Follow TV Tropes

Following

Context Awesome / DragonAgeII

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/da2_awesome.png]]
2
3-> ''"There are men who struggle against destiny, and yet only achieve an early grave. There are men who flee destiny, only to have it swallow them whole. And then, there are men who embrace destiny... and do not show their fear. These are the ones that will change the world forever."''
4--> -- '''Flemeth'''
5
6The Blight has ended, and a new conflict arises. Just in time for another Fereldan to make their mark in the history of Thedas.
7
8'''Warning: Administrivia/SpoilersOff applies to these pages. Proceed at your own risk.'''
9----
10
11[[foldercontrol]]
12
13! Main Game
14
15[[folder:Act 1]]
16* Varric starts the awesome right at the beginning of the game; he may have been dragged in for interrogation, held at swordpoint and outright threatened by Cassandra, but by the time he's agreed to dispense with the embellishments and is getting ready to tell the ''real'' story, he's settling back comfortably in his chair and lacing his fingers together, fully in control of the situation. Because once Varric gets the chance to start talking, he's ''won''.
17** ''Videogame/DragonAgeInquisition'' makes it even more awesome by revealing that Varric knew where Hawke was all along. That's right, practically the very first thing he told Cassandra -- "I don't know where [Hawke] is" -- was a bald-faced lie. Cassandra gets so caught up in the story he tells her afterwards that she never picks up on it.
18* During [[UnreliableNarrator Varric's]] exaggerated opening, Hawke and Carver/Bethany are being charged by a group of Darkspawn. Hawke can choose to deal with them themselves, or let their younger sibling take care of it. Bethany incinerates them with a single blast of fire and Carver charges forward with his sword, dismembering darkspawn until only the legs are left standing.
19* In all versions of Varric's opening, Hawke ends by killing an ogre with a close-up of one of the in-game finishers. Warriors and Rogues get a sped-up version of the classic leaping stab. ''Mages'', on the other hand, summon a pair of giant, spectral hands to grab the ogre, tear at it, and make it ''[[LudicrousGibs explode]]''. It can also be repeated at various points by using Crushing Prison on any sufficiently weakened ogre.
20* When we first meet Aveline, she's fighting darkspawn alongside her husband, Ser Wesley. He's injured and prone, and to save him, Aveline tackles the darkspawn and punches it into submission before slicing its head off.
21* Varric's introduction: Hawke is pickpocketed by a thug and when they turn to give pursuit, Varric bullseyes the thief's shoulder, pinning him to a wall. He then strolls over, dishes out some snark, collects the money pouch and hands it to Hawke.
22-->'''Varric''': I knew a guy who could pull all the gold out of your pockets just by smiling at you. But you? You don't have the style to work Hightown, let alone the Merchants' Guild! Might want to find yourself a new line of work. ''[punches the guy unconscious while he's still hanging from the wall, then pulls out the arrow and lets him collapse]'' Off you go.
23* Fenris' OffscreenMomentOfAwesome during his recruitment quest. While you've been fighting the Tevinters hunting him, he's cleaned up the rest.
24* Isabela's introduction, in which she single-handedly defeats three thugs in a bar brawl, then calmly goes back to her drink.
25* Flemeth has the single most epic piece of cryptic advice ever when she shows up at the top of Sundermount.
26-->'''Flemeth''': We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. ''Watch'' for that moment -- and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can ''fly''.
27** ... Which can be undercut a little bit by a [[DeadpanSnarker sarcastic response]]: "Cheap advice... from a ''dragon.''"
28* At various points during the game, you're given the opportunity to complete quests by having Varric smooth-talk the bad guys into cooperating (such as convincing a group of Tevinter slavers that the boy they picked up was the Viscount's son, or that an apostate Hawke was an Enchanter sent by the circle to track down malificarum). He's brilliant, and his stories are always moments of awesome. One of the developers has noted that if you let Varric open his mouth, he's already won.
29* While dealing with slavers, at one point the leader tells his men to take Hawke. The attack response from a sarcastic Hawke has this:
30--> '''Hawke''': I'd make a terrible slave. I talk too much. ''[whips out knife and puts it to the leader's throat]'' And I also do that.
31* Rogue!Hawke gets one when rescuing Feynriel. "Come no closer!" shouts the slaver, but one of Hawke's responses involves saying they're close enough, whipping out the Murder Knife, getting a 300-style slo-mo and putting it right through the slaver's throat, sparing you a fight.
32* After Feynriel is rescued from slavers, he questions Hawke's motivations in helping him as Hawke doesn't know him. A mage Hawke creates a glowing orb from thin air and tells Feynriel, "I am you."
33* If you have Merrill with you when trying to root out the group of apostates, one of the mages will try to appeal to her to help them, leading to this:
34-->'''Merrill''': [[ShutUpHannibal Didn't you notice the pointy ears and tattoos? I'm Dalish. You are not "my own".]]
35* During the quest "Enemies Among Us", you're tasked with questioning Idunna at the Blooming Rose, who happens to be a mage and, of course, dabbles in blood magic, which she uses to force a PsychicAssistedSuicide on you. A Warrior/Rogue!Hawke usually needs help from a mage party member, but a Mage!Hawke can break the control themselves, in a most awesome way. It's the sudden shift from strain to control in Hawke's voice and the resulting OhCrap from Idunna that does it.
36-->'''Hawke''': I... will ''not''... '''be toyed with!'''
37** Idunna's control can be also broken by a [[EmpoweredBadassNormal Warrior!Hawke with the Templar specialization]]. That's right, Templar!Hawke can NoSell anything a mage throws at them, showing just ''why'' the mages fear the Order.
38** Additionally, if this scene happens in a party ''without'' any mages, Hawke ends up {{No Sell}}ing right through the mind control. Now ''that'' is HeroicWillpower.
39* During the "Secret Rendezvous" quest, someone important in Kirkwall is hiring pirates to attack Amaranthine ships. The reason? If they left Amaranthine unchecked, they will ''rule over the Waking Sea''. Yeah, the Warden is so competent that, in less than a year, other countries are already fearing s/he will dominate the maritime trade.
40[[/folder]]
41
42[[folder:Act 2]]
43!! General
44
45* Varric's ImagineSpot at Bartrand's mansion; it's more or less the medieval equivalent of ''Film/{{Scarface 1983}}'' and just as awesome.
46* Emeric the templar deserves a nod for doggedly pursuing his investigation of a serial killer operating in Kirkwall. Sure, he was mistaken about Gascard's guilt, but he correctly surmised that Gascard was connected to the murders. Emeric continues his investigation even after the city guards and his fellow Templars dismiss his suspicions.
47-->'''Emeric''': Women are dying out there and no one's doing anything.
48* If you take Gascard with you to save your mother during "All That Remains" and Varric's in the party, it's eventually revealed that the former's not as innocent as he seems when Quentin offers to properly teach him necromancy. Varric's response? As Gascard starts talking about how eager he is to learn from his master, he suddenly gets a crossbow bolt through his throat, courtesy of Bianca.
49-->'''Varric''': What? You were going to do that, right?
50* Bring Aveline along on "Offered And Lost" to interrogate the drunken braggart guardsman in the Hanged Man. Needless to say, she's ''very'' unhappy with him.
51-->'''Aveline''': Who? Tell me who! Who bought your honor, and turned a proud guard of Kirkwall into a ''drunken mabari bitch?''
52** Anytime Aveline gets a chance to intimidate anyone is this in general. Particularly if you get choose to work with Athenril in the prologue. The simplest way to complete the quest? Have her take care of it for you.
53--->'''Aveline''': You have a choice. Pay, or I can beat it out of you. And your men.
54* Grand Cleric Elthina gets one [[EstablishingCharacterMoment in her first scene]]: When Mother Petrice attempts to frame Hawke for the murder of Saemus, Elthina listens to her, listens to Hawke's counter, and then politely declares that Petrice is a crazy fanatic who'll face justice.
55** The Qunari get one in the same scene; when Elthina walks away, a Qunari assassin appears and shoots Petrice dead, then declares that the Qunari protect their own. Elthina doesn't even seem perturbed by this.
56
57!! Demands of the Qun
58
59* At the climax of Act 2 as Aveline and Hawke are ambushed. Aveline cutting a spear out of the air with her sword is cool enough, but then Hawke -- [[SquishyWizard even as a mage]] -- tops it by punching a Qunari in the face. Perhaps more impressively, in the previous act Hawke can sucker punch a hunger demon in the Deep Roads.
60* Alistair's cameo if you kept him a Grey Warden. He's just passing through during the Qunari uprising on the way to something even more important, stops to make a few of his signature quips while chatting with Hawke, then continues on his way.
61** Grey Wardens in general seem to have a habit of doing this. Nathaniel Howe shows up in the Deep Roads in Act 3, takes out a hurlock with a headshot that would make Varric green with envy, trades a few barbs with his old comrade Anders, then drops some enticing {{Foreshadowing}} about the Wardens and their mysterious new ally.
62* Our first introduction to Knight-Commander Meredith involves her knocking a Saarebas, a giant and powerful Qunari mage, to the ground and decapitating him with one swing.
63* First Enchanter Orsino faces down an entire platoon of Qunari by himself. The result? They ''burn''. Even better, he takes out the first wave in a single hit. The Qunari try to ZergRush him, but from their screams, you can tell Orsino wiped the floor with them.
64** The dialogue before this makes it even cooler. Orsino tells the party they need a distraction; Meredith suspiciously asks where he thinks they're going to get one.
65--->'''Orsino''': Have confidence, Knight-Commander. ''[strolls into the Qunari's courtyard, casually unlimbering his staff]''
66* At the end of Act 2: defeating the Arishok in single combat in order to stop him from taking Isabela. It's not an easy battle; the Arishok has incredibly high health and powerful attacks. But when you finally ''do'' beat him, it really makes you feel like a hero, especially if Isabela is your character's love interest.
67** Even better is doing it as a [[SquishyWizard mage]]. Not only have you just beaten one of the leaders of the Qunari in single combat, but you did it as one of the things they fear most, and as the class least capable of close combat.
68** Before that, Isabela swaggering in with the tome of Koslun.
69[[/folder]]
70
71[[folder:Act 3]]
72!! General
73
74* At the beginning of the act, Elthina effortlessly defusing the riot, then essentially telling Orsino and Meredith to [[GoToYourRoom go to their rooms]] as if they were just a pair of bickering children. And they ''obey''.
75* Mage!Hawke finishing off the High Dragon {{Superboss}} by calling down elemental fury to ''fry'' the beast.
76** Prior to that, Mage!Hawke finishes off the Rock Wraith by raising their hand and blowing it apart with a magical shockwave.
77** Really, anytime a Mage!Hawke takes down a boss is pretty damn awesome. ''Particularly'' Corypheus.
78* Zevran comes back to fight the Crows if you let him go in the Sundermount caves. The first one gets a dagger lodged in his eyesocket with perfect precision in about three seconds. Even Hawke hardly sees him move. Zevran barely even acknowledged the man trying to sneak up on him before leaving his dagger in his eye, even.
79* As cool as it is to see Fenris crush the hearts of his enemies, his final confrontation with Danarius takes the cake; he reaches into Danarius' ''head'', lifts him off the ground, and crushes his ''brain''!
80--> '''Fenris''': ''(coldly)'' You are no longer my ''master''.
81* The payoff to helping Feynriel: up until the third act, he's been frightened of his own powers, the Templars, demons, and every situation he ends up in because of them. Then, at the end of "Night Terrors" he plucks up his courage and decides to go to Tevinter to master his powers; one act later, you're given the job of rescuing a young woman from a gang of thugs, but when you actually arrive at their hideout, you find that the kidnappers are dead. The woman mentions being visited and comforted in a dream by Feynriel, and awaking to find her captors murdering each other -- courtesy of the powers Feynriel has finally mastered. Even more awesome is the fact that Feynriel wasn't even ''in'' Kirkwall when he did this; he was in Tevinter, having sent his mind through the Fade to assist the hostage!
82* Standing up to Meredith as an apostate. Especially the part where you can tell her that even after having to put down two insane blood mages in a row, you ''still'' chose to let an apostate escape rather than put him back in the circle. You can then stand back and let Anders deliver a full broadside of WhatTheHellHero in which he explains how all the tragedies you just witnessed are Meredith's fault in the first place, and then watch her seethe as a party full of apostates and rebels walks out of her office, knowing she can't do a thing about them.
83
84!! The Last Straw
85
86* Anders' plan to kickstart the Mage-Templar war was a lot deeper than many people realized. He wasn't just thinking "I'll blow up the Chantry and then the mages will rebel." He was specifically provoking Meredith. By pushing her into carrying out the Right of Annulment against the Kirkwall circle for the actions of one apostate who was originally from an entirely different Circle, Anders forced the other Circle mages to face the fact that the Chantry and the Templars have complete control over them, which set off the chain of events that forced them to finally push back. Despite the flashiness of his methods, he pulled off a BatmanGambit so subtle that even some savvy players missed it.
87** This becomes even more awesome in hindsight after the release of ''VideoGame/DragonAgeInquisition''. Meredith was not the first Knight-Commander to use the Right of Annulment illegally. When the same thing happened at the Antiva City Circle hundreds of years before, the Templars and the Seekers faked a demon infestation and covered the whole thing up, leaving the rest of the Circle system completely oblivious. It is heavily implied that the Annulment of the Gallows would have ended that way too if Anders hadn't stepped in.
88* Seconds before blowing up the Chantry, Anders/Justice repeatedly slams his staff against the ground like a [[WhatDoYouMeanItsNotSymbolic judge's gavel]] to shut up Orsino and Meredith while he delivers his ShutUpKirk speech.
89--> '''Anders''': I will not let you see all Mages be treated like criminals! ''[slams staff]'' While those who would lead us, bow to their Templar jailors!
90--> '''Orsino''': How ''dare'' you speak to-
91--> '''Anders''': ''[slams staff again]'' The Circle has ''failed'' us, Orsino! Even you should be able to see that! The time has come, there can be no half measures!
92--> '''Hawke''': Anders, what have you done?
93--> '''Anders''': There can be no turning back.
94--> ''[The Chantry explodes]''
95--> '''Meredith''': Maker have mercy!
96--> '''Anders''': There can be no peace.
97* Sandal standing hip deep in the corpses of about twenty Abominations, two Desire Demons, untold numbers of Rage Demons and Shades whose bodies vanished on death, and down the hallway, a ''Pride Demon''. Best part is that Hawke encounters him after battling dozens of Shades and several Rage demons in the last room, indicating that Sandal was keeping all of those demons from reaching Hawke.
98* Cullen's CharacterDevelopment in general, as demonstrated by this exchange with Meredith.
99-->'''Cullen''': But they haven't resorted to [blood magic], even to save their own lives. Perhaps if we watch them carefully--
100-->'''Meredith''': And if they hope to escape by playing innocent? Would you accept that responsibility, Cullen?
101-->'''Cullen''': Yes. I believe that's what being a Templar is all about.
102** This quote as well:
103--->'''Cullen''': The Rite has always been a last resort, when every mage involved was beyond salvation. The situation was far more dire in Ferelden's Circle, and yet many mages were saved. We could still do as much here.
104* Cullen gets another one if you side with the mages and have been reasonably respectful to him throughout the game. When Meredith orders your execution, he's shocked, having assumed you were merely to be arrested. Seeing how far gone she is, how crazy she's become, he draws his sword, stepping between Meredith and Hawke, telling her she'll have to [[GoThroughMe go through him]].
105* Diplomatic!Hawke's RousingSpeech, if you side with the mages.
106-->'''Hawke''': We're cornered. The Templars know it. You know it. But this is bigger than their hate, their fear. They've come to take your lives, and we are saying ''no''! We didn't want this, but sometimes... sometimes, you just have to stand.
107** Silly!Hawke gives an awesome one, as well;
108--->'''Hawke''': So this is it. Some of you are worried; maybe I am too, but I'm not staying long enough to find out. What I know is that I hate being cornered and I can fight harder scared than they can angry. We're getting out, and I'm buying when we do!
109* Hawke finishing off the Harvester rivals Duncan's takedown of the Ogre in ''Origins''. Hawke leaps onto it, repeatedly [[EyeScream stabs it in the eye]], rips out its "head", and [[FinishingStomp stomps it to death]].
110** Even mage Hawke finishes it like this, instead of using magic.
111* The line from Meredith before the final battle, courtesy of Jean Gilpin's delivery.
112-->'''Meredith''': Blessed are those who stand before the corrupt and the wicked, '''''[[PunctuatedForEmphasis AND DO! NOT! FALTER!]]'''''
113* The entirety of the final battle with Meredith, who dishes out red lyrium-powered attacks with her sword and brings statues to life to attack your party.
114** The number of [=NPCs=] who turn up to help Hawke out is a sight to behold. Cullen and Donnic were more or less expected, but realizing that Zevran and Nathaniel had taken the field was a delightful surprise.
115** If you supported the mages, then after the fight, the Templars completely surround you. You're expecting a BolivianArmyEnding, but after about a long thirty seconds of indecision, Cullen and the Templars back off, and every member of your party walks out of the city alive.
116** The Templar ending has Cullen taking a step back and immediately bowing, followed by every other Templar in the vicinity as the camera zooms out. In the aftermath, Hawke is [[AwesomeMomentOfCrowning crowned Viscount of Kirkwall]] after its citizens, in Varric's words, "all but begged the Champion to rule", netting you the "Crowning Glory" achievement. Rise to Power, indeed.
117** A lesser-stated and entirely optional one can occur during the final battle, too. At certain intervals, Meredith stuns your entire party in order to monologue openly about the situation. Aveline has an optional ability she can learn which renders her immune to a lot of status effects, including stun. As such, when Meredith unleashes her stun to monologue, it's entirely possible that she'll be talking [[ShutUpHannibal while Aveline is whaling on her]].
118[[/folder]]
119
120! Other
121
122[[folder:DLC]]
123* The entirety of the fight with Corypheus in the Legacy DLC.
124** After defeating him in the actual battle, Mage!Hawke duels him with spells in a cutscene and defeats him handily. That's right, Hawke proved to be a ''better'' mage than one of the original Tevinter Magisters that entered the Black City!
125** Rogue!Hawke first dodges a fireball with a slow-motion backflip, then knocks him down with one powerful swing to the gut. The coup-de-grace is chucking the Hawke Key straight into his face. If your Hawke is an archer instead, they shoot Corypheus with two powerful arrows before finishing him off with one more point-blank arrow to the [[EyeScream eye]]!
126** Warrior!Hawke will dodge a blast from him and bring him down with a leaping slash. As he collapses to his knees, Hawke takes a moment to raise their weapon and caves in his face down the middle.
127* Gotta give Corypheus his due, too. If you side with Janeka, she'll try to bind him... only for him to casually create a barrier and throw her spell back, knocking her to the ground. He's only been awake for a few seconds at this point, has no idea where he is, and doesn't know who she is ''or'' what she's trying to do. He still kicks an experienced Grey Warden's ass and makes it look easy.
128* Larius may have seen better days, but don't forget that the Taint was able to progress so far because he survived for ''months'' on his Calling. He tried his level best to get himself killed by fighting every Darkspawn in the Deep Roads, and ''all of them failed''.
129* Tallis' introduction. She goes through a dozen Antivan Crows like they were made of ''paper''.
130[[/folder]]
131
132[[folder:Miscellaneous]]
133* In gameplay, this generally results from some combination of Merrill, Bethany, Mage!Hawke, and Anders firing off some combination of Tempest and Firestorm spells and slaughtering an entire group of enemies before the battle really begins.
134** Also a combination of charge attacks set up so that Warrior or Rogue!Hawke chains their way through literally dozens of Mooks, dealing one-hit-kills left and right.
135** Bethany becomes a magical LightningBruiser later in the game, as she gains the [[GravityMaster Force Mage]] specialization, allowing her to put twenty baddies into a tight vortex and then raining fire upon them. Even better, her post-Act-1 armor gives her a huge boost in her HP, meaning without any points in Constitution she can still have as much health as a warrior. In other words, late-game Bethany can trap enemies together, fry them, and then ''hit them to death''.
136* Put a two-handed warrior Hawke in a party with Fenris, then watch the body count rise.
137** Dual-wielding rogue Hawke and Fenris also make a pretty sweet BattleCouple as well (or a role-inverted AdventureDuo if Silly!Hawke). There's a ''lot'' of daggers with [[LudicrousGibs Messy Kills]], and sometimes you'll get one anyway without the perk.
138* The Rogue skill "Back-to-Back" leads to some in-game moments as well, particularly if you get the upgrade to it and your love interest is a mage. Imagine Merrill or Anders is surrounded and being whittled down by mooks. Queue up a ''pissed-off'' Hawke teleporting in from the shadows, glaring with cold eyes (courtesy of the stealth mode from the upgrades) for a second, then turning the mooks into quivering sushi.
139[[/folder]]

Top