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1The Fiends are a recurring race of demons associated with despair, fear, and death itself. If a character is a Fiend in a game, they're probably going to be one of the strongest demons around. More often than not, they have a SkullForAHead, though exceptions may apply. The roster has shuffled numerous times between games, but they are generally divided into two groups: the ones from the ''Literature/BookOfRevelation'' and those from other sources.
2
3Click [[Characters/ShinMegamiTensei here]] to go back to the character index.
4
5!! Tropes pertaining to the Fiends in general:
6* AreYouSureYouWantToDoThat: In ''Shin Megami Tensei I'' and ''IV'', if you trigger the RNG flag to fight one of them, you are asked, twice, if you want to "stay here". Saying yes both times triggers the battle.
7* CameBackStrong: In ''Apocalypse'', after completing the entire Twisted Tokyo dungeon including the DLC area, Twisted Tokyo will be reset and the Fiends will increase in level and power. You can do this again and again, until they hit the ''triple-digit'' level {{cap}} with insane stats that make the FinalBoss look like a harmless piece of cardboard in comparison. Running a NewGamePlus will ''not'' reset this.
8* TheDeathOfDeath: All of the Fiends are incarnations of death in many forms, but with [[OptionalBoss a lot of effort]] and [[LuckBasedMission a lot of luck]], all of them with the exception of Plasma can be slain and [[DefeatMeansPlayable can be summoned]] as a [[ReforgedIntoAMinion personal demon.]]
9* DemBones: In addition to the Four Riders, several non-Rider Fiends are also skeletons.
10* ForDoomTheBellTolls: Their shared battle theme features an ominous bell as part of the instrumentation.
11* {{Leitmotif}}: Starting in the [=PS1=] remakes of ''SMT I'' and ''II'', as well as in ''IMAGINE'', the Fiends in mainline games share a common battle theme that is unique to their fights, sometimes rearranged depending on the game ([[https://youtu.be/IfHZQiFwcBE I through III]], [[https://youtu.be/Xuu0p-MJ3Io IMAGINE]], [[https://youtu.be/GhhhsvS9CeU IV and Apocalypse]]).
12* RandomEvent: In ''I'' and ''IV'', encountering a good chunk of them requires entering specific areas, whereupon the game will quietly do a 1/256-chance dice roll to determine whether to give you the option to fight the Fiend of the area.
13* {{Superboss}}: They are frequently encountered as brutal optional bosses. Except in ''Nocturne'', where some of them are mandatory fights, even on non-True Demon routes.
14* TimeLimitBoss: A downplayed example in ''IV Apocalypse'': If you take more than 10 turns to defeat a specific Fiend, you'll be taken back to the entrance of Twisted Tokyo, but the boss will carry over any damage you dealt to them.
15
16[[foldercontrol]]
17
18!''Revelation'' Fiends
19
20[[folder:The Four Riders of the Apocalypse]]
21!!Pale Rider, Red Rider, White Rider and Black Rider
22[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_riders_of_the_apocalypse_3143.png]]
23
24The Four Riders whose march heralds TheEndOfTheWorldAsWeKnowIt: the Pale Rider, Bearer of the Scythe of Death; the Red Rider, Bearer of the Sword of War; the White Rider, Bearer of the Bow of Conquest; and Black Rider, Bearer of the Scales of Famine.
25----
26* AdaptationalWimp:
27** The Pale Rider is almost always the most powerful... except for the ''Persona'' games, where he's an early/mid-level Persona and weaker than any other Riders in the games.
28** Black Rider is weak compared to the other 1/256 Fiends in ''VideoGame/ShinMegamiTenseiIV''. Instead of having a devastating opening like the rest, he'll just open with five Wastrel Beams, which can be countered simply by going on a spending spree before hunting him. Beyond this, he cannot buff or debuff himself, only has a few attacks, and his Almighty move is Megidolaon, the weakest used by the Fiends.
29* AffablyEvil: You can briefly chat with them in ''VideoGame/ShinMegamiTenseiStrangeJourney''. While it is pointless, as they will never contemplate the possibility of joining you through conversation, they prove to be rather entertaining and reveal a bit of their personalities. You can do the same in ''IV'', though in an aversion of TalkingIsAFreeAction, this time, failing the Scout conversation (which will happen ''every'' time with them) will cost you all of your Press Turns.
30* ConservationOfNinjutsu: In ''IV'', they can all be fought [[WolfpackBoss at the same time]]...but not only are they individually weaker, but even all four of them together are far weaker than when they are fought separately. Justified, as they're part of a Hunter's Association sidequest; it would be absolutely unfair to expect someone merely going for full sidequest completion to take on four bosses each requiring extreme prep and endgame stats all at the same time at their full power.
31* CoolHorse: All four of 'em. White Rider's in particular stands out considering it's covered in ''eyes''.
32* DareToBeBadass: They are ''very'' enthusiastic if the Demi-fiend proclaims he will indeed, challenge them for their Menorahs. In ''VideoGame/ShinMegamiTenseiStrangeJourney'' they also challenge you to prove them you are capable of altering Mankind's fate when talking to them.
33* DemBones: They either have a SkullForAHead or are animated skeletons. In ''Shin Megami Tensei'' at least, the Pale Rider had visible bodies and they were completely skeletal.
34* DiscOneNuke: They stalk you in ''King Abaddon'' as early as Episode Three, however the first two riders have weaknesses you can exploit. Defeat them early enough and you can fuse them because they have no level restriction. They have a load of resistances and can be augmented with Mitama fusion.
35* DualBoss: Or should we say, '''Quad Boss'''; in ''Shin Megami Tensei IV'', the "Errand for the Apocalypse" quest has you fighting all four Riders at once. [[spoiler:Apparently, they're pansies in Infernal Tokyo, so they're FAR easier compared to the 1/256 versions you can find back in the main world.]]
36* EyesDoNotBelongThere: The White Rider's horse is ''covered'' in ''human'' eyes... except on its face.
37* FourIsDeath: Quite possibly one of the oldest examples of this in the book. It helps that the fourth rider literally ''is'' Death.
38* TheGrimReaper: The Pale Rider. Possibly all four.
39* HellishHorse: The White and Red Riders. And that only makes them look more badass. The White Rider's horse is ''covered'' in human eyes... except it has no eyes on its ''actual'' face. The Red Rider's is bright scarlet and pure blue eyes.
40* OptionalBoss:
41** In ''VideoGame/ShinMegamiTenseiI'', Pale Rider appears as one of the three Fiends, being encountered on a specific square with a 1/256 chance of spawning. Defeating him gives another 1/256 chance to drop the ultimate weapon for the Law alignment.
42** They appear in ''VideoGame/ShinMegamiTenseiIV'', being encountered in [[GuideDangIt very specific spots all over the world]], and only have a 1/256 chance of spawning. They also appear in a challenge quest in Infernal Tokyo, where they are challenged as a group instead of individually.
43** In ''VideoGame/RaidouKuzunohaVSKingAbaddon'', they appear after a new moon when Raidou's luck is low. You can bribe them to avoid fighting, but they demand some high-end items in order to let you go. Several case files given by Lucifer involve a battle against them, where they take part in the battle as well at his request. The rewards are weapon ingredients that forge into the Longinus.
44* OptionalPartyMember: All are available for fusion. In ''VideoGame/ShinMegamiTenseiIIINocturne'', you will require Deathstones, found in the Labyrinth of Amala, to create them. In ''VideoGame/ShinMegamiTenseiStrangeJourney'', you will need the Death Omen forma to create the Fiend Converter.
45* OurAngelsAreDifferent: Neutral aligned demons that tend to show up in games working for Lucifer.
46* SacredBowAndArrows: The White Rider wields a bow and his signature ability is called God's Bow, which is a light-elemental attack that can potentially kill its target instantly. A very fitting ability for a figure who is often interpreted as being Christ Himself
47* SealedBadassInACan: The Four have been sealed in a Domain in ''Shin Megami Tensei IV'' by Belial, but can be met in the Domain before taking the quest and teleport whoever enters the room the four stay in back to the entrance. The fact that they won't challenge someone unless they take up the quest implies they are intentionally waiting there for someone [[DareToBeBadass to challenge them]].
48* SinisterScythe: As to be expected of the Pale Rider, who is the Grim Reaper himself.
49* SkullForAHead: They all are either [[DemBones skeletal beings]] or simply have a skull a head.
50* TookALevelInBadass: In ''VideoGame/ShinMegamiTenseiIV'', while their levels are arranged in the usual order of White-Red-Black-Pale, Red Rider is bizarrely given a higher status than any other 1/256 Fiend. He is in an area only accessible on Neutral, enters Almighty spam mode more frequently than the other six, his Almighty skill is the debuffing Antichthon, and awards 10 of each Incense upon defeat.
51* WhiteStallion: Either subverted or played straight, with the White Rider's horse.
52* YeOldeButcheredeEnglishe: Of the four, only Black Rider invokes the trope for some reason whilst the other three speak normally.
53[[/folder]]
54
55[[folder:Trumpeter]]
56[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/280px-trumpeterp4_1275.jpg]]
57
58Trumpeter is the angel said to blow its horn at the end of the world, devastating the land.
59----
60* AntiMagic: ''VideoGame/DevilSurvivor2'': While searching for a way to cancel Benetnasch's ability to un-summon demons, the party finds an entry on Trumpeter in JP's, and discover that its melody has unusual properties and may be able to negate Benetnasch's un-summoning ability. [[spoiler:And since AllTheoriesAreTrue, it actually works.]]
61* DareToBeBadass: Like the Four Horsemen he challenges the protagonist in ''Strange Journey'' to see if he can alter man's fate.
62* DidYouJustPunchOutCthulhu: Fumi chooses to "convince" Trumpeter to work with them by bashing it with laptops repeatedly until it agrees [[SilkHidingSteel (noting that human females are quite terrifying).]]
63* EscortMission: During the battle with Benetnasch in ''VideoGame/DevilSurvivor2'', Trumpeter is summoned to block the demon revoking ability. However, the party notices that Trumpeter's waves will also prevent further summoning of demons, and thus they will have to keep their demons alive to be able to damage Benetnasch. Trumpeter also needs to stay alive during the entire battle, or all their effort will be for nothing. Thankfully, he has abilities that help him survive.
64* HumansAreCthulhu: His apparent opinion after his introduction to Fumi in ''Devil Survivor 2''.
65* MesACrowd: You fight a ''horde'' of him in ''Apocalypse''.
66* MythologyGag: In ''Apocalypse'', he can drop the Angel Trumpet on rematches. This was originally dropped by Pale Rider in ''I'', before Trumpeter even existed in the series, but was likely given to Trumpeter for obvious reasons.
67* OptionalBoss:
68** Trumpeter returns as a demon of the Fiend Race in ''VideoGame/ShinMegamiTenseiStrangeJourney'', however, he must be found first on Sector Horologium to engage and destroy him so he can be fused with the final Enemy Search.
69** He appears in ''VideoGame/ShinMegamiTenseiIV'' as a very difficult and very rare encounter, with 1/256 odds that he will appear in the exact center of the crossroad in Kiccigiorgi Forest.
70* OurAngelsAreDifferent: For starters he's always part of the Fiend race and is Neutral aligned, and has been seen as both a servant of Lucifer (''Nocturne'') and, more accurately to ''Revelation'', a loyal servant of God (''Devil Survivor 2'').
71* PaperTiger: An odd variation in ''Devil Survivor 2'': he's powerful, he knows it, and he acts accordingly, responding to Daichi's and Io's nervous kowtowing by being a dismissive, high-and-mighty bully. When Fumi decides to [[BullyingADragon whack him with laptops and show him zero respect]], he has absolutely no idea how to respond and pretty much caves in on himself.
72* SignatureMove: During the battle in Nocturne, Trumpeter introduces the Demi-fiend to his two distinct attacks: Holy Melody and Evil Melody; the former fully heals any character having the lowest HP to max while the latter instantly kills one character having the lowest HP regardless of their affinities. To stack up the odds against the party, Trumpeter will randomly kill one of the characters if all of them are in full health. Though the last ability belongs to SecretAIMoves, Holy Melody and Evil Melody can be learned by regular, fusable Trumpeter. Evil Melody returns, though Nerfed a little bit, in ''Apocalypse'', and can once again be learned.
73* SkullForAHead: His head is a skull. His hands are also skeletal, but he has feathery wings.
74[[/folder]]
75
76[[folder:Mother Harlot]]
77[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rsz_theharlot2.png]]
78
79The Mother Harlot, otherwise known as the Whore of Babylon, is a woman accompanied by a seven-headed beast. In recent games, she has overtaken Trumpeter as the strongest Fiend.
80----
81* ButterFace: She has a normal body (befitting a literal whore), but she also has the normal Fiend SkullForAHead.
82* DeathOfAThousandCuts: Her basic attack is generally seven light attacks in one.
83* DefeatMeansFriendship: Her ''IV'' version of this is notable in that it requires an out of the way quest in the Chaos Path and the defeat of the Riders, Trumpeter and Matador, one of whom (Red Rider) can only be found on the Neutral path.
84* FanDisservice: Courtesy of her ButterFace. Definitely played up in her appearance in ''Nocturne,'' with the camera focusing on her legs and her attractive figure, right before flashing her skeletal face.
85* ShockAndAwe: Learns Electric spells in most of her appearances.
86* SignatureMove: She has Death Lust and Babylon Goblet (the latter replaces the former in ''Strange Journey'' and ''IV'', but ''Apocalypse'' features both), which deal minor-to-moderate damage with a chance of ailments, and in ''Nocturne'', Beast Roar, which does heavy Almighty damage and restores her MP.
87* {{Superboss}}:
88** In ''VideoGame/ShinMegamiTenseiIV'', Mother Harlot is one of the few Fiends not encountered with 1/256 odds. Instead, if Flynn completes the ''Prevent a Deal with an Overlord'' and ''Stop a Summoning'' quests on a New Game Plus Chaos run, he will be offered a quest to kill two demons to resurrect the goddess Ishtar. One of these demons is Mother Harlot. She may be fused upon defeat, though her fusion requires Trumpeter, who in turn requires the Riders, who require each other and Matador.
89** Excluding DLC, Mother Harlot is the last Fiend in ''VideoGame/ShinMegamiTenseiIVApocalypse'' and is the game's strongest optional non-DLC boss, being found at the bottom of Twisted Tokyo.
90[[/folder]]
91
92!Other Fiends
93
94[[folder:Daisoujou]]
95[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/rsz_smt_daisoujou.png]]
96
97A mysterious Buddhist monk who has undergone a practice of asceticism to become Sokushinbutsu, a type of mummies created through asceticism involving self-poisoning and willing starvation to dehydrate the living body. Daisoujou is the personification of the ultimate form of mortification.
98----
99* EnlightenedAntagonist: He's a demonic embodiment of Buddhist teachings, to the point his SignatureMove is named after the Buddhist cycle of death and rebirth.
100* LightEmUp: While he uses both Light and Dark, he favors Light.
101* OneHitKill: He has mastery over both Expel/Light and Death/Dark spells. In the ''Persona'' games, he would wield the ultimate Light spell: Samsara, his answer to Alice's Die for Me!
102* OptionalBoss:
103** Daisoujou debuted in ''VideoGame/ShinMegamiTenseiI'' as a 1/256 chance encounter in particular squares. Upon defeat, he has another 1/256 chance to drop the Reaper's Bell, one of the ultimate weapons of the game.
104** Daisoujou would return in ''VideoGame/ShinMegamiTenseiIIINocturne'' as the third Fiend and the first one not required to beat the game. Daisoujou guarded a Menorah with sturdy defenses and one hit kills in Ikebukuro.
105* SignatureMove: He is generally identified with Meditation, an extremely buffed Energy Drain. In ''Apocalypse'', the move returned in Daisoujou's absence and given to all of the Fiends. In the Persona games, it's Samsara, a buffed Mahamaon similar to Alice's Die For Me!.
106[[/folder]]
107
108[[folder:David]]
109[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/rsz_191_david.png]]
110
111On Halloween, death itself would play the violin so the dead can rise from their grave and dance. In this series, David is the personification of this story of death.
112----
113* ArcVillain: For a sidequest in ''Strange Journey'' and ''IV''.
114* CastingAShadow: He is generally associated with Dark spells.
115* TheDeadCanDance: His shtick: the music of his violin can raise the dead...and guide the living TO death.
116* DemBones: Completely skeletal. Unlike many other fiends, his clothing doesn't hide this fact at all.
117* OptionalBoss: David appears much like Daisoujou and the Pale Rider as a 1/256 encounter in certain areas. His ultimate weapon is the Stradivarius.
118* TrickBoss: On the other side. He's the real boss of the ''Dance of the Dead'' quest in ''IV''.
119[[/folder]]
120
121[[folder:Alice]]
122[[quoteright:200:[[Franchise/ShinMegamiTensei https://static.tvtropes.org/pmwiki/pub/images/-Alice_7404.jpg]]]]
123-> ''"A ghost who appears as a small blonde girl. She seems young, but her magic powers are formidable. She is either the ghost of an English girl who died a sad death, or an evil spirit from a fevered writer's mind."''
124-->-- '''Compendium info from Devil Survivor 2'''
125
126Alice is a minor character appearing in the ''Franchise/ShinMegamiTensei'' series. A young girl possessing formidable magic powers, she is taken care of by her "uncles", the Count in Red and the Baron in Black, of which both care for her deeply.
127----
128* AliceAllusion:
129** The ''Shin Megami Tensei'' Alice shares many physical similarities with the character, most notably the blue dress and the blond hair. Also, her signature move "Die For Me!" seems to draw inspiration from the book. Furthermore, her ''Shin Megami Tensei: IMAGINE'' attack, "Mad Tea Party", takes further inspiration from the book as it references the chapter in which the protagonist met the Mad Hatter and March Hare.
130** In ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'', Alice desires to catch the Hare of Inaba in the Ex Mission "Catch That Rabbit". It involves falling down several holes.
131%%* AmbiguousInnocence
132%%* BackFromTheDead
133* BadassAdorable: At a glance, she's a sweet and adorable young girl. She also sports horrifically powerful dark powers.
134* ButThouMust: When the Protagonist confronts Alice in ''VideoGame/ShinMegamiTenseiI'', she questions if the Protagonist would "die for her" and join the citizens of Roppongi. Should the Protagonist decline, he is forced to fight both Belial and Nebiros in separate battles. Alternatively, even should the Protagonist agree, he will not die, bemusing Alice and forcing them to fight both Belial and Nebiros.
135* CameBackWrong:
136** ''Very'' much so. She was once just a normal human, you see. Now she spends her days befriending everyone who will take the time to chat with her for a while... before brutally having them killed by Wonderland's soldiers and her obscenely overpowered magic.
137** The Hare of Inaba explains it best in ''Strange Journey'': the Fiend you keep on fighting throughout the games is very likely not even the real Alice, but rather, her memory, born of the magics that rendered the original insane and very likely killed her. This is what caused the rather twisted form of reincarnation, as mentioned above. And the worst part? The demons gave her that magic because they loved her. They wanted her to be forever young, forever happy.
138* CatchPhrase: "Could you die for me, please?" which is the origin of her SignatureMove "Die For Me!".
139* CompositeCharacter: While the Lewis Carroll references are abundant, there's also a Scandinavian myth of a girl named Alice that died when she was young, became a spirit, and was driven insane from her extreme magical power. The myth was used to scare children into behaving, or else Alice would kill them at night so that she could be "friends" with them. Her actions in the first ''VideoGame/{{Shin Megami Tensei|I}}'' are an allusion to this myth, and her compendium entry in ''[[VideoGame/ShinMegamiTenseiStrangeJourney Strange Journey]]'' seem to suggest that she could be a reference to one or the other or even both.
140* CreepyChild: Her innocence, her powers and her sadism really don't mix well.
141* CreepyDoll: In ''VideoGame/ShinMegamiTenseiII'' she's shown holding dolls resembling the Red Count and the Black Baron, two important characters from ''VideoGame/ShinMegamiTenseiI''.
142* CuteGhostGirl: She would be mistaken for a sweet little girl if no one knew she was a ghost.
143* DarkMagicalGirl: For all her cuteness, she's still a powerful Fiend and often ranks high in Lovers and Death Arcanas.
144* DisproportionateRetribution: In ''VideoGame/ShinMegamiTenseiIV'', if you refuse to let her learn a new skill or change an existing skill, she will ask you, [[CatchPhrase "Will you die for me?"]] Even if she's trying to skill-change [[SignatureMove Die for Me!]] of all things.
145* DidWeJustHaveTeaWithCthulhu: Alice had befriended Nebiros and Belial since she was an ordinary mortal girl.
146%%* ElegantGothicLolita
147%%* FateWorseThanDeath: Becoming her "friend"...
148* GiveMeYourInventoryItem: In ''VideoGame/ShinMegamiTenseiI'', she asks the protagonist to give her a Hiranya. In ''VideoGame/RaidouKuzunohaVsKingAbaddon'', she repeats the request.
149* HumanoidAbomination: She looks like, and unusually for this trope, ''acts'' like a little girl. Doesn't mean she ''is'', though. Her Racial Skill in ''VideoGame/DevilSurvivor2'' is even ''Unearthly Form''.
150* IJustWantToHaveFriends: Even if she has no idea of how to treat them.
151* LackOfEmpathy: A very big part of her problem. She has no idea, being a completely innocent (if completely insane) undead, why others don't want to die.
152* LifeDrain: In ''VideoGame/ShinMegamiTenseiStrangeJourney'', Energy Drain was one of her starter attacks. Then, in ''VideoGame/DevilSurvivor2'', she got Vitality Drain, which allows her to siphon HP from nearby enemies in a very wide area, allwing her to easily refill her tanks to immediately get back to pounding you. In ''VideoGame/ShinMegamiTenseiIV'', she gets Energy Drain again.
153* LittleMissBadass: You ''will'' die if you decide to get cocky with her.
154* MadeOfExplodium: Not her, but the undead she summons blow up rather painfully in ''VideoGame/RaidouKuzunohaVsKingAbaddon''.
155* {{Necromancer}}: In both ''Raidou'' games. She's also skilled enough to bring back Belial and Nebiros if you destroy them in her battle in ''VideoGame/DevilSurvivor2''.
156* NightmareFuelStationAttendant: She's [[GenkiGirl cheerfully oblivious]] to the horrors she causes.
157* NightOfTheLivingMooks: In the Raidou Kuzunoha games, her battles have her continuously summoning undead monsters. And then you realize [[FateWorseThanDeath what happens to "her friends"]]...
158* NoSell: In both ''Strange Journey'' and ''IV'', not only is she immune to Dark spells, she outright ignores any and all ailments except Bomb in ''SJ''.
159* ObliviouslyEvil: She just wants friends. A pity she doesn't quite comprehend that she would have plenty more if she did not continuously kill and devour them.
160* OneHitKill: Her SignatureMove Die for Me! inflicts the Dark-elemental variety with a very high chance of success.
161* OptionalBoss:
162** In ''VideoGame/ShinMegamiTenseiII'', Alice can be fought should Aleph manage to find a distinct gold chest in the factory near Betelgeuse's lair. Upon reaching the Gold Chest, Alice appears and asks Aleph whether she can keep the treasure. Should Aleph answer no, Alice attacks Aleph. Defeating her awards players with one of the [[InfinityPlusOneSword five strongest weapons]] of the game.
163** Alice appears as a secret demon in ''VideoGame/RaidouKuzunohaVsTheSoullessArmy''. In order to summon her, Raidou Kuzunoha the XIV must first hear a rumor from the blond girl in the Shin-Sekai Soda Joint describing telephone booths around the capital. He then must check the public phone in Tsukudo-Cho near the shrine with a Belial in the party. Next, he must check the phone in Harumi-Cho with a Nebiros in the party. Finally, with both demons in party, Raidou must answer the phone in Ginza-Cho, which will call Alice up from Hell. If Raidou defeats her, he can then summon her by fusing Raja Naga and Jack Frost.
164** Alice appears as a Case File boss for the Chaos-Alignment exclusive "One Girl's Happiness" case in ''VideoGame/RaidouKuzunohaVsKingAbaddon''. First, Raidou must complete the two "My Wish" cases. Later, a request from "[[Literature/ArsGoetia Uncle Red and Uncle Black]]" will appear in the Case Files section. They have lost Alice and come to Raidou for help finding her. Raidou must then speak to two girls by the Tamoten Shrine in Tsukudo-Cho. According to them, there's a rumor that a blue-eyed foreign girl lingers in the back stall of a bathroom in their school. The girl will ask a person if they will be her friend, and if somebody agrees then she will kill them. The girl who explains the rumor reveals that she said no and that the girl is still haunting her. Alice will then appear and pose the same question to Raidou. [[ButThouMust Regardless of the answer]], a battle will initiate.
165** Alice can be summoned in ''VideoGame/ShinMegamiTenseiStrangeJourney'' after the MC finishes the Ex-Mission "Catch that Rabbit" in Sector Fornax and after reaching Level 39 with the Fiend Converter. Originally, she posts the mission herself to ensure the capture of the "rabbit", upon which the MC pursues the rabbit across several holes until cornered. Once this happens, Alice, if allowed, will begin [[KickTheDog brutalizing the rabbit]] until stopped by the protagonist and confronted. Upon defeat, she will fade away.
166** In ''VideoGame/DevilSurvivor2'' she is the ultimate boss who can only be fought during a NewGamePlus and once all other bonus bosses have been defeated. [[spoiler:She is also accompaned by Belial and Nebiros in the fight.]]
167** In ''VideoGame/{{Persona 1}}'', at Deva Yuga, Avidya World, the Ruins and in Devil's Peak, Alice can be found as a BossInMooksClothing. She's level 99, strong to everything and has 999 HP. You can't run, negotiate, or recruit her. Beating her nets you quite the sum of XP. and she can drop the item Pagan King, which enables the player to fuse Beelzebub, though she has an enconter rate of 1/256 making her a MetalSlime.
168* OriginalGeneration: A [[HuMons HuMon]] who doesn't come from any existing mythology. While clearly a walking reference to ''Literature/AlicesAdventuresInWonderland'', and in some games is implied to be a Scandanavian folklore spirit of the same name, those're the closest she's got in terms of representative mythologies.
169* RaisedByOrcs: She was raised by demons.
170* RealityWarper: In the ''Raidou Kuzunoha vs. The Lone Marebito'', Raidou's banished to Wonderland, her personal Domain. Within there, her imagination and powers are fully unhindered by reality and she can only be stopped via the intervention of the Count in Red and the Baron in Black.
171* {{Reincarnation}}: In ''VideoGame/ShinMegamiTenseiStrangeJourney'', the Hare of Inaba notes both he and Alice were nothing but memories doomed to forever wander, repeating the cycle of pain and death endlessly, until the Protagonist defeated Alice and allowed both the Hare and Alice to move on.
172* SealedEvilInACan: After the battle with her in ''VideoGame/RaidouKuzunohaVsKingAbaddon'', Belial and Nebiros will appear and trap Alice's soul in a Staff of Death. They then give Raidou the Staff of Death asking him to revive Alice through fusion.
173* SignatureMove: "Die For Me!", the strongest Curse/Mudo-based skill (Almighty in ''VideoGame/DevilSurvivor2'') in the Megaten series. She summons corrupt armies of undead Wonderland soldiers to skewer her enemies. Even worse, it's not quite as much a ''demand'' as it is a ''request'', which means it is pure loneliness, not anger or spite, making her ask you to die...
174* TheSociopath: Exhibits traits of this. Unusually, she never actually tries to deceive you or manipulate you; she's just that innocent, naive and sadistic.
175%%* TroublingUnchildlikeBehavior: Everything she does.
176* UndeadChild: She has been that way for a ''very'' long time...
177* UnstablePoweredChild: She still have the innocent mentality of a little girl, which is bad because she can't comprehend why people fear all the horrors she's capable of unleashing.
178* {{Yandere}}: If you value your life, have no compunctions about destroying her. [[FateWorseThanDeath The results of failing to do so have already been amply exposed]]. On the other hand, be ready to deal with Belial and Nebiros if you do. The results of failing to do so are even worse. [[spoiler:Except in VideoGame/DevilSurvivor2 where they leave after her death, and in ''King Abaddon'' where they seal the weakened Alice in a staff and ask Raidou to revive her with it.]]
179[[/folder]]
180
181[[folder:Ghost Q]]
182A nod to a gag manga, Ghost Q is a game-loving Fiend.
183----
184* DuelBoss: Wishes for this in ''Devil Survivor 2'', to the point where he'll leave if allies are present.
185* HypocriticalHumor: He complains if the protagonist in ''Devil Survivor 2'' has allies with him, but in the normal fight he summons demons and goes to flee.
186* OptionalBoss:
187** In ''VideoGame/ShinMegamiTenseiII'', Ghost Q can be fought either through a 1/256 chance or through a special tile in the Diamond Realm. He has an equal chance of dropping one of the Staffs upon defeat.
188** In ''VideoGame/DevilSurvivor'', Ghost Q is fightable on a New Game Plus. Here, Ghost Q hosts a little game where you can either go for treasures or fight the Fiend himself.
189* ScrewThisImOuttaHere: When he gets his dream of a duel denied in ''Devil Survivor 2''.
190* ShoutOut: The name Ghost Q came from the Fujiko Fujio manga "Obake no Q-tarĂ´" which means "Q-tarĂ´ the Ghost".
191* SuddenlyVoiced: He has a speaking role in the ''Devil Survivor 2'' pachinko machine.
192[[/folder]]
193
194[[folder:Hell Biker]]
195[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rsz_447.png]]
196
197Apparently, one of the Hell's Angels obtained such a lust for violence that he became a Fiend.
198----
199* AllBikersAreHellsAngels: His name in Japan is even Hell's Angel.
200* BlowYouAway: One of his two elements.
201* {{Expy}}: His design borrows a lot from ''Comicbook/GhostRider''.
202* LargeHam: After the remake of ''VideoGame/ShinMegamiTenseiIIINocturne'' introduced voice acting, he became less serious and more of a thug; his vocal performance ended up being reminiscent of Wrestling/RandySavage.
203* OptionalBoss: In ''VideoGame/ShinMegamiTenseiII'', Hell Biker has a rare chance of spawning on certain tiles or a higher chance in the Diamond Realm. Upon defeat, he can drop one of the ultimate Staffs.
204* PlayingWithFire: His other element.
205* SignatureMove: Hell Burner, which does heavy fire damage, and Hell Exhaust, which does force damage with the addition of casting Dekaja.
206* ThePowerOfHate: A normal human whose anger and hatred turned him into a fiend.
207[[/folder]]
208
209[[folder:Matador]]
210[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/matador_9418.jpg]]
211-> ''"A Spanish Grim Reaper born from the pursuit of aesthetics killing. With his terrifying sword Espada, he now preys on humans rather than bulls."''
212-->-- '''Compendium info in Shin Megami Tensei III: Nocturne'''
213
214The remains of a bullfighter. Despite being a skeleton dressed in a ridiculous matador costume, [[ThatOneBoss don't take him lightly.]]
215----
216* BewareTheSillyOnes: Yes, his outfit is kind of silly, but you better get your laughs in while you can: in a few seconds he'll have gutted you with [[BladeSpam Andalucia.]]
217* BloodKnight: Was so into killing in life that he became a Fiend so he could keep on doing it in death. Whenever you face him, he treats the battle as a game.
218* BlowYouAway: He prefers Force spells.
219* BreakoutCharacter: Among the Fiends, at least in the main series. His performance in ''Nocturne'' was so well remembered that he ended up being one of only two previous non-Revelation Fiends to appear in ''Strange Journey'' and ''IV''. In fact, including ''II'', he and Pale Rider appear as Fiends in more main series games than any other Fiend.
220* BullfightBoss: Inverted in ''Nocturne'', fittingly enough. His strategy is to buff his evasion like crazy, and retaliate with brutal attacks when you inevitably miss. In other words, he turns ''you'' into a Bullfight Boss.
221* CombatAestheticist: The core of his very character: if the Fiends are aspects of death, Matador is the aspect of killing with ''style''.
222%%* DashingHispanic
223* GlassCannon: While his highest stats are Agility and Strength, his vitality is low, so using three turns to do sukukaja/sukunda before a simple physical attack then repeating this pattern a few times is a good strategy.
224* LargeHam: He acts as if he's a fighter in an arena.
225* OptionalBoss:
226** In ''II'', the Fiends, Matador included, are found in certain tiles with a 1/256 chance, with the exception of an area in the Diamond Realm that will almost guarantee a Fiend.
227** In ''Strange Journey'', Matador is the resident Fiend of Sector Carina who has a low chance of spawning from an Enemy Search.
228** In ''IV'', Matador is one of the seven 1/256 Fiends, having his spawn location in the Toyosu Shelter. Ignoring David and Plasma, he is the second lowest leveled Fiend, but unlike Chemtrail, he only has five Press Turns, much like the later Fiends.
229* PreAssKickingOneLiner: ''"I swear, by my sword and capote, that I will once again prove victorious!"''
230* SignatureMove: Red Capote in ''Nocturne''. One of the most infamous moves in the game, as the gimmick of the fight centered around countering his maxed evasion. Both ''Nocturne'' and ''Apocalypse'' also give him Andalusia, a multi-hitting, all targeting physical move.
231* SkullForAHead: The rest of his body seems normal, but his head is a grinning skull.
232* SuperSpeed: His Red Capote skill gives him a full hit/evade rate buff.
233* TookALevelInKindness: PlayedWith in that he's always shows up to fight you. However, he is supremely arrogant in ''Nocturne'', looking down his nose cavity at the Demi-Fiend and saying how unworthy he is to be holding a Menorah. However, when he shows up in ''V'', Matador acts more graciously, challenging the Nahobino to an honorable duel, explaining the significance of the Menorahs they both carry, and praising his skill when he is bested in combat before surrending his own Menorah to the Nahobino.
234* WakeUpCallBoss: A very well known example in ''Nocturne''. He pretty much teaches you how important buffs are by buffing his speed up like crazy to dodge most of your attacks (which wastes up your precious Press Turns) and has strong physical attacks that are guaranteed to hit.
235* WorthyOpponent: His interaction with the Nahobino lead into this. While he is excited to test his strength against him, he respects him enough to explain the purposes of the Menorahs before the fight and acknowledges him as his better after being defeated, congratulating Nahobino on his victory.
236[[/folder]]
237
238[[folder:Sage of Time]]
239Father Time himself.
240----
241* EvilOldFolks: He appears as an elderly man due to being Father Time himself.
242* YourSoulIsMine: He's collecting human souls in ''Devil Survivor''.
243[[/folder]]
244
245[[folder:En no Ozuno]]
246By far the most unique of the Fiends. Like Alice, he was introduced as an NPC in the original game. After the ICBM strike, the Heroes found themselves in the Diamond Realm, cared for by En no Ozuno and his minions Zenki and Goki. After they left, he was never heard from again in the game, though it has since been revealed that he is also a Fiend... and quite a strong one at that.
247----
248* TheBusCameBack: After not being heard of since the Super Famicom games, he returns in ''Apocalypse'' as one of the ultimate bosses.
249* CoDragons: Zenki and Goki are a neutral example, proved by having a DualBoss fight in ''I''.
250* DownloadableContent: A DLC purchase is required to access his section of Twisted Tokyo and fight him in ''IV: Apocalypse''.
251* MythologyGag: Two of his moves in ''Apocalypse'' reference Zenki and Goki. His status as the game's strongest Fiend, in addition to his sprite and resistances, refers back to ''if...'' as well.
252* OptionalBoss: In ''VideoGame/ShinMegamiTenseiIVApocalypse'', he's one of the last two DLC bosses and one of only three bosses to break the initial level cap. Buying the Eternal Torus via his DLC adds one final section to Twisted Tokyo where Nanashi can fight En no Ozuno.
253* PuzzleBoss: In ''Apocalypse'' through the massive buff of Goki's Water Wall and the tricky Peacock's Incantation.
254* TheUnfought: In ''I''. Subverted in ''if...'' and ''Apocalypse''.
255[[/folder]]
256
257[[folder:Chemtrail and Plasma]]
258Two demons that sprang from mankind's fear borne from crackpot theories, one concerning the toxicity of the contrails planes leave in their passing, and the other from the mysterious effects of plasma technology.
259----
260* AIRoulette: Actually averted, but [[GuideDangIt good luck figuring that out on your own]]. Chemtrail can be two very different fights depending on your resistances:
261** If your party doesn't resist Gun, Chemtrail will always use its first three turns casting a mix of Fog Breath and Acid Breath, then use Riot Gun and basic attacks on random targets.
262** If someone does resist gun, it will just alternate between [[ManaDrain Energy Drain]] and Megidolaon.
263* DefeatMeansFriendship: In Chemtrail's case.
264* OptionalBoss: Chemtrail in ''IV'' has a 1/256 chance of appearing in a hidden area near Shinjuku. Along with the last DLC boss, he has the most press turns in the game with six, and unlike said DLC boss, Chemtrail will use all of them effectively.
265* PaletteSwap: Plasma is one to Chemtrail.
266* SignatureMove: Plasma has Plasma Discharge, which deals up to eight hits of light electric damage, and Megidoplasma, an Almighty attack in between Megidola and Megidolaon.
267* TheUnfought: Plasma is the only Fiend who cannot be fought in any way. He is unlocked in the ''Death Has Its Applications'' DLC quest instead.
268[[/folder]]

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