PsychicPowers: Greninja can learn Extrasensory by level-up.
209* RecurringElement: The Kalos Water Starter, and the second one in a row to be based on a type of Japanese warrior.
210* RedAndBlackAndEvilAllOver: Averted. Greninja's shiny form is pitch-black with a bright red tongue, but of course it's only an "Evil-type" in Japanese (not an evil Pokémon).
211* {{Retcon}}: As of Gen IX, Ash-Greninja no longer exists in the games, so Battle Bond no longer transforms Greninja into Ash-Greninja; instead, it raises Greninja's Attack, Special Attack, and Speed by one stage each time it scores a KO.
212* RuleOfThree: Ash-Greninja's Water Shuriken will always hit three times no matter what.
213* ScarfOfAsskicking: Has one made of bubbles as Frogadier. As Greninja, it uses its own tongue.
214* SecretArt:
215** Until ''VideoGame/PokemonSunAndMoon'', [[DefendCommand Mat Block]], which acts like Protect and Detect for the Pokémon on the user's side, but has no extra priority, will not protect against status-inflicting moves, and only works on the first turn Greninja is in battle (like Fake Out).
216** Up until ''Omega Ruby'' and ''Alpha Sapphire'', Water Shuriken, a [[ActionInitiative priority move]] that [[SpamAttack hits 2 to 5 times in a row]]. Interestingly, the one this move was given to, and the only other Pokémon to know this move as of 2022, is the slug-like Accelgor[[note]]It may just be a huge coincidence, but it's very appropriate that the only other user of Water Shuriken is the Pokémon with the same motif as the slug-themed Tsunade, the wife of Greninja's inspiration, Jiraiya. Accelgor itself is not necessarily based on Tsunade, but it lines up rather neatly[[/note]].
217** As Water-type starters, they have access to Water Pledge and Hydro Cannon.
218** Greninja is also the only Pokémon to have the Battle Bond Ability.
219* SimpleYetAwesome:
220** Greninja's Hidden Ability Protean allows it to [[ConfusionFu change its type]] to whatever attack it uses. Simple enough, but this also allows Greninja to have universal STAB on all of it moves, meaning that [[SuperPowerLottery with its movepool]], there are very few Pokémon it ''can't'' hit super effectively.
221** As Ash-Greninja, Water Shuriken goes from AwesomeButImpractical to this, being strong enough to actually be a reliable priority attack, and being guaranteed to hit three times.
222* StarterMon: The Water Starter of Kalos. Greninja does extremely well against most important battles due to its speed, attacking stats, and its wide movepool.
223* SuperMode: First seen in ''Anime/PokemonTheSeriesXY'' and made available in the special demo for ''VideoGame/PokemonSunAndMoon'', Ash-Greninja is a special form which occurs when Greninja defeats an opponent in battle. Its power is similar to Mega Evolution, but it's the result of a unique ability called Battle Bond rather than a Mega Stone. The stat increase of this transformation is even slightly ''higher'' than Mega Evolution, jumping from a base stat total of 530 to 640! It was retconned out of the series starting in Gen IX, however, with the form not being available, while Battle Bond simply raises Greninja's Atk, Sp Atk, and Spd by one stage upon defeating an opponent.
224* SuperStrength: It is said to be able to clear a three-story building with a single jump under normal circumstances. Ash-Greninja is also noted to possess extraordinarily strong legs, which give it increased power and speed. In the anime, even before it mastered the form, Ash-Greninja actually shattered the ground when it kicked off into a run, and shattered a wall by sending a Sceptile flying into it. It also dropped a Mega Sceptile and Mega Charizard X to the ground with an axe kick, and even overpowered Mega Charizard X's Thunder Punch by smashing its Water Shuriken into it.
225* SuspiciouslySimilarSubstitute: Like the Oshawott line last generation, it starts with a fairly dorky- and confused-looking first stage and then gets a sleeker evolution based on a Japanese warrior.
226* ThreePointLanding: The evolutionary line has what appears to be this as their standard pose. Averted with Ash-Greninja, which crouches as its default pose.
227* TrapMaster: Greninja can learn Spikes and the entire evolution line can be bred to know Toxic Spikes.
228* TurnsRed: Like all Water starters, Torrent boosts the power of Water-type moves when at low health.
229* UselessUsefulSpell: Water Shuriken in Gen VI, since most of the time, it will only hit two times and it relies on Greninja's lower Attack stat. Thankfully, Gen VII reclassified the move as Special and made it stronger and hit a guaranteed three times when used by Ash-Greninja.
230[[/folder]]
231
232[[folder:Bunnelby and Diggersby ''[-(Horubee and Horudo)-]'']]
233!0659: Bunnelby / Horubee (ホルビー ''horubii'')\
2340660: Diggersby / Horudo (ホルード ''horuudo'')
235[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/bunnelby659.png]]
236[[caption-width-right:240:Bunnelby]]
237[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/diggersby660.png]]
238[[caption-width-right:240:Diggersby]]
239
240This Pokémon appears to fulfill Kalos's "small Normal-type mammal" niche, in this case a rabbit. It uses its spade-like ears to dig around. When it evolves, its ears become muscular fists and it becomes a Normal[=/=]Ground type. It's often used in help with construction.
241----
242* AstonishinglyAppropriateAppearance: Not only do their brown patches on their fur look like dirt stains, but Bunnelby has a small brown ruff that invokes its head poking out of a hole in the ground. Diggersby's furry mid-section invokes it being buried up to its chest.
243* BigFun: Diggersby certainly looks the part, being a friendly-looking pudgy Pokémon.
244* BoringButPractical: Diggersby makes an excellent HM mule by learning Cut, Rock Smash, Strength, and Surf. Plus it has Pickup.
245* BunniesForCuteness: Bunnelby is pretty "daaaw" worthy. Diggersby bucks this trend, though it's still got its own charm and might be considered ugly-but-kind-of-cute by some.
246* ComMons: At this point, players can make an entire team of early-game mammals. However, in contrast to its fellow mammals, the mechanics of the Kalos region's sectors render them surprisingly scarce — Bunnelby is only found in five areas of Kalos, the latest of which is still some distance from the second gym found in Cyllage City, and the only other point you can find them in the quest is by backtracking to one of said routes with later [=HMs=] to find Diggersby in the late Lv. 20s.
247* CraftedFromAnimals: According to Diggersby's ''Shield'' Dex entry, its belly fur retains heat exceptionally well, so people used to make heavy winter clothing out of their shed fur.
248* DiscOneNuke: One of the Bunnelby line's two normal abilities is Pickup, which means an automatic 10% chance of them picking up something useful, like a Poké Ball, Potion, Full Heal, or Escape Rope after ''every'' battle ending with the player victorious. Higher-level Bunnelby or Diggersby with this ability can pick up things like Ultra Balls, Max Revives, Full Restores, Rare Candies, and Leftovers. This makes the entire Bunnelby line useful even as non-battlers, as they will spend their time in the player's party occasionally picking up items that the player will more than often find to be of great use.
249* DishingOutDirt: It's the "Burrowing Pokémon" that digs with its ears, and is based on a tunneling animal. It gains a Ground-type when it evolves into Diggersby.
250* {{Expy}}: Diggersby looks just like the mountainmen of the recurring Hiker trainer class.
251* EyesAlwaysShut: Diggersby's eyes are always shut, lending to its lazy, carefree nature.
252* GlassCannon: With Huge Power, Diggersby's physical attack stat could make Garchomp ''and'' Excadrill blush — two Ground-types widely considered on par with OlympusMons at competitive level in their debut generations. However, an ability as monstrous as doubling its attack doesn't change the rest of its stats likely being what you'd expect of an early-game rodent: Huge Power doesn't make Diggersby fast or bulky, but it does let it hit things really, ''really'' hard.
253* {{Gonk}}: As far as cartoon bunnies go, Diggersby isn't as cutesy as Bunnelby, or Lopunny for that matter.
254* HyperactiveMetabolism: Its Cheek Pouch ability can restore some of its HP whenever it uses a Berry in battle.
255* ItemCaddy: Can have the Pickup ability.
256* KillerRabbit: Almost literally, since it's a rabbit with access to Huge Power as an Ability, which doubles its Attack.
257* LethalJokeCharacter: Diggersby may be a goofy-looking [[ComMon early-game Normal-type]] with relatively low overall stats. However, it is one of the few Pokémon to gain Huge Power (as a hidden ability), allowing it to hit as hard as some Legendary Pokémon can. To wit, a Huge Power Diggersby can dish out stronger Earthquakes than ''Groudon'', if you can find one — not a mean feat for ''any'' Pokémon, let alone a humble rabbit you'd find outside the starting town.
258* MixAndMatchCritters: While mainly based on rabbits, their standing posture and the "-by" at the end of their names, especially Bunnelby with its Japanese name Horubee doing the same, implies they have a little inspiration from wallabies (taxonomic relative of kangaroos) in their design.
259* MultiArmedAndDangerous: Their ears are fully prehensile and resemble an extra pair of hands.
260* MundaneUtility: Their bulldozing and weight-lifting abilities make Diggersby quite valuable in construction.
261* NonElemental: Normal-type based on rabbits.
262* PintSizedPowerhouse: Bunnelby and Diggersby are both quite small, but if they're lucky enough to have their hidden ability Huge Power, then dear god, they are going to pack a punch.
263* RecurringElement:
264** The new small mammal in line with Rattata, Sentret, Bidoof, etc.
265** It is the closest successor to the Bidoof line. Both families are {{Gonk}}-looking, make excellent HM mules, gain unique type combinations upon evolution (Normal/Water for Bibarel, Normal/Ground for Diggersby), and both have hidden abilities that make them {{Lethal Joke Character}}s.
266** It's the second rabbit to have Huge Power as an ability, the other being Azumarill.
267* StoutStrength: Despite that giant mid-section, Diggersby is powerful enough to pulverize bedrock and heft objects weighing a metric ton. They can also back up the reputation with the Huge Power ability.
268* SuperStrength: Their Hidden Ability is Huge Power, which doubles their current Attack stat. Those Earthquakes are going to hit ''real'' hard. In-universe, Diggersby is stated to have digging power equal to an excavator.
269* SuperSenses: As to be expected from rabbit Pokémon they have an acute sense of hearing, with Bunnelby's ''Shield'' Dex entry mentioning that just hearing the flap of their predator Corviknight's wings sends them hiding in their tunnels.
270* TunnelKing: Bunnelby and Diggersby live in underground tunnels, and are extremely efficient diggers.
271[[/folder]]
272
273[[folder:Fletchling, Fletchinder, and Talonflame ''[-(Yayakoma, Hinoyakoma, and Fiarrow)-]'']]
274!0661: Fletchling / Yayakoma (ヤヤコマ ''yayakoma'')\
2750662: Fletchinder / Hinoyakoma (ヒノヤコマ ''hinoyakoma'')\
2760663: Talonflame / Fiarrow (ファイアロー ''faiaroo'')
277[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/fletchling661.png]]
278[[caption-width-right:240:Fletchling]]
279[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/fletchinder662.png]]
280[[caption-width-right:240:Fletchinder]]
281[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/talonflame663.png]]
282[[caption-width-right:240:Talonflame]]
283
284Fletchling is a Pokémon based on a Japanese Robin. It's popular due to its beautiful song and friendly nature, but it's quite ferocious in battle. When it evolves, it gains the Fire-type and looks like a male cardinal. On its next evolution, it becomes a falcon, decorated with flame patterns. Its speed is very high, and for some of the evolutionary line, certain moves will go out faster than just about anything else.
285----
286* ActionInitiative: Its Hidden Ability, Gale Wings, gives priority to Flying-type moves. It also learns Quick Attack naturally. With Gale Wings, Talonflame's Brave Bird becomes the strongest priority attack in the game, [[ItOnlyWorksOnce but only on its first use]] starting from Generation VII, as the recoil disables Gale Wings.
287* ArrowsOnFire: Fletchling's name, Talonflame's typing and Japanese name, and the ability to learn fire moves suggest that the line was based off this idea.
288* BeakAttack: Fletchling learns Peck and will mercilessly peck at anything invading its territory.
289* BlowYouAway: Flying-type, like most birds.
290* BossBattle: Elite Four Malva's most powerful Mon.
291* BreakingOldTrends: The first ComMon regional bird archetypes not to be Normal/Flying-type to the end, as it gains the Fire typing upon evolving into Fletchinder.
292* BurningWithAnger: While not Fire-types yet, Fletchling's ''Ultra Sun'' and ''Shield'' Dex entry mentions that when excited their body temperature can reach high enough temperatures to burn people who try to touch them barehanded.
293* CraftedFromAnimals: Talonflame's ''Ultra Sun'' Dex entry mentions that they used to make firefighter outfits out of Talonflame wings due to their flame-retardant feathers.
294* CastFromHitPoints: Can naturally learn Brave Bird and Flare Blitz.
295* CharacterNameLimits: Fletchinder's name is 11 letters long, in case you hadn't already noticed that the 10-character limit from the first five generations has expanded to 12.
296* ComMons: Surprisingly subverted; Fletchling are some of the most common encounters in the first two routes and forest of Kalos, but compared to any other regional bird it's downright scarce in the long run — wild Fletchling aren't found in ''any'' areas past Santalune City (both the first gym location and first town you reach after gaining the ability to catch Pokémon), and Fletchinder can only ''possibly'' be found in Kalos's post-game Friend Safari, a stark contrast to the likes of Staravia and Tranquill in Sinnoh or Unova respectively.[[note]]To compare: imagine if the Pidgey family stopped showing up in the wild entirely after Viridian Forest in the Kanto games![[/note]] Even the ''similarly'' less-than-prevalent Diggersby can be found at a reasonable mid-game level if you come back to Route 22 after getting Waterfall. However, perhaps this makes sense, as Talonflame turns out very good, one of the best of its kind — it's perhaps up there with Staraptor and Stoutland in terms of late-game ability.
297* ExtraOreDinary: Learns Steel Wing naturally, which is notable since the move is only available to most Pokémon via TM.
298* FragileSpeedster: Extremely fast — Talonflame is the fastest Fire-type Pokémon, which is fitting for a Pokémon based closely on the peregrine falcon — and all of its Flying-type moves have +1 priority when paired with its SecretArt, but it doesn't have much raw attacking or defensive power.
299* GameplayAndStoryIntegration: Talonflame is described as very fast and in the games this is reflected through its high base 126 Speed stat.
300* InformedAbility: Despite its ''Y'' Pokédex entry stating that Talonflame finishes off prey with a colossal kick, it doesn't learn any kicking move.
301* KillerRabbit: While Fletchling is adorable and its Pokédex entry in ''Y'' states the beauty of its lilting voice, it's merciless to intruders that dare to enter its territory.
302* MagikarpPower: For a long time, the line learns very few moves of its types — you're stuck with Peck and Ember until level 39. Aerial Ace and Fly by TM and HM help, but it's when you get to the move relearner that you can learn Flare Blitz, and you can relearn Brave Bird or wait until much later for it. Even if you leave Brave Bird out, you'll still be at the point where Talonflame finally gets Acrobatics as well, so you'll be doing a lot more damage thanks to your newly-gained high-powered moves.
303* MundaneUtility:
304** It's easy to find, has the Flame Body Ability when it evolves (early), and can learn Fly, making it the best egg hatcher there is[[note]]Volcarona also learns Fly and has Flame Body, but it evolves from Larvesta at level 59, making it a chore to obtain[[/note]].
305** Fletchling's ''Ultra Moon'' Dex entry mentions that since they're always warm, Trainers living in cold areas will sleep with them in their beds.
306* {{Nerf}}: In ''VideoGame/PokemonSunAndMoon'', Gale Wings was changed so that it only works when Talonflame's HP is full.
307* NobleBirdOfPrey: Peregrine falcon which hunts other bird Pokémon.
308* NonElemental: Fletchling is part Normal-type. When it evolves to Fletchinder, it changes its Normal-type to Fire-type.
309* PlayingWithFire: Fletchinder and Talonflame are part Fire-type and learn several Fire-type moves. Fletchling can learn a few Fire moves as well; pre-release, it was shown using Flame Charge, which [[TrailersAlwaysSpoil clued nearly everyone in that its evolved forms would be Fire-type]].
310* PoorPredictableRock: Talonflame has a shallow offensive movepool, only getting its STAB attacks, Normal attacks, U-turn, Steel Wing, and Solar Beam.
311* RecurringElement: Kalos’s small bird following the line of Pidgey and the rest.
312* ScissorsCutsRock: Talonflame's ''Sun'' Dex entry mentions that among its regular prey is the part Water-type Wingull and presumably its evolved form Pelipper as well, which have a type advantage over it.
313* SecretArt: The sole user of the ability [[ActionInitiative Gale Wings]].
314* SuperSpeed: Fletchling's ''Ultra Moon'' Dex entry mentions that its speed after takeoff puts in in the top speed class of all bird Pokémon, while Talonflame can reach speeds of up to 310 mph (500 km/h) when diving after prey.
315* SuperStrength: Talonflame's ''Scarlet'' Dex entry notes that it can easily fly around while carrying objects weighing over 220 pounds in its talons — it isn't slowed down at ''all'' (and this presumably isn't even its ''maximum'' carrying capacity — just how much it can ''comfortably'' carry). Note that Talonflame itself only weighs ''54 pounds'', which is a bit less than ''one-fourth'' of 220 pounds.
316* ThisLooksLikeAJobForAquaman: Fletchinder (Talonflame would be overleveled) is extremely well-suited for the Grass Trial in the Alola games. Its Fire/Flying dual-typing gives it a double resistance to Lurantis's Solar Blade, Lurantis's own use of Sunny Day powers up Fletchinder's Fire-type STAB attacks, and its high Speed and the Sunny Day boost make it easy for Fletchinder to take out Lurantis's backup before they can use their [[AchillesHeel Rock-type attacks]].
317* UselessUsefulSpell: A frail Pokémon like Fletchling isn't going to get any mileage out of a Defense-based ability like Big Pecks after the early-game (where [=NPCs=] tend to spam Defense-lowering moves). It's downplayed for Fletchinder and Talonflame — they also have low defensive stats for their ability Flame Body to kick in without taking lethal damage, but Flame Body can activate on a lethal blow (making it a potential last-breath "screw you") and their availability early on in the game and their ability to fly make them great for hatching eggs quickly.
318* WeakButSkilled: None of Talonflame's stats except for Speed are very high, but Gale Wings makes it difficult for its opponents to get the jump on it.
319* WreathedInFlames: Fletchinder and Talonflame can have Flame Body, which burns foes that use contact moves on it. They're also capable of learning Flame Charge, and Talonflame can pick up Flare Blitz for extra punch.
320[[/folder]]
321
322[[folder:Scatterbug, Spewpa, and Vivillon ''[-(Kofukimushi, Kofuurai, and Viviyon)-]'']]
323!0664: Scatterburg / Kofukimushi (コフキムシ ''kofukimushi'')\
3240665: Spewpa / Kofuurai (コフーライ ''kofuurai'')\
3250666: Vivillon / Viviyon (ビビヨン ''bibiyon'')
326[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/scatterbug664.png]]
327[[caption-width-right:240:Scatterbug]]
328[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/spewpa665.png]]
329[[caption-width-right:240:Spewpa]]
330[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vivillon666.png]]
331[[caption-width-right:240:Meadow Pattern Vivillon]]
332
333A three-stage insect line, decorated with pixel patterns. Scatterbug isn't much to write home about, being a little grey caterpillar. When it evolves, it gains a white fluffy protective coat while waiting to evolve again. Vivillon is a butterfly-like Pokémon sporting pixelated wings; the color and patterns vary depending on what part of the world it originated from.
334----
335* BigCreepyCrawlies: Bug-type. Scatterbug's family are actually the only completely new Bug-types in Generation VI.
336* BilingualBonus: Vivillon's name is derived from "vivid" and "papillon" (French for butterfly).
337* BlowYouAway: Vivillon, a Bug/Flying-type. Look out for its Hurricane.
338* BossBattle: Vivillon is Viola's ace, the first leader of Kalos.
339* CaptainGeographic:
340** The colors of Vivillon's wings in Kalos and Alola are dependent on where the trainer is in [[LeaningOntheFourthWall real-life]] via their 3DS' location settings. For instance — Sandstorm pattern for players in Arabia, Polar pattern for players in Canada, a southwestern American High Plains pattern for California, and so on. [[http://i.imgur.com/H4tT8oY.png Here are all the patterns, and where the designs change.]]
341*** The Poké Ball pattern Vivillon averts this, as it is handed out at events. The Fancy pattern was distributed worldwide during the summer of 2014 to celebrate 100 million trades on the GTS.
342*** Tying into GameplayAndStoryIntegration, the default pattern for Vivillon in both official artwork and the BossBattle with Viola is the Meadow Pattern, which can be found in many parts of France, the country that Kalos is based on, including the part of France that Santalune is based on.
343** ''Pokemon GO'' has similar functionality using postcards; players can exchange postcards from real-life locations, and then use them to summon Scatterbug that will evolve with the patterns corresponding to those locations.
344** Zigzagged for ''Scarlet and Violet'': In the base game, all Vivillon caught or bred by the player will be Fancy Pattern, with other patterns are used by [=NPC=] trainers. However, importing postcards from ''GO'' will change wild Vivillon patterns to match the card's geolocation.
345* CrouchingMoronHiddenBadass: One could easily brush off Vivillon as another CrutchCharacter, but it gets a nice amount of moves to keep itself useful. For instance, like Galvantula, it can augment a high-power move (Hurricane in this case) with Compound Eyes and has a move to screw over any mons that would invoke KillItWithFire with Powder.
346* GlassCannon: Vivillon has low defenses as expected of a mon of its type, but surprisingly good Speed and Special Attack for an early bug. Keep one with Compound Eyes around long enough, and it'll learn Hurricane, which has 110 Power with ''91%'' (normally a scant 70%) accuracy. It's no Volcarona, but it's not entirely bad either.
347* HoistByTheirOwnPetard: Vivillon's Powder move blows up a foe that attempts to use an otherwise super-effective Fire move against it.
348* LastLousyPoint:
349** Trying to get all 18 regular Vivillon patterns? Good luck, as several of the patterns are only obtained by Vivillon from ''very'' specific regions (the Ocean pattern is only found by players in ''Hawaii'', for example). There are a lot of Vivillon on the GTS, and even then it'll be hard to find the one you're after, provided you get past the people wanting OlympusMons in return or event lengendaries, [[FailureIsTheOnlyOption which can]] '''[[FailureIsTheOnlyOption never]]''' [[FailureIsTheOnlyOption be traded over the GTS]], and see if you can ''still'' find the Pattern you want.
350** Good luck getting a Poké Ball Pattern Vivillon, as that kind is only given at Nintendo events. There's also a 20th Pattern of Vivillon, the Fancy Pattern, that was distributed worldwide for 100 million GTS trades during July 2014. The Fancy Pattern became attainable in ''Scarlet and Violet'' where it's the only pattern available to the player.
351** Then there's Shiny Vivillon. While the regular ones are obtainable via GTS, this one generally isn't because people ask for Mythical Pokémon.
352* LuckilyMyShieldWillProtectMe: Spewpa naturally learns Protect.
353* NumberOfTheBeast: Averted. While it is Vivillon's National Dex Number, it has no bearing on its design.
354* PaletteSwap: Vivillon can come in different wing patterns; this is purely aesthetic and only shows where the mon was generated from (based on real life, with each region getting a pattern).
355* PowerUpLetdown: Their Hidden Ability is Friend Guard. Not only does Vivillon benefit massively from Compound Eyes increasing the accuracy of Sleep Powder and Hurricane, Friend Guard lacks any effect whatsoever in Single Battles.
356* PrettyButterflies: Vivillon is designed to place great emphasis on the beauty of its wings.
357* RecurringElement: An early bug stand-in for the original Caterpie line. Although Caterpie can also be found alongside it in Kalos.
358* RidiculouslyCuteCritter: Scatterbug and Spewpa can be seen as pretty cute, but Vivillon in particular is ''adorable''.
359* SecretArt: Before ''Ultra Sun and Ultra Moon'', Vivillon was the only Pokémon to learn Powder, a [[ActionInitiative priority move]] which coats the foe in powder that explodes, makes them lose a quarter of their HP, and wastes their turn if they attempt to use a Fire-type move.
360[[/folder]]
361
362[[folder:Litleo and Pyroar ''[-(Shishiko and Kaenjishi)-]'']]
363!0667: Litleo / Shishiko (シシコ ''shishiko'')\
3640668: Pyroar / Kaenjishi (カエンジシ ''kaenjishi'')
365[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/litleo667.png]]
366[[caption-width-right:240:Litleo]]
367[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pyroar668.png]]
368[[caption-width-right:240:Male and Female Pyroar]]
369
370A Fire/Normal lion cub Pokémon. They are hot-blooded and love starting fights. As they mature, they start living alone. Depending on gender, it evolves into either a large lion with a fiery mane or a lioness with long, fiery hair.
371----
372* BroughtToYouByTheLetterS: Male Pyroar have yellow streaks as part of their mane. The design forms a kanji that resembles both "fire" (火) and "big"[[labelnote:*]]It's the kanji seen in the move Fire Blast, a reference to the ''daimonji'' festival that has lighting fires on mountains to form the kanji of big[[/labelnote]] (大).
373* {{Combos}}: In double battles, Pyroar can use Entrainment to give its partner (such as Garchomp) [[KillStreak Moxie]], allowing a potential sweep with a multi-target move.
374* CuteKitten: Litleo -- fiery lion cubs!
375* ExactlyWhatItSaysOnTheTin: Litleo's Japanese name is literally "lion cub". Pyroar's Japanese name literally means "Flame Lion".
376* FieryLion: Fire/Normal-type Pokémon resembling lions with flame-colored manes, with the male's mane even being shaped like the sun with the yellow pattern being similar in shape to the Daimonji, a bonfire lit during the Japanese festival Gozan no Okuribi in the shape of the symbol 大 (meaning great or large)(see also : the move Fire Blast). A Pyroar serves as one of the main Pokémon of Lysandre, the BigBad of ''VideoGame/PokemonXAndY'', who is associated with fire and heat.
377* FieryRedhead: Both members of the line have red manes. Litleo is HotBlooded, and Pyroar is a ferocious lion. And they have ''literal'' fire powers.
378* FlamingHair: Litleo's little mane heats up in battle. It's hazardous to pet in Pokémon-Amie.
379* GlassCannon: Pyroar has high Special Attack as well as Speed, but it's pretty frail.
380* HotBlooded: Described as having this sort of personality, appropriate for a Fire-type.
381* KillStreak: Its Hidden Ability is Moxie, which raises Attack if it knocks out a Pokémon.
382* KingOfBeasts: Pyroar. It's known as the "Royal Pokémon".
383* MakeSomeNoise: Learns several moves based on its loud voice, including Hyper Voice, Echoed Voice, Round, and [[MightyRoar Noble Roar]].
384* MamaBear: Female Pyroar protect the cubs of their pride.
385* NonElemental: The entire line is Normal-type based on lions.
386* NotCompletelyUseless: In Doubles, a Moxie Pyroar can use Entrainment on its partner, preferably a fast physical sweeper with Earthquake/Rock Slide, allowing its partner to let loose a TotalPartyKill.
387* PantheraAwesome: Pyroar, whether male or female, is a fully-grown lion with a high Special Attack stat.
388* PlayingWithFire: The entire line is part Fire-type.
389* SecretArt: Noble Roar for the line, at least until ''VideoGame/PokemonSunAndMoon'', which lowers both the Attack and Special Attack of a foe by one stage.
390* ShownTheirWork: This line has a skewed gender ratio in favor of females. In real life, a pride of lions may have one to (uncommonly) two males, compared to 6-8 females.
391* TertiarySexualCharacteristics: Male Pyroar have a mane akin to male lions, while females have long hair reminiscent of Pidgeot's crest.
392%%* TomboyishPonytail: Female Pyroar's mane looks a bit like one.
393* UselessUsefulSpell:
394** Its standard abilities are fairly situational. Rivalry boosts Pyroar's offensive stats if its opponent has the same gender as Pyroar, but the effect is reversed if the opponent has the different gender as Pyroar. Unnerve simply prevents the opponent from consuming its berry. Meanwhile, its Hidden Ability, Moxie, is useless on it, as its Attack is too low for boosting it to be worthwhile.
395** Outside of the usual Fire-type, Normal-type, and Dark-type moves, Pyroar can learn Wild Charge and Bulldoze, as well as Iron Tail and Bounce through tutoring, but it can't take advantage of these physical moves very well due to its low attack.
396[[/folder]]
397
398[[folder:Flabébé, Floette, and Florges]]
399!0669: Flabébé (フラベベ ''furabebe'')\
4000670: Floette (フラエッテ ''furaette'')\
4010671: Florges (フラージェス ''furaajesu'')
402[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/flabebe669.png]]
403[[caption-width-right:240:Red Flower Flabébé]]
404[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/floette670.png]]
405[[caption-width-right:240:Red Flower Floette]]
406[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/florges671.png]]
407[[caption-width-right:240:Red Flower Florges]]
408
409For some people, when they hear the word "fairy," they think of diminutive, pixie-like critters (some based on small humans or magical animals). This is one such fairy: a Fairy-type Pokémon that lives in flowers. When they're born, they immediately find a flower and live there their whole life. Floette is a bit larger, to the point that they use their old flower as a weapon. A Shiny Stone evolves them into Florges, which pretty much is a flower. Along with Sylveon, they are one in a handful of Pokémon that is the new Fairy type.
410
411One particular Floette was the Pokémon of the ancient King of Kalos. When she died in a war, he built a machine to grant her eternal life. In his grief, the king then transformed the machine into the ultimate weapon to end the war at the cost of thousands of lives, both human and Pokémon. After finding out what her trainer had done, she left him. The ancient king still wanders Kalos in search of her.
412----
413* BagOfSharing: Their Hidden Ability, Symbiosis, allows them to share their item with allies if theirs is used up.
414* BerserkButton: According to some of its Gen IX Pokédex entries, Florges is usually gentle and good-natured, but if you vandalize its garden, it will ''obliterate'' you… and yes, that means it will straight-up ''murder'' you, slasher villain style.
415-->'''Yellow flower Florges, ''Violet'' entry:''' This Pokémon battles by drawing forth the power of yellow flowers. It ruthlessly punishes anyone who tramples on flowering plants.
416-->'''Blue flower Florges, ''Scarlet'' entry:''' Though usually compassionate, Florges will hunt down anyone who vandalizes its flower garden, showing no mercy even if they beg for their lives.
417* BlushSticker: Flabébé has pink blush-like marks on its cheeks, emphasizing its cuteness.
418* BornFromPlants: {{Inverted|Trope}}. They are born from flowers, but that they live on, and turn into, a flower as they evolve, and possibly die. They are born from eggs like every other breedable Pokémon, and they start from hatching, already with a flower. Flabébé's sprite contains a large flower that they cling to. Flabébé's ''Y'' and ''Alpha Sapphire'' Pokédex entries states: "When it finds a flower it likes, it dwells on that flower its whole life long. It floats in the wind's embrace with an untroubled heart.", while the last sentence of the ''X'' and ''Omega Ruby'' entries is: "The flower Flabébé holds is most likely part of its body." As a Florges, it seems to become fused with its flower.
419* BossBattle: Florges is the ace Pokémon of Tulip, Paldea's Psychic-type Gym Leader located in Alfornada; she uses Terastal to make it fit her type specialty.
420* TheBusCameBack: Usable once again in ''VideoGame/PokemonScarletAndViolet'', after not being programmed into, and thus usable, in any Generation VIII game.
421* CombatMedic: Florges has above average Special Attack, letting them hit back while healing.
422* ComMons: Flabébé is available on a few early routes, and is in multiple flowers and grass patches.
423* CripplingOverspecialization: The line effectively has no ability in Single Battles, since both of their abilities[[labelnote:*]]Technically, testing shows that Flower Veil works for the user if they are a Grass-type, which the line is not.[[/labelnote]] only affect ally Pokémon on the field.
424* TheFairFolk: Blue Florges' ''Scarlet'' Dex entry mentions that they will viciously kill anything that messes with their flower gardens, even if they beg for mercy.
425* FriendToAllLivingThings: To plants. Their ability Flower Veil protects ally Grass-type Pokémon from stat reductions. They also have Symbiosis as a Hidden Ability, which lets an ally Pokémon use their items.
426%%* GirlishPigtails: Floette look like they sport these.
427* GreenThumb: They draw energy from their flower to attack; the line also learns many Grass-type moves, and they have an Ability that only aids Grass-type Pokémon. Bizarrely, the line itself does ''not'' have the Grass typing.
428* HappyDance: According to Floette's Pokédex entry, it appears and celebrates with an elegant dance when the flowers of a well-kept flowerbed bloom.
429* ImprobableWeaponUser: Flabébé and Floette draw power from the flower they carry around.
430* LastOfItsKind: According to the Pokédex, the Eternal Flower AZ's Floette carries is the last survivor of its species, as it can no longer be found blooming anywhere in Kalos. It's also the source of that Floette's immense power.
431* {{Lilliputians}}: Flabébé is as tall as Joltik and weighs as much as Gastly, making it the smallest Pokémon ever. Floette isn't much bigger.
432* LongLived: Florges' ''Ultra Moon'' Dex entry states that they can have a lifespan spanning several hundred years, and presumably their earlier forms can live around that long as well, though AZ's Floette is old even for their kind at over 3,000 years.
433* TheMedic: Can learn Wish and Aromatherapy to heal allies, and both of their abilities focus on helping their teammates. ''Omega Ruby/Alpha Sapphire'' also adds a plethora of support moves via Move Tutor.
434* MeaningfulName: They have pretty descriptive names, with Flabébé being a flower baby, Floette being a flower girl, and Florges looking like a gorgeous flower.
435* MissingSecret: AZ's Floette apparently has its own unique stats, model, and movepool, but it hasn't been made available at all. It even has its own Pokédex entry in ''Ultra Sun and Ultra Moon'' despite it still being unavailable.
436* OneGenderRace: They're always female.
437* OurFairiesAreDifferent: Fairy-types with a flower motif. They happen to be one of the very first Fairy-types the player encounters in ''X and Y'', and the very first original Fairy-types in National Pokédex order.
438* PaletteSwap: A non-shiny version. Depending on the location where they were found, Flabébé have differently-colored flowers. They come in white, red, yellow, orange, or blue.
439* PintsizedPowerhouse:
440** Florges is 3'07 in height, huge compared to their earlier stages but tiny compared to other fully-evolved Pokémon. That being said, their Special Defense is the same as ''Ho-Oh and Lugia'', and still packs noticeable Special Attack.
441** Eternal Flower Floette is the same size as a regular Floette, but her Special Attack is comparable to Hydreigon's, and Light of Ruin is even stronger than said Hydreigon's Draco Meteor. Its base stat total is just a single point lower than Florges's.
442* PlantPerson: Upon evolution, Florges [[FusionDance merges]] with the flower it holds and pretty much resembles a living flower. Oddly, they're still not Grass-types.
443* PoorPredictableRock: All they get for offensive options are STAB, Normal-type, and Grass-type attacks. [[MyFriendsAndZoidberg And Psychic.]] [[note]]The attack called Psychic, not Psychic-type attacks in general.[[/note]] Basically, they don't like [[ColdIron Steel-types]] very much.
444* RidiculouslyCuteCritter: As one of the most recognizable Fairy types. Flabébé is so ''tiny!'' Floette, too.
445* SecretArt:
446** The Eternal Flower Floette is the only Pokémon to get Light of Ruin, the strongest Fairy-type move in the game (beating out Magearna's Fleur Cannon by ten points), which heavily damages the target, but inflicts recoil equal to half the damage dealt.
447** The family's two possible abilities (Flower Veil and Symbiosis) used to be exclusive to them until Generation VII.
448* SquishyWizard: Florges has above average Special Attack and their Special Defense stat is the same as [[OlympusMons Ho-Oh and Lugia]], but they have average HP and below average Defense.
449* ThisIsUnforgivable: According to its ''Ultra Moon'' Pokédex entry, Floette never forgives anyone who messes up a flower bed.
450* UniqueEnemy: You'll never get a Floette that looks like AZ's... [[MissingSecret legitimately, at least]].
451* UselessUsefulSpell: The line's abilities are all designed for Doubles gameplay, and as such, do absolutely nothing in Singles.
452[[/folder]]
453
454[[folder:Skiddo ''[-(Meecle)-]'' and Gogoat]]
455!0672: Skiddo / Meecle (メェークル ''meeekuru'')\
4560673: Gogoat (ゴーゴート ''googooto'')
457[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skiddo672.png]]
458[[caption-width-right:240:Skiddo]]
459[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gogoat673.png]]
460[[caption-width-right:240:Gogoat]]
461
462Grass-typed goat Pokémon with shrubbery growing on them. They both make excellent mounts. They are guided by their rider's grip on their horns, through which they can also read feelings.
463----
464* BossBattle: Ramos' signature Mon, being the fourth leader of Kalos.
465* ConfusionFu: Has a surprisingly large move-pool for a straight Grass type, learning Bulldoze, Earthquake, Rock Slide, Brick Break, Wild Charge, Milk Drink, and Horn Leech, the latter two notable in having been the SecretArt of a single Pokémon previously, to name a few.
466* CoolBike: Their horns resemble bicycle or motorcycle handlebars, to fit with their riding theme.
467* CrutchCharacter: Gogoat has all around [[MasterOfNone solid, but not spectacular stats]] and a really large movepool. The fact that it can be caught so early makes it designed for a lot of newer players, but later on, more powerful Pokémon will be able to outshine it.
468* EarlyBirdCameo: Gogoat was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Helioptile. Meanwhile, Skiddo appeared in the [[http://www.pokemonxy.com/_ui/img/_en/screenshots/may_p4_2.jpg screenshot]] for Lumiose City as an [[http://i.imgur.com/RZEsLSu.png?1 "off-hand"]] cameo. Some people speculated that they were bushes, until finally being confirmed as Gogoat's pre-evolution.
469* TheEmpath: They can sense the feelings of people touching their horns.
470* EnergyAbsorption: With Sap Sipper, they can nullify Grass-type attacks and boost their Attack.
471* ExactlyWhatItSaysOnTheTin: Gogoat is a goat that goes!
472* GreenThumb: They're pure Grass-types based on goats.
473* HealThyself: Can learn the healing moves Synthesis and Milk Drink, the latter previously exclusive to Miltank. In ''Ultra Sun'' and ''Ultra Moon'', it can learn Grassy Terrain as an egg move, which under its effects heals a bit of HP each turn to both sides of the field.
474* IronicName: Their names in all languages refer to them as speedy goats, but in terms of stats, they're {{Mighty Glacier}}s.
475* LactatingMale: [[HealThyself Milk Drink]] can be learned by males and females alike.
476* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=0j5ZxpxL9Pk theme]] plays when the PC is riding a Skiddo. [[https://www.youtube.com/watch?v=AeSkDkeyx3A Another version of the theme]] plays when the PC is riding Gogoat in Lumiose City.
477* LifeDrain: Can learn Horn Leech, previously exclusive to Sawsbuck, as well as Leech Seed (level up) and Giga Drain (move tutor).
478* MagicKnight: Despite looking the part of a physical attacker, having a natural moveset consisting entirely of physical attacks and an ability that boosts the aforementioned stat, its Special Attack is only 3 points behind its physical Attack, allowing it to dish out pain from either side with equal ease.
479* MakingASplash: Uniquely for a Grass-type (excluding the part-Water Ludicolo line), it can learn ''Surf''.
480* MightyGlacier: Great HP and Offenses, but is slow. [[{{Irony}} Which is odd]], since a lot of emphasis is placed on how they're ridden and the sheer speed of the Skiddo on Route 12's ranch. Maybe they just have poor reflexes and/or acceleration.
481* {{Planimal}}: The mixture of a goat and a grass pelt fur that covers its back.
482* PowerUpLetdown: Gogoat appreciates the immunity to Grass-type moves plus Attack boost provided by Sap Sipper far more than the Defense boost provided by Grass Pelt, their Hidden Ability. Even worse, they were unable to learn Grassy Terrain on their debut generation.
483* PowerUpMount: The user can ride around on them. Skiddo can jump over [[InsurmountableWaistHighFence small ledges]] on Route 12 and Gogoat is used primarily for transport in Lumiose City.
484* RidiculouslyCuteCritter: Skiddo certainly fits the bill, ''especially'' the sleeping ones in Lumiose City that have been abandoned by their trainer and are [[UndyingLoyalty patiently awaiting the trainer's return]], in much the same vein as [[UsefulNotes/{{Hachiko}} Hachikō]].
485* SecretArt: The Grass Pelt Ability is exclusive to this line.
486* ShownTheirWork:
487** Skiddo is said to be one of the first Pokémon that befriended humans. In real life, goats were one of the earliest animals to be domesticated.
488** Gogoat are able to learn Milk Drink regardless of their gender. Male goats are actually capable of lactating in real life.
489* SuperToughness: Their Hidden Ability is Grass Pelt, giving them a boost to Defense when fighting on grass (such as if you're in a grassy area in the overworld, or the move Grassy Terrain is in effect). Ironically, it couldn't learn Grassy Terrain itself until ''Ultra Sun and Ultra Moon'', forcing it to rely on its allies to make use of Grass Pelt.
490[[/folder]]
491
492[[folder:Pancham and Pangoro ''[-(Yancham and Goronda)-]'']]
493!0674: Pancham / Yancham (ヤンチャム ''yanchamu'')\
4940675: Pangoro / Goronda (ゴロンダ ''goronda'')
495[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pancham674.png]]
496[[caption-width-right:240:Pancham]]
497[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pangoro675.png]]
498[[caption-width-right:240:Pangoro]]
499
500Fighting-type panda Pokémon. Pancham is the unevolved form, depicted with a leaf sticking out of its mouth. It tries to be intimidating but is rarely successful. When you have Pancham and a Dark-type Pokémon in your party, it evolves into an aggressive brawler with a wild temperament, gaining the Dark-type.
501----
502* ActionInitiative: Pangoro can learn Bullet Punch as of ''Sun and Moon'', which strikes first.
503* BadassAdorable: Pancham is, essentially, a baby panda — and also a capable Fighting-type Pokémon. They struggle to hold onto their thuggish facade when they are pleased and end up breaking into adorable grinning, especially in Pokémon-Amie.
504* BareFistedMonk: Pancham is a pure Fighting-type until it evolves into Pangoro.
505* BearsAreBadNews: Pancham's Japanese name comes from "yancha", which means "naughty". It evolves into the "Daunting Pokémon" and gains a Dark typing, but this ends up being a subversion since despite Pangoro's intimidating appearance and aggressive temperament, it won't stand for others being bullied.
506* TheBerserker: According to its Pokédex entry, it charges into battles uncaring about any hits it might take.
507* BlackEyesOfEvil: The black eyes both represent the black eye patches pandas exhibit as well as the "dark eyes" used to portray a typical gangster or delinquent in an anime or manga.
508* BruiserWithASoftCenter: Pangoro is characterized as such: It has a wild and aggressive temperament, but is known to be kind and gentle to those it considers friends and won't stand for others bullying the weak.
509* BullyHunter: Pangoro isn't exactly a nice guy itself, but it despises bullying and will oppose anyone that does so.
510* ChildishToothGap: All Pancham are shown to have an adorable gap in their front teeth.
511* CoatCape: The fur on Pangoro's back looks like a loose-hanging coat.
512* CombatClairvoyance: Pangoro is able to predict the moves of its opponents using the leaf in its mouth.
513* CombatPragmatist: Pangoro gains a Dark type upon evolution. Their Parting Shot is a rather dirty tactic where they use a threat to lower the foe's offensive ability before exiting and letting a friend take their place.
514* ConfusionFu: Pangoro is capable of learning damaging moves from ''17 out of 18 types'', with Fairy being the sole exception.
515* DarkIsNotEvil: Pangoro is described as cantankerous and violent, but has a kind heart and doesn't allow anyone to bully the weak.
516* FaceOfAThug: Pangoro looks intimidating and can be violent at times, but it's actually kindhearted and greatly opposes those who bully others. The Pokédex states that Pancham are prone to putting this kind of expression up, only to fail.
517* FightingPanda: Pancham and its evolution Pangoro, introduced in ''VideoGame/PokemonXAndY'', are Fighting-type Pokémon that resemble panda bears.
518* IJustWantToBeBadass: Pancham's Dex entry describes it as trying to look intimidating to other Pokémon, [[PerpetualSmiler but it has a habit of smiling]].
519* JapaneseDelinquents: With the OralFixation, CoatCape, and BullyHunter tendencies, they're quite clearly based on banchō.
520* MightyGlacier: Like the other bears, it hits quite hard (especially with Iron Fist) but it won't outrun much. Unlike its cousins, however, it has no way of working around its poor Speed (as Ursaring does with its Quick Feet Ability, and Beartic does with Swift Swim/Slush Rush and Aqua Jet). It doesn't even have access to moves like [[ActionInitiative Sucker Punch or Mach Punch]], despite its typing, although Generation VII at least gave it Bullet Punch.
521* MundaneUtility: Like Haxorus, Pangoro gets Mold Breaker and Earthquake, allowing it to take out hordes of Geodude and Graveler in Kalos Victory Road with one hit.
522* OralFixation: Pancham has a leaf in its mouth. Pangoro, sticking to its bancho look, now has a twig with leaf that it uses to sense the movements of its opponents. In the anime, Pangoro apparently become distraught should their bamboo shoot be destroyed somehow and they're very picky when it comes to the right one.
523* PerpetualFrowner: In contrast to [[SmugSmiler Pancham]], Pangoro never smiles and always looks serious. In Pokémon-amie, its "affection" animation is to chew on the twig in its mouth and look up, as if trying not to smile. Playing "Making Faces" sometimes leads to it making a hilarious grin, though.
524* PunnyName: Pancham/Yancham is a naughty (''yancha'') punching champion panda, while Pangoro/Gororonda is a rumbling (''gorogoro'') rogue (''gorotsuki'') panda.
525* RecurringElement: A teddy bear-like creature that becomes an intimidating full-grown bear like Teddiursa and Cubchoo.
526* RequiredPartyMember: A Dark type must be in the party for Pancham to evolve into Pangoro at at least level 32.
527* ScaryTeeth: Pangoro's teeth are very sharp and jagged.
528* TheRival: Pangoro in the Galar region often duel with Obstagoon.
529* SecretArt: Pancham and Pangoro are the only Pokémon who have access to Parting Shot, a move that cuts the target's Attack and Special Attack before switching the user out, until ''VideoGame/PokemonSunAndMoon.'' Later, among the Pokémon that made it into ''VideoGame/PokemonSwordAndShield,'' they're the only ones with access to Arm Thrust.
530* SmugSmiler: Pancham always has a condescending smile on its lips. Allegedly though, it's all just a front to look tough.
531* StoutStrength: Pangoro has quite the gut, and certainly manages to deliver in strength.
532* SwitchOutMove: The line's signature move is Parting Shot, which cuts the target's Attack and Special Attack before switching the user out.
533* TouchTheIntangible: With their Hidden Ability, Scrappy, which allows them to hit Ghost-types with Normal and Fighting-type moves. Particularly useful if Pangoro is holding a Choice item and thus can't switch to a Dark-type move without switching out.
534* ToxicFriendInfluence: Pancham needs a bad influence around (that is, you need a Dark-type in your party) to become Pangoro.
535* {{Tsundere}}: Pangoro's behavior in Pokémon-amie makes it come across as the Harsh type; it likes to act tough and aloof, but it's described as secretly being kind-hearted. Even its "affection" reaction is it trying to look tough while twitching its ears as a sign of enjoyment.
536[[/folder]]
537
538[[folder:Furfrou ''[-(Trimmien)-]'']]
539!0676: Furfrou / Trimmien (トリミアン ''torimian'')
540[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/furfrou676.png]]
541[[caption-width-right:240:Natural Form Furfrou]]
542
543A Normal-type poodle Pokémon. Players have the option of changing its hairstyle and dying its fur different colors. This Pokémon is held in high esteem in Kalos, and apparently has been since ancient times.
544----
545* ActionInitiative: Naturally learns Sucker Punch, a +1 priority Dark-type attack that only works if the target is going to use an attack as well. Additionally, Furfrou can learn Baby-Doll Eyes, a +1 priority status move that reduces the target's Attack.
546* ArmoredButFrail: {{Downplayed}}. Furfrou's ability Fur Coat halves physical attack damage taken. This patches up its otherwise mediocre base 60 defense stat, however, its base HP is still just 75.
547* BilingualBonus: If you talk to the NPC ones in the game, their dialogue consists of them saying "Ouaf!", the French onomatopoeia for a dog's "Woof!".
548* CanineCompanion: According to its ''Y'' and ''Alpha Saphire'' Pokédex entries, it's a very loyal Pokémon that is said to have been the guardian of the ancient King of Kalos.
549* CrutchCharacter: Furfrou has an effective base stat total of 532, which is significantly higher than anything that will be available as early as you get it. As you proceed in the game, its offenses fall to below average territory, but it can still fulfill a support role with Thunder Wave and U-Turn.
550* DogStereotype: Zigzagged in that it's a French standard poodle that can be customized and colored, but its ''Y'' entries depict it as a loyal guardian of the King of Kalos, traits normally not associated with poodles in popular culture.
551* EarlyBirdCameo: Appeared in the second ''Pokémon Direct''. It appeared within only a single frame in that instance, which is really hard to catch. It also appeared in the Pokémon XY anime teaser when Ash comes out of the plane. At first it can be confused as an Absol, but in the episode itself it is confirmed as a Furfrou.
552* ImportantHaircut: According to the Pokédex, Furfrou who have been groomed are faster, [[GameplayAndStorySegregation but the ability Fur Coat will remain regardless while their Speed stat won't be affected.]]
553* MeaningfulName: Furfrou's Japanese name can be romanized as '''Trim'''mien, which fits its gimmick.
554* MisterMuffykins: Averted. It's a standard poodle, not a toy poodle. One NPC is shown to treat his Furfrou like a MisterMuffykins, and the Furfrou clearly hates it.
555* NonElemental: A pure Normal type based off poodles.
556* OjouRinglets: Its La Reine cut adds very large drill hair cuts to its ears. How fitting, because La Reine is French for "the queen".
557* PuppyDogEyes: Can learn the move Baby-Doll Eyes, which [[ActionInitiative goes first]] and lowers the foe's attack.
558* PutOnABus: As of "The Indigo Disk", Furfrou is one of the nine Pokémon who haven't been usable in a main series game since ''VideoGame/PokemonUltraSunAndUltraMoon'' in 2017.
559* QuirkyBard: Of its most notable features, its biggest selling point is the ability to be customized. [[SubvertedTrope Fortunately,]] similar to Sawsbuck, Furfrou's customizability gimmick is entirely separate from its battling strategy. While it has an exclusive Ability in Fur Coat, said Ability actually provides a straightforward and useful effect, in stark contrast to many of the other {{Quirky Bard}}s populating the series, like [[WonderTwinPowers Plusle, Minun,]] [[WeatherManipulation Castform,]] and [[BarrierChangeBoss Kecleon,]] whose Ability slots were wasted on their respective gimmicks.
560* SecretArt: The only user of the Fur Coat Ability, at least until ''VideoGame/PokemonSunAndMoon'', when Alolan Persian also got Fur Coat.
561* StoneWall: Furfrou's offensive stats are nothing special, but its Fur Coat-boosted Defense makes it fairly hard to bring down, and its Special Defense and HP aren't too shabby. It can also learn Cotton Guard by level up.
562* SuperToughness: Has the Ability Fur Coat, which reduces all damage from physical moves by half (this even includes the moves Psyshock, Psystrike, and Secret Sword). It also gets Cotton Guard, cranking it up even further.
563* TruthInTelevision: One might wonder why a coat of fur would reduce physical damage; after all, it's not like it's armor or anything. The truth is that many hunting and guard dogs are actually bred to have very long fur because it does indeed protect them from wild animals. Notably, anything that tries to bite such a dog gets a mouthful of fur for its troubles.
564[[/folder]]
565
566[[folder:Espurr and Meowstic ''[-(Nyasper and Nyaonix)-]'']]
567!0677: Espurr / Nyasper (ニャスパー ''nyasupaa'')\
5680678: Meowstic / Nyaonix (ニャオニクス ''nyaonikusu'')
569[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/espurr677.png]]
570[[caption-width-right:240:Espurr]]
571[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/678meowstic.png]]
572[[caption-width-right:240:Male and Female Meowstic]]
573
574Psychic-type cat Pokémon that use their ears to hold off their psychic powers. Espurr is an almost creepy-looking ragged grey kitten with staring purple eyes. When it evolves into Meowstic, it exhibits the strangest case of BizarreSexualDimorphism yet -- not only do the genders look different, but it also learns different movesets. Females are mostly white and are meant to be attackers, while males are mostly dark blue and meant to be supporters.
575----
576* ActionInitiative: Male Meowstic get Prankster as a hidden ability, adding priority to status moves. Both male and female variants learn Fake Out and Sucker Punch naturally as well.
577* ArmorPiercingAttack: Able to have Infiltrator as an ability, which bypasses Safeguard, Reflect, Light Screen, and Substitute.
578* BerserkButton: It's not a good idea to touch their ears in Pokémon-Amie.
579* BizarreSexualDimorphism: When Espurr evolves into Meowstic, not only do both genders have drastically different appearances, but both have different movepools (males have more status moves while females have more attacking moves). They even get different hidden abilities which compliment their preferred play styles.
580* BossBattle: Female Meowstic is the seventh gym boss of Kalos, as Olympia's ace.
581* CatsAreMean:
582** Played straight by female Meowstic; its Pokédex entries in [[VideoGame/PokemonSwordAndShield the gen VIII games]] state that it's more selfish and aggressive than the male, and will torment you with its psychic abilities if you don't give it what it wants. Still, as you might expect from a cat, its unfriendliness is part of its charm.
583** {{Averted}} by male Meowstic, which is stated to have a strong defensive instinct and fights hardest when defending those it cares about.
584* CombatAndSupport: Female Meowstic learn offensive moves via level-up while males primarily learn support moves.
585* ConfusionFu: [[PsychicPowers Psychic, Psyshock]], Disarming Voice, [[ShockAndAwe Charge Beam]], Signal Beam, [[SoulPower Shadow Ball]]... and that's just Female Meowstic's normal level-up pool.
586* CreepyChild: Espurr is a semi-anthropomorphic kitten with devastatingly deadly powers that it has to constantly fight to keep under control, resulting in it always wearing [[ThousandYardStare a blank, perpetually staring expression]].
587* CuteKitten: Espurr is a bipedal kitten; it's quite cute, but its ThousandYardStare and disheveled appearance can be unnerving.
588* CuteLittleFangs: Whenever the line relaxes enough to express themselves, they're shown to have some notable little fangs, and the fact they're mainly being expressive when happy means the fangs enhance their cuteness, which is especially prominent in Pokémon-Amie where you can more easily see them being happy.
589* EarlyBirdCameo:
590** Espurr's overworld model was visible in one of the commercials.
591** In ''Pokémon GO'', Espurr started appearing in 1-star raid battles a full day before the Kalos dex was formally introduced.
592* EyesDoNotBelongThere: The things inside Meowstic's ears resemble eyes, especially in the female form. This is the source of their psychic powers, hence why their ears are usually closed. The truth is even creepier: they're apparently ''auxiliary brains''.
593* FragileSpeedster: They're decently fast, know a couple of situational priority moves and male Meowstic have [[ActionInitiative Prankster]] as their Hidden Ability, but taking hits isn't their forte.
594* GoldAndWhiteAreDivine: Both Shiny Meowstic have this color scheme.
595* GuysSmashGirlsShoot: Subverted. Guys Support, Girls Shoot.
596* HoistByHisOwnPetard: Female Meowstic get Competitive instead of Prankster, making it a bad idea to debuff them lest TheGlovesComeOff.
597* InformedAbility: Like many, many Pokémon whose Pokédex entries and base stats don't match up, Meowstic is said to have strong enough psychic power to demolish a 10-ton truck, but its Special Attack is unimpressive.
598* {{Irony}}: The battle animations for the moves Baby-Doll Eyes, Mean Look, and Tearful Look use Espurr's eyes, but Espurr can't actually learn any of those moves itself.
599* MasculineLinesFeminineCurves: The Male Meowstic's ears, tail, and collar are made up of angular shapes while the female's has more curved shapes.
600* MissingChild: The 2014 "Espurr Wanted!" merchandise campaign revolves around an Espurr who has run away from home and its two Meowstic parents who are looking for it.
601* MoreDeadlyThanTheMale: ZigZagged. Female Meowstic are offensively optimized, while the males are support Pokémon. This is something of an InformedAbility, as male and female Meowstic have identical stat spreads, and get the same moves from [=TMs=] and breeding (and many of the useful attacks females get are available via TM anyway), so it's not at all difficult to make an offensive male Meowstic or a female supporter. However, males and females get different Hidden Abilities which do provide distinct advantages to their stated battle styles, and there are a few gems in the natural movepools of both variants. The anime actually brings attention to this, with a male Meowstic whose trainer was a hot-head who only used attacking moves while the female Meowstic's trainer taught it moves like Protect.
602* MultipleTailedBeast: Meowstic has two tails, probably to make it resemble a [[{{Youkai}} nekomata]].
603* PaleFemalesDarkMales: The male Meowstic has a dark blue color scheme with white details, while the inverse is true for the female Meowstic.
604* PersonOfMassDestruction: If its ''Y'' Pokédex entry is to be taken at face value, Espurr would release enough psychic power to blast everything within 300 feet of itself if it were to lose control. [[GameplayAndStorySegregation Its Special Attack stat doesn't exactly back this feat up.]]
605* PowerIncontinence: Espurr's psychic powers are strong enough to blast everything in a 300-foot radius. It has no control over this power, but it keeps its ears folded to prevent it from leaking out.
606* PowerLimiter: Their folded ears act like one, to keep in check their ''ridiculously powerful'' psychic powers. Espurr's species name is the "Restraint Pokémon", and Meowstic's is the "Constraint Pokémon".
607* ThePrankster: The male Meowstic is characterized as this in ''VideoGame/PokemonSuperMysteryDungeon'', expressing a love for mischief and playing pranks.
608* PsychicPowers: Pure Psychic-types based on cats.
609* PunnyName: Espurr/Nyasper is a purring/meowing esper, Meowstic is a stoic mystical cat, and Nyaonix is a meowing clawed psionic.
610* PuppyDogEyes: In Generation VII, the battle animations for Baby-Doll Eyes and Tearful Look are based on Espurr's eyes. Oddly, Espurr itself can't learn either of those moves.
611* RecurringElement: They follow in the footsteps of Meowth, Skitty, Shinx, and Purrloin before them, as Kalos's resident early-game cat Pokémon — a role they share with the Litleo family.
612* RidiculouslyCuteCritter: They're tiny, humanoid felines that seem designed to look like adorable fraternal twins, along with fluffy tails, ruffs, and shiny eyes.
613* TheStoic: They tend not to show their emotions, though in Pokémon-Amie, they'll [[WhenSheSmiles become more expressive]] as their affection for you grows higher. [[NotSoStoic And they'll still get angry if you touch their ears.]] While it's expected for cats, their powers are what are really keeping them so guarded.
614* SupportPartyMember: Male Meowstic, with Prankster as a Hidden Ability to give priority to its variety of support moves.
615* ThousandYardStare: Espurr's default expression (unless you're in Pokémon-Amie).
616* {{Tsundere}}: Meowstic seems to give off this vibe a little: they are usually TheStoic, but occasionally show what is akin to shyness in Pokémon-Amie, such as looking away from you when you make them happy. Like Braixen, the female Meowstic also does the arm-cross when angered.
617* WhenSheSmiles:
618** Espurr looks a lot less creepy when smiling. [[https://i.kym-cdn.com/photos/images/original/000/628/609/f2f.jpg Aaawww!]]
619** The anime [[https://archives.bulbagarden.net/media/upload/archive/3/33/20211126114816%21Elise_Espurr.png makes Espurr even more adorable]].
620* {{Youkai}}: Meowstic, like [[Characters/PokemonEeveeLine Espeon]], is based on a nekomata.
621[[/folder]]
622
623[[folder:Honedge, Doublade, and Aegislash ''[-(Hitotsuki, Nidangill, and Gillgard)-]'']]
624!0679: Honedge / Hitotsuki (ヒトツキ ''hitotsuki'')\
6250680: Doublade / Nidangill (ニダンギル ''nidangiru'')\
6260681: Aegislash / Gillguard (ギルガルド ''girugarudo'')
627[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/honedge679.png]]
628[[caption-width-right:240:Honedge]]
629[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doublade680.png]]
630[[caption-width-right:240:Doublade]]
631[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/aegislash681p.png]]
632[[caption-width-right:240:Blade Forme and Shield Forme Aegislash]]
633
634A sheathed sword with an ornately-decorated sheath and blue tassel attached to the hilt. It may look like a powerful weapon, but pick it up and you'll quickly learn that this is no ordinary sword. It's a Steel/Ghost type, giving it many resistances. The sword itself resembles a Chinese jian, with a blue tassel serving as an arm. During battle, this sword Pokémon will unsheathe itself. Its evolved form consists of two swords, and their scabbards fuse into a coat-of-arms, while its eyes and tassels turn a vivid fuchsia. For the next evolution, the sword turns gold and its scabbard gains a shield, which allows it to alternate between defensive and high offensive playstyles. Notably, Honedge was the first Pokémon to have its French name (Monorpale) revealed before any of its other foreign names, at a French anime convention.
635
636Aegislash is a playable DLC character in ''VideoGame/PokkenTournament Deluxe''. For more information, see [[Characters/PokkenTournament that game's character page]].
637----
638* AchillesHeel: King's Shield is a protection move that harshly reduces an opposing Pokémon’s Attack stat if they made direct contact with it. However, unlike most protection moves, King's Shield doesn't block any status move, leaving Aegislash wide open to them.
639* ActionInitiative: Naturally learn the Ghost-type priority attack Shadow Sneak, which allows them to strike before the opponent.
640* AlwaysAccurateAttack: Honedge and Doublade have No Guard, which makes all of the moves they launch and receive never miss.
641* AnimateInanimateObject: The line consists of possessed swords.
642* ArmoredButFrail: The whole line has below-average HP stats compensated for by their huge Defense — and, in Aegislash's case, Special Defense. Of the line, Doublade is the most extreme, with its enormous, potentially Eviolite-boosted base 150 Defense protecting a mere 59 base HP.
643* ArtifactOfDeath: Honedge drains the life energy of those who carelessly hold it. [[ZigzaggedTrope Zigzagged]] with Aegislash. While it can detect people with leadership qualities, it may help said leaders manipulate the masses.
644* AudibleSharpness: The cries of the entire line sound like this, though Aegislash's sounds a little rusty.
645* BeehiveBarrier: King's Shield shows it throwing up one of these.
646* BerserkButton: Honedge does not like having its tassels petted in Pokémon-Amie, as you can see from the reaction, as well as Aegislash being touched on the hilt.
647* {{BFS}}: Aegislash is 170cm/5'7" and weighs in at 53kg/116.8 pounds.
648* BishonenLine: {{Downplayed|trope}}. Honedge and Doublade are non-anthropomorphic (sets of) possessed swords. Aegislash evokes the image of a humanoid warrior with its upright posture and functional arms that it uses to wield its shield.
649* BlackSwordsAreBetter: Aegislash's shiny coloring is black and red.
650* BlessedWithSuck: Honedge and Doublade have No Guard, which makes all attacks it uses and those used on it 100% accurate. Problem is, the majority of the moves they learn have 100% base accuracy, which makes it pointless for them.
651* BlingBlingBang: Aegislash, which is typically gold-colored.
652* BossBattle: Aegislash, as Elite Four Wikstrom's ace.
653* ConfusionFu:
654** Move-set wise, it can learn Steel, Ghost, Dark, Normal, Fighting, Flying, Rock, and Bug attacks. Aegislash also has 150/150 attacking stats, [[MagicKnight letting it hit hard on either spectrum]].
655** In practice, its ability and King's Shield make it very hard to predict what it's going to do each turn. Knowing an opposing Aegislash has King's Shield forces you to be wary of it for fear of a sharp Attack loss, and it has low Speed normally ensuring the second hit, but also has Shadow Sneak for priority. In short, Aegislash forces a war of IKnowYouKnowIKnow mindgames for both its user and the opponent, with the former having to be very unpredictable to use it properly.
656* CoolSword: Honedge is a living sword. Its evolved forms, Doublade is two living swords, and Aegislash is a living sword wielding a shield. Naturally, they can learn many sword-based moves such as Sacred Sword and Swords Dance.
657* CreepilyLongArms: Aegislash. Its "arms" are attached to the base of its hilt and as long as its blade.
658* {{Cyclops}}: Although Honedge and Doublade's two parts appear to have another two "eyes" when sheathed. Aegislash plays this straight.
659* DefendCommand:
660** Aegislash's SecretArt, the move King's Shield. It's similar to Protect, blocking damage from most sources while lowering the Attack of any Pokémon that tries to use a move that made contact. Using the move also changes Aegislash from its offensive Blade Forme into its defensive Shield Forme.
661** It can be bred Wide Guard, handy in Doubles where said move negates one of its biggest weaknesses (Earthquake and Heat Wave) and can be used in succession without fail.
662* DiscOneNuke:
663** In ''VideoGame/PokemonXAndY'' you can find Honedge in Route 6 way before the second Gym. The type combination of Steel and Ghost is not damaged easily by much until later in the game (and even then it has a ton of resistances to abuse), has pretty high stats at the point you get it, and starts off knowing the [[StatusBuff attack-boosting move Swords Dance]] and the increasingly lethal Fury Cutter so it can eventually cut through any opponent if given some time.
664* TheDividual: Doublade. The two swords will communicate with each other telepathically to carry out complicated attacks together.
665* DualWielding: Doublade consists of two swords, meaning it's dual wielding ''itself''.
666* EmpathicWeapon: Pokémon that are also swords. It's not a good idea to actually try using it as a weapon, as Honedge and Doublade will try to suck out your soul if you hold them.
667* EquippableAlly: Subverted; Honedge's trainer may count as its ally, but if he or she were to try and use it like a sword, [[YourSoulIsMine it would suck his or her life energy instead]]. Aegislash, on the other hand, is more benevolent and can detect the qualities of a king, but is [[{{BFS}} too Arceus-damned big]] for a human to wield like a sword.
668* EvilWeapon: Aegislash is said to have helped kings control their kingdoms with less-than-good methods.
669* EvolvingWeapon: Rather literally, since it's a Pokémon.
670* ExtraEyes: It normally has only one eye, but when sheathed, the blade engravings seen through the holes in its hilt give it the appearance of two more eyes (and teeth).
671* ExtraOreDinary: As expected by Pokémon that resemble swords, they are all Steel-types.
672* FacelessEye: Their eyes are just tacked onto the side of the blade, though Honedge looks like it has a face when sheathed due to the design.
673* FlyingWeapon: Animated swords that attack without a wielder. Despite floating, they are not eligible for Sky Battles, and can be hit with Ground-type moves.
674* GlassCannon: Aegislash in Sword Forme has very high Attack and Special Attack comparable to OlympusMons, but it will fold to any moderate hits due to its low defenses. In fact, Aegislash's Sword Forme boasts ''the'' single highest Special Attack of all non-Legendary and non-Mega-Evolved Pokémon in the game ''period'' before Gen VII[[note]]and still does if one counts the Ultra Beasts as Legendary Pokémon, and among the Ultra Beasts, only Blacephalon and Xurkitree have higher Special Attack[[/note]], with an ''utterly monstrous'' 150[[note]]To give one an idea, all the other Pokémon with 150 Special Attack are: Primal Groudon, Kyogre, Rayquaza, Normal Forme Deoxys, Dialga, Palkia, and Reshiram[[/note]].
675* HungryWeapon: Honedge will try to steal the souls of anyone trying to wield it like an actual sword.
676* KryptoniteIsEverywhere: In-game, there are multiple Pokémon that carry Dark, Ground, Fire, and Ghost attacks.
677* LuckilyMyShieldWillProtectMe: Aegislash's two sheaths have merged into a shield, just as its two swords from Doublade merged into a big sword. Its King's Shield move protects it from damage as well as lowering the attack of a foe, but it doesn't block StatusEffects or other non-attacking moves like Taunt. Furthermore, its defense is greatly increased in its shield form.
678* MagicKnight: Aegislash's Sword Forme has excellent attacking stats on both the physical ''and'' special sides.
679* MightyGlacier:
680** Honedge and Doublade have good Attack and extremely high Defense[[note]]With an Eviolite and max defense, Doublade manages to beat out ''Shuckle''[='=]s base 230 Defense, at an equivalent of 249.1363636[[/note]], but weak Special Defense. Both of them are slow, but they can naturally learn Shadow Sneak to bypass this.
681** Aegislash can make very good use of its lack of speed, as Stance Change only works when it moves, meaning it'll switch from the StoneWall mode to the GlassCannon mode after the opponent already attacked, and then switch back at the ''beginning'' of the next turn since King's Shield is a priority move.
682* MultiformBalance: Aegislash's signature ability, Stance Change, changes its form depending on whether it's attacking or defending. The forms are polar opposites of each other in attacking and defensive stats. Both have low speed, however.
683* MyMasterRightOrWrong: Aegislash. If its owner has "the qualities of a king," it will do whatever they want. This includes acts of villainy.
684* NamesToRunAwayFromReallyFast: Aegislash's Korean name is ''Kill''-guard.
685* {{Nerf}}: As of ''VideoGame/PokemonSwordAndShield'' Aegislash receives a nerf to its base stats, losing 10 in both its Attack and Special Attack in Blade Forme and 10 in both Defense and Special Defense in Shield Forme. This makes Aegislash the first Pokémon to have its base stats nerfed, barring the Special split in Generation II. In addition, its signature move King's Shield is only half as effective in reducing the attacker's Attack stat.
686* NoBiologicalSex: Strangely enough, averted. Unlike most Pokémon that are based on inanimate objects, they can be male or female.
687* NotCompletelyUseless:
688** The one attack they can abuse No Guard with is Fury Cutter, which had its Power doubled to 40 while retaining its old "get stronger until it misses" effect. Doublade probably has better things to do than throw around a non-STAB Bug attack, but lower-leveled Honedge can reliably turn into wrecking balls.
689** No Guard is useful against in-game opponents that spam Double Team or Sand Attack.
690* NumericalThemeNaming: H'''one'''dge, '''Doubl'''ad'''e'''. Japanese similarly uses '''Hitotsu'''ki[[labelnote:*]]Japanese for the number one, but used when counting[[/labelnote]], '''Ni'''dangill[[labelnote:*]]Japanese for the number two[[/labelnote]]. The French names also follow a similar concept with Monorpale and Dimoclès, but with an additional theme. Aside from the numerical prefix (mono- and di-), part of the names also refer to a fictional sword ([[Literature/{{Jabberwocky}} Vorpal Sword]] and SwordOfDamocles).
691* OnlyTheChosenMayWield: Aegislash acts like Excalibur in that it chooses who is its trainer based on how worthy they are. It doesn't care how their trainer uses them, however.
692* OurGhostsAreDifferent: This one is a sword possessed by an ancient spirit.
693* PurpleIsPowerful: Aegislash's tassels are purple, and has the same offensive stats as [[OlympusMons Rayquaza]].
694* RealMenWearPink: All three of them may have feminine colors (teal, pink, and purple), but they're still badass.
695* RecurringElement: This Gen's multiplying metal object like Magnemite, Beldum, and Klink. Like the Magnemite line, only the first evolution actually multiplies the objects; the final evolution is more of a transmogrification.
696* RequiredSecondaryPowers: "Stance Change" is Aegislash's ability which allows it to turn into a GlassCannon while attacking, and a MightyGlacier when defending, and will always be active no matter what. As a result, this has the secondary effect of making Aegislash's ability one of the very few that cannot be copied, suppressed, or changed (making it immune to moves such as Skill Swap, Gastro Acid, and Worry Seed, as well as to abilities such as Trace or Mummy).
697* ReverseArmFold: Shield Forme Aegislash seems to be doing this with its tassels.
698* SecretArt: Aegislash has King's Shield, which acts like Protect with the added effect of harshly lowering a foe's attack should they use a contact move, but cannot block Status moves and non-damaging moves like Taunt. It also has a unique ability, Stance Change, which can't be removed, replaced, or copied, and will not work for a Pokémon who copies it via Transform or Impostor.
699** To a lesser extent, there's also the move Sacred Sword, as it's otherwise exclusive to the Swords of Justice, the Oshawott line[[labelnote:*]]via breeding[[/labelnote]], Kartana, and Zacian.
700* SkillGateCharacters: King's Shield's secondary effect makes it easy to abuse against the [=AI=] and less skilled human opponents, but being predictable with it can backfire against smarter adversaries since it doesn't block StatusEffects and can potentially let a GlassCannon come in for free and threaten Aegislash back. However, Aegislash can still be extremely deadly in the hands of a skilled player if they don't just mindlessly spam King's Shield.
701* SoulPower: Ghost-Type sword Pokémon.
702* StanceSystem: Aegislash is probably the best example in the series, as it can freely switch between two Formes with very different stat distributions. When attacking, it goes into its GlassCannon Blade Forme, and when using King's Shield, it turns back into its StoneWall Shield Forme. Its ability is even called ''Stance Change''.
703* StoneWall: When in Shield Forme, Aegislash has very good defenses and an amazing defensive typing, but terrible attacking stats. Not that the latter point matters, as Aegislash automatically goes into Blade Forme when it attacks.
704* SwordBeam: Aegislash has a fairly barren Special movepool, but with an absolutely '''monstrous''' Special Attack in its Attack Forme, it can make very good use of the few Special moves it has, such as Shadow Ball and Flash Cannon.
705* TakingYouWithMe: They can have Destiny Bond bred onto them via a Yamask/Cofagrigus.
706* TalkingAnimal: A Honedge in the Wyndon hotel greets the player in the lobby with a simple "Welcome". None of this is explained.
707* TechnicolorBlade: Aegislash is a gold-and-silver blade. Somewhat justified as it's meant to be a royal sword. Shiny Honedge and Doublade are red in color.
708* TheyCallHimSword: Of course, the theme is reflected in its names as well.
709* TooDumbToLive: Any trainer who tries to use Honedge like an actual sword will have [[YourSoulIsMine their life energy drained]].
710* UselessUsefulSpell: It can learn Power Trick naturally, which switches its Attack and Defense. This means Aegislash has sky-high Attack in Shield Forme when it cannot attack, and sky-high Defense with pathetic Attack in Blade Forme when it tries to go on the offensive. Doublade has some more utility for it with 110/150 Attack and Defense and no Stance Change to work around.
711* UnorthodoxSheathing: It uses its tassel to unsheathe itself and hold the sheath in battle.
712* UseYourHead: [[GameplayandStorySegregation Despite lacking anything resembling a proper head]], they learn Iron Head and Head Smash. They most likely utilize these techniques with their hilt[[note]]the most logical choice, as using the pommel of a sword to bash opponents over the head is a proper tactic for swordfighting[[/note]], which seems to be made of metal, or the tip of their blade, in which case... [[ImpaledWithExtremePrejudice yikes]].
713* WasOnceAMan: Honedge's ''Sword'' Pokédex entry states that its soul once belonged to a person, and that the sword that said soul is inhabiting is the sword that was used to kill them.
714* WeakToMagic: Honedge and Doublade take much more damage from special attacks than physical ones. {{Averted}} by Aegislash, whose physical and special defenses are equal.
715[[/folder]]
716
717[[folder:Spritzee and Aromatisse ''[-(Shushupu and Frefuwan)-]'']]
718!0682: Spritzee / Shushupu (シュシュプ ''shushupu'')\
7190683: Aromatisse / Frefuwan (フレフワン ''furefuwan'')
720[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/spritzee682.png]]
721[[caption-width-right:240:Spritzee]]
722[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/aromatisse683.png]]
723[[caption-width-right:240:Aromatisse]]
724
725A strange Fairy-type critter that looks like a little pink bird. Known as the Perfumed Pokémon, it uses its scent to mesmerize its opponents. It later evolves into Aromatisse, which looks rather like an avian can-can dancer in a fluffy dress that can either give off a pleasant fragrance or an odor so foul that it can turn battles in its favor. They are exclusive to the ''Y'' version.
726----
727* CartoonCreature: Spritzee is generally bird-shaped, but Aromatisse is a lot more vague. Its face makes it look like some kind of bird (unless that’s a curved snout, and not a beak). The pink color brings flamingoes to mind, but the large eyes, facial disk, and general body shape resemble a strange owl. But it also has paws, and according to the Pokédex, fur.
728%%ChorusGirls: Upon evolution.
729* {{Foil}}: To Swirlix, being strange version-exclusive Fairy-types that are themed around senses, support the party in some fashion with their ability, and evolve by trading while holding certain items.
730* GameplayAndStoryIntegration: In ''VideoGame/PokemonGo'', for Spritzee to evolve into Aromatisse, in addition to 50 Spritzee candies, the player needs to use Incense while Spritzee is their buddy. An item with a powerful smell for a Pokémon associated with the sense of smell.
731* LifeDrain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain.
732%%* MasqueradeBall: Their beaked faces invoke this as well as plague doctors.
733* MeaningfulName:
734** Spritzee's name contains "spritz", which refers to spraying of liquids (or in this case, perfume), along with the German word "Spritze", which means syringe. Shushupu meanwhile is based on the Japanese onomatopoeia for spraying.
735** Aromatisse is an aromatic being that moves with finesse, while Frefuwan is a freshly fragrant being with a fluffy, light, and airy (''fuwafuwa'') presence to it.
736* TheMedic: Has the ability Healer[[note]]which heals an ally's StatusEffects in double/triple battles[[/note]] and knows the move Aromatherapy[[note]]heals all status effects on your team[[/note]]. Fitting, because part of Spritzee's design is based on [[https://en.wikipedia.org/wiki/Plague_doctor plague doctors.]]
737* MightyGlacier: Great HP, Special Attack, and good Special Defense, but is as slow as Musharna. Its Defense is also below-average.
738* MundaneUtility: Spritzee's ''Y'' Pokédex entry states that instead of using perfume, royal ladies would carry around a Spritzee to waft a preferred fragrance.
739* NinjaPirateZombieRobot: A plague doctor bird combined with a perfume bottle squeeze bulb that turns into a bird mixed with a can-can dancer.
740* OurFairiesAreDifferent: Pure Fairy-types that are a mix between colorful birds and plague doctors, hence the mask-like beaks.
741* PlagueDoctor: Their faces resemble the masks plague doctors wore in the past.
742* RedEyesTakeWarning: They aren't actively malicious, but if they want to, they can concoct a painfully overpowering aroma to hinder adversaries while buffing themselves and their teammates with many more. Many trainers are even noted to struggle just being around them, as even the smell they give off while passive is rather potent.
743* SecretArt: In Gen. VI, they were the only users of the Aroma Veil Ability and the Aromatic Mist move (which raises its allies' Special Defense).
744* SensoryAbuse: Uses the sense of smell variety to gain an edge in battle. Unfortunately, this occurs passively as well, and some Trainers might have trouble being with it.
745* SocializationBonus: Needs to be traded while holding a Sachet in order to evolve.
746* WaddlingHead: Like [[{{Foil}} Swirlix]], Spritzee is mostly a head on tiptoes with wings.
747[[/folder]]
748
749[[folder:Swirlix and Slurpuff ''[-(Peroppafu and Peroream)-]'']]
750!0684: Swirlix / Peroppafu (ペロッパフ ''peroppafu'')\
7510685: Slurpuff / Peroream (ペロリーム ''peroriimu'')
752[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/swirlix684.png]]
753[[caption-width-right:240:Swirlix]]
754[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/slurpluff685.png]]
755[[caption-width-right:240:Slurpuff]]
756
757A strange Fairy-type critter that looks like a big ball of cotton candy, or possibly a poodle. Its entire body has been rendered sticky and sweet like candy due to the fact that it's all it eats. It later evolves into a critter that looks a lot like an anthropomorphic cupcake. They are exclusive to the ''X'' version.
758----
759* {{Acrofatic}}: With Unburden as their Hidden Ability, a flabby build, and an appetite for all things sugar, a Slurpuff will become this if said ability is allowed to kick in.
760* AnthropomorphicFood: A ''cotton candy'' poodle Pokémon[[labelnote:*]]and unlike Vanillite, this one actually has the taste of cotton candy from eating it all the time[[/labelnote]] that evolves into a creature that looks a bit like a puppy combined with a cupcake/whipped cream/some other sort of dessert (called the [[http://en.wikipedia.org/wiki/Meringue Meringue]] Pokémon).
761* AwesomeButImpractical: They can combine [[CastFromHitPoints Belly Drum]] and Unburden to to max their Attack and double their Speed in one turn, but their low base stats mean that they're not impossible to out-speed or take a hit from (especially since they have exactly 3 physical moves to use outside of tutoring and [=TMs=]). Topping this all off, they don't resist most priority attacks, so any attempt to TotalPartyKill can easily be rendered moot by a random Quick Attack or Aqua Jet.
762* BigEater: In ''VideoGame/PokemonGo'', Swirlix must be fed '''25''' berries while they're the player's buddy before they can evolve into Slurpuff.
763%%* CuteLittleFangs: Visible whenever either of them opens their mouth.
764* CastFromHitPoints: Learns Belly Drum through breeding.
765* DependingOnTheArtist: Swirlix's feet are clearly visible on its in-game model, but they are absent in the anime and official artwork.
766* {{Foil}}: To Spritzee. Both are strange version-exclusive Fairy-types that are themed around senses, support the party in some fashion with their ability, and evolve by trading while holding certain items.
767* GreenThumb: Naturally learns Aromatherapy, Cotton Spore, Cotton Guard, and EnergyBall.
768* InformedAbility: Despite what its dex entry in ''Pokémon X'' says about it using sticky threads to entangle opponents, it never learns String Shot, though it does get Cotton Spore, which does the same thing, and ''Pokémon Ultra Sun and Ultra Moon'' added Sticky Web as an egg move (which then became part of its natural learnset), which, while closer to what the dex entry states, it does not affect its current opponent. Swirlix and Slurpuff would later get String Shot as a level-up move in ''Pokémon Sword and Shield''.
769* TheInsomniac: Its ability prevents allies from falling asleep. Depending on the situation, this is either very good or very bad.
770* JigglePhysics: Slurpuff's flab jiggles ''a lot'' every time it moves.
771* LifeDrain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain, and can be tutored Drain Punch.
772* MakingASplash: Like Bunnelby and Helioptile, they can learn Surf without being Water-types or aquatic. What makes this odd is that they're based off of something that dissolves in water.
773* {{Mascot}}: Slurpuff is apparently the main mascot of Malasada shops in [[VideoGame/PokemonSunAndMoon Alola]]... Despite the fact that they aren't native there.
774* MasterOfNone: Slurpuff has pretty balanced stats, but none of them are very high.
775* MeaningfulName: Their names in just about every language denote them as living cream-puffs that lick things with their exposed tongues.
776* MundaneUtility: Chefs use Slurpuff's ''ridiculously powerful'' sense of smell to aid in their cooking.
777* TheNoseKnows: Slurpuff's sense of smell is ''a hundred million'' times more sensitive than a human's, letting it detect even the faintest of scents.
778* PreciousPuppies: Even when fully evolved, it still has all of the cuteness of a puppy.
779* PlayingWithFire: Despite not being Fire-types, they are able to learn a few: Flamethrower and Sunny Day.
780* OurFairiesAreDifferent: Fairy-type, and ''very'' different — it's literally made of sugary stuff.
781* SecretArt: In Gen VI, the Sweet Veil ability is exclusive to them.
782* SocializationBonus: Needs to be traded while holding a Whipped Dream in order to evolve.
783* StealthPun: It's based on cotton candy and is a Fairy-type. In Australia (and old American) slang, cotton candy is/was referred to as "''fairy'' floss."
784* StickySituation: According to its Pokédex entry in ''Pokémon X'':
785-->"To entangle its opponents in battle, it extrudes white threads as sweet and as sticky as cotton candy."
786* SweetTooth: It only eats sweets, which makes its body sticky like candy.
787* WaddlingHead: They can't be seen in Swirlix's official art, but it does have feet. Slurpuff's feet are more visible than its pre-evolution.
788[[/folder]]
789
790[[folder:Inkay and Malamar ''[-(Maaiika and Calamanero)-]'']]
791!0686: Inkay / Maaiika (マーイーカ ''maaiika'')\
7920687: Malamar / Calamanero (カラマネロ ''karamanero'')
793[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/inkay686.png]]
794[[caption-width-right:240:Inkay]]
795[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/malamar687.png]]
796[[caption-width-right:240:Malamar]]
797
798A line of Dark/Psychic bioluminescent vampire squid Pokémon. Inkay can switch its lights on and off like strobe lights to mentally drain its opponents, while Malamar has powerful hypnotic powers with which to manipulate them. They appear to do things in a topsy-turvy way, considering the line's signature move and one of their abilities; Inkay even turns upside-down when it evolves.
799----
800* AdaptationalVillainy: The anime ascends Malamar from already malicious Pokémon to outright independent super villains. Zigzagged since it also demonstrated that benevolent Malamar exist. There are no villainous Inkay in the anime besides Team Rocket's ([[PunchClockVillain which expectedly isn't all that evil]]).
801* BioluminescenceIsCool: The spots on their bodies can glow, which they can use to manipulate their opponents.
802* BitchInSheepsClothing: Inkay, when it isn't being cowardly.
803* CombatPragmatist: Dark-typed, and their battle strategy consists of doing things backwards and using the lights on their bodies to brainwash, confuse, and manipulate others.
804* ConfusionFu: Besides Dark and Psychic moves, they naturally learn Flying and Fighting moves in addition to Fire, Poison, Electric, and Rock-type moves via [=TMs=]. Oddly enough, despite being squids, the only Water-type move they could learn for a while was Rain Dance via TM. ''Sword and Shield'' rectified this by allowing them to get Liquidation via TR.
805* {{Cthulhumanoid}}: Malamar is a family-friendly version, with a humanoid shape, tentacle arms, and tentacle hair. Not to mention it's Psychic-type as well, and a powerful mind-manipulator.
806* DarkIsEvil: One of the few Pokémon that is outright mentioned as sinister and manipulative.
807* DarkIsNotEvil: Though this apparently doesn't apply to all of them, as noted with the above examples of James's Inkay and the benevolent Malamar. In the games, a Malamar is also used by Galar's Dark-type Gym Leader Piers, who's a pretty decent guy.
808* FlyingSeafoodSpecial: Inkay floats in its animation and is found in tall grass rather than water.
809* GuideDangIt: The way to evolve Inkay. Once you see the message that it leveled up to at least 30, physically turn the 3DS or handheld Switch you're holding upside down and then continue the messages.
810* HoistByHisOwnPetard:
811** Malamar specializes in this. Its Contrary Ability causes any attempt to lower its own stats (notably, effects like Intimidate, moves like Crunch and Shadow Ball, and the new Sticky Web entry hazard) to increase them instead, it naturally learns Foul Play, an attack that uses the ''target's'' Attack stat, naturally learns Pluck to use any Berry the target might be carrying, and, of course, its SecretArt Topsy-Turvy, which takes any {{Status Buff}}s its target has used and turns them against it. Unfortunately, Contrary can backfire on it: If you use the moves Swagger or Flatter on it, Contrary will lower the appropriate stat and leave Inkay/Malamar confused on top of it.
812** It can be bred to have Power Split, allowing it to leech off the power of opponents with higher offensive stats by averaging its own okay-but-nothing-special strength with them.
813* HypnoticCreature: Inkay and Malamar use bioluminesence to hypnotize others. In Inkay's case it's mainly for self-defense to distract would be predators, but for Malamar it has taken this ability to an extreme, to a point where it's said to have the strongest hypnotic powers of all Pokémon, and can make others do whatever it wants, be they human or Pokémon.
814* InterfaceScrew: Inverted. In order to evolve Inkay, you have to turn your 3DS or handheld Switch upside down when it hits Level 30.
815* JackOfAllStats: Malamar's stats are all-around average, with Attack being the highest.
816* LightIsNotGood: Especially when said light is used for brainwashing.
817* LovecraftLite: It's a [[DarkIsEvil Dark]]/[[MindRape Psychic]]-type with [[CombatTentacles tentacles]]. Not to mention that Malamar looks like Cthulhu's would-be lover, has strong mind-control powers, and has an arsenal of capabilities (Topsy-Turvy, Contrary) created to render all established rules of the universe null and void. It couldn't be more of a reference to H.P. Lovecraft's Cthulhu if you brought H.P. Lovecraft back from the dead and asked him to create it.
818* MakingASplash: Subverted. They are inspired by vampire squids and are in the Water 1[[note]]The only other Pokémon in this group that aren't Water-types are the Dratini line, Delibird, Stunfisk, and a couple Pokémon who evolve into/from Water-types[[/note]] and Water 2[[note]]Inkay and Malamar are the ''only'' Pokémon in this group that aren't Water-types, even though they're based on aquatic animals[[/note]] Egg Groups, yet are not Water-types. They can't even learn any Water attacks outside of Rain Dance... at least, not until ''Sword and Shield'' gave them access to Liquidation.
819* MindManipulation: Malamar is said to be able to do this. Inkay to a lesser extent. To quote Malamar's ''X'' entry:
820--> "It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants."
821* NamesToRunAwayFromReallyFast: Malamar ("mal," one of many prefixes meaning "bad"). Both of them in Japanese include ''ma'' (魔), which means "demon", so both of them are partially named "devil squid".
822* NonIndicativeName: In the West, at least. There's nothing in the games to imply that Inkay can produce ink. It can't even learn the ideal Octozooka attack, that ''spits ink'' at the opponent. This doesn't seem to have gone unheard in the East, since the anime has actually shown Inkay spitting ink as a defense mechanism.
823* PsychicPowers: Part Psychic-types based on vampire squids that use hypnosis to control their targets.
824* PunnyName: Inkay's Japanese name references the Japanese flying squid (''maika''), only with that taken much more literally as a FlyingSeafoodSpecial.
825* RidiculouslyCuteCritter: Inkay. It even lacks the malicious or sneaky look that most Dark-types have. Then again, [[BitchInSheepsClothing this could be part of its ability]] [[CuteIsEvil to drain an opponent's will to fight]].
826* SecretArt: [[StatusBuffDispel Topsy-Turvy]], a move that reverses stat buffs into stat de-buffs (and vice versa).
827* SquishyWizard: By type match-ups alone, Inkay and Malamar have absolutely no resistances, but do have an immunity and two weaknesses (to Bug and Fairy, the former being a quadruple weakness).
828* SupernaturalFloatingHair: Malamar's upside-down body plan makes its tentacles resemble this with its humanoid appearance and Psychic typing.
829* TentacleRope: Both naturally learn Constrict.
830* TentacledTerror: Malamar are malicious-looking Dark/Psychic humanoid squids (based on vampire squids) that are the Pokemon's equivalent of [[{{Cthulhumanoid}} Mind Flayers]]. They can hypnotize others into doing their bidding, and it doesn't help that they are used by trainers for nefarious purposes. Its pre-evolved form Inkay is more timid and less overtly malicious, but it's still a Dark-type.
831* TentacleHair: Malamar is a vaguely humanoid upside-down squid, so its tentacles act as hair.
832* TookALevelInJerkass: When evolving. Inkay is rather cowardly and tries to evade enemies, whereas Malamar is malicious and uses its lights to hypnotize and lure foes in before killing them.
833* TruthInTelevision: Cuttlefish (the animal Inkay and Malamar are based on) [[https://www.youtube.com/watch?v=l1T4ZgkCuiM really do use hypnosis and flashing lights to brainwash their prey into submission]].
834* WeakButSkilled: Malamar's stats are quite mediocre all around, but its fighting style involves things like combining Contrary with Superpower to boost its stats at the same time it attacks, turning the stat boosts of an opponent into debuffs in a single turn, turnings the debuffs of a partner into boosts... So it carries its weight.
835* WhosOnFirst: Inkay's Japanese name can mean "Oh, all right." Similarly, part of the English and Korean names is "Okay".
836[[/folder]]
837
838[[folder:Binacle and Barbaracle ''[-(Kametete and Gamenodes)-]'']]
839!0688: Binacle / Kametete (カメテテ ''kametete'')\
8400689: Barbaracle / Gamenodes (ガメノデス ''gamenodesu'')
841[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/binacle688.png]]
842[[caption-width-right:240:Binacle]]
843[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/barbaracle689.png]]
844[[caption-width-right:240:Barbaracle]]
845
846A Rock/Water creature consisting of a rock with two barnacles attached to it, that are topped with spikes that make the barnacles resemble hands. If the barnacles don't get along, one of them will simply move to a different rock. When it evolves, it turns into a humanoid monstrosity made of more rocks and barnacles.
847----
848* BossBattle: Barbaracle is Siebold's strongest Mon.
849* ConfusionFu: Barbaracle has a crazy wide movepool; the only types it doesn't get a move for (barring Hidden Power, which it doesn't have the stats to use) are Fire, Electric, Psychic, Fairy, or Steel. It can also put some force behind them with Tough Claws and its high Attack.
850* CriticalHitClass: Can have the Sniper Ability, which boosts the power of {{Critical Hit}}s by 50%. It naturally learns Slash, Stone Edge, Night Slash, and Cross Chop, and can be taught Shadow Claw, all of which work best with the Ability.
851* {{Cyclops}}: Four of Barbarcle's barnacles have only one eye.
852* DishingOutDirt: They're Primary Rock-types, as they are based on multiple barnacles sharing a rock (or two in Barbarcle's case).
853* EyelessFace: The barnacles that form Barbaracle's feet don't have eyes at all — which makes sense, since they're going to be on the ground most of the time.
854* EyesDoNotBelongThere: Barbaracle has eyes on its hands. Justified in that each limb is a separate creature.
855* {{Gonk}}: Binacle has a rather ugly nonstandard facial design. Barbaracle isn't much of a looker either.
856* LeaderFormsTheHead: "Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders."
857* MagicallyIneptFighter: Barbarcle's good base 105 Attack is contrasted by its poor base 54 Special Attack.
858* MakingASplash: Secondary Water-type based on barnacles.
859* MeaningfulName: The reason why the barnacles look like hands is because, in Japanese, the word for barnacle is "turtle's hand."
860* MightyGlacier: Barbaracle has high attack (further boosted by Tough Claws) and Defense, but middling speed.
861* MultiArmedAndDangerous: Binacle grows more barnacles when it evolves into Barbaracle; four of them become arms while two become legs.
862* MultipleHeadCase:
863** Subverted with Binacle. According to its ''X'' entries, each barnacle can detach itself from the rock and move to another one.
864** Barbaracle's hands and legs could technically be those.
865* NamesToRunAwayFromReallyFast: Its non-English names all reference it as "death barnacle" or "pain barnacle". Barbaracle's name comes from "barbarian".
866* OrganAutonomy: Barbaracle's limbs, due to each of them being a separate creature attached to the same rock "torso".
867* OurMonstersAreWeird: Barbaracle's head is a ''hand.'' That's just the start of what's strange about it.
868* PowerUpLetdown: Pickpocket. While Barbaracle can afford a hit, unlike most other users of the Hidden Ability, its standard abilities are far more useful and powerful.
869* ShownTheirWork: Barbaracle has high attack and can have the ability Tough Claws to increase contact move damage or Sniper to increases CriticalHit damage. Real life barnacles are razor-sharp and can cause deep cuts. This is also reflected in it learning the move [[ExactlyWhatItSaysOnTheTin Razor Shell]].
870* StatusBuff: Can use Shell Smash to boost its Speed and offenses at the cost of its defenses, or Rock Polish to improve its Speed.
871* VideoGameStealing: Its Hidden Ability is Pickpocket, which steals the opponent's item if hit with a contact move. [[FragileSpeedster Unlike the other]] [[GlassCannon users of this ability,]] Barbaracle can afford to take a hit.
872* WolverineClaws: Barbaracle. Its ability Tough Claws also increases the damage of its contact moves.
873* TheWormThatWalks: Barbaracle is made up of multiple barnacles.
874[[/folder]]
875
876[[folder:Skrelp and Dragalge ''[-(Kuzumo and Dramidoro)-]'']]
877!0690: Skrelp / Kuzumo (クズモー ''kuzumoo'')\
8780691: Dragalge / Dramidoro (ドラミドロ ''doramidoro'')
879[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skrelp690.png]]
880[[caption-width-right:240:Skrelp]]
881[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dragalge691.png]]
882[[caption-width-right:240:Dragalge]]
883
884This weedy seadragon may resemble rotten kelp, but woe betide the fish who approaches it, as it will poison and kill them. When it evolves into a leafy seadragon, it becomes much more territorial, attacking ships that trespass the water it resides in. They are exclusive to ''Y'', ''Omega Ruby'', ''Ultra Moon'', ''Shield'' and ''Scarlet''.
885----
886* AcidAttack: According to the Pokédex, Dragalge can spit acid powerful enough to dissolve the hull of a tanker. [[GameplayAndStorySegregation In-game]], any acid-based attacks Dragalge learns still do [[NoSell diddly-squat]] against Steel-types. Generation IX gave it Acid Spray via TM.
887* CastingAShadow: Can be taught Shadow Ball through TM.
888* CombatPragmatist: Naturally learns Feint Attack, and Dragalge's ''Violet'' Dex entry mentions they hunt Finizen via sneak attack because the latter are better swimmers.
889* DragonsAreDemonic: Dragalge is a Poison/Dragon type who will sink any ships entering its territory with their acidic poison.
890* {{Foil}}: To Clauncher, being version-exclusive aquatic Pokémon that have specially-oriented MightyGlacier stat distributions.
891* AnIcePerson: Can learn Hail, Haze, Snowscape and Icy Wind, with the latter being useful for overcoming their slow speed.
892* InASingleBound: They can be tutored Bounce, oddly enough.
893* InformedAbility: Despite Dragalge's poison being supposedly able to eat through the metal hull of a ship, its Poison-type attacks are still {{No Sell}}ed by Steel types, and it doesn't get Corrosion as an ability.
894* KiManipulation: Dragalge can learn Focus Blast, which can help it overcome Steel-types who resists its STAB attacks.
895* MagikarpPower: Skrelp has a decent but underwhelming typing, a bleh movepool, takes forever to level up, evolves at level ''48'', and has [[MasterOfNone balanced yet poor stats]]. When it evolves, it gains a wicked typing and becomes much more durable and hard-hitting.
896* MakingASplash: Skrelp's secondary Water type. Though Dragalge is not a Water type, it can learn plenty of Water-type moves.
897* MightyGlacier: It has great Special Defense and good Special Attack and Defense, but it is slow and somewhat lacking in Physical Attack. Dragalge's hidden ability, Adaptability, makes its Poison and Dragon attacks deal more damage than normal — those Draco Meteors and Sludge Bombs/Waves are going to be ''painful''.[[note]]Just to give an idea of how powerful it is, Adaptability Dragalge's Draco Meteors and Sludge Bombs/Waves are more powerful than those used by fellow Poison/Dragon ''[[OlympusMons Eternatus]]''.[[/note]]
898* MixAndMatchCritters: Dragalge gets its body shape and color scheme from the weedy seadragon, but its appendages more closely resemble those of the leafy seadragon.
899* OddFriendship: Dragalge's ''Ultra Sun'' Dex entry mentions that for some reason it gets along really well with Dhelmise.
900* OurDragonsAreDifferent: Dragalge drops the secondary water type for a Dragon type. Makes sense, as it is based off the leafy sea '''dragon'''. Notably, Dragalge is one of only four Dragon types in the games that are neither a [[OlympusMons Legendary]] nor a [[SuperMode Mega Evolution]] to not have a weakness to Fairy attacks.[[note]]If Ultra Beasts are considered Legendary Pokémon, that number drops down to three.[[/note]]
901* PoisonIsCorrosive: Apparently, Dragalge's poison is strong enough to eat away at tanker hulls. [[GameplayAndStorySegregation However, it can't have Corrosion as its Ability.]]
902* PoisonousPerson: Primarily Poison-type (the only completely new Poison types in Generation VI, in fact). They can also have Poison Point, which poisons foes that make contact with them, or Poison Touch, which poisons those they use contact moves on.
903* RedEyesTakeWarning: There is a reason why you had better pray that you don't accidentally pilot seacrafts into their territory.
904* SeaMonster: "Tales are told of ships that wander into seas where Dragalge live, never to return."
905* SeahorsesAreDragons: Much like the Horsea family, the Skrelp family is also strongly associated with dragons. Skrelp even becomes a Dragon-type upon evolving.
906* SeahorseSteed: Skrelp's a bit small to be one, but anything's possible with Surf. Dragalge is much larger at 5'11 (1.8 m), but it has a rather slim body frame.
907* ShockAndAwe: Both can learn Thunderbolt and Shock Wave, and Dragalge can learn Thunder through TM.
908* StatusBuff: Learns Acid Armor through breeding. On the opposite end, it can also learn Haze and Venom Drench, the former [[StatusBuffDispel resetting all stat boosts/drops back to normal]] and the latter dropping the Attack, Special Attack, and Speed of a poisoned target by 1 stage each.
909* TailSlap: Naturally learns Dragon Tail, Aqua Tail, and Poison Tail, and can also be tutored Iron Tail. In fact, Dragalge's main physical attack animation shows it delivering a surprisingly hasty swing of its tail.
910* TrapMaster: Can learn Toxic Spikes through breeding, or TM/TR.
911* UselessUsefulSpell: Poison Touch is a nice ability, giving an extra chance for contact moves to inflict Poison. However, Dragalge's stats and movepool favor special, non-contact moves.
912[[/folder]]
913
914[[folder:Clauncher and Clawitzer ''[-(Udeppou and Bloster)-]'']]
915!0692: Clauncher / Udeppou (ウデッポウ ''udeppou'')\
9160693: Clawitzer / Bloster (ブロスター ''burosutaa'')
917[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/clauncher692.png]]
918[[caption-width-right:240:Clauncher]]
919[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/clawitzer693.png]]
920[[caption-width-right:240:Clawitzer]]
921
922A sharp-shooting pistol shrimp with one oversized claw. It uses that claw to attack its prey and defend itself. When it evolves, the claw grows to [[{{BFG}} gargantuan proportions]], allowing it to fire powerful shots and act as a propulsion system. They are exclusive to ''X''.
923----
924* ArmCannon: Given that it's a pistol shrimp, it's a given that its big pincer is this.
925* {{BFG}}: Clawitzer's pincer cannon is more than twice the size of its body. There's a reason its ability is called Mega Launcher.
926* BoringButPractical: Though it only has five moves to work with, Clawitzer's massive Special Attack combined with the power boost from its ability makes the moves boosted by Mega Launcher very powerful. With the four attacking moves, it has decent type coverage, and in double and triple battles, it can use Heal Pulse to recover 75% of a partner's HP.
927* CombatMedic: Clawitzer gets Heal Pulse, which restores the target's HP upon use. Since Heal Pulse is a pulse-based move, it actually gets boosted by Mega Launcher, healing for 75% instead of the normal 50%. [[TheCobblersChildrenHaveNoShoes Unfortunately, Clawitzer doesn't benefit from the healing itself.]]
928* {{Foil}}: To Skrelp, as both Pokémon can be found in the opposite version of the game as of Generation VI and VII.
929* GiantEnemyCrab: It's rather large compared to real-life pistol shrimps, especially its claw.
930* HealingShiv: Clawitzer can learn Heal Pulse (though you'll need to take it to the Move Relearner). Interestingly, Mega Launcher actually ''increases the healing effectiveness'' of the move (from 50% of max HP to 75%).
931* KamehameHadoken: Their entire gimmick; Clawitzer's ability Mega Launcher powers up aura and pulse-type moves; namely Aura Sphere, Water Pulse, Dragon Pulse, Dark Pulse, and Heal Pulse.
932* MakingASplash: Pure water-types based off of the pistol shrimp.
933* MightyGlacier: Clawitzer has very high Special Attack and good defensive stats, but is on the slow side.
934* MonsterSuit: That big jagged thing with feelers isn't Clawitzer. The sky blue pipsqueak waving it around is.
935* MundaneUtility: Clawitzer can use its huge claw as a propulsion system to get around quickly.
936* PoorPredictableRock: Mega Launcher only works with five moves, and since Clawitzer's stats are designed to work with Mega Launcher, it gets limited use out of other moves.
937* PowerPincers: While they only have one pincer (since their other arm is just a claw), the singular pincer they have more than makes up for it.
938* PunnyName:
939** Clauncher and Clawitzer are portmanteaus of "claw" and either "launcher" or "howitzer", due to their claws being {{Arm Cannon}}s, with the latter having a {{BFG}} claw as powerful as a howitzer.
940** Udeppou possesses a water gun (''mizudeppou'') arm (''ude''), while Bloster is a crustacean like a lobster that blows water like a blaster, in addition to being an outright anagram of "lobster".
941* RecoilBoost: Clawitzer's main mode of transportation is firing backwards. Hence, it can learn [[ActionInitiative Aqua Jet]].
942* RedLiveLobster: They are aversions as they are shrimp with a blue coloring. Their shiny variants, however, are a straight example by being red.
943* RightHandOfDoom: A very notable feature of the line is the enormous right claw.
944* SecretArt:
945** Like the other crustacean-based Pokémon, they learn Crabhammer.
946** After Mega Evolution was deprecated post-Gen VII, and Mega Blastoise with it, they're the only Pokémon with the Mega Launcher ability.
947* SuperPoweredShrimp: This family is based on the real life pistol shrimp taken to its natural extreme. The shooting arm dwarfs the rest of the Pokémon twice over, and it has the Mega Launcher ability so it's wringing the most benefit out of the arm it can. Real pistol shrimps are able to shatter glass jars with their arms, Clawitzer's shooting arm can pierce through metal.
948* UselessUsefulSpell: It can naturally learn Swords Dance and some other physical attacks (like the aforementioned Crabhammer). Too bad it makes use of its Special Attack stat more in conjunction with its ability. Clawitzer's physical movepool also isn't as colorful as its Special movepool. Clawitzer can also be taught Focus Blast, which, while a good coverage move, it doesn't get boosted by Mega Launcher, is notorious for missing, and has a low PP count. Thus, Aura Sphere will provide the same power while being unable to miss and can be used much more.
949[[/folder]]
950
951[[folder:Helioptile and Heliolisk ''[-(Erikiteru and Elezard)-]'']]
952!0694: Helioptile / Erikiteru (エリキテル ''erikiteru'')\
9530695: Heliolisk / Elezard (エレザード ''erezaado'')
954[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/helioptile694.png]]
955[[caption-width-right:240:Helioptile]]
956[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/heliolisk695.png]]
957[[caption-width-right:240:Heliolisk]]
958
959An Electric/Normal-type frilled lizard. It can charge its electric powers by basking in the sun, and this gives it enough energy that it usually doesn't need to eat normal food. Helioptile resembles a cartoonish lizard mixed with a puppy, while Heliolisk more closely resembles a real frilled lizard.
960----
961* BadassAdorable: Helioptile is the latter, Heliolisk the former (also with the latter).
962* BossBattle: Heliolisk is the most powerful Mon of Clemont, the fifth gym leader of Kalos.
963* CastFromHitPoints: Its Hidden Ability Solar Power increases its Special Attack while in the sun, but it also loses some health each turn.
964* ConfusionFu: It has a surprisingly diverse movepool, including: Dark Pulse, Focus Blast, Bulldoze, Grass Knot, its normal electric and normal-type moves, and Surf.
965* DishingOutDirt: Helioptile can learn the Ground moves Mud-Slap and Bulldoze via level up or TM as well in the case of Bulldoze.
966* EarlyBirdCameo: Was one of the first Gen VI Pokémon to make a proper appearance in the anime. Helioptile appeared as Alexa's Pokémon, alongside Gogoat and Noivern near the end of the gen 5 portion of the anime.
967* GlassCannon: Heliolisk has good speed, good special attack, and decent special defense, but its other stats are lackluster.
968* HappyDance: Heliolisk does one when happy in Pokémon-Amie.
969* HealingFactor: Dry Skin Heliolisk will heal itself by 1/8 of its HP at the end of each turn under rain.
970* {{Irony}}: The line is themed after ThePowerOfTheSun but its abilities, typing and movepool insure it does so much better under the opposite weather condition, rain. Solar Power makes it stronger, but gradually drains HP, and its movepool lacks the tools to properly abuse harsh sunlight. Meanwhile, Dry Skin gives it a much appreciated immunity to Water-type moves, and under rain, passive regeneration, a stronger Surf and a perfectly accurate Thunder - which is also boosted by STAB to become a powerful nuke.
971* LifeDrain: Learns a new move called "Parabolic Charge" that works like an Electric-typed Giga Drain. It's also the only draining move capable of targeting everyone around the user, meaning it'll likely heal a lot of health and help quell the negative aspects of being a GlassCannon.
972* LovableLizard: Helioptile is a timid and cute frilled lizard. It evolves into Heliolisk, which has been shown to have playful mannerisms in Pokémon-Amie and the anime.
973* MakingASplash: Both of them can learn Surf. They likely able to learn this due to Heliolisk being partly based off of the basilisk; a lizard that is capable of running on water, which also explains its high speed.
974* MeaningfulName: Their English names reference Helios, Greek god of the Sun, in relation to them possessing PowerOfTheSun, while their Japanese names reference the "Elekiter", a device for generating and storing static electricity, in relation to them generating and storing electricity by converting solar energy.
975* NonElemental: It has Normal as its ''secondary'' type, which, in the many years the ''Pokémon'' franchise has been around, is a first (or second, if one applies to National 'Dex order).
976* OurDragonsAreDifferent: They're not Dragon-types, but they belong in the Dragon Egg Group. They also learn a variety of Dragon-type moves like Dragon Pulse, Breaking Swipe and Scale Shot.
977* PowerUpLetdown: Despite the line being thematically designed around solar power, it doesn't get much mileage out of Solar Power because of a number of reasons. Not only does the line lack moves that benefit from harsh sunlight (until Gen VIII provided it with Weather Ball and Solar Beam, and even then, none of these moves are boosted by STAB), the ability compounds its frailty by slowly draining its HP at the end of each turn.
978* PowerOfTheSun: It uses sunlight to build up electric charge, and its Hidden Ability is Solar Power. Helioptile also requires a Sun Stone to evolve. The frills of Heliolisk fan out in a shape similar that of how the sun is depicted in art. Despite this, it couldn't learn Solar Beam until the Generation 8 games gave it access.
979* ProtectionFromTheElements: With their Sand Veil ability, which prevents residual damage from Sandstorm.
980* PunnyName:
981** Helioptile is a heliophilic reptile with PowerOfTheSun, while Heliolisk is an obelisk-like basilisk lizard with the same powers.
982** Erikiteru is an electricity-generating shining (''teru'') frill-necked lizard (''erimaki tokage''), while Elezard is an electricity-generating frill-necked ''lézard''.
983* RidiculouslyCuteCritter: Helioptile looks like a lizard mixed with a puppy.
984* SecretArt: Electrify, which turns the target's next move into an Electric-type move.
985* ShockAndAwe: They are primary Electric-types based off a frilled lizard.
986* SignatureMove: They're most heavily associated with Parabolic Charge.
987* UselessUsefulSpell: Electrify makes the target's next move an Electric-type move, but Heliolisk has far better things to do with its time than that, since it cannot take advantage of it in any way — it has no Abilities that let it benefit from being hit with Electric attacks, nor does it have the stats or movepool to utilize Electrify as a form of DamageReduction to stall the opponent to death. It has a bit more utility in team battles, where, when partnered with an ally with Lightningrod or Volt Absorb, it can play some neat tricks, but it's still a very gimmicky move that isn't very useful.
988* WeatherOfWar: Notable for being the most weather-versatile Pokémon, since each of its abilities and Hidden Ability can work in different weather conditions.
989[[/folder]]
990
991[[folder:Tyrunt and Tyrantrum ''[-(Chigoras and Gachigoras)-]'']]
992!0696: Tyrunt / Chigoras (チゴラス ''chigorasu'')\
9930697: Tyrantrum / Gachigoras (ガチゴラス ''gachigorasu'')
994[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tyrunt696.png]]
995[[caption-width-right:240:Tyrunt]]
996[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/250px-697tyrantrum_143.png]]
997[[caption-width-right:240:Tyrantrum]]
998
999This ''T.rex'' Pokémon lived millions of years ago. While the young Tyrunt is known to be temperamental and [[RoyalBrat bratty]], Tyrantrum is so powerful that nothing could stand up to its powerful jaw, and so it lived like a king. These are the first fossil Pokémon to possess the fabled Dragon type — quite fitting, considering Tyrantrum's king-like nature and how dragonlike ''T. rex'' was in real life.
1000----
1001* AdiposeRex: Tyrantrum is quite beefy, and is both kingly and a literal "rex".
1002* AwesomeMomentOfCrowning: Its two "ridges" as Tyrunt becomes crown-like as it evolves into Tyrantrum.
1003* BadassAdorable: Tyrunt looks like a character straight from ''WesternAnimation/TheLandBeforeTime'', but its respectable Attack stat should not be underestimated.
1004* TheBerserker: A favored playstyle, as Tyrantrum has an utterly monstrous Attack stat and two abilities that heavily benefit from it. It also learns Thrash as it levels up, which causes it to lose control for several turns.
1005* TheCaligula: Highly implied. Tyrantrum certainly had to have gotten its classification of the "Despot" Pokémon from somewhere.
1006* CastFromHitPoints: Learns Head Smash. With their Hidden Ability Rock Head, the recoil is removed.
1007* TheCharmer: The Tyrunt line can learn Charm; although an odd fit at first glance, the Japanese name for Charm is "Spoiled Pout"; fitting, as Tyrunt is a RoyalBrat.
1008* ClosestThingWeGot: Its 'dex entry in ''Ultra Sun'' mentions that complete restoration via fossils is impossible, as it allegedly had feathers once.
1009* CombatPragmatist: Tyrantrum can learn a diverse variety of attacks through level up, move tutors, egg moves, and [=TM=]s (Crunch, Poison Fang, Iron Head) to defend itself against its countertypes like Fairy, which were introduced in its debut generation and are more specialized in Special Defense rather than Defense, giving it a chance to beat them down.
1010* CoolCrown: The orange ridge on Tyrantrum is designed to be like one.
1011* CrownShapedHead: Tyrantrum has five scales on its forehead that form a fan-like crown.
1012* DinosaursAreDragons: Its secondary type is Dragon. Makes sense, considering the Japanese word for "dinosaur" directly translates to "Terrifying Dragon".
1013* DishingOutDirt: As fossil Pokémon, they're part Rock types and can learn Ground attacks like Earthquake, especially through level up.
1014* DualBoss: With Amaura during Grant's gym battle.
1015* ErmineCape: Tyrantrum's light underbelly has lines in contrast to the rest of its orange body, all matching up to its shoulders and back with its feathery mane. It gives the royal coat-like look.
1016* FeatheredDragons: [[ShownTheirWork Much to the delight of paleonuts everywhere]]; essentially a ''Tyrannosaurus rex'' with an impressive "mane" of feathers around its neck, as well as a sort of feathery pseudo beard on its chin. In ''Ultra Sun's'' 'dex entry for it, it's claimed that Tyrantrum may have had more extensive plumage back in its home time period.
1017* FireIceLightning: Can learn all 3 elemental fang moves via breeding.
1018* {{Foil}}: They are this to the Aurorus Line. Both species evolve at mutually exclusive periods (Daytime for Tyrunt, Night for Amaura), Amaura and Aurorus seem kinder and gentler than Tyrunt and Tyrantrum, their specialties are on opposite ends of the attack stat spectrum, and while Tyrantrum is based on one of the most popular dinosaurs, ''Tyrannosaurus rex'', Aurorus is based on the obscure ''Amargasaurus''. Aurorus' Ice-type moves also counter Tyrantrum's Dragon type, but Tyranturm's Rock-type moves can just as easily defeat an Aurorus. It's visual, too, as Tyrantrum represents [[RedHotMasculinity toughness and power]], while Aurorus represents [[TrueBlueFemininity majestic beauty]].
1019* FossilRevival: In order to get a Tyrunt you need to revive it from a Jaw Fossil.
1020* GodSaveUsFromTheQueen: Being the ''Despot'' Pokémon, a seldom-seen female Tyrantrum qualifies as this.
1021* HighCollarOfDoom: Tyrantrum has one.
1022* {{Irony}}: Can be taught both Draco Meteor and Meteor Beam, which would symbolically represent what made the non-avian dinosaurs extinct.
1023* KryptoniteIsEverywhere: Their typing (Rock/Dragon) grants them a total of six different weaknesses.
1024* LastChanceHitPoint: Tyrunt's Hidden Ability is Sturdy.
1025* MagicallyIneptFighter: Tyrantrum has great Attack but its Special Attack is poor and it learns only a handful of special-based moves.
1026* ManBitesMan: The Strong Jaw ability. It boosts the power of all biting moves by a whopping fifty percent.
1027* MightyGlacier: A number of good Pokémon can easily outspeed Tyrantrum, but it has decent Defense stats to make up for this. Which is to say nothing about its Attack; a good hit from this will take down nearly anything in one shot and Strong Jaw can power up several of its physical moves. This can be added to by breeding it with Curse, boosting its Attack and Defense at the cost of losing what little Speed it has. God help you if you're staring one down and [[OhCrap there's a Trick Room active...]]
1028* NamesToRunAwayFromReallyFast: Tyrantrum has the title of "Despot Pokémon". Its name also counts.
1029* NinjaPirateZombieRobot: They're tyrannosaurs ''and'' dragons at the same time, and Tyrantrum has elements of a medieval king.
1030* OneHitKO: Naturally learns Horn Drill.
1031* OurDragonsAreDifferent: Not overtly based on any traditional depictions of dragons, Tyrunt and Tyrantrum are the DinosaursAreDragons trope played as straight as possible.
1032* PoisonousPerson: Can be bred with Poison Fang.
1033* ThePowerOfTheSun: Evolves at level 39 during the Day.
1034* RecurringElement: Part of this gen's fossil duo with the Amaura line.
1035* RequisiteRoyalRegalia: Tyrantrum's design incorporates various objects associated with royalty.
1036* TheRival: In ''VideoGame/NewPokemonSnap'', Tyrantrum will get into turf wars with [[BreakoutCharacter Charizard]] when the two of them interact, echoing the Anjanath[[note]]a red, feathered TRexpy dragon[[/note]] vs. Rathalos[[note]]a red, flying fire-breathing dragon that lacks Dragon typing and acts as a SeriesMascot[[/note]] turf wars in ''VideoGame/MonsterHunterWorld''.
1037* RoyalBrat: Tyrunt is the "Royal Heir Pokémon", and is known to be selfish and throw fits when it doesn't get its way. Tyrantrum is unlikely to be any better, given how its name combines "tyrant" (a ruthless, totalitarian leader) with "tantrum" (what bratty, ill-behaved kids throw when their parents or any kind of adult figure tries to discipline them/refuses to give them what they want).
1038* ShownTheirWork:
1039** It's one of the few examples of a feathered tyrannosaurid in fiction. In fact, Tyrantrum's ''Ultra Sun'' dex entry even relates how it's possible that the feathery covering was originally extensive (referring to how at least some large tyrannosauroids had extensive feathery coverings, though others seemed to have had scales covering at least parts of their bodies) and the more scaly look of the restored animals is because complete restoration is impossible.
1040** A lot of emphasis is put on Tyrantrum's powerful bite. In real life, ''Tyrannosaurus rex'' holds the record for the strongest bite force of any land animal, extinct or extant[[note]]''T. rex's'' bite force ''was'' beat out by certain prehistoric marine predators and crocodilians, hence the qualifier "''land'' animal"[[/note]].
1041** The crests or ridges of Tyrunt and Tyrantrum are clearly based off of the keratinous rugosities tyrannosaurids most likely had in real life, in contrast to most portrayals of ''Tyrannosaurus'', which give it a head that's smoothed over on the top.
1042* StatusBuff: It is possible to breed [[StatusBuff Dragon Dance]] on a Tyrunt. Not only will this jack up its offense power, but it will be much faster. It can also learn Rock Polish via TM, which will increase its speed even more than Dragon Dance does, without boosting its attack stat; and Scale Shot via Move Tutor, an attack that, if it doesn't miss, will boost its Speed but lower its Defense.
1043* TrapMaster: When you first revive it, Stealth Rock will be in its moveset.
1044* TRexpy: The Tyrunt line is very clearly modeled after the ''T. rex'', with heavier armor, a few feathers, highly aggressive personalities, and the ability to tear a car to pieces with their jaws.
1045* UseYourHead: Tyrantrum can learn Head Smash.
1046* WeakAgainstMagic: Tyrantrum's base 119 Defense is contrasted by its base 59 Special Defense, giving it a major weakness to special-based attacks.
1047[[/folder]]
1048
1049[[folder:Amaura and Aurorus ''[-(Amarus and Amaruruga)-]'']]
1050!0698: Amaura / Amarus (アマルス ''amarusu'')\
10510699: Aurorus / Amaruruga (アマルルガ ''amaruruga'')
1052[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/amaura698.png]]
1053[[caption-width-right:240:Amaura]]
1054[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/aurorus699.png]]
1055[[caption-width-right:240:Aurorus]]
1056
1057These Amargasaurus-like Pokémon lived long ago in the frozen northlands. Unthreatened by predators and calm in nature, they were right at home. The sails on their heads evoke the image of the polar auroras, which become larger when they evolve. With a Rock/Ice-typing and an ability that changes certain moves to Ice type, they thematically fit the wintery lands they dwell in. Today they're extinct, but Trainers can find fossil remnants to give to scientists so they can revive the majestic creature. It's a powerful fighter, as long as it can keep safe from its many type weaknesses.
1058----
1059* AwesomeButImpractical: The combination of Rock and Ice lets them hit a lot of Pokémon for super effective damage...at the cost of having one of the worst defensive pairings (Steel and Fighting moves can smash it with a whopping 4x damage, and Water, Grass, Ground, and Rock can hit almost as hard with only 2x damage).
1060* CameBackWrong: Their fossils can be found in Alola in ''Ultra Sun and Moon''. However, as pointed out by its ''Ultra Moon'' dex entry, even though they can be brought back to life, a dinosaur adapted to cold climates isn't expected to survive for very long in a tropical environment like Alola.
1061* CounterAttack: Amaura can learn Mirror Coat as an egg move, countering any Special Attack move that hits it.
1062* DishingOutDirt: As fossil Pokémon, they're part rock-types and can learn Ground moves.
1063* DualBoss: With Tyrunt during Grant's gym battle.
1064* ExpressiveHair: Their sails light up in different colors depending on their mood — red when attacking or angry (in Pokémon-Amie), green when happy (in Amie), and blue when they faint (possibly when they're upset in general).
1065* {{Foil}}: As the other set of fossil Pokémon, they are this to the Tyrantrum Line. Both species evolve at mutually exclusive periods (Daytime for Tyrunt, Night for Amaura), Amaura and Aurorus seem kinder and gentler than Tyrunt and Tyrantrum, their specialties are on opposite ends of the attack stat spectrum, and while Tyrantrum is based on one of the most popular dinosaurs, ''Tyrannosaurus rex'', Aurorus is based on the obscure ''Amargasaurus''. Aurorus' Ice-type moves also counter Tyrantrum's Dragon type, but Tyranturm's Rock-type moves can just as easily defeat an Aurorus. It's visual, too, as Tyrantrum represents [[RedHotMasculinity toughness and power]], while Aurorus represents [[TrueBlueFemininity majestic beauty]].
1066* FossilRevival: In order to get an Amaura you need to revive it from a Sail Fossil.
1067* GentleGiantSauropod: Aurorus lives up to the gentle reputation of sauropods. Justified as it doesn't have any natural predators and therefore has no need to be aggressive, which also may have been the case for the largest sauropods in real life.
1068* AnIcePerson: Not only Ice-types, but their ability Refrigerate turns all Normal-type moves into Ice-type, and powers them up.
1069* KaleidoscopeHair: Their head sails can change color.
1070* KryptoniteIsEverywhere: They have 6 weaknesses (Fighting, Steel, Ground, Water, Grass, and Rock, with the first two being double weaknesses), all of which are common during the story mode.
1071* {{Lunacy}}: Evolves at level 39, but only at night.
1072* MakeSomeNoise: They can learn Hyper Voice via move tutor. With Refrigerate, it's almost a Blizzard with base 100% accuracy.
1073* MeaningfulName: "Aurorus" contains "aurora", a light display commonly seen in the night skies of polar regions (hence its sail colors, Ice-typing, and the whole evolving-only-at-night deal).
1074* MercurysWings: Amaura's sails on its head resemble wings.
1075* MightyGlacier: Ice puns aside, the Amaura line has high HP and Special Attack, and boasts some impressive defenses. However, it's low speed and [[KryptoniteIsEverywhere plethora of weaknesses]] weight it down a bit.
1076* PowerCrystal: Both of them have tetrahedral crystals on their sides, which emit extremely cold air. They're hazardous to pet in Pokémon-Amie, as they'll freeze your hand. However, they can't learn Power Gem for some reason.
1077* PressXToDie: Thanks to their double weakness to Steel, weakness to Rock, and grounded condition, Amaura and Aurorus can be remarkably [=KOed=] from full health, ''just by switching in'', if its side of the battlefield has three layers of Spikes, Stealth Rock, and sharp spikes created by G-Max Steelsurge.
1078* RecurringElement: Part of this gen's fossil duo with the Tyrunt line.
1079* RidiculouslyCuteCritter: Both of them look like they came from a Creator/LaurenFaust adaptation of ''WesternAnimation/TheLandBeforeTime''.
1080* ScissorsCutsRock: They naturally learn Freeze-Dry through level up. Freeze-Dry is a special Ice-type move inverts the type matchup against Water, and deals super-effective damage on Water-types. Even though these Pokémon are weak to Water-type moves, one should think twice switching Water-types in against them.
1081* SecretArt: Their ability, Refrigerate, although other lines have abilities that do the same thing for other types, and Mega Glalie also has Refrigerate as of ''Omega Ruby and Alpha Sapphire''. Freeze-Dry was introduced in Generation VI as an exclusive move to Aurorus, though other Pokémon can learn it as an egg move, with Aurorus being the main breeder for it.
1082* ShockAndAwe: Learns Thunder Wave naturally, can use the [=TMs=] for several Electric attacks (only missing out on Volt Switch), and can be bred to have Discharge and Magnet Rise.
1083* ShownTheirWork:
1084** Aurorus has the proper foot configuration of a sauropod, having a single large claw on the forefoot, and three on the hindfoot.
1085** The fact the Amaura lineup live in cold climates is also a reference to polar dinosaurs (though ''Amargasaurus'' is not one of them), as well as dinosaurs being warm-blooded.
1086** Auroras are produced when the magnetosphere is battered by solar winds, which explains this line's high affinity with Electric moves.
1087* TrueBlueFemininity: Both Amaura and Aurorus are feminine-looking Sauropods with an Ice-Type and a cool blue color.
1088* UselessUsefulSpell: Refrigerate can be this, as Aurorus doesn't have many Special Normal-type moves to use with it, just Round, Echoed Voice, and Hyper Beam. However, in on-line matches and in battle facilities, it can use Nature Power as a loophole. Nature Power becomes the Normal Tri Attack in these locations, giving Aurorus the equivalent of a 100% accuracy Blizzard with a chance for Burn, Paralysis, or Freezing. Thankfully, Aurorus got Hyper Voice by Move Tutor in ''Omega Ruby/Alpha Sapphire'' and can be taught it via TR in ''Sword/Shield''.
1089* WeatherManipulation: Its Hidden Ability is Snow Warning, which causes the weather to passively change to Hail when brought on the field.
1090* WinterRoyalLady: Aurorus might be based on one, further establishing it as a {{Foil}} to the kingly Tyrantrum. The markings on its head look like a tiara, the ice crystals on its body bring to mind a dress [[GemEncrusted with jewels sewn into the fabric]] (which were often worn by queens), and even its sails resemble the headdresses high-ranking women wore in medieval times.
1091* WhenAllYouHaveIsAHammer: The line's only special Rock-type move is Ancient Power, which only has a measly 5 PP (and doesn't even have good Power). However, if you're lucky enough to get the universal stat boost, then prepare to start curb-stomping opponents. Subverted after they became available in ''Sword and Shield'', which gave them a desperately-needed alternative in Meteor Beam.
1092[[/folder]]
1093
1094[[folder:Hawlucha ''[-(Luchabull)-]'']]
1095!0701: Hawlucha / Luchabull (ルチャブル ''ruchaburu'')
1096[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hawlucha701.png]]
1097[[caption-width-right:240:Hawlucha]]
1098
1099A Fighting/Flying luchador hawk Pokémon. Despite being small, it moves at blinding speed to take its opponents down. With this Pokémon, the Flying-type has now been paired with ''every'' other type, including itself and the new Fairy-type, thanks to a retcon. Its signature Flying Press move puts both of its types to use at once.
1100----
1101* BareFistedMonk: A part Fighting-type that naturally learns many Fighting-type attacks.
1102* BirdPeople: Hawlucha looks more like a person in a bird-themed wrestling costume than an actual bird. The fact that it's in the Human-like egg group along with the Flying egg group drives the point further.
1103* BlowYouAway: Flying-type. With Hawlucha's introduction (and the Togepi line's type change), Flying became the first type that has been paired with every other at least once. A bit of a subversion that it keeps itself firmly on the ground, and in some media, it is depicted as unable to fly and instead jumps really high and uses its wings to glide. Indeed, while it can learn the Fly HM, it is interpreted more like it performs a leap and land attack.
1104* BoringButPractical: Can be used as an in-game HM Slave, as it learns the [=HMs=] Cut, Fly, and Strength and the TM Rock Smash.
1105* BossBattle: Korrina's strongest Mon (during her gym battle, anyway).
1106* DeathFromAbove: Their preferred way of attacking foes. The animation for its SecretArt, Flying Press, has it do this to the opponent.
1107* {{Face}}: Hawlucha's main colors evoke the standard Face design of a luchador.
1108* FeatherFingers: It's a bird with hands on its wings.
1109* FunnyAnimalAnatomy: It has a beak-like nose, with a human-like mouth underneath and pronounced pectoral and bicep muscles in the anime.
1110* GlassCannon: Hawlucha with Unburden can output ridiculous damage with Acrobatics and Hi Jump Kick while outspeeding almost all other Pokémon, even those with a Choice Scarf.
1111* HealThyself: Naturally learns Roost.
1112* HeroicBuild: Not the most aerodynamic of designs, but Hawlucha sports one.
1113* {{Heel}}: Its shiny colors (red body, black arms, purple wings, green head-feathers) fit the standard Heel design. In fact, when the shiny form of Hawlucha appeared in the anime, it was given the nickname of "Dark Hawlucha" and played a villain character in a theater troupe.
1114* JackOfAllStats: Leaning towards FragileSpeedster as its speed is noticeably its best stat, but it doesn't really have any poor stats.
1115* KryptoniteIsEverywhere: As badass as Hawlucha is, its typing leaves it wide open for Fairy, Electric, Ice, Psychic, and even its own second type (Flying) to defeat it. On the plus side, Ground-types don't do anything against it, and Rock-types (which have long been the secret to taking down Flying-types — especially Bug/Flying, Fire/Flying, and Ice/Flying) only deal normal damage against it.
1116* LargeHam: In Pokémon-Amie, it shows its happiness by waving in a sweeping, grandiose way as though it's greeting an audience. It ''is'' based on a Mexican wrestler, after all.
1117* MaskedLuchador: Its facial design looks like a Mexican wrestler's mask, and it strikes wrestling poses when attacking.
1118* MouthyBird: It resembles a hawk, but its mouth is positioned on the bottom of its “beak”.
1119* {{Retcon}}: ''Sword and Shield'' adds Hawlucha to the Flying egg group when it was solely in the Human-like egg group beforehand.
1120* SecretArt: Flying Press, which is pretty much a wrestling move. It's a Fighting-type move that deals both Fighting and Flying type damage. The only other Pokémon that can learn it is Pikachu Libre, who's also a MaskedLuchador.
1121* SuperStrength: Comes with the territory as a Fighting-type. However, while its skill is usually more emphasized than its raw power, the anime shows that even before being caught, Ash's Hawlucha had enough raw physical strength that it could evenly clash with and hold back a Machamp fighting at full power, [[PintSizedPowerhouse despite their massive difference in size.]] It also inflicted so much damage on a trainer's Slaking that even after using Slack Off to recover, the damage it accrued caused its leg to give out and lead to its defeat.
1122* UselessUsefulSpell: While Flying Press sounds cool, being the first dual-typed attack, in practice it's not very useful. There's only a small handful of Pokémon in the entire series that are weak to both Flying and Fighting, compared to many more that are weak to one type and resist the other, including damn near ''every single'' Rock, Bug, and Steel-type. Thus its dual-typing is more a hindrance than a boon, causing Flying Press to have inferior type coverage against enemies that would be weak to normal Fighting or Flying attacks, which Hawlucha can learn plenty of. The result is that Flying Press is more a novelty than a viable move.
1123* WeakButSkilled: Its ''X'' Pokédex entry, at least, describes it as this; it's small, but its skill enables it to stand up to bigger fighters like Machamp and Hariyama. [[GameplayAndStoryIntegration The aforementioned Flying Press exemplifies this.]] As a Fighting-type move, it would be the most likely choice for Hawlucha to use in a brawl, especially if it sees said brawl as a fighting competition. Due to also doing Flying-type damage, it's super-effective on Fighting types, as an example of Hawlucha using its technical skill to gain the advantage against better fighters without having to rely on any dirty tricks (i.e. non-Fighting moves).
1124[[/folder]]

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