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1'''[[center: [- ''[[Franchise/{{Hitman}} Hitman]]'' [[Characters/HitmanGames Main Character Index]] -]]]'''
2'''[[center: [- BY CATEGORY: -]]]'''
3'''[[center: [- [[Characters/HitmanGamesAgent47 Agent 47]] | [[Characters/HitmanVideoGameNotableCharacters Notable Characters and Factions]] | [[Characters/Agent47BirthoftheHitman Birth of the Hitman]] | [[Characters/HitmanProvidence Providence Operatives and Associates]] -]]]'''
4'''[[center: [- BY GAME: -]]]'''
5'''[[center: [- ''Original Series:'' [[Characters/HitmanCodename47 Codename 47]] | [[Characters/Hitman2SilentAssassin Silent Assassin]] | [[Characters/HitmanContracts Contracts]] | ''Blood Money'' | [[Characters/HitmanAbsolution Absolution]] -]]]'''
6'''[[center: [- ''World of Assassination Trilogy:'' [[Characters/Hitman2016 Hitman]] ([[Characters/Hitman2016ElusiveTargets Elusive Targets]] | [[Characters/HitmanSideCharacters Side Characters]]) | [[Characters/Hitman2 Hitman 2]] ([[Characters/Hitman2ElusiveTargets Elusive Targets]] | [[Characters/Hitman2SideCharacters Side Characters]]) | [[Characters/Hitman3 Hitman 3]] ([[Characters/Hitman3ElusiveTargets Elusive Targets]] | [[Characters/Hitman3SideCharacters Side Characters]]) -]]]'''
7
8Characters appearing in ''VideoGame/HitmanBloodMoney''.
9----
10[[foldercontrol]]
11
12!!International Contract Agency (ICA)
13[[folder:47]]
14!!47
15->See [[Characters/HitmanGamesAgent47 his page]].
16[[/folder]]
17
18[[folder:Diana Burnwood]]
19!!Diana Penelope Burnwood
20->See [[Characters/HitmanVideoGameNotableCharacters here]].
21[[/folder]]
22
23!!Civilians
24[[folder:Joseph Clarence's niece]]
25----
26[[/folder]]
27
28[[folder:Margaux [=LeBlanc=]]]
29!!Margaux [=LeBlanc=]
30!!!'''Citizenship:''' American
31!!!'''Affiliation(s):''' Gator Gang, John "Pappy" [=LeBlanc=], Buddy Muldoon, Skip Muldoon, Herself
32!!!'''Voiced By:''' Barbara Bernad
33[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/margaux_leblanc_hbm.jpg]]
34
35The daughter of Mississippi crime lord Pappy [=LeBlanc=], who's scheduled to be married to her cousin, Hank "Buddy" Leitch Muldoon, the son of Pappy's brother and fellow crime lord Skip Muldoon. She's heavily implied to be the client who hired 47 to kill Skip, Pappy and Buddy, leaving her as the sole heir of the two families' criminal fortunes.
36----
37* ALighterShadeOfBlack: She's more cunning than the rest of her family, though her actions are mainly directed at them rather than at innocents like they do.
38* AltarDiplomacy: Her incestuous marriage is mainly to bring two redneck gangs together.
39* BlackWidow: "Til Death Do Us Part" throws players a curveball by implying it was her, not her garrulous father, who hired you to kill the groom. If 47 is disguised as the priest and marries her off, Hank will be quite enthusiastic about his upcoming nuptials while Margeaux is very taciturn, even turning her head as the groom comes in for the traditional kiss (after which Hank is ''still'' in very good spirits). If she discovers Hank's corpse, she will mutter "Well, FINALLY!" when alone but shout "Oh ''no'', my sweet darling, the love of my life..." in front of others. Immediately following the deaths, a Mississippi newspaper reports that she is selling off all her family's assets and fleeing the state with her cash, supposedly out of grief. About five months later, she reappears in Las Vegas as a mysterious high-roller using a fake name.
40* EvilRedhead: She's got red hair and is essentially running Pappy [=LeBlanc=]'s criminal empire due to Pappy himself having gone a bit crazy over the past few years.
41* HoneyTrap: Her marriage to Buddy Muldoon is implied to have been her idea, as her father is shown to not be pleased with it. She's clearly disgusted with Buddy and the wedding seems to be a pretext for her to inherit his wealth after 47 kills him.
42* KarmaHoudini: She gets away scott free after having her father, uncle and fiance assassinated and leaving town with their combined fortune. Also, she was apparently a high-level member of the [=LeBlanc=] crime organization rather than an innocent bystander. However, she at least seemed to want to liquidate their criminal empires rather than continue in their footsteps, opting instead to skip town with the money and live out the high life in Last Vegas.
43** KarmaHoudiniWarranty: Then with the events of VideoGame/Hitman3, it is possible [[spoiler:she is among the ICA clients leaked out to the public.]]
44* ALighterShadeOfBlack: Unlike Pappy, Skip, or Buddy, Margaux seems to want to get out of the criminal lifestyle and instead use the family fortune to live a high life of luxury away from Mississippi.
45* {{Patricide}}: It's implied she's the one who hired 47 to kill Pappy [=LeBlanc=].
46* PayEvilUntoEvil: Hiring an assassin to kill your uncle, husband and father-in-law would be a pretty evil thing to do, but considering all of them are running a criminal empire (and are implied to have sexually abused her), it's hard to find too much fault for her.
47* RapeAsBackstory: Her uncle, Skip Muldoon, molested her when she was a child, and is keeping homemade pornographic photos of her. [[spoiler:Besides revenge, one of her motives for having him killed is to make sure the photographs are destroyed]].
48* ScrewThisImOutOfHere: She doesn't seem interested in actually taking over and running the [=LeBlanc=] and Muldoon criminal cartels; instead, she liquidates all their assets and leaves town, popping up a few months later living the high life in Las Vegas with her newly acquired fortune.
49* SelfMadeOrphan: She's heavily implied to be the client who hires 47 to kill her own father, as well as her uncle and cousin[=/=]fiance, so she can inherit their vast fortunes.
50* TheStarscream: She's already essentially running Pappy's criminal empire, due to Pappy himself having gone a bit crazy over the past few years. However, she opts to have Pappy straight out killed anyway, likely so she can liquidate all his assets and cut ties with Mississippi altogether.
51* SympatheticMurderer: [[spoiler:As far as motives for hiring a hitman go, killing your sexually abusive uncle and destroying his homemade porn of you is quite understandable]].
52* TilMurderDoUsPart: It's suggested she might've been the one to put the hit on Buddy Muldoon.
53* TragicVillain: She's ruthless, but it's also implied her hatred for Skip and his gang came after he raped her when she was younger.
54* VillainWithGoodPublicity: Nobody but 47 knows she arranged the death of her uncle, father, and cousin.
55* WoundedGazelleGambit: Every detail of Margaux [=LeBlanc=]’s wedding has been planned to perfection. She will alert guards if she catches you murdering her relatives.
56[[/folder]]
57
58[[folder:Mrs. Sinistra]]
59!!Mrs. Sinistra
60!!!'''Citizenship:''' American (Presumably)
61!!!'''Affiliation(s):''' Vinnie Sinistra, Her Family
62!!!'''Voiced By:''' Deborah Marlowe
63
64The wife of Vinnie Sinistra.
65----
66* TheAlcoholic: Is shown to be a heavy drinker and is inebriated during the level. It's possible to exploit this by spiking her drink with either poison or a sedative.
67* {{Expy}}: Clearly based on Elvira from ''Film/Scarface1983''.
68* HoneyTrap: 47 can pull this on her by disguising himself as the poolboy, the clown, or an FBI agent. She'll ask him to accompany her to her bedroom for a tryst, where 47 can kill or incapacitate her and take the evidence off her. If you just wait a few minutes, though, she'll take a shower, get tired and fall asleep, allowing you to get the evidence off her without any violence.
69* LadyDrunk: Her boredom and unhappiness has left alcohol as her only solace and she's clearly inebriated throughout the mission.
70* ManOnFire: If you rig the grill, it will blow up when she tinkers with it, setting her on fire and prompting her to run around in a mad panic before jumping into the pool where she sizzles up and dies.
71* MsFanservice: She wears a black bikini with red see-through sarong wrapped around her waist for the entire mission.
72* MurderIsTheBestSolution: To finish the mission you need the evidence hidden in her necklace. The only way to get her necklace is off her body. The easiest ways to get it are to either blow her up by sabotaging the grill or drown her when she goes swimming, so her death is considered an accident and won't set off the guards or affect your stealth rating. [[SubvertedTrope Or just spike her drink in the kitchen with the sedative syringe.]]
73* WalkingSwimsuitScene: She wears a black bikini during the whole mission.
74[[/folder]]
75
76[[folder:Rick Henderson]]
77!!Rick Henderson
78->See [[Characters/HitmanVideoGameNotableCharacters here]].
79[[/folder]]
80
81[[folder:Drunk rehab woman]]
82----
83[[/folder]]
84
85[[folder:President Tom Stewart]]
86!!President Tom Stewart
87!!!'''Citizenship:''' American
88!!!'''Affiliation(s):''' U.S. Government, Republican Party, Unnamed Wife
89!!!'''Voiced By:''' N/A
90
91The President of the United States belonging to Republican party who is up for reelection during the course of the game. He's eventually targeted for assassination by the Franchise because of his pro-cloning stance.
92----
93* ChekhovsGunman: He is first mentioned in one of the after action newspapers as he prepares to run for a second term. It's not clear until much later that this is actually the central focus of the game.
94* TheGhost: He's never seen or heard, only ever referenced in newspapers or radio broadcasts.
95[[/folder]]
96
97!!Targets
98[[folder:Joseph "Swing King" Clarence]]
99!!Joseph Clarence
100!!!'''Citizenship:''' American
101!!!'''Affiliation(s):''' Rachel (Ex-Wife), Scoop, Carol Anne (Niece)
102!!!'''Voiced By:''' Unknown
103[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/clarence_2.png]]
104[[caption-width-right:158:''"Everything I did, I did for love."'']]
105
106For most of the 80s and 90s, Joseph Clarence was known throughout the Baltimore area as a wealthy and successful amusement park entrepreneur, up until a badly-maintained Ferris Wheel in his popular Southland Amusement Park collapsed and killed 36 people. Clarence went to court for negligence and though he was cleared of all charges, his finances and his reputation never recovered. In order to stave off bankruptcy, he has rented out the now-closed park out to Scoop, the leader of a crack cocaine ring -- only for Scoop to refuse to either pay the rent or leave. 47 is hired to kill Clarence by the father of one of the accident's victims, who also supplies a photo of his son, requesting that it should be the last thing Clarence sees before his death.
107----
108* AccidentalMisnaming: Refers to Scoop as "Mr. Spook" in a phone call with his wife.
109* AintTooProudToBeg: The Swing King begs ''a lot'' over the course of the mission; he begs his wife not to give up on him, he begs Scoop for money and he finally begs for his life when 47 arrives to kill him. He's so busy pleading for mercy that the notion of running away, fighting back, [[FaceDeathWithDignity facing death with dignity]] or remaining DefiantToTheEnd simply doesn't occur to him.
110* AmusementParkOfDoom: Infamous for turning his park into one of these through sheer negligence. Of course, the park is even creepier now that it's been abandoned: quite apart from the unnerving decor, it's also been taken over by a gang of drug dealers and accidentally transformed into a self-imposed prison for Clarence himself.
111* TheAtoner: Averted. While he claims immense guilt, he still defends his action as "for love" and has turned his amusement park into a crack den in a futile attempt to stay out of bankruptcy.
112* BadLiar: Tries to bribe 47 and tell his wife he'll reopen the park despite clearly being bankrupt.
113* BrooklynRage: A mild example. Having your life fall apart in front of you is bound to make you a bit angry.
114* ButtMonkey: Clarence spends most of the mission being taunted, mocked, and humiliated - before finally getting killed off.
115* CorruptCorporateExecutive: A fairly realistic example of such. He accidentally caused many deaths at his park due to trying to save money and he ended up going to court for it; likewise, hiring the best lawyers in the country only ended up sending him nosediving into bankruptcy.
116* EvenEvilHasLovedOnes: His wife, who he still adores and his niece, who he employs as his secretary. Of course, since Clarence is nothing but bad luck for anyone associated with him, his wife finally tires of his constant excuses and divorces him about halfway through the mission; his niece can be killed before encountering him.
117* FatIdiot: More than a little portly and more than a little bit dim-witted.
118* FootDraggingDivorcee: The Swing King's wife is sending over divorce papers for him to sign. A delusional Clarence tells her he won't sign them and believes his wife will take him back once the park "reopens" and his fortune is restored. After distracting the two guards with the coin, you enter a theater in which a bound and blindfolded divorce lawyer is about to be burned alive by one of Scoop's men.
119* HauledBeforeASenateSubCommittee: The Swing King was a local celebrity and entrepreneur throughout the 80s and 90s, until a Ferris wheel in his park collapsed due to negligence and killed 36 people. Swing King went to court but was cleared of all charges. However, the accident cost him his reputation, his fortune and his trophy wife as a result.
120* HorribleJudgeOfCharacter: For some reason, he fully expected Scoop to pay his rent.
121* HowTheMightyHaveFallen: According to his obituary, the Swing King was once a much-beloved local personality; rich, successful, handsome and witty, no social event was complete without him making an appearance. By the time 47 catches up with him, the Swing King has been reduced to a flabby, neurotic, washed-up recluse.
122* HumiliationConga: Fresh from losing his fortune in court and being forced to rent out his beloved park to drug dealers, the Swing King has to endure a plethora of defeats and humiliations over the course of the mission: his wife is divorcing him, his futile attempt to recover from bankruptcy blows up in his face, his precious trophy statue gets smashed, and he's left to spend the rest of his day alone in his office with barely enough authority to order his own niece around. And then 47 shows up to kill him. Cue the waterworks and humiliating death scene.
123* IneffectualSympatheticVillain: Not a criminal like most targets, but he still got a lot of innocent people killed. He still gets a modicum of sympathy from the game, if only because ''nothing'' will ever go right for him.
124* TheInsomniac: When begging for his life, he claims he can't sleep.
125* JusticeByOtherLegalMeans: Though he was acquitted in criminal court, he ended up being swamped with lawsuits that drained his finances.
126* KarmaHoudini: Subverted. While he managed to avoid legal consequences for the accident at his park, his victory in court couldn't salvage his reputation or finances. Things continue to go downhill for him from there, culminating in him being killed by an assassin hired by the father of one of the accident's victims.
127* TheLastThingYouEverSee: Invoked by the client, who encloses a photograph of his son with instructions for 47 to show it to Clarence before his assassination.
128* MercyKill: Considering [[HumiliationConga what he went through,]] as well as [[NeverMyFault his attitude as why stuff keeps happening to him,]] 47 paying him a personal visit was probably for the best.
129* NeverMyFault: Refused to admit his culpability in the deaths of his own customers and even today, has nothing but excuses for why he keeps making a mess of his life.
130* NervousWreck: All of Clarence's scenes have him in the middle of an emotional breakdown. It's not hard to see why.
131* NoKillLikeOverkill: As anyone who's seen the Swing King in his current state knows, hiring 47 to kill him would be roughly equivalent to hiring the Terminator to crush a snail. Somewhat {{Justified|Trope}} in that Clarence seems to have given up on leaving his park and unwittingly has a small army of hoods protecting him, even if only by proximity.
132* NonActionGuy: Unlike almost all of your other targets in ''Blood Money'', Clarence has ''zero'' combat skills and will only cower and beg for mercy when you confront him.
133* OffOnATechnicality: The authorities were ultimately unable to nail Clarence on charges of criminal negligence and manslaughter. It's implied he tampered with evidence to secure his acquittal.
134* OnceDoneNeverForgotten: While he was acquitted of any wrongdoing in court, his reputation was nevertheless completely destroyed by the accident at his park, which meant visitors stopped coming and he was forced to shut it down. To this day, the accident is pretty much all he's known for.
135* OnlyKnownByHisNickname: The gangsters who stay in his park only recognize him as "Swing King".
136* PyrrhicVictory: All charges against him were cleared and he avoided jail time, but his park was shut down and subsequent lawsuits cost him his entire fortune. By the time the game begins, he's barely scraping by, he's completely at the mercy of a gang that doesn't need to pay him, his wife has left him and he's a crying miserable wreck with no future. And the father of one of his victims ''still'' wants Clarence dead, prompting a master assassin to come for him.
137* RedBaron: "The Swing King", a holdover from the days when he was still somebody.
138* RedemptionRejection: "I'm a grown man! All I want is a second chance!"
139* ShoutOutThemeNaming: Given IO Interactive's love for Danish pop-culture references, his nickname is likely a reference to the song "Mr. Swing King" by the Danish band ''Gnags''.
140* StarterVillain: The first main target that 47 takes out and the easiest one to kill, as he stays stationary in his office until 47 inevitably ends his life. Getting to him is far more difficult than eliminating him, though that's due to the gangsters who set up residence in his amusement park.
141* SurprisinglyRealisticOutcome: Even if you manage to get off the hook for a massive manslaughter charge, you're not going to be free from lawsuits, the legal fees will leave you effectively penniless and no one is going to want to visit your park again.
142* TooDumbToLive: Yes, Clarence, turn your park into a crackhouse for a ruthless gang and expect them to pay up on time. It's a miracle that Scoop and his cronies didn't kill him before 47 did.
143[[/folder]]
144
145[[folder:Scoop]]
146!!Scoop
147!!!'''Citizenship:''' American
148!!!'''Affiliation(s):''' His Gang, Himself
149!!!'''Voiced By:''' Tray Hooper
150[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/scoop.jpg]]
151
152A crack-cocaine dealer who has taken up residence in the Swing King's amusement park along with his gang. Despite promising to pay rent, he decided to default on his promise and live there without paying.
153----
154* AmusementParkOfDoom: He and his gang provide the "doom" aspect of Southland Amusement Park.
155* AssholeVictim: Scoop can be killed like anyone else in the mission and even though he's not a target, it's almost a certainty that he doesn't outlive Clarence by very long, as the game goads the player into dropping a chandelier on him. As he's such a despicable piece of shit, it's clear that he won't be missed by anyone.
156* BadBoss: Will [[YouHaveFailedMe kill one of his followers for screwing up security and accidentally letting 47 past]] - though this only happens if you wait too long to assassinate him.
157* BeardOfEvil: Scoop dons one and he's certainly a nasty piece of work.
158* FauxAffablyEvil: He's very polite to one of his men immediately before blowing him away with a hand-cannon. This only seems to extend to his own gang, however; he treats Swing King with nothing but disdain, although Clarence doesn't exactly inspire respect in ''any'' capacity.
159* ForTheEvulz: What seems to motivate a lot of his on-screen actions.
160* GangBangers: He's the leader of a group of these.
161* HandCannon: He carries a Desert Eagle, unlike the other gang members who use more practical 9mm and .40 pistols.
162* HateSink: Scoop's not even a target, but he's such a loathsome bastard that even the game encourages you to kill him.
163* {{Jerkass}}: Any time he appears onscreen, it's a guarantee that he'll act like a gigantic asshole.
164* KickTheDog: Zig-zagged. On top of screwing the Swing King over in the rent agreement, he goes so far as to break his prize statue and insult him, taking great delight in watching Clarence's despair. Nasty, but then again, it's not as if the man [[KarmicButtMonkey didn't have it coming]].
165* LeanAndMean: In contrast to the portly and incompetent Joseph Clarence.
166* LittleNo: He responds to one of Clarence's requests for him to pay his rent with this, punctuated by breaking his prize statue.
167* NoCelebritiesWereHarmed: His appearance and name are both based on Music/SnoopDogg.
168* NoHonorAmongThieves: Scoop refuses to pay the Swing King for the use of his amusement park.
169* ScaryBlackMan: You do not want to get on Scoop's bad side.
170* StarterVillain: For ''Blood Money,'' if only because Swing King can't even qualify as a threat, let alone a villain.
171* YouHaveFailedMe: Scoop won't hesitate to murder one of his underlings if they fail to prevent 47 from infiltrating the amusement park.
172[[/folder]]
173
174[[folder:Don Fernando Delgado]]
175!!Fernando Xalvador Delgado
176!!!'''Citizenship:''' Chilean
177!!!'''Affiliation(s):''' Delgado Cartel, Manuel Delgado, Jose Delgado, Rico Delgado, Hèctor Delgado, Andrea Martinez, Jorge Franco, Directorate of National Intelligence, Vicente Murillo, "The King Of Chinatown", Himself
178!!!'''Voiced By:''' Unknown
179[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/don_fernando_delgado.jpg]]
180
181A retired colonel in [[UsefulNotes/AugustoPinochet Augusto Pinochet]]'s intelligence service and cocaine cartel leader, Delgado has made a name for himself as a highly-regarded producer of fine Chilean wines. 47 is hired by an unknown client to assassinate both Fernando and his eldest son Manuel and told to make it look like a drug hit.
182----
183* AffablyEvil: Comes across as personable and witty in public interviews and can be seen warmly embracing his son as he gets off his seaplane at the start of the mission. He's also got a good sense of humor and is mentioned to be a very personable and friendly man by those who know him. Despite his horrendous crimes, his death is met with absolute sadness within his community.
184* BaldOfEvil: A drug baron and a participant in Pinochet's infamous human rights abuses, Fernando Delgado is easily recognized by his balding scalp.
185* BigOlEyebrows: Players could be forgiven for mistaking Delgado's eyebrows for giant hairy caterpillars.
186* TheCartel: His organization. Thanks to the vineyard front, it's been allowed to expand as far as California and acquire the patronage of washed-up Hollywood stars.
187* CuttingOffTheBranches: The "Legacy" cutscene in ''VideoGame/Hitman2016'' shows that 47 canonically garroted Don during his cello practice.
188** The “Legacy” cutscene’s canonicity is questionable, however, particularly in regards to Fernando’s death, as his nephew Rico’s bio in ''VideoGame/Hitman2'' states that he and his son perished in accidents.
189* EvenEvilHasLovedOnes: Still maintains a genial relationship with his son, despite Manuel's increasing instability. He also loved his nephew Rico dearly.
190* EvilOldFolks: Sixty-eight years of age, the Don hasn't lost any of the ruthlessness from his days in Chilean Intelligence.
191* EvilPowerVacuum: ''VideoGame/Hitman2'' reveals that his assassination resulted in his nephew, Rico, rebuilding the Delgado cartel back to its former glory.
192* FormerRegimePersonnel: Since retiring from Chilean military intelligence, the ex-colonel has reapplied his years of experience to establishing and managing one of Chile's most powerful drug cartels.
193* HiddenDepths: Quite apart from producing several award-winning wines, Delgado also collects rare butterflies, composes cello music as a hobby and can actually be found playing Bach's Cello Suite No. 1 if 47 infiltrates the hacienda. Unfortunately for him, this results in him leaving his back to the door while he plays, giving 47 the perfect opportunity to throttle or syringe him to death.
194* HistoricalHeroUpgrade: Given one in-universe. Neither the newspaper nor Cayne mention that he was a drug baron or that he had a previous career in the intelligence service of UsefulNotes/AugustoPinochet. [[spoiler:Of course, this isn't the only 'revision' Cayne makes to his story]].
195* LightIsNotGood: He wears a white suit and is a ruthless drug lord who worked for a dictator.
196* LovesTheSoundOfScreaming: Don Delgado is without a doubt a very accomplished Cello player, even composing his own piece titled ''Ode to a Scream'' (A parody of Beethoven's ''Ode to Joy''.)
197* MoralityPet: To Rico Delgado. Delgado went off the deep end when he was assassinated.
198* {{Revenge}}: Since 47 was told to make his death look like a drug hit, it's likely that Delgado's assassination wasn't ordered by a competing drug baron - leading to speculation that the client was either an old enemy or former victim from Delgado's days in Chilean intelligence.
199* VillainWithGoodPublicity: Don Delgado has built a highly-respectable image as a successful wine producer, keeping both his past and his role in the coke trade hidden despite international attention; indeed, he's managed to maintain his secrets so well that he even feels comfortable inviting ''a film crew to his vineyard.'' And somehow, Delgado's dirty little secrets remain so even after his assassination, with many of the vineyard's workers mourning his death. Needless to say, Cayne also goes to the trouble of noting just how upstanding Fernando and Manuel were, just for the sake of making 47 look bad.
200* WickedCultured: The Don is an accomplished cellist. You can hear him upstairs, playing the suite ''No. 1, prelude''. He's also noted to collect butterflies in his obituary.
201[[/folder]]
202
203[[folder:Manuel Delgado]]
204!!Manuel Delgado
205!!!'''Citizenship:''' Chilean
206!!!'''Affiliation(s):''' Delgado Cartel, Fernando Xalvador Delgado, Manuel Delgado, Jose Delgado, Rico Delgado, Hèctor Delgado, Andrea Martinez, Rex Stanton's Agent
207!!!'''Voiced By:''' Unknown
208[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/manuel_delgado.jpg]]
209
210The son of Fernando Delgado and heir to his empire; unfortunately for the Don, Manuel has developed an addiction for his own product and a worryingly unpredictable streak.
211----
212* CuttingOffTheBranches: One of Rico's housemaids in ''VideoGame/Hitman2'' states that Manuel died in a "freak accident".
213* TheDragon: To his father. Quite apart from being his second-in-command and heir, he spends most of the mission acting in his father's stead.
214* EvenEvilHasLovedOnes: Manuel looks up to his father and tries valiantly to live up to Fernando's expectations.
215* GettingHighOnTheirOwnSupply: His most infamous trait and his biggest weakness. Quite apart from his growing instability, Manuel has set aside a specific room to do coke in; all 47 has to do is hide in a corner and wait for the target to bend over for a line.
216* HairTriggerTemper: The natural consequence of all that coke. Of course, this can make him a dangerous man to sneak past, especially considering he's armed with an uzi.
217* HookersAndBlow: Half of his routine is spent vacuuming up lines of cocaine.
218* TheInternetIsForPorn: Delgado Jr is said to spend a large amount of his time downloading porn off the internet.
219* OverlordJr: The heir to Don Fernando Delgado's cocaine trafficking empire, though Manuel's lack of education and chronic addiction to his own product makes him increasingly unfit for the role of Don.
220* SlouchOfVillainy: He has a slight hunch when he walks.
221* TattooedCrook: Has a tattoo of the Virgin Mary on his arm.
222* VillainWithGoodPublicity: Shares in his father's reputation, despite his ongoing addiction - though that might be because he at least has the decency to keep it a secret; much like his father, Manuel's death is mourned through the region.
223* WellDoneSonGuy: Though the two of them share a fairly genial relationship, it's quite clear that Manuel doesn't exactly measure up to his father's standards. Given that Manuel doesn't possess anything close to a formal education and spends most of his time windsurfing, jacking off to internet porn and hoovering up cocaine by the sackload, the WickedCultured VillainWithGoodPublicity isn't exactly ''wrong'' to doubt his son's abilities.
224[[/folder]]
225
226[[folder:Alvaro D'Alvade]]
227!!Alvaro D'Alvade
228!!!'''Citizenship:''' Italian
229!!!'''Affiliation(s):''' Richard Delahunt, Albert Fournier
230!!!'''Voiced By:''' Creator/JorgeGarcia
231[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/alvaro_dalvade.jpg]]
232
233Widely considered one of the world's greatest operatic tenors, D'Alvade is renowned for the technical brilliance of his performances. However, his explosive temper and relentless perfectionism have made him a highly controversial figure and some operas have blacklisted him altogether. Rumors of his involvement in a child prostitution ring have also began to take a toll on his reputation - rumors that happen to be true and result in both D'Alvade and Richard Delahunt becoming targets. He also appeared in ''VideoGame/HitmanContracts'' having already been killed by 47.
234----
235* AllPartOfTheShow: Subverted if the prop gun is replaced by 47.
236* AssholeVictim: Only Delahunt mourns this loathsome child rapist and he dies shortly after.
237* BeardOfEvil: It's not clear if it's real or a theatrical prosthetic (in the Paris level of ''Hitman: Contracts'', he was clean-shaven), but he definitely has a wicked-looking goatee and chin-strap.
238* BunnyEarsLawyer: His talent as an opera singer is considered to be genuinely on a legendary level, but he also has an explosive temper and a taste for teenagers.
239* CruelAndUnusualDeath: While he deserved what happened to him and more, his death is one of the most brutal ones in the game. Being shot at point blank by an actor and having people watch your motionless corpse under the impression you're just oddly dedicated to your role is rather gruesome.
240* CuttingOffTheBranches: Given that Diana mentions his death as unsolved or ruled as an accident in ''VideoGame/Hitman2016'' and Tamara Vidal asks her if 47 performed the hit in ''VideoGame/Hitman3'', it's very likely that D'Alvade is canonically killed by swapping the prop gun out.
241* DepravedBisexual: He's guilty of raping children of both sexes. Worse still, when he finally got caught in the act and his thirteen-year-old victim was slated to testify against him in court, D'Alvade either killed her or had one of Delahunt's flunkies do it for him.
242* EvenEvilCanBeLoved: Richard Delahunt is distraught by his death, assuming he hasn't been killed first. It's left ambiguous if he reincorporates those feelings for Delahunt.
243* FatalMethodActing:[[invoked]] The rehearsal of ''Tosca'' is conducted during the mission, though only the execution scene of act 3, in which Alvaro's character dies. Replacing the actor playing the executioner means you can walk around with the WWI pistol unholstered if you want to and take his place. In the opera, Scarpia never intended to let Cavaradossi live; his plan was always to execute Cavaradossi, he gets the last laugh from the grave. Just like 47 does in the game.
244* HateSink: D'Alvade is an unpleasant, insufferable and sadistic serial child rapist who will not hesitate to murder a thirteen year old to save his own skin. Unlike his lover, he does not seem to be affected if Delahunt is killed before him.
245* {{Jerkass}}: D'Alvade is not known for his pleasant nature and some opera stars have refused to work with him as a result.
246* MakeItLookLikeAnAccident: Substituting a prop gun for the real thing... or just dropping the overhead scaffolding on his head.
247* NonActionGuy: Has no combat skills and will cower or flee if threatened.
248* NotSoFakePropWeapon: The Agency's favored means of eliminating him, namely by swapping a prop pistol for the real thing during an execution scene. 47 can either give it to the actor intended to use it over the course of the scene, or simply take the actor's place and pull the trigger himself.
249* {{Opera}}: A world-famous tenor, the mission to assassinate him is entangled with a rehearsal of ''Tosca's'' final scenes.
250* PaedoHunt: A known pedophile and child molester, D'Alvade has managed to weasel out of jail time up until now; however, the client decides to end the tenor's activities out of court.
251* ThePerfectionist: Notorious for his perfectionism, a fact born out by the fact that the rehearsals for ''Tosca's'' climax will continue over and over again until he's killed.
252* PosthumousCharacter: In ''VideoGame/HitmanContracts'', "Hunter and Hunted" takes place as an extension of "Curtain's Down", meaning D'Alvade (Berceuse in ''Contracts'') appears on the target screen and has a briefing but is already dead.
253* ThePrimaDonna: Alvaro is considered one of the world's greatest opera singers, but also highly confrontational and is blacklisted by some operas. He has a big temper and is never satisfied with his fellow actors.
254* RapeIsASpecialKindOfEvil: Easily one of the most depraved of all 47's targets, likely only beaten by those who get to exercise their depravity over the course of the mission. When one of his victims was due to testify against him in court, he made sure to have her killed.
255* {{Retcon}}: In ''Contracts'', the tenor was named Philippe Berceuse.
256* SerialRapist: Of children.
257* ShowWithinAShow: Is performing a rehearsal of ''Tosca'' when 47 arrives to kill him.
258* TogetherInDeath: He and his lover die in quick succession.
259* TransparentCloset: The cloakroom attendant believes that Delahunt is more than just a fan of him.
260* ViewersAreGeniuses: Substituting the prop gun makes his death very similar to the plot of ''Tosca''.
261* WouldHurtAChild: What pushes him into downright loathsome territory is the fact that he's violated multiple children and killed another.
262[[/folder]]
263
264[[folder:Richard Delahunt]]
265!!Richard Delahunt
266!!!'''Citizenship:''' American
267!!!'''Affiliation(s):''' Alvaro D'Alvade, Albert Fournier, The Franchise, U.S. Government, Vatican Church
268!!!'''Voiced By:''' Mark Deakins
269[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/richard_delahunt.jpg]]
270
271The American ambassador to the Vatican, former Governor of Massachusetts, failed presidential nominee and currently Alvaro D'Alvade's biggest fan. He's also been running a child prostitution ring operating throughout Eastern Europe and does regular business with D'Alvade in this respect - business that appears to have developed into a rather "close" relationship. It's because of this mutual involvement that both Delahunt and D'Alvade are slated for assassination. He also appeared in ''VideoGame/HitmanContracts'' having already been killed by 47.
272----
273* AmbiguouslyGay: It's implied that he's in love with D'Alvade.
274* AssInAmbassador: Delahunt's interest in actually doing his job is currently circling the plughole by the looks of things and if ''Contracts'' is any evidence, he's become an embarrassing liability for his former allies in the US government.
275* AssholeVictim: Not quite as much as D'Alvade, but he's responsible for operating child prostitution rings, so the world's better off without him.
276* BeardOfEvil: Immediately distinguished by his goatee.
277* BrokenHeel: If you swap the fake prop pistol for the real one, then watch the scene where the actor unknowingly fires a real bullet at Alvaro and kills him, Richard will come running to the stage. Halfway across the aisle, he trips for no apparent reason. If the player rigged an explosive on the chandelier, this presents an excellent opportunity to squash him. This scene will also be triggered if you sniped Alvaro.
278* CorruptPolitician: An ambassador and ex-governor who happens to be running a child prostitution ring on the side.
279* ClassyCravat: He has a rather refined dress style to try and give the impression of a sophisticated and respectable man.
280* DepravedHomosexual: Madly in love with Alvade and a child sex trafficker.
281* EvenEvilHasLovedOnes: Despite what a monstrous scumbag he is, his love for Alvade seems to be genuine. He is absolutely gutted if his paramour is killed and remains inconsolable for the rest of the mission.
282* FallingChandelierOfDoom: A popular method of eliminating him is to plant some explosives on the chandelier chain, then lure him out of his box and down the aisle to the stage; he trips up ''right'' under the chandelier, giving you the perfect opportunity to trigger the bomb and bring the whole damn thing crashing down on Delahunt's head.
283* FourEyesZeroSoul: Distinguished by his prim and proper spectacles - and of course, his many warped and disturbing appetites.
284* InelegantBlubbering: Delahunt really turns on the waterworks when Alvaro dies.
285* LoonyFan: Richard Delahunt spends every moment of his spare time with opera singer and implied lover Alvaro D'Alvade, whether socializing as "friends" or sitting in his private box, watching the performances "with a sordid fascination bordering on obsession". In the mission "Curtains Down", Delahunt will sprint down the aisle toward Alvaro if you harm him.
286* NonActionGuy: He's no fighter, that's what his protection detail is for.
287* PaedoHunt: He's a serial child rapist like his lover Alvaro.
288* PosthumousCharacter: In ''VideoGame/HitmanContracts'', "Hunter and Hunted" takes place as an extension of "Curtain's Down", meaning Delahunt appears on the target screen and has a briefing but is already dead.
289* ProperlyParanoid: Over the course of his career, Ambassador Delahunt has made a lot of enemies who'd gladly see him dead and he knows this; as such, he takes the sensible precaution of staying in one of the best-defended areas of the entire opera house, surrounded on all sides by armed guards.
290* ReassignedToAntarctica: Richard's profile in ''Hitman: Contracts'' says that he is a "former Governor of Massachusetts, one-time presidential hopeful and current ambassador to the Vatican". The truth is, his former political allies decided to informally exile him to France after discovering that he was running a child prostitution ring.
291* SerialRapist: Of children.
292* SissyVillain: He doesn't fight back against 47 and instead runs away screaming loudly.
293* TransparentCloset: His obsession with D'Alvade is well known by his security up to the reception guard. Unfortunately for him, so is his pedophilia.
294[[/folder]]
295
296[[folder:Carmine [=DeSalvo=], Rudy Menzana & Lorenzo Lombardo]]
297!!Carmine [=DeSalvo=], Rudy Menzana & Lorenzo Lombardo
298!!!'''Citizenship:''' Italian-American
299!!!'''Affiliation(s):''' The New York Mafia
300!!!'''Voiced By:''' Vinnie Curto (Rudy Menzana), Unknown (Carmine [=DeSalvo=], Lorenzo Lombardo)
301
302A trio of New York mobsters who are holed up at the Pine Cone Rehabilitation Center. One of them is scheduled to turn state's witness and is also affiliated with the Franchise and 47 has been hired to take them out. The other two also turn out to be bonus targets, due to having fallen out of favor with the New York families.
303----
304* AffablyEvil: Rudy comes off as relaxed and easygoing compared to the other two.
305* AlcoholInducedIdiocy: The mobsters have smuggled in contraband and stashed it different corners of the clinic. You can locate each of the bottles and poison them. Rudy's is hidden in a fake globe, Lorenzo's is in a janitor bucket, and Carmine's is found under a fountain statue. As long as nobody sees you do it, all three of the targets will literally drink themselves to death.
306* TheAlcoholic: Rudy has a secret stash of booze inside an antique globe in the study, while Carmine has a bottle of vino stashed in one of the statues by the pool. You can either poison the booze, or drop a chandelier on Rudy and shove Carmine into the pool when they go to raid their stash.
307* BaldOfEvil: Lombardo is balding, and is the most evil out of the three men.
308* BoomerangBigot: If his briefing is accurate, Lombardo seems to mainly target people of his own ethnicity.
309* BrooklynRage: All three of them have heavy Brooklyn accents, befitting their statuses as New York mafiosos.
310* ColourCodedForYourConvenience: They can easily be identified by the colors of their nightgowns. Carmine's is mint green, Rudy's is pink and Lorenzo's is light blue.
311* FallingChandelierOfDoom: You can drop a chandelier on Rudy when he goes to the antique globe to have a drink.
312* KarmaHoudini: You only have to kill one of them, meaning that the other two can potentially get away with their actions if the player doesn't feel like killing them. Though considering an optional contract can be placed on them, it's likely they were canonically killed by 47.
313* Irony: Rude Menzana only became an alcoholic after checking into rehab.
314* LeanAndMean: Carmine [=DeSalvo=] is listed as 6'2" and only 140 pounds and the other mobsters are similarly lean. It's possible they've lost weight during their stay at the clinic or in Carmine and Rudy's case due to their alcoholism. Carmine's therapy session will also have him admit to his violent urges and how he drinks to calm down. He seems to be attempting to remedy the Lean part as well, judging by his frequent use of the weights at the clinic's gym.
315* LightIsNotGood: They wear bright clothing and are all incredibly evil people.
316* MakeItLookLikeAnAccident: They can all be killed in ways that look like accidents, be it blowing them up with a leaking stove, crushing them with barbells, or simply crushing them with a chandelier or pushing them into water.
317* SlaveryIsASpecialKindOfEvil: According to his briefing, Lorenzo is supposedly trafficking a lot of white people, another example of how evil he is.
318* SneakingSnacks: Lorenzo has snuck a cheap camping stove and some ingredients into his room to bypass the clinic's strict diet regimens- which can lead to explosive results with a little sabotage...
319[[/folder]]
320
321[[folder:Vinnie "Slugger" Sinistra]]
322!!Vinnie Sinistra
323!!!'''Citizenship:''' Cuban
324!!!'''Affiliation(s):''' Mrs. Sinistra, Cuban Mafia, Sammy Falcone, Bobby Manillo, FBI
325!!!'''Voiced By:''' Carlos Reig-Plaza
326[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1108880984.jpg]]
327
328Prior to his arrest, Vinnie Sinistra was a Cuban crime lord who came to America in 1980, eventually teaming up with Sammy Falconetti and Bobby Mazur to smuggle large amounts of cocaine from the Bahamas and into Florida. After being caught by the FBI, he agreed to snitch on his former partners and entered the Witness Protection Program... where he soon became 47's next target.
329----
330* AssholeVictim: The police are only upset that they lost an important witness, with the chief explicitly stating his dislike for Vinnie.
331* AxCrazy: Was implied to be this while he was a criminal. This contrasts very much to his current attitude (see DirtyCoward).
332* ClosetShuffle: If spooked, Vinnie will run and hide into a closet while loading his Bull .480 revolver. Stronger ammunition from your custom weapons can be used to penetrate the closet door if this happens.
333* DeathByIrony: In one possible assassination, Sinistra's insistence on FBI protection can finally backfire on him; should 47 sound the alarm and lure him out onto the road, he will be promptly run over by his own backup squad.
334* DirtyCoward: Panics if his FBI escort doesn't meet him at the top of the stairs and hides in a closet if his life is endangered. Of course, given what he knows, this is something of a case of ProperlyParanoid.
335* EvenEvilHasLovedOnes: While you never see his interactions with his children, it's implied that they're on good terms with him. He's also hired a clown for his son's birthday party, despite being paranoid of outsiders.
336* {{Expy}}: A combination of [[Film/Scarface1983 Tony Montana]] and [[Film/GoodFellas Henry Hill]]. More specifically, Sinistra has Tony's background as part of the [[https://en.wikipedia.org/wiki/Mariel_boatlift Mariel boatlift]] and career in the coke trade, as well as a wife clearly inspired by Elvira Hancock. Meanwhile, Henry Hill inspires Sinistra's entry into Witness Protection, not to mention his growing dissatisfaction with a mundane life in suburbia.
337* GildedCage: Finds life in Witness Protection to be this; he's been given a luxurious suburban home in a well-defended neighborhood, 24-hour protection by the FBI and an absurdly relaxed schedule... but he can't enjoy any of it, nor can he leave. Quite apart from all the paranoia he's been suffering of late, Sinistra is bored to tears with suburbia and clearly misses the excitement of his GloryDays.
338* HandCannon: Armed with a ludicrously oversized Bull 480.
339* HeKnowsTooMuch: His former allies want to make sure that he never makes it to the witness box.
340* HorribleJudgeOfCharacter:
341** Trusts his wife completely, hence why she's been given the hard evidence to guard... despite Mrs. Sinistra's obvious adultery and willingness to betray him and the fact she's a heavy drinker.
342** In addition, one of his bodyguards has a thing for sniffing Sinistra's daughter's panties. [[SarcasmMode Just the kind of guy you want watching out for you and your family]].
343* {{Hypocrite}}: He's in witness protection despite killing someone for using it.
344* InkSuitActor: While heavily stylized, Sinistra very much resembles his voice actor, Vinnie Curto, from his boxing days, albeit with some balding.
345* OfCorpseHesAlive: If 47 breaks the utility box outside the house to lure the bodyguard away for a brief period and poisons Vinnie while he's watching TV, the guard will sit back down next to Vinnie and never even notice he's dead.
346* ProperlyParanoid: With all the security around his home, Sinistra's habit of carrying a gun and insisting his escorts remain with him at all times might seem just a bit excessive. However, Sinistra has experience in assassinating people under Witness Protection and knows how easily the defences can be circumvented - a fact that 47 easily proves by bumping him off.
347* RetiredMonster: The "Slugger's" days as a crime lord are well behind him thanks to the bargain he made with the FBI and he's been left to spend his days languishing in suburbia, watching TV and trying not to die of boredom.
348* StepfordSuburbia: His current location, a gated community resplendent with perfectly-trimmed lawns and elegant homes. Behind closed doors, the community's most prominent resident is an ex-gangster, his wife is a drunken adulteress and the house is filled with FBI agents who spend half their time scarfing doughnuts and sniffing the teenage daughter's underwear.
349* UnusuallyUninterestingSight: If Sinistra is killed with fiber wire, knife, or poison while he's on his chair in the living room, his bodyguard might not notice he's dead[[labelnote:*]]It seems to be chance whether he notices or not, so it's most likely a bug.[[/labelnote]]... despite the giant blood pool that forms if you used a knife.
350* VillainDecay: Sinistra's nowhere near as formidable now as he was during his days as a crime lord.
351* VillainousWidowsPeak: His receding hair has this shape.
352* WitnessProtection: Vinnie went into this in order to avoid serious jail time; ironically, one of his most infamous crimes was the murder of Luis Albeda, who was also under Witness Protection at the time, which might explain why Sinistra remains so paranoid over security.
353[[/folder]]
354
355[[folder:Lorne de Haviland]]
356!!Lorne de Haviland
357!!!'''Citizenship:''' American (Presumably)
358!!!'''Affiliation(s):''' Chad Bingham, Jr., Himself
359!!!'''Voiced By:''' Unknown
360
361Adult entertainment mogul and born-again Christian, Lorne de Haviland made his fortune in the porn industry; at age seventy, he maintains it by blackmailing famous clients caught with their pants down at his heavily-bugged strip clubs. It was at one such club that Chad Bingham Jr was recorded in the act of accidentally killing a stripper, leaving de Haviland with evidence that could cost Bingham's father his re-election. Naturally, clients with Senator Bingham's political longevity in mind hire 47 to infiltrate the porn tycoon's mansion and eliminate any material that might compromise his standing - including de Haviland and Chad.
362----
363* AintTooProudToBeg: The moment he realizes that he's about to be assassinated, de Haviland will start offering just about everything he can possibly offer - money, girls, cars, junk, real estate - in an attempt to placate 47. Of course, in sharp contrast to the last guy who tried this with 47, de Haviland is at last smart enough to flee for his life while pleading, easily beating Joseph Clarence in the intelligence stakes.
364* BaldOfEvil: Very little hair to speak of and not much in the way of scruples, either.
365* BigFancyHouse: Lorne de Haviland owns a spectacular mansion in the Rocky Mountains, most of it burrowing deep into one of the mountainside; among other things, this colossal lodge possesses a private dock, a sprawling patio complete with a set of glass-bottomed hot tubs, a private bar, sizeable kitchen facilities, dozens of private rooms, an on-site studio for porn films and even a helipad.
366* {{Blackmail}}: His primary source of income and the reason why Bingham Sr's aides want him dead.
367* DirtyOldMan: As an aging porn tycoon, this image is pretty much a given.
368* EvilOldFolks: This septuagenarian opportunist has absolutely zero qualms about blackmailing anyone rich enough to boost his income and judging by Chad Jr's thoroughly uninhibited presence at the party, he doesn't have much empathy for his employees either.
369* HoneyTrap: His standard means of beefing up his profit margins and how he and Chad ended up becoming targets in the first place.
370* MisterMuffykins: Constantly tailed by a small and extraordinarily annoying dog that barks loudly at any approaching strangers, requiring 47 to tranquilize the damn thing before completing the hit - and not just because the constant barking will raise the alarm; failing to pacify the dog before killing its master will result ''in it becoming a witness!''
371* NoCelebritiesWereHarmed: He's a DirtyOldMan who made his fortune in pornography and walks around his mansion in a bathrobe. He's pretty clearly based off of [[Magazine/{{Playboy}} Hugh Hefner]]. Also Larry Flynt, providing Haviland's religious affiliation and position as publisher of a major porn magazine (''Hustler'' for Flynt, ''Popqurn'' for Haviland).
372* NonActionGuy: He's an old man with no combat training, so the only thing he can do if he realizes you're there to kill him is run away while begging for his life.
373* NoSell: The photographer disguise will not work on de Haviland, presumably because he knows the owner of said outfit. In any case, it'll result in him recognizing the assassination attempt for what it is and running like hell.
374* OhCrap: De Haviland will run for his life the moment he realizes that his life is in danger, spouting pleas for mercy every step of the way.
375* ProperlyParanoid: Camera-shy and reclusive, Lorne de Haviland hasn't made too many public appearances in the last few years, preferring to orchestrate his enterprises from as far behind the scenes as possible. Even at a party held at his own house with hundreds of security personnel in residence, he never leaves his heavily-guarded inner sanctum to mingle with the guests. Of course, given how many enemies he's made over the course of his blackmailing career, this isn't so much excessive as just plain sensible.
376[[/folder]]
377
378[[folder:Chad Bingham Jr.]]
379!!Chad Bingham Jr.
380!!!'''Citizenship:''' American
381!!!'''Affiliation(s):''' Chad Bingham Sr., Lorne de Havilland
382!!!'''Voiced By:''' Creator/SamRiegel
383
384The youngest son of Colorado senator Chad Bingham Sr, Chad Jr has a reputation for assaulting prostitutes and strippers. His latest sexual tryst ended in manslaughter and Lorne de Haviland managed to record every single minute of it. Recognizing Chad as an incorrigible political liability, one of Senator Bingham's supporters hires 47 to assassinate Junior before he does any further damage to his father's career.
385----
386* AccidentalMurder: The reason for the blackmailing and assassination.
387* AssholeVictim: His implied misogyny and manslaughter in a recent fling means it isn't difficult to figuratively pull the trigger on him, even if he ''was'' distressed over his involuntary manslaughter and that his assassination is simply to save his father's reputation.
388* BeardOfEvil: Close examination of the man's chin reveals a soul patch.
389* BlackSheep: The embarrassment of his family. It's even implied his father hired 47 to kill him because his son was destroying his reputation.
390* CaughtOnTape: The entirety of his botched tryst was caught on camera by de Haviland. The mission requires obtaining the tape and killing Chad so that the tape doesn't ruin his father's political career.
391* DeadlyBath: Soaking in the hot tub leaves Chad ''very'' open to assassination. See below.
392* DirtyCoward: Despite being physically abusive to sex workers, if he sees any danger, he'll cower and flee.
393* DisneyVillainDeath:
394** Because he spends most of his time lounging around in a glass-bottomed hot tub, one of the easiest ways to dispatch Chad is to just shoot out the glass and send him on a seventy-foot plunge to his death on the rocks below. Unfortunately, this will result in Chad's PaidHarem falling with him.
395** A safer method of assassinating Chad involves directing him to one of the private rooms with his girl of the evening with an aphrodisiac-laced drink. Once they're done, the girl will leave and Chad will wander out onto the balcony for a smoke... leaving him in the perfect position for a friendly shove over the railing.
396* EvenEvilHasStandards: Chad might be a vicious overprivileged bastard who treats just about every women within arm's reach as a punching bag, but he does not take death lightly. The only nice thing that can be said about Chad is that, according to the briefing, he was genuinely shocked and horrified at the results of his botched tryst.
397* EvilIsPetty: Will insult and slap the woman he's bathing beside if she asks to go to the grotto.
398* HateSink: He's a misogynistic and rude bastard who has been known to beat hookers senseless for no reason. The people at the party can't stand him and it's implied the only reason the prostitutes stay with him is because he's attractive. He's such a bastard that someone close to his father (or maybe even him) believed that the anguish of losing a son was preferable to letting Chad continue to destroy his family name.
399* HookersAndBlow: What got him into this mess in the first place. His drug usage and extreme bondage caused the death of a prostitute, giving Haviland leverage over him and his father.
400* HoneyTrap: Having already fallen victim to one of these (courtesy of Lorne de Haviland), Chad can find himself the victim of yet another honey trap if 47 decides to spike his drink; in the aftermath of the tryst that follows, Bingham Jr will invariably be left alone and ripe for the fiber wire - or, if you want to MakeItLookLikeAnAccident, a tumble over the balcony railing.
401* {{Jerkass}}: Even without the manslaughter on his conscience, Chad Bingham Jr is a piece of shit. Rude, foul-tempered, uncouth and thoroughly misogynistic, nobody at the party has been spared the brunt of his bad attitude, least of all the unfortunate sex workers who've been forced to share the hot tub with him.
402* KickTheDog: Chad is very free in demonstrating his unpleasant tendencies; when he's not demeaning the waiters with the label of "penguin," he's casually slapping the girl next to him across the face and calling her a bitch.
403* MeaningfulName: He predates the internet slang term of "Chad" used to refer to a womanizing jock or dudebro, but it fits him to a tee.
404* MyGodWhatHaveIDone: According to the briefing, this was the reaction to the aftermath of his tryst.
405* OffingTheOffspring: In late 2004, Chad Bingham Jr. visited a strip club owned by the famous Lorne [=de Havilland=] and accidentally killed a stripper during a BDSM sex game. Security cameras caught the whole incident on video and de Havilland blackmailed senator Bingham with the tape (as Lorne often did to other politicians, celebrities and clergymen). This is the last straw for Senator Bingham's office and they send 47 to destroy all of the evidence, Chad included.
406* PoliticallyIncorrectVillain: Suffice to say that Bingham has considerable difficulty treating women like human beings.
407* SilverSpoonTroublemaker: Chad's reputation for being an abusive womanizer has overshadowed his father's career to the point the latter's office has him assassinated.
408* SlippingAMickey: Assassinating him without collateral damage requires a hefty dose of aphrodisiac in his next drink and invariably results in Bingham staggering off to a private room with one of his entourage in tow. Once the two lovebirds are finished, Chad can be bumped off in as private a manner as possible.
409* WalkingShirtlessScene: Lounges shirtless in the hot tub for most of the mission and doesn't bother putting on any clothes or even fetching a towel when he leaves - despite the freezing temperatures.
410* WellDoneSonGuy: If his friend's alibi on the newspaper is to go by, Chad [[FreudianExcuse suffered from deep depression due to a bad relationship with his father]].
411-->"He wasn't like his old man and he knew it... He felt like a total disappointment whatever he did. So he just kind of gave up on things and I guess it was kind of inevitable he'd die young."
412[[/folder]]
413
414[[folder:Skip Muldoon]]
415!!Skip Muldoon
416!!!'''Citizenship:''' American
417!!!'''Affiliation(s):''' Gator Gang, Blue Claws, John "Pappy" [=LeBlanc=], Hank "Buddy" Leitch Muldoon, Margeaux [=LeBlanc=]
418!!!'''Voiced By:''' Jorge Garcia
419
420The owner and captain of the Mississippi steam boat ''Emily'', as well as a drug smuggler and the leader of "The Gator Gang" crime group. 47 is hired to eliminate him and recover compromising photos in his possession of an incestuous relationship between himself and his niece[=/=]daughter-in-law Margaux [=LeBlanc=].
421----
422* CampGay: Camp Bi, but Muldoon speaks with a high-pitched accent, prances around in a sailor's outfit and lounges around a man in his underwear.
423* TheCaptain: He is the head honcho of Emily and the head of the Gator gang.
424* CarryingACake: The cake in the kitchen serves double duty while hunting Skip and his crew; it can be poisoned to kill Skip and a weapon can be concealed inside it to get past the guards then used to kill Skip's inner circle.
425* CreepyUncle: To his niece Margaux.
426* DepravedBisexual: Not only is he a redneck drug smuggler, he's also sleeping with several male pursers aboard his riverboat, while also having an incestuous affair with his niece. He'll chase you around if you're dressed as a purser.
427* FatBastard: Obese and a total douche.
428* FatSweatySouthernerInAWhiteSuit: He's significantly overweight, a drug lord and likely molesting his own niece.
429* GunNut: A Mississippi skipper who enjoys hunting alligators with assault rifles. Some of his hunting gear is kept secure at the staff quarters: It's a high-powered FN-2000 rifle, a gift from his brother.
430* HandCannon: He carries a Desert Eagle rather than the standard, more practical .40 pistol.
431* HelloSailor: The briefing warns you that Skip knows all of his employees rather... intimately. No worries, though: as long as you're dressed as a sailor, he doesn't really notice or care who you are. You 100% absolutely ''need'' to dress as a VIP purser if you want get around the ship even remotely stealthily.
432* SinisterSweetTooth: A drug smuggler and gang leader who's been carrying on with an incestuous affair with his niece (possibly sans her consent), he's also noted to have a taste for baked goods, especially cake: one of the easiest ways of getting close enough to kill him is to deliver a cake to Muldoon's office - either poisoned, concealing a weapon, or both.
433* SissyVillain: In part due to his campiness. He'll also waddle away if threatened.
434* VillainWithGoodPublicity: To the public, he's nothing more than a ship captain.
435* VillainousIncest: The [=LeBlancs=] like to keep it in the family. Agent 47 was hired in the "Death on the Mississippi" mission to kill Skip and the members of the Gator Gang aboard the Emily and recover a file of compromising photos of the Cap'n committing incest with his niece/daughter-in-law Margeaux. He was shortly afterwards buried at his family mansion. Hank was particularly excited about sleeping with his fiancé, Margeaux, who is also his cousin, though he insists she is "outside his own family." It is heavily implied that the niece is the client who hired him for the job in question.
436[[/folder]]
437
438[[folder:Gator Gang]]
439Six high-ranking members of Skip Muldoon's gang. They are all assassinated on the Emily, along with their boss.
440----
441[[/folder]]
442
443[[folder:John "Pappy" [=LeBlanc=]]]
444!!John [=LeBlanc=]
445!!!'''Citizenship:''' American
446!!!'''Affiliation(s):''' Gator Gang, Blue Claws, Margeaux [=LeBlanc=], Skip Muldoon, Hank "Buddy" Leitch Muldoon, Henrick Slackjaw
447!!!'''Voiced By:''' Wade Williams
448
449The brother of Skip Muldoon, who is also a local crime lord and the leader of the Blue Crabs gang. His daughter Margaux is scheduled to marry Skip's son and her cousin Buddy Muldoon, a marriage Pappy isn't too fond of. Pappy seems to have gone a bit crazy in recent years, believing in numerous wild conspiracy theories and puttering around the house while leaving the operation of his criminal empire in the hands of his daughter Margaux.
450----
451* {{BFG}}: There's a huge elephant gun mounted on the wall in his personal bedroom. You can use it to snipe Buddy from the top floor of the mansion, though this is of course somewhat less than stealthy.
452* BigFancyHouse: He owns a large antebellum southern plantation mansion out in the Bayou, where the wedding is being held.
453* ConspiracyTheorist: Believes {{black helicopter}}s murdered his brother. He can be seen rambling about this in front of his brother's conveniently open grave.
454--->[to Skip] "Told y'all about them black helicopters. All about them roundheads from Alpha Centauri, what traveled back in time to clone the Pope. Wouldn't listen, would you? Had to go and piss off the shadow government!"
455* CrammingTheCoffin: One method of killing him is to shove him into his brother's open grave while he's standing over it mourning him.
456* EccentricMillionaire: He's the leader of the Blue Crabs drug syndicate and one of Mississippi's richest men, with one resident claiming his net worth was over $400 million. The married couple is set to inherit a wealthy fortune from Pappy who’s now become somewhat of a reclusive. He moves about the grounds in a daze with nothing else to do but mutter conspiracy theories to himself.
457* FedToTheBeast: Alligators; he stops to feed some gators after mourning at his brother's grave. One method of killing him and making it look like an accident is to shove him into the bayou with the gators while he's doing this. It's a bit tricky, though, since the area is patrolled by a couple of guards. It's much easier to shove him into his brother's open grave, which is in a more private area.
458* InformedIntelligence: He's said to be an extremely shrewd man, despite coming across as a total moron with inane and random ramblings.
459* JustDesserts: Can be pushed into the swamp while he's feeding the alligators.
460* NeverSmileAtACrocodile: Or else the smiling crocodile may eat you.
461* ProperlyParanoid: There's a joke in Pappy's obituary at the end: a family friend mentions he was always going on and on about secret government programs and cloned assassins.
462* RetiredMonster: Due to having gone a bit crazy and senile in recent years, Pappy spends most of his time puttering around the house while his daughter Margaux handles the daily operations of his criminal empire.
463* RevolversAreJustBetter: He carries an old-fashioned wild west single-action six shooter as his sidearm.
464* RightForTheWrongReasons: He believes in numerous wild conspiracy theories, including ones involving shadow governments and secret cloning experiments. These are actually true. However, the fact he also believes in roundhead aliens from Alpha Centauri and time travel strongly suggest his source is only accidentally accurate.
465[[/folder]]
466
467[[folder:Hank "Buddy" Leitch Muldoon]]
468!!Hank Leitch Muldoon
469!!!'''Citizenship:''' American
470!!!'''Affiliation(s):''' Blue Claws, Skip Muldoon, John "Pappy" [=LeBlanc=], Margeaux [=LeBlanc=]
471!!!'''Voiced By:''' Unknown
472
473The dim-witted son of Skip Muldoon, who takes over as leader of the Gator Gang after Skip's death. He's scheduled to marry his cousin, Margaux [=LeBlanc=] and 47 has been hired to kill him during the wedding.
474----
475* AbhorrentAdmirer: Margeaux obviously dislikes Hank and if 47 marries them while disguised as a priest, she doesn't even let him kiss her. After 47 pronounces them "husband and wife", all the guest turn their backs to the gazebo and start firing their guns into the air, which gives you a clear window to shoot the groom. This will incite the wrath of the entire wedding party, but has the advantage of confirming your suspicions: What's funny is that you'll hear Margeaux sigh "''Finally!''" before screaming for help.
476* DreadfulMusician: His piano playing is absolutely ''terrible''.
477* FallingChandelierOfDoom: One way to take him out is to drop a chandelier on him while he's playing the piano (badly) for his guests.
478* GiftedlyBad: Seems to think he's a talented piano player when in truth all he can do is slam the keys at random.
479* KissingCousins: Is set to marry his cousin Margaux [=LeBlanc=], who's also sleeping with his father. It's strongly implied that the wedding was Margaux's idea and all but outright stated that she's only interested in their money, as it's pretty heavily implied she's the client who hires 47 to kill Skip, Buddy and Pappy in order to leave her as the sole inheritor of the Muldoon and [=LeBlanc=] crime fortunes.
480* RevolversAreJustBetter: He carries an old-fashioned wild west single-action six shooter as his sidearm, which he likes to fire into the air to celebrate his wedding.
481* SinisterSweetTooth: A SmallTownTyrant just like his father, having inherited leadership of the Gators following his death, and just like Skip, he's got a sweet tooth: he just can't keep his fingers out of the wedding cake - a very easy means of dispatching him if you've got a poison syringe with you.
482* TorchesAndPitchforks: If you eliminate the groom by going loud, even if you try to do so cleverly by sniping from out of sight or firing when everyone is shooting their guns into the air in celebration, the several dozen wedding guests will all suss onto the fact that Buddy has just been assassinated and ''all'' of them ''will'' come for you.
483* UnwantedSpouse: Even though the wedding seems to have been at least partially her idea, it's abundantly clear that Margaux is disgusted by and can barely stand Buddy, cringing and turning her head away when he kisses her during their wedding ceremony. It looks like Margaux is only marrying Buddy so she can inherit his money, knowing full well he's not going to survive past the ceremony.
484* VillainousIncest: He's far too excited about marrying his cousin.
485[[/folder]]
486
487[[folder:Sheikh Mohammad Bin Faisal Al-Khalifa]]
488!!Sheikh Mohammad Bin Faisal Al-Khalifa
489!!!'''Citizenship:''' Saudi Arabian
490!!!'''Affiliation(s):''' [=APRIX=] International, Tariq Abdul Lateef, Himself
491!!!'''Voiced By:''' Sam Sako
492
493A wealthy Saudi billionaire and the owner of the [=APRIX=] corporation, a global pharmaceutical company. He's in Las Vegas to buy [=DNA=] samples (heavily implied to be clone SuperSoldier research) from South African white supremacist Hendrik Schmutz. Agent 47 has been hired to disrupt the meeting and kill the three primary participants.
494----
495* ArabOilSheikh: Well, pharmaceutical sheikh, but he has the wealth, influence and clothing of the archetype. For bonus points, he's the owner of the casino the level takes place at.
496* CorruptCorporateExecutive: He's the owner of a global pharmaceutical company that seems to be dealing in the very morally dubious field of clone SuperSoldier research and is willing to do business with a white supremacist who is likely planning to use the money he'll be paid with to finance global terrorist acts. His involvement with clone research also leads Diana to suspect he may be tied to Alpha Zerox and the Franchise.
497* TheHedonist: The post-mission newspaper informs that he used to throw parties at his yacht where the guests engaged in licking caviar of the body of naked women.
498* MistakenForServant: One of the patrons confuses him for a member of the wait staff.
499* NonActionGuy: The Sheikh's no fighter, that's what his half a dozen bodyguards are for. When the shooting starts, he'll just cower in fear.
500* OverlyLongName: He has the longest name in the franchise.
501* VerbalTic: The Sheikh constantly says "This is a very large casino" while meeting with Agent 47 pretending to be Schmutz. It's possibly an identification phrase and he's waiting for a counter-phrase, except when he does it to the real Schmutz he has nothing special to say in return and the Sheikh keeps repeating the line anyway.
502[[/folder]]
503
504[[folder:Tariq Abdul Lateef]]
505!!Tariq Abdul Lateef
506!!!'''Citizenship:''' Saudi Arabian
507!!!'''Affiliation(s):''' [=APRIX=] International, Sheikh Mohammad Bin Faisal Al-Khalifa
508!!!'''Voiced By:''' Unknown
509
510Al-Khalifa's reclusive chief scientist and the brains behind [=APRIX=] corporation. He's scheduled to arrive in Las Vegas to meet up with Al-Khalifa and Schmutz to verify the authenticity of Schmutz's [=DNA=] samples.
511----
512* BeardOfEvil: He has a small beard and is not a very nice man.
513* EvilGenius: A corrupt scientist but an extrodinarily intelligent man.
514* FourEyesZeroSoul: He's got glasses but lacks morality.
515* NonActionGuy: He's a scientist, not a fighter and will either cower or run when the shooting starts.
516[[/folder]]
517
518[[folder:Hendrik Schmutz]]
519!!Hendrik Schmutz
520!!!'''Citizenship:''' South African
521!!!'''Affiliation(s):''' Unnamed White Supremacist Group, Sheikh Mohammad Bin Faisal Al-Khalifa
522!!!'''Voiced By:''' Claudio Moneta
523
524A South African white supremacist who is in Las Vegas to trade a case of [=DNA=] samples (heavily implied to be clone SuperSoldier research) to Sheikh Al-Khalifa in exchange for a case of blood diamonds.
525----
526* AmoralAfrikaner: There's really no other way to describe a South African white supremacist who wants to trade DNA research for blood diamonds.
527* EvenEvilHasStandards: If he gets into a shootout with 47, he'll hold his fire if someone else is in the way.
528* MeaningfulName: His surname is German and Yiddish for dirt and he happens to be a white supremacist.
529* PoliticallyIncorrectVillain: Naturally, being a white supremacist. This doesn't stop him from doing business with people who aren't white, however, as can be seen by his willingness to cut a deal with two Arabs (somewhat TruthInTelevision; the Nazis were perfectly happy to negotiate with various Middle Eastern factions as equals [[EnemyMine due to shared political interests]]).
530* UnusuallyUninterestingSight: Schmutz carries a silenced pistol (the only character in the game to do so besides Angelina Mason), so if he starts shooting at you no one else will notice. Where it gets really odd is if you retreat into a populated area, in which case bystanders and guards will occasionally cower due to the gunfire but will fail to react to Schmutz running around shooting up the place. At least unlike Angelina, [[EvenEvilHasStandards Schmutz makes an effort to hold his fire whenever civilians get between you and him]].
531[[/folder]]
532
533[[folder:Vaana Ketlyn]]
534!!Vaana Ketlyn
535!!!'''Citizenship:''' Romanian
536!!!'''Affiliation(s):''' Unnamed Circus Group, Anthony Martinez, The Franchise
537!!!'''Voiced By:''' Barbara Bernad
538
539A Romanian circus performer turned wealthy grey market arms dealer, who is currently involved in a weapons deal with rogue CIA agent Anthony Martinez. She and Martinez are targeted for assassination by Agent 47 during a lavish and decadent Heaven and Hell themed party being hosted by Vaana at her skyscraper corporate offices, but 47 must also contend with a pair of Franchise assassins also attending the party.
540----
541* AllPartOfTheShow: If she is killed by rigging her pyrotechnics display, she ends up falling into the shark tank while trying to put herself out. The audience praises the display.
542* AloneWithThePsycho: If you approach her while dressed as Agent Martinez, she'll mistake you for her lover and invite you to her private chamber. However she quickly sees through your disguise after she asks you to remove your mask and 47 obviously is unable to do so. You can either kill her before she catches wise, or dodge quickly when she starts swinging her sword at you and take her out with either a silenced pistol headshot or a throwing knife between the eyes with one of the stilettos you got from Eve.
543* BossInMooksClothing: If you confront her in her private chamber by pretending to be Agent Martinez until she blows your cover, she'll gain enhanced health (able to survive 6-7 silverballer shots compared to just 1-2 for regular Mooks) and draw a cane sword on you, fighting you with Escrima-style fencing moves and later drawing a Desert Eagle on you after she takes some damage. Unlike Maynard or Eve, the room you fight her in is ''not'' locked or soundproof and guards ''will'' rush in if they hear gunfire.
544* CoverIdentityAnomaly: If you rendezvous with her dressed as Agent Martinez, she'll figure out something is up when "Martinez" refuses to remove his mask. Oddly, if she meets up with the real Martinez, she won't ask ''him'' to remove his mask and the two of them will instead start making out immediately.
545* CuttingOffTheBranches: Civilian dialogue in "The Ark Society" in ''VideoGame/Hitman2'' confirms that Vaana was canonically eaten by a shark after the pyrotechnics were rigged.
546* DarkActionGirl: Not only is she evil, she's dangerous on a personal level due to her ability to kill 47 in one hit with her sword.
547* EvilRedhead: She has red hair done up in cornrows for her gothic appearance for the party and is a crime lord and arms dealer.
548* GlassCannon: Even with increased health, she's not ''that'' tough and can be brought down with a single headshot. However, she'll OneHitKill you if she hits you with her sword.
549* ImpaledWithExtremePrejudice: If 47 is too slow to kill Vaana, she becomes furious and impales 47 with her cane sword, resulting in the automatic death of 47 and thus the failure of the mission.
550* JustDesserts: Rigging the pyrotechnics will cause her to stumble into the shark tank and then get eaten.
551* LadyInRed: Vaana is a club owner with a flair for the burlesque.
552* MasterSwordswoman: She's mentioned as being a master of escrima-style swordsmanship and carries a hidden sword in her cane, which she'll fight you with if you try to rendezvous with her disguised as Agent Martinez.
553* OfCorsetsSexy: She wears a red leather corset and red gown as part of her burlesque Hell-themed costume for the party.
554* RecurringBossTemplate: Her boss fight shares some traits with Lee Hong's boss fights in ''VideoGame/HitmanCodename47'' and ''VideoGame/HitmanContracts''; both characters use martial arts, agility and a one-hit-kill sword. Vaana gets an upgrade in the form of a gun.
555* SupernaturalGoldEyes: Has these as part of her Hell-themed costume for the party. They're likely tinted contact lens, of course.
556* SwordCane: She's got a sword hidden in her cane, though she'll only use it if you try to rendezvous with her disguised as her lover Agent Martinez.
557* ThereIsNoKillLikeOverkill[=/=]RasputinianDeath: Probably the best way to kill her is to mess with the pyrotechnics while she's performing onstage. This results in her getting set on fire and falling off the stage into the [[SharkPool shark tank]] below, where she's eaten by her giant sharks. The thunderous applause from the audience indicates they think this impressive display is just AllPartOfTheShow.
558* UnholyMatrimony: With Martinez.
559* VictoriasSecretCompartment: She'll pull a Desert Eagle out from between her cleavage when provoked.
560* YellowEyesOfSneakiness: They're probably colored contacts, though.
561[[/folder]]
562
563[[folder:Anthony Martinez]]
564!!Anthony Martinez
565!!!'''Citizenship:''' American
566!!!'''Affiliation(s):''' Vaana Ketlyn, CIA
567!!!'''Voiced By:''' Unknown
568
569A rogue CIA agent who's been playing both sides for profit, he's currently a business associate and lover of arms dealer Vaana Ketlyn, with whom he's scheduled to meet during the Heaven and Hell party she's hosting. 47 attends the party to assassinate Vaana and Martinez, but must also deal with a pair of Franchise assassins there to assassinate ''him''.
570----
571* TheCanKickedHim: If you manage to get to the Heaven party quickly enough, you can follow Martinez into the bathroom and strangle him while he's taking a piss; conveniently, no one else ever uses the toilet stall he's picked, so you can hide his body there without any problem. The only complication is that a chef or guard might randomly walk in to use the ''other'' stall.
572* CardCarryingVillain: Agent Martinez cuts a comical figure in his devil costume. To be fair, it's thematically appropriate to at least the "Hell" half of the casino.
573* FaceHeelTurn: Used to be one of the "good guys" as a UsefulNotes/{{CIA}} agent, until his taste for the expensive high life led him down the path of greed and corruption.
574* HandCannon: Like many high value targets, he favors a Desert Eagle over the standard .40 pistol.
575* KingMook: Martinez has noticeably more health than normal and requires several shots to bring down, compared to just 1-2 shots for regular Mooks. Unlike Eve, Maynard, or Vaana, he's not really a special "boss fight" however, and he's still vulnerable to any other attacks.
576* MadeOfIron: He can take a lot more punishment than most other characters in the game and needs several shots to kill.
577* MuggedForDisguise: His outfit is the best disguise in the mission and essentially gives you the run of the entire level. Killing him for it isn't too difficult either, as he can either be killed in the bathroom or strangled in the elevator.
578* PlayingBothSides: He's a CIA agent who is also involved in arms trafficking.
579* RogueAgent: A crooked CIA operative who's involved in some very shady arms dealings.
580* UnholyMatrimony: With Ketlyn.
581[[/folder]]
582
583[[folder:Vice President Daniel Morris]]
584!!Vice President Daniel Morris
585!!!'''Citizenship:''' American
586!!!'''Affiliation(s):''' U.S. Government, Republican Party, Unnamed Biotechnology Company, The Franchise/"Alpha Zerox"
587!!!'''Voiced By:''' Mark Klastorin
588
589The acting Vice President of the United States of America, who was only placed in the role after the previous Vice President died under suspicious circumstances. He's a former biotech CEO and a secret member of Alpha Zerox conspiring with the Franchise to assassinate President Stewart so he can become President and enact their policies, starting with a ban on human cloning so the Franchise will have a monopoly on the technology. Agent Smith hires 47 to kill Morris in order to prevent the President's assassination.
590----
591* ButtMonkey: Vice President Morris basically gets zero respect from everyone around him. The President doesn't like him since he was basically forced on the President by Congress after the death of the previous Vice President. He doesn't have his own Secret Service protection detail. His official duties seem limited to walking the First Lady's dog.
592* DarkHorseVictory: Before his mysterious rise to Vice-President, Daniel Morris is a political nonentity. In fact, the only issue he's known for is proposing a ban on cloning. Given that Morris made his fortune in the biotech industry before he entered politics, this doesn't make any sense unless his real motive is to corner the market on cloning. The newscast in "A New Life" mentions that President Stewart didn't want him on the ticket and was disappointed to be stuck with Morris.
593* FilmTheHand: Vice President Morris avoids the Washington press corps like the plague and they hate him in kind.
594* HandCannon: He might not have any Secret Service protection, but the VP carries a Desert Eagle and will at least attempt to defend himself if he realizes 47 is there for him. He stands basically zero chance against you, but if he manages to get off a shot before you put him down the noise is loud enough to draw in every guard in the Executive Residence.
595* HatedByAll: Not only is Morris disliked by the President for being installed into power against his will, it's mentioned in the newspaper that neither party liked him for his obsessive anti-cloning stance. Even before his assassination, it's mentioned that the press hates him for his refusal to be seen in public.
596* HiredToHuntYourself: Before politics, Morris was a powerful biotech CEO on Wall Street and ironically, his biggest and only priority as a politician is to ban human cloning. He is secretly a member of Alpha Zerox, conspiring with them to kill both Vice President Burke (his predecessor) and President Stewart. The plan was for him and [[spoiler:Cayne]] to exploit their positions to uphold the ban on human cloning, allowing The Franchise to make sure nobody but them had access to the technology.
597* KlingonPromotion: After Burke's death in a vehicular "accident", The Franchise turns its sights on Jimmy Cilley, in part because he is a frontrunner in President Stewart's choice for the next Vice President. The hit is thwarted by 47, but Daniel Morris ends up getting installed as Veep anyway. Morris then attempts to seize the White House by assisting in a hit on President Stewart.
598* MoleInCharge: Agent Smith notes he can't trust the Secret Service, FBI, or CIA with intelligence about the impending assassination because one of the chief conspirators is the Vice President himself. Instead he's forced to turn to Agent 47 instead to prevent the assassination by assassinating the assassins.
599* PuppetKing: Morris is really nothing more than a puppet for the shady organization which plans on sweeping him into the Oval Office by assassinating the POTUS himself, Tom Stewart.
600* VicePresidentWho:
601** Daniel Morris, Dog Walker-in-Chief. Congress, presumably manipulated and/or threatened by Morris' real employers, forced him on Stewart by voting him into power after refusing to nominate several prior candidates. Mrs. Stewart, in particular, has a low regard for Morris and assigns him to take her dog for walkies on the White House lawn.
602** To add insult to injury, Morris' obit is replete with bland, 24-hour newspeak. Every one of the interviewees are "shocked" and "saddened", yet struggle to come up with anything remarkable to say about the guy.
603[[/folder]]
604
605!!The Franchise
606!!!Leadership
607[[folder:Alexander Leland Cayne]]
608!!Alexander Leland Cayne
609->See [[Characters/HitmanVideoGameNotableCharacters here]].
610[[/folder]]
611
612[[folder:Mark Parchezzi III]]
613!!Mark Parchezzi III
614->See [[Characters/HitmanVideoGameNotableCharacters here]].
615[[/folder]]
616
617!!!Operatives
618[[folder:Mark Purayah II]]
619!!Mark Purayah II
620[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mark_ii_2.jpg]]
621!!!'''Citizenship:''' N/A
622!!!'''Voiced By:''' Unknown
623
624The second-most prominent of the clones created by the Franchise and one of the group's best assassins. The second-in-command of the Crows, he leads Raymond Kulinsky and Angelina Mason in a mission to assassinate the American Secretary of the Interior - and ends up in 47's sights as a result.
625----
626* AlwaysSomeoneBetter: Not only is Agent 47 better than him, but he's also not as good an assassin as Mark Parchezzi III.
627* AssassinOutclassin: The focus of "A Murder Of Crows" is essentially 47 outclassing all three of the Crows before they can carry out the assassination of Jimmy Cilley.
628%%* EnemyChatter
629* EvilSoundsDeep: He has a very deep voice, although it's noticeably much roughly and not as cultured compared to Mark Parchezzi III's voice.
630* FlawedPrototype: To Mark Parchezzi III. Purayah was created before Parchezzi, thus with an even more flawed version of the cloning process. As a consequence, his physiology isn't as enhanced as his "brother's" nor is he as skilled as an assassin.
631* FlunkyBoss: Quite apart from the fact that trying to tackle him head-on will end in an extended gunfight with him and his guards, Purayah also has the support of Angelina Mason and Raymond Kulinsky, ensuring that the threat level in the mission remains intact long after his death.
632* GangOfHats: Purayah's unit of Crows end up like this while stationed in New Orleans; taking advantage of the [[ItsAlwaysMardiGrasInNewOrleans Mardi Gras parade]], all of them dress in ridiculous-looking bird costumes, apparently for the sake of blending into the festivities. Of course, the different members of the group can be distinguished by odd variations to their outfits: guards wear yellow bird costumes, the courier wears a red bird costume, Raymond wears a blackbird costume, Angelina wears a sexy blackbird outfit complete with a CleavageWindow and high heels and Purayah himself wears a blackbird costume without the head.
633* HandCannon: Like most of the Franchise's top assassins he favors a Desert Eagle as a sidearm.
634* InformedAbility: He's explicitly indicated to be a SuperSoldier similar to Agent 47 and Mark Parchezzi III, but unlike Parchezzi, he's a bog-standard opponent in-game and no tougher or more skillful than a basic Mook. Most likely the devs didn't bother making him a KingMook since you're not really supposed to engage him in a straight fight.
635* MeaningfulName: His last name is pronounced 'Pariah'; quite apart from being an effective outsider just like 47 and his various imitators, he's part of an entire line of inferior clones - a good indication of just how much value the class 2s are to the Franchise in the long run.
636** Additionally, his first name and number turn into 'Mark II'; his version number.
637* NumberTwo: He's second in command of The Crows under Parchezzi.
638* OrcusOnHisThrone: Probably the least active of the Crows stationed in New Orleans; while Kulinsky serves as the group's sniper and Mason wanders the streets on reconnaissance, Purayah hangs back and waits for payment to arrive. If you take out Kulinsky and Mason first, Purayah just hangs out in his hideout repeatedly trying to establish contact with his missing minions instead of taking any action to salvage the hit himself.
639%%* PunnyName
640* RapidAging: Is suffering this, like all clones created by the Franchise. Compare to 47's ''lack'' of aging.
641* ShoddyKnockoffProduct: Much like his "brother", Mark Purayah II was created in an attempt to duplicate the process that created 47, but suffers from rapid aging, lesser physiological enhancements and lesser skills as an assassin.
642* TheSociopath: According to his bio, he's almost completely detached from human suffering and never allows compassion or empathy to get in the way of his mission.
643* SuperSoldier: Part of the Franchise's experiments to create one, though still in the FlawedPrototype stage.
644* VillainousBreakdown: Suffers a minor one of these if you kill all of the other Crows before him. He starts frantically talking into his radio and trying to get in touch with his men.
645* VillainousFriendship: Has one of these with his men, though whether it's real or just glib charm is anyone's guess.
646* YoungerThanTheyLook: Is less than two years old.
647* YourDaysAreNumbered: Thanks to the inferior cloning process used by the Franchise, Purayah has less than eighteen months to live.
648[[/folder]]
649
650[[folder:Raymond Kulinsky]]
651!!Raymond Kulinsky
652!!!'''Citizenship:''' American
653!!!'''Voiced By:''' David Andriole
654
655A world-class biathlete turned professional assassin, Kulinsky has been on the FBI's most wanted list since 1996 and is believed to be responsible for almost two dozen murders committed over the course of the last eight years. Married to fellow assassin Angelina Mason, the two professional killers have formed a loving and profitable relationship around "the grassy knoll scheme" - before being hired by the Franchise and incorporated into the Crows, where they join Mark Purayah Jr on his mission to assassinate Jimmy Ciley - and on 47's list of targets.
656----
657* AssassinOutclassin: Assassinated by 47 before he can carry out the assassination of Jimmy Ciley.
658* AssholeVictim: According to the newspapers, the FBI is very happy to see Kulinsky dead and claim that the world is a much better place now that he's gone from it, dismissing him as a "dangerous, deadly, hateful man."
659* CareerEndingInjury: At the very height of his career as a biathlon athlete, Raymond Kulinsky successfully qualified for the 1992 Winter Olympics... only to injure his knee in a cycling accident soon after. Unable to recover in time for the Olympics, Kulinksy's life fell to pieces and took his career in the legitimate world with it.
660* FriendlySniper / ColdSniper: Despite being the triggerman of the group, Raymond hardly fits the cold-hearted model of behavior favored by most Franchise operatives; indeed, he spends most of his time exchanging sweet nothings with Angelina over the radio while he waits for permission to blow the Secretary of the Interior's head off. However, learning of Angelina's death easily strips all the warmth and humor out of Kulinsky's dialogue; far from trying to rush the motorcade head-on, he'll remain in position and take the shot without a flicker of emotion.
661* ICouldaBeenAContender: The almost-Olympian, Raymond Kulinsky. When his athletic career didn't pan out, he turned his physical prowess to contract killing. According to Diana, he's been on the FBI's 100 most wanted list since 1996. Evidently, this led to him being hired by Cayne.
662* MeaningfulName: His name is based on Richard 'The Iceman' Kuklinski, an infamous mafia hitman.
663* RoaringRampageOfRevenge: He's remarkably subdued when he discovers that his wife's been assassinated and will resolve to complete the mission without so much as a frown. However, if 47 gets caught in Kulinsky's apartment, all bets are off.
664* SickeninglySweethearts: Raymond and Angelina in "A Murder of Crows". Both are in black crow costumes and talking dirty to each other ("I hear a bird in the hand is worth two in the ''bush''."), obviously not focusing on the job on hand. Mark is forced to listen to this drivel over the radio in his hideout.
665* TogetherInDeath: Whatever approach 47 takes in ending the Crows, the husband-and-wife team won't remain apart for long.
666* TranquilFury: Unlike Angelina, Raymond goes completely silent the moment he learns that his spouse is dead and completes the mission without emotion and without hesitation.
667* UnholyMatrimony: With Angelina Mason; Diana claims that the two of them were merely romantically involved, but newspaper articles following the mission to New Orleans indicate that Angelina is actually Raymond's wife.
668[[/folder]]
669
670[[folder:Angelina Mason]]
671!!Angelina Mason
672!!!'''Citizenship:''' American (Presumably)
673!!!'''Voiced By:''' Unknown
674
675Born in a traveling circus, Angelina Mason trained as a trapeze artist, sharpshooter and knife-thrower - up until the death of her mother prompted her departure and gradual descent into narcotics and prostitution. After killing one of her customers in self-defense, Angelina realized that her skills could be put to better use and went into business as an assassin - a career path that eventually led to partnership and marriage with fellow athlete-turned-killer Raymond Kulinsky. Currently employed as recon and support for the Crows in New Orleans, Mason joins her husband and her employer as 47's targets.
676----
677* ActionGirl: Is said to be an incredibly dangerous one. This is borne out by the fact that she's one of the few assassins that actually dares to tackle a target with a knife, successfully assassinating Jimmy Ciley if 47 isn't quick enough to stop her.
678* AssassinOutclassin: Assassinated by 47 before she can carry out the assassination of Jimmy Ciley. This goes double if Raymond and Mark die first, for Angelina is primarily employed as recon and only resorts to carrying out the hit herself if she's the only assassin remaining.
679* AttemptedRape / RapeAsBackstory: Her first kill was a john who'd tried to rape her - only to end up getting nailed to the wall with crossbow bolts.
680* AvengingTheVillain: If you kill Raymond and take his outfit (a blackbird, or "Crow" costume), Angelina will instantly see through the disguise and shout, "YOU SHOT MY BOO!!" before chasing you down Bourbon Street, firing her gun all the way. (If 47 is within range of her knife, she'll begin stabbing at you instead.) Oddly, despite her reputation as an expert marksman, her accuracy with her pistol is terrible when chasing down at 47. This may be due to her anguished emotional state.
681* AwesomenessByAnalysis: Will instantly see through any disguise if her husband has been killed, which triggers her RoaringRampageOfRevenge.
682* CircusBrat: The source of her skills as an assassin.
683* FreudianExcuse: Angelina is a former prostitute who was orphaned at a young age. Rumor has it she killed a John who was trying to rape her, nailing him to the wall of a motel with a crossbow--and this is how she found out her skills could be applied to a more profitable vocation.
684* GuysSmashGirlsShoot: Angelina grew up in a traveling circus and trained extensively in knives and arrows. Oddly, her sharpshooting abilities do not come into play during Mardi Gras. Raymond is the shooter, while Angelina is just recon and support (e.g. she will [[SlashedThroat slash the Secretary's throat]] if you fail to contain her and Raymond couldn't make the shot).
685* MayDecemberRomance: Angelina is not as experienced in murder-for-hire as her husband, Raymond Kulinsky, who is 14 years older than her.
686* PianoDrop: One possible way to kill her is to wait until she's standing directly under a suspended piano and then sabotage the winch, bringing it crashing down on top of her.
687* RoaringRampageOfRevenge: If you kill her husband, Raymond, she tries this. In fact, she spends most of the time firing wildly at 47 and missing by a country mile, making her relatively easy to kill.
688* SexyWhateverOutfit: As a member of the Crows, Angelina gets the sexy blackbird outfit, complete with CleavageWindow, tights and high heels.
689* SickeninglySweethearts: The two crows spend most of their time in New Orleans gleefully bantering away at one another, exchanging all manner of double entendres over the radio. In fact, any radio silence between the two of them is a sure sign that something has gone very wrong - either for 47, or the survivor.
690* SuicideByCop: One possible interpretation of her assault on 47 if you kill her husband first.
691* TakingYouWithMe: Implied; if Raymond dies ahead of her and 47 fails to stop her in time, Angelina will leap onto Ciley's parade float and assassinate the Secretary of the Interior herself, likely resulting in Mason being gunned down by the bodyguards - which might have been her intention all along.
692* TogetherInDeath: Whatever approach 47 takes in dismantling the team, Angelina and Raymond will soon be united in death.
693* TooDumbToLive: As part of her route, she may occasionally stand underneath a piano suspended in mid-air. It only takes a single mine to bring it down.
694* UnholyMatrimony: With Raymond; Diana claims that the two of them were merely romantically involved, but newspaper articles following the mission to New Orleans indicate that Angelina is actually Raymond's wife.
695* UnstoppableRage: Averted. Rather than provoking rage, killing her husband just makes her easier to kill, for she's too upset to shoot straight.
696* UnusuallyUninterestingSight: Because she uses a silenced .40 pistol, if she opens fire on 47 it draws zero attention, leaving you free to retaliate with a silencer headshot of your own. Where it gets weird is if you draw the fight into the streets instead, where Angelina continues to spray bullets at you, mowing down dozens of civilians with stray shots and the cops continue to completely fail to notice her.
697[[/folder]]
698
699[[folder:? (Mysterious female assassin)]]
700!!? (Mysterious female assassin)
701!!!'''Citizenship:''' Unknown
702!!!'''Voiced By:''' Barbara Bernad
703
704Disguised as one of Lorne de Haviland's sex workers, this unnamed female assassin has been charged with eliminating 47 on behalf of the Franchise. Described by Cayne as "our best agent," chances are she won't be noticed until it's almost too late...
705----
706* AssassinOutclassin: Unlike the Crows, the unnamed assassin gets a full cutscene in which she successfully outclasses 47. Beating her to the punch is paramount - literally, in that one of the easiest ways of dispatching Miss Nameless is to punch her unconscious as soon as she readies the knife and then cap her in the head as soon as she's down. [[note]]And no, you can't just shoot her in the back while following her into the back room; she registers as a civilian until she draws the knife.[[/note]]
707* ConsummateProfessional: Unlike the AxCrazy Eve and the overly dramatic Maynard John, she's very businesslike and pragmatic. While she does indulge in EvilGloating occasionally, she refrains from doing so when it would be inopportune.
708* EvenEvilHasStandards: It seems as though she only knocked out the sex worker she's impersonating, rather than killing her. This implies a desire to avoid unnecessary casualties whenever possible.
709* EvilGloating: Done right. Madame de Question Mark refrains from gloating up until she's already buried a knife in 47's throat, by which time it's already too late for him to do anything about it.
710* TheFaceless: In the mission loading screen, as only her silhouette appears.
711* {{Foreshadowing}}: Quite apart from Cayne mentioning an agent stationed at de Haviland's mansion, there's also a third target outlined on the loading screen alongside Chad and de Haviland, identified only with a blank space and a question mark.
712* HoneyTrap: Lures 47 into a back room before stabbing him in the throat. Ironically, the easiest way to arrive at this little trip is while following Chad Bingham Jr to the honey trap ''you'' set up!
713* KillAndReplace: If you look behind the couch in the room she lures you into, you'll find the stashed body of the real sex worker that ? took the place of. However, unlike Eve, it seems ? [[EvenEvilHasStandards has some scruples]] as the girl appears to only be unconscious instead of dead.
714* KingMook: She's got about twice as much health as a regular Mook and if she manages to get a shot off guards will come running to investigate the noise.
715* NoNameGiven: Only identified with a question mark.
716* OptionalBoss: Unlike Eve and Maynard John, ? can be skipped. In addition, there's no actual bonus for killing her.
717* PreMortemOneLiner: Purrs "Men are ''so'' easy," right before shivving 47 in the neck - provided 47 doesn't counterattack in time.
718* SexySantaDress: As with the rest of the hookers in de Haviland's party.
719* SkippableBoss: She is a target in the mission ''You Better Watch Out'', but killing her is not necessary to complete the mission, although it will give 47 a bonus payment. Some players may not even notice her existence during the mission.
720* VictoriasSecretCompartment: She'll pull a .40 pistol from her cleavage if you dodge her attempt to stab you.
721* YouALLLookFamiliar: Besides her outfit, she shares her hair and face with some of the partygoers in the Hell Party.
722[[/folder]]
723
724[[folder:Eve]]
725!!Eve
726!!!'''Citizenship:''' American (Presumably)
727!!!'''Voiced By:''' Heather Halley
728
729This young female assassin is one of a pair of Franchise operatives lying in wait to try and kill Agent 47 during his mission in the Shark Club, Las Vegas. According to Eve's file, she likens herself to a spider - Luring her target into her web, from where she will move in for the kill...
730----
731* AngelicBeauty: She's dressed as an angel and very attractive.
732* AssassinOutclassin: Much like her nameless colleague, Eve is capable of getting the drop on 47. Should this happen, a particularly brutal cutscene will show her driving a knife into his chest before kicking him to the ground, mounting his body and continuing to stab him repeatedly as the scene fades to white. Yikes...
733* AxCrazy:
734--> Eve: Let's slice you!
735* BossInMooksClothing: If you confront her inside the office where she periodically retreats into to report in, a special "boss fight" similar to the ones with Maynard John and Vaana Ketlyn will start, in which she'll gain triple health and start cartwheeling around while alternating between tossing throwing knives at you and rushing in to try and stab you.
736* TheChanteuse: Parodied: she disguises herself as one, but is a ''terrible'' singer.
737* FemmeFatale: She's a seductress who uses sultry disguises to lure targets to their doom.
738* {{Foreshadowing}}: Various remarks will be made from party guests and staff that indicate the singer onstage is not who she seems.
739* GlassCannon: Even with her enhanced health she's only slightly more durable than a basic Mook, but her knives can kill you remarkably quickly.
740* HandCannon: She'll draw a Desert Eagle on you instead of using her throwing knives if you confront her out in the open instead of ambushing her in her "boss fight" room.
741* HoistByHerOwnPetard:
742** Her HoneyTrap involves leading 47 into her office. Alone. With her back to him the whole way. It's not particularly difficult to simply strangle her before she can turn around.
743** If her initial ambush fails to work, she'll attack you with throwing knives instead. It's entirely possible to dodge one of her knives, pick it up and throw it back at her to kill her.
744** She keeps a sniper rifle in a briefcase in her office. It's not clean by any means, but it's convenient if 47 gets into the office before she does.
745* HollywoodToneDeaf: Eve's horrible, caterwauling rendition of Swan Lee's "Tomorrow Never Dies". She can be overheard updating her employers on the status of her mission and demands extra money for having to sing.
746* HoneyTrap: Invites 47 to a private room for some hanky panky, only to try and kill him.
747* InterplayOfSexAndViolence: Seems to enjoy killing 47 a little too much.
748* KillAndReplace: She's the singer at the Heaven party because the scheduled singer met with "an unfortunate fatal accident" the previous day.
749* LaughingMad: If Eve corners Agent 47 in her private room, a cutscene will play in which she takes immense pleasure in killing him, laughing gleefully as she repeatedly stabs his dead body with a stiletto. It comes out of nowhere and is terrifying.
750* LightIsNotGood: She may be dressed like an angel, but she's far from one.
751* MakeItLookLikeAnAccident: What she did to the Heaven Party's scheduled singer.
752* NoSell: Like ? and Maynard, she'll recognize 47 regardless of his disguise.
753* PaperThinDisguise: Figuratively and literally. Her cover as the singer is paper-thin due to the awful performance she puts on; she manages to avoid suspicion due to luck; her disguise matches the other women on staff and the partygoers just assume she was [[HiredForTheirLooks hired for her looks]] instead of her singing voice. And she is wearing an outfit that barely leaves anything to the imagination.
754* PsychoForHire: While the assassins working for The Franchise tend to be cold-hearted and unfeeling, Eve is a sadistic PsychopathicWomanchild who laughs madly while stabbing people.
755* PsychopathicWomanchild: Acts like a giddy little girl playing with a knives in a kitchen... as she stabs 47 to death in a NonStandardGameOver.
756* SmugSnake: Likens herself to a spider, luring victims into her web. Her web where she leads 47 into a private room with her back to him. Using the same scheme that already failed to work for the unnamed assassin. And only barely maintains her cover through luck and other peoples' ignorance (see PaperThinDisguise). Oh, and ''leaves an open laptop on her desk that outs her and the bartender as assassins''. Clearly, she's not the mastermind she thinks she is.
757* {{Stripperiffic}}: Eve's outfit consists of a white latex sling bikini with angel wings and high heels.
758* VictoriasSecretCompartment: She's somehow able to conceal a Desert Eagle and several throwing knives inside an outfit which is essentially just 2 tight latex straps wrapped perpendicularly over her body.
759* YouALLLookFamiliar: Eve's outfit, hairstyle and face are the same as other partygoers, though unlike them she lacks a masquerade mask.
760[[/folder]]
761
762[[folder:Maynard John]]
763!!Maynard John
764[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/c20634ac_6ec2_4f71_88bf_15c7d9e51067.png]]
765!!!'''Citizenship:''' American (Presumably)
766!!!'''Voiced By:''' Bob Glouberman
767
768A stoic assassin with a flare for the theatrical, Maynard John is one of two assassins lying in wait to try and kill Agent 47 at the Shark Club in Las Vegas. Dressed in red Devil attire, He poses as the bartender in the underground "Hell" club as he waits for 47 to approach.
769----
770* AssassinOutclassin: Maynard will recognize 47 regardless of his disguise and challenge him to a duel in a private room to prove who is the superior assassin. Maynard learns that he is, in fact, not the better of the two assassins and 47 eliminates him.
771* BigRedDevil: His costume.
772* BraggartBoss: So, what is it with all these assassins who think the measure of their skill is in loud, messy fights? If Maynard here was half the assassin he claims to be, he wouldn't give 47 ample warning beforehand. Anyway, as you can guess from his dossier, Maynard is really not up to The Agency's level, but 47 decides to humor him.
773* ComplexityAddiction: His dossier notes that he makes his assassinations waaaaaay more complicated than they need to be. Instead of just sneaking up on 47 and dispatching him, as he can see through any disguise 47 wears, he decides to confront him and challenge him to a duel.
774* DamageSpongeBoss: During the duel, if the fight drags out long enough for you to run into the central area where Maynard ends up, he'll gain a massive amount of health and will require ''several dozen'' bullets to bring down. You can still kill him with melee executions and headshots also bring him down quickly.
775* DuelBoss: Maynard challenges 47 to a one-on-one shootout in a soundproofed supply room filled with shelves and obstacles. He can take a good 9-10 pistol bullets or half a mag of automatic weapons fire to kill, compared to just a couple for standard mooks and fighting him in combat doesn't count against your stealth rating.
776* FantasticRacism: He looks down on 47 for being a clone, referring to him as "my mutant adversary".
777* {{Foreshadowing}}: In addition to Diana's pre-mission warning about rival assassins being present, various guests at the hell party will comment on the Bartender's poor attitude and apparent ineptness when it comes to making cocktails. One guest can even be found outside, throwing up, whilst mumbling about the bartender poisoning him.
778* {{Foil}}: To 47 and to a lesser extent his Heaven party counterpart Eve. As opposed to 47's short, oftentimes terse dialogue, Maynard is highly theatrical in his speech patterns and eschews stealthy murders in favor of dramatic duels. In comparison to Eve, Maynard is, once again, less stealthy, but appears to be otherwise composed - while Eve is rather sadistic and draws out her kills, Maynard is able to behave himself in combat, destroying 47's cover and favoring practical firearms instead of Eve's stylistic stilleto knives and loud Desert Eagle.
779%%* GetBackHereBoss
780* LargeHam: His lines are full of melodramatic exaggeration, contrasting with 47's minimalistic responses.
781* LethalChef: Multiple guests at the Hell party will remark at how terrible the drinks Maynard makes are. In fact, in the garage, there's a guest puking his guts out because the drinks he was served were ''that'' bad.
782* LetsFightLikeGentlemen: During the "Dance with the Devil" mission, he'll challenge 47 to a one-on-one duel to prove the superiority of good old fashioned BadassNormal against cloned super soldiers. If you accept his challenge, the two of you go to a soundproofed storage room and duel it out. This rules out any interference from nosy guards or civilians.
783* MadeOfIron: Maynard John can take a ''lot'' of bullets before he goes down.
784* NoSell:
785** Like ? and Eve, he'll recognize 47 regardless of his disguise.
786** He also can't be disarmed or punched unconscious during the duel.
787* OvertOperative: Walking up to him will cause him to give a melodramatic speech introducing himself and mocking 47, within full earshot of the civilian guests, compared to Eve who at least tries to quietly lure 47 into a secluded area. He also apparently refuses to actually learn how to make a half-decent drink to sell his cover, as one vomiting Hell Party guest can attest too.
788* SinisterMinister: To fit with the Heaven and Hell theme of the party, he's dressed in a red priest's outfit with an upside-down cross badge.
789[[/folder]]

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