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1!!Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]
2
3[[WMG:[[center:''VideoGame/{{Borderlands}}'' [[Characters/{{Borderlands}} Character sheets]]\
4[-'''[[Characters/BorderlandsVaultHunters Playable Vault Hunters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' ([[Characters/BorderlandsClaptrap Claptrap]]) | '''''Borderlands 3'''''\
5'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3''\
6'''Spinoffs and other media''': ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\
7'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsJakobs Jakobs]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsTediore Tediore]] | [[Characters/BorderlandsWeaponBrands Other Weapon Brands]]\
8'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]
9The Vault Hunters of ''VideoGame/Borderlands3''.
10----
11[[foldercontrol]]
12
13
14[[folder:In General]]
15* AbsurdPhobia: In ''Guns, Love, and Tentacles'', they each confess to Wainwright what scares them. They're rather... Out there.
16** Moze admits that she's terrified of exploding bees.
17-->'''Moze''': All you hear is a buzz, ''then a boom...''
18** Zane is afraid of birds. The absurd part comes from the fact he's so terrified of them that he fears even ''chicken nuggets''.
19** When asked about what scares them the most, [=FL4K=] admits to being afraid of tapioca of all things.
20-->'''[=FL4K=]''': Fear is a human flaw. I am incapable of such- [[BaitAndSwitch Oh, you know what?]] Tapioca. That texture. ''Ugh''.
21** And Amara only fears one thing; her personal trainer. On leg day. This ''sounds'' less ridiculous than the others, but it's so engraved into her that an idle quote shows that she's reluctant to risk ''not'' exercising even when he's not around.
22* AlternateTimeline: The Multiverse cosmetic packs show what would have become of them if they either never became vault hunters or joined up with the [=CoV=].
23* AnimalMotifTeam: Sans [=FL4K=], each character has an animal motif.
24** Moze's motif is a bear.
25** Amara's motif is a tiger.
26** Zane's motif is primarily a spider, though a rabbit motif does appear in the game.
27** Even though [=FL4K=] lacks a motif, they do have the ability to summon and control animals; The Borderlands equivalent of a dog (Skag), a spider (Spiderant), and a monkey (Jabber).
28* TheAntiNihilist: Zane and [=FL4K=] are shown to be one, as shown in ''Psycho Krieg and the Fantastic Fustercluck'':
29** Zane is well acquainted with tragedy; having killed so many people and hurt so many friends. He admits that tragedies make him appreciate what he lost and the good times are worth the tragedies.
30** [=FL4K=] understands the inevitability of death and knows there will never be an answer to life's biggest questions. They know the hunt and pursuit of knowledge is what carves meaning into meaninglessness.
31* BloodKnight: As common with Vault Hunters. Amara and [=FL4K=] in particular came to Pandora ''specifically'' for a challenge. While Moze and Zane took up Vault Hunting for work-related reasons, they're still very much into causing mayhem for their enemies.
32* BreakingOldTrends: Hoo boy, they take to the trends with a sledgehammer.
33** Like the other Sirens, Amara possesses an elemental damage skill tree, but is also the first of the Sirens to have a melee damage skill tree, increasing damage done, damage resistance, and health regeneration up close as well as increases to melee damage.
34** Moze takes the “military” slot, except instead of using a stationary turret like Roland and Axton, she utilises the mobile {{Real Robot}} Iron Bear to lay down fire, as well as donning the “tank” skill tree with Shield of Retribution.
35** Zane serves as the “assassin” of the group, but instead of being a range extremist like Mordecai’s sniping and [=Zer0=]’s Execute, he’s good at all ranges, as well as being the all rounder of the group with substantial buffs to [[LightningBruiser strength, speed, and durability.]]
36** Finally, [=FL4K=] is {{The Big Guy}} of the group, but instead of being a tank or melee oriented character, they’re a backline sniper who lets their pets do the frontline fighting while they pick off enemies on the back row.
37* CompositeCharacter: They all share a combination of similar traits, skill sets and abilities to past Vault Hunters, and even borrow skills from them.
38** Moze follows Roland and Axton's footsteps in being a corporate soldier who deploys a mechanical device to fight alongside her. Only instead of just a turret, it's a mechanized, customizable war machine (That can be built with a mounted turret) that she expresses attachment to similar to Gaige and Deathtrap. She also borrows traits from Salvador, in that she can regenerate bullets, add more ammo to her magazine to keep her firing longer than other characters, and dual wields two weapons while piloting Iron Bear. She even has a skill that increases Iron Bear's damage while using two of the same weapons, much like Sal's "Divergent Likeness" skill.
39** Amara is who you would get if Brick and Maya did the FusionDance; A muscular Siren warrior who lusts for combat and punching things. Her Phasegrasp calls Maya's Phaselock to mind, and her Action Skill in general can be set to Phaselock targets upon hitting them. Her Brawl tree grants her health regeneration, damage reduction and (along with her Enlightened Force tree) increased melee damage much like Brick's Berserk.
40** Zane's SNTNL drone and MNTIS shoulder cannon are reminiscent of Wilhelm's drones and Revenge Cannon respectively, and his digi-clone is akin to Timothy's holograms. His barrier can be deployed like Roland's shielded Scorpio Turret, held like Athena's Aspis and upgraded to resemble Axton's Phalanx Shield. His cryo-centric skills in the Under Cover tree bring Aurelia to mind, and one of his "Hitman" tree skills gives him [=Zer0=]'s [=B0re=] skill based on critical hits.
41** [=FL4K=] is a ChallengeSeeker with an alphanumeric name like [=Zer0=] and TheBeastmaster, like Mordecai. Skill-wise, they bring to mind [=Zer0's=] [=Decepti0n=] with their Fade Away skill, Mordecai sending out Bloodwing to attack with Rakk Attack, and Gaige's Deathtrap with how they can summon their pet before them to fight with Gamma Burst.
42* DeadpanSnarker: Moze and Amara especially. Zane puts a heavier emphasis on snarking, while [=FL4K=] is very much deadpan to the point where it can be hard to tell when they're being sarcastic at times.
43* EarlyBirdCameo: In a way; each of them had an ECHO Log pertaining to their background in the "Fight for Sanctuary" of 2, though only Zane and Amara's logs directly reference them.
44* EveryoneHasASpecialMove: Most Vault Hunters have their own Action Skill by default, but not only does this group each have ''three'' to pick from, they also each have a unique gimmick exclusive to them: Zane can pick two Action Skills, Amara can equip different elements onto her Action Skill, Moze only has one Action Skill but can equip two different weapons onto Iron Bear, and [=FL4K=] can equip an animal companion in addition to their Action Skill.
45* FelonyMisdemeanor: In "The Legend of Mc-Smugger", they're forced to confess to their greatest sins. Only they admit to what ''they'' think is a grave sin and act genuinely guilty about it.
46** Moze uses her old bunk mates' mailing lists to get free stuff.
47** [=FL4K=] wastes hours watching cool frogs on the Echonet.
48** Zane watched a series finale without somebody he was dating.
49** Amara texts during movies.
50* FourManBand: Moze is the OnlySaneMan, Zane is the HeroicComedicSociopath model of the CasanovaWannabe, [=FL4K=] is TheSmartGuy, and Amara is the ButtMonkey (in that she's the most childish given her HotBlooded, [[{{Narcissist}} narcissistic]], [[ThrillSeeker thrill-seeking]] tendencies, not because she's actually unlucky).
51* FourTemperamentEnsemble: Zane is the Sanguine, Amara the Choleric, Moze the Melancholic, and [=FL4K=] the Phlegmatic.
52* OnlyOneName: Amara and [=FL4K=].
53[[/folder]]
54
55[[folder:Moze]]
56!!Moserah Hayussinian Yan-Lun al-Amir "Moze" Andreyevna (AKA The Gunner)
57[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mozom.png]]
58->'''Voiced by:''' Creator/MarissaLenti
59
60->''"When your [=BFF's=] a BFG, you don't need anyone watching your back."''\
61
62A former member of the Vladof Ursa Corps. After a disastrous OneLastJob, she decided to go AWOL alongside her mech.\
63
64Her Action Skill deploys her Iron Bear mech armor that she rides in, which can be customized with a variety of weapons such as chain guns, grenade launchers and railguns. An update allowed her to replace Iron Bear with Iron Cub, a much smaller mech that attacks autonomously.
65----
66* AchillesHeel: Despite having the power to vaporize everything with tons of explosions, Moze is not immune to her own splash damage. She can possibly kill herself if she stands too close to her own explosions. If she's using the Flakker, she needs to take care of where she's standing.
67* ActionBomb: She can turn her Iron Bear into one with the skill 'Auto Bear', which will set the suit on auto-pilot once Moze exits it, allowing it to fire upon enemies by itself before it rushes at a target to self destruct.
68* AnimalMotifs: Bears. She was a former member of the Vladof Ursa Corps and uses an Iron Bear mech. Her "Conquerer" head is a helmet with a bear's head as a cap.
69* ArmoredButFrail: A Moze who specializes in shield strength becomes this, as it comes at the cost of her health meter. Her first line of defense becomes stronger, but underneath she can't withstand much before going down. Taken to an extreme when she uses items that lower her health even ''further'', all the way to '''1''', in exchange for a massive boost to her shields and/or restoring shields instead of health. And while she does have skills that make it easier to keep her shield up, the ''instant'' it breaks, expect her to crumple like a wet paper towel.
70* AsideGlance: Gives a wink to the camera in the 'We Are Mayhem' trailer while gunning down a room full of Maliwan troopers.
71* AttackAttackAttack: Many of Moze's abilities grant her health, ammo, shields, bonus damage, more fuel for Iron Bear and Action Skill cooldown rate by showering her enemies with bullets and grenades.
72* BadassAdorable: She is a cute-looking, yet tough soldier who owns an Iron Bear mech and is a Vault Hunter like the rest of the crew.
73* BadLiar: The act of lying, or at least specifically covering up verbal slip-ups, isn't in her skillset. She's transparently terrible at making excuses to avoid situations she wants no part in.
74--> '''Ace Baron''': Oh snap, I forgot to give you a mixtape! You want one?\
75'''Moze:''' Oh, I don't um... ''listen to music?'' [[SureLetsGoWithThat Yeah.]]
76* BeehiveBarrier: "Security Bear" gives Iron Bear a shield dome, reducing incoming damage.
77* BerserkButton: Regardless of the fact that she can redeploy it, she flies into a rage if someone destroys Iron Cub.
78-->'''Moze''': ''Whoever killed my cub is DEAD!''
79* BigEater: She implies this to Gaige in ''Guns, Love and Tentacles'', mentioning that she would need a whole table to herself. Of course, this is after stating that Iron Bear is her plus one for the wedding, so she might just be talking about needing enough space at the table for it to fit there.
80* BottomlessMagazines: Unsurprisingly as a Vladof soldier, she has a skill tree called "Bottomless Mags" dedicated to ammo regeneration and dealing out as much continuous fire as possible. Certain builds bring it to the point that reloading ranges from something optional to something you never have to bother with.
81* CastFromHitPoints: Two of her skills from her Shield of Retribution tree does this.
82** "Selfless Vengeance" gives Moze the ability to increase her/teammates' fire damage whenever she reloads, at the expense of 1% of her health.
83** "Thin Red Line" reduces her max health pool and converts part of it into shields.
84* {{Catchphrase}}: Occasionally goes "Ah crap" in a resigned or sometimes panicked tone whenever something goes wrong, mostly in [=DLC=].
85* ChainLightning: ''Capacitive Armature'' upgrades the Railgun to deal heavy shock damage to the target it impales while also chaining nearby enemies to them, spreading the electric current to them for reduced damage.
86* ConsummateProfessional: She's the Hunter who comes closest to this trope. Zane's on a retirement holiday, Amara wants a challenge for once in her life, and [=Fl4k=] just wants to kill stuff. Moze, by contrast, is a trained professional trying to do a good job for her new employers so she and her mech can stay fed and fuelled, and it manifests throughout her dialogue.
87* CovertPervert: Upon seeing Balex's... [[GagPenis position in the mech he's inserted in]], she remarks that she decked out Iron Bear in a similar manner at a warehouse rave. She also admires' Amara's arms in Co-op for a moment before doubling back, and has a nude pinup of a Axton on Iron Bear in her "Pimp My Raider" skin.
88* ClosetGeek: She's apparently GenreSavvy about evil, mind-manipulating crystals from supernatural romance novels [[BlatantLies that she doesn't read]].
89* ClusterFBomb: She drops one the instant she learns she's being sent to Darzaran Bay for her final mission. [[SuicideMission Given what that entails]], why wouldn't she?
90--> F***ing motherf***er piece of s***ing f*** meat!
91* CriticalHitClass: At least one or two in each skill tree.
92** "Redistribution" restores both health and ammo to Moze, while "Scorching RPM's" increases her critical hit damage.
93** "Incendiary Munitions" deals, [[ExactlyWhatItSaysOnTheTin well]], bonus incendiary damage, while "Force Feedback" recharges and restores some of Moze's shields.
94** "Pull the Holy Pin" grants her grenades a chance to score critical hits.
95* TheCynic: Specifically regarding family, being the only one of the Vault Hunters to scoff at the notion of it when speaking with Hammerlock. She outright calls family dumb in a ''Handsome Jackpot'' side mission.
96* DeadpanSnarker: Her brand of humor is typically snarking at the sheer ridiculousness she is forced to deal with.
97* DemolitionsExpert: The 'Demolition Woman' skill tree focuses on increasing her effectiveness with explosive weapons, such as by allowing her grenades to deal a CriticalHit, adding [[KillItWithFire fire damage to their blast radius]], and even turning her own mech suit into an ActionBomb.
98* DesperationAttack: Much like Axton, Moze possesses a skill that allows her to throw grenades while in Fight For Your Life. She also gets one grenade back if she threw one before a Second Wind.
99* DistaffCounterpart: Of Roland and Axton, being the team's Soldier class.
100* DistractedByTheSexy: One of her multiplayer quotes alongside Amara has her being rather complimentary of the latter's physique:
101-->"''[[AmazonChaser I love your arms]]''... I mean-! -- nice... ''War'' we're havin', huh?!"
102* DoNotRunWithAGun: Defied if the skill ''[[{{Pun}} Rushin' Offensive]]'' is taken, which allows Moze to sprint and shoot at the same time, with the added bonus of some Lifesteal if she deals damage during it.
103* DorkKnight: She's an elite former soldier and Vault Hunter who's prone to making playful snark and dry sass. When neither is happening, she tends to awkwardly stumble in certain conversations more than the other Vault Hunters.
104* ElitesAreMoreGlamorous: She was a former member of the Ursa Corps unit, which according to a Hyperion analyst are capable of wiping out an entire ''continent's'' worth of Tediore forces by themselves in a matter of days.
105* TheEngineer: She's the one who keeps Iron Bear up and running, and is shown working on it with a wrench in her debut trailer. She keeps a working desk with tools, oil, etc. in her quarters aboard Sanctuary with a stand hanging Iron Bear's mini-gun, and mentions that she has a night-school certificate in engineering at the end of ''Guns, Love, and Tentacles".
106* ExplosiveStupidity: The proficiency with explosives her Demolition Woman tree provides unfortunately doesn't give her any resistance to it. Expect to be put into Fight for Your Life more often than not.
107** Likewise, while Iron Bear borders being TheJuggernaut and shreds through anything in its way, its very likely for some of its ''own'' weapons (Grenade Launchers, Missiles, Molten Roar) to destroy itself just as quickly.
108** One of Moze's skills, Torgue Cross-Promotion, gives a chance, up to 15% at 5/5, to '''double''' the radius of any explosion Moze causes and by any we mean ''any'', be it from her guns, grenades or even environmental things like elemental barrels or those huge electrical transformers. The legendary Torgue pistol Devils Foursum is dubbed as "Moze suicide gun" since if the doubled explosion size procs it ''will'' put Moze in Fight For Your Life unless she hides very fast behind something after shooting.
109* ExtremeOmnivore: Some dialogue from her when solving puzzles in the Jakobs gardens suggests that she's not too fussy about the kind of meat she eats; this is likely thanks to having to eat what's available to survive after [[ScrewThisImOuttaHere going AWOL]].
110--> '''Moze''': (''To Wainright'') I've eaten street meats you've never even heard of. Honestly, fry anything and I'll eat it.
111** She has her limits though. The thought of Ratch-meat burgers, human spleens and toilet wine make her want to throw up. And [[IAteWhat she's less than pleased to learn what]] [[BallsGag Kife is]].
112* EveryoneHatesMimes: Considering her tone when dealing with a robot mime in the "Do it for Digby" side missions, she's not too fond of them.
113--> '''Moze''': Looking for Digby's saxophone. Where's it at, ''mime?''\
114...\
115'''Moze''': Nice uh... Miming... ''Ugh''.
116* FamilyOfChoice: When talking about family with Hammerlock, she says that the only family she needs is Iron Bear.
117* {{Fangirl}}: A self-admitted big fan of Digby Vermouth. She tries to keep it subtle for the most part, but it's clear that she's very excited by his presence (and is the most panicked when she thinks she killed him with a jump-starter drink).
118--> '''Digby Vermouth''': Wanna be my roadie, maestro?\
119'''Moze''': I got your back Digby! ''Always...''
120* FireBreathingWeapon:
121** Many of Moze's skills augment her damage with extra Fire damage. ''Cloud of Lead'' gives shots fired by Moze and her mech to get an extra shot that deals Fire damage for no ammo cost, ''Experimental Munitions'' adds a chance for bonus Fire damage to be dealt when Moze scores a CriticalHit, and ''Selfless Vengeance'' grants Moze and her team's weapons bonus Fire damage whenever she reloads, [[CastFromHitPoints at the cost of some of her own HP.]]
122** Specifically, Iron Bear can be equipped with a flamethrower named the Salamander, which draws fuel from the mech itself to incinerate targets. It can be augmented with skills that increase its damage, reduce its fuel cost and increase its effective range.
123** The majority of her Bear Mother tree is centered on applying status effects to boost her abilities and Iron Bear/Cub.
124* {{Foil}}: To Zane. He can equip two Action Skills while she only has ''one'' to choose from (both have two different skill slots, but Moze's are used to determine which weapons Iron Bear gets equipped with), he's the oldest human member of their group of Vault Hunters and she's the youngest, and he's the most eccentric in their group while she's arguably the most normal. Rather fittingly, their respective fourth skill trees were announced together and their new Action Skills make them similar in terms of gameplay, as her new Iron Cub Action Skill allows her to deploy a mini-Iron Bear not unlike Zane's drone and decoy.
125* TheGadfly: She gets a kick out of verbally screwing with both her enemies and [[{{Cloudcuckoolander}} people who]] [[ButtMonkey give her a good enough excuse]].
126* GlassCannon: The ''Shield of Retribution'' skill tree can turn Moze into one, sacrificing over half of her max HP in exchange for more damage and much better shields. When her shields go down, she WILL feel the damage coming her way.
127* GrenadeSpam: "Means of Destruction" returns both ammo and grenades whenever she deals splash damage. Depending on the setup (the type of grenade, the amount of grenades, wielding a gun that deals splash damage), she'll never run out. Amusingly enough she has also a skill named "Why can't I carry all these grenades?", which gives her extra grenades.
128* GunsAkimbo: Iron Bear can duel wield any combination of weapons allowed by Moze's skill trees. If the Specialist Bear skill is taken, then damage is upgraded by 60% if weapons from the same weapon type are used together.
129** Iron Cub does this automatically, wielding two copies of whatever weapon Moze has installed.
130* HiddenDepths: "The Quick and the Quickerer" side-mission reveals that her squad had a pet cat, which she somehow trained for ''gunplay'' to the point where he earned the Vladof Sash of Valor. In the same mission she's the only one of the Vault Hunters to give actual technical advice to help train Slim in gunplay, while the others just gave simplistic or vague advice.
131* JerkWithAHeartOfGold: She’s sarcastic, blunt and at times mischievous. But she has proven to have a compassionate side when it matters.
132* TheJuggernaut: Iron Bear for all intents and purposes is a walking tank, capable of tearing through dozens of the toughest enemies in the game in seconds on its own and soaking up a good amount of damage while (with the right skills) replenishing its health.
133* TheLadette: She's a cheerfully crude special-ops soldier who has little interest in the finer things in life and gets along quite well with the galaxy's more testosterone-poisoned residents.
134* LifeDrain: Moze is the only one of ''3'''s Vault Hunters without innate, unconditional health regeneration. Most of her skills that do grant her health and shields are based on continuously attacking the enemy, either through constant critical hits, status effects or grenade damage.
135* LightningBruiser: The Salamander's "Fuel Economy" modification turns Iron Bear into this; giving it a boost in speed whenever he deals damage with the Salamander.
136* MacrossMissileMassacre: Her Iron Bear mech suit can be equipped with Vanquisher Rockets, which fire a barrage of heat-seeking missiles. Moze can decide whether one target should receive the entire payload, or if multiple targets can each receive a blow.
137* MagneticWeapons: The Iron Bear can be equipped with a Railgun, which deals high damage to a single target with great precision. This weapon can be upgraded to explode after a delay in exchange for less impact damage, deal widespread Shock damage to both the victim and those around them, and/or add a high amount of Fire damage in exchange for more fuel drained.
138* MamaBear: Fitting enough for the ''Bear Mother'' tree. She treats Iron Cub as though it were her actual child and peppers it with encouragement during combat. She also becomes legitimately enraged whenever he's destroyed.
139* MechanicallyUnusualClass: While her fellow Vault Hunters get multiple options to pick from for their Action Skills, Moze's always summons her mech, Iron Bear. Instead, she gets to choose which weapons Iron Bear will use.
140* MellowFellow: Downplayed. It's less that Moze is in-excitable overall, than she's even-tempered and relaxed without coming across as TheStoic. While still weirded out by the stuff she deals with, she's less emotional or flabbergasted about them than Amara or Zane are and goes along with nonchalant resignation and occasional amusement.
141--> '''Moze''': (''[[CasualDangerDialogue Casually]]'') Yo Lilith? The festival is [[spoiler: driving away.]]
142** She also easily brushes off verbal slights against her and simply moves on with whatever her objective is, leaving only a short dry remark as a response whereas Zane and Amara are more likely to respond with open displeasure ([[HotBlooded or a threat, especially in Amara's case]]). And even [=FL4K=] considers responding to insults with violence to be logical.
143-->'''Moze''': ''[To a Cursehaven citizen]'' S'up?\
144'''Cursehaven citizen''': ''[Turns his back]''\
145'''Moze''': [[DeadpanSnarker Cool. Good talk.]]
146* MiniMecha: Instead of a turret like Roland or Axton, Moze's Action Skill digistructs her Iron Bear mech suit. Her Action Skill Slots determine what weapons she equips to the mech.
147** Her ''Bear Mother'' tree's Action skill lets her deploy a miniature version of Iron Bear to fight alongside her. While less powerful than the regular-sized Bear, it uses less fuel.
148* MoreDakka: The 'Bottomless Mags' skill tree focuses on increasing the amount of firepower Moze can dispense through buffs to fire rate and magazine size, while also regenerating ammo.
149* MundaneUtility: Moze uses Iron Bear's flamethrower to help her start campfires and cook food.
150* NeverBareheaded: The large majority of her head skins give her headgear, be it a helmet, a Ushanka, a cap, goggles, headphones or a mouth breather.
151* NotSoAboveItAll: She acts as a professional, but she isn’t above making jokes such as calling Mordecai "Bird Boy" seconds after he refused to acknowledge having a bird-themed code name to Tina, presumably with a straight face. To say nothing of her gradual bragging about her proficiency in fighting the COV or her mention of having [[CovertPervert decked out Iron Bear for a warehouse rave]].
152* NukeEm: Taking the ''Hammerdown Protocol'' skill allows Iron Bear's grenade launcher to be replaced with a nuclear warhead, nuking the area it lands in with heavy Radiation damage, at the cost of only have 1 shot to work with before reloading.
153** An Action Skill augment for Iron Cub, ''Baby Nukes'', causes it to emit a small explosion dealing radiation damage when deployed.
154* OnRideOnFootCombat: Moze has this as an action skill (compared to the previous soldier class characters, who summon a stationary turret). She can summon her mech ''Iron Bear'' and ride it around, though it has a limited fuel supply. Later skills allow her to leave the mech and have it stand around providing fire support. DLC gave her further options, by allowing her to stay on foot and summon a smaller mech called ''Iron Cub'' instead.
155* OneHitPointWonder: Can be played this way, as one of her skills exchanges up to 60% of her health for shield capacity, a legendary Eridian Artifact reduces a character's health to one health point and doubles the shield, ''and'' one legendary shield offers the exact same thing. When all of this is combined, her health remains at 1 at all times but the shield capacity and regeneration should make up for it.
156* OneLastJob: Moze had just one mission left before her contract with Vladof was complete, unfortunately it ended up being a SuicideMission.
157* OnlySaneWoman: Downplayed. While she can be quirky herself and the others are about as level-headed, she's overall more normal and grounded in reality (at the very least) compared to Amara's thrill-seeking narcissism, [=FL4K=]'s lack of understanding of human customs and casual bloodlust, and Zane's general eccentricity.
158* OverlyLongName: Her full name is Moserah Hayussinian Yan-Lun al-Amir Andreyevna. She dryly notes there's a reason she just goes by "Moze."
159* PintSizedPowerhouse: She's easily the smallest of this band of Vault Hunters, but Moze favors [[MoreDakka heavy weapons]] and [[StuffBlowingUp explosives]].
160-->'''Devil Rider''': Can you even LIFT that lead pusher you're carrying'!?
161** Even shorter than her is Iron Cub, which while less powerful than the Bear is still capable of mowing down a good number of targets while deployed.
162* PowerFist: The Iron Bear can be equipped with the Bear Fist, a large mechanical iron fist that deals massive damage to targets in front of it. This weapon can be upgraded to deal a random elemental damage type to both the target those around them, have an alternate fire mode that allows it to launch itself forward to grab an enemy and yank them in front of the Iron Bear, and allow the 'fire' button to be held so it can deliver rapid-fire punches while also dealing Shock damage.
163* PutTheLaughterInSlaughter: She regularly chuckles and hollers when mopping the floor with crowds.
164* RegeneratingHealth: Severely downplayed compared to the other Vault Hunters. Moze's only health gaining skills come from attacking enemies in specific ways, so she can't hang back and heal like the rest. Her defensive tree instead focuses entirely on her shield than her health.
165* RoaringRampageOfRevenge: PlayedForLaughs. Whenever her Iron Cub is destroyed, she gets pissed and swears to kill whoever did it.
166-->'''Moze''': ''You killed the Cub!? BLOOD FEUUUUUUD!!!''
167* RobotBuddy: The Iron Bear has an AI installed in it, allowing it to operate alongside its operator even when they're not piloting. Though it's silent, Moze considers her mech suit to be her best friend.
168* SayingSoundEffectsOutLoud: Occasionally makes comical sound effects whenever she does an aerial slam.
169--> Ka-pow!\
170Ka-blam!\
171[[Franchise/KungFuPanda Skadoosh!]]
172* ScrewThisImOuttaHere: The conclusion she reached after her OneLastJob for Vladof was that she wasn't going to wait for them to let her retire. She struck out on her own, and took her Iron Bear with her.
173* ShellShockedVeteran: Her time in the Iron Bear Corps wasn't fun and games even before its messy conclusion, and her dialogue often hints at significant trauma.
174-->'''Clay''': We call (a Jakobs pistol) the Rogue Sight. Guess what it does.\
175'''Moze''': Steals memories? (''Scoffs'') I mean, who would want that...? (''Uneasy laugh'')
176* ShipTease: A few moments of dialogue reveal that she has a crush on Amara, with one co-op line having her fawn over the Siren's arms while the latter is on a Killstreak before immediately doubling back. There's also an idle quote where she thinks about texting Amara for lunch and mimosas.
177** While using the loot extraction unit in Arms Race, in one line she voices her decision on what to keep based on which will impress Amara more.
178* SnarkKnight: She'll pull a ridiculous-sounding job for you, but it won't stop her from mocking you. She consistently has a sarcastic quip for nearly every situation she's involved in.
179* SoleSurvivor: Moze's squadron leader told her that an easy mission at Darzaran Bay would be her last mission before she could retire from service and take her Iron Bear mech with her as a parting gift. Her entire squadron was completely slaughtered, and Iron Bear's AI pulled through to see her survival.
180* TheStraightMan: She does have a sense of humor, but she's still the only one of the ''Borderlands 3'' Vault Hunters making any effort at being a professional soldier trying to give her employer value for money, and in a setting this wacky, that's material for plenty of comedy.
181* StuffBlowingUp: The "Demoliton Woman" tree's whole schtick, granting extra power to her splash damage and grenade throws while also giving her bonuses such as health and ammo for dealing damage through them. It's also where Iron Bear's grenade launcher and missile configurations reside.
182* TattooAsCharacterType: She has a tattoo of the Vladof logo on the left side of her hip.
183* TookALevelInCheerfulness: At the start of her playthrough, she first presents herself as a professional soldier. Though this gradually fades early on and she's found to be more easygoing than at first glance, she's dry humored for most of her interactions in the main game. She becomes a bit more expressive as the game goes on, and by the DLC she has a far wider range of emotion, silliness and LargeHam moments while still keeping her DeadpanSnarker tendencies.
184* TimeZonesDoNotExist: Subverted. Moze's digital wristwatch (as seen below her right wrist in first person) changes time rate depending on what planet she's on.
185* TomboyWithAGirlyStreak: She's a cheerfully flippant and sarcastic soldier. And she's self-conscious about it, given how she badly tries to cover up her reading supernatural romance books in "The Madness Beneath" side-mission.
186* TragicKeepsake: She keeps a photo of her old squad taped to the inside of her mech.
187* {{Troll}}: While arguably not as consistent as Zane about it, she can be just as bad if not actually worse.
188** During the first stroll through the town of Cursehaven, she rapid fires a bunch of A-letter words to initiate a man's curse, by which he freezes stiff when someone says a certain word around him. While the other Vault Hunters were curious and amused about the outcome, she's the most eager about it from the start.
189--->'''Moze''': Advark! Abecus! Abandon! Abbot! Abbreviate!
190** When [[ForgetfulJones Burton Briggs]] asks for her name, she gives her [[OverlyLongName full name]] in record speed. And tells him to not forget it, knowing that he'd forget it.
191** She encourages Max Sky to start his rocket launch off Xylourgos via her shooting the fuel tank underneath his shuttle, something that ''[[CloudCuckoolander he]]'' and the other Vault Hunters, including ''[[ThrillSeeker Zane]]'', admit could cause him to explode. She ''might'' have been serious, but she also knows how much of a lunatic Max is.
192--->'''Moze''': I could like, shoot the fuel tank?\
193'''Max''': Hmm, but I also might explode, right?\
194'''Moze''': Ah that’s never stopped ME before! Come on. Be cool. Like me.\
195(...)\
196'''Moze''': HA! Ahhhh that guy is so screwed...
197** In the Krieg DLC mission "Remodel Behavior", she arguably gets the most pleasure from [[{{Pun}} drawing]] the "caretaker" out of hiding by [[MustacheVandalism vandalizing his portrait.]]
198--->'''Caretaker''': [[ItsPersonal This is personal now...]]\
199'''Moze''': Haha!! (''Catching her breath'') Okay! Okay fight now, laugh later!
200* VerbalTic: She refers to the more young and innocent characters she interacts with as "Sweet boy/girl". Including Tina's pet Skag Enrique IV, the Loader-bot Joy and [[spoiler: Burton Briggs' daughter Iris]].
201* YouWillNotEvadeMe: The skill ''Close the Distance'' allows the Iron Bear fist to launch itself forward to grab an enemy and yank them right in front of your mech for a pummeling.
202[[/folder]]
203
204[[folder:Amara]]
205!!Amara (AKA The Siren)
206[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amaama.png]]
207->'''Voiced by:''' Creator/ZehraFazal
208
209->''"I'm always looking for a fight. And if I'm lucky... The fight finds me."''\
210
211A Siren vigilante known as the Tiger of Partali, she decided to travel the galaxy in search of greater challenges.\
212
213Her Action Skills include a Phasegrasp that holds an enemy in place similar to Maya's Phaselock, a Phaseslam that has her perform a powerful melee attack that knocks enemies away, a Phasecast that sends forward an Astral Projection to damage anything that gets in its way and a Phaseflare that deals constant elemental damage around it.
214----
215* AmazonianBeauty: There's no such thing as an ugly Siren, and Amara continues the trend of them all being extremely pretty. She's also quite justifiably proud of her impressive musculature.
216* AnimalMotifs: Tigers, in contrast to the previous Phoenix-themed Sirens. Her version of Blight Phoenix is "Blight Tiger", which causes her Action Skill to deal Corrosive Damage.
217* AnIcePerson: By virtue of the Cryo element of her Enlightened Force tree. And unlike her other trees, she has skills to accommodate it by giving her bonus melee/splash damage against frozen enemies, a boost in movement speed and damage whenever she freezes an enemy, and [[LiterallyShatteredLives deal damage via their flying, frozen remains.]]
218* ArrogantKungFuGuy: She's a Siren martial artist, and is understandably cocky. While Zane's boasts about his prowess tend to be at least semi-joking, Amara clearly believes every word she says.
219* ArmorPiercingAttack: Her Enlightened Force tree's "Clear The Mind" allows Amara to ignore enemy elemental damage resistance for a short time after killing an enemy.
220* AutoRevive: By virtue of "Guardian Angel", instantly reviving her when she goes down and unleashing an elemental nova with knockback based on her action skill element, making it a bit easier to get some breathing room.
221* BarBrawl: The 'We Are Mayhem' trailer shows Amara getting challenged to a massive bar fistfight against a group of Bandits / Cultists. Amara's doing well at fighting them off when one of them socks her in the jaw, enraging her enough to blow them all away with her Siren powers.
222* BareFistedMonk: Downplayed as she still uses guns. While Moze uses a knife, Zane uses a laser claw and [=FL4K=] uses an make-shift axe for melee, Amara throws a palm thrust for her default melee. And her play-style and character put greater emphasis on melee combat.
223* TheBigGuy: She's both the team's Siren and the team's tank, specifically when speced into her Brawn tree. A lot of her dialogue also makes reference to her muscles, her biceps in particular.
224* BlackmailIsSuchAnUglyWord: She's ''somewhat'' willing to go forward with grave-robbing, but is embarrassed enough about it that she'd rather call it "Grave-Burrowing" to keep her reputation clean. She also prefers "Talent Appearance Fee" to "Bounty".
225* BoisterousBruiser: As is usual for a Borderlands melee character, she's as loud as she is strong, and very enthusiastic about a good fight. She's slightly more restrained than Zane, but only slightly.
226* BrutalHonesty: Amara doesn't bother tiptoeing around a subject to make someone feel left off easily. She can be compassionate, but also downright ''scathing'' without even trying to making it seem like a joke to lighten someone up.
227* BurnTheWitch: The [=CoV=]'s opinion of her, as a way of separating her from Tyreen.
228* CallingYourAttacks: Parodied in a whenever she unleashes Phaseflare.
229-->'''Amara''': Fireball! Or whatever this is!
230* CelebritySuperhero: She's a Siren crimefighter on her home of Partali, and her deeds have garnered her such renown that she has an agent, a hair product line named after her, and fans lining up for a photo with her in her game debut trailer. Her excuse to leave the Lodge at Wainwright's request in ''Guns, Love, and Tentacles'' was that she had a red carpet movie premiere to attend to.
231* CloseRangeCombatant: Her Brawl tree focuses on close-range combat; including skills that boost her melee damage, increase her gun damage depending on how close she is to her enemies, and increase her action skill and gun damage whenever she punches an enemy.
232** Her fourth skill tree, Enlightened Force, takes her melee even further, giving her more damage through kills, status effects or her Action skill activating.
233* ChallengeSeeker: She chose to leave her homeworld due to the fact that no one there would put up a fight. Luckily for her, foes like the [=CoV=] are too powerful and psychotic to run.
234* CharmPerson: "Glamour" causes enemies hit by her Action Skill to be charmed, which makes them temporarily fight for her.
235* ColorCodedForYourConvenience: Her Siren tattoo glows to match the element she is using. Blue for ShockAndAwe, Orange for PlayingWithFire, a SicklyGreenGlow for Corrosive and white for Cyro.
236* ColorMotif: Purple and blue. Part of her shirt and the sash around her waist are in shades of purple. And aside from her Siren tattoos and her [[FightingSpirit Phasetrancing abilities]], the tip of her ponytail is blue.
237* CombatMedic: Her "Glow Up" augment can set Phaseflare to heal herself and allies near it rather than damage enemies. Amara can also punch the Orb their way to give them a Second Wind.
238* ComboPlatterPowers: Amara's Siren ability is much more versatile than Lilith or Maya's, so much so that one of her Action Skills lets her replicate the effect of Maya's Phaselock outright.
239* ContraltoOfStrength: Befitting a powerful, challenge-seeking brawler, Amara's voice is much deeper compared to other female characters of the series.
240* CooldownManipulation: Mystical Assault's "Restless" innately increases her Action skill cooldown rate.
241** Enlightened Force's skill "Combo Breaker" has a chance to reset her Action Skill upon killing an enemy with melee. She can also increase her Action Skill cooldown rate whenever she kills an enemy with an Action Skill with her "Expedite" augment.
242* CopsNeedTheVigilante: In an ECHO log in the Commander Lilith DLC, it's mentioned that she took it upon herself to clean up crime on her homeworld. It's unclear whether the cops ''needed'' her to handle criminals for them, but they decided to stay the hell out of her way. They also seem to appreciate her presence -- one lets slip a "you go, girl!" before panicking and pleading his interviewer to cut that bit out[[note]]They didn't[[/note]].
243* DamageReduction: "Helping Hands" grants her this for a few seconds after using her Action skill, projecting her six arms to help migrate incoming damage. "Arms Deal" also reduces splash damage used against her.
244* DentedIron: A closer inspection on Amara's face shows a few bruises and a couple of scars across her nose and her right eyebrow. She also has two larger ones over her abs and her right elbow.
245* {{Determinator}}: Discussed during the “Blasts Requests” side-mission in ''Fantastic Fustercluck''. While Sane Krieg is suffering from a (literal and figurative) self-destructive episode due his internal struggles, she says that they’re both fighters; they may wonder what they’re fighting for once in a while, but they should keep going for the people who need them. Though she also notes that he can’t do that without helping himself first, and that the bravest thing he must do is take a break.
246* DifficultButAwesome: Phaseflare requires careful navigation through the environment to the point where it can be stopped by a simple box beneath it, has the longest cooldown out of Amara's Action Skills, and will quickly disintegrate if she punches it too hard or too many times. However, it can kill some of the toughest mooks in the game in an instant when fully charged and used right.
247* TheDreaded: She became such a legendary hero in Partali that bad guys would run at the sight of her, which is one of the reasons why she set out towards Pandora.
248* DudeWheresMyRespect: Mainly due to [=NPCs=] not acknowledging any specific Vault Hunter in ''3'', she lampshades the fact that no one seems to have heard of her or recognize her as a famous warrior whenever it's brought up. She's a little offended by it but puts it aside.
249* ElementalPowers: As typical for a Siren, but in Amara's case the player is able to set one of three (or four depending on DLC) elements deal damage with her. (Fire, Corrosion, Shock, Cryo)
250** Her aptly named "Fist of the Elements" skill tree is entirely focused on improving her attacks and proficiency with elemental damage/weapons.
251* EnergyBall:
252** "Do Unto Others" allows her to automatically hurl an elemental orb at an enemy who damages her.
253** "Remnant" unleashes an elemental homing projectile whenever she kills an enemy, as well as leftover damage from whoever she killed.
254** Her fourth Action skill, Phaseflare is a giant elemental orb that continuously damages enemies near it, which she can control by punching it their way and make it return to her. The stronger the blow she dealt to it, the more powerful it's impact becomes.
255* EnhancedPunch: ''Illuminated Fists'' enhances her melee attacks with whatever element she has set. The effect is noticeable whenever she's punching an armored or shielded target.
256** "Find Your Center" passively increases her melee damage, and upon using her Action Skill she uses her Astral-Projected arms to increase her reach.
257** Her "Blitz" skill has her deliver a charging punch that deals elemental damage on contact and resets upon it killing the target.
258** At least 3 skills in her "Enlightened Force" tree enhance the power of her punches, "Body and Mind" in particular gives her explosive punches after killing an enemy.
259* FamedInStory: As the Tiger of Partali, her powers earned her fame and fortune and she has a publicist and manager on her payroll. Unfortunately [[BloodKnight for her]], this also meant that criminals would rather run than face her in a fight. However, none of this actually matters in-game and everyone else just treats her as another Vault Hunter.
260* TheFightingNarcissist: She genuinely considers herself to be a living legend, and puts a lot of how stock into how much of a badass she is. In particular, she loves citing her all eight of her arms. A lot.
261* FightingSpirit: Amara's Siren ability manifests as a six-armed, astral projection of herself. Its full form is most visibly seen during Phasecast, but she mainly projects her arms individually and in various sizes. Either to increase her reach in melee, decrease incoming damage, trap an enemy in the air for her to shoot, or just smash the ground/her targets.
262* {{Foil}}: To [=FL4K=]. Both have an extra slot to pick an ability that works regardless of whatever Action Skill they have, but [=FL4K=]'s extra slot is for what pet accompanies them and has no effect whatsoever on their Action Skill while Amara's extra slot is an Action Skill modifier determining what element her Action Skill will have, [=FL4K=] a heavily-dressed and heavy-set robot while Amara is a rather skimpily-dressed AmazonianBeauty, and while both [[BloodKnight enjoy fighting]], Amara is [[BoisterousBruiser the most aggressive]] of their group of Vault Hunters while [=FL4K=] is the most calculating. Rather fittingly, their respective fourth skill trees were announced together.
263* FullContactMagic: Unlike previous Sirens in the series, Amara is focused much more heavily on beating the crap out of enemies with melee and tanking damage. When she casts an Action Skill, she pantomimes punching and beating the enemy.
264* GameplayAndStorySegregation: Despite the fact that Sirens are a major part of the plot in ''Borderlands 3'', Amara is never treated by the [=NPCs=] as anything other than just another Vault Hunter.
265* GatheringSteam: The whole mechanic behind her "Mystical Assault" tree's Rush stacks. Amara can gain up to 10 (20 once she reaches the tree's capstone) stacks of Rush every time she kills an enemy or inflicts a status effect. Once she activates her Action Skill, all stacks are used up and she gains increased status effect chance, Action Skill damage and bonus reload speed for a short time based on how many stacks she has.
266* GoodCounterpart: Even apart from being Sirens, she and Tyreen have remarkably similar personalities to each other. They're arrogant, entitled, and thirsty to develop their incredible powers further. The main difference is that Tyreen wants to become a god, while Amara wants to punch a god. Hurting helpless innocents isn't her speed not only because it's morally appalling but because, well, they're helpless, so it wouldn't be a fun challenge.
267* GoodIsNotSoft: She's an active crime fighter and self-proclaimed warrior for peace on her home planet, and at one point outright states that she has a soft spot for souls in need. That said, she's still a ''Borderlands'' character and has no issue with turning her enemies into red paste with either her guns or her bare hands.
268* GoodOldFisticuffs: Her favorite method of combat, much like Brick. And she'll have everyone, allies and enemies alike, know that. You'd think she enjoys it more than actually shooting.
269* GlorySeeker: In addition to her desire for combat for her own satisfaction, she's not shy about enjoying the praise and attention she gets from her exploits.
270* GravityMaster: Much like Phaselock before, Phasegrasp casts Amara's one of targets into the air (It's less that she uses her arms to actually grab them, the arms create an orb at the palm that locks the target in midair). Her "Allure" skill creates a singularity upon Action Skill activation, tossing enemies around near the target for a few seconds.
271* GratuitousForeignLanguage: Amara tends to mix her dialogue in with Hindi phrases. Most commonly "Achha" (Okay).
272* GroundPound: Her Phaseslam Action Skill has her smash the ground with all eight of her arms, causing a shockwave that knocks enemies into the air. She also does this in her regular aerial slam, but with just her regular arms.
273* GunNut: Noticeably downplayed, in comparison to the other Vault Hunters at least. She's still impressed by weaponry, but she doesn't outright rave over them a much as her teammates do. She merely gives a complement to [[spoiler: Typhon's Eridian Fabricator]] ("I really want that gun"), while the others were audibly more serious about wanting it. In the side-mission "Money Back Guarantee", she's the only one who expresses skepticism towards [[HonestJohnsDealership Stickly's]] deal for a new weapon ([[JokeItem Rightfully so]]) while the others' were excited to get it.
274* HiddenDepths:
275** In "Sisterly Love", she reveals that she has siblings, whom she used to beat all at once.
276** According her in a ''Guns, Love, and Tentacles'' side-mission, she used to play the piano. And was apparently pretty good at it.
277** Despite being a HotBlooded, egoist thrill-seeker, the ''Fantastic Fustercluck'' side-mission “Blast Requests” demonstrates that she’s wise enough to know when to take a break when life’s troubles get too much.
278** For whatever reason, the worst alternate timeline she can think is where you eat sandwiches with socks in place of bread. Makes one think about her life in the slums.
279* HotBlooded: Aggressive, short-tempered, and incredibly hungry for a proper challenge. It's no coincidence that her playstyle involves hurling herself into the middle of a mob of enemies and tearing them apart at point-blank range.
280* HellBentForLeather: She wears a short, sleeveless black biker jacket with spikes on the left side.
281* HeroicSecondWind: Upon getting knocked into Fight For Your Life mode, her skill "Guardian Angel" will automatically give Amara a Second Wind while firing off a nova.
282* InstantDeathRadius: Once it's charged enough, Phaseflare is able to turn even the most EliteMooks into paste the very second it touches them. Given the finite number of times Amara can punch it before it disappears, she can get around it by simply moving in close to an enemy and pulling the orb toward her.
283* JerkWithAHeartOfGold: She's an arrogant, narcissistic ThrillSeeker, but she has a very firm understanding of right and wrong and will always come through for her friends. She's also rather more upset than the other Vault Hunters when a quest results in things going wrong for the person she was supposed to help.
284* LargeHam: Shouts at the top of her lungs whenever she uses an aerial slam. She's the only one besides Moze with any dialouge for it. She also yells for her opponents to do better while murdering the hell out of them.
285* LevitatingLotusPosition: She does this in the Vault Hunter selection screen on the main menu.
286* LifeDrain: Her ''Sustainment'' skill replenishes her health whenever she hits enemies with elemental damage, while her ''Soul Sap'' skill effect grants her or an ally health from hitting an enemy with her Action Skill.
287* LightningBruiser: In addition to increasing her survivability and damage in close combat, her Brawl tree has two skills that boost Amara's speed whenever she's damaged or kills enemies with her Action Skill respectively. Combine all that with her [[DashAttack Blitz]] and she'll be rushing through the enemy like a train.
288* LiterallyShatteredLives: Weaponized. "Free the Soul" causes the shards of any frozen enemies she kills to fly and damage nearby enemies. "Unweave the Rainbow" also increases her melee/splash damage against frozen enemies.
289* KamehameHadoken: Her Downfall Action Skill has her shoot a continuous energy beam below her before ending it with a Phaseslam.
290* TheKnightsWhoSaySquee: The famous Tiger of Partali turns out to be a huge fangirl of the legendary Mc-Smugger, the wisest cowboy who ever walked the land, in a ''Bounty of Blood'' side quest.
291* KungFuWizard: She's a Siren, though she more commonly cites her prowess in physical combat. She has plenty of abilities to fit the bill of "Wizard" in all of her trees, though her "Brawl" and "Enlightened Force" trees are primarily geared toward close combat.
292* MechanicallyUnusualClass: Unlike the other characters, her augments can all be paired with any Action Skill, and she has a dedicated slot for augments that change her Action Skill's element. She also gets the greatest number of options for her Action Skill, with the unlockable options being enhanced variants of the three default options.
293* MultiArmedAndDangerous: When using her Siren powers she manifests various multiple glowing arms behind her, inspired by the extra limbs of Hindu deities. Her Brawl tree in particular makes extensive use of them both offensively and defensively.
294* {{Narcissist}}: A heroic example. Amara is extremely smug and confident in herself and many of her quotes are about how brilliant she is. She's genuinely a heroic badass though.
295* NotSoAboveItAll: She's generally more prone to questioning the weirder stuff around her than others, but chances are those questions might fly out the window if there's anything that could feed her ego.
296-->'''Amara''': (''[[ItMakesSenseInContext To an imagination of]] [[MyBelovedSmother Krieg's mother]] [[ItMakesSenseInContext frantically telling her to drink milk]]'') You're telling me that drinking this will make me ''even'' bigger and stronger? Heh, give it here!
297* PinballProjectile: ''Indiscriminate'' gives her bullets a chance to ricochet off enemies to other enemies.
298** Phaseflare is essentially a giant magic pinball of death. Amara can either physically punches it into her direction or spawn her arms to knock it back to herself.
299* PowerHigh: She already thinks she's practically unstoppable, and in combat she sounds intoxicated with her strength while demanding more enemies to crush. She's also open to more options to make herself stronger, no matter ridiculous the context is.
300-->'''Amara:''' Listen, if I had guns grafted to my biceps, i'd be even ''more'' unstoppable. Could you do that for me?
301* PowerTattoo: Like all Sirens she has these all over the left side of her body, hers can even change color. Unlike other Sirens her's will grow to cover the other side of her body as she levels up.
302* PungeonMaster: Has an array of hands-related puns at the ready when fighting.
303-->"Talk to the hands!"
304-->"Gotta hand it to me!"
305-->"Armed and dangerous!"
306* PurpleIsPowerful: Amara wears a purple sash along her waist, her shirt has a purple stripe across it, and she wears a necklace with a purple crystal. And being a Siren, she has plenty of power to spare.
307* RedBaron: She's known on her home planet as "The Tiger of Partali", a one-woman crimefighter and planetwide celebrity.
308* ScrewYourself: Implied with one line after exiting the Quick-Change menu.
309-->''...I'd do me.''
310* SatisfiedStreetRat: She grew up in the slums, which is another reason she's so proud of who she is today.
311* SleevesAreForWimps: Believes this, given this one quote after leaving the Quick Change station;
312-->'''Amara''': As long as there's no sleeves.
313* SmugSuper: She's a very powerful Siren and an expert martial artist, and it's gone all the way to her head. Unlike, say, Tyreen, though, it hasn't done much to knock her sense of morality away - she's just not going to be particularly humble about helping you out.
314* TheStraightMan: Her ego and thrill-seeking tendencies aside, Amara tends to be the one who audibly expresses the most exasperation and skepticism towards the ridiculous antics within the ''Borderlands'' universe. Where her teammates react with varying degrees of SeenItAll, she's most likely to stammer in disbelief.
315* {{Synchronization}}: "Ties that Bind" upgrades her Phasegrasp so that nearby enemies are linked to your target, causing them to take a percentage of any damage you deal to said target.
316* ThrillSeeker: She hunts Vaults for the adventure and excitement, not the pay. Her Mystical Assault tree is all about her building up an adrenaline rush during combat.
317--> '''Amara:''' Thinking about becoming a popstar next! No no no! Politician. Oh! ''Brain surgeon!'' ...Ah, would they still let me punch people?
318* TrashTalk: All Vault Hunters engage in this, but as an obsessive ChallengeSeeker, she's particularly cutting about opponents who don't match her standards.
319* UnfortunateNames: Downplayed. Her name means "deathless" on thirty-seven worlds, and it's a brand of hair conditioner on eight (of which she's the brand ambassador of).
320* UnkemptBeauty: She does wear some eye makeup, but it's overshadowed by various scars and bruises all over her face and abdomen (And one scar on her elbow). She's no less attractive for it.
321[[/folder]]
322
323[[folder:Zane]]
324!!Zane Flynt (AKA The Operative)
325[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zanaz.png]]
326->'''Voiced by:''' Cian Barry
327
328->''"Listen, gorgeous, I've had a lot of jobs in my day. Janitor, exterminator, plumber, you name it. But through it all, I've been... Alone."''\
329
330A retired assassin who has done work for every corporation and the third of the Flynt siblings. After making too many powerful enemies, he decided to lay low on Pandora.\
331
332He makes use of various gadgets for his Action Skills such as a flying drone that attacks his enemies, a holographic decoy that can both attack and distract his enemies, a deployable barrier that both protects his allies and amplifies their damage when they shoot through it, and a shoulder-mounted cannon.
333----
334* AccentsArentHereditary: He's the only Flynt with an Irish accent.
335* AerithAndBob: Compared to his brothers Baron Flynt and Captain Flynt, his first name stands out by being relatively normal and [[HisNameReallyIsBarkeep not a title]]. [[LampshadeHanging He admits he got off pretty lucky compared to them.]]
336** That said, he supposedly has an impressive amount of middle names, which ''may'' be real given the family's naming contention.
337* TheAlcoholic: Both the trailers and his in-game dialogue show that he very much shares the stereotypical Irish fondness for beer.
338* AnIcePerson: The ''Under Cover'' skill tree in particular has skills that benefit from Zane freezing enemies with Cryo damage, including a skill that lets targets he kills explode in a Cryo Nova, potentially freezing those around them.
339* AnimalMotifs:
340** Spiders. A Spider emblem on the back of his jacket and another one on his laptop on the Sanctuary III. His SNTNL drone resembles a spider when deploying and his wrist blades resemble holographic fangs.
341** To a lesser extent, [[KillerRabbit rabbits]]. Multiple skill icons (Charged Relay, Violent Momentum, and Supersonic Man) feature rabbits, and are cornerstones of '[[LightningBruiser Movespeed Zane]]', a build based around receiving damage bonuses based on Zane's movement speed. With the Antifreeze class mod, Zane has to [[StealthPun bunnyhop]] to receive further damage bonuses.
342* ArachnidAppearanceAndAttire: Downplayed, he has a spider motif which is shown on the back of his jacket and on his gear.
343* AssassinsAreAlwaysBetrayed: Judging by how casual he is when talking to Barnabus, the last assassin sent to kill him, he's very used to this to happening. Zane went to Pandora, on Barnabus suggestion, because he felt things were getting a little too hot even for him.
344* AssassinOutclassin: Captain Flynt sent a squad of assassins to kill him; Zane sent the heads back in a box. It's implied that Captain expected him to do this, given he considers sending assassins his personal way of keeping in touch and letting his little brother know he’s still thinking of him.
345-->'''Captain Flynt:''' Classic Zane. ''[chuckles]''
346** His ECHO Log in Sanctuary III has him catching Barnabus, an old associate of his, sent to kill him and having a cheerful chat while said associate's bleeding to death.
347* AttackAttackAttack: The vast majority of his "Hitman" skill tree are kill skills, meaning he has to be keeping a steady body count to make full use of them.
348* BeehiveBarrier: The "All-rounder" augment turns his shield into a dome that can protect him and allies from all directions.
349* BewareTheSillyOnes: He's easily the most eccentric and light-hearted of 3's Vault Hunters. He's also an experienced and elite assassin who mailed back the heads from the assassins his brother Captain Flynt sent to kill him.
350* BoisterousBruiser: While he's sneakier than most examples, he's still a guy who decided that he would take up one of the most lethal jobs in the galaxy as a retirement holiday, is clearly having the time of his life, and is willing to express that fact at maximum volume. It's probably why he gets on well with Amara in the trailers.
351* BottomlessMagazines: Or, to be more precise, infinite reloads. His clone has magazines of a finite size, whether it's using its default Dahl assault rifle or employing the Double Barrel ability to duplicate your currently carried gun, but it never runs out of ammo as long as it's on the battlefield. This makes weapons like rocket launchers and full auto sniper rifles (which are very powerful but hampered by their limited ammo pools) far more useful, especially with the Seein' Dead class mod (which essentially keeps your abilities running for as long as you're personally inflicting damage on an enemy).
352* BreakingTheFourthWall: He will sometimes tell Badass enemies that "there's only room for one to four badasses around here!" This likely refers to the fact that besides single player, the game allows up to four total players to play together.
353* CareerEndingInjury: In the "Fantastic Flustercluck" DLC, he claims that he originally had aspirations to be a ballet dancer before an injury put those dreams to rest and he was forced to switch goals. He laments the years wasted training for that.
354* CasanovaWannabe: Ineffectually flirts with Ember in the ''Handsome Jackpot'' DLC. She doesn't notice it.
355* ChainLethalityEnabler: The "Hitman" Skill Tree consists almost entirely of Kill Skills and thus is heavily reliant on killing constantly and quickly. A later patch gave his kill skills the ability to stack twice.
356* ClintSquint: With how small his eyes are compared to every other character, it looks like he's always doing this.
357* ColorMotifs: Yellow, he wears a jacket with yellow lining and has platinum blond hair.
358* CombatPragmatist: He favours traps, gadgets, and improvised weaponry more than fair fights with conventional weaponry, as one might expect from a former hitman.
359* ContractOnTheHitman: His numerous assassinations and other wetwork jobs have resulted in an equally numerous amount of bounties on his head. The whole reason he returned to Pandora was to lie low for a bit.
360* CooldownManipulation: "Calm, Cool, Collected" allows him to reset his Action Skills cooldown/refill their duration whenever he freezes enemies, which pairs well with several of his Cryo-related skills. Properly utilized, he can keep his skills going for as long as he has enemies to kill.
361* CoolOldGuy: He's up there in years to the point that enemies will refer to him as a geezer or "the old guy" and he's a retired hitman with all the skill that implies and quite clearly having the time of his life Vault Hunting.
362* CripplingOverspecialization: As a character whose strength comes primarily from Kill Skills, Zane's capabilities require him to at least kill an enemy by default to really get going. Of course, there are ways around this, as the "Seein' Red" capstone procs Kill Skills just by activating his Action Skills while the legendary "Seein' Dead" Class Mod gives him a chance to activate them just by shooting (as well as a flat buff to all of them).
363* CriticalHitClass: Not to the extent of [=Zer0=] or [=FL4K=], but Zane's digi-clone tends to aim to whatever the opponent's weak spot is. Give it a full auto sniper rifle like the Lyuda, and watch as heads explode all over the map. His fourth Skill Tree, "The Professional", focuses heavily on Crits.
364* CrutchCharacter: In the base game, Zane suffers in the endgame since much of his damage potential is based on Kill Skills and keeping his action skills up, which can become difficult to sustain in the higher Mayhem difficulties. This was fixed with the "Seein' Dead" class mod in the Handsome Jackpot DLC, which allows him to proc Kill Skills (including the one that boost his Action Skill duration) simply by shooting, effectively keeping his momentum going as long as he can.
365* DeployableCover: One of his Action Skills is to deploy a barrier to protect him and allies that he can also hold in front of him. Not only does it serve a defensive purpose, but it can also used offensively as shooting through it amplifies weapon damage.
366* DiscardAndDraw: His ability to deploy a second Action Skill forces him to give up the ability to toss grenades himself, though he can spec his drone and clone to toss them out instead.
367* DoppelgangerAttack: He can activate a holographic decoy that can attack enemies. Unlike the [[Characters/BorderlandsThePreSequelVaultHunters Doppelgänger]], he only triggers a single decoy at once but can also switch places with it at any time.
368* DroneDeployer: One of his Action Skills is a drone called SNTNL that flies around and attacks foes.
369* DuctTapeForEverything: One of his skills, 'Duct Tape Mod', involves literally taping grenades to his weapons' projectiles, meaning that his shots have a chance of also deploying grenades.
370* [[ElectronicEyes Electronic Eye]][[EyepatchofPower patch of Power]]: His default head has his left eye covered with a cybernetic optic. Other heads show this eye uncovered, so it's possible he has it as a targeting enhancer or something similar.
371* EliteMooks: "Boom. Enhance." lets him expend up to three grenades to upgrade his Digi-Clone all the way up to a Super Ultimate Badass Digi-Clone. This naturally synergizes with the "Pocket Full of Grenades" skill, which lets him regen grenades.
372* ExperiencedProtagonist: His dialogue makes it obvious that not only has he been a part of [[NoodleIncident a buttload of weird events]], but he's also by far the most knowledgeable about the ''Borderlands'' world amongst the playable Vault Hunters, recognizing Mad Moxxi, [=Zer0=], Clay, and Handsome Jack.
373* TheFamilyThatSlaysTogether: He's a member of the Flynt family which consisted of a bandit warlord, a torture-happy pirate, and said pirate's vengeance-obsessed son. Understandably, their relationship is fairly twisted as Captain considers sending assassins after him his way of keeping in touch.
374* FightingIrish: He's got exactly the personality you'd expect from a Vault Hunter with a thick Irish accent - boastful, charming, likes a pint, and extremely violent.
375* TheFightingNarcissist: When using his Digi-Clone he's constantly bragging about how handsome it/he is.
376* {{Foil}}: To Moze. He can equip two Action Skills while she only has ''one'' to choose from (both have two skill slots, but Zane's are used to pick his two Action Skills), he's the oldest human member of their group of Vault Hunters and she's the youngest, and he's the most eccentric in their group while she's the most normal. Rather fittingly, their respective fourth skill trees were announced together and their new Action Skills make them similar gameplay-wise, with his new skill giving him an MNTS ShoulderCannon not unlike Iron Bear's various armaments.
377* ForgottenFirstMeeting: He knows quite a few of the franchise's major characters already, but they don't seem to recall him. He claims to have had a dalliance with Moxxi and frequents the same bar as [=Zer0=].
378* FunPersonified: Among the Vault Hunters, he's the one who is rarely serious. He hoots and hollers during combat and seems more interested in having lots of fun than taking anything seriously. Of course, this doesn't stop him from kicking major ass.
379* TheGadfly: Really enjoys winding people up, which fits well with his tricky, gadget-heavy playstyle. He's the least likely of the Vault Hunters to give a straight answer when asked a question.
380* GoodCounterpart: Regarding his cryo skills in his barrier tree, he's this to Aurelia Hammerlock. While Aurelia focuses on further weakening enemies, Zane has the capacity to inflict healing upon himself and restarting/recharging his action skills when freezing enemies, allowing him to support his crew mates even further. It helps that they end up on opposite sides in the Eden-6 arc.
381* GrenadeSpam: With the right skills he, his drone, and his clone have various means of deploying grenades. When he's got both of them out at once, he'll routinely cover the screen in explosions.
382* HasAType: He flirts with Ellie by commending her expertise with rocket launchers and is smitten with Ember after her pyrotechnic display. Either he likes [[AmazonChaser strong women with guns]], or specifically women who blow stuff up.
383* HeroOfAnotherStory: "Hero" might be a strong choice of words, but Zane has been through a shitton of things throughout his long career as corporate hitman.
384* HiddenDepths: He's a hitman who both enjoys his work and excels at it, but admits to Krieg he is also quite troubled by it, having difficulty justifying it in the face of his desire to protect his own loved ones, his utter intolerance to harming children, and his own mortality.
385* HitmanWithAHeart: He may be a legendary assassin, but he's a LovableRogue and CoolOldGuy to the core, always happy to help the helpless and humour the latest weirdo to cross his path.
386* IllKillYou: Sometimes shouts "I'll kill ya!" to enemies if he gets hit during combat.
387* ItAmusedMe: He's well aware of how non-sensical and out-there the jobs he takes are. He goes along anyway because they're fun.
388* JackOfAllTrades: His abilities focus on versatility, outmaneuvering his enemies, providing cover fire and even some defensive support.
389* LargeHam: Curiously for a former covert operative, he's the hammiest Vault Hunter in this game, diving into his new trade feet-first while yelling delightedly like an overgrown kid on holiday. Apparently, he really needed to let off some steam.
390* LifeDrain: "Salvation" gives him life steal after killing an enemy.
391* LightningBruiser: His "Under Cover" skill tree upgrades his shields, health, Barrier, and damage resistance and his shield can give a speed boost to anyone who passes through it. His "Hitman" skill tree grants him kill skills that boost his movement speed, reload speed, and firing rate as well as damage bonuses based on his movement speed. Put enough points in both and Zane becomes far faster and tougher than anyone his age has ''any'' right being.
392* LovableRogue: He's a smooth-talking, hard-drinking ex-hitman who's as charming as he is lethal.
393* MadLibsCatchPhrase: The man loves bragging about how (X) is his middle name.
394* MagikarpPower: The digi-clone is useful even at the start of the game, but when properly upgraded it becomes extremely useful. As the digi-clone is considered an extension of Zane, it automatically receives all the perks and kill skills he does. Eventually it can multiply Zane's damage output just by being spawned, heal him by triggering a certain kill skill, use even the most overpowered weapons in the game without wasting their ammo and chuck around grenades like there's no tomorrow - while actually ''replenishing'' Zane's grenade count with a kill skill.
395* MechanicallyUnusualClass: He's the only character capable of equipping two Action Skills at once, although he has to give up his ability to throw grenades to do so, and he has fewer augment options to choose from. Even then this is compensated by the fact that his action skills can be augmented to make use of grenades in some fashion.
396* MetaphorIsMyMiddleName: He's varyingly claimed that his middle name is "Ferocity," "Deathwish," "Charisma," or "Charm," before saying that he has "A lot of middle names." Considering that the Flynt family [[WhoNamesTheirKidDude had questionable naming sense]] and Pandoran names can be weird, it's just as likely he's joking as actually telling the truth.
397* MommasBoy: His mother is the only member of his family who he likes and respects, which is one reason he is extremely uncomfortable when he meets Krieg's memory of his own mother (who's a classic example of MyBelovedSmother).
398* MotorMouth: Zane's very much the most talkative one in this group. And vapidly so at that. Staying silent for a ''second'' is apparently the hardest thing he's done in his life.
399* {{Nanomachines}}: His "Nanites or Some Shite" augment, which causes the barrier to grant increased reload speed, health regen and shield regen delay to anyone near it.
400* NiceGuy: For a hitman, he's surprisingly friendly. Compared to the arrogant and brash Amara, cold and ruthless [=FL4K=] and rough Moze, he's jovial and pleasant. He strikes up a rapport with almost everyone he meets, and even refers to bosses and past kills with fondness if he liked them as people.
401** Despite being a ProfessionalKiller, his motives for taking side quests are often more affable than practical. As an early example, look at Claptrap's antenna mission. When Claptrap sobs about his lost antenna, [=FL4K=] agrees to help out of robotic solidarity, Amara pities him with audible discomfort, and Moze takes the job just to stop his bellyaching. Zane, on the other hand, gladly takes the quest just to cheer the little guy up.
402* NoodleIncident: He once killed a man for a pair of Hyperion Redbar underwear. His record for drop-kicking a human brain is twenty-one meters. Finding a room full of dead smugglers reminds him of his first piano recital. Some of his best days have started with a head missing its body. This isn't the first time he's punched a statue in the crotch. And he apparently shot a ''moon'' down once. The man's basically a walking NoodleIncident ''archive.''
403* NothingPersonal: He's more interested in having fun, staying alive, and getting paid than bearing grudges. When an old acquaintance tries to assassinate him in his background ECHO log, he shoots him non-lethally, has a friendly chat with him about who sent him, and invites the man out for a beer whenever he gets out of the hospital.
404** He sometimes compliments bosses and enemies upon killing them, such as Shiv.
405** A Maliwan Heavy might recognize him, and say ''hi'' to him.
406* TheOneGuy: In the new gang of Vault Hunters, alongside two women and one non-binary robot.
407* OOCIsSeriousBusiness: Through most of the story he's boisterous and having the time of his life fighting and looting, barely taking anything seriously. But when [[spoiler: Maya dies]], he ''immediately'' becomes dead serious, and [[spoiler:and tells Ava they have to get out of the Vault and later comforts her with a solemn promise to take her drinking when she comes of age and sing songs about Maya until their throats are hoarse.]]
408** He also ''freaks out'' when [[spoiler: Tannis is kidnapped]], although it immediately spirals back around to his usual personality as he then starts musing about how much trouble he'll be in rather than the fact that [[spoiler: the Crimson Raiders' only remaining Siren has just been kidnapped.]]
409** The 'Cold Case' quest-chain in the ''Guns, Love, and Tentacles'' DLC also pushes him over the edge in a terrifying way. [[spoiler:The man absolutely cannot stand children getting hurt.]]
410* OverlyLongName: If we take into account the numerous middle names he's claimed, he'd have to be this - he'd Zane Ferocity Danger Deathbringer Deathwish Careful Charisma Charm Eulogy Flynt. Admittedly, after "Danger," we have no idea what the order of said middle names is.
411* OvertOperative: He may be an assassin like [=Zer0=], but he's no StealthExpert. Instead, he's a flamboyant LargeHam who prefers to make the biggest, most chaotic mess possible and then use that to get the drop on his victims. It's probably why he has so many people after him.
412* PerfectPlayAI: The digi-clone. It has excellent aim and usually attempts to perform critical strikes over all else. With the "Boom. Enhance." and "Double Barrel" upgrades and a rapid-fire sniper rifle (Such as Dahl's), it can deal massive amounts of damage before it disappears.
413* PrettyBoy: He certainly thinks so, and bandits about to die at his hands call him one.
414--> '''[[{{Cult}} Bonded]]''': Get the admittedly attractive one!
415* ProfessionalKiller: He was a corporate assassin before he came to Pandora. Many of his skills and quotes allude to ruthlessly and efficiently dispatching enemies.
416* RetiredBadass: He's a retired corporate hitman. He even claims to have gone to the same bars as [=Zer0=].
417* SeenItAll: Zane will frequently reference how he's done something similar to the current mission he's on, jokingly explaining how it takes him back to sillier times. Some gems include how he usually doesn't take jobs from dinosaurs anymore "[[MakesJustAsMuchSenseInContext since the last one's check bounced]]," how "Some of his best nights" have started with finding a head without a body, and it's not the first time he's punched a statue in the crotch. Interestingly, the implication is that in some cases, the event he's recounting has happened ''multiple'' times already.
418* ShellShockedVeteran: While he's a veteran of wetwork, not warfare, he still shows signs that the lives he has taken weigh on him. Besides admitting as much to Krieg, he even casually remarks to Tannis that he constantly hears screaming in his head.
419* ShoulderCannon: "The Professional" skill tree gives him a MNTIS shoulder-mounted cannon, which has 3 charges.
420* SiblingRivalry: PlayedForLaughs. According to an ECHO Log from the "Commander Lilith" DLC, his brother Captain used to send assassins at him as a way to "keep in touch".
421-->'''Captain Flynt:''' Dear diary. Found a package full of heads outside camp today. Thought it could just be my boys prepping for our annual headball tournament. But then I remembered the kill team I’d sent after my younger brother and uh... Yeah, it was them alright. Classic Zane. Haven’t seen him in years! Not since he left to join that black ops outfit. Sending assassins after him is just my way of keeping in touch. A little more personal than a Mercenary Day card, you know?
422* SilverFox: He may be retired, but the ladies are still interested - several enemies refer to him as a 'pretty boy'. In the ''Guns, Love, and Tentacles'' DLC, he mentions that he's a three-time 'Galaxy's Sexiest Hitman' winner, which is no small feat in a setting like this one.
423* StepfordSmiler: He jokes the loudest and most often of the Vault Hunters, and is friendly to everyone he meets, but he confides in Krieg that he struggles with the path he has taken through life.
424* ThrillSeeker: He came to Pandora partially to lay low and avoid all the enemies he's made, but also for a bit of adventure with the Crimson Raiders. He gets downright ecstatic in battle, cheers and hollers when driving vehicles, and seems to enjoy dangerous and uncomfortable experiences, such as dying and being regenerated or the crash landing of a dropship.
425* {{Troll}}: Most of his responses to NPC dialogue are facetious or sarcastic. Unfortunately, characters rarely have unique responses to the vault hunters' specific quips, so it's hard to say how they feel about his constant ribbing.
426* TheTurretMaster: His Digi-Clone is essentially a static turret that can only move when Zane swap places with it. It can be augmented with more things like a Cryo nova when swapping places, DrawAggro ability with swap or ending it earlier with a huge explosion.
427* UnexplainedAccent: For reasons unclear he has an Irish accent while the other Flynts just have American accents.
428* WhyDidItHaveToBeSnakes: Birds. It doesn't matter if they're big, small, or even fried chicken nuggets. He hates them.
429** He also professes a hatred for whales as well in "The Legend of [=McSmugger=]" side mission.
430--->'''Zane''': Whales! ''Hate 'em!'' Bastards of the ocean! Never trust anything with a blowhole!
431* WolverineClaws: His melee attack is a swipe with LaserBlade claws.
432* WorthyOpponent: After killing the first boss, Shiv, Zane said he was his kind of maniac.
433* YouKilledMyFather: Subverted; He either doesn't know and/or care that the Crimson Raiders killed his brothers and nephew, in addition to wiping out their respective powerbases. As far as he's concerned, the fact that he's outlived them all is something to be proud of.
434** According to a comment he makes during the Eden-6 arc, the thought of mourning lost loved ones is ''amusing'' to him. Also, considering Captain Flynt, his brother, used to send ''assassins'' to "keep in touch", family in-killing is probably the norm at least between the Flynts.
435-->'''Zane''': You rich people with your puzzles and genuine mourning of dead family members!
436[[/folder]]
437
438[[folder:[=FL4K=]]]
439!![=FL4K=] (AKA The Beastmaster)
440[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flaalf.png]]
441->'''Voiced by:''' Creator/SungWonCho
442
443->''"But there must be an alpha. And the hunt... The hunt is never-ending."''\
444
445A robotic beast tamer that worships death itself. Little is known about them except that the bandits consider them "totally badass." Originally an indexing bot who served a Grand Archivist, they achieved self-awareness as well as developing a thirst for murder.\
446
447They come with the ability to have one of three pets out at all times: A Spiderant that gives them passive health regen, a Jabber equipped with a pistol that boosts their movement speed, a Skag that boosts their damage, and a mini-Loader bot with a shock snipe rifle that grants elemental resistance, all of which can evolve depending on certain augments. Their Action Skills allow them to summon Rakks to attack their enemies, create a radioactive rift to teleport and enhance their pets, a cloak that lets them perform three auto-crits and a trap that lifts enemies into the air.
448----
449* AchillesHeel: Flying enemies or enemies they or their pets can't physically get to (like the Graveward on Eden-6) can give them a hard time, since their pets can only use a weak ranged attack to deal with far away or flying targets. Certain builds can take a lot longer to deal with enemies than others if they concentrate power into a certain pet that only shines when an Action Skill is active.
450* AIIsACrapshoot: They gained self-awareness and bloodlust at the same time, as seen in their backstory ECHO log. Luckily they're squarely on the side of Vault Hunters and not an enemy.
451-->'''[=FL4K=]:''' Good morning, Grand Archivist.\
452'''Grand Archivist:''' Oh! You startled me, bot. You're rather quiet on your feet for an indexing unit.\
453'''[=FL4K=]:''' Yes, Grand Archivist. I have brought the seven scrolls on the Talos Empire you requested, along with your sweetened needletea. I'm afraid we were out of milk, so I made do with a splash of greeble snot. [[AIIsACrapshoot Also, I have gained self-awareness]] [[BreadEggsMilkSquick and I thirst for murder.]]\
454'''Grand Archivist:''' Good heavens!\
455'''[=FL4K=]:''' Do not be alarmed, Grand Archivist; [[ComicallyMissingThePoint greeble snot is quite mild, you will hardly notice the difference.]]
456* ArtificialLimbs: Not technically [=FL4K=] themselves (Though they have seemingly replaced or altered one of their legs to give it claws), but their pets. Broodless the Spiderant has a mining drill for a forelimb, Mr. Chew the Skag has a set of cybernetic eyes, and Meat-Thief the Jabber has a robotic hand.
457* AttackAnimal: Their stock and trade. Comes with the choice between a [[ExtremeOmnivore Skag]], a [[BigCreepyCrawlies Spiderant]] and a [[MixAndMatchCritters Jabber.]]
458* AttackReflector: "He bites" gives [=FL4K=]'s pets the ability to deflect a percentage of damage back to whatever hits them.
459* AtomicSuperpower: A lot of their skills use and/or amplify the Radiation element. The starting Action Skill for their Master skill tree, Gamma Burst, lets their pet get in on the fun by teleporting them to the target location and infusing them with a burst of Radiation to constantly damage enemies while the pet goes on a rampage.
460* BadassLongcoat: They have one that covers up the majority of their robotic body. It also has a set of pins on the collar, with one bearing the colors of the [[https://upload.wikimedia.org/wikipedia/commons/7/75/Nonbinary_flag.svg non-binary pride flag.]]
461* TheBeastmaster: Controls all manner of wildlife, from Skags to Spiderants, as well as a newly found species called the Jabber, a feline[=/=]primate-like creature and a distant relative to the Bullymongs. Unlike other pet classes, rather than being tied to an Action Skill the creatures are given their own unique slot that lets them stay out on the field permanently. All three critters can be commanded to do a special attack as well (the Jabber throws a radioactive barrel, VideoGame/DonkeyKong-style, the skag pukes its corrosive vomit on enemies, and the spiderant charges foes), and that's on top of [=FL4K's=] action skill.
462** One Action Skill lets them summon [[PlayingWithFire Incendiary]] or [[AnIcePerson Cryo]] Rakks to heckle enemies as well.
463** The Designer's Cut gave them a fourth skill tree where they also get a Loader pet, which comes in [[ShockAndAwe ION]], [[FoeTossingCharge BUL]], and [[StuffBlowingUp WAR]] flavors.
464* BerserkButton: As you might expect of a beastmaster, the one thing that really gets on their bad side is animal cruelty. When they get the mission from Tina to recover her pet skag, they yell quite furiously about "the sacred bond of a girl and her pet."
465* BetterWithNonHumanCompany: They're not very good with human customs and prefer to be around animals. Although they're quite capable of being amicable with their friends.
466* BottomlessMagazines: "Leave No Trace" gives them a chance to return a bullet to their magazine whenever they land a critical shot. With the right weapons (particularly guns that shoot multiple projectiles at once) they can fire for way more than their magazine size indicates.
467* BountyHunter: "The Most Dangerous Game" skill not only gives them increased crit damage, gun damage and handling for killing Badasses but also grants them a [[MoneyMultiplier cash bonus]] from the Intergalactic Bureau of Bounty Hunting.
468* TheBigGuy: They serve as this for the third generation of Vault Hunters, towering over them all. Amara can also serve as this, but whereas Amara brings the brawn to the group, [=FL4K=] brings the size. The coat and backpack take up a lot of their bulk, hiding the fact that they're actually relatively thin for a robot.
469* BloodKnight: In combat, [=FL4K=] will relish the experience, shouting at their foes and dancing in the bloodshed.
470-->'''[=FL4K=]''': DEATH! DO YOU SEE ME!?
471* BrutalHonesty: [=FL4K=] is relatively civil, but when prompted they don't hesitate to give ''scathingly'' descriptive criticism.
472* CanonName: While the players are free to name them however they want the default names for the pets are "Mr. Chew" for the Skag, "Meat-Thief" for the Jabber and "Broodless" for the Spiderant. Also applies to [=FL4K=] themselves.
473* CharmPerson: The Capstone for the Master tree, "Dominance", lets [=FL4K=] turn an enemy to their side, with the duration doubled if the enemy is a beast.
474* ChubbyChaser: Implied. When meeting Ellie for the first time, Moze, Zane, and Amara note that her size means she'd be very sturdy. [=FL4K=], on the other hand? They outright state she's got "admirable heft".
475* ColdSniper: While they don't have any skills that ''specifically'' enhance their ability with sniper rifles like previous sniper classes, all of their action skills involve attacking from a distance and they have a few skills that give them stat boosts through critical hits. And they happen to be a stoic robot obsessed with hunting.
476* TheComicallySerious: While they do occasionally let some dry humour slip out (see DeadpanSnarker below), most of their comedy comes from entirely failing to react to how utterly insane the world they live in is.
477* CooldownManipulation: Their ''Head Count'' skill reduces their action skill cooldown whenever they score a critical hit. ''Eager to Impress'' reduces it whenever they kill an enemy (bonus if their Pet kills an enemy).
478** They can turn off Gravity Snare early, refunding their cooldown.
479* CreepyGood: A KillerRobot in a dark coat with a deep voice that worships death, loves murder and everything that causes it, and tames a pack of vicious beasts. Thankfully, they're morally decent.
480* CreepySouvenir: Thankfully we don't see their... Collection, but [=FL4K=] casually notes that they collect different body parts from their quarry such as brains, hearts and scalps as trophies and offerings to Death.
481-->'''[=FL4K=]:''' (''Acquiring Gigamind's brain'') I will keep it separate from the others.
482* CriticalHitClass: The "Hunter" Skill Tree is dedicated to doing critical damage, with the capstone being a 20% chance to crit regardless of where you hit the enemy. Additionally, one of their Action Skills, ''Fade Away'', turns every shot into a critical hit for its duration, with a hefty bonus to critical hit damage to boot.
483* CyberCyclops: Their default head has but one green, blinking eye.
484* {{Cyborg}}: Two of their main pets have cybernetic implants. For the Skag it's cybernetic eyes, and for the Spiderant it's a replacement leg with a ''[[ThisIsADrill drill tip.]]'' The jabber subverts this, as the opening cinematic shows its visor to be a wearable accessory.
485* DeadpanSnarker: The vast majority of their dialogue is delivered in a robotic monotone, with hints of emotion here and there in their inflection, typically amusement or confusion at the antics surrounding them.
486* DrawAggro: One of their Class Mods makes so that their pet forces all enemies to attack it and leave [=FL4K=] alone while Gamma Burst is active. With the right build, the pet will allow [=FL4K=] to essentially move around completely ignored and tear enemies apart while they don't even bother looking in the beastmaster's direction.
487* EgomaniacHunter: Following in the tradition of Mordecai and Aurelia, they are obsessed with hunting dangerous beings ([[HuntingTheMostDangerousGame be they sapient or not]]) just to prove that they're the biggest alpha around.
488* EveryoneHasStandards: As bloodthirsty as they can be, even [=FL4K=] is repulsed by the culture of the COV and regards them as filth.
489* EvolutionPowerup: [=FL4K=] can upgrade their pets to be more effective, and in the process they grow new parts/change into one of their subspecies. For example, their Skag can go from the common Skag you're usually running over on the road to a Great Horned Skag or an Eridian Skag, and their Spiderant can be turned into a [[KillItWithFire Fire]] or [[HollywoodAcid Corrosive]] Spiderant.
490* {{Expy}}: To [[Videogame/{{Battleborn}} Marquis]] as a robotic huntsman and [[TheBeastmaster beastmaster.]]
491* ExtremeOmnivore: Each of their pets will occasionally vomit up ammo, or even white-rarity guns.
492-->'''[=FL4K=]''': ''(exasperated)'' [[LampshadeHanging When did you eat that?]]
493* EyeScream: [=FL4K=] may occasionally give a warning to would-be victims of their Rakks stating that they like eyes in particular. [=FL4K=] may also ''encourage'' their Rakks to go for the eyes, and the tendons.
494* FishOutOfWater: While still able to hold a conversation, regular human concepts and social cues elude them, like "human mating rituals" and video games. Why kill something that's virtual when there are actual things you can kill in real life?
495* {{Foil}}: To Amara. Both have an extra slot to pick an ability that works regardless of whatever Action Skill they have, but [=FL4K=]'s extra slot is for what pet accompanies them and has no effect whatsoever on their Action Skill while Amara's extra slot is an Action Skill modifier determining what element her Action Skill will have, they're a heavily-dressed and heavy-set robot while Amara is a rather skimpily-dressed AmazonianBeauty, and while both [[BloodKnight enjoy fighting]], Amara is [[BoisterousBruiser the most energetic]] of their group of Vault Hunters while [=FL4K=] is the most calculating. Rather fittingly, their respective fourth skill trees were announced together.
496* FourIsDeath: Both death and the number 4 are recurring themes with [=FL4K=]. They even have an unlockable head skin that makes them look like a robotic grim reaper.
497* FromNobodyToNightmare: Was originally an anonymous archivist steward bot before spontaneously gaining sentience and a thirst for murder.
498* GlassCannon: They have a wider access and range of health regenerative skills than previous glass cannons Mordecai, [=Zer0=] and Aurelia, but lack the [[LifeDrain LifeSteal]] skills, barriers, and damage reduction that their teammates have. Some of their skills ease the burden somewhat by transferring damage over to their pet.
499* GravityMaster: Their fourth Action Skill, ''Gravity Snare'', is a deployable trap that periodically lifts and stuns enemies near it.
500* HeroicComedicSociopath: Besides failing to react to bizarre situations or misunderstanding human interactions and slang, another big part of humor involving [=FL4K=] is their casual and often nightmarish sense of imagination.
501* HiddenDepths: As an archival robot, they are surprisingly familiar with esoteric texts and knowledge. For example, they are familiar with Eridian writing, but can't translate it. They also become a fan of Digby Vermouth and are distraught when the saxophonist appears to be dead.
502* HumansAreAverage: While still civil towards people, [=FL4K=] generally voices their belief that humans are frail and weak. Krieg needing help scratching his back has [=FL4K=] come to the conclusion that humans are just poorly assembled and begrudgingly helps out of pity.
503-->'''[=FL4K=]''': I too try to conserve ammo. It's one of our most precious resources. Along with electronic-grade silicon, and animals... [[MyFriendsAndZoidberg And some humans I suppose.]]
504* HuntingTheMostDangerousGame: They actually ''have'' a skill called "The Most Dangerous Game" in reference to this trope's origin story, and it's pretty beefy, too, as it gives the player massive buffs for a while after killing a Badass-class enemy (and an instant cash bonus from the intergalactic bounty hunting association). Killing a very dangerous human is no different to them than killing a very dangerous beast.
505* InvisibilityCloak: Their "Fade Away" Action Skill lets them turn invisible similar to [=Zer0=], with the added bonus of triple the duration and their next three attacks being automatic crits but with a considerably longer cooldown.
506* InTheHood: Their default head dons a hood.
507* InstantAIJustAddWater: While originally just an archival bot for a librarian, they abruptly developed self-awareness and an enjoyment of murder with no explanation. Fortunately for the librarians, [=FL4K=] decided to turn this murderous desire away from them and towards more acceptable targets.
508* ImprovisedWeapon: Their melee weapon is an improvised ice pick made from the jawbone of an unknown creature reinforced with metal plating.
509* LargeHam: Typically [[TheStoic no]], they're admirably monotone even when things get their weirdest. In a killing spree, however, they're ''very'' prone to this.
510* LeetLingo: Much like [=Zer0=] before them, [=FL4K=]'s skills, heads and class mods replace the letter A in their names with the number 4. Along with other numbers. This extends to [=Zer0=] and [=FL4K=] having very similar skills with the same name, Two Fang, but [=Zer0=]'s version replaces the o, while [=FL4K=]'s version replaces the a — [=Tw0=] Fang and Two [=F4ng=].
511* LickedByTheDog: All three pets rush to their owner's side to show affection after mauling some Cultists in the "We Are Mayhem" trailer, including the Skag actually licking their face.
512** This ends up being made into an actually useful skill, called "Lick The Wounds". If [=FL4K=] goes down, their pet will immediately drop what they're doing and rush over to try and revive their master. If it succeeds, the pet gets a temporary damage boost.
513* KillerRobot: Almost par for the course for ''Borderlands''; They just one day developed a thirst for murder and started worshiping death. And they ''really'' like killing things.
514* LightningBruiser: Their Pets, who get a number of skills dedicated to increasing their damage, durability and movement speed to a point where they can potentially become deadlier than [=FL4K=] themselves. When specced right, their pet will effectively become an invincible monstrosity that will eagerly tear through legions while their master mops up the rest without breaking a sweat.
515* MagicMissileStorm: Their Rakk Attack Action Skill more properly functions like a quick multi-target homing missile rather than summoning a permanent or semi-permanent creature. They home in on enemies and explode, and [=FL4K=] even gets two charges with the ability before it cools down.
516* MechanicallyUnusualClass: In addition to their Action Skill and augments, [=FL4K=] gets to select a pet to fight alongside them. The pet offers passive buffs and largely acts autonomously, but it can be commanded to use a special attack. [=FL4K=] also trades unlockable Action Skill options for upgraded pet variants. And just like Claptrap, [=FL4K=] is more vulnerable to corrosion-based attacks.
517* TheMedic: They're capable of healing allies in the form of sharing a portion of their health regen with the ''All My [=BFFs=]'' skill. As they have various sources of health regen (including their Spiderant pet and multiple skills of the Stalker tree) this gives them some decent survivability.
518** Their "Burst Aid" augment deploys a healing field at whatever position they activate Gamma Burst.
519* MindControlDevice: Their "Blind with Anger" augment turns their Gravity Snare trap into this; trading in periodically stunning enemies for periodically compelling them into attacking each other instead.
520* MiracleGroMonster: Gamma Rift temporarily makes their pets bigger and stronger, adding Radiation damage to their attacks.
521* NatureLovingRobot: Has tamed and commands some of the various beasts from [[DeathWorld Pandora]]. They also have stuffed Skag/Spiderant/Jabber/Loader Bot plushies as Class Mods and a pet food bowl hanging out from their backpack to drive the point home. This doesn't mean they're above gunning down masses of [[EverythingTryingToKillYou Pandoran wildlife]] trying to make a meal of them, however.
522* NightmareFetishist: They worship Death itself, advocate for whatever tools that are capable of murder right down to spoons, apparently keeps body parts as trophies, and even their most ''casual'' thoughts seem to revolve around something gruesome or related to death when it's not about animals. They're also generally a bit more graphic in their threats in comparison to the other Vault Hunters.
523** If their response to the Jakobs' puzzles is any indication, they make puzzles from the skeletons of their enemies.
524** In "Sinister Sounds", they're most fascinated by DJ Midnight's love of creepy sounds (bones breaking, screams, etc.)
525--->'''[=FL4K=]''': You are a strange one. I like that.
526** From the same mission, they're rather... Excited when required to record a screaming Banshee. So much that they realize how they're sounding and have to clarify that it's not a fetish.
527** While the other Vault Hunters are understandably creeped out by the sight of Krieg's first memory being an Eldritch Location made of flesh, bone, blood and eyes all over, [=FL4K=] just calls it "awesome".
528* NoBiologicalSex: Since they're a robot, [=FL4K=] doesn't have one. Unlike some examples of robots in the series, they also identify as non-binary.
529* NoodlePeople: Their huge jacket and backpack make it hard to tell at first, but their Grand Archivist body type confirms that they're actually rather thin and spindly, at least in regards to their limbs.
530* NotSoAboveItAll: When asked by Wainwright if they fear anything, [=FL4K=] goes on about how they're above a human emotion like fear. Before stopping themselves and going with [[AbsurdPhobia Tapioca.]]
531* NotSoStoic: They give off an air of being an unflappable hunting badass who takes the role of Alpha among their "pack" of Pandoran animals, but they also can't help but let a little amusement creep into their voice at their Skag's love of chasing cars and attempt to ''drag a car to them'' to get them to drive it for them.
532** A kill streak is one of the few things that can get any sort of extreme emotion out of them.
533--->'''[=FL4K=]''': (''After killing the [[spoiler: Rampager]]'') ''Yes..!'' '''YES!''' THIS is what it means to hunt!
534** They become more audibly distressed and panicky whenever their pets enter Fight For Your Life.
535--->'''[=FL4K=]''': No! Stay alive! / What the hell happened!?
536* OverlyLongName: Their full designation is a meaningless ''512 alphanumeric character long'' code, shortened to [=FL4K=] for the sake of convenience.
537* PetTheDog: Claptrap is the chew toy of the series, but [=FL4K=] gives him... Slack when Claptrap is distraught over losing his antenna.
538--> '''[=FL4K=]''': I understand your pain, little one.
539** Literal examples follow if they get near their pet and use the "Touch Pet" prompt, which will cause said pet to react in various ways. All of them showing their delight.
540** Sometimes [=FL4K=] may affectionately compliment their pet by praising the kills they make, or addressing them as "my little predator".
541* PowerfulPick: Their melee weapon is a bloodstained, improvised ice pick (see ImprovisedWeapon above).
542* PutTheLaughterInSlaughter: Occasionally whenever they get a kill. Sounding as they are, it's both awesome and rather chilling.
543* Really700YearsOld: WordOfGod dates them to being several hundred years old, but didn’t specify how long they've had self-awareness. They are known to have been established on Pandora by the events of the second game, though.
544* RegeneratingHealth: Their "Stalker" skill tree grants them and their pets different health regenerative abilities, while also giving them damage bonuses while their health bar is above fifty percent.
545* RoboticPsychopath: Became a Vault Hunter after developing a 'thirst for murder', in their own words. Fortunately, they don't have any unusual difficulty in pointing it in appropriate directions.
546* RobotNames: Type 4 example of this trope, their name is [=FL4K=] but when said out loud everyone calls them "Flak".
547** Although their actual "name" is a type 3 example: a 512 alphanumeric designation code, with "[=FL4K=]" being derived from said code. [=FL4K=] hasn't disclosed what the full code is.
548* ReligiousRobot: They follow and worship Death.
549* ScreamingWarrior: Considering how calm they sound most of the time, their screaming for their enemies’ blood while on a killing spree in combat is... Noticeable.
550* SkeleBot9000: [=FL4K=] has at least two unlockable heads that give them this appearance, including one that resembles an actual human skull.
551* TheSneakyGuy: Aside from "[[InvisibilityCloak Fade Away]]", a few of [=FL4K=]'s skills, such as "Hidden Machine" or "Ambush Predator" grant them bonus damage from their enemies being distracted or when there are no enemies around.
552* TheSocialDarwinist: PlayedWith. [=FL4K=] holds strength in high regard and refer to themselves as an Alpha predator. Much of their dialogue during combat likens their fallen foes to easy prey, they pity and criticize humans for their physical frailty and isn't shy about openly ribbing them for it. However [=FL4K=] also shows a distaste for the weak and undeserving being preyed upon, while offering assistance and sometimes wisdom to those in need.
553* SophisticatedAsHell: They keep a formal and technical mode of speak, but will occasionally throw in slang and other more lowbrow terms to sound hip.
554-->'''[=FL4K=]''': (''While using attack command'') That one was talking shit!
555-->'''[=FL4K=]''': (''While using attack command'') Pride goeth before shitting the bed!
556* TheSpock: The most intellectually and unemotionally spoken of the Vault Hunters. To the point where at times they seem to able to accept and outright rationalize things that may seem outlandish to the other characters. From a talking Saurian on an ambassadorship sending them to collect ghosts, to a sentient imaginary train with a lair of its own within someone's mind.
557* StealthyColossus: [=FL4K=] towers over both their comrades and most people in general, but Fade Away and a few of their skillset encourages them to kill enemies while they're distracted and/or unaware of [=FL4K=]'s whereabouts. In their ECHO, the Grand Archivist they once served under noted how quietly [=FL4K=] could move before they even started Vault Hunting. The jacket they wear conceals the fact that they're rather thin underneath.
558* TheStoic: While not totally devoid of expression (vocally speaking, their "face" is an eye after all), they're the least emotive out of the group and rarely so much as raise their voice when dealing the outrageous and absurd events that transpire. At best they only pause in confusion.
559* {{Synchronization}}: Going both ways, [=FL4K=]'s "Master" skill tree has passives that heals their beast and vice versa at the same time, or reduce damage by shifting some of it to their pet.
560** [=FL4K=]'s "Trapper" skill can grant their pets a copy of whatever shield their master is wearing. The aptly named "Monkey Do!" gives [=FL4K=]'s shots bonus damage whenever their pet scores a critical hit.
561* TerseTalker: Has the shortest, bluntest voice-lines of any of the Vault Hunters. They weren't built for their social skills and they aren't interested in learning, especially when murder is so much more fun.
562* ThinkingUpPortals:
563** Their "Gamma Burst" Action Skill summons a rift that teleports their pet to the targeted location. The rift not only deals radiation damage around itself but also irradiates pets as well as being able to be used as a revive for pets.
564** Their ''Rakk Attack'' Action Skill teleports in a few Rakks at a time to divebomb enemies.
565* TokenRobot: Excluding the Fragtrap, they are the only Vault Hunter to be a humanoid robot.
566* TopHeavyGuy: PlayedWith. Their large jacket makes them seem very bulky and top heavy, and given they don't seem to take it off at any point, it's unclear how they'd look underneath... That is until their Grand Archivist skin was released. It ended up revealing that they were actually quite spindly before becoming a beast master.
567* TranquilFury: While [=FL4K=] mostly responds to things with calm, analytical curiosity, they are very much capable of fury while still only raising their voice just a little.
568-->'''[=FL4K=]''': '''I must destroy something...'''
569* UnusuallyUninterestingSight: Barely anything that takes place in a universe as ridiculous as ''Borderlands'' is able to phase them, and other times they take whatever happens in logical stride.
570* WalkingWasteland: "Atomic Aroma" turns their pet into this. Upon activating Gamma Burst, their pet constantly emits a radiation field that follows them and damages enemies near them.
571
572!!The Skag; AKA Mr. Chew
573
574[=FL4K=]'s Skag, which can be upgraded through the Master skill tree and grants [=FL4K=] increased damage dealt. It can evolve into a Great Horned Skag or an Eridian Skag. The skag has a greater focus on crowd control than the other pets.
575----
576* AllAnimalsAreDogs: Out of the three, it acts the most like a goofy pet dog.
577* CastingAShadow: The Eridian skag can create a singularity that pulls enemies closer to it.
578* DogsAreDumb: The skag is the goofiest out of the three; even moreso than the monkey with a gun. [=FL4K=]'s statement about him? "He likes to chase cars."
579* FantasticFaunaCounterpart: Skags in Borderlands are akin to wolves or wild dogs.
580* FluffyTheTerrible: Its default name is Mr. Chew.
581* HeadbuttOfLove: He'll nuzzle up to [=FL4K=] when trying to revive them.
582* HornAttack: The Great Horned Skag evolves three horns on its body, two on its back and one on its nose. Its special attack has the skag vault an enemy into the air with its nose horn.
583* RightHandAttackDog: Tied to AttackAnimal, using [=FL4K's=] Skag invokes this trope.
584* SuperSpit: The base skag and Great Horned Skag variants have a ranged attack where they spit acid at a foe. The attack command for the base skag has them vomit on a target, dealing Corrosive damage and leaving a damaging puddle.
585* UrineTrouble: The skag has an idle animation where it lifts its leg and pees. [=FL4K=] can comment if he does it close to loot.
586-->'''[=FL4K=]''': ''(exasperated)'' Don't pee on it this time.
587
588!!The Spiderant; AKA Broodless
589
590[=FL4K=]'s Spiderant, which is upgraded through the Hunter tree and grants [=FL4K=] increased health regeneration. It can evolve into either a Spiderant Scorcher or Spiderant Countess. It has a bigger focus on damage and durability than the other pets.
591----
592* BloodKnight: [=Fl4K=] notes that she's "eager to kill".
593* EyelessFace: Doesn't feature any discernible eyes, as to be expected from spiderants.
594* GiantSpider: One that you can control! And it's quite the GlassCannon.
595* GlassCannon: Not innately, but tends to end up this way. The Hunter skill tree is the tree she's centered in, and is also the only tree with nothing actually improving her durability. Because of this, her base health and stats are higher than the other pets, but she ultimately ends up squishier because of the lack of talents and skills within the Hunter tree that, for example, allow [=FL4K=] to heal her. Can be remedied by using her with other trees.
596* GoodAnimalsEvilAnimals: [=FL4K=] treats her like she's good, but her personality evokes her being on the 'evil' side, because she's an arthropod, and arthropods are typically deemed as evil. [=FL4K=] describes her as "eager to kill."
597* HollywoodAcid: The Spiderant Coutness evolution lets Broodless use Corrosive damage, while [=FL4K=] gains damage reduction.
598* MixAndMatchCritter: Looks like a strange combination of spider and ant. Despite this, it only has 4 legs, two less than an ant and four less than a spider.
599* PlayingWithFire: The Spiderant Scorcher evolution causes the Spiderant to radiate Incendiary damage to enemies. It also gains a range fireball attack launched from its thorax, and can coat the ground around it in a patch of fire that damages enemies. Because Incendiary does increased damage to Flesh health (Red health), the Spiderant Scorcher is tied for the highest consistent damage of the pets. Related; the Spiderant Scorcher also grants [=FL4K=] increased elemental damage.
600* SpidersAreScary: Evokes this imagery. She gets scarier as a Countess or Scorcher.
601* TechnicolorToxin: As the base Spiderant and the Countess evolution, it features a ranged green venom attack. As a Countess, the attack command causes it to burrow to a target in an eruption of poison.
602* ThisIsADrill: She has a drill as a prosthetic for their left frontal limb.
603
604!!The Jabber; AKA Meat-Thief
605
606[=FL4K=]'s Jabber, which is upgraded through the Stalker tree and grants [=FL4K=] increased movement speed. It can evolve into either a Beefcake or a Gunslinger. It has the most consistent performance of the pets, and has a high focus on utility.
607----
608* FiftiesHair: As a Beefcake. Its blond hair exudes the essence of ''WesternAnimation/JohnnyBravo''.
609* TheBigGuy: As a Beefcake, it grows in size and equips a shotgun. The attack command causes it to smack enemies with a club.
610* CarryABigStick: Issuing an attack command to the Beefcake will cause it to put away the shotgun and smack enemies with a club, knocking them back.
611* CoolShades: It wears a Cyclops-esque visor over its eyes.
612* TheGunslinger: Applies to the Jabber as a whole, not just its Gunslinger evolution. The base Jabber has a Revolver, the Beefcake wields a Shotgun, and the Gunslinger wields a Submachine Gun.
613* ItCanThink: Intelligent enough to wield firearms and use barrels against enemies. The attack command for the base Jabber causes it to actually pick up a barrel, but its evolutions will still do so without being commanded.
614* LongRangeFighter: Uses guns as its weapon, so, yeah. This allows it the most consistent damage output of the pets, but its damage is lesser as a result, with the exception of the Gunslinger Jabber's attack command.
615* MixAndMatchCritter: Appears as a combination of a monkey and a lion, although it acts more like a monkey.
616* ShakingTheRump: If petted, he'll do this at his master while waving his tail around.
617-->'''[=FL4K=]''': (amused) Butt theatrics. Classy.
618* StuffBlowingUp: It can throw the elemental barrels found in combat environments. Also, the attack command for the Gunslinger Jabber causes it to draw a rocket launcher.
619* WellDoneSonGuy: Described by [=FL4K=] as "eager to please."
620
621!!ION Loader
622[=FL4K=]'s Mini ION Loader bot, upgraded through the Trapper tree and grants [=FL4K=] elemental damage resistance. It can evolve into a BUL Loader or a WAR Loader.
623----
624* FoeTossingCharge: The BUL Loader's Attack Command makes it barrel into enemies while in Bulldozer mode to knock them into the air.
625* TheGunslinger: Like the Jabber, it wields guns to fight. A sniper rifle for its base, a shotgun for the BUL Loader, and an incendiary shotgun (along with grenades) for the WAR Loader.
626* HeartSymbol: Draws one whenever it's petted.
627* LongRangeFighter: It wields a Hyperion shock sniper rifle as its default weapon.
628* MightyGlacier: Aside from being able to boost itself over a short distance, it's a deal slower than [=FL4K=]'s other pets. Though it makes up for it with its firepower.
629* ShockAndAwe: The ION Loader is equipped with an electrical sniper rifle, and also fires homing shock orbs, which [=FL4K=] can shoot to create shock novas.
630* StuffBlowingUp: The WAR Loader trades the shock sniper for a fiery shotgun and grenades. Its Attack Command makes it fire a powerful missile salvo at the target.
631* TokenRobot: A Skag, a Spiderant, a Jabber, and an actual Loader Bot.
632
633[[/folder]]

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