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1[[WMG:[[center: [- '''VideoGame/UnicornOverlord [[Characters/UnicornOverlord Main Character Index]]'''\
2[[Characters/UnicornOverlordTheLiberationArmy The Liberation Army]] | '''Cornia''' | [[Characters/UnicornOverlordDrakenhold Drakenhold]] | [[Characters/UnicornOverlordElheim Elheim]] | [[Characters/UnicornOverlordBastorias Bastorias]] | [[Characters/UnicornOverlordAlbion Albion]] | [[Characters/UnicornOverlordZenoira Zenoira]] | [[Characters/UnicornOverlordClasses Classes]]]] -]]]
3
4[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/world_emblem_cornia_2.png]]
5Located in the center of the continent, Cornia claims fertile fields, a powerful military force, and the largest acreage of land out of all five kingdoms. The lords of the kingdom hold great loyalty to the royal family, and Queen Ilenia's name is sacred to her subjects.
6----
7[[foldercontrol]]
8
9[[folder:In General]]
10* TheGoodKingdom: Downplayed. Cornia is the home of Alain and the seat of Queen Ilenia's bloodline; a land of rolling hills, rivers, and marshes and lush plains; and by and large it was a peaceful nation. However, the Zenoira Empire started right from [[TheCoup a Cornian rebellion]] that had the backing of at least four noble houses who willing joined Valmore/Galerius [[NotBrainwashed without any spells controlling them]], relationships with the other nations were poor enough that not one of them tried to ride to Ilenia's aid to stop the rebellion, plus they have skeletons in the closet from even before that rebellion such as [[spoiler:the shunning of court mage Alcina for the unintentional death of King Gerard on top of the possibly scandalous relationship she had with him.]]
11* GratuitousFrench: Many places or things in Cornia have French names. Examples include: Port Ouvrir (Ouvrir translates to "To Open"), the dish "Cheese Filled Steak Haché" (Steak Haché is a French term for Ground Beef usually used in Quebec).
12* MeaningfulName: Cornia's iconography heavily features Uni'''corn'''s.
13[[/folder]]
14
15!! Royal Family
16[[folder:King Gerard]]
17->'''Voiced By:''' Kazuki Ura (JP), Kylen Deporter (EN)\
18'''Class:''' High Lord
19Queen Ilena's father, and Alain and Virginia's grandfather.
20----
21* AmbiguousSituation:
22** There are hints that his relationship with Alcina was romantic and considered scandalous [[spoiler:(given she was "merely" a court mage and he was presumably married to Ilenia's mother), with him referring to her as "my darling" in a flashback and his favor toward her the product of rumors in the populace. That he died protecting her leads to a hoard of malicious rumors and earns her the scorn of the remaining royal family of the time, but it remains unclear just how intimate their relationship was; his IdenticalGrandson, Alain, similarly proves willing to [[TakeTheBullet take the arrow]] for his own retainers whether or not he's romantically entangled with them.]]
23** It’s also not entirely clear how many children he had, as only Ilenia is mentioned, but her niece, Virginia, is his other grandchild (having also inherited his hair colour); it’s not even certain if her mother or father was his child or their age relative to Ilenia, as Virginia was old enough to remember being her aunt’s heir when Alain was born. Complicating this is that Ilenia has to be the oldest child, due to her being the heir apparent at the time of his death, but he died shortly after her birth. It's possible that he died before his second child was born.
24* AncestralWeapon: He's the wielder of the Holy Unicorn Blade, the game's InfinityPlusOneSword. He was buried with it. [[spoiler:And his spirit will only surrender it if Alain wins the heart of the people (maxes out renown) and if he's bested in battle. Unlike the Coliseum his squad needs to be outright killed in a single battle.]]
25* AuthorityInNameOnly: In a flashback to his youth we see he's quite disaffected being king. Between his father still being alive and wielding supreme authority, and his prime minister overseeing all the work with his father's approval, he's left with little to do and little authority to use. Gerard admits to Alcina that his heart lies in travel rather than sitting shut up in the castle, deciding to leave to tour his kingdom alongside her.
26* DisappearedDad: He died while about Alain's age, while Ilenia was but a young child. She was raised by her grandparents.
27* HeroicSacrifice: [[spoiler:He died shielding Alcina from a poisoned arrow]].
28* HistoricalHeroUpgrade: From the way Gran Corrine would have him remembered, in addition to being a courageous and compassionate warrior and commander, Gerard was a great and noble king whose life was tragically cut short due to the incompetence of his court magician. That he was a distant husband, an absent parent, and that his father and minister never actually allowed him any say in how Cornia was run outside of military affairs is seldom brought up.
29* IdenticalGrandson: We see in a flashback that he and Alain look identical. [[spoiler:When he's fought, the only difference between the two is his set of golden armor.]]
30* {{Irony}}: Defeating him grants Alain the Holy Unicorn Signet and the Holy Unicorn Blade, two artifacts that protect their wearer/wielder from all ailments, including poison, which Gerard died to. Neither of these items blessed by the power of a being who prizes monogamy seemed to do Gerard any favors when he tried to take an arrow for Alcina, who he was suspected of having an affair with.
31* TheLostLenore: Implied to be this to Alcina, who is still sighing his name and thinking of him long after he's passed away. [[spoiler:She joined TheEmpire so she could use their magic to resurrect him in Alain's body. She'd do this even knowing he'd be horrified by her actions just because she wants to hear his voice once more, even if it's him expressing disgust at her.]]
32* MirrorMatch: [[spoiler:He's a High Lord, like Alain, with all the same skills and ability. You can fight him as Alain with a squad identical to his if you want.]]
33* OptionalBoss: [[spoiler:He's a level 40 bonus boss for the game's InfinityPlusOneSword]].
34* PosthumousCharacter: He died decades ago, when Ilenia was a young child.
35[[/folder]]
36
37[[folder:Queen Ilenia]]
38[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ilena.png]]
39->'''Voiced By:''' Creator/YukoKaida (JP), Creator/AllegraClark (EN)\
40'''Class:''' Valkyria
41The queen of Cornia who ruled with both a keen military mind and a steady hand. Upon realizing there was no quelling the tide of rebellion, she entrusted her son Alain to her loyal retainer, Josef.
42----
43* AbdicateTheThrone: [[spoiler:After being rescued in the True Ending, Ilenia steps down as queen and allows Alain to ascend to the throne as king. If Alain is betrothed, his wife takes Ilenia's role as queen.]]
44* {{BFS}}: Ilenia fights with an enormous two-handed sword, with a blade easily as wide as her head.
45* DisappearedDad: Her father, Gerard, died shortly after her birth.
46* DoNotGoGentle: Though she makes sure to [[FlingALightIntoTheFuture send Josef away with Alain should the worst pass]], Ilenia fully intends to go down swinging against Valmore's revolution and possibly create a miracle by winning against the odds with her loyal squad, or failing that [[TakingYouWithMe at least take Valmore's head]] before losing her life. [[FailureIsTheOnlyOption She fails]] [[spoiler:though [[FightingAShadow not quite in the way]] she or the audience is initially lead to believe]].
47* FlingALightIntoTheFuture: Ilenia dismisses one of her best Paladins, Josef, to see her son to safety and provide hope to the people when he comes of age.
48* FormerTeenRebel: Josef notes that Ilenia would often say she was just like her niece Virginia as a young girl, and Josef admits that he can see the resemblance beyond just their looks. Considering that Virginia is a RebelliousPrincess, Ilenia must have been quite the wild one in her youth.
49* GoodIsNotSoft: While Ilenia's ability as a good and righteous person is well-documented, unlike her son Alain's [[AllLovingHero seemingly boundless capacity for mercy and forgiveness]] she makes no bones in the prologue about how she will enact bloody and fatal retribution on Valmore and his allies for their betrayal of Cornia.
50* GrandTheftMe: [[spoiler:She actually succeeded in defeating Galerius in the prologue, but was possessed and turned into his new host afterwards.]]
51* TheHighQueen: Ilenia and Josef are both shocked by the speed of the coup, as Ilenia was well-regarded as a good and righteous queen by her subjects and vassals.
52* ItsPersonal: It's made apparent from the dialogue with Valmore she takes his betrayal, as one of Cornia's greatest generals, very personally such that she fully intends to cut him down once he makes his [[TakeOverTheWorld ambition]] clear. [[spoiler:Ironically, Valmore is a victim of [[GrandTheftMe Galerius's spirit]], and Ilenia suffers the same fate when she actually does succeed in cutting him down.]]
53* TheMourningAfter: While little is said of her presumed husband, this is implied by Gailey, wherein he states Alain's father took Ilenia's heart with him when he died.
54* NotQuiteDead: [[spoiler:Queen Ilenia actually survived the battle in the Prologue, but she ended up possessed by Galerius after she struck down his host Valmore. She is freed from Galerius's grip in the True Ending.]]
55* SecretCharacter: [[spoiler:Joins only after completing the post-game mission, "Dying Breath of an Empire Fallen".]]
56[[/folder]]
57
58[[folder:Virginia]]
59[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/2j8fe34ay76c1.png]]
60->'''Voiced By:''' Creator/AyaEndo (JP), Creator/ElizabethMaxwell (EN)\
61'''Class:''' Crusader → Valkyria
62A survivor of the Cornian royal family. Niece of Queen Ilenia and older cousin of Alain. When Cornia fell, she fled to Drakenhold.
63----
64* AmazonBrigade: The remaining Knights of the Rose are this to her, though they don't have to be in her team.
65* AntiArmor: ''Iron Crusher'' deals +50 potency against armored units and ignores half of their defense. In addition, the skill [[UnblockableAttack negates guarding, regardless of class type]].
66* AntiAir: ''Vertical Edge'' deals +50 potency against flying units. It also gains [[AlwaysAccurateAttack truestrike]] and ignores half of their defense.
67* {{BFS}}: Like the queen, she wields a gigantic two-handed sword in her animations.
68* BabiesEverAfter: [[spoiler:If she marries Gilbert, she gives birth shortly after to a son, whom Leah dotes over and eventually becomes a teacher to.]]
69* CoolBigSis: To Alain, being a confidante he can rely on though she's not above teasing him.
70* CounterAttack: She learns ''Maiden's Hammer'' at Level 15, which allows her to counter against any enemy that attacked her. [[CriticalStatusBuff It gains more potency for each missing HP]] and has [[AlwaysAccurateAttack truestrike]].
71* {{Deuteragonist}}: Of the Drakenhold section of the game. Virginia alongside her lady-in-waiting, Leah, are the first characters there to be recruited. Virginia also appears in most of the cutscenes and [[PlayerNudge advices]] Alain to not only convince Aramis to talk with his younger brother, but to converse with Gilbert right before the final mission in Drakenhold.
72* DualWielding: In an unusual take on this trope, she uses a single sword and two ''shields'' instead, with the same mechanical rules as the dual wielding Swordmasters. With proper PP management and equipment set ups this can make her an exceptionally difficult nut to crack.
73* ItsPersonal: [[spoiler:With Giethe. When the army learns that he is about to be transferred away from the impenetrable fortress he currently guards, they consider biding their time to make the capture easier, until Virginia declares she needs to kill him to avenge the Knights of the Rose he slew and proceeds to lead her own, likely suicidal, attack.]]
74* KissingCousins: She can marry her younger cousin, Alain.
75* LastChanceHitPoint: She learns ''Undying Will'' at Level 35 as a Valkyria, which grants herself a buff that allows her to survive a fatal blow and [[CriticalStatusBuff increases her next attack's potency for each missing HP]].
76* LeeroyJenkins: Downplayed, but [[spoiler:she charges after Giethe without a real plan in order to avenge the Knights of the Rose, forcing the others to rush to her aid. She's already realized her mistake by the time Josef catches up to her.]]
77* MightyGlacier: Her Evasion and Initiative are low, but she has great attack and defense as well as being an armor buster and flying unit bane. Due to her flexible nature she also fits into nearly any team composition. Oddly for a MightyGlacier though, she has good Accuracy and several skills that help her hit flying targets, so she borders on being a LightningBruiser.
78* {{Nephewism}}: Besides being Ilenia’s niece, nothing is stated about who her parents were besides the implication they died years ago, as she was raised like an older sister to her cousin Alain. It’s never even stated which of her progenitors was Ilenia’s sibling, or if her relation is possibly more distant (although she remembers being the heir and having always believed she would be Queen one day).
79* PairTheSpares: [[spoiler:If Virginia is not given the ring of the Maiden, Gilbert proposes to her in the epilogue and she accepts, their happy marriage leading Cornia and Drakenhold to have a deep and lasting bond.]]
80* ParentalSubstitute: Discussed and ultimately averted. Many characters note Virginia is a match to Ilenia in both temper but also appearance. Alain notes that having lost his mother early, Virginia is the closest he has to learn from in term of what Cornia Royals should be like. Virginia herself notes to Josef that while she does want to help and support Alain, she can't allow herself to be turned into a surrogate from the dead queen, nor can she fill the role of his mother.
81* RebelliousPrincess: Compared to Alain, Virginia is headstrong, hot tempered, confrontational, teasing, and even irreverent. Much to Leah's disapproval. Alain will even joke that sending her on a mission might be more likely to start a battle than prevent one, to which she'll sigh in agreement.
82* RevengeBeforeReason: [[spoiler:She won’t hear of the Liberation Army waiting until Giethe has been recalled to Zenoira, no matter how much more sensible it would be. Her charging ahead forces them to scramble to rescue her, and after Josef catches up just as she’s realizing how outmatched her unit is, she admits fault in her recklessness.]]
83* SpareToTheThrone: She admits to Alain that news of his survival made her both glad and envious, the former due to still having family but the latter due to Alain being the rightful successor to the Cornian throne after she had believed for years that she would be Ilenia's successor. If Alain asks her to the altar she eagerly demands the Ring of the Maiden, [[WhatTheHellHero being quite insulted if he then rejects her]].
84* StatusBuff: She learns ''Iron Veil'' at Level 25 as a Valkyria, which grants her unit a physickal defense and guard rate buff at the start of the battle.
85* StrongFamilyResemblance: She uses the same body model as Ilenia, and looks basically the same as the queen, except her hair is tied into a bun. Apparently Ilenia herself had noted they had a similar personality, and Josef is taken aback by how much the two look and act alike. Aramis notes that if she let her hair down, she'd look identical to Ilenia.
86* SurvivorsGuilt: [[spoiler:Ten years ago, the Knights of the Rose sacrificed themselves to allow Virginia to escape Cornia when Giethe tried to kill her to appease Valmore. The incident scarred Virginia deeply, and made her feel horrible for having to flee Cornia instead of fighting alongside her sisters in arms]].
87* SwordBeam: Her ''Blade Wave'' Valor Skill which does extra damage to enemies that can use assists.
88* VengeanceFeelsEmpty: [[spoiler:Killing Giethe at the end of "Blooming Rose on Bare Rock" doesn't bring her the satisfaction she thought it would. His callous [[ButForMeItWasTuesday indifference to what he did to her in the past]] rattles her heavily, causing her to feel like she was letting her desire for revenge chain her to her past, obsessing over it and him while he hadn't even given her a second thought. This nearly leads her to leave the Liberation Army due to the empty feeling left after the battle and guilt over her risking the army's safety just for the chance to kill Giethe, only relenting when the other Knights of the Rose encourage her to stay]].
89* WhyDidItHaveToBeSnakes: She's deathly afraid of insects, to the point she freezes in place and screams for her life when she thinks one is on her armor in her Rapport with Scarlett. She has it even worse in a rapport with Yunifi where she's told what she just ate were preserved insects, causing her to go into shock.
90* UnblockableAttack: ''Iron Crusher'' and ''Brandish'' negate guarding.
91[[/folder]]
92
93[[folder:The First Monarch ('''Spoilers Unmarked''')]]
94The founder of Cornia’s royal family was a young girl of Zenoiran heritage; after her people killed the holy Unicorn and were cursed, she alone attained a true immortality. After having the Shrines built to house the people of Zenoira’s souls and founding Cornia as it’s first Queen, she renounced her own immortality and died a natural death; with her passing, the Rings of the Unicorn and Maiden were crafted from the power she once held.
95----
96* BlessedWithSuck: According to the Great Sage of Elheim, the first Queen had never wanted the power she’d been given (especially at the cost of her family and friends), and was glad to be rid of it and move on.
97* GodWasMyCoPilot: Could commune with the spirit of the slain Unicorn, and with its blessing, solicit its power.
98* GreaterScopeParagon: The Great Sages are the BigGood active in the story, whereas the first Queen is not; she set the example for her family to follow and lead by, and helped corral her people’s wayward souls in the Shrines to minimise their suffering.
99* IncorruptiblePurePureness: It’s indicated that she was granted the immortality her leaders sought because she was the purest of all their people, wanting no power for herself and with no desire to harm others. She established the monarchy of Cornia and the six Shrines, before giving up her immortality willingly, with the Great Sages making it clear she never wanted it to begin with.
100* NoNameGiven: While her name is likely known on historic record given she started the Cornish royal lineage, it’s never outright stated.
101* PosthumousCharacter: Considering she lived and died nine hundred years ago, naturally so. And given her soul passed on to the afterlife, she’s uninvolved during the events of the plot.
102* SoleSurvivor: The slaughter of the Unicorn in a ritual for power stripped all the other Zenoirans of their mortal bodies and left their spirits in an undying limbo; besides Baltro (who used other means to avoid this fate and prolong his life), she was the only one of her people (at least, of those residing in Fevrith) to be unharmed.
103* TokenHeroicOrc: Alongside the Great Sages, she’s the only Zenoiran we know of to have been a good person.
104[[/folder]]
105
106!! Nobility and Knights
107!!! Knights of the Rose
108[[folder:In General]]
109An order of knight's that served as bodyguards to Princess Virginia. Most of them perished during Valmore's coup, but some squires who were forbidden from fighting survived, along with Virginia. The survivors became instrumental in founding the Liberation.
110----
111* AmazonBrigade: The Knights of the Rose are traditionally all-female. Even a young princess Virginia was a member.
112* ItsPersonal: [[spoiler: The three join Virginia on her quest for vengeance against Giethe.]]
113* TheRemnant: There are a scant four surviving members (and that's including Princess Virginia) [[spoiler:due to Giethe having personally slaughtered the Order while attempting to kill Virginia.]]
114* UndyingLoyalty: To the royal crown, and especially to Virginia. [[spoiler:When Virginia opts to hunt down Giethe whereas the rest of the Liberation is content to wait until he leaves the region, they travel with her despite knowing the real possibility they might all be killed in the attempt.]]
115* YouShallNotPass: Most of them pulled a HeroicSacrifice ten years ago, [[spoiler:dying en masse against the traitor Giethe so as to ensure Virginia could escape to Drakenhold.]]
116[[/folder]]
117
118[[folder:Miriam]]
119[[quoteright:200:]]
120->'''Voiced By:''' Creator/YuukiTakada (JP), Crystal Lee (EN)\
121'''Class:''' Radiant Knight → Sainted Knight
122A Knight of the Rose who worked closely with Clive after Cornia fell to lay the groundwork for the Liberation's rise. After meeting Alain in the course of her mission to track down Renault, she agreed to enter his command.
123----
124* HonorBeforeReason: In her Rapport with Virginia, Miriam insists on wearing her full set of knight armor at all times as it is custom despite the fact that Virginia can clearly see the heat of the Drakenhold desert is getting to her. Virginia has to out-right order her to take her armor off.
125* TheLeader: Unofficially, anyway. She's the only person left in the Knights of the Rose with seniority and leads what's left of the order until Virginia joins with Alain in Drakenhold, after which she cedes authority to the princess. In her ending, she officially becomes the captain of the Knights of the Rose, and restores it into a respected order of knights.
126* RedOniBlueOni: She and Fran are the Blue Oni to Kitra's Red. Both girls are much more calm and composed in comparison to Kitra's more boisterous attitude.
127* WellDoneDaughterGirl: She mentions in several rapports that her father often sends her letters telling her to distinguish herself in the fight against Zenoira in order to curry favor with the Liberation Army, which likely ties into her HonorBeforeReason tendencies of appearing as the model knight.
128* YouAreInCommandNow: Ten years ago during Valmore's initial coup, Miriam was just a squire. By the present day with most of the Knights of the Rose decimated by the coup [[spoiler:and especially Giethe's slaughter to get at Virigina]], she's the oldest and most experienced member remaining to command what's left.
129[[/folder]]
130
131[[folder:Fran]]
132[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fran_81.png]]
133->'''Voiced By:''' Creator/AyaSuzaki (JP), Creator/JenniferLosi (EN)\
134'''Class:''' Gryphon Knight → Gryphon Master
135A Knight of the Rose who worked closely with Miriam after Cornia fell. She rescued a beleaguered Kitra and joined the Liberation Army.
136----
137* BirdsOfAFeather: Makes fast friends with Celeste, a fellow gryphon rider.
138* DubNameChange: The German version changes her name to "Franka".
139* GuestStarPartyMember: She's briefly available to command during the "Province of Famine" mission, before leaving to prepare for Scarlett's rescue mission and joining permanently after she's rescued.
140* HeroicLineage: In her rapport with Alain, she mentions that her family has often produced Gryphon riders for Cornia throughout the generations, to the point that the eligible riders will be tested to decide who is the best among them to be sent off to be trained as knights. Fran also mentions that during her "trial" she wasn't actually that great at the time, she was just better than her cousins [[EpicFail who made fools of themselves]] and so had to work her way up to her current level.
141* InsecureLoveInterest: Initially, she can't believe it when she's called to the Shrine of the Maiden (the implication being that Alain is going to offer her the Ring of the Maiden), quite literally hiding behind her gryphon out of shyness.
142* KickingAssInAllHerFinery: Averted. Her rapport with Miriam has her complaining about being sent ball-gowns by her parents, which won't be of any use on the battlefield.
143* ThePeterPrinciple: Defied. In her ending, when offered a leadership position in the Knights of the Rose, Fran politely declines and remain as a low-ranking knight. Since she's been good at protecting people in battle, most people agreed that it was for the best.
144* TokenWholesome: Compared to the regular Gryphon Knights and to Celeste, Fran's breasts are a lot smaller and don't bounce nearly as much.
145[[/folder]]
146
147[[folder:Kitra]]
148->'''Voiced By:''' Creator/SayumiSuzushiro (JP), Creator/LizzieFreeman (EN)\
149'''Class:''' Warrior → Breaker
150A Knight of the Rose who worked closely with Miriam after Cornia fell. She was captured scouting Yuqit and saved by Fran. Afterwards, she joined the Liberation Army.
151----
152* AnimeHair: Has a pair of twintails that almost look like wings.
153* BlueBlood: She is of noble birth, but lost both of her parents at a young age. She mentions during her rapports that she doesn't really feel like a noble.
154* CoolAunt: Speaks fondly of her aunt who was encouraging of her interests.
155* CripplingOverspecialization: She admits she never had interest in other aspects of knighthood like horseback riding, preferring to focus on her skills with the hammer.
156* HiddenDepths: She enjoys stonework. Liza asks her to carve a stone gifted to her by Aubin into something special, and Kitra can also repair {{Broken Bridge}}s on the world map.
157* RedOniBlueOni: She’s the Red Oni to Miriam and Fran’s Blue. Kitra is more hot-headed and boisterous, whereas the other girls are much more calm and composed in comparison.
158* ShyBlueHairedGirl: Averted. While she has dark-blue hair, Kitra is the most assertive and aggressive among the three knights.
159* {{Tsundere}}: Her maiden ring scene with Alain has a lot of this, with her running away when he proposes only to run back and swing her warhammer in his direction because he's being too nice to her.
160[[/folder]]
161
162!!!House Meillet
163
164[[folder:Melisandre]]
165[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/melissandre.png]]
166->'''Voiced By:''' Creator/FairouzAi (JP), Creator/RisaMei (EN)\
167'''Class:''' Swordfighter → Swordmaster
168The head and sole survivor of House Meillet, a distinguished Cornian noble family. Losing her parents and older brother to illness early in life, she was raised and trained by her aunt and uncle as the heir to the Meillet family. While she has sworn loyalty to Galerius, her desire for battle clashes quite heavily with the relative quiet of her current assignment.
169----
170* AbhorrentAdmirer: She is really into Alain, openly saying she wants a piece of him and would be more than happy being one of his many consorts. That said the trope is downplayed, as Alain is mostly put off by how open she is about her attraction and desire to bed him, but it's entirely possible for him to actually romance her.
171* BestHerToBedHer: While she already fancied Alain because of his good looks, him beating her on the battlefield completely made her fall head over heels.
172* BloodKnight: She gets bored easily and relishes a good fight against talented opponents. Part of her hatred of her current assignment from Zenoira is that she's ''not'' fighting worthwhile opponents, and even before she falls for Alain she savors the hope the Liberation Army will prove itself against her.
173* DevelopersDesiredDate: Of the optional recruits as she's the only one who gets overtly romantic with Alain to the point where even his thick head sees she really wants him.
174* DudeWheresMyRespect: She openly grouses about how Galerius repaid her swearing fealty to him by [[ReassignedToAntarctica stationing her at a garrison in an out-of-the-way section of Cornia]] that isn't even watching over any towns, depriving her of any opportunities to have real battles.
175* LadyOfWar: Parodied. She is a strong combatant and not ignorant as to the dangers of war, but she worries that sweating too much in battle will make her look unseemly.
176* NoSenseOfPersonalSpace: She likes to get RIIIGHT into Alain's face to hit on him. Much to his discomfort.
177* OptionalPartyMember: If Alain does not participate in enough battles during "The Blade of House Meillet" to get her attention, or chooses to punish her afterwards, she won't be wooed and pledge to join his cause.
178* TheRival: She immediately identifies Scarlett has her main rival for Alain's heart. The two go on a shopping duel. Which ends up going "terribly" as they have identical tastes and just wind up getting along instead.
179* StalkerWithACrush: If Alain doesn't marry her, her epilogue notes that she regularly breaks into the palace to propose to him. Even if he is already married.
180* ThinksLikeARomanceNovel: Melisandre is taken to flights of fancy, thinking of something as simple as a request to join the Liberation Army as a marriage proposal.
181* TokenWholesome: In contrast to Scarlett's SexySweaterGirl and Rosalinde's LeotardOfPower-wearing TheTease, Melisandre is dressed plainly. She's just the most openly aggressive of the three.
182* YouHaveFailedMe: When Colm expresses shock at Melisandre openly considering defecting to the Liberation Army, she rightfully points out that [[ReassignedToAntarctica their current backwater position aside]], the fact they lost to the Liberation would likely only convince Galerius to have their heads.
183[[/folder]]
184
185[[folder:Colm]]
186[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/colm.jpg]]
187->'''Voiced By:''' Creator/KenjiHamada (JP), Creator/JamiesonPrice (EN)\
188'''Class:''' Fighter → Vanguard
189Melisandre's steward and a stalwart retainer of her family line for all his life. Unfortunately for him, that also means having to handle her eccentrics on a daily basis.
190----
191* BattleButler: Colm takes care of all of Melisandre's daily chores and can hold his own on the battlefield.
192* BoringButPractical: Does his job as a Fighter very well, and can even heal allies with First Aid thanks to his default loadout.
193* CommonalityConnection: In his rapport event with Railanor the two talk about their shared experiences with the person they're sworn to serve often running off and involving themsevles in some kind of trouble, each sharing a story of the misadventures their respective lieges had when their vassals weren't looking.
194* LegacyOfService: His family has been serving House Meillet for generations.
195* OptionalPartyMember: If Melisandre is not recruited to the Liberation army, he does not join either.
196* ParentalSubstitute: Basically raised Melisandre due to her parents' death.
197* ShipperOnDeck: He supports Melisandre's pursuit of Alain.
198* SimilarSquad: Is to Melisandre what Josef is to Alain, an older but dignified veteran warrior who supports and fights alongside a young noble.
199[[/folder]]
200
201!!!Others
202[[folder:Adel]]
203[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/abel_4.png]]
204->'''Voiced By:''' Creator/NobuhikoOkamoto (JP), Creator/BrycePapenbrook (EN)\
205'''Class:''' Knight → Great Knight
206A knight of the Ashen Blue who, when Zenoira invaded their province, fought valiantly beside Clive to resist- but fell in the end. After their defeat, he devoted himself to ensuring the people of his province remained safe.
207----
208* ChickMagnet: His Rapport conversation with Melisandre shows him being surrounded by adoring women and having problems shooing them off.
209* EtTuBrute: He reacts this way when several former members of the Ashen Blue refuse to turn on [[VillainousGlutton Gaston]] due to the fact that the lord has [[PetTheDog ensured their families have been able to live comfortably]]. Though Adel's somewhat sympathetic, he still resolves to cut them down for standing in his path.
210* MundaneUtility: He summons his spirit of chivalry in order to withstand the [[FoulMedicine bitterness]] of Yahna's sleep potion.
211* SentimentalDrunk: Has an entire spiel praising Alain after one night at the town.
212[[/folder]]
213
214[[folder:Clive]]
215For information on this character, see ''Characters/UnicornOverlordTheLiberationArmy''
216[[/folder]]
217
218[[folder:Gailey]]
219For information on this character, see ''Characters/UnicornOverlordZenoira''
220[[/folder]]
221
222[[folder:Hodrick]]
223For information on this character, see ''Characters/UnicornOverlordTheLiberationArmy''
224[[/folder]]
225
226[[folder:Millé]]
227[[quoteright:200:]]
228->'''Voiced By:''' Anne Nagase (JP), Creator/AlexisTipton (EN)\
229'''Class:''' Warrior → Breaker
230A knight who asked to march beside the Liberation in their quest to rout a group of bandits she believed her sister to be among. With noble conviction, she plans to lead her attendants into battle herself.
231----
232* GuestStarPartyMember: She's playable during the mission to find her sister Nina, with skills that help destroy barricades and heavy armor, but returns to her homestead afterwards instead of joining the army.
233* SecretCharacter: [[spoiler:Joins permanently only after completing the post-game mission, "Dying Breath of an Empire Fallen".]]
234[[/folder]]
235
236[[folder:Monica]]
237[[quoteright:200:]]
238->'''Voiced By:''' Misato Matsuoka (JP), Creator/KatelynGault (EN)\
239'''Class:''' Radiant Knight → Sainted Knight
240The granddaughter of Cornian loyalist Marquis Nordheim who joined Zenoira to protect what was left of her house. She is also Clive's former fiancee.
241----
242* AmicableExes: Initially, she has a grudge against Clive, as him rebelling against Zenoira tarnished her house's reputation by association on top of her grandfather refusing to yield to Galerius. Once she's convinced to join the Liberation as well, the two make amends, while also making it clear that any feelings they used to have for each other are long gone.
243* TheChainsOfCommanding: When her knight Matthias points out that once she would have rode with the Liberation with even greater fervor than Clive, Monica retorts that her grandfather's refusal to bend the knee to Galerius resulted in House Nordheim losing their original lands and their former subjects now suffering under the yoke of Zenoira loyalists. She will not allow what few she still watches over suffer a similar fate.
244* DubNameChange: The German version changes her name to "Monique".
245* HorsingAround: Her horse once kicked Ridiel for teasingly whistling at her and Clive talking to each other.
246* JustYouMeAndMyGuards: Talks at length about how her house and her domain are strapped for money and manpower before she challenges Alain. When her stage starts, she seems to have pitifully small amount of units to guard her land, just as she claimed. Then when the Liberation Army makes enough headway into her territory [[ILied she calls upon a sizable contingent of reinforcements.]]
247* LockedOutOfTheLoop: Her grandfather, unbeknownst to her, is actually one of the Liberation's earliest supporters. The reason neither he nor Clive told her was because they knew they had to engineer a scenario where Monica's recruitment to the Liberation Army would appear more as coercion than willing defection in order to spare House Nordheim and their subjects further retaliation from Zenoira. After learning the truth, she accepts the deception was necessary and joins the Liberation Army.
248* OptionalPartyMember: After she’s been bested (and informed of her grandfather’s secret allegiance to the Liberation Army), the option is presented to either recruit her or have her remain and watch over her people.
249* ReassignedToAntarctica: A combination of her grandfather Marquis Nordheim refusing to bend the knee to Galerius, as he's a Cornia loyalist, as well as her former fiancee Clive being a member of the Liberation Army saw House Nordheim lose their original lands and cast to a far-corner of Cornia, and the only reason they got that much was because Monica swore her loyalty to Zenoira.
250[[/folder]]
251
252[[folder:Renault]]
253For information on this character, see ''Characters/UnicornOverlordZenoira''
254[[/folder]]
255
256!!Bandits
257
258!!!Black Talons
259[[folder:General Tropes]]
260An infamous gang situated in Cornia’s west, known for indiscriminately plundering their targets and doing so with brutal efficiency.
261----
262* TheBusCameBack: The Talons can be faced in two early game missions before dropping out of the plot; they will reappear partway through Elheim for one last quest.
263* TheDreaded: They have a pretty bad reputation among the Cornia’s citizenry, even for gangs, as they're very good at their pillaging and won't hesitate to cut down anyone getting in their way. They even have control of at least one fort in Cornia for themselves.
264* NoHonourAmongThieves: Zigzagged; they’re largely together just by dint of their shared needs, and Gammel cites that it’s better to leave those who are caught behind rather than stick their necks out for them. But if Gammel himself is arrested, they choose to jailbreak him — citing that he’s an effective enough leader they make better profits than without him.
265* RapePillageAndBurn: Less so the former, but the latter two are definitely fair game for the Talons, the second most of all.
266[[/folder]]
267
268[[folder:Gammel]]
269[[quoteright:448:https://static.tvtropes.org/pmwiki/pub/images/thoughts_on_thief_rogue_v0_gzkagikfme1d1jpg_copy.jpg]]
270[[quoteright:200:]]
271->'''Voiced By:''' Creator/KengoKawanishi (JP), Creator/HowardWang (EN)\
272'''Class:''' Thief → Rogue
273The boss of the Black Talons, and a vile rogue who has no qualms about lying, stealing, or even murdering to get what he's after. With his keen wit and strong leadership, the Black Talons have grown greatly under his watch.
274----
275* AffablyEvil: Unerringly chipper whether he's killing a town's militia to rob it easier, and even as a [[spoiler:potential member of the Liberation Army]] when he tells his old accomplice Cesar that [[spoiler:he fully intended to kill him but thought better of it at the last second due to Alain.]]
276* BeautyEqualsGoodness: Exploited. [[spoiler:His shifty sounding voice and unappealing features make it easy to assume the story he tells about his sister is a lie. It's not, and he genuinely turns over a new leaf is you let him go.]]
277* BenevolentBoss: He was a surprisingly good boss when he lead the Black Talons. A former member recalls him being particular about splitting the loot fairly and even leading guards away from his own men.
278* ChildhoodFriends: With Mandrin. They've known each other since before Gammel took up thieving and Mandrin chose to help him.
279* DeconstructedCharacterArchetype: Of the bandit StarterVillain typically seen in SRPGs (notably in ''{{Franchise}}/FireEmblem''); Gammel is every bit as ruthless as they’re often described, shown by his men slaughtering the Town Watch and him personally killing a lone survivor. He’s revealed to have a FreudianExcuse, motivated to do whatever he could to save his DelicateAndSickly sister; however, Clive advises Alain that said tragedy doesn’t justify bringing harm to so many other people (most of whom are also struggling). If Alain chooses to pardon Gammel (with the warning he won’t get another chance), the man is shocked and grateful; when he returns later on, [[spoiler:he has truly reformed and even found a way to save his sister without resorting to thieving, and extends the same grave to his former comrade Cesar.]] If Alain opts to punish him, Gammel is broken out by his crew and swears revenge; when he’s seen later, [[spoiler:he’s partaking in Elven slavery and become even more vicious, and only Celeste offering him help for his sister despite this prevents him for either death or from continuing to do further harm.]]
280* ForgivenButNotForgotten: [[spoiler:If reformed, he will choose to give Cesar, his replacement, the same forgiveness he was once shown, but only once.]] Also applies to Gammel himself, for multiple characters.
281* GameplayAndStoryIntegration: [[spoiler:Later in the game when he and Mandrin are encountered again, he's equipped with the Miser's Bracelet, a strange accessory tied with the Gold Goblet for the biggest Gold multiplier in the game at 200%, but with a -1 PP penalty to offset how much earlier it's obtained. While on a Rogue this is often irrelevant, given they'll steal enough PP to to make up for the penalty anyway, it nonetheless corrobates the story he tells about raising money to care for his sister by any means necessary, even ones that put him at a disadvantage.]]
282* KnightTemplarBigBrother: He has an [[TheGhost unseen]] younger sister whose worsening health has made him desperate to save her by any means necessary; he’s unconcerned by whoever is hurt so long as she’s alive at the end, and may even [[spoiler:resort to the slave trade]] if given no other recourse.
283* MySisterIsOfflimits: Despite being his best friend, Mandrin's ending mentions that Gammel refuses to let him marry his sister.
284* ObviouslyEvil: With messy hair, pale-white skin and beady eyes, Gammel's face is not the type you want see at an alleyway at night. [[spoiler:It becomes a case of FaceOfAThug if he's given the chance to reform, as he's still suspicious-looking but actually legitimate in turning over a new leaf. Nina in their rapport even notes that despite him "looking like a corpse" he's actually a nice guy.]]
285* OptionalPartyMember: [[spoiler:If set free, when he's reencountered during "A Shifting Tide" in Elheim, he's willing to join the Liberation Army.]]
286* PerpetualSmiler: Whether he's being sent to prison or talking about his horrible past, he's always smiling in all of his story quests and rapport events. The only time he isn't smiling is in his defeat animation.
287* PoisonedWeapon: As a boss, he is equipped with a Viperfang, a sword that can inflict poison, and is [[PoisonIsEvil a greedy criminal]]. He drops the weapon upon being defeated.
288* ReformedCriminal: [[spoiler:If spared, he makes good on his word and casts aside his old ways to start anew. He even spares Cesar as Alain's mercy taught him nobody is beyond redemption.]]
289[[/folder]]
290
291[[folder:Mandrin]]
292[[quoteright:434:https://static.tvtropes.org/pmwiki/pub/images/mandrin.jpg]]
293->'''Voiced By:''' Creator/JunichiYanagita (JP), Creator/RayChase (EN)\
294'''Class:''' Hunter → Sniper
295A member of the Black Talons who raided Rondmort Church in search of divine shards. His entire life has been a desperate struggle to survive, leading to an unyielding contempt for religion- especially toward angels.
296----
297* ArrowsOnFire: He is equipped with a Flame Bow, which allows him to inflict Burn to his targets. In his first appearance, he drops the Flame Bow when defeated, [[spoiler:but when he returns in ''A Shifting Tide'' as an ally, he is equipped with another one.]]
298* ChildhoodFriend: With Gammel. They've known each other since before Gammel took up thieving and Mandrin chose to help him.
299* FriendToAllChildren: Is very fond of children. When a girl accidentally breaks a bow he just bought he shrugs it off.
300* ICallItVera: His [[spoiler:Rapports]] with Gammel involve his [[spoiler:former]] boss gifting him the money to buy a new bow after a child bumping into Mandrin caused him to drop his recently purchased one into a river. In appreciation, Mandrin names it "Gammel II". Though he understands the meaning behind the gesture, Gammel is extremely creeped out by it due to Mandrin carving his name onto the bow and how one of his friend's nightly rituals involves maintaining and ''talking'' to the weapon, calling it by name while the original Gammel is still in the room.
301* OptionalPartyMember: [[spoiler:If both he and Gammel are spared, when reencountered during "A Shifting Tide" in Elheim, he's willing to join the Liberation Army. Alternatively, if you spared Gammel and recruited him in ''A Shifting Tide'', but didn't complete ''The Winged Knight'' at the time, you can still recruit Mandrin by having Gammel talk to him.]]
302* ReformedCriminal: [[spoiler:While not as idealistic as Gammell, Mandrin does genuinely change his ways and honestly tries to help others.]]
303* UndyingLoyalty: Mandrin is dedicated to helping his buddy Gammel, come what may. [[spoiler:Even should you spare the former’s life, if the latter was arrested instead of freed — which keeps him from considering a HeelFaceTurn — then he’ll stick by him.]]
304* WhenHeSmiles: His character art depicts him with a gentle smile. Otherwise, he's a tightlipped grump.
305[[/folder]]
306
307[[folder:Cesar]]
308->'''Class:''' Rogue
309A member of the Black Talons and an old acquaintance of Gammel; if his leader was pardoned back in Cornia, he takes the helm in their operations
310----
311* MirrorCharacter: Cesar is only seen if Gammel was pardoned, and he highlights the contrast between them now as someone who hasn’t been confronted yet by consequences for his actions, or been told there is another way. After he’s been stopped, [[spoiler:Gammel asks to deal with him privately… and remembering the mercy he was granted, lets him go; he warns Cesar that this second chance is a one-off and if he crosses the line again, Gammel will seek to end him personally.]]
312* RouteBoss: He’s only encountered if Gammel wasn’t arrested back in Cornia, as he replaces him as the boss of the Elheim quest.
313[[/folder]]
314
315!!!Rock Rats
316[[folder:Bryce]]
317[[quoteright:434:https://static.tvtropes.org/pmwiki/pub/images/bryce_7.jpg]]
318->'''Voiced By:''' Creator/KenichirouMatsuda (JP), Creator/JasonMarnocha (EN)\
319'''Class:''' Legionnaire
320The leader of the Rock Rats, a bandit gang.
321----
322* {{Acrofatic}}: After his initial defeat, he runs off in seconds, and the army remarks how surprising it is that a man of his size can move so fast.
323* BeautyEqualsGoodness: "Beauty" might be exaggerating somewhat, but Bryce has a ruggedly handsome face and friendly, fatherly expression. He's also by far the kindest criminal in the game, to such a degree that he has fostered an entire crew of noble thieves who take care of their own so well, they send their newest member back home with a loot stipend and earnest good wishes once they find out she has a loving family to return to.
324* BenevolentBoss: He genuinely cares about his underlings, knowing that most of them do not have a home or loved ones to return to, and encourages those that do to leave the gang in order to not waste what little time they may have together. After the Rock Rats are defeated, he encourages Nina to leave and join the Liberation Army because of her sister, and how she doesn't fit in as well with their group, wanting her to not be like him. [[spoiler:Even when he takes back Solvaquad he didn't really take it over but just kept the peace like a town watch.]]
325* BewareTheNiceOnes: A measured and jovial man to his gang and the common folk, Bryce is actually quite intense during battle, showing a louder and more aggressive side of himself.
326* {{Determinator}}: His mistrust of nobility runs so deep, '''nothing''' will make him go back on his word to [[spoiler:Kill Alain if he fails to live up to being the sort of king Bryce would respect above other self serving nobles. Even if you give him the Ring of the Maiden, something that demands a deep bond with Alain, he still maintains that his spear is as the ready to take the future king's life if he stoops to the level of lesser nobles at any time when spoken to in Gran Corrine. In their Rapport, when Alain asks him to trust him, rather than keep holding his spear at his back, Bryce resolves to simply do both.]]
327* EveryoneHasStandards: He says to Nina when they go into battle with the Liberation Army "Remember we're thieves not common thugs". It's implied that the Rock Rats have something of a code of honor, and avoid excessive force when they take from towns. [[spoiler:Their occupation of Solvaquad later in the game is likened to a town watch moving in more than a pack of thieves preying on a community.]]
328* {{Foil}}: To Beaumont most obviously as the other prominent shield-bearing minor villain encountered in Cornia and then challenged once more in Bastorias. Beaumont is an arrogant lord who oppresses the weak and ultimately defers to his former underlings when he fails as a leader one too many times. Bryce is of a lower-class background who doesn't let his gang's need to steal to survive supersede looking out for their fellow commoners, and though he leaves the Rock Rats from either being executed or by [[spoiler:joining the Liberation Army]], he does so with their blessing and utmost respect despite the many setbacks they faced while on his watch. As the Bastorias chapter concludes, Bryce ultimately serves as one to [[spoiler:Elgor]], who has a similar defensive kit to his own and likewise longs to uplift his oppressed demographic. While Bryce embodies the laudable qualities of rats with his resourcefulness and determination, [[spoiler:Elgor]] acts out the negative stereotypes of the same with his sneakiness, treachery, and tendency to cause messes wherever he goes.
329* JustLikeRobinHood: Robs from the rich and gives to the poor (and the Rock Rats). This gives his group a leg up on the likes of the Black Talons and the Three Poisons Mercenaries who are comfortable stealing from anybody. Notably, despite Bryce's intense distrust towards the nobility, he never once held it against Nina.
330* OpposeWhatYouSuffered: [[spoiler:Bryce’s father was branded a thief by a noble lord of Drakenhold, and promptly executed. His mother killed herself, and tried to kill him, out of grief. He now steals solely from nobles and distrusts them. He only agrees to join the Liberation Army if Nina speaks to him in battle, where she vouches for Alain's kindness, and even then Alain has to make it clear that if Bryce feels he is no better than those nobles he hates, then he should kill him]].
331* OptionalPartyMember: [[spoiler:When he's re-encountered in "The Battle of Solvaquad" in Bastorias, his former underling Nina can convince him to join the Liberation Army if she was recruited earlier. You can also opt to simply execute him after defeating him even if you did recruit her.]]
332* ReformedCriminal: [[spoiler:When he's recruited he admits he was already all but done with banditry for the sake of his men.]]
333[[/folder]]
334
335[[folder:Nina]]
336%%[[quoteright:200:]]
337->'''Voiced By:''' Creator/KaedeHondo (JP), Creator/JustineHuxley (EN) \
338'''Class:''' Warrior → Breaker
339A warrior with a pack of bandits known as the Rock Rats. As a new recruit, she works tirelessly to prove herself- and sought to drive off the Liberation from the Rock Rats' stronghold at Fort Zelkova.
340----
341* HiddenDepths: Nina is allegedly very skilled at painting.
342* MinionWithAnFInEvil: Nina tries to fit in with the Rock Rats and come across as a serious bandit, but the rest of the Rock Rats conclude that for all her talk, she just doesn't have the attitude or background to fit in with them. As skilled of a fighter as she is, her generally normal background and difficulty making herself seem threatening convinces Bryce she is better off leaving instead of sticking with them. Nina reluctantly agrees and can join the Liberation Army if the player makes the right choices in the level. In her rapport with Gammel, she mentions how she once tried to steal a bunch of flour, only to end up ripping open the bag and losing it all with only flour in her hair to show for it. Gammel himself notes that from what he heard of it, people thought she was trying to set the town on fire by mistaking the flour cloud for smoke.
343* OptionalPartyMember: If her sister Mille doesn't try to talk some sense into her during the "Uprooting the Rock Rats" battle, her boss won't convince her to leave the bandit life and return to the family that cares about her.
344* TragicDropout: Despite excelling at her studies, she failed to reach knighthood. This caused her to run away from her family in shame and turn to banditry. However, it turns out it wasn't even her fault as her crooked instructor failed her because her father wouldn't bribe him.
345[[/folder]]
346
347!!Others
348[[folder:Alcina]]
349For information on this character, see ''Characters/UnicornOverlordZenoira''
350[[/folder]]
351
352[[folder:Berenice]]
353%%[[quoteright:200:]]
354->'''Voiced By:''' Creator/MiyukiSato (JP)\
355'''Class:''' Sellsword → Landsknecht
356A mercenary renowned the land over for her immense skill with a blade, hired by a local Cornian lord. However, she often dreams of leaving the lord's territory- and upon meeting the Liberation, challenged them to battle. While she'll never turn down a paying job, she bears no love for her Zenoiran employers who have forcefully expelled citizens from their homes. As such, she now seeks a warrior capable of toppling their reign.
357----
358* BloodKnight: A more benign example than most, but Berenice still loves to fight more than anything.
359* BraidsOfAction: Berenice braids her hair on the left side of her face.
360* CrypticBackgroundReference: Clive and Berenice go back and forth about her past in the run-up to the recruitment mission, piquing Alain's interest. It turns out Berenice used to be a knight like Clive, but an incident with a cryptic lord had her part ways with the knightly order and become a Sellsword instead. [[spoiler:During the Elheim campaign, said cryptic lord turns out to be Gailey, who expelled her for not meeting his high standards.]]
361* GameplayAndStoryIntegration: In Berenice and Adel's first Rapport, Adel fondly reminisces on how Berenice spent far more time on the ground than on her horse during her knight training. As a Sellsword which is an Infantry class, she has a disadvantage against Cavalry units.
362* IFightForTheStrongestSide: Berenice only comes over to the Liberation Army after Alain proves he is a more powerful lord than her current client. Even after being defeated, Clive has to step in to finally show her that she's been truly beaten.
363* MasterSwordsman: Several of her Rapports, such as Alain's, have other characters expressing their awe of Berenice's skill with her {{BFS}} in battle.
364* OlderThanTheyLook: Like Clive and Adel, she looks to be about Alain's age, but she was a teenaged trainee while the queen still ruled Cornia.
365* OptionalPartyMember: Alain has the option to refuse her request to join after completing "The Mercenary's Trial".
366* SicklyChildGrewUpStrong: She used to be bullied as a young girl, because she was born in an impoverish land and a weak body. She became determined to stand up for himself and grew up to become a strong woman. This is what also motivates her constant training and willingness to push others to TrainingFromHell levels in their rapports.
367* TakingTheHeat: She was kicked out of the Ashen Blue Knight, because [[spoiler:when her former master, Gailey, was provoked by two knights criticizing Ilenia, Berenice fought the knights to ensure that Gailey doesn't lose his potential promotion as a royal guard. Though Gailey doesn't thank her for scapegoating and had her expelled for incitement, Berenice doesn't mind the punishment as she wanted her mentor to achieve his goal.]]
368[[/folder]]
369
370[[folder:Mordon]]
371%%[[quoteright:200:]]
372->'''Voiced By:''' Creator/HidenariUgaki (JP)\
373'''Class:''' Warrior → Breaker
374Captain of the Iron Helm Mercenaries, who were hired by Zenoira to watch over the Walled City of Barbatimo due to its rich deposits of iron ore. Under his rule, the city has repelled any and all potential assailants.
375----
376* TheAlcoholic: He is introduced with an impressive amount of empty bottles before him and often references drinking. Mordon loves wine so much that he knows that Jeremy is hiding his own booze by just catching a whiff from him.
377* BrilliantButLazy: Rebuilt Barbatimo from the ground up for the most part, but at some point, he slumped into the (incomplete) local tavern and refused to budge, leaving the walled town functioning but unfinished. It takes a lot of deliveries on the part of the player to get it back to tip-top shape. Including the pub.
378* BigFun: Mordon's rapport involves him being hammered, trying to get hammered, doing something in exchange just to get hammered or people commenting how he was so hammered.
379* TheEngineer: If you spare Mordon in Barbatimo, he will be the one to repair the broken bridges before you get Kitra. Make sense as he used to be a stonemason before becoming a mercenary.
380* AHeroToHisHometown: He might be a mercenary hired by Zenoira to watch over Barbatimo and thus on paper a symbol of an unjust occupation, but the townsfolk love him for being a much better leader than the previous lord and having actually (somewhat) repaired the ruin it was in. So much so that one city girl in particular makes a personal plead to Alain to spare Mordon's life.
381* HiddenDepths: He actually was a stonemason before becoming a mercenary. His experience helped him with the reconstruction of Barbatimo. He can also repair {{Broken Bridge}}s for the Liberation, provided the player has the material.
382* IntergenerationalFriendship: Mordon and Kitra are quite close to each other as fellow users of a warhammer and knack for creating things. By the time of their 3rd rapport, Mordon took upon himself as a master to teach Kitra more about masonry.
383* NiceGuy: Despite being allied at Zenoira at first, he never mistreated the citizens of Barbatimo. Also he easily gets along with anyone regardless of status and age. Even Alain praises his kind heart despite trying to hide it a grumpy and gruff exterior.
384* INeedAFreakingDrink: Anytime there's a problem confronting him, his first consideration is where he'll find something to drink.
385* NotAMorningPerson: He doesn't like being forced to sleep early and wake up early in the morning by Rolf.
386* OptionalPartyMember: Alain can choose to execute him at the end of "The Battle of Barbatimo" instead of hiring him, though this will mean that bridges can't be repaired until Kitra's mandatory recruitment.
387* TheSheriff: Mordon oversaw the reconstruction of Barbatimo, calling it "my town".
388[[/folder]]
389
390[[folder:The Old Man]]
391A mysterious traveling merchant who's willing to part ways with incredibly powerful equipment and consumables to anyone who has the gold.
392----
393* FriendInTheBlackMarket: He'll even call Alain "partner" once they start doing business with one another.
394* IntrepidMerchant: The Old Man can be found in some rather obscure map locations in Fevrith which makes it tricky for customers to get to him and hard for Zenoira to stop him from selling their best weapons to rebels and mercenaries.
395[[/folder]]
396
397[[folder:Rolf]]
398[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rolf_8.png]]
399->'''Voiced By:''' Creator/ShunsukeTakeuchi (JP), Creator/AJBeckles (EN)\
400'''Class:''' Hunter → Sniper
401A bowman who started a militia in western Cornia in order to resist Zenoiran rule. After thwarting the Black Talon Bandits outside Oquillage Town, he set his sights on reclaiming it for the good of its people. He bears not only a keen eye for hunting prey and the skill to hit his mark, but unshakeable courage on the field of battle. After working together to defeat the Black Talons, he chose to formally enlist in the Liberation's ranks.
402----
403* AntiAir: Rolf is able to shoot down Wyverns, Griffon Knights, and Angels with his bow. If it flies, he can kill it.
404* ArchnemesisDad: Rolf became a hunter to give thanks to nature, and in the process spite his father, who hunted for sport.
405* CharacterSelectForcing: Assuming you didn't hire any archer mercenaries, Rolf will be your main answer to taking on flying units and evasion units like thieves for much of the early game as you won't recruit another archer class unique character until Liza during Drakenhold's desert arc at the earliest.
406* TheDitherer: Is constantly struck by indecision in any situation but combat.
407* ImprobableAimingSkills: Seen in his ability to hit enemies with a high evasion stat, such as thieves.
408* VigilanteMilitia: Established one to protect his town from Zenoiran rule, a fact that Alain finds impressive considering Rolf's lack of military experience, having spent his life working as a hunter rather than a soldier.
409[[/folder]]
410
411[[folder:Selvie]]
412->'''Voiced By:''' Creator/RinaHonnizumi (JP), Creator/ErinYvette (EN)\
413'''Class:''' Shaman → Druid
414A shaman who desires to quell the restless spirits that have been summoned to sigils across the continent.
415----
416* DitzyGenius: Selvie is a very capable shaman, but she seems to lack a lot of basic knowledge about people. Sometimes it seems like her mind works differently from everyone else’s.
417* DudeNotFunny: If Selvie is chosen for the Rite of the Maiden and Unicorn, she starts by saying it's a very funny joke in a tone that makes it clear that she isn't actually amused at all. In an amusing subversion, if Alain clarifies that it's not a joke, she moves to the Altar with such uncharacteristic speed that it actually ''is'' pretty funny.
418* EatingTheEyeCandy: She considers Bruno, of all people, to be the peak of male physique... especially his "gluteus maximus."
419* InsecureLoveInterest: If Alain gives Selvie the Ring of the Unicorn, then she's initially convinced that he's playing a joke on her. It's only once he reiterates that he's being utterly sincere that she realises that he's being serious. And quite literally leaps to the Shrine to perform the rite.
420* MarriedToTheJob: Selvie is so absorbed in her studies on ancient ruins that she's completely oblivious to when people try to talk to her, or when her life's in danger from getting buried in crumbling debris. Bruno even has to dig her out of some rubble at one point.
421* MsFanservice: She shares the same appearance as the generic Shaman, which gives her large breasts and exposes a lot of skin. {{Downplayed}} since her figure isn't given any special attention in the story.
422* OptionalPartyMember: The Sigil's Trials are not required to make progress, and Selvie only joins when the first is undertaken.
423* PeninsulaOfPowerLeveling: The Sigil Trials she can unlock not only dole out money, honors, and experience points, but a generous helping of Military Treatises upon completion. They can be challenged as many times as the player wants to farm all of that, and each tier is designed to gradually level up characters to a certain threshold; Beginner trials can prop them up to Level 10, Moderate trials can bring them to Level 20, and so on. Additionally, these trials qualify as real battles, so any guards you have stationed in settlements will send you gold and material drops after you do them.
424* PowerTattoo: Selvie has several markings on her legs and stomach.
425* SexySlitDress: Selvie's skirt is slit high up on both sides of her hips, showing off her legs. The fanservice is upped even further when she promotes to a druid by having her in a short midriff-baring top.
426* TheWorkaholic: When she get going on a project she often forgets to pay attention to anything else. She's even admitted she's forgotten to eat for an entire day at times.
427[[/folder]]
428
429[[folder:Sharon]]
430[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sharon_9.png]]
431->'''Voiced By:''' Creator/AyumiMano (JP), Deva Marie Gregory (EN)\
432'''Class:''' Cleric → Bishop
433A Cleric of the Palevian Orthodoxy and nurse at the Rondmort Church, she was taken hostage when the Black Talons attacked. She is devout and amiable, which endears her to humans and angels alike - her friend, Ochlys, most of all.
434----
435* BirdsOfAFeather: She and Alain get on exceptionally well, as a result of their shared admirable characters.
436-->''"Amidst your kindness, Sharon...I often forget that malice exists at all."''
437* HealingHands: Sharon is one of the first dedicated healers the player can recruit, though she lacks the offensive power of Scarlett.
438* LovedByAll: One early Rapport conversation reveals that Sharon is ridiculously popular and beloved by the Liberation army, with troops making up excuses to see her for even minor injuries.
439* PseudoRomanticFriendship: Her friendship with Ochlys is one, with their final Rapport having them reaffirm their friendship for each other while Sharon is massaging Ochlys's wings and Ochlys is using Sharon as a LapPillow. Their relationship is confirmed to not be romantic in that neither consider it to be an issue when marrying Alain, despite the strict monogamy the covenant of the Ring of the Maiden requires.
440* TarameEyes: Adds to her calm and approachable nature.
441[[/folder]]
442
443[[folder:Tatiana]]
444->'''Voiced By:''' Creator/YuSasahara (JP), Creator/CourtneyLin (EN)\
445'''Class:''' Cleric → Bishop
446A lady that was taken in by Lord Ghislain at a young age, and has devoted her life to helping further his medical research, even after his wife passed from the plague and he became a MadScientist in pursuit of a cure.
447----
448* AvengingTheVillain: Ghislain is felled by the Liberation Army at the halfway point of her mission, after which Tatiana takes up arms and must be defeated to win.
449* BigDamnHeroes: [[spoiler: Alain in their last rapport. Tatiana has been cut off by Zenoiran soldiers when Alain comes to her rescue.]]
450* CreepyShadowedUndereyes: Underneath her mask she has dark circles around her eyes. She is willing to continue her lord's research, no matter to cost.
451* DeathSeeker: [[spoiler:Says to Alain that she was fine with dying so she could be reunited with Ghislain, but ultimately changes her mind.]]
452* DoctorJerk: You'd be hard-pressed to find a healer in all of Cornia with a more expert hand or a sharper tongue than Tatiana's.
453* DiscOneNuke: Getting Tatiana before you leave Cornia isn't easy due to how "The Tormented Helm" is a Level 14 stage with a watchtower, enemies hidden in the surrounding woods, and a nasty (if perceptible) surprise when it keeps going even after [[spoiler:Ghislain is defeated]], potentially leaving the player very little time to truly complete it. However, Tatiana is one of the best healers in the game due to both her kit and how her default tactics are very well programmed, ensuring that she's always doing something helpful in a battle.
454* HeavySleeper: In a rapport conversation with Nina, she recounts a time when she slept so heavily that a group of clerics started praying around her because they thought she was ''dead.''
455* MyMasterRightOrWrong: She's utterly devoted to Ghislain, regardless of his actions, and even after his death. In her rapport with Josef, she reveals it's because she feels indebted to him for taking her in after the deaths of her two sisters to the MysticalPlague and because she empathizes with his own personal suffering from his wife's death and drive to FindTheCure no matter the cost.
456* OptionalPartyMember: If Alain ends the medical experiments after defeating her and Ghislain, she won't join the army.
457* OddFriendship: Tatiana whose gloomy and grumpy demeanor turn off people for some reason gets along well with a cheerful and headstrong Ridiel.
458* PetTheDog: If she's a member of the Liberation Army when they battle Hilda in Drakenhold, she will immediately rush to help Scarlett attend to the plague victims quarantined in the the Ömpalast cathedral should a player manage to wrest control of it.
459* PlagueDoctor: When first encountered, she's wearing a beaked mask while quarantining a town, which Alain's subordinates inform him is to help mitigate the effects of the plague.
460* TeethClenchedTeamwork:
461** She's openly suspicious of Baltro's intent (and rightfully so), but is willing to tolerate his presence in Ghislain's manor due to Ghislain himself needing his knowledge to cure the plague.
462** If allowed to complete Ghislain's research, she won't join the Liberation Army out of gratitude, but to witness Alain's eventual death firsthand after he took Ghislain from her.
463* TheUnfettered: Besides human experimentation and the healing magic of her class, Tatiana is willing to explore all possible avenues for advancing medicine from folk cures to tall tales.
464[[/folder]]
465
466[[folder:Yahna]]
467[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/yahna.png]]
468->'''Voiced By:''' Creator/AoiYuki (JP), Creator/BriannaKnickerbocker (EN)\
469'''Class:''' Witch → Sorceress
470A witch from the Witches' village that the Liberation Army meets. She asks for aide when the Zenoiran army finds and raids the village.
471----
472* ActuallyIAmHim: She’s the elder who Beaumont and his troops are looking for, as well as the former court sorceress of the Cornia Royal Family.
473* CourtMage: She used to serve the Royal Family as a court sorceress and returns to this role if not romanced.
474* ADayInTheLimelight: She plays a significant role in the Elheim storyline, as she is necessarily in guiding the Liberation Army through the Winding Wood that protects the realm. She also appears in several story cutscenes alongside the elven sisters, and has a personal connection with the ArcVillain of the storyline.
475* HotWitch: Due to sharing the same sprite as generic Witches, Yahna wears a {{Stripperiffic}} outfit with [[{{Gainaxing}} a generous amount of bounce to her animations]].
476* MayflyDecemberRomance: She's extremely old, to the point that before restoring her youth, she was barely mobile. She's also one of Alain's potential brides.
477* NecessaryDrawback: The spell she used to restore her youth is a closely guarded secret, very difficult to perform, and evidently not pleasant to experience as she notes it is "not for the weak of heart." It also severely reduces the power of the user, forcing them to work back up from square one. Yahna was reduced from the most powerful Sorceress in the land to a low level Witch after using it, but she considers the tradeoff worth it as she was too infirm before this to accomplish much of anything. The spell ends up not being able to be repeatedly used either, as Yahna notes in a rapport that she can feel her magic beginning to permanently leave her, and doubts she will have enough power to use the spell again by the time she is dying of old age once more.
478* OlderThanTheyLook: She looks to be in her late teens or early adulthood, but is actually old enough that she knew Hodrick when he was a child (and was getting up there in years even back then), and was involved in the affairs of Cornia before it fell. She used a special spell to become younger again and went into hiding to avoid being found by the Zenorian army after the fall of Cornia. The trade-off was that it cost her a lot of her magical power, leaving her too weak to take action right away. [[spoiler:The epilogue confirms she maintains that appearance until she dies of old age.]] Should Alain romance her she refers to having lived "tens of thousands of days" before this, suggesting she is around 90 years of age at this time.
479* ProudBeauty: She's well aware of how scantily clad she is, and sees it as a way to enjoy and show off her now youthful body, as she expresses when Hodrick remarks on her attire.
480* RequiredPartyMember: She is a required character for the Liberation Army, as not only is the Witches' Swamp the only path where you can reach Elheim, but also, she can guide the Liberation Army through the Winding Wood to actually enter Elheim. This is why the quest ''The Ravaged Swamp'' is considered a main quest, not a side quest.
481* SomethingOnlyTheyWouldSay: Her addressing “[[AffectionateNickname little Hodrick]]” is what finally tips him off that she’s not the DeadGuyJunior he initially clocked her as, but [[ActuallyIAmHim the very same Yahna who served in the Cornia royal court]].
482* SureLetsGoWithThat: When he and Alain meet Yahna at the Witches’ Swamp, Hodrick is the one who upon hearing her name deduces that she must be a descendant of the Yahna he knew; since expelling Zenoira is her primary concern, she opts to roll with it (claiming to be her own granddaughter) until after the battle is won.
483[[/folder]]

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