Follow TV Tropes

Following

Context Awesome / Dream

Go To

1%%
2%% Image Pickin' thread did not produce a new image: https://tvtropes.org/pmwiki/posts.php?discussion=1607382397079355600
3%% Previous thread: https://tvtropes.org/pmwiki/posts.php?discussion=1603438999060972300
4%%
5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3icakb0ss4uxxc7j89mxn7ojyweipc_tamptdc0jnww_11.jpg]]
6[[caption-width-right:350:When the Dream Team unites, there isn't anything they can't do.]]
7%%
8Dream and his friends have built an entire career on brain-boggling, incomprehensibly amazing plays. So of course they'd have their fair share of awesome moments.
9
10----
11[[foldercontrol]]
12
13[[folder:Manhunt]]
14!!General
15* First off, Minecraft Manhunt's high quality as a whole. The sheer concept of the Manhunts is simple yet amazing, combining two of Minecraft's notable aspects (speedrunning and PVP) and making a unique experience from them. The Manhunts' success is unlike most other series on [=YouTube=], and the charisma (as well as chemistry) of its participants, their notable skill at the game, the amazing guts and sheer brainpower displayed on both sides, as well as no two Manhunts being the same, all makes for a one-of-a-kind series that has won over millions of fans within only a year. Notably, while many fans will argue over which Manhunt is best, everyone's in agreement that they're ''all'' really good.
16* Dream has mentioned in the past that he times his edits to whatever music he's added to the scene to make it even cooler. And it works like a charm, with one consistent point of praise for the Manhunts being just how damn ''perfectly'' each song is synced with his edits. For devotion to his video-making process and going above and beyond to make it an enjoyable experience for the viewer, Dream certainly earns this moment.
17* There's something to be said about Dream's growth. [[TookALevelInBadass He becomes so skilled in Manhunts that multiple hunters are needed for it to be a]] ''[[TookALevelInBadass challenge]]''. For contrast, in his earlier Manhunts it was a close match between him and George, and Dream even ''lost'' on a few occasions. If Dream were to go against a lone hunter ''now'', it [[CurbStompBattle might not even be close]].
18** Notably, the bonus video of the "4 Hunters" video reveals that Dream thought he wouldn't stand a ''chance'' against 4 hunters. However, he more than holds his own and performs so well that the winning side is outright debated even throughout said bonus video. That's right, Dream exceeded his own expectations so well that the end result was completely up in the air (and even as Dream concedes that the hunters technically won he continues to insist that it was technically a tie as well).
19* One can't give Dream credit without also [[ThePowerOfFriendship giving it to his friends.]] Whenever they manage to outplay him it's not just Dream letting them have a small victory or Dream holding back. They genuinely manage to outsmart Dream on several not-rare instances, and they deserve the credit for doing so. In addition, rather than blindly stumble into Dream's traps repeatedly they learn from their mistakes, exercise caution when needed (not that it saves them on ''every'' occasion) and many of the reasons Dream's traps are only used once is because the hunters learn to prepare and adapt to them--when Dream ''does'' reuse a trap, the hunters are often able to counter it.
20** Much like Dream, Sapnap also takes several levels in badass. Originally he's the least experienced of the hunters, frequently getting killed by Dream, and often [[ButtMonkey in the most humiliating ways]] (such instances being a suicide-leap into lava after Dream destroys the ground he jumps to as well as the [[ComedicSociopathy infamous Wither Skeleton incident]]). Notably, his solo bout against Dream is the only main series Manhunt where the hunter has a handicap (that handicap being full diamond armor), whereas George and Bad had no such handicap. However, he soon gains several levels of competence and overall menace as the Manhunts go on, gaining enough skill to justify his [[LeeroyJenkins many attempts at charging Dream]]. He first TookALevelInBadass around the "3 Hunters Grand Finale" video, where he's notably the only hunter to even attempt to escape Dream's TNT trap (only failing by sheer luck), and he's also the one who makes one final attempt at killing Dream after respawning (also only failing by sheer luck). He also becomes by far and away the biggest threat during the "4 Hunters" video, crafting an enchanted diamond axe that puts him in LightningBruiser territory until Dream somehow kills him and takes the axe for himself, and is also the consistent enemy during the final fight (being the only hunter not to die at any point during the final fight), even being the one to kill Dream at the end. And now, Sapnap is the one hunter Dream will hesitate to fight solo. Even as people debate which hunter has fared the best against Dream, most agree that Sapnap is definitely the strongest hunter in terms of raw [=PVP=] skill. [[GeniusBruiser Just imagine if he managed to gain the planning and strategic skills that Bad and Ant have on top of it]].
21*** In short, Manhunt as a whole could be considered a series about Sapnap's growth nearly as much as it could be considered one about Dream's.
22** Ant too. Before and in his debut Manhunts, he had little presence and tended to fade into the background. He seems aware of that, however, and nowadays he outright exploits it in order to gather much-needed resources for the hunters while simultaneously allowing them to continue the chase against Dream without losing much-needed firepower. Ant also exploits his lack of fighting skill to lure Dream into a false sense of security—he won the "4 Hunters Finale Rematch" for his allies after evading a death trap and being chased into a desert temple, only to unleash a fatal harming potion on Dream with no warning at all. He's not quite on the level of Bad or Sapnap in terms of experience, but he's getting there.
23* [[FriendToAllLivingThings Dream's sheer luck with animals.]] In one of the early Manhunt episodes, [[https://youtu.be/eDZ-JOqewlA?t=781 Dream managed to find a horse and tame it]], giving him an advantage over George. Later episodes see him use dolphins, striders, and more horses to evade the hunters and survive impossible situations.
24* Dream's smaller victories against the hunters all count. In one instance he [[QuadDamage buffs himself with a strength potion]] and murders the hunters in quick succession. In another, he explodes a bed in the Nether to kill them once they enter the portal. In yet another, he bluffs them into thinking he has a strength potion when it was fire resistance, acting as if he has much more health than he really does and causing the hunters to run away from a fight they could have won in two seconds. And in yet another, he crafts an End Crystal (a rather obscure crafting item) and uses it to blow up the pursuing hunters. But perhaps the most iconic one is him using a splash potion to render all four of them invisible, [[ConfusionFu causing the three hunters to attack each other in confusion]] and allowing Dream to pick off Bad and George in the chaos.
25!! vs 2 Hunters
26* There's a fight [[https://www.youtube.com/watch?v=kygSV5CJkO8 during Dream's Ender Pearl hunt]] that lasts for an entire seven to eight minutes in-video (and over 15 minutes in-game). The fight is an excellent display of Dream's own skill in combat, George and Sapnap's ability to fight him on equal ground and show why ''they're'' the ones Dream has hunt him, and is overall a fight of many twists and turns as Dream attempts to burn them in lava and the hunters attempt to hide the bed letting them respawn and stay in the fight. It ends with the bed destroyed and the hunters killed, but it was a very close one.
27** A notable part of the fight is after Dream destroys the bed keeping the Hunters in the fight. Dream is chasing George and gaining ground... and then, out of literally ''nowhere'', [[BigDamnHeroes Sapnap comes in and punches Dream away]] (as in Sapnap was nowhere onscreen for the seconds before this) and very nearly kills Dream when this knocks him down a hill--and since he's just died (but before the bed was broken), he does this while ''unarmed''. As Dream lampshades in the bonus video, an armorless, weaponless Sapnap almost took down a full-iron gear, diamond sword-wielding Dream with that one sucker punch.
28* The Ender Pearl escape is easily [[SignatureScene one of the most famous scenes in all of Manhunt history]], with some using it to compare Dream to an undefeatable anime protagonist. Sapnap and George have knocked Dream off the End platform and cut off his water, causing him to fall into the void. Then in a moment that's around 10 seconds, George kills Sapnap in celebration and his items fall into the void. Dream moves to get Sapnap's falling Ender Pearl and grabs it, throwing it to get to safety. He then quickly kills George, securing his victory against the Ender Dragon and the hunters.
29
30!!vs 3 Hunters
31* Dream at the beginning. Dream finds a ravine near some pumpkins and trees, and he sees a small water lake. He goes for it, but just after he landed safely, he uses his blocks to block off the water while all three of the hunters were falling in the ravine, and ''all three of them fell for Dream's trap.''
32
33!!vs 3 Hunters FINALE REMATCH
34* The hunters wait outside Dream's Nether portal and proceed to attack Dream with lava once he enters, causing Dream to use his water--only for the hunters to react by taking the water and knocking Dream off the high tower he built the portal on. With no water, he's doomed to die from fall damage--and then, in a split second (and we do mean a ''split'' second), Dream sees a horse and lands on it in a tactic people have called "MLG Horse" as a result of the video.
35* Dream's final tactic in that video also counts--after gunning down George and Sapnap with arrows, Bad lasts far longer and manages to break all of Dream's armor but his boots. Forced onto the defensive, Dream proceeds to leap into the void and use an Ender Pearl to teleport behind Bad, knocking him off to his death.
36** Notable in that this tactic was what Dream planned to do in the 2 Hunters video, but he had no Ender Pearls and was doomed to die when cornered- and then George's infamous blunder occurred, creating the iconic scene we know and love.
37
38!!vs 3 Hunters GRAND FINALE
39* For starters, the hunters [[TookALevelInBadass actually live up to their title for once, forcing Dream on the run every step of the video rather than being fought and killed by Dream several times across the video]]--hell, Dream himself states that this was their best outing. They avoid Dream's traps, opt to simply destroy the blaze spawners rather than guard them or leave them for Dream to find (Dream only gets the required blaze rods because he kills George and loots his items, the only hunter death prior to the End fight), and are generally working better as a team, rarely [[LetsSplitUpGang splitting up to fight Dream alone]] (one of their usual blunders)--they even manage to outright ambush Dream in the Nether Fortress. And later, rather than simply going to follow Dream into the End as usual, they go there before him in an attempt to rig a trap near the End Portal[[note]]which retroactively means the blaze rods Dream looted from George were meaningless, as Dream didn't contribute a single Eye of Ender to the portal--which means his only victory in the video prior to the End fight was AllForNothing[[/note]], guaranteed to kill Dream the instant he enters the End in a move awfully reminiscent of the third 3 Hunters video (prematurely entering the End to rig a preset trap that killed Dream as soon as he entered the End).
40** Dream spends a minute or so sulking about it (with the hunters taunting him by saying there's nothing forbidding them from doing so), then Dream proceeds to kill some creepers, mine some sand, ''craft some TNT'', and '''''drop the lit TNT into the End Portal to destroy George, Sapnap, Bad, and their trap all at once'''''. As this was a [=YouTube=] premiere, the chat instantly exploded with cries of triumph as Dream blew George, Sapnap, and Bad to smithereens (for an added bonus, we see Dream's plan put in action from their perspective as Dream was still in the overworld), then casually walked into the End to kill the dragon. The hunters were at their very best, and Dream had to push himself to his absolute limits to outsmart them--arguably the perfect way to conclude a Manhunt episode.
41** Sapnap in particular gets some credit. When the TNT trap goes off, Sapnap ''immediately'' tries to use an Ender Pearl to make it back onto safe ground, only failing because the Ender Pearl collides with George. And while Dream wins in the end, Sapnap doesn't just sit there and mope about the trap's failure as George and Bad do. Sapnap grabs a bed (likely planned to be used in the trap to explode Dream), goes right back into the End, and proceeds to kamikaze Dream in an effort to kill him before he can finish off the dragon. Sure, the attack is a NoSell on Dream and it actually only helps Dream by leaving the dragon on enough HP for Dream to kill it in one hit[[note]]the four of them actually thought Sapnap killed the dragon even though the game gave Dream the credit, with the running theory being that Dream's final attack only registered after the bed explosion even though he did it before--Dream was considered the victor regardless[[/note]], but give the guy props for trying--had Dream not been armored up with a shield at the ready, it very much could have killed Dream despite the trap's failure.
42** Dream's editing in this case is a very nice aversion of SpoiledByTheFormat, as looking at the finished video there's barely over two minutes left before Dream even enters the stronghold. It'd be easy to assume that Dream dies to the trap or maybe even before, but nope. Dream just knew that the trap would be the climax of the video and decided to leave the dragon as more of an afterthought.
43
44!!vs 4 Hunters
45* This video, on the other hand, is basically the reverse of the 3 Hunters Grand Finale. Dream basically dominates the hunters for the first half-hour of the video despite being at a resource disadvantage at the start, using various new {{Outside the Box Tactic}}s like getting up high and launching the hunters up with a fishing rod so they take fall damage, using boats to avoid fall damage before he can get water buckets, and using the same fishing rod to hoist a strider up to him so he can saddle it and get on in midair. (To say nothing of the Frost Walker stunt.) He gets to the End without much difficulty, and has destroyed all the crystals and has the dragon on low health before the hunters even get there...
46** ...But once they do, everything changes. The hunters deploy their own crafted End Crystals to heal the dragon, leading to a dragged-out battle where Dream fights the hunters ''and'' the dragon, lasting for nearly half the video. Dream manages to keep going and deplete the hunters' entire supply of crystals, and eventually has the dragon on low health again. He lights TNT to finish off the dragon... and '''Sapnap kills him before it goes off'''. None of them can really figure out who actually won, since Dream killed the dragon, even though he died first.
47** Notably, this became the first and only Manhunt that required a ''rule change'' to settle the question of who won. While Dream had died immediately after killing the dragon before, the rule that he just had to kill the dragon to win was always in his favor. This time, however, the contest was so close that the rules simply didn't cover the situation, giving both sides a claim to victory. While Dream initially argues that he won or it was a tie, he ultimately concedes the win because the hunters killed him before the dragon died, cementing it as a well-earned come-from-behind victory on their part.
48* Also, Dream spends most of the video using an enchanted diamond axe [[NamedWeapon named Dream]] [[{{Irony}} Slayer]] that he looted from Sapnap early on.
49
50!!vs 4 Hunters REMATCH
51* This video is a mix of the two previous videos (3 Hunters Grand Finale and 4 Hunters). Dream spends most of the game at both an advantage and disadvantage. He manages to kill the hunters thrice early on (the first time with a close battle in a desert temple, the second time using a TNT minecart trap combined with another fight in another desert temple, and the third time by having the hunters weaken themselves with a failed attempt at exploding Dream with a bed), but all times the hunters bounce back quickly--with the third time ending in them ''getting full Protection 4 iron armor''.
52** Dream, not one to be outdone, orchestrates an elaborate escape route in the Nether that exploits the Nether's bedrock roof. Dream crafts a portal to escape, sees the hunters, and runs back in... And then, he lures the hunters into chasing him, teleports back to the portal, ''ignites TNT on the portal to destroy it'', and '''''leaves the hunters trapped in the emptiness above the Nether without a Flint & Steel''''' as he escapes back to the overworld, leaving him free to uncover the stronghold at his leisure and forcing the hunters to kill each other, sacrificing their OP gear for a chance to continue the hunt.
53* The ending isn't as bombastic or over-the-top as the "2 Hunters" video (the clutch Ender Pearl grab) or the "3 Hunters Grand Finale" video (the interdimensional TNT trap), but it doesn't need to be. The End fight turns into a stealth mission as the hunters position themselves at vantage points within the End, forcing Dream into hiding. They make sure to look out for Dream, knowing that if he reaches the Ender Dragon he'll likely kill it too quickly for them to stop him. What does Dream do? He burrows underground, only emerges near the central portal, and narrowly avoids the hunters' notice by hiding behind the portal's main pillar long enough for the dragon to land. The hunters are quite confident that they've won... and then they see the dragon's HP ''plummet'' as Dream unleashes his inventory of beds on the poor thing, freaking out as they fail to reach Dream in time to stop him from landing the killing blow with his axe.
54
55!!vs 4 Hunters FINALE
56* After the opening chase scene, Ant vanishes entirely for about five minutes before returning, having spent the time mining enough tools to make full iron armor for all of the hunters, allowing them to keep them in the fight with Dream.
57** During the Nether Fortress run, Dream and George get into a standoff as George tries to approach Dream and Dream tries to shoot him off the fortress walls. It's a minor but tense fight.
58** Remember Ant getting full iron for the hunters? Well, he tops ''himself'' later on--after Dream employs TNT from a desert temple to try and blow up the hunters from above, he promptly vanishes ''again'', this time up until the ''thirty minute'' mark... at which point he returns to the hunters, having spent the entire time gathering enough resources for ''diamond armor for all of them'' '''''and an enchanting table'''''. They then camp in front of Dream's Nether portal, knowing he can't beat them...
59** So what does Dream do? How does he kill them? Short answer: he ''doesn't''... but that doesn't mean he dies. With no way to win directly, he brews invisibility potions to sneak past them and escape to the overworld. He then employs a minecart trap to crush George in the End stronghold, allowing him to steal George's armor and put himself in a much stronger position. And then he reveals he didn't just brew invisibility potions as he promptly downs a strength potion and chases Sapnap away.
60*** The minecart trap deserves serious mention. It's not just a minecart trap, it's an ''entity cramming'' trap[[note]]For those not in the know, the game kills off living entities when a single block becomes too crammed with... well, entities. Dream filled up the entity limit of an obsidian-surrounded block with minecarts, caused George to fall onto the minecart-filled block, and caused the game's natural response to this to kill him[[/note]]. Entity cramming is a fairly obscure thing since blocks rarely ever have enough entities on them to trigger the game's response to it, and it just goes to show the limits of Dream's ingenuity as he exploits literally ''anything'' he can find within the game to kill the hunters.
61** The final fight once again manages to be tense. With Dream and three of the hunters in diamond armor, they're on even ground. However, it's clear that even with Dream's new buffs and a strength potion, the hunters will eventually win their war of attrition. But Dream doesn't need to kill the hunters, he needs to kill the dragon--so once the hunters are far away from the center of the End, Dream uses an Ender Pearl to head there and kill the dragon before they can react in a manner much like the ending of the last video.
62* This match adds yet another ludicrous tactic for avoiding fall damage to Dream's repertoire. Joining the likes of the "MLG Boat" and "MLG Horse", we now have the MLG ''Ladder'' -- Dream places a ladder on the ''side'' of some uneven ground and catches himself on it just before he goes splat, saving him.
63* Dream abusing a glitch to [[NotQuiteFlight glide]] off a genuinely massive mountain with a ''[[MindScrew boat]]'', stranding the hunters atop it. He does it again less than a minute later, and [[ImprobableAimingSkills lands on a waterfall that carries him to the ocean.]]
64** It should be noted that this is the second video he's abused this glitch in, the first being in Minecraft Hitmen to secure the win.
65** The mountain is an awesome moment for ''Minecraft itself'', as all five of the players are left in awe of its sheer scale, and it takes everyone a lot of effort to make it to the summit.[[note]]This mountain is part of a shattered savanna biome, a rare variant of the more common savanna. The biome is awesome in itself and deserves a mention.[[/note]]
66* Ant's performance in this Manhunt deserves some serious praise. Although he showed hints of being TheSmartGuy with his previous plans of detonating the desert temple and using beds to destroy Dream's Nether maze, Ant was OutOfFocus for both of the first two "4 Hunters" videos. However, he comes back with a vengeance, arguably being the MVP of this Manhunt (with his resource-gathering being the one thing keeping the hunters in the game).
67* A more minor example, but Dream deserves mention for keeping the hunters on their toes while using ''stone weapons'' for half the video.
68
69!!vs 4 Hunters FINALE REMATCH
70* The joust between Dream and Sapnap is equally hilarious and epic, with the tension and music combining to make it a unique and entertaining fight.
71* The hunters display a moment of ingenuity by tricking Dream into going into a lava lake before turning the top layer into obsidian, sealing both Dream and an unfortunate Sapnap inside. The two proceed to fight to the death underneath the lava lake, with Sapnap aiming to stall Dream long enough for his fire resistance potion to run out (inevitably killing Dream) while Dream aims to both kill Sapnap and find a way to escape the lava (with mining the obsidian not being an option). The fight itself is tense and epic--and ''Dream somehow manages to escape'', mining underground and creating a pocket of air in which he douses himself as he kills Sapnap.
72* Dream's pitfall trap, which kills all the hunters except for Ant. Ant, however, tops this by luring Dream into a desert temple and attacking with two harming potions, killing Dream in ''seconds''. It was an entirely unpredicted move (as it'd been over ''ten months'' since Dream lost a Manhunt without at least entering the End) yet one that got Ant his first-ever game-winning kill and showed he was more than able to hold his own (as Ant had previously taken a primarily passive role in the series).
73
74!!vs 4 Hunters GRAND FINALE
75* Dream finds yet another way to cheat the laws of physics and gravity. Joining the gliding boat in the ranks is the scaffolding trick, where Dream exploits an infinite scaffolding glitch that lets him effectively float away without leaving a block trail for the hunters to follow him on.
76* The video is quite similar to the previous grand finale, as the hunters manage to stay one step ahead of Dream for most of the video. Even when they suffer casualties by George being cornered alone, they still manage to keep ahead of Dream (doing their best tactics, like breaking the blaze spawners again). And when they reach the End stronghold first, they learn from their last mistake and ''don't'' enter the End Portal, instead electing to camp near it.
77** Dream, however, has come prepared. After realizing that he'll never defeat all of them in a fight, Dream opts to ensure that there won't ''be'' a fight. He loads an entire ''hotbar'' of crossbows with fireworks, and after one last speech, puts his master plan into effect. That master plan? Use TNT to destroy the stronghold from the inside out and [[MoreDakka fire the pre-loaded crossbows onto the injured hunters]]. Dream's plan doesn't just work. It works so well that the hunters are put out of commission to the point where they don't even make it back to the stronghold. Within the next minute, Dream has slaughtered the Ender Dragon, marking for an explosive but definitely awesome way to close out the 4 Hunters saga.
78*** Much like the "3 Hunters Grand Finale" video, Dream's editing manages to ''avert'' SpoiledByTheFormat, as looking at the finished video there's barely over three minutes left before Dream even enters the stronghold. Many a viewer watching post-premiere assumed that this would spell Dream's doom, but much like the "3 Hunters Grand Finale" Dream knew the hunters were the climax of the video and decided to only briefly show him killing the dragon once more.
79
80!!vs 5 Hunters
81* After a tense opening chase (during which Sapnap gets ''nearly full diamond armor''), Dream is cornered on a tower only to be knocked off by Sapnap. Dream doesn't just MLG with a water bucket or a boat. He aims himself towards a nearby tower (presumably built by one of the hunters to try and follow him), uses the crafting table at the top to ''craft a boat in midair'', '''''and lands in it before he hits the ground'''''. This all happened in maybe ''three seconds''.
82** This really needs to be put into perspective. An MLG boat is neat, but nothing compared to what Dream's done. An MLG boat ''with the boat crafted in midair with barely three seconds to cushion the fall'' is nothing short of impressive.
83* With one bastion, Dream goes from outmatched by the hunters to outmatching them instead, gaining multiple diamond armor pieces and a single netherite ingot to upgrade his leggings--the first time in Manhunt history either side has used netherite.
84* Dream employs a new variant of ConfusionFu. Much like the "3 Hunters Finale Rematch" video where he mimicked Bad's skin, here he has an extra layer added to his skin that makes him identical to Ant (Dream also uses several pieces of iron armor to mimic Ant's armor perfectly). He then positions himself at the Nether portal to act as if he's leaving the Nether with the other hunters. By the time the hunters realize they've been had, they've already dug underground to find Dream via the compass--and Dream has a handy amount of TNT with their names on it. Even better, it's highly likely that this was inspired by Dream's [[FriendlyRivalry friendly rival]], WebVideo/{{Technoblade}}. Two weeks before this Manhunt, Techno partook in a WebVideo/MrBeast contest and used the same strategy for his camouflage, albeit in reverse (Dream had his usual skin with Antfrost as a toggleable second layer, Techno had a camouflage skin with a toggleable layer for his usual). Alternatively, it could have been inspired by Quackity's [[NakedPeopleAreFunny tendency to strip off his skin's clothing]].
85* Dream has a positively devilish strategy for the End Portal. He sets up the first 11 Eyes of Ender in the portal and then baits the Hunters to the stronghold so they think they're on guard duty. Then, once they're gathered there, Dream [[RefugeInAudacity just walks in there, places the last Eye, and enters]]. It's so CrazyEnoughToWork that it loops back around to being amazing. (It helps that he still had his Antfrost skin on.)
86* The hunters use the End Crystal strategy that was used in the first "4 Hunters" video, but for a different purpose--namely, as Dream gets so close to killing the dragon, the End Crystals activate, ''reviving the dragon''. While this would still count as a win for Dream, however, [[GameBreakingBug the server glitched to where the dragon didn't die and instead returned to full health (but with the same animation as reviving the dragon)]]--which wouldn't be so bad if Dream didn't get the achievement proving he'd killed the dragon, meaning he still hadn't won yet. And in Dream's shock, he's quickly cut down by George, securing the hunters the first win in the 5 Hunters saga[[note]]The group discussed the validity of the win in the bonus video, considering that it ''was'' due to a glitch. The hunters were given the match by the fact that [[InSpiteOfANail Dream was likely to have died even if the glitch didn't occur]], as the Crystals would have healed the dragon regardless[[/note]].
87** The fact that ''[[ButtMonkey George]]'' gets the killing blow. It's the first time since the 1v1 Manhunts where he's successfully killed Dream. After so many Manhunts of [[IneffectualSympatheticVillain being utterly humiliated]], George [[NotSoHarmlessVillain gets to show why]] ''[[NotSoHarmlessVillain he]]'' [[NotSoHarmlessVillain was the first hunter]]. In fact, his usual [[ScreamsLikeALittleGirl screams of terror]] are completely absent this video.
88** Sam also gets some serious credit. Using the crystals to revive the dragon was ''his'' idea--he just didn't think it'd work as well as it did, considering that the strategy normally couldn't be used without Dream killing the dragon first anyways. Within a single Manhunt, Sam proves that Dream chose wisely picking him as the fifth hunter.
89
90!!vs 5 Hunters Rematch
91* The very beginning of the match has all the players spawn at the top of a giant mountain (the same biome as the 4 Hunters Finale). The way Dream escapes is by landing in a basin of water ''one block wide'' after falling from the very top. After the match, Dream tries the same thing again, and finds that he can't actually sprint-jump far enough to make it to the water at all -- he was boosted by a punch from one of the Hunters.
92* In the Nether, Dream's floating boat trick is about to fail him and dump him into lava... but then a Ghast flies in front of him. He ''lands on it in mid-air'', jumping off to just barely make it to the other side. Dream declares it the single coolest trick he's ever done.
93* Dream opens the End Portal from ''underneath'' the frame, blindsiding the Hunters who were on high alert.
94* Once in the End, Dream's strategy to overcome the Hunters and the Dragon... [[ScrewThisImOuttaHere is to ignore both and leave]]. Using a small piston machine, Dream carries himself off the central island entirely, searching for other structures in the End outskirts to plunder all the overpowered loot inside. He gets ''full enchanted diamond armor and an elytra'', more than enough to take on the Hunters. The first thing he does is zoom up to George and Sapnap, standing on a built pier off of the island, and knock them both into the void before they even realize he's there (they didn't know he already had fireworks to fly and were expecting him to come back on his slow-moving pistons), instantly eliminating two sets of equipment from the fight. He then spends half the fight with the Ender Dragon in the air, zooming around and taking potshots with the Hunters unable to do anything about it.
95
96!!vs 5 Hunters Finale
97* The big move that ends the opening chase and resource scramble is Dream towering up. He tries to build a bridge to reach water and jump down, but the Hunters quickly move to cover up all the bodies of water. There's a tiny uncovered space left of a huge watery cave, and Dream jumps for it. While he's in the air, Sapnap plants and grows a sapling, covering it with leaves. Falling at speed, Dream responds by switching to his shears and breaking through the leaves to land in the water unharmed.
98* Before entering the Nether, Dream makes some creative use of the new moss blocks. He builds a 1 block thick section of cave with lava underneath, and a few moss in the middle. He lures the Hunters towards it, and while they leap after him, he turns, uses bone meal to convert surrounding earth to more moss, and mines a hole to the lava instantaneously with a hoe. Four of the five Hunters land in it, sealing their fate.
99* More boat shenanigans: Dream uses a boat to snap to safety across a gap just barely too wide for him to jump.
100* Dream can't get out of the Nether, since they're guarding his portal out. They can send three out to hunt him while leaving two to stand guard, so there's no obvious way to outmaneuver them. Dream's solution? Use Fire Resistance, dump a ton of lava on the portal from above, and swim through while they can't.
101* The ultimate juke play: using a tube of water, a trap door, and a daylight detector, Dream stores a thrown Ender Pearl right next to the Stronghold, then just leaves (or in technical terms, he sets up an Ender Pearl Stasis Chamber). He leads the Hunters on a wild goose chase for multiple minutes until they think they have him cornered, then the detector trips, the trap door closes on the floating Pearl, and Dream snaps right back while the Hunters are miles away and have no idea what just happened.
102* With all the time he just gained, Dream goes to the End, towers into the stratosphere and places a column of water. Sam sees this and immediately panics, yelling that if the Dragon perches then it'll be trapped in the water and Dream will easily kill it. Despite their efforts to stop him, Dream proceeds to do just that.
103
104!!vs 5 Hunters Finale Rematch
105* The match ends up escalating ''much'' faster than usual, as Dream and the others end up finding a Ruined Portal, causing the fight to take to the Nether in less than ''two minutes'', with both sides quickly upgrading at a Bastion nearby, and causing the Manhunt to become a fast paced match with both sides barely having any time to prepare any fancy traps as they rapidly advance through preparations to get to the End.
106* In the heat of the moment, the Hunters end up knocking Dream right into a lava lake as he sinks to the bottom, with victory seemingly all but being assured for the Hunters within five minutes... Only for Dream to use a door to give himself a safe space, and a Golden Apple to counter the burn damage he took, surviving with only one health and escaping under the lava lake, making his way back into the Bastion to continue preparing to fight, and evading the Hunters at every turn.
107* At one point during a near endless escape from the Hunters, after making some distance between them, Dream confidently ends up ''[[ProductPlacement reading an advertisement]]'' [[CasualDangerDialogue in the middle of the chase]].
108* While being hunted underground, Dream makes a grand escape move. He blows two holes in the bedrock, and when the hunters attempt to attack him, he ''drops into the Void'', and immediately uses an Ender Pearl to get out through the other end before he died. This is followed up by...
109* One of Dream's most ingenious uses of ConfusionFu yet; he uses a soundboard with recordings of the voices of the Hunters from previous matches, and plays them over and over, not only distracting the hunters, but also masking the sounds of him mining and placing blocks. Even long after the Hunters realize they've been duped, it takes a while for them to catch up with Dream.
110* During the 5 Hunters Finale Rematch, Dream ends up killing all of the Hunters repeatedly, seeming set to pull off another win. However, due to a [[FailedASpotCheck misassumption that he didn't destroy the Ender Crystal the Hunters hid in obsidian]], he ends up wasting a good amount of time... giving the Hunters much more time to regroup and keep attacking him, culminating in a finisher with Bad netting the Hunters a win through an action never-before seen in Minecraft Manhunt: '''''Crystal [=PvP=]'''''. [[labelnote:For Reference...]]Crystal [=PvP=] is a very risky but rewarding tactic, popularized and made infamous by [=2b2t=] and other anarchy servers, where players use End Crystal explosions to damage their opponents in the heat of battle, placing it down on bedrock/obsidian and detonating it in a foe's face, shredding through armor and HP with power equal to a charged Creeper explosion. And because Dream was wearing mostly gold and iron armor, it was a full-blown OneHitKill. It is worth noting that vanilla Crystal [=PvP=] is '''''very''''' difficult (as it is just as easy to kill yourself as the attacker), and most Crystal [=PvP=] is conducted using hacks and with massive quantities of overpowered gear and items, making Bad's accomplishment even more impressive.[[/labelnote]]
111** The buildup to the moment is nothing to scoff at, as Dream is prepared to slaughter Bad as he hunts after him, the other Hunters trying to chase him... only for, in a matter of under a second or two, Bad to turn around, and place down both an obsidian block and End Crystal, detonating it and [[CurbStompBattle annihilating Dream]] before he can even realize what Bad's about to do. Compare this to Dream having to use the End Crystal as a trap a while back, while Bad managed to use it in an aggressive way Dream wasn't even aware was possible.
112
113!!vs 5 Hunters THE LAST MANHUNT
114* More so even than usual, Dream ends up on the back-foot for the opening chase, as in the middle of it Ant and Sam arrive with a ''ton'' of diamond equipment, not quite enough to fully outfit ''everyone'' but still way more than Dream's loadout -- gold boots and no weapon.
115** The way Dream escapes the above? Biding his time on his tower, the Hunters fiddling with water at the bottom, Sapnap at the top declares they should just take his water bucket and use that for whatever they're doing, he throws it down, and Dream ''dives after it'', grabbing it out of the air to use it for an MLG.
116* One of the riskier plays, Dream dives into an Ocean Monument, surviving by rapidly clicking his bucket to get air. The Hunters follow him in... only for Dream to swim by and lock them in by placing blocks in the entrance. Thanks to the Mining Fatigue from the Elder Guardians, and the additional mining speed penalty when underwater, Dream manages to keep them at bay with nothing by ''Hay Bales.''
117* Dream tries the flying machine play in the End again, laughing as he flies off into the distance to get the same crazy loot that won him the 5 Hunters Rematch... [[ItOnlyWorksOnce but Sapnap isn't having it]]. In a valiant effort, Sapnap towers like his life depends on it out into the void, actually coming into spitting distance of Dream, throws away his armor behind him, ''leaps'' to certain death, and ''breaks Dream's machine'', negating his play. Now instead of plundering all the best loot with impunity, Dream's trapped suspended over the void on a tiny island.
118* Now Dream needs to deal with the Hunters. The Hunters' bridge and Dream's broken machine are built up into a winding tower complex approaching the height limit. Sam screws up and dies, leaving Dream his stuff, including some TNT. Dream then bombs the Hunters down below where there's no escape, killing all four who still have the diamond armor. At the same time, he dives down to the bottom of the tower, [=MLGs=] with his machine's ''slime block'', bounces back into the air, and lands on the Hunters' bridge right in front of the final challenge.
119* Manhunt ends where it all began -- just Dream, and a terrified George with the weight of the match on his back. After a tense exchange, ''both'' are knocked down off the bridge, George pearling to the edge of land but dying in the process, and Dream suspended in slowly falling water. With a HeartbeatSoundtrack, Dream frantically searches his inventory for something that can save him before he hits the void, but comes up with nothing. Then... he sees George's items on the very edge, and a stack of pearls within it. He can't reach it from that far... but he does have a fishing rod. Dream fishes for dear life, managing to snag the pearls and get to safety [[CallBack in a fitting echo of the 2 Hunters ending]]. At this point, the Hunters have ''nothing'' -- all their equipment is gone and they have no backups. They are reduced to throwing themselves suicidally at Dream over and over as he fights the Dragon, with no hope except that they might distract him enough that he screws up and misses an MLG.
120[[/folder]]
121
122[[folder:Other]]
123* Dream's duel with Technoblade, already being one for the ages, gets even cooler considering Dream's performance. Yes, he loses in the end, but it's a close one, with Techno narrowly winning 6-4 (which itself counts as a moment for Techno given the winning game is on 1.16, which Techno admits he's inferior in compared to 1.8 combat). If so much as ''one'' round had gone differently, the results might have been different.
124* Despite debuting in WebVideo/MinecraftChampionship 6, a good bit after most of the regular participants, Dream immediately proves himself to be one of the best players. Dream has individually ranked in the top 10 (his best performance being #1 in MCC 11) all but ''once'' (the outlier being MCC 9) and never finishes in the bottom half in terms of individual ranking. Dream is also one of only two contestants to ever have finished the infamous Parkour Warrior (the first having been [=PeteZahHutt=] in MCC 6), and he's the ''only'' contestant ''ever'' to have beaten Parkour Warrior more than once, having done so ''three times'' (in MCC 8, MCC 10, and MCC 11).
125** Sapnap is also shaping up to be one of MCC's best, despite debuting in MCC 7 (even later than Dream). Just like Dream, he's only finished below the top 10 ''once'' (in Sapnap's case the outlier is MCC 10), with his best performances being #3 in both MCC 9 and MCC 12. Though he's OvershadowedByAwesome in the Manhunts, he's no slouch whatsoever and MCC allows him to prove it.
126* Dream's team, the Pink Parrots, winning Minecraft Championship 8, marking Dream's first-ever MCC win. When Dream and WebVideo/{{Technoblade}} were announced to team up in [=MCC,=] fans knew this event would be one of the best. When the Decision Dome [[AudienceParticipation (when the audience chooses which game the participants are going to play next)]] came on, both Techno and Dream told their fans to choose Skyblockle. Not only did that game win in the Twitter poll, but more than 80% of people voting chose that option. In the final minigame, the Pink Parrots did really well. Most everyone expected the other team to win. When the Pink Parrots won, people started going to their voice chat to congratulate them. In the end, both Dream and Technoblade's channels got lots and lots of subscribers. What's more, their amount of viewers averaged in the six-digits, meaning they each had at least 100,000 viewers or more watching their livestreams. That makes them winners.
127** One particular highlight is Dream utterly ''owning'' the first minigame, Parkour Warriors, which had been remade to the point that the creator didn't expect ''anyone'' to finish it. Dream is not only the first to finish the course, but the ''only'' one to finish it (the next-closest players were halfway through the final level).
128** Another highlight is the final game, Dodgebolt. The Pink Parrots' strategy is to funnel all the arrows to Dream and Techno, the best shots on the team. Well, in round 3 both of them get taken out early, and soon one of their teammates, [=KingBurren=], is left to stand alone against two opponents. Burren himself has no confidence in his own skills... which naturally means he proceeds to pull off the clutch against all odds, sniping ''both'' his opponents in a row, earning Burren everyone's respect and the Parrots' second point. It's a scene right out of an underdog sports film, which makes it all the cooler.
129** Burren's time in the limelight doesn't end there. Dream outright starts funneling arrows to ''him'' instead after his masterful performance in round 3, knowing he's a better shot than he gets credit for. He's the last one standing in round 4, and while he loses he lasts for a while. And he proves that his 1v2 clutch in round 3 wasn't a fluke--he continues to pull his weight, managing to take out not one but ''two'' opponents in both rounds 4 & 5.
130** The final round of Dodgebolt. Dream is the last one standing on his team and is facing [=HBomb94=], one of the more competent shots on his opponents' side. The teams are tied 2-2, meaning whoever lands the arrow shot first wins [=MCC=] for their team. Dream has both arrows to use against his opponent. The first misses. The second doesn't.
131* In their first time as a complete team since the ill-fated MCC 7, the Dream Team takes Karl Jacobs of [=MrBeast=] onto their side in his first-ever MCC, the Halloween-themed MCC 11. Despite multiple setbacks, the Dream Team manages to make it to the finals with both a domination of Parkour Warriors (Dream is the only one to complete it, with Sapnap reaching second place) and a clutch on Sands of Time (with over ''four thousand'' coins total) to make up for an abysmal Build Mart and an even worse Rocket Spleef (during which Dream and Karl were AFK). They then make the most of that lucky chance, giving the opposing team a complete CurbStompBattle in a near-unprecedented 3-0 sweep on Witchbolt, making for George and Sapnap's first-ever MCC win, Dream's second MCC win, and giving Karl a perfect 100% win ratio as his first-ever MCC.
132** Of particular note is their strategy during the final bout, which is reminiscent of Dream's strategy during MCC 8--funnel the arrows to each player based on a hierarchy going from Dream to George to Sapnap to Karl. This strategy works ''flawlessly'' as Dream gets all four of his team's kills in round 1, three of the four kills in round 2, and George proceeds to both clutch up round 2 and effortlessly land a double kill in round 3 for the win. In other words, the Dream Team outright curbstomped their opponents in a flawless 3-0 victory, with the only round that was even ''close'' to a loss being round 2.
133** In addition, Dream ranks as the best individual player during the event, despite being AFK for a good bit of one of the rounds. First-timer Karl also manages to rank above several returning players, and Sapnap once again reaches the top ten.
134* Dream manages to win ''two'' consecutive MCC tournaments (15 and 16), making him only the third person to do so and the first to do so in Season 2. He also keeps up his 100% Dodgebolt win streak, and on top of that he donated an amount equivalent to his team's coins to cancer research--which, by the end of the event, totalled ''over $20,000''.
135* His video "Minecraft Death Shuffle", where he and George had to compete to die in a designated way in five minutes. Two of the ways Dream was told to die in were ''entity cramming'' and '''''[[ImpossibleTask falling into the Void]]'''''[[note]]In normal Minecraft, the only way to die to the Void is by going to the End dimension, and as Dream, a world-class speedrunner can attest, it's impossible to go to the End in five minutes[[/note]], and wouldn't you know it--Dream ''completed both of those tasks''. In ''five minutes each''. He built a mechanism with a pit, a dispenser and many, ''many'' boats for the entity cramming one, and [[LoopholeAbuse exploited a glitch]] to ''break [[MadeOfIndestructium bedrock]]'' to die in the Void. And better yet? He ''wins'' the challenge overall.
136** George didn't do badly either. Though he got relatively easy ways to die in the first several rounds, he was eventually ''also'' assigned to die by entity cramming and the Void... and he proceeded to ''track down where Dream completed his previous death-tasks'' with some [[AwesomenessByAnalysis logical deduction]] and a hefty amount of luck, and succeeding in dying the same ways, though not without Dream trying to sabotage him for the entity cramming one. Guess the months of Manhunts really paid off... oh, and the reason George lost the challenge in the first place was because he was tasked with dying to a pillager, when the nearest pillager outpost was thousands of blocks away from spawn and was impossible to reach in five minutes, even without Dream's continuous sabotaging.

Top