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1[[WMG:[[center:[-''Franchise/MassEffect'' '''[[Characters/MassEffect Main Character Index]]'''\
2'''VideoGame/MassEffect1:''' [[Characters/MassEffectCommanderShepard Commander Shepard]] | [[Characters/MassEffect1PartyMembers Party Members]] ([[Characters/MassEffectGarrusVakarian Garrus Vakarian]] | [[Characters/MassEffectTaliZorah Tali'Zorah]]) | [[Characters/MassEffect1Antagonists Antagonists]] | [[Characters/MassEffect1Npcs NPCs]]\
3'''VideoGame/MassEffect2:''' [[Characters/MassEffect2EarlyPartyMembers Early Party Members]] ([[Characters/MassEffectMirandaLawson Miranda Lawson]]) | [[Characters/MassEffect2LatePartyMembers Late Party Members]] | [[Characters/MassEffect2SecretPartyMembers Secret Party Members]] | [[Characters/MassEffect2MainAntagonists Main Antagonists]] | [[Characters/MassEffect2SecondaryAntagonists Secondary Antagonists]] | [[Characters/MassEffect2NormandyCrew Normandy Crew]] | [[Characters/MassEffect2CouncilSpaceNPCs Council Space NPCs]] | [[Characters/MassEffect2NonCouncilSpaceNPCs Non-Council Space NPCs]]\
4'''VideoGame/MassEffect3:''' [[Characters/MassEffect3PartyMembers Party Members]] | [[Characters/MassEffect3AntagonistsAndNpcs Antagonists and NPCs]] | [[Characters/MassEffect3MultiplayerCharacters Multiplayer Characters]]\
5'''VideoGame/MassEffectAndromeda:''' [[Characters/MassEffectAndromedaPathfinderRyder Pathfinder Ryder]] | [[Characters/MassEffectAndromedaPartyMembers Party Members]] | [[Characters/MassEffectAndromedaCrewOfTheTempest Crew of the Tempest]] | [[Characters/MassEffectAndromedaTheAndromedaInitiative The Andromeda Initiative]] | [[Characters/MassEffectAndromedaTheKett The Kett]] | [[Characters/MassEffectAndromedaTheAngara The Angara]] | [[Characters/MassEffectAndromedaOtherCharacters Other Characters]] | '''Multiplayer Characters'''-]]]]]
6
7This page is for listing tropes associated with playable characters appearing in the multiplayer ''VideoGame/MassEffectAndromeda'', and the enemies you have to fight.
8----
9[[foldercontrol]]
10
11!!Playable Characters
12
13[[folder:Humans]]
14!!Human Soldier
15
16The male human Soldier worked in the Alliance before joining the Initiative. He likes the idea of helping establish life in a new world, and he wants to do it in the way he thinks is noble and right.
17
18The female human Soldier worked private security in the Terminus Systems, but left to find adventure in Andromeda. She likes getting to know her new APEX colleagues and working with them to get the job done well.
19----
20* ActionGirl: The female Soldier.
21* TheBigGuy: The male Soldier is larger than the other human characters, except for the Vanguard.
22* BoringButPractical: The Soldier is pretty much your typical shooter/tank and possesses no tech or biotic powers but has a very low learning curve when playing as them.
23* CallToAdventure: Both Soldiers felt the call toward journeying to Andromeda in search of adventure.
24* HiredGuns: The female Soldier, who worked private security in the Terminus Systems. Of course, the term "private security" in the Terminus more or less translates to ''mercenary'', and in the Terminus Systems, "mercenary" usually means "pirate".
25* HomingProjectile: Concussion Shot can slightly track its target.
26* TheIdealist: The male Soldier.
27* MoreDakka: The Turbocharge power. Doubly so when equipped with high ammo capacity, rapid fire weaponry such as the Cyclone or Revenant.
28* ThrowDownTheBomblet: Uses frag grenades.
29
30!!Human Adept
31
32The male human Adept doesn't really talk about why he joined the Initiative; in fact, he doesn't talk much at all. Given the quiet intensity with which he rips through enemies, none of his teammates are rushing to ask about his past.
33
34The female human Adept doesn't care about the romance of settling a new galaxy. What she sees here is a power vacuum--and she's damn well going to fill it.
35----
36* CallToAdventure: Averted at least with the female Adept; she doesn't particularly buy into that kind of thing.
37* CombinationAttack: A lot of an Adept's damage comes from being able to prime the enemy with one biotic power (in this case, either Pull or Singularity) and detonate the power with Shockwave.
38* DarkActionGirl: The female Adept.
39* GravityMaster: With the Pull and Singularity powers.
40* ItsAllAboutMe: The female Adept, who looks at what's going on in Andromeda and sees an opportunity to advance herself.
41* MindOverMatter: Per their biotic powers.
42* MysteriousPast: The male never talks about why he came to Andromeda.
43* TheStoic: The male Adept is apparently not the most verbose of people.
44
45!!Human Artificer
46
47Back in the Milky Way, the Artificer was a high school computer science teacher; her students loved her, but knew not to cross her. In the evenings, she trained students at the same kenpo dojo where she received her 4th-degree black belt. She's the embodiment of tough love. Nothing fazes her. Not even aliens with guns.
48
49* AttackDrone: Remnant VI.
50* BadassTeacher: A former high school teacher, now a soldier.
51* DamageIncreasingDebuff: Invasion, which can also spread to other nearby opponents.
52* DroneDeployer: Can use Remnant VI.
53* KillItWithIce: Cryo Beam.
54* ToughLove: Had this reputation as a teacher.
55
56%%* NervesOfSteel
57
58!!Human Engineer
59
60The male human Engineer was always good at science, but he knows he's got what it takes to be a leader--leaders should be the smart people, after all. He'll be a Pathfinder some day, just wait and see.
61
62Exuberant and enthusiatic, the female human Engineer loves using creative tech to blow things up. If it does the job and makes a spectacular explosion doing so, that's the best of both worlds.
63----
64* AttackDrone: The Assault Turret power lays down a stationary version of this.
65* TheEngineer: Duh!
66* FireIceLightning: A Flamethrower-equipped Assault Turret (fire), Cryo Beam (ice) and Overload (lightning).
67* KillItWithFire: If the Assault Turret is equipped with a Flamethrower.
68* KillItWithIce: The Engineer comes equipped with the Cryo Beam power. In addition, the Assault Turret can be equipped with Cryo Ammo.
69* StuffBlowingUp: What the female Engineer lives for, though interestingly [[GameplayAndStorySegregation she does not possess any powers that are explosive based]].
70* ShockAndAwe: The Engineer comes equipped with the Overload power.
71* TheSmartGuy: The male Engineer is this, and he thinks that this should make him the leader.
72
73!!Human Infiltrator
74
75One of the younger team members, the male human Infiltrator is more thrill-seeker than hardened combatant. His natural abilities make him effective, and his reckless nature can work both for and against him.
76
77After losing her husband and child in a botched robbery back in the Milky Way, the female human Infiltrator came to Andromeda for a fresh start. She joined APEX to do some good--and to work through some anger and sadness.
78----
79* CrusadingWidow: The female Infiltrator, who lost her husband and child in a botched robbery.
80* ColdSniper: If equipped with sniper rifles, the female Infiltrator is a BrokenBird sniper.
81* DeathSeeker: Implied with the female Infiltrator's backstory.
82* FriendlySniper: The male Infiltrator is a reckless and inexperienced sniper.
83* GlassCannon: Infiltrators are traditionally this; their high damage potential and low damage protection make them a high risk/high reward character class.
84* HeartbrokenBadass: The female Infiltrator.
85* HotBlooded: The male Infiltrator is an adrenaline junkie and a rather reckless individual. It gets him into trouble on occasion.
86* InvisibilityCloak: Tactical Cloak.
87* LeeroyJenkins: The male Infiltrator's reckless nature makes him this, according to his backstory.
88* KillItWithFire: They have the Incinerate power.
89* NewMeat: The male Infiltrator is one of APEX's younger team members.
90* OutlivingOnesOffspring: The female's child was killed in a robbery gone wrong.
91* StickyBomb: They come equipped with Sticky Grenades.
92
93!!Human Juggernaut
94
95The biotic Juggernaut sharpened his skills on Omega in staged fights and scattered jobs as a hit man. The Juggernaut has burned every bridge he's ever built, but is still a team player - a larger team just means more kills for everyone. When APEX needed a soldier to test their experimental Remnant armor, the Juggernaut volunteered.
96* KillItWithIce: Can use Snap Freeze, and his melee utilizes a Cryo Gauntlet.
97* SuperPrototype: Part of his backstory.
98
99!!Human Sentinel
100
101The male human Sentinel is a seasoned professional; he's been there and done that. Nothing surprises him, even in a brand new galaxy.
102
103Excited to seek adventure, this is the female human Sentinel's first time testing her combat skills in a real-life situation. She's very skilled, and what she lacks in experience, she makes up for in enthusiasm.
104----
105* BlownAcrossTheRoom: With the trusty Throw power, naturally.
106* ConsummateProfessional: The male Sentinel.
107* DeployableCover: The Barricade power deploys a temporary energy barricade (similar in function to Tech Armor) that will protect anyone who take cover behind it and even boost shield regeneration.
108* HomingProjectile: Throw and Energy Drain can track enemies.
109* InstantArmor: The Sentinel's defensive passive skill is Tech Armor, which absorbs a portion of all damage received.
110* JackOfAllStats: The Sentinel comes equipped with Barricade (combat), Throw (biotic) and Energy Drain (tech).
111* LifeDrain: Kind of. Energy Drain can be used to recharge the Sentinel's shields. Note that an enemy's ''shields'' are not required; it works on armor and even health.
112* NewMeat: The female Sentinel is one of APEX's least experienced operatives, though according to her backstory she makes up for it with enthusiasm.
113* ShockAndAwe: Energy Drain.
114
115!!Human Vanguard
116
117The male human Vanguard is a talented Alliance veteran who hopes he can relive his glory days in Andromeda. He often gives advice to the younger members of the team and loves to say, "I told you so".
118
119The female human Vanguard was a respected leader within the Alliance, so Initiative leaders recruited her to organize and establish security organizations in Andromeda. APEX is more than the "segue to eventual retirement" she'd anticipated, but she's good at her job and respected by the team.
120----
121* BarrierWarrior: A passive example, as the Vanguard possesses Barrier as a defensive skill.
122* CastFromHitPoints: A Shield-Powered Nova drains the Vanguard's shields, the pay-off being that the power no longer has a recharge time.
123* CatchPhrase: The male Vanguard: "I told you so."
124* DeathOrGloryAttack: Vanguards are traditionally built around these.
125* DifficultButAwesome: Vanguards are this by tradition. On lower difficulties the Vanguard is a biotic powerhouse but it's when missions get tougher when it becomes more difficult to play as one.
126* FoeTossingCharge: Biotic Charge.
127* GloryDays: What the male Vangaurd hopes to see again with APEX.
128* GroundPound: Nova.
129* TheLeader: The female Vanguard was this during her time with the Alliance.
130* LeeroyJenkins: Can very easily be this thanks to their Biotic Charge.
131* MagicKnight: Vanguards are the happy medium between the Soldier and the Adept, combining a Soldier's resilience with an Adept's biotic power.
132* OldSoldier: Both Vanguards are seasoned veterans with the Alliance, though the male Vanguard hopes to relive his glory days whereas the female Vanguard expects to retire at some point.
133
134!!Human Kineticist
135
136A scientist through and through, the Human Kineticist can’t wait to test her theories in real-life settings. She gets a bit annoyed if something disrupts her experiments.
137----
138* BadassBookworm: A kineticist is a scientist that studies kinetic forces, and can use it in battle.
139* BattleAura: In Ascension Mode, she is surrounded by biotic energy.
140* CastFromHitpoints: Ascension allows her abilities to be cast from shields and bypass a {{Cooldown}}. This forces a player to tread carefully.
141* CripplingOverspecialization: The Kineticist is extremely powerful against enemies with Health, as she can spam biotic powers that keep them helpless and single-handedly cause explosions. However, she is absolutely ''terrible'' against foes with Armor, as Pull cannot prime or float them. For this reason, the Outlaws (generally considered the weakest faction to play against) is the ''worst'' one for her as only Raiders, Adhi and Sharpshooters have Health and everything else has Armor.
142* DePower: Losing all of her shields will end Ascension Mode, making her pretty much like any other biotic.
143* PowerFloats: She floats off the ground as Ascension activates.
144* PowerGlows: She has glows with her biotic BattleAura while Ascension is active.
145* StuffBlowingUp: A kineticist's main attribute is being able to spam biotic attacks while Ascended, letting them set off biotic explosion after biotic explosion.
146* SuperMode: Ascension Mode, which grants the kineticist no cooldown ([[CastFromHitPoints at the cost of shields]]), greater damage output, and other benefits.
147* TronLines: Her armor appears to be similar to the Heleus Defender line in the main game, which has these.
148
149[[/folder]]
150
151[[folder:Asari]]
152!!Asari Adept
153The asari Adept has seen combat before and looks out for the younger members of the team. She enjoys crowd control, and enjoys the sense of satisfaction when the team works well together.
154----
155* BarrierWarrior: A passive example, as like with the Vanguard, the asari Adept possesses Barrier as a defensive skill.
156* BlownAcrossTheRoom: Possesses the Throw power.
157* CaptainPatriotic: Has the emblem of the Asari Republics painted on her armor.
158* CastFromHitPoints: A Shield-Powered Lance drains the asari Adept's shields, the pay-off being that the power no longer has a recharge time.
159* CombinationAttack: Par for the course with Adepts of most races, in this case with Annihilation to prime and either Throw or Lance to detonate.
160* DamageOverTime: With the Annihilation power, which slowly damages affected enemies.
161* GreenSkinnedSpaceBabe: As an asari she is this automatically but the asari Adept is particularly attractive.
162* TeamMom: Implied based on her backstory.
163
164!!Asari Sentinel
165Previously an asari Commando, she joined APEX to escape some of the less pleasant things she experienced while serving in her commando unit.
166----
167* ActionGirl: She is a former asari Commando.
168* TheAtoner: Implied from her backstory.
169* BarrierWarrior: Possesses Backlash which generates a biotic aegis to protect against enemy fire.
170* BlownAcrossTheRoom: Possesses the Throw power.
171* GreenSkinnedSpaceBabe: As an asari she is this automatically.
172* HomingProjectile: Throw and Energy Drain can track enemies.
173* InstantArmor: The Sentinel's defensive passive skill is Tech Armor, which absorbs a portion of all damage received.
174* LifeDrain: Possesses the Energy Drain power.
175* MysteriousPast: Her backstory states that she is escaping the unpleasant things she did as a Commando, though the specifics are unknown.
176* ShockAndAwe: Energy Drain.
177
178!!Asari Huntress
179In the Milky Way, she was a well-regarded bounty hunter until she took the wrong job and found herself on the most-wanted list. She joined the Andromeda Initiative to escape her enemies and begin the hunt anew.
180----
181* ActionGirl: Her class name is Huntress, which suggests that she used to be an asari Commando.
182* BarrierWarrior: A passive one, with Barrier as her defensive passive skill.
183* BountyHunter: Worked as a successful one of these back in the Milky Way. It is also suggested by her backstory that she wishes to be this again in Andromeda.
184* CastFromHitPoints: Shield-Powered Lance drains her shields but there is no cooldown time.
185* GreenSkinnedSpaceBabe: She's an asari.
186* InvisibilityCloak: Stealth Field works as one of these for herself and any allies within a radius.
187* YouHaveOutlivedYourUsefulness: Suggested by her backstory, the Huntress took the wrong job and found herself [[TheHunterBecomesTheHunted being hunted]].
188
189!!Asari Duelist
190The asari Duelist is a former Justicar who keeps her distance from the other team members, and harbors doubts about whether she made the right choice in coming to a new galaxy.
191----
192* ActionGirl: Being a former Justicar naturally makes her this.
193* TheAloner: The Duelist prefers to keep her distance from other team members, according to her backstory.
194* AttackReflector: Backlash can reflect projectiles, sometimes back at the enemies who shot them.
195* BarrierWarrior: The Duelist possesses Backlash as one of her biotic powers, which generates a biotic shield which protects against enemy fire. She also has Barrier as her defensive passive skill.
196* TheDreaded: Like all Justicars.
197* FoeTossingCharge: That would be Biotic Charge for you.
198* GreenSkinnedSpaceBabe: She's an asari.
199* LadyOfWar: Both her backstory and playstyle help portray this image for the Duelist.
200* LightningBruiser: With her Biotic Charge and a sword attack which serves as a sort of "lesser" form of said Charge.
201* MagicKnight: Biotic powers and the Justicars' nature as a warrior order makes the Duelist a literal form of this. The biotically enhanced sword sort of helps with the image, too.
202* MyGodWhatHaveIDone: She has come to regret leaving her life in the Milky Way and coming to Andromeda with the rest of the Initiative.
203* SuspiciouslySimilarSubstitute: Of the Outlaw Pariah, not only in appearance but also their use of the Backlash power in combat.
204* WarriorMonk: As suggested by her background as a former Justicar.
205
206[[/folder]]
207
208[[folder:Turians]]
209!!Turian Agent
210The Turian Agent left a dull corporate security job in the Milky Way to find adventure with the Andromeda Initiative. His professionalism and confidence can make him seem snobbish, but he genuinely cares about the team.
211----
212* AugmentedReality: His Recon Visor power highlights enemies through cover and walls for him, as well as allowing him to shoot through barriers.
213* ConsummateProfessional: Described as professional to the point of standoffishness.
214* InvisibilityCloak: The standard Tactical Cloak effect.
215* JerkWithAHeartOfGold: Implied in his backstory.
216* JumpedAtTheCall: His backstory.
217* KillItWithFire: Has a flamethrower as his only damage-dealing ability.
218
219!!Turian Soldier
220To avoid a court martial for his role in a massacre, the turian Soldier went on the lam and worked as a mercenary until he was able to buy his way into the Initiative.
221----
222* BoringButPractical: Like the human Soldier, the turian Soldier lacks any flashy abilities and instead focuses on durability and heavy firepower. Give him a couple of powerful guns like a Revenant and a Widow and he can take on most enemies with ease while saving Turbocharge and Frag Grenade for the occasional emergency.
223* CourtMartial: The turian Soldier got out of one of these by laying low and becoming a mercenary.
224* DangerousDeserter: His going on the lam to escape his court martial for his crimes makes him this. It's also implied in his backstory that he joined the Andromeda Initiative because of this.
225* TheFaceless: Unlike the human classes who wear helmets but still have their faces visible, his helmet completely covers his.
226* HiredGuns: Worked as a mercenary before signing up with the Andromeda Initiative.
227* MightyGlacier: The turian Soldier's Fortify power improves damage resistance at the cost of restricted mobility.
228* MoreDakka: Like the human Soldiers the turian Soldier has Turbocharge.
229* ThrowDownTheBomblet: Frag Grenade.
230
231!!Turian Havoc Trooper
232The turian Havoc Trooper is a bit more...boisterous than the average turian soldier. She's very good at what she does, and enjoys it a little too much to be cold and professional about it.
233----
234* BoisterousBruiser: Is this according to her backstory.
235* DeathFromAbove: Her jet pack's hover duration is quite long, allowing her to focus on firing on the ground.
236* FacialMarkings: Per turian culture.
237* FlechetteStorm: His Flak Cannon power, which bombards enemies with shrapnel.
238* JetPack: Trained with the 26th Armiger Legion, like her Mass Effect 3 predecessor.
239* KillItWithFire: With the Incinerate power, naturally. Interestingly, her predecessor from Mass Effect 3 had the [[KillItWithIce Cryo Blast]] power.
240* LightningBruiser: The Havoc Trooper's playstyle involves heavy use of her jet pack, especially when going into close quarters.
241* MoreDakka: Like her Solider counterpart, the Havoc Trooper has Turbocharge.
242* StatuesqueStunner: She is a female turian who towers over most of the other classes.
243[[/folder]]
244
245[[folder:Salarians]]
246!!Salarian Architect
247The Salarian Architect's former colleagues at the lab he worked at are quietly relieved that he ended up with the Initiative. He's exceptionally smart, but quite quirky; he seems to get along better with his VI drones than living creatures
248----
249* AttackDrone: His Remnant VI ability is the friendly variant of a Remnant Observer.
250* BetterWithNonHumanCompany: His backstory says he seems to get along better with his combat drone than with his teammates.
251* DeployableCover: He, too, can deploy a temporary cover with the ability Barricade.
252* KillItWithFire: Incinerate does the trick.
253* KillItWithIce: His melee attack is the Remnant Cryo-Gauntlet, which trades damage output for the ability to freeze unshielded enemies solid.
254
255!!Salarian Infiltrator
256A former member of the salarian Special Task Group, the salarian Infiltrator found the organization's secrecy tiresome and dropped out to join the Initiative. He likes to make quiet entrances, but once the job's done, he's the first to start bragging.
257----
258* BadassBoast: He is all business when he's on the job but as his backstory states when that job is over he's the first to start bragging.
259* CloakAndDagger: Left the STG because he found the organization's tendency toward this very tiresome.
260* FacialMarkings: Has them.
261* GlassCannon: Infiltrators are traditionally this; their high damage potential and low damage protection make them a high risk/high reward character class.
262* InvisibilityCloak: Tactical Cloak.
263* LifeDrain: Has the Energy Drain power, which affects unshielded enemies as well as shielded ones.
264* ShockAndAwe: Energy Drain.
265* StealthExpert: His time with the STG as well as his Tactical Cloak makes him this.
266* StickyBomb: Sticky Grenade.
267
268!!Salarian Operator
269Badgered into volunteering for the Initiative by his father, he isn't sure why the APEX people believe he can actually help them. He would rather work on tech at an outpost site. But if he's here, he's going to try to make the best of it.
270----
271* TheMedic: With the Shield Boost power, the Operator can restore the shields of himself and his allies. If ranked up appropriately, Shield Boost is also able to "overcharge" shields, increasing their maximum capacity by 100% for a brief amount of time.
272* NonActionGuy: Implied, based on the circumstances of his joining APEX (mainly so his father can shut up about it) and his preference to stay behind the front line and work at an outpost somewhere. The Operator is also the only character in APEX to go into missions without armor.
273* ResignedToTheCall: The only reason he is a member of APEX at all is because his father bugged him into volunteering. If he had any say at all he would rather spend his time working at an outpost.
274* ShockAndAwe: With Overload, naturally.
275[[/folder]]
276
277[[folder:Krogan]]
278!!Krogan Engineer
279This is great! Who knew all those science lessons she had to take would be so handy? If only she could brag to her friends back home about her cool new team and how much fun fighting these little kett guys is.
280----
281* AttackDrone: Of the stationary variety with her Assault Turret power.
282* BloodKnight: A somewhat childishly innocent version of this, if "fighting those little kett guys is fun" is anything to go by.
283* TheBigGuy: Well...big ''girl'', actually, but being a krogan makes her this.
284* GeniusBruiser: The genius part is implied given her bio and use of advanced tech abilities. The bruiser part is a given as she's a krogan.
285* HomingProjectile: Incinerate and Overload both track enemies.
286* KillItWithFire: Incinerate and the Assault Turret with the Flamethrower upgrade.
287* KillItWithIce: Assault Turret with the Cryo Rounds upgrade.
288* ShockAndAwe: She has the Overload power.
289* UnstoppableRage: She has the Rage defensive passive skill, which brings her into krogan blood rage after multiple melee kills.
290* UseYourHead: Her melee attack is a headbutt that can crush an enemy's head on a kill.
291
292!!Krogan Gladiator
293The Krogan Gladiator's family thought she should be taking care of her kin instead of being a soldier. She lives to prove them wrong and show the world she is a force to be reckoned with.
294----
295* BloodKnight: Per her bio, and rather obvious considering she calls herself a gladiator.
296* CastFromHitPoints: Shield-Powered Nova, though it no longer has a cooldown.
297* GravityMaster: Uses Pull, Annihilation, and Nova biotic powers.
298* GroundPound: Nova.
299* SkeletonsInTheCoatCloset: Her armor is decorated with bones around the neck collar.
300* StayInTheKitchen: Her backstory.
301* UnstoppableRage: Like every other krogan, has the Rage passive tree which gives her the ability to enter a Blood Rage state.
302
303!!Krogan Mercenary
304Can the Krogan Mercenary kill it? Will it be glorious? Excellent. He'll buy the first round of rycol when the battle's over.
305----
306* BloodKnight: His bio pretty much states that he signed on with the Initiative to find new things to fight.
307* FlechetteStorm: His Flak Cannon power, which bombards enemies with shrapnel.
308* KillItWithFire: Has a flamethrower as his primary offensive ability.
309* MightyGlacier: Has the Fortification power, which makes him tougher at the expense of movement speed.
310* PrivateMilitaryContractor: It's right in his character name.
311* UnstoppableRage: Like every other krogan character, he has the Rage defensive passive skill, allowing him to blood rage after scoring a few melee kills in a row.
312* UseYourHead: His melee attack is a headbutt that can crush enemies' heads on a kill.
313
314!!Krogan Vanguard
315
316After getting drunk and missing his Rite of Passage on Tuchanka, the shame and disappointment drove the krogan Vanguard to join up with the Initiative. He has a few anger management issues and likes to hit things. Hard.
317----
318* TheBerserker: Implied with his backstory and perhaps invoked with the death-or-glory playstyle of Vanguards in general.
319* TheBigGuy: Even for a krogan he appears massive.
320* TheFaceless: Wears a helmet that covers his face.
321* CastFromHitPoints: Shield-Powered Nova, though you no longer get a recharge time.
322* FoeTossingCharge: Biotic Charge.
323* LightningBruiser: Biotic Charge allows this otherwise slow-moving character to zip around battlefields at blinding speed.
324* MagicKnight: Is this by virtue of being a Vanguard.
325* MightyGlacier: He has the Fortify power, which increases damage resistance at the cost of decreased mobility.
326* OnceDoneNeverForgotten: He left the Milky Way ''specifically'' so he can live down missing his Rite of Passage because he was too drunk.
327* UnstoppableRage: "Anger management issues" indeed! The krogan Vanguard has the Rage defensive passive skill, which brings him into krogan blood rage after multiple melee kills. With the Regeneration and Berserker upgrades, he is indeed nearly unstoppable when raging.
328* UseYourHead: His melee attack is a headbutt that can crush enemies' heads on a kill.
329[[/folder]]
330
331[[folder:Angara]]
332!!Angara Avenger
333
334The Angara Avenger lost her mother to the kett at a young age. Since then, she has vowed to bring every kett to justice and hopes to one day face off against the Archon himself.
335----
336* BackStab: Her Avenger Strike ability, which causes her to cloak, then teleport behind the enemy for a quick attack.
337* InvisibilityCloak: Her Stealth Grid power, which temporarily cloaks her and nearby allies.
338* ItsPersonal: Her backstory.
339* ThrowDownTheBomblet: Uses Sticky Grenades.
340* YouKilledMyMother: Wants the kett's blood for killing her mother.
341
342!!Angara Exemplar
343
344The Angara Exemplar has years of combat training and doesn't have much patience with these new aliens and their unconventional ways. Still, the newcomers are feet on the ground, so he'll put up with them for the greater good.
345----
346* DeployableCover: The Barricade power deploys a temporary energy barricade (similar in function to Tech Armor) that will protect anyone who take cover behind it and even boost shield regeneration.
347* EnemyMine: He's not a fan of the Milky Way races, but he tolerates their presence because they're more boots on the ground in the war with the kett.
348* LifeDrain: Possesses the Energy Drain power.
349* ShockAndAwe: Comes equipped with Overload and Energy Drain.
350
351!!Angara Insurgent
352
353These kett invaders need to back off of the angara Insurgent's territory. Seriously. These new aliens fighting with him might be useful, but someone needs to show them how things work in this galaxy.
354----
355* AttackDrone: A stationary version of this with the Assault Turret.
356* EnemyMine: Sees the Milky Way races as "useful" allies against the kett but would like to show them "how things are done" in the Andromeda Galaxy.
357* FantasticRacism: Suggested based on his backstory.
358* HealingFactor: His Bioelectric Defense passive skill tree has Regeneration at Rank 4, which increases health regeneration and the health regeneration cap by 40%, and also reduces the health and shield regeneration delay by 25%.
359* KillItWithFire: With a Flamethrower-equipped Assault Turret.
360* KillItWithIce: With a Cryo Ammo-equipped Assault Turret.
361* LandMineGoesClick: Averted with Trip Mine.
362* LaserHallway: A room or passage filled with trip mines will resemble one.
363* TheMedic: With the Shield Boost power, the Insurgent can restore the shields of himself and his allies. If ranked up appropriately, Shield Boost is also able to "overcharge" shields, increasing their maximum capacity by 100% for a brief amount of time.
364* OneHeadTaller: Is considerably taller than the human and asari character classes. Not so much the salarians, turians and krogan, however.
365* TheResistance: Is a part of the Angara Resistance.
366* TrapMaster: Possesses the Trip Mine and Assault Turret powers.
367[[/folder]]
368
369[[folder:Batarians]]
370!!Batarian Scrapper
371
372The Scrapper is one of two batarians who provided evidence against the leader of their former pirate gang. When Alliance protection services failed, the batarians negotiated an asylum deal with the Initiative.
373
374The salarians granted the batarians cryo pods on Ark Paarchero to gain potential security assets. Happy to abandon pirate life, the Scrapper is starting to enjoy fighting for a greater purpose.
375----
376* TheBigGuy: Brought along by the salarians to be this.
377* CloseRangeCombatant: The game encourages you to fight like this, his bio stating that he excels at locking down targets at melee range. His powers reflect this: Snap Freeze works quickly but is short range, but it immobilizes targets and can be paired with Concussive Shot for devastating effect. Similarly, Flak Cannon is effective on enemies in confined spaces where mobility is impaired.
378* DefectorFromDecadence: He used to be a member of a notorious pirate gang in the Milky Way, until he sold intel on the gang's leader to the Systems Alliance in exchange for witness protection and later a spot in the Initiative.
379* EnhancedPunch: His melee is a tech-assisted punch.
380* FlechetteStorm: His Flak Cannon power, which bombards enemies with shrapnel.
381* GoodFeelsGood: Learns this after coming to the Andromeda Galaxy.
382* HeelFaceTurn: His bio. He used to be a pirate and a criminal, but he's enjoying fighting for a greater purpose now.
383* KillItWithIce: His Snap Freeze power, which as the name implies freezes unprotected enemies solid.
384* LastOfHisKind: Given that the Batarian Hegemony was destroyed by the Reapers, it's unlikely that there are many batarians left in the Milky Way regardless of which ending was chosen.
385* LiterallyShatteredLives: His Snap Freeze power encourages you to do this to your enemies, especially when combined with Concussive Shot or his melee attack.
386* MegatonPunch: Not only does his melee attack deal massive damage and send enemies flying backwards, it's also the only melee attack in the game that detonates power combos.
387* WitlessProtectionProgram: Went into witness protection in exchange for evidence against a pirate gang, but it didn't work out.
388
389!!Batarian Vanguard
390
391The Vanguard is one of two batarians given asylum on the salarian ark in exchange for helping the Alliance capture their former boss, who led a notorious batarian pirate gang that attacked ships uncomfortably close to the Citadel.
392
393The two batarians were granted passage on the salarian ark in exchange for information and an agreement to provide security for future salarian settlements in Andromeda.
394
395* DefectorFromDecadence: Like the other batarian, he was granted asylum after providing intel on the pirate gang he used to work for.
396* FlechetteStorm: His Flak Cannon power, which bombards enemies with shrapnel.
397* FoeTossingCharge: Biotic Charge.
398[[/folder]]
399
400!!Enemies
401
402[[folder:Kett]]
403
404!!In general
405
406* WasOnceAMan: All of them were formerly other races/species converted into kett.
407
408!!Chosen
409
410The basic kett troops, armed with an assault rifle and frag grenades.
411
412* {{Mooks}}: The most basic of the kett forces.
413* ThrowDownTheBomblet: Can throw grenades at you.
414
415!!Wraith
416
417Converted challyrions used as attack animals.
418
419* AttackAnimal: They are converted quadrupedal challyrions.
420* CloseRangeCombatant: They have no ranged attacks.
421* StealthyMook: They can turn invisible while moving to surprise you.
422
423!!Anointed
424
425Kett support units, equipped with shields and a Soned assault rifle.
426
427* BeamSpam: That Soned fires plasma very quickly.
428* TheBerserker: They have a tendency to charge your position.
429* {{BFG}}: They are equipped with Soned light machine guns.
430* GatlingGood: The Soned acts more or less like a plasma Gatling gun.
431* LightningBruiser: They're quite tough, and can move surprisingly quickly despite that heavy machine gun.
432* MoreDakka: They rely primarily on the volume of their firepower to keep you suppressed, allowing their squadmates to take care of you.
433
434!!Destined
435
436Kett squad leaders, equipped with shields, a Hesh shotgun and grenades.
437
438* EliteMooks: They're a step above the basic kett troops.
439* InvisibilityCloak: Can use one to make themselves and their squadmates invisible.
440* MookLieutenant: Higher-ranked than the standard kett soldiers who can turn their allies invisible.
441* ShotgunsAreJustBetter: Pack Hesh shotguns.
442* SmokeOut: Can deploy smokescreens to cover their allies and themselves.
443* StealthyMook: They can render themselves and any nearby squadmates invisible, and use smoke to mask their approach.
444* ThrowDownTheBomblet: Can throw grenades.
445
446!!Fiend
447
448Exalted eirochs used as shock troopers by the kett.
449
450* AttackAnimal: They are converted eirochs.
451* AttackItsWeakPoint: Shoot at its sections that aren't covered by armor.
452* BossInMookClothing: They're quite tough.
453* BullfightBoss: They can charge at you.
454* CloseRangeCombatant: Other than their spit attack, they prefer to attack at close range.
455* DidntNeedThoseAnyway: You can shoot off their armor to make them more vulnerable.
456* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
457* OffScreenTeleportation: Due to lag and/or bugged mechanics, they had a bad tendency to teleport around, often with deadly effects, thanks to their sync-killing ability.
458* OneHitKill: They can instantly kill you.
459* SuperSpit: They can spit acid at you.
460* SuspiciouslySimilarSubstitute: Of the Brutes from ''Mass Effect 3''. They look and act similar, but are much tougher, with a couple new abilities.
461
462!!Behemoth
463
464A former krogan mixed with kett technology, they pack heavy armor and shotguns.
465
466* TheBerserker: Like the krogan it once was, it can use the blood rage.
467* BossInMookClothing: Appear as a boss-level enemy.
468* HealingFactor: Like the krogan it once was, it can regenerate its health.
469* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
470* ShotgunsAreJustBetter: Typical for a (former) krogan, they favor shotguns, which can create a damaging electric field.
471* SphereOfDestruction: Their shotgun rounds create an area-of-effect field that drains your shields and health so long as you stay in it.
472* WasOnceAMan: Former krogan.
473
474!!Ascendant
475
476An elite kett unit with formidable powers.
477
478* AttackItsWeakPoint: Shoot at the orb to bring down its shields. Like most enemies, once their shield's down, they're vulnerable to headshots.
479* BarrierWarrior: They rely on their orb-generated shield to protect themselves.
480* BossInMookClothing: Are a boss-level enemy.
481* EnergyBall: Can shoot energy balls as a ranged attack.
482* MindOverMatter: They can use a gravity-manipulation attack to sync-kill you.
483* OneHitKill: They can instantly kill players who get too close.
484* PowerFloats: They levitate off the ground.
485* ShockAndAwe: Use some kind of electric ball lightning attack.
486* SuspiciouslySimilarSubstitute: Of the Banshee from ''VideoGame/MassEffect3'', having their teleportation and sync-kill ability.
487* TeleportSpam: They can teleport around quickly.
488
489[[/folder]]
490
491[[folder:Outlaws]]
492
493!!In general
494
495* ArmyOfThievesAndWhores: As the name implies, they're made up of criminals.
496
497!!Adhi
498
499Large dog-like creatures used by outlaws as attack animals.
500
501* AttackAnimal: The outlaws trained them to attack enemies.
502* ButtonMashing: If they grab you, you need to do this to break free.
503* PersonalSpaceInvader: They'll try to bite on to you to do damage.
504* SuspiciouslySimilarSubstitute: Of the varren from ''Mass Effect 2'', with the abilities of the husks in ''Mass Effect 3''.
505
506!!Raider
507
508Common outlaws armed with assault rifles.
509
510* {{Mooks}}: The most basic of the Raider troops.
511* ThrowDownTheBomblet: Can throw grenades.
512
513!!Sharpshooter
514
515Outlaw snipers, equipped with energy shields.
516
517* ColdSniper: Similar to the Nemesis from ''Mass Effect 3''.
518* LongRangeFighter: The Raiders' main long-range fighter.
519
520!!Agent
521
522Salarian outlaw close-combat units, equipped with armor and capable of deploying decoys.
523
524* DoppelgangerSpin: They can use Decoy.
525* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
526
527!!Anarchist
528
529Armored turian fighters equipped with shotguns and armor.
530
531* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
532* InstantArmor: Have Tech Armor.
533* KillItWithFire: They can throw Inferno Grenades.
534* ShotgunsAreJustBetter: Pack shotguns.
535
536!!Berserker
537
538Armored krogan fighters, armed with shotguns and capable of using Flak Cannon.
539
540* TheBerserker: [[ExactlyWhatItSaysOnTheTin What did you expect]]?
541* FlechetteStorm: Can use Flak Cannon.
542* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
543* ShotgunsAreJustBetter: As expected for a krogan, they pack shotguns.
544
545!!Pariah
546
547Asari outlaws armed with Disciple shotguns and capable of using Backlash.
548
549* AttackReflector: Backlash.
550* BarrierWarrior: Uses Backlash to protect themselves.
551* HeavilyArmoredMook: Averted. They used to have armor, before a patch removed it; they're now vulnerable to biotic powers.
552* LuckilyMyShieldWillProtectMe: Backlash stops all attacks against them from the front.
553* ShotgunsAreJustBetter: They pack Disciples.
554
555!!Saboteur
556
557Angara outlaws equipped with armor, energy shields, and capable of draining shields.
558
559* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
560* LifeDrain: Can use Energy Drain.
561
562!!Hydra
563
564A large, heavily-armored bipedal mech.
565
566* ArmCannon: Their left hand.
567* AttackItsWeakPoint: Shoot it in the back or in the head.
568* BossInMookClothing: They're considered the boss level enemy of the Outlaws.
569* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
570* HomingProjectile: Their missiles.
571* LaserSight: If you see those three lasers, they're about to use their missile attack.
572* MacrossMissileMassacre: Can launch a wave of homing missiles.
573* MightyGlacier: Can't move quickly, but can take and deal a lot of damage.
574* MiniMecha: A roughly twelve-foot tall heavily-armed mech.
575* OneHitKill: They can instantly kill players who get too close.
576* SuspiciouslySimilarSubstitute: Of the Atlas from ''Mass Effect 3''.
577
578[[/folder]]
579
580[[folder:Remnant]]
581
582!!In general
583
584* MechaMooks: They're all mechanical in nature.
585
586!!Breacher
587
588Levitating drones spawned by Assemblers, they aggressively attack intruders.
589
590* ActionBomb: It can blow itself up in a suicide attack to damage you.
591* ButtonMashing: If they grab you, you need to do this to break free.
592* CloseRangeCombatant: They have no ranged attacks.
593* {{Mooks}}: The most basic of the Remnant synthetic forces.
594* PersonalSpaceInvader: They'll try and grapple you.
595* ZergRush: Attack in large groups.
596
597!!Assembler
598
599Bipedal Remnant units that manufacture Assemblers.
600
601* EnemySummoner: Summons Breachers, but it can also fight on its own.
602* EnergyWeapon: Its primary attack.
603* ImprovisedWeapon: The Assembler power cores it throws at you like bombs.
604* MobileFactory: Creates Breachers on the spot.
605* ThrowDownTheBomblet: They can throw incomplete Assemblers at you as makeshift grenades.
606
607!!Observer
608
609Floating Remnant drones.
610
611* {{Expy}}: Of ''Franchise/{{Halo}}'''s Aggressor Sentinels.
612* EyeBeams: Their lasers are shot out of their eyes.
613* EnergyWeapon: Its primary attack.
614* KungFuProofMook: Since they levitate, they're immune to most secondary effects of biotic powers.
615* LongRangeFighter: Lacking any melee attacks, they stay at range to use their laser on you.
616
617!!Nullifier
618
619Armored bipedal walkers that anchor themselves into the ground and can launch projectiles that pass through cover. They can also summon barriers to defend themselves.
620
621* AttackItsWeakPoint: Shoot the cabling between its legs.
622* BeehiveBarrier: Can deploy one to defend themselves.
623* ConcealmentEqualsCover: Averted. Its projectiles can penetrate cover.
624* EliteMooks: Significantly tougher than the lower Remnant forces.
625* GroinAttack: Those wires in between its legs are its weak point.
626* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
627* LaserSight: Use one to point out where they're aiming; it's a signal to get out of the way quickly, as they can punch through cover.
628
629!!Destroyer
630
631A quadrupedal walker equipped with twin turrets, an energy cannon, armor, and powerful shields.
632
633* AttackItsWeakPoint: It's vulnerable when it's charging its energy cannon.
634* BossInMookClothing: They're considered the boss level enemy of the Remnants.
635* ChargedAttack: Its energy cannon attack.
636* HeavilyArmoredMook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
637* LightningBruiser: It can move really quickly once its turrets are destroyed.
638* SubsystemDamage: You can destroy its turrets to reduce its firepower.
639* TurnsRed: When you destroy the turrets, it rechannels its energy to its motive systems, and begins to move faster.
640
641[[/folder]]

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