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1[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\
2''[[Characters/DungeonsAndDragonsClasses Character Classes]]'' | ''[[Characters/DungeonsAndDragonsCreatures Creatures]]'' \
3''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ('''A to F''' | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\
4''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\
5''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} | Characters/ForgottenRealms | Characters/{{Greyhawk}} | Characters/{{Ravenloft}} | Characters/{{Spelljammer}} ]] -]]]
6
7This is a partial list of the real-world inspired deities which have appeared in ''Dungeons and Dragons''.
8
9Though gods plucked from real world mythologies have existed in ''Dungeons & Dragons'' since the days of ''AD&D'', they have rarely received the same degree of focus as the franchise's original deities and don't play a big part in most campaign settings. Nevertheless, they do exist, and enterprising adventurers can seek them out--either to worship them, or to (try to) [[DidYouJustPunchOutCthulhu beat the tar out of them]].
10
11[[foldercontrol]]
12
13[[folder: Babylonian Pantheon]]
14!!In General
15The gods worshipped in ancient Mesopotamia, and a few gods from other faiths that were erroneously grouped with them. They are descendants of a sort of the Sumerian pantheon, with whom they don't get along.
16
17In the Forgotten Realms, the Babylonian and Sumerian gods are worshipped as a single pantheon by the people of Unther due to their ancestors being slaves brought to Toril from another world by the Imaskari.
18----
19* DivineConflict: The Babylonian gods hate their Sumerian forbears and want to destroy them. The feeling is mutual.
20* FantasticRacism: According to 1st edition, the Babylonian gods teach their clerics that all intelligent creatures other than humans are unholy demons and that communicating with them for any reason is sacrilege.
21* KillTheGod: In the Forgotten Realms, many of the Untheric gods were slain by the Orcish gods during the Orcgate Wars. Some have since been resurrected, though not all of them have regained their divinity.
22* OrderVersusChaos: The ''Planescape'' sourcebook ''On Hallowed Ground'' states that the Babylonians were born from the Sumerian people's desire for order, which they were not getting from their original gods.
23
24!!Anu
25[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/anu01.png]]
26[[caption-width-right:200:Anu, as depicted in ''Deities & Demigods'']]
27->'''God of the sky, "Chief of the Babylonians"'''
28->'''Greater god'''
29->'''Alignment:''' LawfulNeutral
30->'''Domains:''' Sky, the Babylonian pantheon
31->'''Symbol:''' Gold sun partially blocked by gray cloud
32
33The chieftain and supreme authority of the Babylonian pantheon, a strict and uncompromising god who dwells in the Clockwork Nirvana of Mechanus.
34----
35* AssimilationPlot: Anu strips away his petitioners' individuality and molds them into identical, genderless entities with a HiveMind, making them "as close as people can get to being modrons".
36* BlowYouAway: As a god of the sky, Anu has power over the air, and the wind blows strongly in whatever direction he faces.
37* CompellingVoice: According to ''Deities & Demigods'', his divine authority is so great that people are magically compelled to obey his spoken commands.
38* DisproportionateRetribution: Chuck something at him, for any reason, and you risk being disintegrated.
39* DragonTamer: He can magically call forth dragons to fight alongside him.
40* FelonyMisdemeanor: Deconstructed. Anu believes that even the smallest of infractions deserve harsh sentences, and his draconian notions of justice have created a society full of people terrified of breaking the law while also driving away potential worshippers.
41* GodOfOrder: While order isn't one of his domains, Anu is nevertheless a god who believes in imposing order on society and the world, creating codes of law that he passed down to his clerics and priest-kings. Unfortunately, Anu's idea of order is strict and unforgiving.
42* ReducedToDust: He can disintegrate people who throw things at him, along with whatever they threw.
43* TopGod: The king and highest authority of his pantheon.
44
45!!Anshar
46->'''God of darkness and the night, "The Night"'''
47->'''Lesser god'''
48->'''Alignment:''' ChaoticEvil
49->'''Domains:''' Darkness, Night
50->'''Symbol:''' Black sphere
51
52The Babylonian god of darkness. He dwells in the City of Eternal Darkness on the chaotic plane of Pandemonium.
53----
54* AntiRegeneration: The damage inflicted by his darkness beam [[WoundThatWillNotHeal cannot be healed by any means]], including regeneration.
55* CastingAShadow: ''Deities & Demigods'' gives him the ability to shoot a beam of flesh-rotting darkness.
56* DarkIsEvil: A god of darkness who appears as a dark-skinned man, only shows up in dark areas or in the dead of night, and who has an evil CharacterAlignment. %%in-universe
57* GodOfDarkness: He is his pantheon's god of darkness and the night, and he has many powers relating to such.
58* KillTheGod: He teamed up with Nergal to kill the Sumerian god Enki.
59* NocturnalMooks: ''Deities & Demigods'' states that he will only appear during the night or in deep darkness, and his teleportation can only bring him to places that are shadowy or dark.
60* PowerParasite: He can physically grab an incoming spell and absorb it like a ''ring of spell storing'', saving it for future use. Enemy spellcasters will quickly find that Anshar is turning their own spells against them.
61
62!!Dahak
63->'''Three-headed dragon spirit of death'''
64->'''Alignment:''' ChaoticEvil
65
66'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Babylonian Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
67
68!!Druaga
69[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/druaga01.png]]
70[[caption-width-right:200:Druaga, as depicted in ''Deities & Demigods'']]
71->'''"Ruler of the Fiendish World"'''
72->'''Lesser god'''
73->'''Alignment:''' LawfulEvil
74->'''Domains:''' Baatezu summoning
75->'''Symbol:''' Ruby mace
76
77A multiarmed, shapeshifting fiend who rules "the devil world". He dwells in a dark and foreboding palace on Dis, the second layer of the Nine Hells.
78----
79* BeastWithAHumanFace: His monstrous true form has the head of a beautiful boy.
80* ReforgedIntoAMinion: Anyone struck by Druaga's mace who doesn't succeed on a saving throw against magic turns into a devil which immediately falls under his command.
81* SadlyMythtaken: No such deity exists in actual Babylonian myth. Druaga ''might'' be an interpretation of the Zoroastrian concept of Druj[[note]]In short, it's the antithesis of [[https://en.wikipedia.org/wiki/Asha Asha]], which can be interpreted as "righteousness"[[/note]], or he might have been made out of whole cloth by the game designers.
82* SmallNameBigEgo: Druaga calls himself ruler of the fiendish world, he is the only Babylonian deity who can summon and command devils, and his abode is where evil Babylonian mortals end up when they first visit Baator. All this may sound impressive, but in the grand scheme of D&D's cosmology, he is just one of the many, ''many'' evil gods who reside in the Nine Hells, and he has no influence over the diabolical bureaucracy that runs the place.
83* ShapeshifterDefaultForm: While Druaga can take on any form he likes, his true form is a reptilian creature with eight arms, four legs, masses of live snakes in place of feet, and a human head.
84* SoulJar: He has a "soul object" which functions much like a lich’s phylactery, in that it will start generating a new body for him whenever his current body is destroyed.
85
86!!Gilgamesh
87[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gilgamesh01.png]]
88[[caption-width-right:200:Gilgamesh, as depicted in ''Deities & Demigods'']]
89->'''Hero'''
90->'''Alignment:''' NeutralGood, LawfulEvil (as Gilgeam)
91
92The eponymous protagonist of Literature/TheEpicOfGilgamesh. Though Gilgamesh is SemiDivine in actual myth, AD&D makes him a mere hero.\
93In the Forgotten Realms, he is known as '''Gilgeam''', and succeeds Enlil as leader of the Untheric pantheon.
94----
95* BackFromTheDead: Gilgeam was killed by Tiamat during the Time of Troubles, only to later be restored to life.
96* GodEmperor: On Toril, Gilgeam is god-king of the nation of Unther.
97* ImmortalsFearDeath: Much like in the original source material, Gilgamesh has a deep fear of death and will go to great lengths to find ways to avoid it. The only place this fear doesn’t grip him, ironically, is in the heat of battle.
98* WrestlerInAllOfUs: Though Gilgamesh is a skilled fighter with his mace, he much prefers to wrassle his enemies into submission.
99
100!!Girru
101->'''God of fire, "Lord of the Flame"'''
102->'''Lesser god'''
103->'''Alignment:''' LawfulGood
104->'''Domains:''' Fire
105->'''Symbol:''' Axe wrapped in fire
106
107The righteous Babylonian god of fire. He dwells on the slopes of Mount Celestia in a domain called the Undying Flame.
108----
109* FlamingHair: He has a fiery beard according to the ''On Hallowed Ground'' sourcebook.
110* KillTheGod: His Forgotten Realms incarnation was one of the many Untheric gods to perish during the Orcgate Wars.
111* GodOfFire: Doy. The 1st edition ''Deities & Demigods'' states that he can cast all fire spells at a level greater than any mortal pyromancer and gives off an aura of damaging heat.
112* PoisonedWeapons: He carries a mace covered in poisonous barbs which break off and embed themselves in his target's flesh with every strike.
113* SacredFlames: His divine realm is composed entirely of flames that burn only the wicked and the unrighteous, leaving those of good character unharmed.
114
115!!Ishtar
116[[caption-width-right:200:https://static.tvtropes.org/pmwiki/pub/images/ishtar01.png]]
117[[caption-width-right:200:Ishtar, as depicted in ''Deities & Demigods'']]
118->'''Goddess of love, war, freedom, justice, natural law, outcasts and light, "The Maiden"'''
119->'''Greater goddess'''
120->'''Alignment:''' TrueNeutral
121->'''Domains:''' Love, War
122->'''Symbol:''' Female hand grasping a blue crystal rod
123
124The Babylonian goddess of love and war, Ishtar was born of the Sumerian goddess Innana. She dwells in the City of the Star, a vibrant and beautiful realm located on the NeutralGood-aligned plane of Elysium. %%in-universe
125----
126* FertileFeet: ''On Hallowed Ground'' states that "a carpet of flowers and grass springs up in her wake" wherever she goes.
127* HotGod: Befitting a love goddess, her true form is a beautiful woman.
128* MagicStaff: She carries a blue crystal rod which lets her convert magical energy into kinetic force. In other words, she can spend spells slots to deal tremendous damage with her physical attacks.
129* PassingTheTorch: The Untheric version of Ishtar eventually decided to abandon Toril, but before she left, she passed her portfolio and identity over to Isis, letting the Mulhorandi goddess receive worship in Ishtar's name.
130* PowerCopying: In 1st edition, she wears a magical headdress which lets her copy the abilities of her opponent.
131
132!!Marduk
133[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/marduk01.png]]
134[[caption-width-right:200:Marduk, as depicted in ''Deities & Demigods'']]
135->'''God of the city, wind, thunder, storms, and rain, "The Justice Bringer"'''
136->'''Greater god'''
137->'''Alignment:''' LawfulNeutral
138->'''Domains:''' Cities, wind, thunder, storms, rain
139->'''Symbol:''' Silvery net
140
141The four-eyed, four-eared, fire-breathing hero god of Babylon. He is an enemy of the dragon goddess Tiamat.
142----
143* DeityIdentityConfusion: The Untheric version of Marduk is really an aspect of the dragon god Bahamut, who joined the pantheon in this guise to gain humanoid worshippers and grow his powerbase.
144* {{Egopolis}}: The capital of Marduk's domain is a city named after himself.
145* InescapableNet: His signature weapon according to ''Deities & Demigods'' is an indestructible magical net. So long as Marduk is within 50 feet of the net or is holding onto it, nothing can escape from it.
146* PowerCopying: He can "borrow" the powers of his fellow Babylonian deities and use them as he sees fit, though he can only borrow one power at a time.
147* WeatherManipulation: He can change the weather as he pleases and call down dozens of lightning bolts at once to smite his foes.
148
149!!Nergal
150[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nergal01.png]]
151[[caption-width-right:200:Nergal, as depicted in ''Deities & Demigods'']]
152->'''God of the underworld, "Lord of the Underworld"'''
153->'''Lesser god'''
154->'''Alignment:''' NeutralEvil
155->'''Domains:''' The underworld, The dead
156->'''Symbol:''' Dark man holding a black shield
157
158The brooding Babylonian god of the underworld. He holds court over the dead in Nergaltos, a dour city located in the Gray Waste of Hades.
159----
160* ArmorOfInvincibility: Nergal's black shield carries a boatload of defensive enchantments that make fighting him a difficult proposition. It prevents people from attacking him from behind, surrounds him with a deadly aura that can instantly kill nearby foes, and protects him from all but the mightiest of spells.
161* KillTheGod: He conspired with Anshar to kill the Sumerian god Enki.
162* LuckilyMyShieldWillProtectMe: In 1st edition, Nergal wields a magical black shield for both defensive and offensive purposes.
163
164!!Ramman
165->'''God of storms and thunder, "Prince of Clouds"'''
166->'''Lesser god'''
167->'''Alignment:''' TrueNeutral
168->'''Domains:''' Storms, Thunder
169->'''Symbol:''' Lightning bolt through a storm cloud
170
171The Babylonian god of rain and storms. He dwells in a literal cloud castle that floats above the Outlands. In real life, he is more commonly known as Adad.
172----
173* ArchEnemy: The Untheric version of Ramman was bitter enemies with Assuran, a.k.a. Hoar, the Faerunian god of vengeance and poetic justice. The two fought to the death during the Time of Troubles, with Hoar emerging victorious.
174* GodOfThunder: His role in the pantheon, and the basis of his combat abilities in 1st edition. He can throw out lightning bolts like nobody's business and electrocute all nearby foes whenever anyone strikes him.
175* HoistByHisOwnPetard: The Untheric version of Ramman was mortally wounded by his own lightning bolts, courtesy of Assuran [[AttackReflector reflecting them back at him]] during their final duel.
176* PrecisionGuidedBoomerang: He wields a magical mallet which always returns to his hand after being thrown.
177* ResistantToMagic: In 1st edition, Ramman is immune to any spell of 4th level or less in addition to having the innate magic resistance that most deities possess.
178* SolidClouds: His domain is a castle made of clouds solid enough to walk upon.
179* TakeUpMySword: When Ramman was mortally wounded by Assuran during the Time of Troubles, he gave his divine portfolio to the Mulhorandi god Anhur so his powers wouldn't pass to his hated enemy.
180
181[[/folder]]
182
183[[folder: Celtic Pantheon]]
184!!In General
185'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was plagiarized from here: https://wiki.planarlegends.com/index.php?title=Celtic_Pantheon
186
187The Celtic gods are as often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere.
188
189!!The Daghdha
190[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/daghdha01.png]]
191[[caption-width-right:200:The Daghdha, as depicted in ''Deities & Demigods'']]
192[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/daghdha02.png]]
193[[caption-width-right:125:The Daghdha's symbol]]
194->'''God of weather and crops, "The Dozen King"'''
195->'''Greater god'''
196->'''Alignment:''' ChaoticGood
197->'''Domains:''' Weather, Crops
198->'''Symbol:''' Bubbling cauldron or celtic shield
199
200'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and a page from the Angry Golem Games website:
201----
202* HealingShiv: In 1e, his club can be used to resurrect the dead in addition to bashing people’s brains out.
203* OneHitKill: The business end of his club can instantly kill someone as if they had been targeted by a ''death'' spell.
204* SelfDuplication: According to ''Deities & Demigods'', the Dagda can split himself into twelve identical copies that can all act independently.
205* SuperStrength: The 1e ''Deities & Demigods'' sourcebook lists the Dagda's strength as 25 and states that he is strong enough to break anything in his hands.
206
207
208!!Arawn
209[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/arawn01.png]]
210[[caption-width-right:200:Arawn, as depicted in ''Deities & Demigods'']]
211[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/arawn02.png]]
212[[caption-width-right:125:Arawn's symbol]]
213->'''God of life and death, "The Dark One"'''
214->'''Intermediate god'''
215->'''Alignment:''' NeutralEvil
216->'''Domains:''' Life, Death
217->'''Symbol:''' Black star on gray background or warrior's skull
218
219'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Arawn
220
221On resurrecting any individual, there is a 2% chance per level of that individual that Arawn will intervene. He will either send his avatar to reclaim the body or (25% chance) he will attempt to bargain. He will offer some other similar character from the legions of the dead provided he can keep the original character. Refusal of his offer will be met with force.
222
223!!Balor
224Once a huge monster, this creature is now nothing but a 30 foot tall head. When the eyes of this head are forced open, all beings looking at it will die (no saving throw applicable).
225
226!!Belenus
227[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/belenus01.png]]
228[[caption-width-right:125:Belenus' symbol]]
229->'''God of sun, light, and warmth, "The Sun"'''
230->'''Intermediate god'''
231->'''Alignment:''' NeutralGood
232->'''Domains:''' Sun, Light, Heat
233->'''Symbol:''' Solar disc and standing stones
234
235Belenus is a god of the sun and of fire, a patron of the druids. He has the ability to control the heat and light from fires and from the sun, bringing them into focus to destroy or blocking them off to freeze when he wishes. In May, the Celts drive cattle through special Beltain fires while Belenus watches with favor and raises the overall quality of the livestock. Belenus encourages the construction of standing stones to measure the progress of his sun and sacred groves where his druids may meet and build great bonfires to him.
236
237Belenus sends his avatar to the world of men frequently to visit with chieftains and court the ladies of the Celts. He can look unfavorably upon a particular village and cause the sun to stand still or never come up for some period of time. With such powers, he can easily bring otherwise powerful chieftains in line with his thinking.
238
239The Lord of Light resides alongside the goddess Brigantia in the realm known as the Isles of the Blessed, the resting place of mortal heroes who've actively sought to do good in their lives. The realm's almost constantly sunny, and when night comes, it's brief and cool. Legends says that night arrives only when Belenus has stepped away from the realm to do the bidding of the Daghdha (though it might arrive early if petitioners or visitors offend him in some way). The center of the realm (and the home of the deities) is a clear hillock called the Sunswatch.
240
241!!Brigantia
242[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/brigantia01.png]]
243[[caption-width-right:125:Brigantia's symbol]]
244->'''Goddess of rivers and livestock, "The Rivermaid"'''
245->'''Intermediate goddess'''
246->'''Alignment:''' NeutralGood
247->'''Domains:''' Rivers, Livestock
248->'''Symbol:''' Footbridge
249
250Brigantia is the Celtic goddess of the rivers and rural life, she watches over animals and waterways. She was raised on the milk of a creature of the otherworld, a white, red-eared cow. She is worshipped by the great Celtic queen Cartimandua (women in positions of power are not at all uncommon among the Celts) and by the pastoral villages and towns. She is the protector of flocks of geese and herds of cattle, seeing that they flourish to help feed her hungry worshipers. Her dominion over the rivers allows her to use their waters for therapeutic purposes. She often wears a crown and is depicted in Celtic art sitting atop a globe. She is also sometimes outfitted for war, wearing a breast plate and carrying a spear.
251
252Brigantia is of a relaxed, peaceful nature. She rejoices in the slower, quieter ways of the country folk, and never ventures into large towns or cities. Her tending of animals is compulsive, and she will often keep to that task even when other pressing matters are brought to her attention.
253
254She resides alongside the god Belenus in the realm known as the Isles of the Blessed, the resting place of mortal heroes who've actively sought to do good in their lives. The realm's almost constantly sunny, and when night comes, it's brief and cool. Rivers crisscross the land, sparkling blue reflecting into the sky and echoing though the air. And despite the fact that sheep, cattle, and their keepers are common throughout the realm, it very much seems as though a body's alone in the land, that it exists for him and him alone. The center of the realm (and the home of the deities) is a clear hillock called the Sunswatch.
255
256!!Brigit
257->'''Goddess of fire and poetry'''
258->'''Lesser goddess'''
259->'''Alignment:''' TrueNeutral
260->'''Symbol:''' Female form bathed in fire
261
262'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Celtic Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
263
264!!Cu Chulainn
265[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/cu_chulainn01.png]]
266[[caption-width-right:200:Cu Chulainn, as depicted in ''Deities & Demigods'']]
267->'''Hero'''
268->'''Alignment:''' NeutralGood
269
270Cu Chulainn is the greatest hero of the Celts, a fine warrior who has dealt with mortals and immortals on their own
271terms. Originally named Sedanla, the young man is reputed to have travelled to the land of Emhain Mhacha and defeated (singlehandedly) 150 other youths. When he approached the lands of the great smith Culann, he encountered and defeated the smith's huge guard dog with his bare hands. Enraged, Culann forced Sedanta to guard his lands in the dog's place, and thus Sedanta became known as Cu Chulainn, or "dog of Culann".
272
273Cu Chulainn underwent a series of initiations into heroic stature. He was forced to fight many other heroes and creatures, put through exotic rituals throughout Celtic lands, and finally learned strategies and magical tactics that have rendered him all but invincible.
274
275Cu Chulainn is known throughout the lands of the Celts, by mortals and gods alike. He never travels in disguise, so cannot help but be noticed. Cu Chulainn has a particular hatred of giants and will seek them out to destroy them whenever possible. He travels the Celtic lands to stamp out injustice and has a reputation for appearing just in the nick of time.
276
277!!Diancecht
278[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/diancecht01.png]]
279[[caption-width-right:125:Diancecht's symbol]]
280->'''God of medicine and healing, "Physician of the Gods"'''
281->'''Intermediate god'''
282->'''Alignment:''' LawfulGood
283->'''Domains:''' Medicine, Healing
284->'''Symbol:''' Crossed oak and mistletoe branches or a leaf
285
286As the Celtic god of healing, Diancecht cares for the sick and wounded without regard to their worship. He is so insanely obsessed with being the best healer in the multiverse that he even slew his own son Miach in a fit of jealousy, afraid that the boy might have grown to become a better healer than his father. Still, Diancecht seeks only the best for the greatest number, and he'll put himself in severe danger to bring life to others.
287
288Diancecht has healed the other gods, as well, fashioning at one time a silver arm to replace one lost, and using a cat's eye to replace a lost eye. He has a magical bath that can instantly and completely heal any mortal or god. Diancecht often uses his powers to enforce his notion that any wound is the responsibility of the inflictor to heal, or at least pay for. In combat, Diancecht will heal himself, friends, and enemies alike, for he is unable to control his penchant for medicine.
289
290His avatar is forever wandering the world of men searching for those who need his skills. Whenever confronted, Diancecht will seldom involve himself in a situation that does not require him to heal.
291
292'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Diancecht
293
294!!Dunatis
295->'''God of mountains and peaks, "The Far Seeing"'''
296->'''Lesser god'''
297->'''Alignment:''' TrueNeutral
298->'''Domains:''' Mountains, Peaks
299->'''Symbol:''' Red sun-capped mountain
300
301'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Dunatis
302
303!!Goibhniu
304[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/goibhniu01.png]]
305[[caption-width-right:200:Goibhniu, as depicted in ''Deities & Demigods'']]
306[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/goibhniu02.png]]
307[[caption-width-right:125:Goibhniu's symbol]]
308->'''God of smiths and healing, "Blacksmith of the Gods"'''
309->'''Intermediate god'''
310->'''Alignment:''' NeutralGood
311->'''Domains:''' Smithing, Healing
312->'''Symbol:''' Giant mallet over sword or an anvil
313
314'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from multiple sources: The ''Planescape'' sourcebook ''On Hallowed Ground'', and a page of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-b/goibhniu-god-and-clerics-for-dd-5e/
315
316!!Lugh
317[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/lugh01.png]]
318[[caption-width-right:125:Lugh's symbol]]
319->'''God of arts, travel, and commerce, "The Long Hand"'''
320->'''Intermediate god'''
321->'''Alignment:''' ChaoticNeutral
322->'''Domains:''' Arts, Crafts, Travel, Commerce, War, Horsemanship
323->'''Symbol:''' A pair of long hands or an eight-pointed star
324
325'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lugh-god-and-clerics-for-dd-5e/title=Lugh
326
327!!Manannan mac Lir
328[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/manannan_mac_lir01.png]]
329[[caption-width-right:200:Manannan mac Lir, as depicted in ''Deities & Demigods'']]
330[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/manannan_mac_lir02.png]]
331[[caption-width-right:125:Manannan mac Lir's symbol]]
332->'''God of oceans and sea creatures, "Lord of the Capes"'''
333->'''Intermediate god'''
334->'''Alignment:''' LawfulNeutral
335->'''Domains:''' Oceans, Sea creatures
336->'''Symbol:''' A wave of white water on a green background or a stylized fish
337
338'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-m/manannan-mc-lir-god-and-clerics-for-dd-5e/
339
340!!Math Mathonwy
341[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/math_mathonwy01.png]]
342[[caption-width-right:125:Math Mathonwy's symbol]]
343->'''God of magic, "The Miser of Sorcery"'''
344->'''Intermediate god'''
345->'''Alignment:''' NeutralEvil
346->'''Domains:''' Magic
347->'''Symbol:''' The staff
348
349'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and a page on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-m/math-mathonwy-god-and-clerics-for-dd-5e/
350
351!!Morrigan
352[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/the_morrigan01.png]]
353[[caption-width-right:200:The Morrigan, as depicted in ''Deities & Demigods'']]
354[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/the_morrigan02.png]]
355[[caption-width-right:125:The Morrigan's symbol]]
356->'''Goddess of battle, "Queen of Ghosts"'''
357->'''Intermediate goddess'''
358->'''Alignment:''' ChaoticEvil
359->'''Domains:''' Battle, War
360->'''Symbol:''' 2 crossed spears or a sword hilt
361
362'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Morrigan
363
364She is a fearsome warrior, causing great fear in her opponents, driving home her own battles with a spear in either hand. She is terribly ugly, laughs a maniacal laugh, and has dreadful manners. She expects all Celts and especially her followers to fight constantly, encouraging petty wars where there otherwise would be none. She can shape change to fool her opponents, and often calls upon four minor goddesses of war to fight by her side. At one time, the Morrigan tried to seduce the hero Cu Chulainn, but on her failure she turned against him and nearly killed him.
365
366The Morrigan is bent on warfare at every turn. She will readily pick fights, preferring to get mortals to fight each other by whatever means. She will use her many forms to trick otherwise peaceful parties into conflict. The Morrigan often observes battles and will not tolerate fear among her followers, she will strike dead any follower that turns and flees from a battle she is watching.
367
368'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Morrigan
369
370!!Nuada
371[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nuada01.png]]
372[[caption-width-right:200:Nuada, as depicted in ''Deities & Demigods'']]
373->'''God of war and warriors, "Warrior's Friend, Silver Hand"'''
374->'''Greater god'''
375->'''Alignment:''' TrueNeutral
376->'''Domains:''' War, Warriors
377->'''Symbol:''' A silver hand on a black background
378
379'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from here: https://wiki.planarlegends.com/index.php?title=Nuada
380
381!!Oghma
382[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/oghma01.png]]
383[[caption-width-right:125:Oghma's symbol]]
384->'''God of speech and writing, "The Binder, Patron of all Bards"'''
385->'''Intermediate god'''
386->'''Alignment:''' NeutralGood
387->'''Domains:''' Speech, writing
388->'''Symbol:''' An unfurled scroll or a celtic chalice
389
390'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-o/oghma-god-and-clerics-for-dd-5e/
391
392!!Silvanus
393[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/silvanus01.png]]
394[[caption-width-right:200:Silvanus, as depicted in ''Deities & Demigods'']]
395->'''God of nature and forests, "The Long-Legged"'''
396->'''Greater god'''
397->'''Alignment:''' TrueNeutral
398->'''Domains:''' Nature, Forests, Druids
399->'''Symbol:''' Summer oak tree
400
401'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the 1st edition ''Deities & Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
402
403!!The Wild Hunt
404[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_wild_hunt01.png]]
405[[caption-width-right:350:The Master and the Pack of the Wild Hunt, as depicted in ''Deities & Demigods'']]
406Despite its evil connotations, the Wild Hunt is a manifestation of good life force on the Prime Material Plane. It appears in Celtic lands whenever there is a great force of evil in the area. The source of the evil could be many different things, from an evil wizard or priest moving through the area to an invading evil army. Wherever the druids are and wherever they have built standing stones that the Wild Hunt can use as beacons, the pack and its master are forever on guard against encroaching evil.
407
408The Wild Hunt appears in the world of men as a huge pack of magical dogs led by a great man. The man has dark skin and can either be on foot or at the reins of a two-horse chariot. He carries an enormous spear and wears a metal and leather helmet with antlers. The dogs of the pack are huge beasts that can, at one instant appear as normal (albeit huge) canines and then transform into ferocious, magical animals with green flame coming from their mouth and eyes. When the Wild Hunt approaches, the weather turns for the worse, the winds howl and thunder booms from the heavens. The Wild Hunt fights evil with evil's weapons, namely fear and ferocity.
409
410Celts or other good beings who encounter the Hunt on the move may be swept up by it. All Celts or characters of good alignment who see the Hunt must make a save versus spells or become part of the Wild Hunt and its mission, accepting the Master as their leader. Persons so caught up might have to act against their own alignment at the behest of the Master, fighting against those they might otherwise ignore, etc. As it tears across the countryside, the pack will raise a terrifying ruckus, attracting followers and warning evil of its approach.
411
412On any given night there will be only one Wild Hunt, provided there is sufficient evil to warrant it. Once the pack has caught up with the source of evil, it will attack. The pack and the master will fight to the death against the evil. If they are slain, they will appear fresh for a new hunt the following night. If they do not destroy the evil they pursue, the Wild Hunt will return until their prey is driven from Celtic lands or slain.
413
414The Wild Hunt has been known to fight against demigods and heroes who have manifested evil among the Celts. Sometimes destroyed themselves, they have always returned to renew the battle. The forces that seek out evil to destroy it are eternal, and the Wild Hunt can never be completely annihilated.
415[[/folder]]
416
417[[folder: Central American Pantheon]]
418!!In General
419%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Central American Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
420
421The gods worshipped by the Aztec and Mayan civilizations. 1st edition lumped them all together in a single pantheon, which we have subdivided by civilization for convenience’s sake.
422-----
423* BlueAndOrangeMorality: 1e ''Deities & Demigods'' states that, while the Central American gods hew to the same character alignment as any other creature in the D&D cosmology, "they are not moved by anything resembling human thoughts and feelings" and "act only upon their own inscrutable motives".
424* OurGodsAreDifferent: 1st and 2nd edition present these deities as being qualitatively different from most other gods in certain respects. They don't dwell on the inner or outer planes of the multiverse, instead inhabiting planets and stars within ''a'' material plane[[note]]a parallel one in 1st edition, the Prime Material Plane in 2nd[[/note]]. This makes it difficult for people to contact these gods without prior knowledge of the necessary rituals and limits the gods' ability to travel the multiverse. It also means that any crew of idiots with a ''Spelljammer'' can rock up to a Central American god's home star and knock on the door, which the gods are unlikely to appreciate.
425
426!Aztec Pantheon
427!!Ometeotl
428[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/ometeotl01.png]]
429[[caption-width-right:125:Ometeotl's symbol]]
430->'''God of creation, "The god-above-all, Of the near-and-close, He who is at the center"'''
431->'''Greater god'''
432->'''Alignment:''' TrueNeutral
433->'''Domains:''' Creation
434->'''Symbol:''' Footprint
435
436%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-o/ometeotl-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-o/ometeotl-aztecs-avatar/
437
438The supreme god of the Aztec pantheon, an invisible being that embodies the duality of existence in all respects.
439----
440* AntiTrueSight: Ometeotl's invisibility is total and absolute, and it is impossible to see or detect him by magical means.
441* InvisibleMonsters: The only part of Ometeotl's avatar that can be seen is its obsidian sword. The avatar is otherwise totally invisible. The god itself has never been seen either, so there are no statues or depictions of his likeness.
442* MagicKnight: His 2nd edition avatar has the spellcasting abilities of an 18th-level wizard and the martial skills of an 18th-level fighter.
443* ThePowerOfCreation: Ometeotl has the power to create whatever he wants with but a thought, even sapient beings. His avatar can magic a single mid-level fighter into existence to fight alongside him.
444
445!!Axayacatl
446->'''Hero'''
447->'''Alignment:''' NeutralEvil
448
449'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
450
451!!Camaxtli
452->'''God of fate'''
453->'''Greater god'''
454->'''Alignment:''' TrueNeutral
455->'''Domains:''' Fate
456->'''Symbol:''' Human figure holding the sun
457
458'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Central American Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
459
460!!Centeotl
461[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/centeotl01.png]]
462[[caption-width-right:125:Centeotl's symbol]]
463->'''Goddess of agriculture, nature, and corn'''
464->'''Intermediate goddess'''
465->'''Alignment:''' ChaoticNeutral
466->'''Domains:''' Agriculture, Illness, Pain
467->'''Symbol:''' Cornstalk
468
469%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/centeotl-god-and-clerics-for-dd-5e/ https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/centeotl-aztecs-avatar/
470
471The goddess of agriculture and maize, who nourishes her crops with lives of young men.
472----
473* FoodGod: The goddess of corn, which was a staple food for the Aztecs. Her clerics are likewise tasked with planting and harvesting the stuff.
474* GreenThumb: Her avatar has access to the plant sphere and can cast any spell from it at will.
475* HumanResources: She fertilizes her cornfields with the corpses of young men that she kills herself. Her clerics must be ready to offer themselves up for this purpose in times of famine.
476* OutWithABang: Her second edition writeup strongly implies that she kills her sacrificial offerings while having sex with them, "allowing them to experience indescribable but total bliss in her avatar's arms before dying".
477* PortentOfDoom: To see Centeotl's avatar is to know that some terrible personal calamity will soon befall you, even if you manage to resist her charms and avoid being made into fertilizer.
478* TheVamp: She lures in men with promises of pleasure so she can kill them and use them as fertilizer.
479
480
481!!Chalchihuitlicue
482[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/chalchihuitlicue01.png]]
483[[caption-width-right:125:Chalchihuitlicue's symbol]]
484->'''Goddess of running water and love, "Goddess of the Jade Petticoat"'''
485->'''Lesser or Intermediate goddess'''
486->'''Alignment:''' ChaoticGood
487->'''Domains:''' Flowing water, Love, Children
488->'''Symbol:''' Petticoat
489
490%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from three sources: the 1st edition ''Deities & Demigods'' sourcebook, and two pages of the Angry Golem Games website detailing Chalchihuitlicue, one for the goddess and her clergy, the other for her avatar and its combat statistics: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chalchihuitlicue-god-and-clerics-for-dd-5e/ https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chalchihuitlicue-aztecs-avatar/
491
492The benevolent Aztec goddess of water and childbirth, whose kindness and goodwill help balance out the cruelty of her husband Tlaloc.
493----
494* CastFromMoney: A person who wishes Chalchiuhtlicue to intervene on their behalf can secure this by sacrificing their most expensive piece of jade jewelry. The odds of her showing up are depressingly low, however[[note]]a 1% chance if you aren't one of her clerics, a 25% chance if you are[[/note]].
495* ForcedTransformation: She can transform hundreds of people at once into any animal she desires.
496* GodCouple: She is married to her fellow water deity Tlaloc.
497* OrphanageOfLove: She tasks her clerics with giving shelter and succor to orphans, so her temples often double as these.
498* PersonWithTheClothing: Her name literally means "she of the jade skirt". Sure enough, she wears a petticoat made of green jade, which doubles as her holy symbol.
499* {{Retcon}}: She went from a lesser goddess to an intermediate one between 1st and 2nd edition. Her husband Tlaloc was similarly bumped down from greater god to intermediate, putting them on the same level.
500
501!!Huhueteotl
502[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/huhueteotl01.jpg]]
503[[caption-width-right:200:Huhueteotl, as depicted in ''Deities & Demigods'']]
504->'''God of fire'''
505->'''Greater god'''
506->'''Alignment:''' ChaoticEvil
507->'''Domains:''' Fire
508->'''Symbol:''' Image of the god
509
510The Aztec fire god, a capricious deity who takes the form of a flaming lizardman.
511----
512* GodOfFire: The resident fire god of his pantheon.
513* JerkassGods: ''Deities & Demigods'' states that he will torment his worshippers with destructive flames "whenever a whim takes him", so you may not be safe from his wrath even if you do make regular sacrifices to him.
514* LightEmUp: ''Deities & Demigods'' gives him the ability to shoot beams of searing light which can strike targets from up to two miles away for high damage.
515* LizardFolk: He looks like an armored humanoid with the head of a reptile.
516* TimeMaster: He has the power to stop time for one thing per day, though he can only use this ability during every 52nd year.
517
518!!Huitzilopochtli
519[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/huitzilopochtli01.png]]
520[[caption-width-right:200:Huitzilopochtli, as depicted in ''Deities & Demigods'']]
521[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/huitzilopochtli02.png]]
522[[caption-width-right:125:Huitzilopochtli's symbol]]
523->'''God of war, light, lightning, fruit, and crops, "Left-Handed Hummingbird"'''
524->'''Lesser god or Intermediate god'''
525->'''Alignment:''' TrueNeutral (1E) or NeutralEvil (2E)
526->'''Domains:''' War, Light
527->'''Symbol:''' Eagle
528
529%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/huitzilopochtli-god-and-clerics-for-dd-5e/ https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-h/huitzilopochtli-aztecs-avatar/
530
531The patron god of the Aztec people, a fearsome warrior strongly associated with hummingbirds.
532----
533* AttackReflector: Anyone who tries to attack Huitzilopochtli from behind will find themselves getting hit with their own attacks.
534* PossessingADeadBody: 1st edition states that he joins his worshippers on the battlefield by possessing the corpse of one of their fallen. This incidentally brings the person he possessed BackFromTheDead, and they will continue to live a long and healthy life after he abandons their body.
535* NoSell: His avatar shrugs off hits from non-magical weapons and is immune to lightning.
536* {{Retcon}}: He was a lesser god in 1st edition but became an intermediate god in 2nd. His alignment also shifted toward evil, and his weapon of choice changed from an axe to a javelin.
537* ShockAndAwe: In second edition Huitzilopochtli can call down a BoltOfDivineRetribution to deal tremendous damage to anyone or anything, and his avatar wields a javelin that transforms into a lightning bolt when thrown.
538* WarGod: War is one of his divine domains, and in 1st edition he is known to spontaneously appear in the heat of battle to fight alongside his worshippers. His clerics are likewise warriors.
539
540!!Ixtlilton
541[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/ixtlilton01.png]]
542[[caption-width-right:125:Ixtlilton's symbol]]
543->'''God of healing and medicine, "Little Black Face"'''
544->'''Lesser god'''
545->'''Alignment:''' LawfulGood
546->'''Domains:''' Health
547->'''Symbol:''' Sumac branch
548
549%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-i/ixtlilton-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-i/ixtlilton-aztecs-avatar/
550
551The god of medicine, who tirelessly works to cure the sick and promote healthiness.
552----
553* AnswerToPrayers: Of the 2nd edition Aztec gods, Ixtlilton is the most likely to intercede in mortal affairs in response to prayers. All a sick person needs to do is pray, and there is a high chance that Ixtlilton will send his avatar to cure what ails them. You don't even need to worship him for him to come, though he is far more likely to visit his worshippers than random nonbelievers.
554* HealerGod: The designated god of healing, with a particular emphasis on curing diseases.
555* HealingHands: His true form's touch can cure even the deadliest disease.
556* TheNeedless: Ixtlilton empowers his clerics so they can subsist entirely on holy water.
557* NoCureForEvil: Downplayed. Ixtlilton can and will visit sick people of any alignment if they pray for it, but he is far more likely to respond to the prayers of a good or neutral person than he is to those of an evil person.
558
559!!Metzli
560[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/metzli01.png]]
561[[caption-width-right:125:Metzli's symbol]]
562->'''Goddess of the moon, "Lady of the Night"'''
563->'''Intermediate goddess'''
564->'''Alignment:''' NeutralGood
565->'''Domains:''' Night, Animal growth
566->'''Symbol:''' Crescent moon
567
568%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-m/metzli-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-m/metzli-aztecs-avatar/
569
570The Aztec moon goddess, a paradoxical being who brought daylight to the world and encourages animal growth, but also acts as a patron to the horrors of the night.
571----
572* ArmorPiercingAttack: Her avatar's white sword can cut through armor with remarkable ease, which is mechanically represented as her attacks treating the target's Armor Class as being 5 points worse than its actual value.
573* ColorMotif: She is strongly associated with the color white. Her avatar is an albino warrior woman who wields a white sword, while her true form is a ghostly woman made of silvery moonlight.
574* GodOfTheMoon: She personifies and lives on the moon.
575* ImmuneToFire: Her avatar is immune to fire damage.
576* {{Intangibility}}: Her avatar can become an insubstantial wraith at will.
577* MakeMyMonsterGrow: She has the power to make any animal grow up to five times its normal size. Her avatar has a similar power which duplicates the effects of the ''animal growth'' spell.
578
579!!Mictlantecuhtli
580[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mictlantecuhtli01.png]]
581[[caption-width-right:200:Mictlantecuhtli, as depicted in ''Deities & Demigods'']]
582[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/mictlantecuhtli02.png]]
583[[caption-width-right:125:Mictlantecuhtli's symbol]]
584->'''God of death'''
585->'''Greater god or Intermediate god'''
586->'''Alignment:''' LawfulEvil (1E) or TrueNeutral (2E)
587->'''Domains:''' Death
588->'''Symbol:''' Dog totem (itzcuintli) or skull and crossbones
589
590%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from a page on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-m/mictlantecuhtli-god-and-clerics-for-dd-5e/
591
592The Aztec god of the dead, a ghastly ghoul who claims the souls of they whose deaths weren't covered by another Aztec god's sphere of influence. He rules his dreary underworld alongside his wife Mictanchihuatl.
593----
594* BloodMagic: In 2nd edition, Mictlantecuhtli demands a small blood sacrifice from his clerics whenever they cast ''raise dead'' and will stop the spell from working if this sacrifice is not made.
595* BrownNoteBeing: In 1st edition, anyone who touches Mictlantecuhtli needs to succeed on a saving throw or die. In 2nd edition, anyone who looks at his avatar's face is forced to make a saving throw or be paralyzed with horror for up to a minute.
596* EverybodyHatesHades: While hardly a ray of sunshine, the mythological Mictlantecuhtli was by no means evil. 1st edition gives him a LawfulEvil alignment. 2nd edition subverts the trope by shifting his alignment to TrueNeutral. %%in-universe
597* {{Necromancer}}: The 1st edition version of Mictlantecuhtli can summon dozens if not hundreds of undead to serve him, and even those undead he doesn't summon are compelled to obey his commands.
598
599!!Nezahualcoytl
600->'''Hero'''
601->'''Alignment:''' NeutralGood
602
603'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
604
605
606!!Nezahualpilli
607->'''Hero'''
608->'''Alignment:''' LawfulNeutral
609
610'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
611
612
613!!Quetzalcoatl
614[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/quetzalcoatl01_8.png]]
615[[caption-width-right:200:Quetzalcoatl, as depicted in ''Deities & Demigods'']]
616[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/quetzalcoatl02.png]]
617[[caption-width-right:125:Quetzalcoatl's symbol]]
618->'''God of the air and wisdom, "Law Giver"'''
619->'''Greater god or Intermediate god'''
620->'''Alignment:''' LawfulNeutral (1E) or ChaoticGood (2E)
621->'''Domains:''' Air, Wisdom
622->'''Symbol:''' Feathered snake with wings
623
624%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from three sources: the AD&D sourcebook ''Deities & Demigods'', and two pages of the Angry Golem Games website. The pages are here https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-q/quelzacoatl-god-and-clerics-for-dd-5e/ and here https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-q/quetzalcoatl-aztecs-avatar/
625
626The feathered serpent god of Mesoamerican myth. 1st edition presented him as a greater god and the head of the Central American pantheon, but the 2nd edition ''Legends & Lore'' book bumped him down to the level of an intermediate god and gave his position to Ometeotl.
627----
628* {{Determinator}}: According to ''Deities & Demigods'', Quetzalcoatl will not give up the fight until his side is victorious or he has been personally defeated.
629* DeityIdentityConfusion: The 1st edition ''Deities & Demigods'' conflates Quetzalcoatl with Kukulkan, a very similar Mayan god.
630* FeatheredSerpent: The Quetzalcoatl of real Aztec myth is strongly associated with feathered serpents, and the D&D version is no exception. ''Legends & Lore'' states that a feathered serpent is his preferred avatar form.
631* NoSell: When Quetzalcoatl shapeshifts into a particular type of creature, other creatures of that type cannot harm him. For instance, if he were to turn himself into a red dragon, he would be impervious to the claws, teeth, and fiery breath of any other red dragon.
632* {{Retcon}}: In addition to being demoted a divine rank and losing leadership of his pantheon, 2nd edition changed Quetzalcoatl's alignment from LawfulNeutral to ChaoticGood. %%in-universe
633* VoluntaryShapeshifting: He can take on any form he likes according to ''Deities & Demigods'', and in combat he usually takes the form of various monsters.
634
635
636!!Tezcatlipoca
637[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tezcatlipoca02.png]]
638[[caption-width-right:200:Tezcatlipoca, as depicted in ''Deities & Demigods'']]
639[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/tezcatlipoca03.png]]
640[[caption-width-right:125:Tezcatlipoca's symbol]]
641->'''God of night and treachery, "The Smoking Mirror"'''
642->'''Intermediate god'''
643->'''Alignment:''' ChaoticEvil
644->'''Domains:''' Night, Treachery
645->'''Symbol:''' Jaguar or black mirror
646
647%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tezcatlipoca-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tezcatlipoca-aztecs-avatar/
648
649The Aztec god of treachery and the night, a duplicitous trickster who conspires to undermine his own pantheon. he is bitter rivals with Quetzalcoatl.
650----
651* AnimalMotif: Jaguars. His avatar can take the form of an immense black jaguar, and being trailed by jaguars is considered one of his omens.
652* ArchEnemy: He hates Quetzalcoatl and works to undermine the other god at every opportunity.
653* BadBoss: ''Legends & Lore'' paints Tezcatlipoca as treating his priests like shit. He scares them by suddenly appearing in the surfaces of nearby mirrors to bark orders at them, he punishes minor failures and transgressions by sending thieves to rob them, and if they screw up royally enough, [[YouHaveFailedMe he sends his avatar to kill them]].
654* DisabledDeity: His true form is a man with a missing foot, which he has replaced with an obsidian mirror.
655* MagicMirror: The obsidian mirror which replaces his foot is magical, though its effects depend on whether it is attached to his leg. when it's attached, the mirror allows Tezcatlipoca to scry on any mortal on the material plane. When it's detached, the mirror sucks any creature who looks directly at it into an extraplanar prison.
656* PoisonedWeapons: When his avatar is in human form, it wields a unique poisoned dagger.
657* QuantityVsQuality: When it comes to his worshippers, Tezcatlipoca falls firmly on the "Quantity" side. He expects each of his clerics to convert at least one new follower every ''six days'', with harsh punishments for anyone who fails to meet this quota.
658* SinisterSurveillance: Tezcatlipoca uses his MagicMirror to keep tabs on his clerics, punishing their transgressions as quickly as possible.
659* StealthExpert: His 2nd edition avatar is a high-level thief with the ability to blend into shadows so thoroughly that he becomes invisible, and he makes no noise when moving.
660
661
662!!Tlaloc
663[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tlaloc02.png]]
664[[caption-width-right:200:Tlaloc, as depicted in ''Deities & Demigods'']]
665[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/tlaloc03.png]]
666[[caption-width-right:125:Tlaloc's symbol]]
667->'''God of rain and moisture, "He who makes things grow"'''
668->'''Greater god or Intermediate god'''
669->'''Alignment:''' LawfulEvil
670->'''Domains:''' Rain, Moisture
671->'''Symbol:''' Deer totem (mazatl) or serpent chasing its tail
672
673The Aztec rain god, a googly-eyed monster man whose goodwill toward his worshippers is contingent upon child sacrifices. The delight he takes in the suffering of the innocent contrasts sharply with the paradisical nature of his realm Tlalocan, where the souls of those who died by drowning and similar water-related deaths go. He is the husband of the far more beneficent Chalchiuhtlicue.
674----
675* BoltOfDivineRetribution: In combat, he can summon a lightning bolt to his hand and wield it like a melee weapon against his foes.
676* GodCouple: He is married to his fellow water deity Chalchihuitlicue.
677* MakeThemRot: According to ''Deities and Demigods'', one of the types of rain that he can summon rots all fruit.
678* {{Ouroboros}}: His 2nd edition holy symbol is a snake biting its own tail to form a square hoop.
679* ReligionOfEvil: ''Legends & Lore'' rather bluntly describes the worship of Tlaloc as such. The "Duties of the Priesthood" section of his entry is a single sentence which reads as follows: "The duties of Tlaloc's clerics include kidnapping, torture, and other tasks of his vile worship." The other evil-aligned Aztec gods featured in the same book are given more nuance, making this rather jarring by comparison.
680* {{Retcon}}: 2nd edition dropped Tlaloc from a greater god down to an intermediate one. His wife Chalchihuitlicue was elevated from a lesser goddess to an intermediate one in the same edition, putting them on the same level.
681* SituationalDamageAttack: ''Deities and Demigods'' states that his lightning bolt deals more damage based on how many clothes the target is wearing: its damage is lowest against people who are completely naked, highest against fully armored targets, and normal against people who are just wearing clothes.
682* SnakePeople: His 2nd edition avatar is a man with the head of a snake. The artwork used to represent him in 1st edition gives him a somewhat snakelike head as well.
683* WeatherManipulation: As his pantheon's designated rain god, he can call down four different types of rain, only one of which is good for his worshippers. In combat, his 2nd edition avatar can bombard a large area with destructive hailstones.
684* WouldHurtAChild: He demands this of his priests, commanding them to sacrifice a child once every full moon. The more the children suffer during these rites, the better the odds that Tlaloc will bestow good rains upon his worshippers.
685
686!!Tlazolteotl
687[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tlazoteotl01.jpg]]
688[[caption-width-right:200:Tlazolteotl, as depicted in ''Deities & Demigods'']]
689[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/tlazolteotl02.png]]
690[[caption-width-right:125:Tlazolteotl's symbol]]
691->'''Goddess of guilty loves, pleasure, and vice'''
692->'''Intermediate goddess'''
693->'''Alignment:''' ChaoticEvil
694->'''Domains:''' Bodily pleasure, Vice
695->'''Symbol:''' Ocelot totem (ocelotl) or red serpent's head
696
697%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tlazolteotl-aztecs-avatar/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tlazolteotl-god-and-clerics-for-dd-5e/
698
699The beautiful but cruel goddess of pleasure and vice.
700----
701* DeviousDaggers: Tlazolteotl is a duplicitous temptress who uses her feminine wiles to test the resolve of good men, and she uses an invisible dagger to murder most of those who fail the test. Her priestesses, who are expected to emulate her in seducing and ruining men, carry poisoned daggers for the same purpose.
702* EatThat: She forces her priestesses to eat disgusting things like garbage and offal, revoking their powers if they refuse or fail to do so.
703* HotGod: Her avatar/true form (it depends on the edition) is a stunningly beautiful woman, able to "inspire desire in any male and jealous respect in any female" according to the 1st edition ''Deities & Demigods''.
704* KnowWhenToFoldEm: In 1st edition, she relies heavily on magic in battle and seldom attacks her foes physically. If she finds herself up against an enemy that's immune to magic, she will teleport herself to safety.
705* LoveGoddess: A dark example. Tlazolteotl is specifically the goddess of ''guilty'' love, which she both encourages and punishes.
706* MasterOfIllusion: In both 1st and 2nd edition, Tlazolteotl is a high-level illusionist who regularly conceals her true form with the glamour of a repulsive, monstrous crone.
707* OneHitKill: Her 2nd edition avatar carries an invisible dagger which can instantly kill whatever she stabs with it.
708* TheVamp: Her whole shtick. She delights in using her feminine wiles to tempt good men into sin and then destroying them once they fall, either by murdering them outright or exposing their indiscretions to ruin their reputations. She expects her clerics to do the same, seducing a man at least once every three months.
709
710!!Xochipilli
711[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/xochipilli01.png]]
712[[caption-width-right:125:Xochipilli's symbol]]
713->'''God of beauty, happiness, music, and gambling, "Prince of Flowers"'''
714->'''Intermediate god'''
715->'''Alignment:''' ChaoticGood
716->'''Domains:''' Beauty, Happiness, Good and bad luck
717->'''Symbol:''' Monkey totem (ozomahtli) or flower
718
719%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-x/xochipilli-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-x/xochipilli-aztecs-avatar/
720
721The Aztec god of beauty and fortune, a mercurial gambler whose gifts are quickly bestowed and quickly revoked. He is the twin brother of Xochiquetzal.
722----
723* AbsurdlyHighStakesGame: As the god of luck and gamblers, Xochipilli expects his clerics to "wager all they own on some trivial event at least once a year".
724* AlwaysAccurateAttack: In 1st edition, Xochipilli cannot miss while attacking with his axe. He also inverts the trope by making it so that any attack made against him which ''could'' miss ''will'' miss.
725* ButterFace: A male example. Xochipilli has the body of a handsome young man, but his head is that of a rotting corpse.
726* LadyLuck: He is the Aztec god of good and bad luck, with abilities that reflect this. Any action he takes is either guaranteed to succeed or has increased chances of succeeding, while any action his opponents take against him is either guaranteed to fail or has increased chances of failing. He can further bestow good luck on any worshipper fortunate enough to catch his attention.
727* LuckManipulationMechanic: In 2nd edition, Xochipilli's avatar can reroll any failed attack roll or saving throw. He also forces his enemies to roll twice whenever they want to attack him or make a saving throw against one of his spells, and ''both'' dice must come up successful for the attack or saving throw to succeed.
728* {{Retcon}}: He was a lesser god with a TrueNeutral alignment in 1st edition, but 2nd edition elevated him to an intermediate god and shifted his alignment to ChaoticGood. %%in-universe
729
730!!Xochiquetzal
731[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/xochiquetzal01.png]]
732[[caption-width-right:125:Xochiquetzal's symbol]]
733->'''Goddess of flowers, dance, and proper love'''
734->'''Intermediate goddess'''
735->'''Alignment:''' NeutralGood
736->'''Domains:''' Love, Flowers, Celebrations
737->'''Symbol:''' Rose
738
739%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-x/xochiquetzal-god-and-clerics-for-dd-5e/
740
741The Aztec goddess of flowers and romantic love, a spritely woman who brings joy to all. she is the twin sister of Xochipilli.
742----
743* CharmPerson: Her true form is so beautiful that any man who looks upon her will instantly fall in love with her.
744* TheDulcineaEffect: Her 2nd edition avatar induces this effect in any men who look upon her, forcing them to make a saving throw or become dedicated to protecting her from all harm for the rest of their lives.
745* GreenThumb: She is the goddess of flowers, and one of the omens associated with her is the sudden blooming--or wilting--of flowers.
746* LoveGoddess: This is her role in the Aztec pantheon. Xochiquetzal can make any man and woman fall in love with each other, her clergy consists solely of couples whose only duty is to remain loving and faithful to one another, and she has a 1-in-10 chance to show up when a loving couple asks for her aid. However, she does not condone relationships that are secretive or illicit, as those are the domain of Tlazolteotl.
747
748!Maya Pantheon
749!!Camazotz
750->'''God of bats'''
751->'''Lesser god'''
752->'''Alignment:''' ChaoticEvil
753->'''Domains:''' Bats
754->'''Symbol:''' Giant bat
755
756A monstrous bat-god from Mayan myth.
757----
758* BatOutOfHell: An evil underworld god who looks like a giant bat.
759* FoodAsBribe: He loves to eat insects and priests can curry favor from him by casting the ''insect plague'' spell.
760* NoSell: ''Deities & Demigods'' states that he is impervious to "any weapons cast in the darkness at him", which is a fancy way of saying that ranged weapons won’t hurt him while he’s in the darkness.
761* OddJobGods: What else can you call the god of bats?
762* TheParalyzer: His claws and fangs carry a paralytic venom.
763
764!!Hunapu and Xbalanque
765->'''Twin heroes'''
766->'''Alignment:''' LawfulGood
767
768%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Central American Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
769
770The twin protagonists of the ''Literature/PopolVuh''.
771----
772* DamageReduction: They are resistant to cold and fire damage in 1st edition, shaving 1 point of damage off each damage die they get hit with from such sources.
773* LongRangeFighter: The 1st edition ''Deities & Demigods'' states that they prefer to avoid melee combat, attacking enemies from a distance with their blowguns instead. And they can hit things from quite a distance, too: their maximum range is 200 yards.
774* PoisonedWeapons: They use their blowguns to shoot poisonous darts.
775* YouKilledMyFather: Their father died at the hands of the denizens of the underworld, so Hunapu and Xbalanque went down there and kicked their asses to avenge him.
776
777!!Itzamna
778[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/itzamna01.png]]
779[[caption-width-right:200:Itzamna, as depicted in ''Deities & Demigods'']]
780->'''God of medicine'''
781->'''Greater god'''
782->'''Alignment:''' NeutralGood
783->'''Domains:''' Medicine
784->'''Symbol:''' Red hand
785
786%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Central American Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
787
788A Mayan god of medicine, who is largely benevolent toward mankind and acts as their intercessor with the other Central American gods.
789----
790* CrossoverCosmology: ''Deities & Demigods'' claims that he, a Mayan god, is the son of Tezcatlipoca, an Aztec god.
791* GodOfKnowledge: ''Deities & Demigods'' credits him with teaching humanity the secrets of writing and medicine.
792* HealerGod: Itzamna is a god of medicine, and the spells he grants to his clerics that don't focus on symbols focus on healing.
793* LightEmUp: He can turn himself into an intangible being made of light and zap foes with scintillating light beams.
794* LightIsGood: A benevolent deity with a strong association with light.
795[[/folder]]
796
797[[folder: Chinese Pantheon]]
798!!In General
799'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
800
801!!Shang-Ti
802[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shangti01.png]]
803[[caption-width-right:200:Shang-Ti, as depicted in ''Deities & Demigods'']]
804[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shangti02.png]]
805[[caption-width-right:125:Shang-Ti's symbol]]
806->'''Supreme god of the heavens, god of the sky and agriculture, "The Celestial Emperor"'''
807->'''Greater god'''
808->'''Alignment:''' LawfulNeutral (AD&D), LawfulGood (2E)
809->'''Domains:''' Creation, Social order
810->'''Symbol:''' Shaft of yellow light in a fist or jade dragon
811
812%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Chinese Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', the ''Planescape'' Sourcebook ''On Hallowed Ground'', and The Angry Golem Games website's article on Shang-ti, located here: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shang-ti-god-and-clerics-for-dd-5e/
813
814The head of the Celestial Bureaucracy and highest authority of the Chinese pantheon. Shang-Ti rules from the Jade Palace, an orderly domain located on the Clockwork Nirvana of Mechanus.
815
816----
817* AttackReflector: 1st edition ''Deities & Demigods'' states that any physical ranged weapons fired at Shang-Ti will turn in midair to strike their shooters. 2nd edition ''Legends & Lore'' ascribes the same power to his avatar.
818* CulturalPosturing: Shang-Ti views any deity that isn't part of the Chinese pantheon as an uncivilized barbarian unworthy of his time or attention. Even the {{Top God}}s of other pantheons are beneath him.
819* GrandpaGod: His true form is a bald, elderly man with a long white beard. His avatar has a similar appearance.
820* LightEmUp: In combat, he can smite anyone within sight with a damaging shaft of light.
821* MortalityEnsues: He can strip any of his subordinate gods of their divinity and immortality, a punishment he reserves for the most corrupt officials or the most royal of screwups.
822* TopGod: As head of the CelestialBureaucracy, Shang-Ti is the highest authority of his pantheon.
823
824!!Chao Kung Ming
825[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/chaokungming01.png]]
826[[caption-width-right:200:Chao Kung Ming, as depicted in ''Deities & Demigods'']]
827->'''Demigod of war'''
828->'''Demigod'''
829->'''Alignment:''' NeutralGood
830->'''Domains:''' War
831->'''Symbol:''' Black pearl
832
833'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
834
835!!Ch'eng Huang
836->'''Divine guardians of specific localities'''
837->'''Demigods'''
838->'''Alignment:''' Usually lawful and/or good
839->'''Domains:''' Specific locality
840->'''Symbol:''' Varies
841
842%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
843
844Minor deities that preside over specific locations, such as a bridge or village.
845----
846* DeityOfHumanOrigin: They are the spirits of distinguished officials that have been elevated to godhood by the Celestial Bureaucracy as a reward for their service and leadership in life.
847* IntangibleMan: One trait common to all the Ch'eng Huang is that their avatars can assume an insubstantial "wraithform" at will.
848* NoSell: Their 2nd edition avatars are universally immune to any weapon that doesn't have at least a +1 bonus.
849* OddJobGods: Each of these guys is the patron god of a specific place, which they are charged to protect.
850
851!!Chih-Chiang Fyu-Ya
852[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/chihchiangfyuya01.png]]
853[[caption-width-right:200:Chih-Chiang Fyu-Ya, as depicted in ''Deities & Demigods'']]
854->'''God of archers, Punisher of the gods'''
855->'''Demigod'''
856->'''Alignment:''' LawfulEvil
857->'''Domains:''' Archery
858->'''Symbol:''' Green longbow
859
860'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
861
862!!Chih-Nii
863[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/chihnii01.png]]
864[[caption-width-right:125:Chih-Nii's symbol]]
865->'''Goddess of spinning, weaving and love'''
866->'''Intermediate goddess'''
867->'''Alignment:''' ChaoticGood
868->'''Domains:''' Spinning, Weaving, Love
869->'''Symbol:''' Spinning loom
870
871%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages on the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chih-nii-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chih-nii-chineses-avatar/
872
873The goddess of weavers and spinners, who fell in love with a mortal man against the wishes of her father Shang-Ti. She is based on the female protagonist of ''The Cowherd and the Weaver Girl''.
874----
875* AntiMagic: Her 2nd edition avatar has a nasty variant of this. Anyone who dares cast a spell or wield a magic weapon against her will either find themselves permanently losing the ability to cast that spell or find that their fancy magic weapon has become a nonmagical one.
876* ForcedSleep: Her 2nd edition avatar carries a magic dagger which puts anyone it cuts to sleep.
877* LoveGod: Because of her personal circumstances, Chih-Nii watches out for spinsters who found love late in their lives and punishes men who would jilt such women. She also tasks her clerics with sheltering and aiding women who are StarCrossedLovers.
878* StarCrossedLovers: She and her love are separated by the entire span of the Milky Way and can only be together on the seventh day of the seventh month of each year.
879
880!!Chih Sung-Tzu
881->'''Lord of rain'''
882->'''Greater god'''
883->'''Alignment:''' TrueNeutral
884->'''Domains:''' Rain
885->'''Symbol:''' Small red bird with one leg
886
887'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
888
889!!Chung Kuel
890[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/chungkuel01.png]]
891[[caption-width-right:125:Chung Kuel's symbol]]
892->'''God of truth and testing'''
893->'''Intermediate god'''
894->'''Alignment:''' LawfulGood
895->'''Domains:''' Truth, Testing
896->'''Symbol:''' Open book or ruler and writing brush
897
898%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chung-kuel-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-c/chung-kuel-chineses-avatar/
899
900The god of testing and truth, an ascended mortal who diligently watches over exam takers for signs of cheating.
901----
902* BlindIdiotTranslation: The god this guy is based on is named Chung Kwe'''i''', but the "i" was written as a lowercase L in the 1st edition ''Deities & Demigods'' sourcebook. The typo stuck when he reappeared in the ''Legends & Lore'' sourcebook for 2nd edition.
903* CheatersNeverProsper: He exists to enforce this trope. If Chung Kuel catches you cheating on an exam, and he probably will, he punishes you by setting fire to your papers.
904* DeityOfHumanOrigin: He was a mortal scribe whose diligence and academic excellence earned him a position in the Celestial Bureaucracy, where he eventually worked his way up to the head of the ministry of truth.
905* DrivenToSuicide: As a mortal, he tried to throw himself into the sea after the emperor refused to acknowledge his flawless exam record because of how ugly he was.
906* GodOfKnowledge: He is the god of truth. 1st edition states that he has a magical well from which he can draw up whatever knowledge he requires to succeed on a given test, and that he sometimes travels the material plane in mortal guise to test people's knowledge by asking them riddles.
907* TheGrotesque: He's a fundamentally good and brilliant man, but he's also quite ugly. His 2nd edition avatar is so repulsive, in fact, that people who look at him must succeed on a saving throw or be forced to avert their gaze.
908* OddJobGods: His duties include overseeing the examination process, effectively making him a near-omniscient exam proctor.
909* PlayingWithFire: He punishes cheaters by making their exam papers spontaneously combust in their hands.
910
911
912!!Dragon Kings
913[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/dragonkings01.png]]
914[[caption-width-right:125:The Dragon Kings' symbol]]
915->'''Rulers of the four seas'''
916->'''Demigods'''
917->'''Alignment:''' Varies
918->'''Domains:''' Sea, Rain
919->'''Symbol:''' Dragon
920
921%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
922
923A quartet of SemiDivine dragons who rule the world's seas and bring rain to wherever it is needed. Their names are Ao Ch'in, Ao Kuang, Ao Jun and Ao Shun.
924----
925* BreathWeapon: They can exhale cones of scalding steam.
926* DragonsAreDivine: These dragons are aloof but generally benevolent demigods.
927* GodsHandsAreTied: They can only bring rain if Shang-Ti orders them to do so. If there's a drought going on but the Celestial Bureaucracy's head honcho hasn't given the Dragon Kings authorization to end it, their suffering worshippers are shit out of luck.
928* LordOfTheOcean: Each dragon king is sovereign over one of the four seas that surround the world, and the creatures of the deep serve as their ministers, courtiers and soldiers.
929* WeatherManipulation: They can conjure rain, which is the main reason surface-dwellers would worship them.
930* {{Weredragon}}: They can assume a human form if they so desire.
931
932!!Fei Lien and Feng Po
933->'''Counts of the wind'''
934->'''Demigods'''
935->'''Alignment:''' NeutralGood
936->'''Domains:''' Wind
937->'''Symbol:''' Lightning bolt on a black background
938
939These beings appear as men. They use plus 2 armor in battle with lightning bolt swords that have no plus in hitting power but strike for 2-20 points of electrical damage. They ride a piece of the wind which travels 24" per turn and cannot be hit by anything. They have a large sack from which winds (as a staff of wizardry) blow whenever an opening is made. %% Come back to this one.
940
941!!Fu Hsing
942[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/fuhsing01.png]]
943[[caption-width-right:125:Fu Hsing's symbol]]
944->'''God of happiness and joy'''
945->'''Intermediate god'''
946->'''Alignment:''' ChaoticGood
947->'''Domains:''' Happiness, Joy
948->'''Symbol:''' Bat
949
950%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-f/fu-hsing-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-f/fu-hsing-chineses-avatar/
951
952The god of happiness, an ascended mortal whose duty is to spread good cheer throughout the world.
953----
954* DeityOfHumanOrigin: He used to be a magistrate named Yang Cheng, who won the approval of the gods by protecting the people from harsh tax levies.
955* ForHappiness: His mission is to bring joy to all who deserve it. He is highly likely to respond to the prayers of the unhappy by appearing before a party of adventurers in avatar form and asking them to help the unhappy person out. His clerics are likewise tasked with cheering up the despondent and spreading happiness wherever they go.
956* MagicMusic: His avatar can cast wizard spells by strumming his lute.
957* TechnicalPacifist: Fu Hsing doesn't allow his clerics to start fights, and they are only permitted to fight in self-defence or to protect others.
958
959!!Kuan-Ti
960[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kuanti01.png]]
961[[caption-width-right:200:Kuan-Ti, as depicted in ''Deities & Demigods'']]
962[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/kuanti02.png]]
963[[caption-width-right:125:Kuan-Ti's symbol]]
964->'''God of war and fortune telling, "The Arbiter"'''
965->'''Intermediate god'''
966->'''Alignment:''' NeutralGood
967->'''Domains:''' War, Fortune telling, Diplomacy, Protection
968->'''Symbol:''' Black-winged chariot
969
970%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from multiple sources: The ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games websites: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-k/kuan-ti-god-and-clerics-for-dd-5e/
971
972The god of fortune telling and war, who paradoxically does everything in his power to ''prevent'' war. He dwells in Valorhome, a peaceful city on the Blessed Fields of Elysium.
973----
974* AmazingTechnicolorPopulation: Both his true form and his avatar look like a man with red skin.
975* EnlightenedSelfInterest: ''On Hallowed Ground'' states that Kuan-Ti is trying to find a peaceful solution to the [[EvilVersusEvil Blood War between the Chaotic Evil demons of the Abyss and the Lawful Evil devils of the Nine Hells]]. He figures that if he can broker a peace treaty between these fiends (and keep them from turning on the Upper Planes after the fact), the resulting multiversal fame will net him a promotion.
976* GeniusBruiser: Kuan-Ti is a scholarly deity who enjoys fortune-telling and tries to resolve conflicts through diplomacy. He is also a WarGod who takes the form of an incredibly muscular man. His avatar reflects this, being a hulking high-level Fighter with high physical ''and'' mental ability scores.
977* {{Seers}}: ''Legends & Lore'' states that he is an adept fortune-teller and can accurately predict the future.
978* ViolenceIsNotAnOption: Enforced. The supernatural rules which govern his domain of Valorhome make it physically impossible for a person to draw their weapons or strike out in anger, meaning that any disputes must be resolved through talking.
979* WarGod: A very unusual example. He works to prevent wars from breaking out whenever possible, and if war is inevitable, he acts as a neutral arbitrator between the two sides, adjudicating which one should deserve the victory. His clerics must likewise be skilled warriors tempered with reason, who put the needs of others before their own.
980
981
982!!Kuan Yin
983[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/kuanyin01.png]]
984[[caption-width-right:200:Kuan Yin, as depicted in ''Deities & Demigods'']]
985[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/kuanyin02.png]]
986[[caption-width-right:125:Kuan Yin's symbol]]
987->'''Goddess of mercy and child bearing, "Lady who brings children"'''
988->'''Intermediate goddess'''
989->'''Alignment:''' LawfulGood
990->'''Domains:''' Childbirth, Mercy
991->'''Symbol:''' Image of the goddess holding a child or infant lying on a lotus flower
992
993%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-k/kuan-yin-god-and-clerics-for-dd-5e/
994
995The benevolent goddess of mercy and childbirth, who strives to bring new life into the world and ease the suffering of those living within it.
996----
997* FriendToAllChildren: As a goddess of childbirth, Kuan Yin loves all children and is deeply protective of them. Whenever someone treats children with violence, there is a low chance that she will send her avatar to protect the children and punish the offender. Her clerics are likewise tasked with caring for homeless kids.
998* MysticalPregnancy: ''Legends & Lore'' states that any woman who steals a pair of slippers from one of Kuan Yin's temples will become pregnant. Since Kuan Yin is the goddess of childbirth, her clerics keep their temples stocked with lots of slippers for this exact purpose.
999* NoSell: 1st edition ''Deities & Demigods'' states that acts of violence cannot be directed toward Kuan Yin by anyone or anything, while 2nd edition ''Legends & Lore'' states that no physical weapon can strike her avatar. In either case, this makes trying to fight her a difficult proposition. In both editions, she can also negate any one violent act made toward another person per round.
1000* TechnicalPacifist: Kuan Yin abhors violence and killing, and while she has combat statistics in both 1st and 2nd edition, the former states that she will never use her magical powers to harm someone, while the latter states that her attacks can only knock someone unconscious and are otherwise incapable of killing anyone. She likewise commands her clerics to fight only in defense of the helpless and to never kill.
1001* ThouShaltNotKill: Kuan Yin does not tolerate killing for any reason, and she forbids her clerics from intentionally taking lives. Even an accidental killing will result in the cleric being stripped of their powers until they atone for the act.
1002
1003!!K'ung Fu-tzu
1004[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/kungfutzu01.png]]
1005[[caption-width-right:125:K'ung Fu-tzu's symbol]]
1006->'''God of social behavior, "Great Teacher"'''
1007->'''Lesser god'''
1008->'''Alignment:''' LawfulGood
1009->'''Domains:''' Social behavior, Veneration of the past
1010->'''Symbol:''' Scroll and writing brush
1011
1012'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-k/kung-fu-tzu-god-and-clerics-for-dd-5e/ https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-k/kung-fu-tzu-chineses-avatar/
1013
1014!!Lao Tzu
1015[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/laotzu01.png]]
1016[[caption-width-right:125:Lao Tzu's symbol]]
1017->'''God of mystical enlightenment'''
1018->'''Lesser god'''
1019->'''Alignment:''' LawfulNeutral
1020->'''Domains:''' Mystic insight, Nature
1021->'''Symbol:''' Yin-yang circle
1022
1023'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lao-tzu-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lao-tzu-chineses-avatar/
1024
1025!!Lei Chen Tzu
1026->'''Son of Lei Kung'''
1027->'''Demigod'''
1028
1029Lei Chen Tzu stands 10 feet tall, has green scaled skin, 2 large tusks in his one head, an overly long nose, red spotted wings with a span of 30 feet, has the strength and the damaging power of a Storm Giant, and his 2 eyes act as a Mirror of Life Trapping. Anyone daring to kill this darling boy will suffer the revenge of Lei Kung.
1030
1031!!Lei Kung
1032[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/leikung01.png]]
1033[[caption-width-right:200:Lei Kung, as depicted in ''Deities & Demigods'']]
1034[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/leikung02.png]]
1035[[caption-width-right:125:Lei Kung's symbol]]
1036->'''Duke of thunder'''
1037->'''Intermediate god'''
1038->'''Alignment:''' LawfulEvil
1039->'''Domains:''' Thunder, Vengeance
1040->'''Symbol:''' Storm cloud with lightning bolt through it or hammer and chisel
1041
1042%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed'' ground, and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lei-kung-god-and-clerics-for-dd-5e/
1043
1044The head of the Celestial Bureaucracy’s Ministry of Thunder, a deity whose monstrous appearance is a perfect match for his sadistic personality. His domain is the Firecracker Palace, which floats atop a storm cloud in the war-torn plane of Acheron.
1045----
1046* AllCrimesAreEqual: It doesn't matter what crime you committed to end up on Lei Kung's punishment list, because he doles out the same punishment to all: a fatal braining with his hammer and chisel.
1047* AmazingTechnicolorPopulation: His skin is "smoking black" in 1st edition and blue in 2nd edition.
1048* GodOfThunder: His primary role in the pantheon. He oversees the Ministry of Thunder, working with his subordinate gods to produce rain, lightning, thunder, and other types of inclement weather as required.
1049* NoSell: His 2nd edition avatar cannot be harmed by attacks based on sound, electricity, or water.
1050* {{Sadist}}: He loves killing people, whether they deserve to die or not. His role as a god of vengeance gives him a convenient excuse to indulge in his murderous impulses.
1051* TheScourgeOfGod: In addition to being the god of thunder, Lei Kung is also his pantheon's god of vengeance. He tracks down those who have escaped justice and punishes them for their crimes with a deadly blow of his hammer and chisel. Unfortunately, he's a sadist who only cares about bashing people's heads in. If he's worked through his list of guilty people that need to be punished, he'll start chasing people that are merely ''rumored'' to have done wrong just so he can get his murder fix.
1052* ThunderDrum: He carries a set of drums which he uses to create thunderstorms. When he plays them in combat, they produce destructive magical effects which vary based on edition.
1053* ThunderHammer: Lei Kung is a thunder god whose holy symbol is a hammer and chisel, and in 1st edition, that hammer deals large amounts of lightning damage to whatever it strikes. Curiously, his hammer has no such electrical powers in 2nd edition: it's just an incredibly deadly blunt instrument.
1054* WingedHumanoid: Lei Kung has a pair of batlike wings.
1055
1056
1057!!Liu
1058[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/liu01.png]]
1059[[caption-width-right:125:Liu's symbol]]
1060->'''God of crops, "Superintendent of the Five Cereals"'''
1061->'''Intermediate god'''
1062->'''Alignment:''' TrueNeutral
1063->'''Domains:''' Crops, food
1064->'''Symbol:''' One stalk of each of the five cereals bound together
1065
1066%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/liu-chineses-avatar/
1067
1068The overworked Superintendent of the Five Cereals that make up the staple crops of the Chinese diet.
1069----
1070* BeleagueredBureaucrat: Liu's job requires him not only to oversee the gods who manage each of the five cereals but also to schmooze and negotiate constantly with gods of various other natural phenomena to ensure that the harvest cycle goes off without a hitch. Because of this, he is massively overworked and unlikely to intervene in mortal affairs even if a massive agricultural disaster is threatening the harvest cycle.
1071* GodIsDispleased: ''Legends & Lore'' states that it is very easy to offend Liu by failing to follow the proper rites, which may result in him punishing the offending persons with a poor harvest.
1072* FoodGod: He's the god of crops and the harvest cycle, producing the food which everyone needs to survive. His clerics are expected to do their part in planting fields and overseeing harvest ceremonies.
1073* GreenThumb: His 2nd edition avatar can cast ''control plants'' at will and cast various spells from the plant sphere as a high-level druid.
1074
1075!!Lu Hsing
1076[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/luhsing01.png]]
1077[[caption-width-right:125:Lu Hsing's symbol]]
1078->'''God of salaries and functionaries'''
1079->'''Intermediate god'''
1080->'''Alignment:''' LawfulNeutral
1081->'''Domains:''' Bureaucracy, Just rewards
1082->'''Symbol:''' Deer
1083
1084%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lu-hsing-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-l/lu-hsing-chineses-avatar/
1085
1086The patron god of bureaucrats, who ensures that honest functionaries and crooked ones alike get what they deserve.
1087----
1088* AnimalMotifs: Deer. His holy symbol is one, and his 2nd edition avatar is a man riding a stag.
1089* DeityOfHumanOrigin: He was a mortal man whom Shang-Ti elevated to godhood as a reward for a lifetime of honest work.
1090* DivinePunishment: He has no tolerance for corrupt officials who try to game the system solely to benefit themselves, and if he notices someone engaging in corrupt practices, he will try to correct their behaviour with a series of increasingly severe and unsubtle punishments.
1091* NoSell: His avatar is immune to weapons that don't have at least a +2 bonus.
1092* OddJobGods: The god of salaries and functionaries. Only in China.
1093
1094!!Lu Yueh
1095[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/luyueh01.png]]
1096[[caption-width-right:200:Lu Yueh, as depicted in ''Deities & Demigods'']]
1097->'''God of epidemics'''
1098->'''Lesser god'''
1099->'''Alignment:''' ChaoticEvil
1100->'''Domains:''' Epidemics
1101->'''Symbol:''' 3 demon heads
1102
1103'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
1104
1105!!Pa Hsien
1106->'''The Eight Immortals'''
1107->'''Heroes'''
1108
1109'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the 2nd edition sourcebook ''Legends & Lore''.
1110
1111!!Shan Hai Ching
1112[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/shanhaiching01.png]]
1113[[caption-width-right:200:Shan Hai Ching, as depicted in ''Deities & Demigods'']]
1114->'''God of wind and sea'''
1115->'''Greater god'''
1116->'''Alignment:''' LawfulNeutral
1117->'''Domains:''' Wind, Sea
1118->'''Symbol:''' Three huge waves
1119
1120'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
1121
1122
1123!!Shou Hsing
1124[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shouhsing01.png]]
1125[[caption-width-right:125:Shou Hsing's symbol]]
1126->'''God of longevity'''
1127->'''Intermediate god'''
1128->'''Alignment:''' ChaoticNeutral
1129->'''Domains:''' Long life
1130->'''Symbol:''' Peach
1131
1132%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two pages of the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shou-hsing-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shou-hsing-chineses-avatar/
1133
1134The god of longevity, who tracks the allotted lifespans of all living things in his stone tablets.
1135----
1136* CaneFu: His 2nd edition avatar's only weapon is a magical walking stick. Considering how powerful it is, it's all he needs.
1137* FatherTime: As a god of longevity, Shou Hsing has powers relating to time. He prolongs his clerics' lifespans by slowing their aging process before [[TheAgeless stopping it altogether]], and in combat, his avatar can inflict RapidAging on his opponents by striking them with his walking stick. His most powerful priests can make other people into TheAgeless by sacrificing their own Constitution points.
1138* GrandpaGod: Both his true form and avatar are elderly men with bald heads and fulsome white beards.
1139* RapidAging: Anyone struck by his avatar’s walking stick will instantly age up to 50 years. More generally, Shou Hsing sends omens of his displeasure by making people age prematurely.
1140* ScrewTheRulesIMakeThem: Shou Hsing's tablets hold the prophesied dates of every person's death. These dates are supposedly immutable, but he has been known to fudge them for people who get on his good side, giving them extra time.
1141
1142!!Spirits of the Air
1143->'''Alignment:''' TrueNeutral
1144
1145'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
1146
1147
1148!!Sung Chiang
1149[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nocha01.png]]
1150[[caption-width-right:200:Sung Chiang (No Cha), as depicted in ''Deities & Demigods'']]
1151[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/sungchiang01.png]]
1152[[caption-width-right:125:Sung Chiang's symbol]]
1153->'''God of thieves, "The Thousand-Armed Octopus"'''
1154->'''Intermediate god'''
1155->'''Alignment:''' NeutralEvil
1156->'''Domains:''' Thievery
1157->'''Symbol:''' Dagger through a silver bracelet
1158
1159%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from multiple sources: the Chinese Mythos section of ''Deities and Demigods'', the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/sung-chiang-god-and-clerics-for-dd-5e/
1160
1161The many-armed, multi-headed god of thieves. In 1st edition he is known as No Cha. His base of operations, the Teardrop Palace, lies in Gehenna.
1162----
1163* BlackMarket: ''On Hallowed Ground'' states that his divine realm contains a marketplace where stolen goods from throughout the multiverse can be bought and sold.
1164* DeityOfHumanOrigin: He was an extremely prolific thief in life. After death, he used his crimes to expose the corruption of his provincial government to the Celestial Bureaucracy, who rewarded him by elevating Sung Chiang to godhood.
1165* DeviousDaggers: The sneaky, duplicitous patron god of thieves wields a poisoned dagger while in avatar form.
1166* IntangibleTheft: As the god of thieves, this is to be expected. He expands his domain by stealing tiny, unremarkable pieces of other deities' domains and incorporating them into his own.
1167* MoneyMauling: One of his most dangerous attacks in 1st edition is to chuck a small gold brick at his opponent. Said brick does a massive amount of damage and can bean targets from up to a hundred yards away.
1168* MultiArmedAndDangerous: In his true form, he has eight arms. 1st edition takes advantage of this by giving him half a dozen distinct attack options, each of which is implied to be tied to one of his hands.
1169
1170!!Tai Yang Ti Chun
1171->'''God of the sun'''
1172
1173This God appears as a noncorporal column of light that stands 20 feet tall and 4 foot wide. He can teleport and coming within 60 yards of his body causes the being to suffer 25 points of heat damage. Any weapon plus 4 or less will melt when hitting him. He fights with a shah or white light that hits for 30 points of fire damage.
1174
1175!!Tou Mu
1176[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/toumu01.png]]
1177[[caption-width-right:200:Tou Mu, as depicted in ''Deities & Demigods'']]
1178->'''Goddess of the north star'''
1179->'''Lesser goddess'''
1180->'''Alignment:''' ChaoticEvil
1181->'''Domains:''' North star
1182->'''Symbol:''' Lotus and bow
1183
1184%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
1185
1186The monstrous, three-eyed, multiarmed goddess of the North Star. The only sourcebook to feature her has little to say about her beyond her combat statistics.
1187----
1188* AlwaysAccurateAttack: Her bow can't miss targets that are within 100 yards.
1189* BlingOfWar: She owns a fleet of war chariots with tongues that look like solid diamond and wheels made of jade.
1190* FireBreathingWeapon: The severed dragon's head that she lugs around is still alive and can breathe fire on her command.
1191* ImprobableWeaponUser: In addition to more mundane weapons like spears and bows, Tou Mu wields such bizarre weapons as a dragon's still-living severed head and magical flag that launches death spells every time she swings it.
1192* MultiArmedAndDangerous: She has sixteen arms, carries a small arsenal of weapons in most of them, and can rake foes with the claws of her free hands.
1193* SadlyMythtaken: Apart from the many arms and the association with chariots, D&D's Tou Mu has little in common with [[https://en.wikipedia.org/wiki/Doumu her mythological inspiration]]. The latter is a benevolent creator goddess, while the former is a monstrous, low-ranking demon goddess worshipped solely by evil beings.
1194
1195!!Wen Chung
1196->'''Minister of thunder'''
1197->'''Demigod'''
1198->'''Alignment:''' ChaoticNeutral
1199->'''Domains:''' Thunder
1200->'''Symbol:''' Crossed sword and thunder bolt
1201
1202'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from the Chinese Mythos section of ''Deities and Demigods''.
1203
1204!!Yen-Wang-Yeh
1205[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/yenwangyeh01.png]]
1206[[caption-width-right:200:Yen-Wang-Yeh, as depicted in ''Deities & Demigods'']]
1207[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/yenwangyeh02.png]]
1208[[caption-width-right:125:Yen-Wang-Yeh's symbol]]
1209->'''God of the dead, "Chief Judge of the Dead"'''
1210->'''Intermediate god'''
1211->'''Alignment:''' LawfulNeutral
1212->'''Domains:''' Death
1213->'''Symbol:''' Ribbon-wrapped helmet
1214
1215%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% Removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and two pages from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-y/yen-wang-yeh-god-and-clerics-for-dd-5e/ and https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-y/yen-wang-yeh-chineses-avatar/
1216
1217The god of the dead, a dour official who judges the souls of men and sends them to their fates with maximum efficiency. He works from the Palace of Judgment, a sprawling but stultifying bureaucratic complex located in the Outlands. In the real world, he is better known as [[https://en.wikipedia.org/wiki/Yama_(Buddhism) Yama]].
1218----
1219* EyeBeams: 1st edition states that he can shoot literal {{death ray}}s from his eyes, at will.
1220* GodOfTheDead: He oversees those departments of the Celestial Bureaucracy which handle the spirits of the dead and personally decides whether a person gets reincarnated or goes to Hell. ''Legends & Lore'' states that he personally approves every resurrective spell cast by any worshipper of the Chinese pantheon and can veto a person's resurrection should he feel so inclined. He has no tolerance for the undead, by contrast, and may send his clerics to pacify restless spirits.
1221* HadesShaded: The Chinese pantheon's resident death god is a man with ebony skin.
1222* TheParalyzer: In both 1st and 2nd edition, anyone who touches Yen-Wang-Yeh must succeed on a saving throw or become paralyzed.
1223* ScaledUp: He can turn himself into an oriental dragon during combat in 1st edition.
1224
1225!!Yu Shih
1226->'''God of rain'''
1227
1228Yu Shih looks like a man wearing plus 3 armor which seems to be rusting off of his body. This armor has the property of rusting completely any metal touching it. He wears a blue helm giving him the powers of teleportation and flying. He prefers to ride a storm cloud, at 24" per turn, that supports 10 beings of any size.
1229[[/folder]]
1230
1231[[folder:East European Pantheon]]
1232!!In General
1233Christianity overwhelmingly replaced European paganism during the Dark Ages, with aggressive missionary efforts from Rome and Constantinople convering most of Eastern Europe during the Ninth and Tenth Centuries. Pagan enclaves managed to survive along the Baltic coast for a few centuries more, but their old religions passed away under the military domination of their Christian neighbors.
1234
1235Instead of presenting separate pantheons for the Slavs, Eurasians, and Balts, their most prominent deities are presented as a whole. Several gods held a regional appeal that crossed cultural boundaries, which should not be too surprising considering the polytheistic nature of pagan Europe. Not all of the divinities listed below were worshiped throughout all of Eastern Europe, but any geographic restrictions are noted.
1236
1237!Slavic Gods
1238!!Dazhbog
1239->'''God of the sun, "The Bright One"'''
1240->'''Alignment:''' LawfulGood
1241->'''Domains:''' Good, Law, Protection, Sun
1242->'''Symbol:''' Symmetrical cross within a circle
1243
1244Dazhbog is the sun god of the Eastern Slavs. Depicted as either an aspects of the great creator god Svarog or as one of Svarog's sons, Dazhbog is quite popular, especially in Kiev, where he joins a select group of deities that form the pantheon of Vladimir's pagan state religion. Legends state that he rides across the sky in a diamond chariot. Dazhbog might have inherited Svarog's title of the Bright Sun, as well as his symbol, a symmetrical cross within a circle.
1245
1246The role of Dazhbog's priesthood involves their participation in the major religious festivals throughout the year. They serve a god that is the antithesis of darkness, death, and evil, making them ideal adventurers. They are perfect for serving as advisors, judges, and diplomats. Dazhbog is worshiped by many, but farmers pay him particular reverence.
1247
1248!!Death Crone
1249->'''Goddess of necromancers and outcasts'''
1250->'''Alignment:''' NeutralEvil
1251->'''Domains:''' Death, Evil, Magic, Trickery
1252->'''Symbol:''' Skulls and ravens
1253
1254A goddess common to many Indo-European cultures, the malicious and predatory Death Crone uses her wiles and sorcery to collect souls. Worshiped by few, most mortals try to avoid her attention. She serves as the patron of necromancers, other evil spellcasters, and outcasts from society. The Crone has sharp teeth and nails, which she uses to rend flesh from bone. She wears black, ragged robes. Her symbols are skulls and ravens.
1255
1256If one of her clerics is present in a community, it is hoped the cleric's presence will keep the Death Crone appeased. They can sometimes be found serving an evil lord, but they are just as likely to keep their own counsel.
1257
1258!!Jarilo
1259->'''God of physical love and fertility'''
1260->'''Alignment:''' ChaoticNeutral
1261->'''Domains:''' Chaos, Luck, Plant, Protection
1262->'''Symbol:''' Sheaves of wheat
1263
1264Jarilo appears as a young man riding a white horse, wearing a white cloak, and carrying sheaves of wheat (a fertility symbol). Chaotic neutral in alignment, he is given to indulging his passions, and his influence is seen in any number of rash actions, even if they are not directly related to love or other affairs of the heart. His death is mourned every fall, and his return is celebrated every spring.
1265
1266Farmers, lovers, warriors, and others who take rash actions or desire fertility pay homage to him.
1267
1268!!Mokosh
1269->'''Goddess of fertility, home, and healing, "Moist Mother Earth"'''
1270->'''Alignment:''' LawfulNeutral
1271->'''Domains:''' Animal, Earth, Healing, Plant
1272->'''Symbol:''' Reel
1273
1274Moist Mother Earth governs fertility, home, and healing. Her favor is sought for good harvests and healthy herd animals by the community as a whole, and by women in particular in regards to childbirth and rearing. Mokosh might have Finnish or Iranian origins, and Moist Mother Earth is a title that might have applied to other, similar deities before Mokosh became preeminent. The cult was most active in Russia. Her favored weapon is the sickle.
1275
1276!!Perun
1277->'''God of thunder, "The Thunderer"'''
1278->'''Alignment:''' LawfulNeutral
1279->'''Domains:''' Air, Law, Strength, Thunder
1280->'''Symbol:''' Six-spoke wheel
1281
1282The most universal god of the Slavs, the Thunderer is worshiped throughout Eastern Europe. He is the Slavic manifestation of the numerous Indo-European thunder gods and closely resembles Thor of Norse mythology. All Slavs seek his blessing, for without his rains the crops wither away. Warriors also revere him for his strength and power, although he is not a war god. Like Thor and other storm gods, Perun is the enemy of the World Serpent (Zmiya, in Slavic mythology) and evildoers. Perun is a creator and an enforcer; he gives life like other creator gods, but he also dispenses harsh justice to mortals and immortals alike.
1283
1284Perun appears as a middle-aged man, and his wild hair and beard are a fiery copper or wiry black. His emotions sway between brooding and fearsome anger. He flies across the skies in his chariot, pulled by goats. Perun creates thunderbolts when he throws his axe, his favored weapon. His symbol is a six-spoke wheel, which represents his thunder chariot. Oak trees are sacred to the cult and the god's totem animal is the bull (it is sometimes said that a pair of bulls, instead of goats, pull his chariot).
1285
1286The priesthood serve as leaders in their community, offering judgments in any kind of dispute. The Thunderer's clerics should do well for themselves in pagan Kiev, as Perun was Vladimir's favorite god. Perun's clerics have a special dislike for oath breakers. Priests of Perun are excellent candidates for the adventuring life, and it is not uncommon to find them on military expeditions.
1287
1288!!Rod
1289->'''God of harvests'''
1290->'''Alignment:''' LawfulNeutral
1291->'''Domains:''' Healing, Knowledge, Plant, Protection
1292->'''Symbol:''' Harvest
1293
1294Rod is a deity of fertility of the Eastern Slavs, and he serves as the protector of the family. The rozhanitsy, minor deities of birth and fate similar to the norns of Scandinavian mythology, serve him. A festival dedicated to them was celebrated in September after the harvests were gathered. His favored weapon is the quarterstaff.
1295
1296!!Stribog
1297->'''God of winter, "Master of Winds, Scatterer of Wealth"'''
1298->'''Alignment:''' LawfulEvil
1299->'''Domains:''' Air, Destruction, Evil, Winter
1300->'''Symbol:''' Gale
1301
1302Stribog is the god of winter, known as the Master of Winds and the Scatterer of Wealth. Those who worship this malevolent god seek to appease his frigid wrath and to ritually observe his dominion over their lives. Stribog appears as an old man. Cold winds constantly ruffle his cloak and white hair. His favored weapon is the spear.
1303
1304The small priesthood dedicated to Stribog seek to gain power for themselves and to exert harsh influence over their communities, mirroring winter's brutal subjugation of life during its season. Stribog is another one of the select patron gods of Vladimir's Kiev, joining Perun, Dazhbog, and Mokosh. His clerics should benefit from this prestigious position within the Kiev community. Stribog's priesthood is busiest with their duties in winter; the rest of the year Stribog's clerics might engage in any kind of venture.
1305
1306!!Svarog
1307->'''God of celestial fire, "Lord of Heaven"'''
1308->'''Alignment:''' LawfulGood
1309->'''Domains:''' Fire, Good, Healing, Law, Sun
1310->'''Symbol:''' fiery falcon
1311
1312Svarog rules the heavens and gives light and life-giving warmth to the earth. He is known for his ability to assume many forms, preferring to appear as a falcon, wolf, horse, or whirlwind. Several lesser deities are credited as being Svarog's sons, such as Svarozic, the god of earthly fire, and Stribog, the god of winter. These deities could also be considered personifications of Svarog's many aspects, and this interpretation has been used in determining his clerics' domain selections. The longspear is his favored weapon.
1313
1314!!Svarozic
1315->'''God of earthly fire, "God of Fire"'''
1316->'''Alignment:''' NeutralGood
1317->'''Domains:''' Animal, Fire, Good, Healing
1318->'''Symbol:''' Flame
1319
1320Svarozic rules earthly fire. Like Dazhbog, he is either considered to be one of Svarog's sons, or the manifestation of one of his aspects, in this case, the celestial fire brought to earth. He occupies a role similar to Gabija the hearth goddess. Besides the obvious need for fire for warmth and cooking, fire is also associated with healing, and people and animals ritually pass between bonfires to ward away or cure diseases. Svarozic's favored weapon is a longsword, and his symbol is a flame.
1321
1322His priesthood is very popular with common people, and his influence is a part of everyday life. The fire god's clerics do little outside of the community out of their own initiative, but as they usually ally with the cults of some of the most prominent deities, they assist those cults as needed.
1323
1324!!Volos
1325->'''God of horned animals, crops, and wealth, "God of Cattle"'''
1326->'''Alignment:''' TrueNeutral
1327->'''Domains:''' Animal, Luck, Plant, Travel
1328->'''Symbol:''' Sheaves of grain, cattle, and oxen
1329
1330Volos is the god of horned animals, crops, and wealth. Although subordinate to Svarog and Perun in overall power, Volos is very popular in his specific role as the protector of horned beasts. As the East Slavs began to develop trading settlements, his influence expanded to the protection of merchants and tradesmen, possibly because many of them relied on animals for transport. His worship was very active in Novgorod and Rostov, although his cult ranged throughout Eastern Europe.
1331
1332Although the well-being of the community's herd animals is of great importance to everyone, merchants and craftsmen especially seek the god's favor. He appears as a shepherd, and his favored weapon is a quarterstaff. Symbols associated with the cult are sheaves of grain, cattle, and oxen.
1333
1334The priesthood serves the community by ensuring the health of its herd animals and by blessing its marketplace. Volos' clerics are sought as arbitrators in trade disputes and it is wise to have one accompany any trading venture, especially the long and dangerous journey to Constantinople.
1335
1336!Baltic Gods
1337!!Gabija
1338->'''Goddess of the hearth'''
1339->'''Alignment:''' NeutralGood
1340->'''Domains:''' Fire, Good, Healing, Protection
1341->'''Symbol:''' Flame
1342
1343The goddess of hearth and home, Gabija protects the family and its animals, and helps preserve the hearth fire. She is popular with commoners, especially women responsible for maintaining and nurturing their families. The flame is her symbol, and her favored weapon is a dagger.
1344
1345It is hard to imagine her priests as adventurers, but it is possible. The goddess' priests are mostly concerned about the welfare of the local village. Gabija's cult might have an easier time surviving in places that have converted to Christianity than the cults of some of the more dramatic gods.
1346
1347!!Jurate
1348->'''Goddess of the sea, "Sea Mother of the Baltic Sea"'''
1349->'''Alignment:''' ChaoticGood
1350->'''Domains:''' Healing, Luck, Travel, Water
1351->'''Symbol:''' Perfectly shaped piece of amber
1352
1353Jurate is the Sea Mother of the Baltic Sea. Balt sailors and fishermen revere the goddess, and seafaring Slavs, Finns, and Scandinavians pray for her blessing.
1354
1355She appears as a beautiful mermaid and lives in an amber palace at the bottom of the sea. The amber deposits found along the Baltic coast are said to be her tears, shed for the loss of a mortal lover exiled or killed by Perun for breaking the boundary between the mortal and immortal. She depends on her enchantments to defend herself, but if a weapon is needed, she chooses a dagger. A perfectly shaped piece of amber is her symbol.
1356
1357Jurate's clerics are most prevalent in coastal communities, obviously. These priests are suited for adventures on the sea, and they are always welcome aboard a ship.
1358
1359!!Meness
1360->'''God of the moon'''
1361->'''Alignment:''' TrueNeutral
1362->'''Domains:''' Luck, Travel, Trickery, War
1363->'''Symbol:''' Moon and stars
1364
1365Meness is the moon god of the Baltric tribes. He protects those who travel at night and serves as a patron to warriors and rogues. He appears as a young, regal-looking man wearing a crown and a cloak decorated with stars. He wields a diamond sword and rides across the sky in a chariot pulled by a gray horse. Meness is married to Saule, and their children are the stars. He is a rival of Perun, who struck his face with a lightning bolt as punishment for lusting after another goddess. Evidence of this conflict is seen during the monthly phases of the moon. A moon and stars are commonly painted on the shields of Baltic warriors.
1366
1367Meness' clerics are, socially, almost as important as Saule's clerics, although in matters of hunting and war they are superior. Although most worshipers revere both Meness and Perun, the moon god's clerics harbor some resentment against the Thunderer's priests. Fights between the faiths are uncommon, but Meness' clerics tru to outdo Perun's whenever the two groups have mutual interests in public affairs.
1368
1369!!Saule
1370->'''Goddess of the sun, "Mother Sun"'''
1371->'''Alignment:''' NeutralGood
1372->'''Domains:''' Divination, Good, Healing, Sun
1373->'''Symbol:''' Eight-spoked wheel
1374
1375A sun goddess of the Balts, Finns, and some Eurasian nomads, Saule is also known as Saules Mate, and her names translate into "Sun" and "Mother Sun". As a sun goddess, she is responsible for nurturing life, but her portfolio also includes childbirths, weaving, and music. She has universal appeal to the cultures that revere her, with bards especially seeking her patronage. Saule is depicted as golden-haired, dressed in golden robes, pouring sunlight out of a jug. She rides across the sky in a golden chariot drawn by two white horses. Her symbol is an eight-spoked wheel, representing the rays of the sun and the wheels of her chariot. Her favored weapon is a shining short-sword. She is married to Meness, the Baltic moon god.
1376
1377Her cult is an essential part of any community, and its priests serve as leaders, healers, and protectors. Saule's clerics might also extend their influence beyond a local village, providing their services to a larger region, especially the more martial priests.
1378
1379!!Svantovit
1380->'''God of war and bounty, "God of Prosperity"'''
1381->'''Alignment:''' TrueNeutral
1382->'''Domains:''' Divination, Luck, Plant, War
1383->'''Symbol:''' Cup and greatsword
1384
1385The god of war and bounty, Christian writers reported that he ruled over the other Slavic gods, although this might be due to the particular influence his cult had in the few surviving pagan strongholds in the Baltic during the twelfth century. The Baltic Slavs might have considered Svantovit more important than the other gods because they were often at war with their Christian German and Slavic neighbours.
1386
1387Svantovit is the god of prosperity for the Baltic Slavs. He is responsible for good fortune with both harvests and military ventures, as both are very important sources of a tribe's wealth and survival. The worship of Svantovit draws the veneration and offerings of pagan Scandinavians (primarily Danes) seeking the god's blessing in trade and war. Svantovit rides a white horse and uses a longsword in battle. His symbol is a cup and a greatsword.
1388
1389As the pagan Baltic tribes find themselves under increasing pressure from their Christian neighbours, the war god's priests seek to bolster the morale of a people at the edge of defeat and to encourage resistance from those who are already under military and religious domination. Svantovit's clerics also encourage war as a means of obtaining loot and slaves. During more peaceful times, the cult is very active in trading centers.
1390
1391!Eurasian Gods
1392!!Lunt-Ater
1393->'''God of the sun, "The Gander Chief, World Surveyor Man"'''
1394->'''Alignment:''' NeutralGood
1395->'''Domains:''' Healing, Knowledge, Magic, Sun
1396->'''Symbol:''' Gander
1397
1398A sun god of the Eurasian steppes, the Gander Chief is also known as the World Surveyor Man, because he learns the secrets of the earth as he travels across the sky on his daily journey. He is a powerful shaman and uses his magical powers to aid mankind against such threats as plagues and famine. As his name implies, he often takes the form of a gander (which is one of his symbols), but his normal form is that of a man dressed as a tribal shaman carrying a staff.
1399
1400The Gander Chief's clerics normally function as one of the tribe's shamans, presiding over religious ceremonies and providing divinations and healing for the clan. Outside of the confines of the nomad tents and wagons, these clerics play a supporting role in military matters. They are quite useful in diplomatic missions.
1401[[/folder]]
1402
1403[[folder: Egyptian Pantheon]]
1404!!In General
1405The largely benevolent, mostly animal-headed gods worshipped in Ancient Egypt. In the ''TabletopGame/ForgottenRealms'' setting, they are worshipped by the people of Mulhorand due to their ancestors being actual ancient Egyptians that had been brought to Toril by the magocratic Imaskar Empire to serve as slave labor.
1406
1407Most of the Egyptian gods dwell in Heliopolis, a domain on the plane of Arcadia. Others have carved out private realms for themselves on other planes or wander the planes with no fixed abode.
1408----
1409* ArtifactOfDeath: Inverted in 1st edition, where all Egyptian gods possess a divine "true ankh" which they can use to bring the dead back to life.
1410* HolyIsNotSafe: In 1st edition, the Egyptian gods carry divine relics called "true ankhs". In the hands of an Egyptian god, a true ankh can resurrect the dead. In the hands of anyone who is not a god, a true ankh is a one-way ticket [[SpontaneousHumanCombustion to a fiery death]].
1411
1412!!Ra
1413[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ra01.png]]
1414[[caption-width-right:200:Ra, as depicted in ''Deities & Demigods'']]
1415[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/ra02.png]]
1416[[caption-width-right:125:Ra's symbol]]
1417->'''God of the sun, "Pharaoh of the Gods"'''
1418->'''Greater god'''
1419->'''Alignment:''' LawfulGood
1420->'''Domains:''' Sun, Kings
1421->'''Symbol:''' Solar disk encircled by serpent or ankh on a solar disc
1422
1423%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-r/ra-god-and-clerics-for-dd-5e/
1424
1425The hawk-headed progenitor of the Egyptian pantheon. Ra tows the sun across the sky every day with his sacred barge and bestows mortal pharaohs with their divine right to rule.
1426
1427In the Forgotten Realms setting, he goes by the slightly different name '''Re'''.
1428----
1429* AntiMagic: In 1st edition, Ra is under the effect of a permanent ''antimagic shell'' which prevents any other person's magic from affecting him, but which doesn't interfere with his own spells. In 2nd edition, this shell is instead a property of his barge.
1430* BareFistedMonk: Ra doesn't bother to carry weapons, and his 2nd edition avatar fights with his fists whenever he isn't using his EyeBeams.
1431* CoolBoat: Ra's barge is a flying craft forged from the fires of the sun itself. It changes between a war galley and a funereal barge depending on the time of day, it emanates a fiery aura which will burn anyone who tries to touch or board the ship without Ra's consent, and it has a boatload of other magical properties.
1432* HandBlast: In 1st edition, Ra fights primarily by shooting heat rays from his hands.
1433* PowerOfTheSun: It's ''Ra'', so this should go without saying. The 1st edition ''Deities & Demigods'' book gives him the power to bring forth light whenever he pleases and shoot rays of damaging heat which cannot be resisted, while his 2nd edition avatar from ''Legends & Lore'' can shoot EyeBeams made of "solar flame". His barge is also stated to be made of solidified solar fire.
1434* TakeUpMySword: The Forgotten Realms version of Re was mortally wounded by Gruumsh during the Orcgate Wars. The dying Re transferred his power and authority to Horus, elevating the latter to head of the Mulhorandi pantheon as Horus-Re.
1435* TopGod: He is the primogenitor of most of the Egyptian gods and the one the rest of them look to for guidance and authority.
1436* TurnUndead: His 2nd edition avatar can use the power of his ankh to instantly obliterate any undead he's facing, provided that these undead are not native to whatever plane of existence where the fight is taking place.
1437
1438!!Anhur
1439[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/anhur01.png]]
1440[[caption-width-right:200:Anhur, as depicted in ''Deities & Demigods'']]
1441[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/anhur02.png]]
1442[[caption-width-right:125:Anhur's symbol]]
1443->'''God of war, "The Falcon of War"'''
1444->'''Lesser god'''
1445->'''Alignment:''' ChaoticGood
1446->'''Domains:''' War
1447->'''Symbol:''' A cord or bird of prey
1448
1449%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-a/anhur-god-and-clerics-for-dd-5e/
1450
1451The god of war, a powerful and fearsome deity who reserves his wrath for the wicked. His divine realm is Netaph, a temperate place of martial training located on the first layer of Ysgard.
1452----
1453* AnimalMotifs: Falcons. The bird of prey is his holy symbol, and some sources state that he takes the form of a man with a falcon's head.
1454* DeityIdentityConfusion:
1455** ''On Hallowed Ground'' states that Anhur's proxy is Montju, with whom he often quarrels and occasionally trades places. In the real world, [[https://en.wikipedia.org/wiki/Montu Montju]] was a separate Egyptian god of war.
1456** The Mulhorandi version of Anhur is also worshipped as Ramman in Unther, due to the latter god passing his name and divine portfolio to Anhur after being mortally wounded by Assuran.
1457* MultiArmedAndDangerous: ''Deities & Demigods'' states that Anhur normally has two arms, but during combat he prefers to shapeshift into forms with more arms so he can wield more weapons at once. ''Legends & Lore'' cuts out the middleman and states that he naturally has four arms to better wield his mighty lance.
1458* NoSell: His 2nd edition avatar can't be harmed by weapons that don't have at least a +3 bonus.
1459* ThePowerOfTheSun: An indirect example. Anhur's lance is tipped with a literal fragment of the sun, giving the weapon tremendous power.
1460* TurnUndead: In 1st edition, Anhur's lance has the power to destroy all undead within 50 yards of him.
1461* WarGod: His role in the Egyptian pantheon. Anhur wages war against the forces of darkness and evil, and he does not attack those of good or neutral alignment unless they attack him first. His priests and clerics are skilled warriors who act as military advisors or commanders.
1462
1463!!Anubis
1464[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/anubis_p141.jpg]]
1465[[caption-width-right:200:Anubis, as depicted in ''Deities & Demigods'' (3e)]]
1466[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/anubis01.png]][[/labelnote]]
1467[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/anubis_symbol.jpg]]
1468[[caption-width-right:125:Anubis' symbol]]
1469->'''God of judgment and death, "The Hound of the Dead"'''
1470->'''Lesser god'''
1471->'''Alignment:''' LawfulNeutral
1472->'''Domains:''' Law, Magic, Repose
1473->'''Symbol:''' Black jackal
1474
1475Anubis appears as a male human with the head and long tail of a dog or jackal. A neat mane of straight black hair falls over his shoulders. He dresses in a white knee-length kilt, a decorative scale mail breastplate of glittering gold, and a number of bracers and armbands. He typically carries either a scepter or a true ankh. He can use his Shift Form ability to take on the form of a jackal. Anubis is the son of Osiris and Nephthys.
1476
1477Anubis guides the souls of dead mortals to the halls of judgment, supervises their weighing on the scales of Ma'at, and protects them on their journey. In addition, he guards cemeteries from grave robbers and other defilers. Anubis helped his mother Nephthys and his aunt Isis mummify Osiris (his father), applying his knowledge of herbs and medicines. He is also a keeper of magical knowledge, particularly that related to necromancy. Despite his knowledge of necromancy, he does not condone animating or controlling undead creatures, with the exception of mummies established as tomb guardians.
1478
1479Followers of Anubis practice rigorous disciplines to hone their minds and spirits, preparing themselves for the eventual journey to the afterlife. The Judge of the Dead has few devotees, but he is often worshiped at funerals, where his clerics typically officiate.
1480----
1481* AnimateInanimateObject: He can animate statues of himself according to ''Deities & Demigods''.
1482* BerserkButton: According to ''Deities & Demigods'', Anubis cannot stand thieves, particularly those who'd rob tombs bearing his iconography. There’s a 1 in 20 chance that he will show up in person to terminate any such tomb robbers with extreme prejudice.
1483* GodOfTheDead: He is the guardian of the dead. ''Planescape'' exaggerates this trope by making Anubis the guardian of dead ''gods'': he keeps watch over the lifeless husks drifting through the astral plane to ensure they aren’t disturbed or desecrated.
1484* ManBitesMan: ''Deities & Demigods'' states that his preferred tactic is to bite people to death with his powerful jaws.
1485* NonHumanHead: As in real Egyptian myth, his true form is a man with a jackal's head.
1486* {{Psychopomp}}: He is tasked with ferrying souls to the afterlife, which can cause problems for players if they're trying to resurrect someone who worships the Egyptian gods.
1487
1488!!Apep
1489[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/apep_p142.jpg]]
1490[[caption-width-right:200:Apep, as depicted in ''Deities & Demigods'' (3e)]]
1491[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/apep_symbol.jpg]]
1492[[caption-width-right:125:Apep's symbol]]
1493->'''God of evil, fire, and serpents, "King of Serpents"'''
1494->'''Demigod'''
1495->'''Alignment:''' NeutralEvil
1496->'''Domains:''' Evil, Fire, Scalykind
1497->'''Symbol:''' Flaming snake
1498
1499Apep (also called Apophis) is an evil creature of the underworld and an enemy of the gods (though sometimes an ally of Set). He is the living embodiment of evil in Egyptian myth. Apep appears as a giant serpent, 100 feet long. He is served by hordes of demons, most of them sharing serpentine and fiery qualities.
1500
1501Apep is reviled, not revered, in the temples of the Egyptian pantheon. Officially, according to the priests of Re-Horakhty and the other deities, Apep has no worshipers, no temples, and no creed but destruction and evil.
1502
1503Those deranged, corrupt, and otherwise evil souls who devote themselves to Apep agree, at least in part. He has no creed but destruction: destruction of all the Egyptian gods, their temples, their clerics, their worshipers, and even the world they created and the creatures that inhabit it. The followers of Apep, not as few as the priests of other deities would like people to believe, do not strive for a world dominated by evil; they strive for the end of the world.
1504
1505'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Planescape sourcebook ''On Hallowed Ground''.
1506
1507!!Apshai
1508->'''God of insects, "The Great Mantis"'''
1509->'''Demigod'''
1510->'''Alignment:''' TrueNeutral
1511->'''Domains:''' Insects
1512->'''Symbol:''' Praying mantis
1513
1514An odd duck in the Egyptian pantheon, Apshai is a demigod of insects who takes the form of a giant praying mantis. It dwells in the Hive, a warren of tunnels running beneath the Outlands.
1515----
1516* AlwaysAccurateAttack: Its bite attack cannot miss in 1st edition.
1517* BigCreepyCrawlies: It is a giant, nonanthropomorphic mantis.
1518* PortalCrossroadWorld: Apshai's divine realm, the Hive, supposedly connects to every world on the material plane where the Egyptian pantheon is worshipped.
1519* PestController: The 1e ''Deities & Demigods'' states that Apshai can control any non-divine insect and unleash devastating insect plagues on entire countries.
1520* SadlyMythtaken: The name "Apshai" does come from ancient Egyptian religious texts, but it isn't the name of a god; it's a mummy-munching carrion beetle. The concept of Apshai being a god was made up whole cloth for D&D.
1521
1522!!Bast
1523[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bast_p143.png]]
1524[[caption-width-right:200:Bast, as depicted in ''Deities & Demigods'' (3e)]]
1525[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/bast01.png]][[/labelnote]]
1526[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/bast_symbol.jpg]]
1527[[caption-width-right:125:Bast's symbol (3e)]]
1528[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/bast02.png]][[/labelnote]]
1529->'''Goddess of cats and vengeance, "Mother of Cats"'''
1530->'''Lesser goddess'''
1531->'''Alignment:''' ChaoticGood
1532->'''Domains:''' Cats, Pleasure
1533->'''Symbol:''' Cat
1534
1535%% '''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-b/bast-god-and-clerics-for-dd-5e/
1536
1537The cat-headed goddess of pleasure and cats. Her divine realm of Merratet, located on the plane of Ysgard, is a cat-infested savannah with the overgrown ruins of an ancient city at its heart.
1538
1539The Mulhorandi version of Bast is better known as '''Sharess''', the Faerûnian goddess of pleasure and sensuality.
1540----
1541* {{Animorphism}}: Her 2nd edition avatar can shapeshift into any sort of feline at will.
1542* TheBeastmaster: As the goddess of cats, Bast holds authority over felines of every sort. Her 2nd edition avatar can command cats to do her bidding, and even if she doesn’t, no cat will ever attack her or act against her.
1543* DeityIdentityConfusion: The Faerunian goddess Sharess is the Mulhorandi version of Bast after having absorbed the divine portfolios of two other gods from unrelated pantheons and fostered cat and/or pleasure cults throughout the continent. Most people worship her as Sharess, the people of Mulhorand still revere her as Bast, and she is occasionally worshipped as the two gods she absorbed, Felidae and Zandilar the Dancer.
1544* ForcedTransformation: When Bast's avatar rakes someone with her claws in 2nd edition, that person must succeed on a saving throw or be transformed into a big cat.
1545* TheHedonist: Bast is fond of sampling the world's physical pleasures and requires her clerics to do the same.
1546* HolyHandGrenade: In 2nd edition, her avatar's claws deal extra damage to evil creatures.
1547* NoSell: If someone tries to attack Bast with a weapon in 1st edition, there is a high chance that the weapon will [[WreckedWeapon shatter harmlessly]] against her skin, doing no damage.
1548* PsychicDreamsForEveryone: People who visit Bast's realm will invariably have visceral dreams of big cats stalking and killing prey while they sleep. These dreams come from Bast herself, and how a person reacts to the dreams when they wake up determines whether the local big cats leave them alone or put them on the menu.
1549* SitcomArchNemesis: ''On Hallowed Ground'' states that Bast is bitter rivals with the cat lord, a supernatural entity which claims to be the sovereign and protector of all felines. Since Bast is the goddess of cats, she views the cat lord as an upstart and a rival for the affection of her feline subjects.
1550* TeleportSpam: ''Deities & Demigods'' states that Bast frequently teleports around the battlefield between slashing enemies with her claws.
1551
1552!!Bes
1553[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bes_p144.png]]
1554[[caption-width-right:200:Bes, as depicted in ''Deities & Demigods'' (3e)]]
1555[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/bes_symbol.jpg]]
1556[[caption-width-right:125:Bes' symbol]]
1557->'''God of luck and music, "Short Father"'''
1558->'''Lesser god'''
1559->'''Alignment:''' ChaoticNeutral
1560->'''Domains:''' Luck, Protection, Trickery
1561->'''Symbol:''' Dwarf in panther skin or image of the misshaped deity
1562
1563The grotesque but cheerful Bes appears as a stunted, round-bodied and bow-legged human, about 4 feet tall, sporting a bushy beard and tail and wearing the skin of a panther. He is a god of luck as well as a protector of women in childbirth. A powerful and squat figure, Bes roams the Outlands and influences the laws of fate. He is said to be so ugly that his visage scares evil spirits away, and many followers of the Egyptian gods keep statues of Bes in their homes to keep ill luck away. Bes is married to Hathor, who shares his interest in music and luck.
1564
1565Even more so than Bast, Bes is a chaotic deity who cares little for dogma. He loves gambling, and gamblers alternately bless and curse his name, depending on their fortunes. Some've said that the greater the risk, the more likely Bes'll tip the scales on the part of the bettor, as long as the person doesn't make too brash a wager. He also delights in small children. People believe that a baby's unexplained smile is an indication of Bes' invisible presence, making faces that only the infant can see. Almost everyone calls on Bes at one time or another for luck, and Bes does not care about the morals or ethics of those who implore him for aid. He acts on whims, handing out good fortune as it pleases him and delighting like a child in the gifts offered to him.
1566
1567!!Geb
1568[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/geb01.png]]
1569[[caption-width-right:200:Geb, as depicted in ''Deities & Demigods'']]
1570[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/geb02.png]]
1571[[caption-width-right:125:Geb's symbol]]
1572->'''God of the earth, "Father Under the Skies and Sands"'''
1573->'''Intermediate god'''
1574->'''Alignment:''' NeutralGood
1575->'''Domains:''' The earth
1576->'''Symbol:''' Earth hieroglyph or mountain
1577
1578%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-g/geb-god-and-clerics-for-dd-5e/
1579
1580The personification of the earth, a powerfully built and jovial man deeply in love with his sister Nut. He dwells in the Caverns under the Stars, a subterranean facsimile of the surface world located deep within the Elemental Plane of Earth.
1581----
1582* ArtificialOutdoorsDisplay: Geb's divine realm is a sprawling network of subterranean caverns. Thanks to Nut's influence, the largest of these caverns have a night sky covering their roofs, creating the illusion that a person is aboveground rather than surrounded by countless miles of solid rock in all directions.
1583* BareFistedMonk: In 1st edition, Geb's bare fists are deadly weapons that deal more damage than most of the divine weapons wielded by his fellow Egyptian gods.
1584* DishingOutDirt: Geb is the god of earth, and in 2nd edition his avatar carries a magical quarterstaff which can duplicate the effects of any spell or magic item which involves the manipulation of the earth. His true form has such a great mastery over the earth that he can stop other people from casting earth-manipulating spells.
1585* DivineIncest: True to the source material, Geb is deeply in love with his sister Nut, and is himself the product of incest between the sibling gods Shu and Tefnut.
1586* HealingFactor: Geb's staff lets him regenerate lost hit points in 1st edition. 2nd edition makes this an innate property of his avatar, contingent upon his being in contact with the ground.
1587* NoSell: Geb cannot be harmed by any weapon while he's in contact with the ground. His 2nd edition avatar is immune to any weapon that doesn't have at least a +3 bonus.
1588* StarCrossedLovers: Geb and his sister Nut deeply love each other, but Ra has forbidden their union, and their father Shu does everything in his power to keep them apart.
1589* SummonMagic: Geb can innately summon numerous earth elementals to fight for him each day, and in 1st edition, his crown allows him to summon a further eight monsters of random types.
1590
1591!!Hathor
1592[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/hathor_p146.jpg]]
1593[[caption-width-right:200:Hathor, as depicted in ''Deities & Demigods'' (3e)]]
1594[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/hathor_symbol.jpg]]
1595[[caption-width-right:125:Hathor's symbol]]
1596->'''Goddess of love, music, and motherhood'''
1597->'''Lesser goddess'''
1598->'''Alignment:''' NeutralGood
1599->'''Domains:''' Community, Good, Luck
1600->'''Symbol:''' Horned cow's head with lunar disk
1601
1602The benevolent deity Hathor appears either as a human woman with the head of a cow, as a human woman with cow's ears or horns, or simply as a large cow. She is a deity of music and dance, art and inspiration. Her broad portfolio also includes influence over love and motherhood, the moon, and fate. Hathor is one of the daughters of Re-Horakhty and is married to Bes.
1603
1604Hathor's essential teaching commands people to savor life and all the good aspects of it, beauty, art, music, love, and family. Hathor's clerics teach that these things are divine gifts, meant to be enjoyed and protected. There is no evil in enjoying these simple blessings; it is evil to deny them to another or to destroy them.
1605
1606!!Horus/Re-Horakhty
1607[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/re_horakhty_p139.png]]
1608[[caption-width-right:200:Re-Horakhty, as depicted in ''Deities & Demigods'' (3e)]]
1609[[caption-width-right:200:[[labelnote:Horus (1e)]]https://static.tvtropes.org/pmwiki/pub/images/horus01.png]][[/labelnote]]
1610[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/re_horakhty_symbol.jpg]]
1611[[caption-width-right:125:Re-Horakhty's symbol (3e)]]
1612[[caption-width-right:125:[[labelnote:Horus' symbol (2e)]]https://static.tvtropes.org/pmwiki/pub/images/horus02.png]][[/labelnote]]
1613->'''Son of Osiris, "The Avenger"''' (as Horus)
1614->'''God of the sun, "Ruler of the Gods"''' (as Re-Horakhty)
1615->'''Lesser god''' (as Horus) or '''Greater god''' (as Re-Horakhty)
1616->'''Alignment:''' ChaoticGood (as Horus) or LawfulGood (as Re-Horakhty)
1617->'''Domains:''' The sun, Revenge, War, The sky (as Horus) or Glory, Good, Law, Nobility, Sun, War (as Re-Horakhty)
1618->'''Symbol:''' Hawk's head (as Horus) or Solar disk encircled by serpent (as Re-Horakhty)
1619
1620%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the 2nd edition sourcebook ''Legends & Lore'', and the 3rd edition sourcebook ''Deities & Demigods''.
1621
1622The hawk-headed son of Isis and Osiris, who helped his mother carry out the ritual to resurrect his father and prevented Set from interfering.\
1623In 3rd edition, Horus was combined with Ra to become '''Re-Horakhty''' (or '''Horus-Re''', as he is known in the Forgotten Realms).
1624----
1625* AntiMagic: In 1st edition, Horus's sword protects him from hostile spells of 5th level or lower.
1626* GoodIsDumb: ''On Hallowed Ground'' paints Horus as an impulsive meathead who can easily be tricked, but he is nevertheless a steadfast foe of evil.
1627* TookALevelInBadass: Horus was depicted as a lesser god of little import in 1st and 2nd edition. Following his FusionDance with Ra, Re-Horakhty is now a significantly more powerful god and the new head of the Egyptian pantheon.
1628* WarGod: War falls under his divine sphere of influence both as Horus and as Re-Horakhty.
1629* WeaponOfXSlaying: In 1st edition he wields a ''ridiculously'' long spear that can instantly kill any shapeshifter which isn't in its true form.
1630* YouKilledMyFather: He hates Set because the latter murdered his father. He looks favorably upon those who set out on epic quests to avenge their own family members, so much so that he may send his avatar to assist them on such a quest.
1631
1632!!Imhotep
1633[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/imhotep_p147.jpg]]
1634[[caption-width-right:200:Imhotep, as depicted in ''Deities & Demigods'' (3e)]]
1635[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/imhotep_symbol.jpg]]
1636[[caption-width-right:125:Imhotep's symbol]]
1637->'''God of crafts and medicine'''
1638->'''Demigod'''
1639->'''Alignment:''' NeutralGood
1640->'''Domains:''' Artifice, Healing, Knowledge
1641->'''Symbol:''' Step pyramid
1642
1643Imhotep is the only ascended mortal in the Egyptian pantheon, an advisor to kings, builder of pyramids, and paragon of knowledge who rose to become the god of healing and science. He appears as a normal human dressed in a white robe and carrying a staff. (As an ascended mortal, Imhotep does not have outsider Hit Dice as other members of the pantheon do).
1644
1645Imhotep's key doctrine is that knowledge, science, and magic should be used to help humanity. While Thoth teaches the collection of knowledge for knowledge's sake, and Anubis guards secrets of herbalism and magic, Imhotep insists that knowledge is only useful if it is used, and it must be used for the good of all. Though Imhotep is not a god of magic, his doctrine applies to magic as much as to the science of engineering. The appropriate use of magic is to help others, not harm them. While not explicitly pacifistic, Imhotep places much more emphasis on healing than on warfare, in stark contrast to other Egyptian deities.
1646
1647!!Isis
1648[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/isis_p149.png]]
1649[[caption-width-right:200:Isis, as depicted in ''Deities & Demigods'' (3e)]]
1650[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/isis01.png]][[/labelnote]]
1651[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/isis_symbol.jpg]]
1652[[caption-width-right:125:Isis' symbol (3e)]]
1653[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/isis02.png]][[/labelnote]]
1654->'''Goddess of fertility and magic, "Lady of Knowledge"'''
1655->'''Greater or Intermediate goddess'''
1656->'''Alignment:''' NeutralGood, LawfulGood (2E)
1657->'''Domains:''' Good, Magic, Protection, Water
1658->'''Symbol:''' Ankh and star or eye and teardrop
1659
1660%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-i/isis-god-and-clerics-for-dd-5e/
1661
1662The benevolent goddess of motherhood and magic, Isis is the daughter of Geb and Nut, the sister-wife of Osiris, and the mother of Horus. She rules one-third of Heliopolis and has a private residence in Quietude, a small village in the Blessed Fields of Elysium.
1663----
1664* TheArchmage: As a goddess of magic, Isis is naturally a superlatively skilled spellcaster. The 1st edition ''Deities & Demigods'' states that she can spam high-level magic to her heart's content, while 2nd edition ''Legends & Lore'' states that her avatar can cast spells from any school or sphere with no restrictions.
1665* BroughtDownToNormal: In 2nd edition, anyone foolish enough to try to cast harmful spells upon Isis are liable to find themselves stripped of their magical abilities for up to twenty days.
1666* CompellingVoice: Her 2nd edition avatar's voice has a supernatural charm effect which is impossible to resist.
1667* DivineIncest: Like her parents and grandparents, Isis is married to her sibling.
1668* GodOfKnowledge: Of the "God of Magic" subtype. Isis is knowledgeable of many subjects, with a particular emphasis on the workings of magic, and is always eager to learn more or to impart her knowledge to mortals.
1669* NoSell: Isis's 2nd edition avatar cannot be harmed (or even affected) by magic unless she wishes otherwise, and any magical item or weapon that gets used against her promptly becomes non-magical.
1670* ProtectiveCharm: 1st edition states that Isis is the undisputed master of crafting charms that protect their bearers from harmful magic. In fact, there's a 1 in 20 chance that she’ll approach a random person to give them a charm which protects them from a specific type of spell, purely on a whim.
1671
1672!!Nephthys
1673[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nephthys_p150.jpg]]
1674[[caption-width-right:200:Nephthys, as depicted in ''Deities & Demigods'' (3e)]]
1675[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/nephthys_symbol.jpg]]
1676[[caption-width-right:125:Nephthys' symbol (3e)]]
1677[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/nephthys01.png]][[/labelnote]]
1678->'''Goddess of death and grief, "Lady of Sands"'''
1679->'''Intermediate goddess'''
1680->'''Alignment:''' ChaoticGood
1681->'''Domains:''' Chaos, Good, Protection, Repose
1682->'''Symbol:''' Horns around a lunar disk or moon and ankh
1683
1684%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'' and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-n/nephthys-god-and-clerics-for-dd-5e/
1685
1686The goddess of wealth, Nephthys is a daughter of Geb and Nut and the sister and former wife of Set. She dwells in Amun-thys, a desert sub-realm of the Olympian Glades of Arborea.
1687----
1688* AllThatGlitters: ''On Hallowed Ground'' states that the dusty ruins of Nephthys's realm are filled with "treasures" that seem far more valuable than they truly are. This makes Amun-thys a magnet for greedy treasure hunters who don’t know any better, to the consternation of Nephthys’s petitioners.
1689* TheAlmightyDollar: Wealth is part of her divine sphere of influence. She can bestow great wealth upon those who earn her favor, but she also expects her worshippers to annually fork over most of their cash and worldly possessions as a sign of their devotion.
1690* DeadlyGaze: Both ''Deities & Demigods'' and ''Legends & Lore'' state that Nephthys can strike people dead just by looking at them.
1691* EyeBeams: The 1st edition ''Deities & Demigods'' states that she can fire literal death rays from her eyes.
1692* InconsistentSpelling: 2nd edition sourcebooks consistently spelled her name as Nephythys, with two "y"s. Prior and subsequent editions use the more conventional Nephthys spelling.
1693* TheScrooge: 2nd edition sources consistently paint Nephthys as a miserly goddess who hoards wealth and fills her coffers with severe annual tithes from her worshippers.
1694
1695!!Nut
1696[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/nut01.png]]
1697[[caption-width-right:125:Nut's symbol]]
1698->'''Goddess of the sky, "Mother Night"'''
1699->'''Intermediate goddess'''
1700->'''Alignment:''' NeutralGood
1701->'''Domains:''' The sky, couples forbidden to marry
1702->'''Symbol:''' Stars in the night sky
1703
1704%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-n/nuth-god-and-clerics-for-dd-5e/
1705
1706The personification of the sky, who is deeply in love with her brother Geb and bore him several children before Ra forced them to separate. She dwells in self-imposed isolation within the Refuge of Night, a divine realm on the Blessed Fields of Elysium.
1707----
1708* CelestialBody: Her true form is a beautiful woman whose skin resembles a starry night sky.
1709* DivineIncest: True to Egyptian myth, Nut is married to her brother Geb and is herself the product of incest between the siblings Shu and Tefnut.
1710* GodOfDarkness: While darkness isn't part of her divine portfolio, Nut nevertheless has a strong association with darkness and the night. This overlaps with TheSacredDarkness, as she is a benevolent goddess.
1711* NoSell: Her 2nd edition avatar is immune to any spell that involves the manipulation of air or earth.
1712* StarCrossedLovers: Ra has forbidden Nut from being with her brother-husband, and their father Shu works to keep them apart. Nevertheless, they remain faithful to one another. She looks kindly upon women who find themselves in similar circumstances to her own and may send her avatar to lend them a helping hand.
1713
1714!!Osiris
1715[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/osiris_p151.jpg]]
1716[[caption-width-right:200:Osiris, as depicted in ''Deities & Demigods'' (3e)]]
1717[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/osiris01.png]][[/labelnote]]
1718[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/osiris_symbol.jpg]]
1719[[caption-width-right:125:Osiris' symbol (3e)]]
1720[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/osiris02.png]][[/labelnote]]
1721->'''God of nature and the underworld, "The White Crown"'''
1722->'''Greater god'''
1723->'''Alignment:''' LawfulGood
1724->'''Domains:''' Air, Earth, Good, Law, Plant, Repose
1725->'''Symbol:''' White crown or crook and flail
1726
1727Osiris is nearly the greatest god in the Egyptian pantheon, hindered only by the fact that he is dead. Had his brother Set not murdered him, Osiris would occupy the throne of the gods now held instead by his son Re-Horakhty. Osiris rules over the world of the dead as his son rules the living.
1728
1729Osiris can also appear as a human mummy swathed in strips of linen. He wears the crown of rulership over the dead and holds a scepter and a flail, symbolizing his kingship and his power over the forces of nature. These include the cycle of crops and vegetation and the primal elemental forces of air and earth, control of which Osiris inherited from the elder deities.
1730
1731Having himself endured death and risen to reign in the afterlife, Osiris promises a place in the same afterlife to those who follow him. All who die must face Osiris' stern judgment, however. Osiris demands adherence to basic principles of order and goodness in order to win admission into the Offering Fields. Each soul that appears in his Hall of Truth must recite a long confession, proclaiming, "I have not sinned against others. I have not wronged my family. I have not done wrong instead of right. I have known no worthless folk..." and so on. The monster Ammit, a servant of Anubis, devours those who fail in Osiris' judgment.
1732
1733'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-o/osiris-god-and-clerics-for-dd-5e/
1734
1735!!Ptah
1736[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ptah_p153.png]]
1737[[caption-width-right:200:Ptah, as depicted in ''Deities & Demigods'' (3e)]]
1738[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/ptah01.png]][[/labelnote]]
1739[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/ptah_symbol.jpg]]
1740[[caption-width-right:125:Ptah's symbol (3e)]]
1741[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/ptah02.png]][[/labelnote]]
1742->'''God of crafts, knowledge, and secrets, "The Opener of the Way"'''
1743->'''Intermediate god'''
1744->'''Alignment:''' LawfulNeutral
1745->'''Domains:''' Creation, Knowledge, Law, Travel
1746->'''Symbol:''' Bull or mummified hand
1747
1748Ptah is a mysterious creator deity, related to the rest of the Egyptian pantheon only by marriage (to Re-Horakhty's daughter Bast), not by birth. Legends suggest that Ptah existed before even Ra and Apep, and that he may have created them, and even other gods in other pantheons. Despite his marriage to Bast, he remains aloof from the struggles and rivalries of the Egyptian pantheon, spending his time wandering the vast expanses of the planes.
1749
1750Ptah's law is the order of the universe. Everything has a place in the cosmic scheme, and everything fits together to work for a purpose that is beyond mortal understanding. Ptah may have set this intricate cosmic machinery in motion, and it seems quite likely that he is the only one who knows its purpose or eventual result. His followers generally act as though they're in on the secret, but certainly none of them know as much as Ptah himself. Mortals can simply do their best to fill the part they're supposed to play, not overstepping their place or spreading disorder in the well-ordered world.
1751
1752'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-p/ptah-god-and-clerics-for-dd-5e/
1753
1754!!Seker
1755[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/seker01.png]]
1756[[caption-width-right:200:Seker, as depicted in ''Deities & Demigods'']]
1757->'''God of light, "Lightbringer"'''
1758->'''Lesser god'''
1759->'''Alignment:''' NeutralGood
1760->'''Domains:''' Light
1761->'''Symbol:''' Hawk-headed mummy with an ankh in his right hand
1762
1763'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources the Egyptian Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1764
1765!!Set
1766[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/set_p154.png]]
1767[[caption-width-right:200:Set, as depicted in ''Deities & Demigods'' (3e)]]
1768[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/set01.png]][[/labelnote]]
1769[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/set_symbol.jpg]]
1770[[caption-width-right:125:Set's symbol (3e)]]
1771[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/set02.png]][[/labelnote]]
1772->'''God of darkness and desert storms, "Lord of Evil, Defiler of the Dead"'''
1773->'''Greater or Intermediate god'''
1774->'''Alignment:''' ChaoticEvil, LawfulEvil (1E through 3E)
1775->'''Domains:''' Air, Chaos, Darkness, Destruction, Evil, Strength
1776->'''Symbol:''' Coiled cobra
1777
1778%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', the 2nd edition sourcebook ''Legends & Lore'', and the 3rd edition ''Deities & Demigods''.
1779
1780The main evil god of the Egyptian pantheon, Set is the brother of Osiris and the ex-husband of Nephthys. He murdered Osiris out of jealousy, which really did not work out for Set in the long run. He dwells in a black pyramid at the heart of his divine realm Ankhwugaht, which is in the Nine Hells of Baator.
1781
1782----
1783* AbhorrentAdmirer: ''On Hallowed Ground'' paints Set as this toward Nephthys. He regularly tries to buy his way back into his ex-wife's good graces, not understanding that she wants nothing to do with a fundamentally evil guy who callously murdered his own brother.
1784* CainAndAbel: With his brother Osiris. Set is the Cain in their relationship, having murdered Osiris in a petty act of jealousy.
1785* DeityIdentityConfusion: Certain nations in the Forgotten Realms setting worship him under the name Typhon, while the Yuan-Ti worship him under the guise of Zehir.
1786* EvilVirtues: Loyalty. Set is a cruel, ambitious backstabber of a god, but he legitimately cares for his followers and would not abandon them or screw them over. He also forbids said followers from betraying each other and expects them to work together as a "brotherhood".
1787* FetusTerrible: ''Legends & Lore'' states that Set violently tore his way out of Nut's womb and was evil and repulsive from the moment of his birth.
1788* GodOfEvil: His primary role in the Egyptian pantheon. Set is the designated bad guy who does evil things just because he can. He can even force a person's alignment to become Lawful Evil in 1st and 2nd edition.
1789* HailfirePeaks: Set's divine realm of Ankhwugaht is a scorching desert located right in the middle of Stygia, which is the ''coldest'' layer of the Nine Hells and a literal icy hellscape.
1790* HeelFaceBrainwashing: Inverted. Set has the power to turn even the most upstanding and good person evil just by touching them (in 1st edition) or meeting their gaze (2nd edition).
1791* {{Irony}}: Set has been painted as his pantheon's GodOfChaos from the word go, but his official alignment in 1st through 3rd edition sourcebooks was consistently LawfulEvil. 5th edition recognized the paradox of this and made him ChaoticEvil instead. %%in-universe
1792* OneHitKill: Set's 2nd edition avatar has a poisonous bite which can cause instant death.
1793* PoisonousPerson: 1st and 2nd edition sourcebooks state that he has poisonous skin which can instantly kill anyone who touches him.
1794* ReforgedIntoAMinion: According to the 1st edition ''Deities & Demigods'', Set can transform people into shapeshifting supernatural entities known as the Minions of Set just by touching them. As their name implies, these Minions are fanatically loyal to Set and act as his servants.
1795* {{Retcon}}: Exactly what kind of animal head he has varies by edition. In 1st and 2nd edition it was a jackal's head, but from 3rd edition onwards it's a donkey's head.
1796
1797
1798!!Shu
1799[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/shu01.png]]
1800[[caption-width-right:125:Shu's symbol]]
1801->'''God of winds and the atmosphere, "The Upholder"'''
1802->'''Lesser god or Intermediate god'''
1803->'''Alignment:''' LawfulGood
1804->'''Domains:''' Winds, The atmosphere
1805->'''Symbol:''' Ostrich feather
1806
1807%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the ''Planescape'' sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-s/shu-god-and-clerics-for-dd-5e/
1808
1809Firstborn of Ra's children, Shu is the personification of the atmosphere and brother-husband of Tefnut. He dwells in Desert Wind, a particularly warm and gentle subsection of the Elemental Plane of Air.
1810----
1811* BlowYouAway: As a god of the atmosphere, Shu possesses great power over the wind and air. ''Legends & Lore'' states that his true form is surrounded by swirling winds which can become raging cyclones with but a thought, and his avatar carries a magical sword that unleashes a powerful gale upon striking a foe, literally blowing the victim miles away.
1812* CounterSpell: Anyone foolish enough to try casting a spell that manipulates wind against Shu will discover that the god can negate such spells effortlessly.
1813* DivineIncest: As in actual Egyptian myth, Shu is married to his sister Tefnut.
1814* HotGod: ''Legends & Lore'' states that Shu looks like a divinely handsome man in both his true form and his avatar form.
1815* MakeThemRot: The 1st edition ''Deities & Demigods'' book states that Shu's touch makes things decay at impossible speed.
1816* NumberTwo: ''Legends & Lore'' states that Shu steps in to lead Heliopolis whenever Ra is absent, implying that Ra treats him as his second-in-command.
1817* ParentalMarriageVeto: He is divinely mandated to keep his children Geb and Nut from being together, which he does by physically holding them apart.
1818* SummonMagic: He can conjure up numerous air elementals to fight for him in both first and second edition.
1819
1820!!Sobek
1821[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sobek_p156.jpg]]
1822[[caption-width-right:200:Sobek, as depicted in ''Deities & Demigods'' (3e)]]
1823[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/sobek_symbol.jpg]]
1824[[caption-width-right:125:Sobek's symbol]]
1825->'''God of water and crocodiles'''
1826->'''Demigod'''
1827->'''Alignment:''' LawfulEvil
1828->'''Domains:''' Animal, Evil, Water
1829->'''Symbol:''' Crocodile head with horned and plumed headdress
1830
1831The misshapen son of Set and Nephthys, Sobek is a crocodile-headed deity whose humanoid body is covered with thick, tough scales. He has a thick, crocodilian tail and heavy, clawed hands and feet. He also sometimes appears as a crocodile.
1832
1833Sobek's essential creed is "eat or be eaten". His followers strive to carve out their own place in a world that is hostile to their continued existence, to win recognition from the Egyptian pantheon and its church, and, barring any realistic possibility of
1834crushing their opposition, to survive the opposition of the good deities and their servants. Sobek's church is a cult acutely aware of how little power it actually holds. It clings to as much strength as it can muster, obeys the laws of the land when necessary to keep the full wrath of the authorities from falling upon it, and struggles to survive.
1835
1836!!Tefnut
1837[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/tefnut01.png]]
1838[[caption-width-right:125:Tefnut's symbol]]
1839->'''Goddess of storms and running water, "Storm's Fury"'''
1840->'''Lesser or Intermediate goddess'''
1841->'''Alignment:''' NeutralGood
1842->'''Domains:''' Storms, Rain, Running water
1843->'''Symbol:''' Lioness head or pyramid and sun
1844
1845%%'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from multiple sources: the Planescape sourcebook ''On Hallowed Ground'', and the Angry Golem Games website: https://angrygolem-games.com/monster-manual/dnd-5e-monsters-list/letter-t/tefnut-god-and-clerics-for-dd-5e/
1846
1847The twin sister-wife of Shu, Tefnut is the mercurial, lion-headed goddess of moisture and storms. Her divine realm is Windwrath, a storm-wracked section of the slopes of Bytopia.
1848----
1849* TheBeastmaster: Her 2nd edition avatar is accompanied by lionesses who obey her commands and fight alongside her in combat.
1850* DivineIncest: She's married to her twin brother Shu and had two children with him.
1851* GodOfThunder: She's a storm goddess with power over rain and lightning.
1852* MoodSwinger: Tefnut's personality is as tempestuous and mercurial as the elemental forces she commands. She can go from gentle to harsh and back again at the drop of a hat.
1853* ShockAndAwe: As a storm goddess, this is a given. She fights primarily by hurling lightning bolts at her foes in 1st edition, while her 2nd edition avatar can shoot lightning bolts from its eyes and wields a sword that can become a bolt of lightning on command.
1854
1855!!Thoth
1856[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/thoth_p157_2.png]]
1857[[caption-width-right:200:Thoth, as depicted in ''Deities & Demigods'' (3e)]]
1858[[caption-width-right:200:[[labelnote:1e]]https://static.tvtropes.org/pmwiki/pub/images/thoth01.png]][[/labelnote]]
1859[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/thoth_symbol.jpg]]
1860[[caption-width-right:125:Thoth's symbol (3e)]]
1861[[caption-width-right:125:[[labelnote:2e]]https://static.tvtropes.org/pmwiki/pub/images/thoth02.png]][[/labelnote]]
1862->'''God of knowledge and wisdom, "The Keeper of Knowledge"'''
1863->'''Intermediate god'''
1864->'''Alignment:''' TrueNeutral
1865->'''Domains:''' Knowledge, Magic, Rune
1866->'''Symbol:''' Ibis
1867
1868The mysterious deity Thoth appears as a slender human with the head of an ibis. He is the inventor of writing and arithmetic, and the god of scribes, sages, libraries, and knowledge in general. Thoth is not related, even by marriage, to any other deity in the Egyptian pantheon, and his origins are not clear. Some legends say that he was present at creation, recording the events of Ra's birth as they occurred. Others say he is a son of Ra, brother of Shu and Tefnut. Thoth is very close to Isis, Osiris, and Horus.
1869
1870'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from [[https://wiki.planarlegends.com/index.php?title=Thoth the Planar legends wiki.]]
1871
1872'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Planescape sourcebook ''On Hallowed Ground''.
1873
1874Followers of Thoth collect knowledge for knowledge's sake, striving to better themselves through learning. Some hope to better the world as well, while others hope to gain the means to impose their will on the world through their knowledge. For Thoth himself, knowledge is all that matters. Thoth is not generous with his knowledge, but neither is he covetous of it. For those who work long and hard at research and science, he is a faithful source of information. Thoth is truly omniscient.
1875
1876[[/folder]]
1877
1878[[folder: Finnish Pantheon]]
1879!!In General
1880'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1881
1882!!Ukko
1883[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ukko01.png]]
1884[[caption-width-right:200:Ukko, as depicted in ''Deities & Demigods'']]
1885->'''God of the sky, air, and weather, "Chief of the Kalevala"'''
1886->'''Greater god'''
1887->'''Alignment:''' LawfulGood
1888->'''Domains:''' Sky, Air, Weather, Avians
1889->'''Symbol:''' Flaming sword
1890
1891Chief of the Finnish pantheon. An aloof deity who spends his time in solitary meditation, rousing himself only when evil threatens to destroy the world.
1892
1893!!Ahto
1894[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ahto01.png]]
1895[[caption-width-right:200:Ahto, as depicted in ''Deities & Demigods'']]
1896->'''God of seas and waters, "King of the Seas"'''
1897->'''Greater god'''
1898->'''Alignment:''' NeutralGood
1899->'''Domains:''' Seas, Waters
1900->'''Symbol:''' Rippling wave of water
1901
1902'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from [[https://wiki.planarlegends.com/index.php?title=Ahto the Planar legends wiki.]]
1903
1904!!Air Maiden
1905[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/air_maiden01.png]]
1906[[caption-width-right:200:Several air maidens, as depicted in ''Deities & Demigods'']]
1907->'''Ukko's warrior'''
1908->'''Alignment:''' LawfulGood
1909
1910'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1911
1912!!Hiisi
1913[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/hiisi01.png]]
1914[[caption-width-right:200:Hiisi, as depicted in ''Deities & Demigods'']]
1915->'''God of evil, "Lord of Darkness"'''
1916->'''Greater god'''
1917->'''Alignment:''' ChaoticEvil
1918->'''Domains:''' Evil
1919->'''Symbol:''' Lightning bolt in the night sky
1920
1921'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1922
1923!!Ilmarinen
1924[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ilmarinen01.png]]
1925[[caption-width-right:200:Ilmarinen, as depicted in ''Deities & Demigods'']]
1926->'''Hero'''
1927->'''Alignment:''' NeutralGood
1928
1929'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1930
1931!!Ilmatar
1932->'''Goddess of mothers, "Daughter of the Air"'''
1933->'''Lesser goddess'''
1934->'''Alignment:''' LawfulGood
1935->'''Domains:''' Mothers
1936->'''Symbol:''' Looped cross
1937
1938'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1939
1940!!Kiputytto
1941->'''Goddess of sickness, "Mother of the Plague"'''
1942->'''Demigoddess'''
1943->'''Alignment:''' ChaoticEvil
1944->'''Domains:''' Sickness
1945->'''Symbol:''' Battered metal bowl over a flame
1946
1947'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1948
1949!!Kullervo
1950->'''Hero'''
1951->'''Alignment:''' ChaoticNeutral with ChaoticEvil tendencies
1952
1953'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1954
1955!!Lemminkainen
1956[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/lemminkainen01.png]]
1957[[caption-width-right:200:Lemminkainen, as depicted in ''Deities & Demigods'']]
1958->'''Hero'''
1959->'''Alignment:''' NeutralGood
1960
1961'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1962
1963!!Louhi
1964[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/louhi01.png]]
1965[[caption-width-right:200:Louhi, as depicted in ''Deities & Demigods'']]
1966->'''Old crone of Pohjola'''
1967->'''Alignment:''' LawfulEvil
1968
1969'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
1970
1971!!Loviatar
1972[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/loviatar01.png]]
1973[[caption-width-right:200:Loviatar, as depicted in ''Deities & Demigods'']]
1974->'''Goddess of pain and torture, "Maiden of Pain"'''
1975->'''Demigoddess'''
1976->'''Alignment:''' LawfulEvil
1977->'''Domains:''' Pain, Torture
1978->'''Symbol:''' White dagger in pale hand
1979
1980'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1981
1982!!Mielikki
1983[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mielikki01.png]]
1984[[caption-width-right:200:Mielikki, as depicted in ''Deities & Demigods'']]
1985->'''Goddess of nature and forests, "Mistress of the Forest"'''
1986->'''Lesser goddess'''
1987->'''Alignment:''' NeutralGood
1988->'''Domains:''' Nature, Forests
1989->'''Symbol:''' Evergreen
1990
1991'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
1992
1993!!Son of Pohjola
1994[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/son_of_pohjola01.png]]
1995[[caption-width-right:200:Son of Pohjola, as depicted in ''Deities & Demigods'']]
1996->'''Evil hero'''
1997->'''Alignment:''' LawfulEvil
1998
1999'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
2000
2001!!Surma
2002->'''God of death, "The Angry Club"'''
2003->'''Demigod'''
2004->'''Alignment:''' NeutralEvil
2005->'''Domains:''' Death
2006->'''Symbol:''' Withered oak branch
2007
2008'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
2009
2010!!Tuonetar
2011[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tuonetar01.png]]
2012[[caption-width-right:200:Tuonetar, as depicted in ''Deities & Demigods'']]
2013->'''Goddess of the underworld, "The Crone of Death"'''
2014->'''Greater goddess'''
2015->'''Alignment:''' ChaoticEvil
2016->'''Domains:''' The underworld
2017->'''Symbol:''' Decapicated head
2018
2019'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
2020
2021
2022!!Tuoni
2023->'''God of the underworld, "The Keeper of the Dead"'''
2024->'''Greater god'''
2025->'''Alignment:''' ChaoticNeutral with ChaoticEvil tendencies
2026->'''Domains:''' The underworld
2027->'''Symbol:''' Club in fist
2028
2029'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
2030
2031!!Untamo
2032->'''God of sleep and dreams, "The Dreamer"'''
2033->'''Lesser god'''
2034->'''Alignment:''' TrueNeutral
2035->'''Domains:''' Sleep, Dreams
2036->'''Symbol:''' Closed eyes
2037
2038'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from two sources: the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods'', and the Planescape sourcebook ''On Hallowed Ground''.
2039
2040!!Vainamoinen
2041[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/vainamoinen01.png]]
2042[[caption-width-right:200:Vainamoinen, as depicted in ''Deities & Demigods'']]
2043->'''Hero, "Son of the Wind, Virgin of the Air"'''
2044->'''Alignment:''' LawfulGood
2045
2046'''[This description was copied in violation of our [[Administrivia/AboutImagesAndCopyright Plagiarism]] policy. Please replace it with original writing.]''' %% The removed text was stolen from the Finnish Mythos chapter of the AD&D sourcebook ''Deities and Demigods.''
2047

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