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1[[foldercontrol]]
2!The Raiders
3[[folder:As a Whole]]
4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frame_00_delay_003s.gif]]
5[[caption-width-right:350:Some of them at least. From left to right: [[SuperSoldier Lycus Dion]], [[VoluntaryShapeshifting Ginebra]], [[DoppelgangerSpin Mikah]], [[MadScientist Dr.Kuzmann]], [[OldSoldier Hans]], [[TheLeader Harec]], [[LadyOfWar Shae]], [[OurWerebeastsAreDifferent Loath]], [[TurnedAgainstTheirMasters Konstantin]], [[ActionGirl Alicia]] and [[AcePilot Cortez]] .]]
6
7The only thing standing between the the human invasion forces and the Broken Planet's ancient powers.
8
9* DarkAndTroubledPast: Pretty much all of the Raiders have faced something in the past that turned their life upside down, usually something nasty and traumatic. Special mentions go to Alicia, Loath, Harec and Konstantin.
10* MultinationalTeam: Four Broken Planet locals, two australians, an indian, a Nas's-ari, three (possibly four) americans, a brit, two germans, a botswanian, a russian and... [[WhatTheHellIsThatAccent Mikah]].
11* NominalHero: About half of Raiders follow Harec's lead because of purely selfish reasons such as [[RoaringRampageOfRevenge getting revenge]], [[OnlyInItForTheMoney riches]], [[AxCrazy murderous insanity]], [[TheHomewardJourney wish to get back to Earth]] or are [[HeelFaceBrainwashing "persuaded" to help]]. Not a nice group, to say the least.
12* RagtagBunchOfMisfits: And what a bunch. Pirates, cyborgs, aliens, heroes and scumbags, ranging from a good-hearted cyborg to a hedonistic killer to a life sucking alien and so on, all united under Harec and sharing his common goal.
13[[/folder]]
14
15[[folder:Harec]]
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raiders_of_the_broken_planet_3711224.jpg]]
17 [[caption-width-right:350: "I'm Harec. I'm in charge here."]]
18
19Harec guided his peaceful clan for many years until the humans arrived. They raided Harec’s village, exterminated every living soul, and left him for dead. Harec managed to crawl to a nearby ruined temple to die, but the power of the temple regenerated his body and awoke an inner strength buried deep within; a strength that would drive him to avenge his massacred people.
20
21Gameplay as Harec resembles a classic [[ColdSniper sniper routine]]: find a secure position and open fire on priority targets. Harec's [[SniperRifle sniper rifles]] accumulate energy while scoped, resulting in massive damage output for a single shot. Harec's ability, ''Stalk'', [[AstralProjection projects his body]] on any suitable surface, be it a wall or a ceiling, giving him a different point of view on the battlefield.
22----
23* AxCrazy: The "Headhunter" skin comes from a time when Harec used to kill humans indiscriminately and collect their heads. He's gotten better.
24* CastingAShadow: Harec can turn into a shadow creature to latch onto walls and ceilings.
25* ColdSniper: His weapon of choice are sniper rifles modified to fire special Aleph-imbued cartridges, and despite being one of the most noble and moral Raiders, on a battlefield Harec is ruthless and without mercy.
26* CombatPragmatist: Harec will take whatever option he can find if it's the best way to recruit another raider or to handle a situation. He might not be the biggest fan of them, but he doesn't have room to care.
27* FinishingMove: Delivers a knee to the stomach and crushing blow to the chest afterwards.
28* GeniusBruiser: Knows a good deal of local history, can build and modify his own rifles, helped Konstantin repair himself, and can somehow manage to keep the raiders from killing each other or abandoning the cause. He might be better known as a sniper and a leader, but there's more to him than that.
29* MagicalEye: Harec's right eye doubles as the scope for his weapons and a means for him to channel his power.
30* SerialKillerKiller: Gameplay-wise, Harec is one (if not the best) of the few Raiders that are great at killing [[HeroKiller Antagonists]].
31* SoleSurvivor: Harec's clan was wiped out by a Hades Division assault on their location. If it wasn't for the development of his powers, he would have joined them.
32* UnresolvedSexualTension: has an amount of this with Shae.
33* WellIntentionedExtremist: He knows he's beyond saving in his old culture, but he does think his people deserve a second chance. If that means seeing how low he can sink, so be it.
34
35[[/folder]]
36
37[[folder: Konstantin]]
38[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/konstantine_2.png]]
39[[caption-width-right:350: "I have idea."]]
40
41Konstantin was an elite soldier of the Fifth Council until he saw the extents of how they mistreated the locals. This moment of humanity was unacceptable to the Fifth Council, so a hunter unit named Ginebra was sent to kill him. She came close to killing him, but he was spared just enough to rebuild. Sometime later Harec found him, helped him finish the repairs, and the two have been fighting the human invasion ever since.
42
43Konstantin is a very [[BoringButPractical basic and easy to learn]] Raider, offering a simple strategy of [[TakeCover sitting behind cover and mowing through waves of foes]]. His weapons are simple but deadly [[GatlingGood gatling guns]] that require spinning up before firing and may [[{{Overheating}} overheat]] if fired for too long. His ability, ''Degravitation'', creates a sphere which pushes all enemies in its' range away from itself. The sphere can be shot by Konstantin to move it, sometimes causing enemies to [[RingOut fall out of bounds and be instantly killed]].
44----
45* DeadpanSnarker: Has his moments, mainly whenever Lychus Dion is around.
46* GatlingGood: His weapons of choice are rotary machineguns capable of some serious suppressive fire when fully spooled up.
47* FinishingMove: A NeckLift, followed by a NeckSnap.
48* GeniusBruiser: He's one of the heaviest Raiders. He's also one of the most intelligent, and is the one that comes up with most of the mission objectives.
49* HeelFaceTurn: Used to be a member of the army known as the [[MadScientist Fifth]] [[IndustrializedEvil Council]] until He witnessed the peaceful locals oppression had the hands of the Council and the other factions.
50* HuskyRusskie: He's quite tough and strong given the cybernetic augmentations he received from the Fifth Council and leans more towards the GeniusBruiser variant of this archetype.
51* {{Irony}}: Lorewise, Konstantin is one of the most heroic of the Raiders, yet he is considered to be one of the best characters to use as an Antagonist.
52* MoreDakka: Konstantin's weapon is a [[GatlingGood minigun]], capable of chewing through ammo extremely quickly while also having very high accuracy (if you don't allow it to [[{{Overheating}} overheat]], of course]].
53
54[[/folder]]
55
56[[folder: Alicia]]
57[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alicia_2.png]]
58[[caption-width-right:350:"Go fuck yourself with a can opener, wanker!"]]
59
60Alicia and her friends admired General Marmalade and enthusiastically embraced the addiction to Aleph plasma that he proclaimed. But one day it went too far and Alicia decided to leave the General. When she went back for her friends, she was assaulted by a horde of Aleph fuelled subhuman abominations who got in her way. When it was all over, she realized she had killed what was left of her old comrades.
61
62Alicia's gameplay is all about mobility. Her weapons are rapid-fire shotguns that [[ShortRangeShotgun spews confetti at any range except close range]]. Her ability is a simple ''Wall Jump'', which has no cooldown and also allows her to [[PowerFloats slowly float]] for a set limit of time, raining DeathFromAbove.
63----
64* AwesomeAussie: The only Wardog Raider which retains the australian accent.
65* {{Expy}}: May have been Inspired by and has a resemblance to ComicBook/TankGirl.
66* EveryScarHasAStory: Alicia's lore comic shows that a lot of her scars are a result of her fighting her old friends after they got turned into Aleph mutants.
67* EatingTheEyeCandy: The first things she does during Lycus' NakedFirstImpression? Glance downward.
68* EveryoneHasStandards: Despite being a thuggish, punk-looking girl with a big shotgun, an aggressive attitude and, as her bio reports, all but a "nice girl" (that is, without counting her days as a gung-ho mercenary with the Umbra Dogs), she is genuinely horrified by the practices conducted by General Marmalade on his men, and being forced to kill her hideously mutated friends, which also prompted her to join the Raiders, has left a deep scar. As a side note (and provided they do sometimes get along), she believes Lycus to be an actual scumbag and voices her opposition to Harec about having such an individual on their team.
69* FinishingMove: A stunning strike to the face, followed by crushing the opponent from above with her knee, slamming them into the ground.
70* HiddenDepths: Though she will never admit it, Alicia always longed for [[IJustWantToBeLoved positive recognition and feeling of belonging]]. But because of how life was back on [[{{Dystopia}} Earth]], she hardened up and expressed the lack of friendliness with [[UnstoppableRage constant anger]]. When Harec found her, she joined because, for once, she thought that she could actually get closer to her dream.
71* ShotgunsAreJustBetter: Uses shotguns exclusively, no matter [[AbnormalAmmo what kind of cartridges]] she plugs into them.
72* SirSwearsALot: Well a "Miss Swears a Lot"
73* WallJump: Her Special ability.
74[[/folder]]
75
76[[folder: Lycus Dion]]
77[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lycus_5.png]]
78 [[caption-width-right:350:"Somebody get me a drink...and not water!"]]
79
80Lycus is a legendary warrior among the humans. News of that fame reached Harec, who decided to recruit him. But the Hades Division have been holding Lycus prisoner, so Harec must rescue him first. Once Lycus is freed, Harec asks if he'll join him. Lycus accepts, not because he gives a damn about Harec's cause, nor because he wants anything that he can offer, rather to settle the score with his captors, and especially to recover the Heavy Metal collection that they stole from him when they took him prisoner. And because he has [[AbhorrentAdmirer a crush on Shae.]]
81
82Lycus is an endurant skirmisher that must always get up close to dish out massive amounts of damage with his slow-firing shotguns or his fists. His ability ''Kinetic Shield'' deploys a frontal energy shield that moves alongside Lycus. The shield is charged by movement, meaning it can be charged even when deployed - all player has to do is RunAndGun.
83----
84* AmazonChaser: It says a lot that his reaction to watching Shae slap Harec was to claim he was in love.
85* AmbiguouslyHuman: It's uncertain what, exactly, Lycus is. His appearance looks moderately human, but noticeably ''off'', with pale skin reminiscent of Aleph mutants, Local-like black eyes, and exaggerated features taking inspiration from Oni masks. It's made more complicated by his apparent immortality.
86* BadassBiker: One of his skins.
87* BerserkButton: The sound of dance music is able to incite such rage in Lycus as to enable him to brake free of the industrial grade restraints Hades Division locked him in.
88* BloodIsTheNewBlack: The above mentioned skin implies that this might be the case for his hair.
89* BloodKnight: Lycus ''loves'' fighting.
90* CloseRangeCombatant: Lycus stands as the most melee-oriented Raider. About half of his character cards such as ''Elite Fighter'', ''[[KillStreak Hooligan]]'', ''Kinetic Bypass'', ''Accumulator'', ''Emergency Stimulator'', ''Kinetic Regenerator'' and ''Selective Accumulator'' all revolve around Lycus surviving in melee fights longer and emerging victorious. His ''Kinetic Shield'' works in favor of melee fighting as well, protecting Lycus as he gets into melee range or wading off the gunfire as he pummels an enemy into the ground.
91* DeepSouth: Lapses into a Southern accent now and then.
92* EatingTheEyeCandy: In one mission opening he can be seen ogling Alicia's behind while she's leaning over a table.
93* {{Expy}}: Has quite a few similarities to Lobo. In the words of the art director:
94-->'''Jorge Benedito''': “Lobo was an obvious influence when designing Lycus, but we had to make sure that his aesthetic and personality were all his own. The final design fits perfectly with the overall art direction we determined for Raiders of the Broken Planet."
95* FinishingMove: Grabs the opponent by their [[FacePalmOfDoom face]], smashing their head with the other hand so hard they hit the ground afterwards.
96* ImmortalImmaturity: For an ageless, bloodthirsty mercenary roaming the Earth and beyond in search of conflict ever since the Prussian War, Lycus has a surprisingly juvenile, irreverent and crass personality; the fact that his escalatingly violent conflict with Schneider (himself a SpoiledBrat) that almost drives him mad stems from the theft of his heavy metal music collection, or that his first request upon being rescued by the Raiders were a drink and the whereabouts of a latrine, while being completely naked and not minding at all, speak volumes.
97* KillStreak: Many of Lycus' cards require him to, [[BloodKnight fittingly for his character]], keep murdering enemies one after another to become even more proficient in doing so. ''Hooligan'', ''Massacre'' and ''Kinetic Saturator'' give Lycus boosts to his melee strikes, shots and shield recharge speed respectively for each enemy killed within last 30 seconds. ''Slaughter'' increases Lycus' weapon damage for each enemy killed in melee.
98* {{Mascot}}: Seems to be one for the game. He does appear prominently in advertising and is even the central focus of the intro movie.
99* MetalHead: He's even seen taking a selfie with [[Music/{{Motorhead}} Lemmy]] in the comic!
100* ShotgunsAreJustBetter: Lycus ''loves'' powerful, multibarrel shotguns. Which he can typically use as pistols.
101* SociopathicHero: All Lycus cares for is up-close killing, drinking, sex, and his metal music.
102* WalkingShirtlessScene: Lycus ''never'' wears a shirt. It proves... [[DistractedByTheSexy distracting]]... to Alicia, and possibly even Harec when they first meet him.
103[[/folder]]
104
105[[folder: Hans]]
106[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hans_2.png]]
107 [[caption-width-right:350: "I've still got it!"]]
108
109Hans was a chef for the Hades Division. He was a soldier before that, but he prefers the cooking. When trouble hit the ship he was serving on, he grabbed his jetpack and got right into the fray. The crew was saved, but the ship was lost. Since General Krausher saw the ship as more valuable than the troops, Hans was dismissed from the Hades Division. Now this old war hero is a hired gun for the Raiders.
110
111Hans is the JackOfAllTrades of all Raiders. His weapons are high-powered heavy rifles that fire explosive shots. His ''Jetpack'' ability allows him to float above ground for some time, becoming invulnerable to melee.
112----
113* AmbiguouslyBrown: One of his skins (as in costumes) implies He may be of Asian decent.
114* ChefOfIron: Can cook anything and is one of the playable characters.
115* FinishingMove: Trips up the opponent and slams their face into the ground.
116* JackOfAllTrades: Gameplay wise, He's arguably one of the few raiders that is good for any situation.
117* JetPack: Has one of these
118* OldSoldier: He's the one of the oldest of the Raiders (at least Visibly) yet is still able to take one hordes of enemies with a Heavy rifle or his own bare hands.
119* StillGotIt: Drops this line once.
120* TheMenFirst: What got Hans discharged from the [[PrivateMilitaryContractors Hades Division]]. Unsurprising, considering General Krausher [[WeHaveReserves values stated missions more than his men]].
121[[/folder]]
122
123[[folder: Shae]]
124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shae_2_1.png]]
125 [[caption-width-right:350: "If this is your plan, then we're really screwed."]]
126
127Shae was the Custodia Prime of the mysteries and traditions of the aristocratic house of Rancidum Genus. Isolated from the reality of the lives of her people, Shae was unable to foresee the fall of her house to the humans until it was too late. Shae is adept at the ritual discipline of Mentis Nebula. Armed with it and with an iron will, Shae wants to return her house to its former glory.
128
129While not much different from Harec, Shae has a more stealthy playstyle. Her weapons come with an [[CameraLockOn auto lock-on feature]], meaning that players would have to try really hard to miss a shot, but also require having the target in one's crosshairs for it to increase damage done to the target. Shae's ''Bewitching'' causes all chosen enemies to lose sight of Shae, practically making her invisible to them unless she: 1) shoots them; 2) comes close to them.
130----
131* BrickJoke: During the mission briefing for her rescue, Alicia mispronounces her name as "Sheila". Later, in-game, when giving orders to target a specific player, Commander type enemies will refer to Shae as "Sheila or whatever the fuck she's called".
132* CreepyCrows: One of her [[https://spacelordsthegame.com/news/new-weapon-for-shae skins]] has her wearing an intimidating crow mask.
133* DefectorFromDecadence: Shae came from aristocracy and was going to become a notable Custodia Prime for her house. When they agreed to accept human subjugation, she abandoned them to take on combat training.
134* FinishingMove: Unleashes a series of vicious strikes upon the opponent, delivering a spinning offhand strike to the head as a finisher.
135* {{Overheating}}: Shae doesn't have to reload their weapons but she does have to vent heat from them.
136* PerceptionFilter: Her ability is a [[DownplayedTrope downplayed]] version of this. She can bewitch enemies so they can't see her, but they are aware of when this happens to them and can still somewhat see her if they get close enough to her.
137* PlasmaCannon: Her weapons of choice are plasma-based sniper rifles with automatic aiming features.
138* HadToBeSharp: Training to become a Custodia Prime is often lethal. Surviving it made her a badass before she even picked a rifle.
139[[/folder]]
140
141[[folder: Doldren]]
142[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doldren_1.png]]
143 [[caption-width-right:350: "It seems that your head is weighing you down."]]
144
145Doldren is a native to the Broken Planet but, unlike Harec or Iune who reluctantly abandoned their people’s peaceful ways to take arms against the Terran invasion, Doldren’s unquenchable thirst for blood marked him as a monster among the culture that gave him birth.
146
147Doldren is less about careful positioning and more about ambush tactics compared to other Locals. His weapons are high-powered handguns, with their stopping power comparable to sniper rifles. His ''Astral Projection'' allows his "soul" to leave his body to prowl around the battlefield, [[RemoteYetVulnerable leaving the body vulnerable and highlighted to all enemies]], and then materialize at his soul's position.
148----
149* AstralProjection: His special power is the ability to project his spirit outside of his body, allowing him to freely traverse the battlefield completely unseen and materialize behind enemies, allowing him to take even the strongest opponents by surprise; it has, however, its drawbacks: while projecting his spirit, Doldren's body is completely vulnerable; he cannot re-materialize his body unless is nearby an enemy, and, due to his low health, needs to rely mostly on the element of surprise and dish out immense damage in a short timespan.
150* FinishingMove: Grabs his opponent by the neck, throws them on the ground and stomps their face in.
151* GlassCannon: Doldren, like all charachters originating from the "Locals"'faction, has a very low health, which makes direct assault discouraged and puts him at severe disadvantage in melee - which, given how is powers rely on getting close to his enemies, can be a serious issue; on the other hand, his guns are among the most powerful in the entire game, capable of killing even the most resilient enemies in few blows (while generating no stress as long as the "silent" gauge is filled), and his stealth proficiency often leaves enemies open for [[OneHitKill grappling maneuvers.]]
152* HandCannon: Doldren, as part of his decadent attitude, believes that only the finest tools and guns are worthy of being used to kill his prey. All of his weapons qualify, from his standard revolver, whose stopping power is so great that it needs a slide and four firing pins to simply keep firing without breaking down (all while being miracolously silenced), to an SMG with two separate bolts that double the original fire rate.
153* HellIsThatNoise: If you hear a loud screech, resembling nails scrapping against metal, you better react fast, because Doldren had just materialized right behind you.
154* NeatFreak: Downplayed, but in his logs he remarks for a full paragraph how he dislikes the smell and conditions of Harec's hideout.
155* TheNicknamer: Seems to only refer to his "allies" by those. Special mention goes for Cortez, who he calls [[EmbarrassingNickname "Dark Hair"]].
156* TheSociopath: As it emerges from his personal writings, this is Doldren's most glaring trait. He repeatedly wonders why his people don't appreciate his talent at being a murderer (arguing that those he kills will never be missed by anyone ''important'', given their low social standing, never once questioning others' feelings or ethics) and considers everyone else to be nothing more than "canvases" for his twisted "art"; sees no point in bonding with anyone else, to the point of disliking small talk or threatening to kill Mikah once she asked him for his name, and his idea of a pleasing fantasy is watching others die; he is, however, smart enough to understand Harec's position and recognize that he must not incur in his wrath.
157* TokenEvilTeammate: Doldren is one of the (if not ''the'' ) most morally bankrupt charachters among the Raiders, having joined the group merely to quench his bloodlust and let loose his homicidal instincts. His debauchery was so great and the crimes he committed so gruesome that his own people threw him into the Pit of Repudiation - the ancient gaol the natives of the Broken Planet use to get rid of those who break their peaceful laws. In fact, the only reason Harec keeps him around and is willing to close an eye (NoPunIntended) on his amorality is his efficiency and skill.
158[[/folder]]
159
160[[folder: Iune]]
161[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iune_1.png]]
162 [[caption-width-right:350: "May the Distant Ones protect us!"]]
163
164Iune was born with the gift: she was an Anhauarii, a weaver of Aleph capable of prodigious feats. As established in the ancient law, Iune left her village to live as a hermit and perfect her skills, but then the Human invasion to the Broken Planet struck, and Iune was forced to take forsake her peaceful ways and take arms against the invaders.
165
166Iune is about supporting her allies with either numbers or health. Her weapons are highly-accurate rifles which reduce their rate of fire as they're fired. Iune's grapples on basic {{Mooks}} convert them to her side instead. Her ''Mysticism'' gives a chosen ally a small health boost and health regeneration for a while.
167----
168* AttentionDeficitOohShiny: Her logs mention that the reason she started wearing a dead fish as clothing was forgetting ''why'' she put it on in the first place after seeing a flower and deciding to see how it would grow.
169* {{Cloudcuckoolander}}: Iune's defining trait is her unhinged, playful bizzareness, linked to her ability to feel the flow of Aleph. Mikah notes in her secret diary how she spent time talking to a stone, and one of her most recent feats consists of her wearing a flying fish skin in order to, according to her, helping him find his mate. Problem being, the fish was dead for six months and the reason she kept wearing it (aside from getting accostumed to it) was because she got interested in a flower.
170* FinishingMove: Grabs her opponent's head and jumps over them, spinning in the air along with the enemy and possibly breaking their neck.
171* MindControl: Iune can do this to grunts by grappling them.
172* TheNicknamer: Calls Schneider "little human".
173[[/folder]]
174
175[[folder: Dr. Kuzmann]]
176[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuzmann_1.png]]
177 [[caption-width-right:350: "Resistance is futile! Hah! Always wanted to say that!"]]
178
179Dr. Pavel Kuzmann was a brilliant scientist once. Fearing his genius would be lost, he turned to cybernetics to prolong his life. It worked, but at the cost of his sanity. Now he's an officer for the Fifth Council, or at least he would be if the raiders hadn't ruined things for him. Their leader even forced him to join them after that!
180
181Kuzmann excells at area control and dispatching groups of enemies at once. His [[ShockAndAwe lightning rifles]], when hitting an enemy, usually enforce crowd control by either making the enemy strike all its' nearby allies with lightning, pushing them back etc. Kuzmann's ''Blitzfaust'', after charging, deals massive damage to all enemies around Kuzmann and leaves an AreaOfEffect which deals damage to all enemies that step inside, with damage and duration scaling depending on the time Kuzmann charged ''Blitzfaust''
182----
183* BrainInAJar: Kuzmann has gotten rid of every part of his body except for his head, which is kept in a jar.
184* FinishingMove: Spins around and delivers a karate chop on the opponent's forehead, striking them with electricity.
185* HerrDoktor: German? Check. Crazy? Check.
186* MadScientist: Has become this due to his MortalityPhobia.
187* MesACrowd: Has cloned himself and other characters a few times, not that you can field him and a clone at the same time, but you can get two Kuzmanns to fight one another.
188* LightningGun: His weapon of choice is one of these.
189* ReluctantWarrior: He becomes one of these whenever he has to fight the Fifth Council.
190* ShockAndAwe: Kuzmann's primary method of dealing with enemies.
191[[/folder]]
192
193[[folder: Loaht]]
194[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loath_1_2.png]]
195 [[caption-width-right:350: "Go fuck yourself, fuckwad!"]]
196
197Loaht has very little patience, and when he loses it, those near him die. General Marmalade’s experiment’s on Loaht stirred something primitive and brutal inside him: a pain-fueled creature with an insatiable thirst for blood and unspeakable strength.
198
199Loaht's strategy is cause as much mayhem as possible. He employs various [[ThrowDownTheBomblet grenade launchers]] to deal with groups of enemies. Whenever Loaht takes damage, he accumulates ''Fury'', which he, upon reaching 100%, can use to ''Transform'' into a massive beast with massive HP and [[OneHitKill destructive]] melee attacks. The transformation passively drains Loaht of his HP but refunds some of it on each kill, ending whenever Loaht's health reaches zero ([[ExplosiveOverclocking killing him in the process]]) or when Loaht decides to end it.
200----
201* BerserkButton: Destroying [[ItsPersonal his "house"]]. He'd spent quite a while building it. It meant ''that'' much to Loaht that he [[BlindedByRage refused to tell Harec about the Lyre Sphere]] - the only possible way of killing General Marmalade - because Cortez crashed on his dwelling.
202* CordonBleughChef: More of a Cordon Bleugh Brewster. Loaht's favorite drink can kill most people, and his attempt to create his own version of it involves Aleph and the guts of a SpaceWhale.
203* GrenadeLauncher: His weapons of choice.
204* FinishingMove: Grabs his opponent and suplexes them.
205* HiddenDepths: Surprisingly, Loaht values solitude above all else and would do literally anything to "sleep in a house with a solid foundation". Under all that mass of UnstoppableRage and swearing lies a man that just wants to be left alone somewhere in a house far away from everyone. Pehaps with a homemade banjo and, of course, a ton of homemade liquor.
206* HulkingOut: Loath can do this after taking enough damage.
207* OurWerebeastsAreDifferent: Loaht's beast mode looks vaguely canine, yet is far more muscular than traditional depictions of therianthropes.
208* SirSwearsALot: The Introduction of the first mission in the Wardog Fury campaign has him dropping F Bomb after F bomb in almost all of his lines.
209[[/folder]]
210
211[[folder: H.I.V.E]]
212[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyve_1.png]]
213 [[caption-width-right:350: "What a curious device!"]]
214
215In an old temple, General Marmalade unearthed something. A creature that his men were able to capture. They called this creature H.I.V.E. For a time he was able to use her as a weapon. Then she decided she was done fighting for him. Now she fights for the Raiders.
216
217H.I.V.E. can survive a lot of attacks, if nothing else. Her weapons are simple rifles, shotguns and launchers, [[LivingWeapon infested with her breed]], causing any shots to impregnate targets with H.I.V.E.'s brood. H.I.V.E. accumulates stolen essence by being close to impregnated enemies, dealing damage to said foes. When enough essence is gathered, H.I.V.E. can activate ''Hive'', healing and possibly ovearhealing H.I.V.E. for the amount gathered.
218----
219* ActionMom: Considering that she's the mother of the creatures living inside her and will kill for them.
220* BarbieDollAnatomy: Her default skin is practically naked since it's mostly a shell housing her brood.
221* CloseRangeCombatant: Unless the player decides to use Raceme, H.I.V.E. is meant to be played as this. The damage provided by impregnating enemies and standing close to them, along with a consistent barrage of melee strikes, delivers massive amounts of damage to anyone that dares get close to H.I.V.E. The ''Wasp'' primary capitalizes on this, being a shotgun capable of pumping out ridiculous damage once charged.
222* FinishingMove: Delivers a full 360 degree roundhouse kick to opponent's face.
223* FishPeople: Has resemblance to one.
224* HordeofAlienLocusts: Being the host to a whole swarm of them, her abilities and weapons center around helping them eat her enemies.
225* LightningBruiser: Lacking any consistent ranged options to speak of and being visible at all times, H.I.V.E. compensates by being [[StoneWall incredibly hard to put down]] and dishing out high damage to multiple targets up close. H.I.V.E.'s character cards emphasize her survival above all else by reducing damage impregnated enemies deal to her, increasing health gained from stolen essense etc. That said....
226* LogicalWeakness: As going against H.I.V.E. in melee is practically suicide, Raiders can always answer to a H.I.V.E. antagonist with a volley of projectiles.
227* TokenNonHuman: The other raiders belonging to the Umbra Wardogs for the most part resemble members of some Punk band. H.I.V.E. on the other hand....
228* ReluctantWarrior: She doesn't want to fight, but her children have to eat, don't they?
229[[/folder]]
230
231[[folder: Mikah]]
232[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mikah1_2.png]]
233 [[caption-width-right:350: "Mikah, [[IncomingHam YOU'RE THE BEEEEEEEST!]]"]]
234
235When the Hades Division took off for the expedition, they had more in their cargo holds than they thought. This little extra content was Mikah, thief extraordinaire. She didn't realize they were heading to some alien world.
236
237Mikah is the second closest to being JackOfAllTrades among Raiders. Her weapons are simple assault rifles and submachine guns with medium recoil and high spread, should one start spraying it. Her ''Holographic Decoy'' leaves, well, [[ExactlyWhatItSaysOnTheTin a decoy]] of Mikah at her position. Mikah can swap places with her decoy at any time, giving herself an easy escape.
238----
239* TheArtfulDodger: Was raised a thief for a mechanic company that often stole their products, but quit after stealing a [[FlawedPrototype prototype holograph projection suit]]. Hasn't looked back since.
240* AttentionWhore: [[ImpliedTrope Implied.]] Mikah's [[NoIndoorVoice bombastic manner of speaking]], along with her lines implying that everything she does is so awesome that everyone should have seen that or she herself should have taken a selfie, suggest that she's either a [[ManChild womanchild]] that loves being patted on the head for a job well done or spent too much time in isolation and willing to receive ''any'' feedback on her doings.
241* DecoyGetaway: Mikah's holographic projector allows her to do this as long as she has the decoy deployed.
242* FinishingMove: Leg sweeps the opponent, sending them flying, and slams them into the ground with a downward leg chop.
243* GeniusBruiser: It's [[DownplayedTrope downplayed]] compared to raiders like Harec and Konstantin, but she did manage to tweak the [[FlawedPrototype lethally flawed decoy suit]] she stole so that it could still make decoys without killing the user with the radiation it shot out.
244* GlorySeeker: In ''Belly Of The Beast'', Mikah demands to "get the kill shot" on Marmalade. In other missions, Mikah's [[AttentionWhore attitude]] suggests that she ''really'' wants to be the one to complete all the objectives.
245* MirrorMonologue: Used to have these with her decoy while she was living on her own.
246* NoIndoorVoice: Just about everything she says in a mission is shouted to the point that her microphone peaks.
247* OpportunisticBastard: Has quit and/or betrayed multiple organizations, including the Hades Division, when it looked like the most profitable course of action.
248* SecretDiary: While it doesn't contain any secrets, it ''does'' have [[TheDitz "If you're not Mikah, STOP READING THIS!" warning]] at the start of each chapter and has Mikah's "analysis" of other Raiders.
249* ThirdPersonPerson: Speaks of herself in third person.
250* WhatTheHellIsThatAccent: It's almost impossible to tell where she's from. Mikah sounds somehow Slavic, although there is no information about her place of birth on Earth. Her name is non-indicative as well, leaving most players guessing.
251[[/folder]]
252
253[[folder: Ginebra]]
254[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ginebra_1.png]]
255 [[caption-width-right:350: "Can we finish this soon?"]]
256
257Ginebra was made to be the ultimate hunter. Agile, deadly, beautiful, and precise. She hit all those marks and reveled in it. Hunting the strays of the Fifth Council was a thrill, and Konstantin was going to be an interesting challenge. In reality, he was easy to take down, but his dying efforts to save a group of locals got to her. She chose to spare him, and left the Fifth Council soon after.
258
259Ginebra is the odd-one-out of all Fifth Council Raiders. Armed with kinetic crossbows, which deal massive damage to targets that are pushed into any solid objects (including other enemies), she excells at killing enemies one by one. ''Coughar Form'' transforms her into a mechanical coughar, halving her maximum health in exchange for incredible horizontal and vertical mobility.
260----
261* AnimalMotifs: Ginebra finds herself comparable to a Puma, most notably a cougar.
262* {{Animorphism}}: Can turn into a robotic cougar to move faster and climb slightly taller objects.
263* BuxomBeautyStandard: Ginebra has the largest chest of the current roster.
264* EnhancedArchaicWeapon: Her preferred weapons are high-tech crossbows.
265* EmotionSuppression: As with all Fifth Council cyborgs - especially assassins that are created to kill stray units - Ginebra was outfitted with those. After Ginebra [[spoiler: took down Konstantin and left him for dead]], those restraints broke and she was nearly [[WhatIsThisFeeling overwhelmed with emotion]].
266* FinishingMove: Pierces through opponent's abdomen with her claws and drops their body.
267* HunterOfHerOwnKind: Her role in the Fifth Council was to hunt down and destroy Fifth Council members that go rogue or falter in their duties. This is especially true gameplay-wise, as Ginebra is very effective at killing Fifth Council Raiders/Antagonists due to firearm resistance, high burst damage and mobility.
268* {{Knockback}}: Most of her crossbows can deal some amount of this. If she can knock an enemy into something, the attacks does even more damage.
269* MsFanservice: A part of her design, and that's something she's not afraid to flaunt.
270* TheRuntAtTheEnd: Ginebra is a highly unique Fifth Council Raider, being a mix between Locals and Council. Her weapons lack damage consistency and always have a gimmick which must be used for burst damage - something Fifth Council [[BoringButPractical isn't famous for]]. Her ability is not lockdown-type, granting her incredible horizontal and vertical mobility at the cost of fragility - something unheard of among Fifth Council members. Lastly, she is the only Fifth Council Raider [[ArsonMurderAndJaywalking that is never seen in the cutscenes]].
271[[/folder]]
272
273[[folder: Ayana Kwena]]
274[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ayana_1.png]]
275 [[caption-width-right:350: Maybe you didn't try hard enough!]]
276
277“The most feared pirate in the seven galaxies", "Captain of captains", "The Flame"... Ayana is known by many names, all hard earned throughout her career. Originally from a poor land without much of a future, Ayana left at a young age in search of a better life, but she never forgot her roots. Today she is the captain of the Requiem, a space ship both respected and feared on a thousand planets.
278
279Ayana makes any battlefield her own playground. Her mine launchers may not be direct, but they are deadly and are perfect for setting up killzones. ''Wire Hook'' allows Ayana to hook an enemy, acquiring tension as she gets farther away from said enemy. When enough tension is acquired, Ayana can pull the hook along with the enemy, potentially knocking them into the wall for massive damage.
280----
281* AllAmazonsWantHercules: Flirts with Lycus after a mission by complimenting his butt and even giving it a playful slap, but he's too distracted by his stolen heavy metal music to reciprocate.
282* AreaOfEffect: Due to her weapons being mine launchers, Ayana excells at crowd control and blowing anything close to the ground to bits. All of her weapons' projectiles explode, dealing damage after a set duration.
283* AfroAsskicker: Sports a huge, puffy orange one, and is renown for being armed and dangerous.
284* CombatMedic: ''Versatile'' is capable of switching to mines that trigger on contact with friendles, healing them and everyone in range.
285* FinishingMove: Trips the opponent up and stomps their face into the ground with the same leg in one swift move.
286* LandMineGoesClick: Ayana's weapon of choice are landmine launchers. Some of them go click.
287* SpacePirates: Was the captain of one of the biggest space pirate crews before joining the Hades Division.
288* FightingForAHomeland: Most of her piracy was done to support her struggling home town. Her reasons for joining both the Hades Division and later the Raiders is so she can keep supporting said home town.
289* GrapplingHookPistol: Not actually a pistol, but she does carry a grappling hook device on her hips.
290* MsFanservice: Has noticably large breasts, but is just very attractive in general.
291* OfCorsetsSexy: Wears a leather one.
292* SelfDamagingAttackBackfire: Capable of pulling this off. By using alternate fire option, Ayana is capable of dropping mines in her magazine right beneath her feet, causing damage to herself and all enemies nearby. Doubles as DeathOrGloryAttack.
293* SplashDamage: Along with massive amount of area denial, Ayana's weapons pump out massive amounts of explosive damage from her mines. Ayana can even use her [[GrapplingHookPistol wire winch]] to drag enemies into minefields!
294* TalkLikeAPirate: Sometimes. Ayana isn't above saying "me hearties" or calling other Raiders "cabin boys".
295[[/folder]]
296
297
298[[folder: Rak Mayura]]
299[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rak2_4_2.png]]
300 [[caption-width-right:350: Do you really believe that after plowing the fields of Mars by hand this will be difficult for me?]]
301
302Rak Mayura is the most feared hunter in the galaxy. Rak has been living surrounded by mortal danger all his life. Single-handedly, he has hunted the worst monsters in the galaxy, and enjoys raising his own breed of lethal creatures to aid him in his hunts -who he calls affectionally his “Pishachas”, Inspired by the folklore of his Hindu roots. Now he and his Pishachas are facing a new challenge on the other side of the galaxy.
303
304Rak runs fast and hits hard. His heat rifles (filled with Pishacha larvae) fire multiple projectiles at once, covering a large area. ''Pack Of Pishachas'' deploys multiple Pishachas that seek out enemies and explode near them, creating healing clowds for Rak and his allies to use. Rak and his allies can follow his pets' trails, gaining speed as they do.
305----
306* ActionBomb: Often uses his pet Pishachas as these, as they love giving hugs but can't survive in most atmospheres.
307* FinishingMove: Powerbombs the opponent.
308* GreatWhiteHunter: Rak's killed, captured, and/or domesticated most life that the solar system offers and could very well do the same on the Broken Planet.
309* HuntingTheMostDangerousGame: It's implied that this is how he sees his duty as a Raider.
310* NatureLover: Takes a great interest in all the different creatures provided by other planets.
311* ThePioneer: Earned his fame as a HunterTrapper by being the first to hunt the creatures of the Solar System and to help others learn how to benefit from these creatures.
312* RuggedScar: Has a collection of these inflicted by some of the creatures he's encountered in his travels.
313[[/folder]]
314
315[[folder: Schneider]]
316[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/schneider_2_2.png]]
317 [[caption-width-right:350: Hey guys! ''Guys!'' I have a ''brilliant'' idea!]]
318
319Know-it-all, rude, bratty and far too smart for his own good... Schneider doesn't give a damn what they call him, because he considers himself the future! Everyone else are just trained monkeys on the verge of extinction, so hacking the Broken Planet’s ridiculous technology for the Hades Division was a piece of cake.
320
321Schneider relies on his abilities to inflict massive damage, should he be left alone. While his light pistols don't pack that much of a punch, his deployable drone does. Whenever deployed, the drone locks onto any target in sight attacked by Schneider, showering it with high-caliber bullets.
322----
323* ButtMonkey: Oh boy, where do we start:
324** Gets captured by Hades Division when he attempted to probe the videofeed of Aneska's private quarters while all he needed to do is log off to succeed in his hacking.
325** Gets his (seemingly huge) plans foiled in ''In Medias Res'', complete with a huge haymaker to the face from Raiders.
326** Receives an epic GroinAttack from Lycus. It was so vicious it knocked him several feet into the air.
327** While Harec and other Raiders were planning on how to make use of Schneider, he was probably beaten the shit out of by Lycus for [[ArsonMurderAndJaywalking stealing latter's heavy metal collection]].
328** Gets probed (drilled, to be exact) in the head and [[MindControl mind controlled]] to work for his sworn enemies.
329** Gets killed by Raiders even while piloting a giant mech.
330** Gameplay wise, Schneider is this in ranged engagements without his sentry bot, as he is a pushover without it.
331* DroneDeployer: He fights by teleporting in a drone and then using his pistol to mark targets for it.
332* FinishingMove: Slides between opponent's feet while holding their hands, causing them to stagger and bend over, and then kicking them in the ass.
333* HormoneAddledTeenager: The only reason he got captured by the Hades Division in the first place was because he got [[DistractedByTheSexy distracted by seeing Aneska naked on the video feed]].
334* SpoiledBrat: A teenager and as entitled, bratty, arrogant and loudmouthed as it comes. On the other hand, his boasts are far from empty, as he's proven to be a very skilled hacker and engineer and  [[spoiler: a capable mech pilot]].
335* StalkerWithACrush: Has a crush on [[WorldsBestWarrior Aneska]], of all people. Although, according to how Aneska herself reacts to his [[AllMenArePerverts "advances"]] or even ''being near him'', he's being his [[SpoiledBrat usual self]] around her and [[HopelessSuitor stands no chance]]. Hell, he even built [[StalkerShrine a remote robotic unit]] as means to impress both Krausher and her.
336* TeenGenius: Built his sentry bot when he was 14 and claims to be able to hack pretty much everything.
337[[/folder]]
338
339[[folder: Valeria]]
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valeria_web_3_2.png]]
341 [[caption-width-right:350: OK, let's play this... "simulation".]]
342
343Valeria Robespierre is the daughter of a major financier of the Fifth Council, and a name to be feared. When she steps onto the battlefield, heads will roll, literally. To make sure the Fifth Council is using her father's money wisely, she joined the expedition in a combat form of her choosing.
344
345In a similar fashion to most Fifth Council Raiders, Valeria works as chokepoint lockdown. As a fan of fancy destruction, she uses micro-vector cannons, which cause severe energy burns to living creatures and interact nicely with quantum projectiles. Her ''Einstein-Rosen Bridge'', once deployed, fires said projectiles in one direction, creating massive explosions upon contact with Valeria's weapon fire.
346----
347* {{BFG}}: Carries a version of these called micro-vector cannons.
348* BladeBelowTheShoulder: Has a set of these which she uses to finish enemies off.
349* DeadpanSnarker: Even though she thinks that everything around her is a stimulation, she wastes no time to snark at those who she considers "idiots":
350--> '''Valeria (after Lycus kicks yet another Kuzmann head into orbit)''': You're the asshole of the group, aren't you? (turns to Konstantin) Can we delete this guy from the simulation?
351--> '''Valeria (after Cortez voices his concern about remaining undercover by using a Council shuttle a second time)''': The shuttle codes are ''still'' valid. The Council does not expect us to attack their headquarters. (turns to Cortez) Your opinion is absurd and the way you dress is atrocious.
352* FinishingMove: Spins with her forearm blades out, slicing the opponent, finishing off by piercing their skull from the back of their head and tossing their body forward.
353* HeelFaceBrainwashing: How she ends up joining the raiders, but she sometimes seems to roll with the "simulation" and actually enjoys herself while dismantling those who are supposed to be her allies.
354* MeaningfulName: She's pretty strong, has a lot of money, uses a guillotine to execute enemy troops, and her name is [[StrongandSkilled Valeria]] [[UsefulNotes/TheFrenchRevolution Robespierre]].
355* OffWithHisHead: Is said to own a guillotine just so she can take the heads of her enemies and use them to make more Fifth Council soldiers.
356[[/folder]]
357
358[[folder: Aneska]]
359[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aneska_web2_4.png]]
360 [[caption-width-right:350: Mission accomplished.]]
361
362Aneska survived her fall from grace. After waking up among the wreckage of the orbital weapon, she tried to find General Krausher. And she did… after a fashion. For weeks, she wandered through the desert, completely alone, until the night her mech returned to her, damaged but still loyal to its master. It was changed, the way this planet’s strange energies change everything they touched. Reunited with the only being she had ever trusted, Aneska decided it was time to take her destiny in her own hands and, for the first time in her life, fighting for a cause of her own choosing.
363
364Aneska excells at killing groups of closely positioned enemies at once and locking down areas with her mech. Her EnergyWeapons are explosive by nature and her ''Call Mech'' ability calls in her now-sentient mech to slice enemies that get too close and drop DeathFromAbove on any position Aneska marks with smoke.
365----
366* ActionBomb: Aneska's Ionizer K-23 turns enemies into ones by ionizing them. Any enemies shot by Aneska when ionized explode, dealing damage to everything close to them (including themselves). The mech itself fires super-ionizing fields instead of a missile barrage, causing ionized targets to explode multiple times when shot.
367* AntiHero: While her..... motivation... to help Harec is somewhat equal to "because I have nowhere else to go and you guys seem to fight for a worthy cause", there's nothing that directly incriminates her with being "evil", making "anti" part dependable on overall questionable methods that Harec decides the team should employ. She was just a high-ranking soldier [[JustFollowingOrders following orders]].
368* AssistCharacter: Aneska's mech is this to her. While fully capable of performing wide swipes with its' [[BladeBelowTheShoulder blade]] and can do [[GroundPound ground pounds]] when enemies get close, the damage it does is [[CherryTapping pitiful]] on high difficulties. Mech's primary function is to tank shots and provide crowd control for as long as it lasts while deploying mortar barrages on command from Aneska to give her attacks more impact or simply clear the way for her. Many of Aneska's cards grant profits to either mech or her when working in conjunction (or simply staying close to) with one another.
369* BerserkButton: Schneider. When [[spoiler: players finally reach Schneider in ''In Medias Res'', from the POV of Aneska player, she punches him and says that he is long overdue for it and calls him (and for a [[StalkerWithACrush good reason]]) a [[SpoiledBrat harasser]].]] If Aneska is the one [[spoiler: carrying him to the extraction point]] afterwards, she drops her [[ConsummateProfessional pure military way of speaking]] and (quite emotionally) complains about "having to [[spoiler: carry him]] after all this degenerate has done". In ''Double Agent'', she is [[NotSoStoic just as rude and offensive]] as most other Raiders towards Schneider, sometimes pointing out that "when he's done, she won't have to look at his stupid face".
370* BrainInAJar: Carries whatever is left of Krausher's head in the jar, hanging from her hip. It's connected to Aneska's life support system and can talk.
371* CleavageWindow: While not as shameless as [[ShamelessFanserviceGirl Alicia]], Aneska has a pretty nice cleavage window and wears a tight jumpsuit.
372* EnergyWeapons: All of Aneska's weapons use energy-based projectiles, from quantum explosions to [[ThePowerOfTheSun volatile solar cores]].
373* EyeScream: Somewhere along the way to Raiders, Aneska lost her right eye.
374* {{Fireballs}}: What Invicta fires as projectiles. They're actually [[PowerOfTheSun solar cores]], but it works all the same.
375* FinishingMove: Delivers a 3-strike combo, finishing off the opponent with an empowered strike to the body.
376* HealingShiv: Instead of collecting batteries, Aneska can shoot the mech while it's deployed, restoring health to it. It's not as efficient, but it's a valid option when there are no enemies around.
377* HiddenDepths: For a person renowned as [[TheDreaded ''Scourge of Phobos'']] and feared by literally '''everyone''', she has her moments:
378** From what [[TheDitz Mikah]] gathered and noted in her diary, she knows ([[CloudCuckoolander or thinks she does]]) that Aneska is hurt by Raiders' mistrust and fear towards her due to [[TheDragon who]] [[TheDreaded she]] [[EvilCounterpart was]], though she will never admit it. Upon arrival, Aneska told Harec that she "won't stay for long", but after reading the last entry of Mikah's diary and realizing that Mikah considers her "cool, like a videogame heroine" and wants to be friends with her, she decided to "stay a bit longer".
379** In the unlockable lore of Hades Division, Aneska, after being [[OffhandBackhand backhanded]] for "[[WillfullyWeak not top performance]]" by Krausher, mentions a [[HappyPlace "forest far away from everything, especially from herself"]]. If picked for ''Beast's Lair'' mission, she mutters to herself about "being in the forest", as if she's afraid of facing a HumanoidAbomination such as Marmalade and [[ThinkHappyThoughts tries to calm herself down]]. Very uncharacteristic for an extremely [[TheStoic stoic]] killing machine.
380* HoverMecha: Aneska's mech no longer has legs so it hovers above ground.
381* JustFollowingOrders: Just about everything "evil" about her comes from this.
382* MacrossMissileMassacre: The premise of mech's default aerial barrage. While the damage it does is [[WorfBarrage lacking]], it causes stagger and knockback to all enemies it hits, and lasts quite a while, forcing area control over marked area.
383* MsFanservice: Perhaps the most obvious reason for players to want her on the roster. In-universe, she's considered incredibly attractive by just about everyone (including [[HumanoidAbomination H.I.]][[HiveQueen V.E.]]).While her default appearance includes additional equipment to keep Krausher on life support, in addition to wearing a poncho, the ''Scourge of Phobos'' skin gives players Aneska's boss appearance, leaving only her mech [[SpyCatsuit jumpsuit]] and making a bigger CleavageWindow.
384* NoodleIncident: When met by Raiders in their hideout upon her arrival, she asked Lycus if there were no hard feelings between them, referring to the incident with Krausher on Saturn. Apparently, Lycus had a beef, but ignores the statement and walks away. The [[https://youtube.com/watch?v=5T227He1dJY opening]] for Spacelords sheds some light on their dispute, showing that she was the one who captured Dion.
385* OnlySaneMan: Compared to [[PsychoForHire ot]][[AxCrazy her]] [[OnlyInItForTheMoney Rai]][[NominalHero ders]], Aneska is probably ''the'' most humane Raider. So far, there has been nothing that directly accuses her of being [[SociopathicSoldier malicious]] or [[AxCrazy insane]].
386* PromotedToPlayable: After her defeat at the hands of Raiders and Krausher's death, Aneska joined Harec's ranks because she chose their cause to be worthy. Her [[WorthyOpponent admiring Raiders' mettle]] is somewhere in there too.
387* RedemptionDemotion: With questionable amount of actual redemption. After being defeated, Aneska's mech lost its' legs and was generally damaged (which, due to Broken Planet's influence, caused it to [[ItCanThink became conscious]]), losing most of its' combat potential and becoming unpilotable. Because of that, the mech doesn't pack as much punch as it did in its' boss incarnation.
388* StraightMan: Sometimes moreso than [[BigGood Harec]]. Her in-mission responses are [[ConsummateProfessional rather short, devoid of sarcastic quips and are on-point 99% of the time]], showing that she focuses on the mission's objective first and foremost. "In Shock" shows her somehow apathetic side: while other Raiders' responses to Kuzmann's attempts to fry Shae show concern, Aneska simply states the fact that "[[InsistentTerminology the hostage]] requires rescue".
389* TooManyBelts: Compared to her boss appearance.
390* UndyingLoyalty: The mech that served as Aneska's main weapon was affected by the Aleph of Broken Planet, behaving "more like an animal than a robot". It stalked Aneska for days just so it can catch up to her and stay by her side. One of Aneska's character cards called [[BodyguardingABadass "Bodyguard"]] adds an extra layer to it, summoning the mech at her position when she is downed with the premise of [[TakingTheBullet taking as many shots as it can instead of the player]].
391* WorldsBestWarrior: Ask ''anyone''.
392[[/folder]]
393
394[[folder:Sööma]]
395[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sma.png]]
396 [[caption-width-right:350:I am here to embrace it all.]]
397Sööma is devoted to the Algia of Mars, a creed that relieves the pain of others at the expense of suffering it oneself. And that is possible because of the desert sand imbued by Fëhb, the Great Red Worm, as it passes. As the youngest and most promising Algia acolyte, Sööma was sent to the Broken Planet, where a cruel war will put her faith to the test. The only place in the Universe where the mysterious Aleph substance exists.
398----
399* GameplayAndStoryIntegration: Her DamageSponge ability is a special talent her religion teaches to relieve the pain of others.
400* InkSuitActor: Her appearance is based on her voice actress Stefanie Joosten.
401[[/folder]]
402
403[[folder: Cortez]]
404[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/cortez_8.png]]
405 [[caption-width-right:129:Try overloading it with Aleph!]]
406
407Cortez is the pilot of a Shuttle named Beluga. Once a smuggler of some fame, his jobs with the Umbra Wardogs got him roped into joining the expedition to the Broken Planet. Now he works for Harec and Konstantin in the business of raiding.
408----
409* ButtMonkey: The raiders have just about no respect for him.
410* CatchPhrase: The many variations of "Overload it with Aleph!"
411* ImprobablePilotingSkills: His primary job in the Raiders is to be this. Flying into dangerous territory and getting the Raiders in and out of combat areas without much trouble. Although it seems that he's showing off most of the time.
412--> '''Aneska''': Cortez, [[SesquipedalianLoquaciousness the extravagant aerodynamics of this vehicle seem to exceed your skills as a pilot]].
413--> '''Ginebra''': I've never seen a Council dropship piloted so badly in all my life...
414--> '''Valeria''': Wow, this simulation is dizzying. Can't we reprogramm the pilot?
415--> '''Mikah''': Come on Cortez, why are you flying like that?
416--> '''Ayana''': Dear, I told you that you weren't ready to fly through this area.
417--> '''Harec''': What the hell are you doing? Didn't you say you could fly this thing?!
418--> '''Sööma''': Cortez, adjust the course or we will crash!
419--> '''Cortez (universal response)''': Get back and stop fucking bothering me, [[LetsSeeYOUDoBetter or take the controls yourself]]!
420* MissionControl: Serves as this once the mission starts. Mostly he just tells the raiders what to do and respawns them when they die, but he does do other stuff such as hacking or dropping equipment off.
421* ProperlyParanoid: While not evident all the time, Cortez seems to expect Raiders' plans to backfire. ''Mind Over Matter'' into has him openly suggesting that the plan Harec and Valeria came up with will never work because Fifth Council wouldn't buy the trick with their own shuttle twice. [[spoiler: He turns out to be right, resulting in the mentioned mission even happening.]]
422* VerbalTic: Very prone of calling ''anyone'' "cabrones". Including Raiders.
423[[/folder]]
424
425!Factions
426[[folder:As a Whole]]
427* AntiHero: Locals of the Broken Planet have abandoned their [[ActualPacifist pacifistic ways]] and turned to their murderous nature to clear what's left of their home of humans. Harec emphasizes this by constantly remiding the player in pre-mission quips that he himself is [[CombatPragmatist "stained"]] by his actions and will do [[TheUnfettered anything]] to remove humans from his planet. Most other Raiders, [[NominalHero on the other hand]].....
428* BigGood: Broken Planet Locals act as this. Harec himself is the closest ever-present example, trying to remove humans from an already ruined planet and not allow them to get their hands on what may as well be the greatest substance in universe. However, due to his stoic nature, it's difficult to tell whether Harec is motivated by [[{{Revenge}} vengeance for his people]] or he's concerned about the planet's (and probably universe's because HumansAreBastards) survival.
429* CastOfSnowflakes: Even not taking Raiders themselves into account, each faction has its' traits that are shared among all Mooks and Raiders. Every enemy you kill has a name/serial number and every single one of them has something to say whenever they attack you, notice you reloading etc. This is especially true for commander-type EliteMooks, which have personalized commands to attack every single Raider.
430* CreepyGood: Locals are a bit.... strange-looking and have scary powers that are borderline magical, having them from direct link to Aleph. They are nevertheless the closest thing to good guys in this universe.
431* HumansAreBastards: Proven many, many times by all human factions, no matter how disfigured the "humans" in question may be. We have [[TheCartel a criminal cartel]] led by a narcobaron who wishes to become a god by using Aleph, [[PrivateMilitaryContractors a highly trained ex-military force]] led by a self-proclaimed GalacticConqueror and a.... [[AmbiguousRobots cyborg (?)]] controlling an army of MechaMooks (read: human brains in metallic bodies) to find [[LivingMacguffin Protectors]], MindControl them and gain access to [[InfinityPlusOneSword weapons]] via latters' knowledge. The human Raiders themselves aren't a whole lot better compared to the factions they were taken from.
432* MechaMooks: Modus Operandi for Fifth Council. All of their units are nothing more but [[BrainInAJar brains in human-sized mechanical jars]]. They even lack names, having a serial number instead.
433* WeHaveReserves: Every human faction is more than prepared to throw as many mooks as possible at you, disregarding any possible losses you may inflict upon them. General Marmalade, seeing himself as a superior being, completely disregards the lives of his troops. [[YouHaveFailedMe General Krausher]] regards his soldiers as CannonFodder and [[YouHaveFailedMe will not tolerate failure in ANY form]]. [[CyberneticsEatYourSoul Fifth Council]] being highly..... pragmatic...., see combat units as nothing more but [[AMillionIsAStatistic numbers]] that can easily be replenished.
434[[/folder]]
435
436[[folder:Locals]]
437[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/spacelords_locals.jpg]]
438The indigenous people of the Broken Planet renounced technology and all forms of war when their world was tragically destroyed a millennia ago. Instead they use the Aleph to heal and protect themselves preferring a simple life in the pursuit of harmony, peace and the welfare of others.
439
440Long ago at the pinnacle of their knowledge and technology they discovered Aleph, a powerful substance that could enable them to control the cosmos and attain a higher level of being, however due to their greed and lust for power they drilled to the planets core in an effort to retrieve the very source of the Aleph but instead shattered their home world. Realising their true path they banished those who would use this power for ill, little knowing that those banished peoples would sow the seeds to mankind’s origin. Now it is that seed that has returned to haunt them and potentially... destroy them.
441
442Whoever was left of Broken Planet's inhabitants joined Harec and Raiders in hopes of banishing humans back where they came from.
443
444Gameplay-wise, Locals are a mix of FragileSpeedster and GlassCannon. They lack defense and vitality to stand a chance in a direct fight, but they are experts at [[StealthExpert staying hidden]] and delivering [[OneHitKill lots]] of [[BoomHeadshot damage]] in a blink of an eye.
445----
446* TheAce: Locals are that when it comes to using Aleph. They have great (if not full) control over Aleph, allowing them to transfer it 2 times faster than other Raiders do. Their abilities are also always based on manipulating Aleph in their bodies, achieving something that other Raiders can't.
447* AliensOfLondon: Each and every Local speaks with a British accent.
448* BoomHeadshot: While not all of Locals' weapons are sniper rifles, they all inflict serious damage when headshotting an enemy, almost always resulting in a OneHitKill.
449* ColdSniper: Harec and Shae are this most of the time. Iune, however, is the [[InvertedTrope absolute]] [[FriendlySniper oppo]][[TheDitz site]].
450* GlassCannon: They can make every shot count, capable of [[NoSell oneshotting]] even [[BulletproofVest Fifth Council]] Raiders and Mooks. Some of their faction cards encourage taking your time to either shoot or attack in melee, granting you a massive damage bonus for waiting. Their abilities usually give them a window to stealthily close in on an enemy and [[OneHitKill grapple]] them. However, their health is capped at 60 (40 lower than Umbra Wardogs and Fifth Council Raiders), getting wounded after taking two strikes to the face or a second of consistent gunfire.
451* StealthExpert: Due to full control of their own Aleph, Locals don't stress out as much as other Raiders. While running, their Stress Meter doesn't rise above 10%. While attacking in melee, their stress is slowly rising instead of being peaked as soon as they try. When taking hits, again, they only gain a certain amount of stress instead of filling the bar instantly. Harec's weapon Aura Mortis and all of Doldren's weapons (if Doldren doesn't fire away) also have a perk of not revealing them while firing.
452[[/folder]]
453
454[[folder:Umbra Wardogs]]
455[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/spacelords_umbra_wardogs.jpg]]
456
457The Umbra Wardogs are a loose coalition of Martian mercenaries & bounty hunters led by General Marmalade, a ruthless criminal mastermind and dealer in narcotics of any kind. Marmalade believes that man hasn’t reached anywhere near his full potential yet and see’s substance abuse as a way to expand the mind and consciousness beyond what is possible.
458
459Marmalade sees Aleph as the ultimate substance to change him from ordinary man to all powerful Demi God, destined to rule over others and woe betide anyone who should stand in his way. Charismatic and yet ruthless Marmalade cares little for his Wardogs and more about using the Aleph to his own ill gotten ends.
460
461Gameplay-wise, Umbra Wardogs are quick and [[HealingFactor sustainable]] units. The best (and usually only) strategy players will use as a Wardog Raider is [[RunAndGun running from engagement to engagement, blasting and rushing until you're stopped]]. Wardog Mooks know nothing but ZergRush as their tactic, emphasizing numbers over quality.
462----
463* BattleTrophy: Implied to be the main motivation of some higher-than-grunt ranking troops. Wardog [[EnemySummoner commander elites]] give out orders to attack you to get a part of you as a trophy, usually telling you which part of you they're interested in.
464* FullFrontalAssault: Wardog Mooks and EliteMooks go into battle absolutely naked. Wardog Raiders, however, wear clothes, but this is probably justified by them still having genitalia to cover, [[BarbieDollAnatomy unlike Marmalade's troops]].
465* HealingFactor: With rivers of Aleph flowing through their veins, Wardogs constantly regenerate health, making the state of their Stress Meter (which is always maxed, resulting in them being visible at all times) irrelevant and the need to check it - redundant. Every Wardog Raider except Alicia has an ability which brings their survivability up to eleven, and some of their faction cards increase their health regeneration when certain conditions are made.
466* TheHorde: Wardogs exist only to plunder Aleph, attack by overwheling enemies with their relentless, regenerating troops and look riveting.
467* InSeriesNickname: "Rotters", due to each and every single Wardog being filled to the brim with Aleph, heavily affecting their brains (read: causing their sanity to "rot").
468* LandDownUnder: All Wardog Mooks speak with an Australian accent. Alicia also has the same accent due to being a former member.
469* {{Mutants}}: Each and every Wardog character is heavily mutated due to Aleph overdose. Their Mooks seem to have little sanity left, attacking naked and making strange sounds. Their names are also composed of warped English adjectives, spliced with nonsensical sounds. Wardog [[EliteMooks chargers]] have enormous boils all across their body, a loose tongue hanging around and a hook for an arm. Fatties and General Marmalade are nothing but giant masses of flesh, filled to the brim with Aleph, with their faces (Assuming they have only ''one'' face) as the only sign of them being formerly human.
470* RunAndGun: Wardogs are always visible to enemies. Therefore, hiding from anyone is [[WithCatlikeTread impossible]], making this strategy an obvious choice. Some of Wardog faction cards grant Raiders bonuses if they sprint or are on the move at all times. Their weapons are also created for close-ranged engagements, making them perfect for quick skirmishes.
471* TeamSpirit: Due to Wardogs relying on [[ZergRush numbers]], some of it rubbed off on their Raiders. Some faction cards grant Wardog Raiders various bonuses whenever there's a teammate nearby.
472* ZergRush: Since taking cover does nothing for Wardogs, as their stress is always at 100%, they are encouraged to always stay on the move, starting and ending fights with a head-on attack. When shot, they quickly fix the damage, allowing them to continue the onslaught.
473[[/folder]]
474
475[[folder:Hades Division]]
476[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/spacelords_hades_division.jpg]]
477
478The Hades Division are a private army of ex military forces from Earth led by General Krausher. Krausher is a decorated war hero but regards himself as a natural leader and wants nothing more but to rule over others.
479
480He has assembled the ultimate army of grizzled war veterans and talented special forces operatives who have skills and abilities that have allowed them to stand out as exceptional individual military fighters. He wins the trust and respect of his men with his charismatic persona and passionate speeches but inside he is a cold calculating megalomaniac intent on ultimate power through military force and represents perhaps the biggest threat to peace and stability in the universe.
481
482Gameplay-wise, Hades Division is JackOfAllStats, with their defining trait being [[TheJuggernaut increased base health]]. Their troops are highly-trained soldiers, good at everything but best at nothing.
483----
484* CloseRangeCombatant: Due to their large health pools (140 health as a default), capabilities to increase them even further or otherwise increase their survivability in melee and weapons with serious range falloff, Hades Division soldiers excel at melee fights.
485* CrazyPrepared: Unlike [[OurMagesAreDifferent Locals]] and [[{{Mutants}} Umbra Wardogs]], Hades Division' Raiders use various gadgets, ranging from jetpacks and wire hooks to a [[MiniMecha battle mech]], as their abilities. Aleph only enhances those gadgets or their physical abilities.
486* MultinationalTeam: Hades Division has people of all nationalities in its' employment. Mooks have a very diverse set of names from all cultures. The Raiders themselves are of diverse nationalities, though most of Hades Division Raiders seem to be american (Lychus, Hans, Aneska).
487* JackOfAllStats: They aren't as stealthy and deadly as Locals, aren't as mobile and sustainable as Umbra Wardogs and can't endure shots and sweep armies of Mooks on their own like Fifth Council. However, their choice of faction cards can help them to exceed in one of those fields, making them almost as proficient as one other faction without having said faction's downsides.
488* PrivateMilitaryContractor: Used to be one before General Krausher decided to conquer the galaxy with Aleph.
489* SuperSoldier: Unlike other factions, Hades Division are normal humans with serious military/survivalist training. Aleph is the only thing that makes them "super".
490* TrashTalk: Hades Division troops love taunting players when latter die or get hit in melee by said troops. [[EnemySummoner Commander elites]] also use in-universe generalized names for Raiders of different factions, such as "rotter" for Wardog Raiders or "hollow one" for Fifth Council ones.
491* YouHaveFailedMe: If you fail your mission as a Hades Division soldier and survived, you'd wish you'd failed it by dying.
492
493[[/folder]]
494
495[[folder:Fifth Council]]
496[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/spacelords_fifth_council.jpg]]
497
498The Fifth Council are augmented cybernetic humans originating from Saturn and its numerous moons who have embraced the amalgamation of human and technology in an effort to create the perfect hybrid.
499
500Many Fifth Council members see this as a natural evolution of humankind and see no boundaries to the level of integration that can exist. The Fifth Council is looking to gain control over the Aleph using mind control to locate the so-called Protectors, High Priests who have knowledge of the original tech from the ancient time including Aleph fusion drives and weapons of tremendous power.
501
502Gameplay-wise, Fifth Council is a [[MightyGlacier slowly-moving lawnmower of firepower]] with big and dangerous guns that are designed to take down hordes of enemies all by themselves. Both Raiders and Fifth Council troops are extremely resistant to [[ImmuneToBullets bullets and ranged weapons]].
503----
504* AreaOfEffect: Every Fifth Council member except [[TheRuntAtTheEnd Ginebra]] has an ability that affects a large area, usually creating safe ground for themselves and their teammates to hole up and regenerate.
505* {{BFG}}: All Fifth Council members except [[BowsVersusCrossbows Ginebra]] carry heavy weapons. The list includes Konstantin's [[GatlingGood miniguns]], Kuzman's [[LightningGun lightning rifles]] and Valeria's [[MagneticWeapons kinetic micro-vector cannons]].
506* HoldTheLine: Fifth Council's specialty. They are slow, carry weapons that dish out consistent damage, effective at almost all ranges and their abilities usually prohibit enemies from overwhelming their position. A combination of this makes them perfect for taking on an onslaught of mooks all by themselves.
507* InSeriesNickname: "Hollow ones", due to them being.... well, [[EmptyShell hollow]].
508* LackOfEmpathy: Displayed numerous times by the Council itself, Kuzman, Ginebra and Valeria. It seems that cybernetics [[CyberneticsEatYourSoul do indeed eat your soul]].
509* LaserGuidedAmnesia: A lore story for the Fifth Council reveals that they have the means to pull this off back in the Solar System.
510* MightyGlacier: Fifth Council members take much less damage from getting shot and carry heavy weapons that can mow you down in seconds or wipe out a squad of mooks in about the same time. They're also incapable of sprinting and increase their stress a lot faster, favoring [[TakeCover holing up somewhere]] and acting as a walking talking SentryGun.
511* ScienceIsBad: In their hands - yes. The Fifth Council's plans for Broken Planet include: using their technology to find [[LivingMacguffin Protectors]], extract the knowledge of Aleph from their brains via MindControl and use it to progress even further in science department. By that, we mean they're planning to create [[InfinityPlusOneSword unmatched weaponry]] and fusion drives of immense power. Why? [[ForScience For evolution, of course]]!
512* ScienceHero: Well, more like Science villains or [[AntiHero anti-heroes]]. All Fifth Council Raiders use technology as their abilities to gain an advantage in combat. Most prominent example being Valeria, who opens an Einstein-Rosen bridge to fire [[SphereOfDestruction quantum projectiles]] which, when hit by Valeria's weapons, blow stuff up [[StuffBlowingUp REAL good]].
513* StoneWall: A ranged engagement between Fifth Council Raider and Fifth Council Antagonist is bound to make both sides this. With both sides taking cover from time to time and mutual resistance to being shot, this kind of battle will end on three conditions: one - if one side screws up by not taking cover; two - if one side [[DramaticAmmoDepletion runs out of ammo]] and is forced to try CQC; three - if both sides get tired of this. A holed up Fifth Council Raider is this by default.
514* TheSoulless: Fifth Council members are more machines than people, with a clear LackOfEmpathy. Because of that, other faction members call Fifth Council "the hollow ones".
515* TakeCover: Primary tactic for Fifth Council Raiders is: find cover, open fire, occasionally melee mooks to regain ammo, rince and repeat. Some of their faction cards encourage taking cover or staying stationary as often as possible, providing increased health regeneration and stress reduction.
516* TheRuntAtTheEnd: Ginebra is a highly unique Fifth Council member. Lore-wise, she is an assassin whose only directive [[DefectorFromDecadence was]] to hunt [[HunterOfHisOwnKind rogue Fifth Council units]], specializing in sneaky tactics unlike most other tanky and destructive Raiders. Gameplay-wise, the only thing that makes her a Fifth Council member is her innate resistance to shots, as her weapon lacks in crowd control department and her ability gives her mobility no other Raider could dream of, making her a weird mix of MightyGlacier and GlassCannon.
517* YouAreNumber6: Fifth Council mooks lack names, using serial numbers instead.
518[[/folder]]
519
520!Recurring enemies
521[[folder:Uras Beherit]]
522
523An antagonistic force/divine being, seemingly serving only to create chaos in the universe. He is responsible for the creation of [[VillainProtagonist Antagonists]] and [[spoiler: serves as a boss at the end of ''Enemy Within''.]]
524Uras Beherit is deemed to be the God of Mischief and Death among Broken Planet Locals. It is known that once any person is corrupted by raw Aleph flow, they are bound to be consumed by Beherit and become his "apprentice". While no longer worshiped by Locals, he remains a force to be reckoned with... should he show his presence.
525----
526* BadBoss: [[ZigZaggingTrope Zig-zagged]]. Beherit's desposition towards the Antagonist/player fully depends on how well said player is doing in foiling Raiders' plans:
527** If Antagonist is successful in his attempts to foil Raiders' mission: kills Raiders, exhaust Raiders' lives or prevents them from completing objectives, Beherit is excited and cheers Antagonist on, leaving positive remarks about almost every action performed. If Antagonist wins the match, Beherit will express his satisfaction in former's performance and (seemingly) gladly reward them.
528** If Antagonist dies or fails to stop Raiders' progression, Beherit will express his frustration and disappointment, musing about how choosing the player to be his apprentice was a waste of time. If Antagonist fails in their mission, Beherit gets mad at the player (judging from the meek responses of a character the player has chosen to play the mission) and flat out tells them to [[GetOut be "out of his sight"]].
529* BringIt: Gleefully announces his (and Antagonist's) arrival right before the mission starts. Sometimes he also leaves such remarks for the Antagonist should they fail to stop Raiders the first (and consequtive) times:
530--> '''Uras Beherit''': I've been watching you from afar..... What a ''joke''.
531--> '''Uras Beherit''': Nice pajama party! Might having a new guest along for the ride? Mwahahahaha....
532--> '''Uras Beherit''': ''Why'' do you even ''bother'' wasting MY time....
533--> '''Uras Beherit''': Do your worst, rookies, just like last time!
534--> '''Uras Beherit''': Show me what you've GOT, ''NOOBS!''
535--> '''Uras Beherit''': Mind if we tag along? This is my apprentice, and he's going to ''kick your ass''....
536--> '''Uras Beherit''': (to the Antagonist) Let's see if you have the ''cojones'' this time...
537* CombatCommentator: While not mid-combat, Beherit comments on every kill made by the Antagonist and every Antagonist death:
538--> '''Uras Beherit''': (on kill) Incredible!
539--> '''Uras Beherit''': (on kill) Yeah, it's showtime!
540--> '''Uras Beherit''': (on kill) Oh, you're ''good''.
541--> '''Uras Beherit''': (on kill) Amazing kill!
542--> '''Uras Beherit''': (on kill) Well done!
543--> '''Uras Beherit''': (on death) [[SarcasmMode I hope this is a part of some ingenious plan...]]
544--> '''Uras Beherit''': (on death) Why did I ''ever'' think you'd be useful...
545--> '''Uras Beherit''': (on death) If you keep this up I won't bother reviving you again!
546--> '''Uras Beherit''': (on death) What do you think you're doing?
547--> '''Uras Beherit''': (on death) Is this how you intend to fulfill my plans?
548* {{Irony}}: Considers Raiders' fleshy forms flawed and filthy... yet creates his apprentices in a way so that they can only take forms of said Raiders.
549* LemonyNarrator: While Beherit's counterpart for Raiders' team ([[MissionControl Cortez]]) isn't very formal himself, Beherit seems to be completely casual about stuff happening around his apprentice. His commentary upon Antagonist failing to prevent Raiders from proceeding to the next objective is something along the lines of "What, you thought this would be ''that'' easy for them?"
550* MissionControl: Serves as this for an Antagonist player while still allowing the latter to listen in on Raiders' cutscenes.
551

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