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1[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\
2''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]''\
3''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': [[Characters/DungeonsAndDragonsCreatureTypes Creature Types]] ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToJ I to J]] | [[Characters/DungeonsAndDragonsCreaturesK K]] | [[Characters/DungeonsAndDragonsCreaturesL L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNToO N to O]] | [[Characters/DungeonsAndDragonsCreaturesPToQ P to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesSPartOne Sa-Sn]], [[Characters/DungeonsAndDragonsCreaturesSPartTwo So-Sy]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToV U to V]] | [[Characters/DungeonsAndDragonsCreaturesWToZ W to Z]]) | [[Characters/DungeonsAndDragonsBeholderkin Beholderkin]] | [[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsGiants Giants]] | [[Characters/DungeonsAndDragonsMindFlayers Mind Flayers]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]] | '''Crossover Creatures''' \
4''[[Characters/DungeonsAndDragonsDeities Deities]]''\
5''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\
6''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Planescape}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]
7
8''TabletopGame/DungeonsAndDragons'' creatures that originated from other media (like ''TabletopGame/MagicTheGathering'').
9
10[[folder:Notes on the Entries]]
11* This page is for these creatures' ''TabletopGame/DungeonsAndDragons'' incarnations. Tropes relating to them in their parent works should go on those pages.
12* A creature's listed '''Challenge Rating''' may be for "baseline" examples of the monster, rather than listing every advanced variant presented in ''Monster Manual''s. Also remember that 3rd and 5th Edition use a 1-20 scale for "standard" Challenge Ratings, while 4th Edition uses 1-30.
13* A creature's listed '''Alignment''' is typical for the race as a whole, not an absolute for every individual in it -- even supposed embodiments of Good and Evil can change their alignment. Also, if there are two alignments listed, and one is for 4th Edition (in which Good encompasses Neutral Good and Chaotic Good, Unaligned encompasses the morally neutral alignments, and Evil encompasses Neutral Evil and Lawful Evil from other game editions), assume that the other alignment holds true for all other editions. Finally, the "Always Neutral" alignment listed in the first three editions for nonsapient creatures has been equated with the "Unaligned" alignment of 5th Edition.
14[[/folder]]
15[[foldercontrol]]
16
17!''TabletopGame/LegendOfTheFiveRings''
18
19[[folder:Nezumi]]
20[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_nezumi_3e.jpg]]
21[[caption-width-right:350:3e]]
22->'''Classification:''' Humanoid (3E)\
23'''Challenge Rating:''' 1/2 (3E)\
24'''Playable:''' 3E\
25'''Alignment:''' ChaoticNeutral
26
27Sometimes called "ratlings," these primitive humanoids are adept survivalists and savage in combat.
28----
29* DarkIsNotEvil: The nezumi suffer FantasticRacism for their appearance, disregard for human customs, scavenging habits, and for living in the midst of the Shadowlands, but despite all that the rat folk aren't actually evil, and are in fact immune to Shadowlands taint. They're stalwart allies of the Crab clan against Shadowland incursions, and often work with Hiruma scouts.
30* TheNoseKnows: They have the Scent ability.
31* RatMen: They're humanoid rats that are faster and have better vision than humans, as well as racial bonuses to stealth and resisting poison, and they can deal improved unarmed damage with their claws and teeth.
32* SkeletonsInTheCoatCloset: Nezumi are willing to wear earrings, ornaments or armor fashioned from bones, or utilize {{kappa}} shells as tower shields.
33* VerbalTic: Due to their own chittering language, nezumi speak Common punctuated "with clicks and squeals, and a peculiar stuttering repetition."
34* YouDirtyRat: The nezumi subvert this in their home setting, though their entry explains that in other settings, they might be evil by nature, or simply [[ThenLetMeBeEvil because they are suspected of being evil]] by other races, who might confuse them for evil wererats or rat hengeyokai.
35[[/folder]]
36
37!''TabletopGame/MagicTheGathering''
38!!Eldraine
39[[folder:Archon of Boundaries]]
40->'''Classification:''' Celestial (5E)\
41'''Challenge Rating:''' 15 (5E)\
42'''Alignment:''' LawfulGood
43----
44* AngelicTransformation: Tales say that archons of boundaries are ascended spirits of paladins fused with those of their steeds, returned from the celestial realms.
45* JoustingLance: An archon appears as a hooded, spectral rider mounted on a winged elk, who fights with a radiant lance.
46[[/folder]]
47
48[[folder:Deathless Rider]]
49->'''Classification:''' Undead (5E)\
50'''Challenge Rating:''' 5 (5E)\
51'''Alignment:''' LawfulEvil
52----
53* RaisingTheSteaks: Most deathless riders ride undead warhorses.
54* SupernaturalFearInducer: The deathless rider's fell gaze frightens those who fail the subsequent saving throw.
55* WarriorUndead: Deathless riders are undead knights who ride undead steeds and fight with superhuman strength, heedless of wounds and relentless in their assault.
56[[/folder]]
57
58[[folder:Gingerbrute]]
59->'''Classification:''' Construct (5E)\
60'''Challenge Rating:''' 1/2 (5E)\
61'''Alignment:''' ChaoticNeutral
62----
63* AnthropomorphicFood: Gingerbread cookies baked in the wilds of Eldraine or made from ingredients grown there have a habit of developing a life of their own. This same magic also makes the gingerbrute extra scrumptious.
64[[/folder]]
65
66[[folder:Nightmare Haunt]]
67->'''Classification:''' Aberration (5E)\
68'''Challenge Rating:''' 2 (5E)\
69'''Alignment:''' NeutralEvil
70----
71* LivingDream: Nightmare haunts are terrors from the minds of Eldraine's sleeping citizens, made tangible and capable of attacking dreamers afflicted by the Wicked Slumber.
72* PurpleIsTheNewBlack: Nightmare haunts appear as shadow creatures with smoky purplish energy wafting from their forms.
73[[/folder]]
74
75[[folder:Sewer King]]
76->'''Classification:''' Fiend (5E)\
77'''Challenge Rating:''' 2 (5E)\
78'''Alignment:''' LawfulEvil
79----
80* RodentsOfUnusualSize: Sewer kings boast enormous size and supernatural strength compared to normal rats.
81* UpliftedAnimal: Sewer kings are empowered by fiendish blood with intelligence and the ability to speak.
82* YouDirtyRat: Empowered with wicked cunning, sewer kings rule over rats, dreaming of the day when their species will overthrow surface dwellers.
83[[/folder]]
84
85[[folder:Snapping Hydra]]
86->'''Classification:''' Monstrosity (5E)
87->'''Challenge Rating:''' 11 (5E)
88->'''Alignment:''' Unaligned
89----
90* HydraProblem: A snapping hydra will grow two heads for every severed one, unless it has taken cold damage.
91* OurHydrasAreDifferent: The snapping hydra is a rare variety of hydra native to the wilds of Eldraine that resembles an immense, multi-headed snapping turtle.
92[[/folder]]
93
94[[folder:Specter of Night]]
95->'''Classification:''' Undead (5E)\
96'''Challenge Rating:''' 5 (5E)\
97'''Alignment:''' NeutralEvil
98----
99* AntiRegeneration: Among others, a creature marked for death by a specter of night can't regain hit points.
100* HorseOfADifferentColor: {{Invoked|Trope}}. Specters appear as shrouded figures mounted on flying beasts, but the rider does not command the mount--the latter is an undead monster that scours for a knightly corpse and binds its essence to the body, turning it into a mockery of a rider.
101* MarkedToDie: Those who hear a specter of night's a keening wail, mournful beyond all other sounds, are marked to die.
102[[/folder]]
103
104[[folder:Sweettooth Horror]]
105->'''Classification:''' Fiend (5E)\
106'''Challenge Rating:''' 4 (5E)\
107'''Alignment:''' NeutralEvil
108----
109* AnthropomorphicFood: Sweettooth horrors are fiendish candy monsters that prowl the butterscotch-lined streets of Sweettooth Village.
110* YouWillNotEvadeMe: The sweettooth horror's candy cane can pull another creature towards it, as long as the target isn't larger than itself.
111[[/folder]]
112
113[[folder:Tempest Hart]]
114->'''Classification:''' Elemental (5E)\
115'''Challenge Rating:''' 11 (5E)\
116'''Alignment:''' Unaligned
117----
118* TheMarvelousDeer: A colossal elk with antlers made of living lightning, the tempest hart is one of the most majestic creatures that live in the Stormkeld far above Eldraine. Storm giant hunters consider tempest harts to be the worthiest prey, though the tempest hart is more than capable of defending itself.
119* ShockAndAwe: The tempest hart wields the elemental power of lightning.
120[[/folder]]
121
122!!Ravnica
123[[folder:Angel]]
124->'''Classification:''' Celestial (5E)
125
126Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.
127----
128* OneGenderRace: All angels take the form of human women.
129* OurAngelsAreDifferent: Ravnican angels embody of the principles of justice and righteousness. Originally, they were created in the image of Razia, the Boros parun, but after her death, most of the original generation of angels died off, with Feather being the only survivor. Feather created the next generation, who still serve the same ideals set forth by Razia.
130* WingedHumanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours. The first generation had four wings, but now only Feather remains of them.
131
132!!Firemane Angel
133->'''Challenge Rating:''' 12 (5E)
134->'''Alignment:''' ChaoticGood
135----
136* LastChanceHitPoint: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.
137
138!!Deathpact Angel
139->'''Challenge Rating:''' 14 (5E)
140->'''Alignment:''' LawfulEvil
141Most angels serve the Boros Legion, but some abandon their ideals in favor of greed and self-interest. These angels usually join the Orzhov syndicate, where they gain great wealth and power.
142----
143* FallenAngel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.
144[[/folder]]
145
146[[folder:Archon of the Triumvirate]]
147->'''Classification:''' Celestial (5E)
148->'''Challenge Rating:''' 14 (5E)
149->'''Alignment:''' LawfulNeutral
150Archons are embodiments of the harshest elements of the law, often serving with the Azorius senate but sometimes working as vigilantes.
151----
152* AnthropomorphicPersonification: Archons embody Law, specifically the harshest and most strict aspects of it.
153* EveryoneHasStandards: Archons usually work with the Azorius, but not always. Some of them are ''so'' fanatical in their pursuit of the law that even the [[LawfulNeutral Azorius]] avoid them. %%InUniverse alignment
154* JudgeJuryAndExecutioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.
155* OurArchonsAreDifferent: Archons resemble hooded, armoured humanoid figures who embody the harshest aspects of law and order. Those who have seen beneath an archon's hood describe a stern face with blank white eyes.
156[[/folder]]
157
158[[folder:Arclight Phoenix]]
159->'''Classification:''' Elemental (5E)
160->'''Challenge Rating:''' 12 (5E)
161->'''Alignment:''' ChaoticNeutral
162Strange elemental creatures that sail through thunderstorms, casting lightning upon the ground beneath them.
163----
164* ThePhoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
165* ShockAndAwe: Lightning fans out behind an arclight phoenix as it flies through the sky.
166[[/folder]]
167
168[[folder:Conclave Dryad]]
169->'''Classification:''' Fey (5E)
170->'''Challenge Rating:''' 9 (5E)
171->'''Alignment:''' LawfulGood
172Living spirits of nature that serve with the Selesnya Conclave, working to enforce the conclave's goals of peace and unity. By force.
173----
174* AntiMagic: Conclave dryads can negate the magical properties of magic items.
175* HorseOfADifferentColor: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.
176[[/folder]]
177
178[[folder:Demon]]
179->'''Classification:''' Fiend (5E)
180->'''Alignment:''' ChaoticEvil
181
182Demons of Ravnica (and other planes like it) come not from the Abyss, but they are still embodiments of chaos and cruelty that crave the souls of mortals.
183----
184* OurDemonsAreDifferent: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.
185
186!!Cackler
187->'''Challenge Rating:''' 1/2 (5E)
188A minor demon that mostly delight in causing suffering directly, lacking the power for more intimate schemes or influence.
189----
190* EvilLaugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.
191
192!!Master of Cruelties
193->'''Challenge Rating:''' 9 (5E)
194Powerful demons that enjoy spectacle, serving as ringmasters in Rakdos circuses, often whipping the audiences up in a frenzy.
195----
196* CharmPerson: A master of cruelties' captivating presence commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.
197* RepulsiveRingmaster: Masters of Cruelties can often be found leading Rakdos cult circuses. Being demons, they do a good job at it. Assuming you're on the right end of the joke, that is.
198
199!!Sire of Insanity
200->'''Challenge Rating:''' 12 (5E)
201----
202* MindRape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.
203[[/folder]]
204
205[[folder:Devkarin Lich]]
206->'''Classification:''' Undead (5E)
207->'''Challenge Rating:''' 14 (5E)
208->'''Alignment:''' NeutralEvil
209Mighty spellcasters of the Golgari who have chosen to leave behind mortality for an undead existence.
210----
211* HealingFactor: Unlike normal liches, the fungal nature of a Devkarin lich gives it constant health regeneration. Fire and radiant damage can shut this healing factor down, however.
212* LastChanceHitPoint: Like the zombies of 5th edition, a Devkarin lich can withstand attacks that would normally reduce it to 0 hit points by succeeding on a Constitution saving throw.
213* NonHumanUndead: Devkarin liches are undead elves, and retain the elven grace and stature.
214* OurLichesAreDifferent: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.
215* PoisonousPerson: The touch of a Devkarin lich is highly poisonous, and they can also cast spells like ''[[DeadlyGas cloudkill]]'' and ''poison spray''.
216[[/folder]]
217
218[[folder:Felidar]]
219->'''Classification:''' Celestial (5E)
220->'''Challenge Rating:''' 5 (5E)
221->'''Alignment:''' LawfulNeutral
222----
223* HorseOfADifferentColor: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
224* PantheraAwesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.
225* TrackingSpell: A felidar can sense the direction and distance to its bonded creature if they're on the same plane of existence. Some Azorius felidars form bonds with important prisoners in Azorius custody, ensuring that they can be tracked down if they break from prison.
226[[/folder]]
227
228[[folder:Giant]]
229->'''Classification:''' Giant (5E)
230The giants of Ravnica are a single race, unlike the five giant races of most worlds of the multiverse. As an independent species with no inherent alignment, they often join whatever guild they feel align best with their interests.
231----
232
233!!Bloodfray Giant
234->'''Challenge Rating:''' 6 (5E)
235->'''Alignment:''' ChaoticEvil
236Some giants enjoy chaos and destruction, reveling in pain and spectacle. These giants join the Rakdos cults, where they help out as stagehands and bouncers.
237----
238* ChainPain: Bloodfray giants bludgeon and grapple their enemies with chains.
239
240!!Guardian Giant
241->'''Challenge Rating:''' 8 (5E)
242->'''Alignment:''' LawfulNeutral
243Giants that feel a strong adherence to law and order, as well as a desire to protect and serve join the Boros, serving as some of the army's most powerful mortal soldiers.
244----
245* LuckilyMyShieldWillProtectMe: Guardian giants use their shields to protect smaller soldiers fighting alongside them.
246
247!!Orzhov Giant
248->'''Challenge Rating:''' 6 (5E)
249->'''Alignment:''' LawfulEvil
250* Some giants are more invested in personal gain. These join the Orzhov as enforcers.
251----
252* ProtectionRacket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.
253
254!!Sunder Shaman
255->'''Challenge Rating:''' 10 (5E)
256->'''Alignment:''' ChaoticNeutral
257The giants of the Gruul clans look for omens in the rubble of the broken city.
258----
259* AntiStructure: A sunder shaman's attacks deal double damage to structures and objects.
260[[/folder]]
261
262[[folder:Horror]]
263->'''Classification:''' Aberration (5E)
264->'''Challenge Rating:''' 3 (flying), 9 (shadow), 15 (skittering) (5E)
265->'''Alignment:''' NeutralEvil
266----
267* OurMonstersAreWeird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.
268[[/folder]]
269
270[[folder:Indentured Spirit]]
271->'''Classification:''' Undead (5E)
272->'''Challenge Rating:''' 1 (5E)
273->'''Alignment:''' Any
274The Orzhov syndicate will always offer a loan to those in need, but they expect to be paid back in full. If you are unfortunate enough to die before the debt is paid in full, then you better be prepared to spend the afterlife atoning for that.
275----
276* OurGhostsAreDifferent: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.
277[[/folder]]
278
279[[folder:Izzet Weird]]
280->'''Classification:''' Elemental (5E)
281->'''Alignment:''' ChaoticNeutral
282
283A bizarre creature of two combined opposing natures. Naturally, they're [[MadScientist Izzet]] creations.
284----
285* HybridMonster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.
286
287!!Blistercoil Weird
288->'''Challenge Rating:''' 4 (5E)
289----
290* LivingLava: A blistercoil weird is formed from water and molten rock and can move through a space as narrow as an inch wide without squeezing.
291* PhlebotinumOverload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.
292
293!!Fluxcharger
294->'''Challenge Rating:''' 7 (5E)
295----
296* ChainLightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.
297* UncannyValley: The fluxcharger's faceplate is meant to give it some personality, but it makes people more freaked out than comforted.
298
299!!Galvanice Weird
300->'''Challenge Rating:''' 1 (5E)
301----
302* DefeatEqualsExplosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.
303[[/folder]]
304
305[[folder:Krasis]]
306->'''Challenge Rating:''' 1 (category 1), 6 (category 2), 16 (category 3) (5E)
307->'''Alignment:''' Unaligned
308The Simic Combine are always seeking to further evolution, and sometimes that involves creating new creatures. The krasis are the natural assault.
309----
310* ArtificialHybrid: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).
311* TrueBreedingHybrid: Some krasis can produce offspring and become part of the Simic Combine's standard menagerie.
312[[/folder]]
313
314[[folder:Kraul]]
315->'''Classification:''' Humanoid (5E)
316->'''Alignment:''' NeutralEvil
317
318Large insect people who dwell in Ravnica's Undercity. They have a strong association with the Golgari Swarm.
319----
320* BigCreepyCrawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
321* LiteralMinded: Kraul are hard-headed, and hardly understand metaphor or nuance.
322[[/folder]]
323
324[[folder:Nightveil Specter]]
325->'''Classification:''' Undead (5E)
326->'''Challenge Rating:''' 10 (5E)
327->'''Alignment:''' NeutralEvil
328----
329* LaserGuidedAmnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.
330* WasOnceAMan: Nightveil specters are what you get when the dimir completely delete someone's personality.
331
332!!Gloamwing
333->'''Classification:''' Undead (5E)
334->'''Challenge Rating:''' 8 (5E)
335->'''Alignment:''' NeutralEvil
336----
337* HorseOfADifferentColor: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.
338[[/folder]]
339
340[[folder:Nivix Cyclops]]
341->'''Challenge Rating:''' 8 (5E)
342->'''Alignment:''' Unaligned
343----
344* CoolHelmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.
345* OutOfTurnInteraction: The Nivix cyclops' Spell Vitalization reaction lets it move and attack in response to someone casting a spell.
346[[/folder]]
347
348[[folder:Skyjek Roc]]
349->'''Classification:''' Monstrosity (5E)\
350'''Challenge Rating:''' 2 (5E)\
351'''Alignment:''' Unaligned
352----
353* HorseOfADifferentColor: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.
354[[/folder]]
355
356[[folder:Skyswimmer]]
357->'''Classification:''' Monstrosity (5E)
358->'''Challenge Rating:''' 13 (5E)
359->'''Alignment:''' Unaligned
360----
361* GiantFlyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.
362[[/folder]]
363
364[[folder:Thrull]]
365->'''Classification:''' Construct (5E)
366->'''Challenge Rating:''' 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
367->'''Alignment:''' Unaligned
368While the spirit of a debtor is taken to serve as an indentured spirit, the Orzhov's motto is waste not, want more, and they are not ones to waste a body or two.
369----
370* TheFaceless: Thrulls hide their ghastly features beneath faceplates forged from devalued coinage.
371* FleshGolem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.
372[[/folder]]
373
374[[folder:Undercity Medusa]]
375->'''Classification:''' Monstrosity (5E)
376->'''Challenge Rating:''' 6 (5E)
377->'''Alignment:''' NeutralEvil
378----
379* OneGenderRace: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.
380* TakenForGranite: Like most medusas, they can petrify people. They also control it, and don't risk petrifying people on accident.
381[[/folder]]
382
383[[folder:Wurm]]
384->'''Classification:''' Monstrosity (5E)
385->'''Challenge Rating:''' 14 (5E)
386->'''Alignment:''' Unaligned
387----
388* FastTunnelling: A wurm burrows through loose earth by using deep sonic vibrations to liquefy the earth in front of it and swim through the area.
389* SandWorm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.
390[[/folder]]
391
392!!Strixhaven
393[[folder:Archaic]]
394->'''Classification:''' Celestial (5E)
395->'''Challenge Rating:''' 18 (5E)
396->'''Alignment:''' TrueNeutral
397Strange, many-limed beings with bodies made from stone. Archaics are the world's most ancient beings, and possess untold wisdom and magical skill. If they can be convinced to part with it.
398----
399* CrypticConversation: Archaics tend to speak in riddles, since they're careful to avoid revealing too much of their knowledge to mortals.
400* GravityMaster: An archaic can reverse gravity for another creature it can see.
401* MultiArmedAndDangerous: An archaic can fight with six arms.
402* PowerCopying: Immediately after another creature casts a spell of at most 5th level, an archaic can react by casting the same spell.
403* {{Reincarnation}}: Archaics are the reincarnated souls of the oracles of Strixhaven.
404* TimeTravel: When an oracle of Strixhaven dies, their soul travels back through time to the explosion of magic that brought the Founder Dragons into being. If the tide catches the oracle, they are clad in the very substance of the world and become an archaic.
405[[/folder]]
406
407[[folder:Brackish Trudge]]
408->'''Classification:''' Plant (5E)
409->'''Challenge Rating:''' 3 (5E)
410->'''Alignment:''' Unaligned
411----
412* LastChanceHitPoint: Trudges are notoriously hard to kill; their Fungal Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
413* TheSymbiote: Brackish trudges are masses of intelligent plants and fungi. Plants grow on their backs, necks and heads; when they die and decay, they become habitat for the fungi.
414[[/folder]]
415
416[[folder:Daemogoth]]
417[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemogoth.png]]
418->'''Classification:''' Fiend (5E)
419->'''Challenge Rating:''' 10 (daemogoth), 16 (daemogoth titan) (5E)
420->'''Alignment:''' LawfulEvil (daemogoth), ChaoticEvil (daemogoth titan)
421----
422* CastFromHitPoints: A daemogoth can forge a pact of pain with a willing creature, who gains access to a spell that inflicts damage to it when cast, as the daemogoth feeds on its agony.
423* EmotionEater: Daemogoths feed on negative emotions, like misery.
424* OurDemonsAreDifferent: Daemogoths are fiendish creatures that feed on negative emotions and lurk in the dark corners of the world, most commonly battlefields. In 5th Edition, they are classified as fiends.
425[[/folder]]
426
427[[folder:Groff]]
428->'''Classification:''' Plant (5E)\
429'''Challenge Rating:''' 4 (5E)\
430'''Alignment:''' Unaligned
431----
432* ManEatingPlant: These plants are ravenous carnivores. Their preferred food is pest mascots, and they're also willing to eat someone who tries to steal their prey.
433[[/folder]]
434
435[[folder:Mage Hunter]]
436->'''Classification:''' Monstrosity (5E)
437->'''Challenge Rating:''' 5 (5E)
438->'''Alignment:''' LawfulEvil
439Constructs created by the Oriq cult to hunt down mages that oppose them.
440----
441* AttackReflector: As a reaction, a mage hunter can reflect half of the damage it takes from a spell back at the caster.
442* MageHuntingMonster: As their name would indicate, mage hunters are employed to hunt down spellcasters.
443* TrackingSpell: A mage hunter can mystically mark spellcasters, preventing them from hiding themselves from the hunter, who in turns always knows the distance and direction to its quarry as long as both are on the same plane.
444* WallCrawl: In its spider-legged form, a mage hunter can effortlessly climb difficult surfaces.
445[[/folder]]
446
447[[folder:Mascot]]
448->'''Challenge Rating:''' 1/4 (5E)
449->'''Alignment:''' TrueNeutral
450----
451* BlobMonster: Inkling mascots are living blobs of shadowy ink, and are classified as oozes.
452* DefeatEqualsExplosion: When an art elemental mascot dies, it explodes in a burst of light.
453* HealingFactor: Pest mascots, which hold deep wells of life essence, regenerate their hit points every turn.
454* LivingStatue: A spirit statue mascot is the spirit of a dead creature, housed within a statue.
455* SizeShifter: Because of their arithmetic basis, fractal mascots can change their size.
456[[/folder]]
457
458!!Theros
459[[folder:Anvilwrought]]
460->'''Classification:''' Construct (5E)
461->'''Alignment:''' Unaligned
462----
463
464!!Anvilwrought Raptor
465->'''Challenge Rating:''' 1/2 (5E)
466----
467* {{Familiar}}: Some anvilwrought raptors are created expressly to be familiars.
468* VoiceChangeling: An anvilwrought raptor can mimic any sound, including voices, it has heard in the last 24 hours.
469
470!!Bronze Sable
471->'''Challenge Rating:''' 1 (5E)
472----
473* ThatsNoMoon: A motionless bronze sable is indistinguishable from a normal statue until it attacks.
474
475!!Burnished Hart
476->'''Challenge Rating:''' 2 (5E)
477----
478* HornAttack: Burnished harts attack with their antlers.
479
480!!Gold-Forged Sentinel
481->'''Challenge Rating:''' 5 (5E)
482----
483* AttackReflector: Gold-forged sentinels have the ability to turn 4th-level spells cast on them on their original casters.
484* BreathWeapon: Gold-forged sentinels can belch cones of fire.
485[[/folder]]
486
487[[folder:Archon]]
488->'''Classification:''' Celestial (5E)
489----
490* HorseOfADifferentColor: Archons always ride into battle on fearsome winged mounts, most commonly lions and bulls.
491* {{Precursors}}: Archons once ruled vast empires across Theros, before their dominance ultimately came to an end. As the archon overlords toppled, they scattered to the fringes of the world.
492
493!!Archon of Falling Stars
494->'''Challenge Rating:''' 12 (5E)
495->'''Alignment:''' LawfulGood
496----
497
498!!Ashen Rider
499->'''Challenge Rating:''' 14 (5E)
500->'''Alignment:''' LawfulEvil
501----
502* FallenAngel: Archons who resented the spread of humans made their way to the Underworld, whose horrors broke their minds, bodies and spirits and twisted them into ashen riders.
503[[/folder]]
504
505[[folder:Cerberus]]
506->'''Classification:''' Monstrosity (5E)
507->'''Challenge Rating:''' 2 (two-headed), 6 (underworld) (5E)
508->'''Alignment:''' LawfulEvil
509----
510* BigEater: Most cerberi endlessly hunger for fresh meat, especially the flesh of humanoids.
511* BreathWeapon: Cerberi can breathe gouts of molten rock.
512* MultipleHeadCase: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have interbred with mortal wolves.
513[[/folder]]
514
515[[folder:Chimera]]
516->'''Classification:''' Monstrosity (5E)
517->'''Challenge Rating:''' 7 (5E)
518->'''Alignment:''' Unaligned
519----
520* AttackReflector: The chaotic magic that is inherent to a chimera's being allows it to sometimes shrug off spells cast against it and reflect them onto the caster.
521* BreathWeapon: Some chimeras are capable of breathing lightning, acidic water, poison or necrotic energy.
522* MixAndMatchCritters: The term ''chimera'' applies to a wide variety of disparate monsters that combine the features of multiple beasts. While usually depicted as an amalgam of lion, ram, and dragon, they can appear with nearly endless variations.
523[[/folder]]
524
525[[folder:Demon]]
526->'''Classification:''' Fiend
527->'''Alignment:''' LawfulEvil
528----
529* DemonOfHumanOrigin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.
530* OurDemonsAreDifferent: On Theros, the term ''demon'' encompasses all fiends, and the people do not distinguish between devils, demons or other species. Dungeon Masters running games in Theros are instructed to use whatever fiends they wish, as the Underworld is a big place.
531
532!!Abhorrent Overlord
533->'''Challenge Rating:''' 9 (5E)
534----
535* BadBoss: An abhorrent overlord has no sense of loyalty or ca­maraderie toward its minions, and often devours members of its retinue.
536
537!!Eater of Hope
538->'''Challenge Rating:''' 6 (5E)
539----
540* DeathByMaterialism: Eaters of hope revel in using creatures' greed to turn them against one another and their own best interests.
541
542!!Nightmare Shepherd
543->'''Challenge Rating:''' 11 (5E)
544----
545* {{Psychopomp}}: Nightmare shepherds shepherd the dead to one of the five wards of the Underworld where they will spend their dismal eternity.
546[[/folder]]
547
548[[folder:Eidolon]]
549->'''Classification:''' Undead (5E)
550->'''Challenge Rating:''' 3 (flitterstep), 5 (ghostblade) (5E)
551----
552* OurGhostsAreDifferent: When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. Eidolons keep many skills and details from their past lives, but are disconnected from those experiences, choosing to wander the world or brood in haunts they're drawn to in death.
553[[/folder]]
554
555[[folder:Fleecemane Lion]]
556->'''Classification:''' Monstrosity (5E)
557->'''Challenge Rating:''' 3 (5E)
558->'''Alignment:''' Unaligned
559----
560* PantheraAwesome: Fleecemane lions are twice the size of normal lions and possess resplendent manes of silvery or golden hair.
561[[/folder]]
562
563[[folder:Giant]]
564->'''Classification:''' Giant (5E)
565----
566
567!!Doomwake Giant
568->'''Challenge Rating:''' 11 (5E)
569->'''Alignment:''' LawfulEvil
570----
571* SelfFulfillingProphecy: Doomwake giants manifest from fears of destruction that infect a whole city or region. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being.
572
573!!Hundred-Handed One
574->'''Challenge Rating:''' 15 (5E)
575->'''Alignment:''' LawfulNeutral
576----
577* MultiArmedAndDangerous: Extra pairs of arms magically orbit the bodies of hundred-handed ones.
578[[/folder]]
579
580[[folder:Hydra]]
581
582!!Ironscale Hydra
583->'''Classification:''' Monstrosity (5E)
584->'''Challenge Rating:''' 12 (5E)
585->'''Alignment:''' Unaligned
586----
587* AcidAttack: Ironscale hydrae have acidic blood, which spill upon those that attack them in close range.
588[[/folder]]
589
590[[folder:Nymph]]
591->'''Classification:''' Fey (5E)
592----
593* OurNymphsAreDifferent: Theran nymphs are divine servants that inhabit and protect unspoiled corners of the world, and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature.
594
595!!Alseid
596->'''Challenge Rating:''' 1 (5E)
597->'''Alignment:''' ChaoticGood
598----
599* LightIsGood: Alseids are touched with the golden light of the sun, and protect farmers' flocks and make their crops more abundant.
600
601!!Lampad
602->'''Challenge Rating:''' 3 (5E)
603->'''Alignment:''' NeutralEvil
604----
605* {{Psychopomp}}: Lampads guard the shadowed paths of Theros, where they guide the dead to the Underworld and hunt down wayward souls that try to slip back to the mortal world.
606
607!!Naiad
608->'''Challenge Rating:''' 2 (5E)
609->'''Alignment:''' ChaoticNeutral
610----
611* CollectorOfTheStrange: Naiads are curious, often seek out what the seas and rivers claim, and might be found sifting through sunken ruins and shipwrecks for whatever catches their eye.
612
613!!Oread
614->'''Challenge Rating:''' 4 (5E)
615->'''Alignment:''' ChaoticEvil
616----
617* ApeShallNeverKillApe: Oreads refuse to knowingly destroy any land inhabited by other nymphs.
618* DealWithTheDevil: Myths tell of cagey smiths befriending oreads and convincing them to aid in creating wondrous items. In many tales, though, the smith's associates eventually find familiar tools and a heap of ashes.
619* MagmaMan: Oreads embody the wild might of flames, volcanism, and the hidden forces of the earth.
620[[/folder]]
621
622[[folder:Phylaskia]]
623->'''Classification:''' Undead (5E)
624->'''Challenge Rating:''' 9 (5E)
625->'''Alignment:''' LawfulNeutral
626----
627* DemBones: These skeletal creatures guard the borders of the Underworld and its various wards.
628* LastChanceHitPoint: Their Undead Fortitude ability grants them a chance to survive at 1 hit point when they would otherwise be dropped to 0 HP.
629[[/folder]]
630
631[[folder:Returned]]
632->'''Classification:''' Undead (5E)
633Those who die on Theros are sent to the underworld, ruled by the god Erebos. Here, they are set to wander eternally aimless. For those who are unhappy with this fate, Bleak-Hearted Erebos offers an alternative; The dead may leave the underworld, walking once again among the living, but must in return give up all memories of their old life, and are not allowed to form new ones.
634----
635* TheBlank: The experience of escaping the Underworld causes these creatures to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths.
636* CoolMask: Returned cover the blank surfaces on their face with distinctive golden masks. Despite their sheer value, most people on Theros know the tales of the Returned and want noth­ing to do with such cursed relics or with those who try to sell them.
637* SoullessShell: Returned have escaped the Underworld and dwell among the living once more, but no longer possess their identity or the ability to form long-term memories.
638
639!!Returned Drifter
640->'''Challenge Rating:''' 1/4 (5E)
641->'''Alignment:''' LawfulNeutral
642----
643* EmptyShell: Stripped of the passions that motivated their fligh and shunned by the living, Returned drifters typically seek places where they'll be left in peace, and go through half-hearted parodies of life.
644
645!!Returned Palamnite
646->'''Challenge Rating:''' 4 (5E)
647->'''Alignment:''' ChaoticEvil
648----
649* AxCrazy: The lives of these Returned were filled with such pain and hatred that violence now suffuses their undead bodies. Such makes them exceptionally dangerous to the living, as they know only suffering and seek to spread it whenever the opportunity arises.
650
651!!Returned Sentry
652->'''Challenge Rating:''' 1 (5E)
653->'''Alignment:''' LawfulEvil
654----
655* UndeadLaborers: Due to their tirelessness, Returned sentries make them exceptional guards, and are often employed as sentries in necropoleis, or less frequently messengers or workers.
656[[/folder]]
657
658[[folder:Typhon]]
659->'''Classification:''' Monstrosity (5E)
660->'''Challenge Rating:''' 15 (5E)
661->'''Alignment:''' ChaoticEvil
662----
663* SoulEating: Typhons rampage through the realm of the dead, consuming souls by the thousands.
664* WasOnceAMan: Typhons were once mortal warlords and tyrants whose festering bitterness and rage transformed them into eternally ravenous monstrosities.
665[[/folder]]
666
667[[folder:Woe Strider]]
668->'''Classification:''' Aberration (5E)
669->'''Challenge Rating:''' 7 (5E)
670->'''Alignment:''' ChaoticEvil
671----
672* AntiMagic: The woe strider's open mouth creates an area of antimagic.
673* WasOnceAMan: The souls of those who've broken the bonds of destiny transform into hunched, long-limbed horrors known as woe striders after centuries.
674[[/folder]]
675
676!''VideoGame/{{Minecraft}}''
677
678[[folder:Creeper]]
679->'''Classification:''' Monstrosity (5E)\
680'''Challenge Rating:''' 1/2 (5E)\
681'''Alignment:''' NeutralEvil
682----
683* EnergyAbsorption: Creepers are not harmed by lightning. Instead, when struck by lightning, it gets charged with electrical power and can explode with more power than normal.
684* SuicideAttack: When a creeper gets close enough to prey, it begins to hiss like a burning fuse. If the prey gets away, it defuses itself; otherwise, if not killed, it explodes, leaving behind a crater.
685* WhyDidItHaveToBeSnakes: Creepers are terrified of cats and try the hardest to avoid them.
686[[/folder]]

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