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* AuthorsSavingThrow: A meta example. Amid concerns that the remake was a MissionPackSequel to ''VideoGame/Yakuza0'' with considerably less content (one playable character and one city to explore for starters), the western release of the game launched at $29.99/£29.99/€34.99.

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* AuthorsSavingThrow: A meta example. Amid concerns that the remake was a MissionPackSequel to ''VideoGame/Yakuza0'' with considerably less content (one playable character and one city to explore for starters), the western overseas release of the game launched at $29.99/£29.99/€34.99.

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* AuthorsSavingThrow: A meta example. Amid concerns that the remake was a MissionPackSequel to ''VideoGame/Yakuza0'' with considerably less content (one playable character and one city to explore for starters), the western release of the game launched at $29.99/£29.99/€34.99.



* HilariousInHindsight: The Tojo Clan's missing ten billion yen might have sounded like a big deal back when the original game came out in 2005, but with the remake being released shortly after ''Yakuza 0'', most completionists of that game would dismiss the amount as nothing more than pocket change.
** This is given appropriate attention and explanation in both games however; [[spoiler:Zero sees Majima effectively destroy the Japanese economy with his recommendations to a government employee; prior to the bubble economy's bursting, ten billion yen is still a fairly significant amount (''and equivalent to how much Dojima has put into the redevelopment project prior to the Empty Lot snag'') but not huge in an era where people are waving big bills to flag cabs; post-bubble, ten billion yen is a ''very'' significant amount again, and it's notable that you will probably never come close to that kind of cash in Kiwami as you did in Zero]].
* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being identical to the original, and that some of the design shortcomings of the original carry on over to the remake. There's also a portion of players who consider it an inferior version of ''Yakuza 0'' with less content.

to:

* HilariousInHindsight: The Tojo Clan's missing ten billion yen might have sounded like a big deal back when the original game came out in 2005, but with the remake being released shortly after ''Yakuza 0'', most completionists of that game would dismiss the amount as nothing more than pocket change.
change. However...
** This is given appropriate attention and explanation in both games however; [[spoiler:Zero [[spoiler:''Zero'' sees Majima effectively destroy the Japanese economy with his recommendations to a government employee; prior to the bubble economy's bursting, ten billion yen is still a fairly significant amount (''and equivalent to how much Dojima has put into the redevelopment project prior to the Empty Lot snag'') but not huge in an era where people are waving big bills to flag cabs; post-bubble, ten billion yen is a ''very'' significant amount again, and it's notable that you will probably never come close to that kind of cash in Kiwami ''Kiwami'' as you did in Zero]].''Zero'']].
* ItsTheSameSoItSucks: ItsTheSameSoItSucks:
**
An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. There's also a portion of players who consider it an inferior version of ''Yakuza 0'' with less content.
**
On the other hand, some have complained about the cutscenes being identical to the original, and that some of the design shortcomings of the original carry on over to the remake. There's also a portion of players who consider it an inferior version of ''Yakuza 0'' with less content.



** After the game's Japanese release, videos surfaced comparing the cutsenes from ''Kiwami'' to the original game. One scene that gained attention was Kiryu kicking a door open and sending a mook flying (which takes place before the Shota fight), which fans spread throughout social media.

to:

** After the game's Japanese release, videos surfaced comparing the cutsenes cutscenes from ''Kiwami'' to the original game. One scene that gained attention was Kiryu kicking a door open and sending a mook flying (which takes place before the Shota fight), which fans spread throughout social media.



** Bosses and strong enemies now have a HealingFactor that can only be countered by the Essence of Kiwami Heat Action, which must be unlocked for each individual style. Some bosses tend to go into this state right after a Heat action is used against them, and they can recover a lot of health before you can regain enough Heat again to put a stop to it, provided they aren't a FlunkyBoss...

to:

** Bosses and strong enemies now have a HealingFactor that can only be countered by the Essence of Kiwami Heat Action, which must be unlocked for each individual style. Some bosses tend to go into this state right after a Heat action is used against them, and they can recover a lot of health before you can regain enough Heat again to put a stop to it, provided they aren't a FlunkyBoss...FlunkyBoss. If you change styles when this happens, their rising health bar won't slow down.
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* GuideDangIt: The Public Park 3 [=MesuKing=] card is a minor one. To get it you have to walk right up to the tree, press R3, and look at it. It's a simple problem but but the only other time you do this is at the funeral in Chapter 4 to look at the pictures.
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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''
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** This is given appropriate attention and explanation in both games however; [[spoiler:Zero sees Majima effectively destroy the Japanese economy with his recommendations to a government employee; prior to the bubble economy's bursting, ten billion yen is still a fairly significant amount (''and equivalent to how much Dojima has put into the redevelopment project prior to the Empty Lot snag'') but not huge in an era where people are waving big bills to flag cabs; post-bubble, ten billion yen is a ''very'' significant amount again, and it's notable that you will probably never come close to that kind of cash in Kiwami as you did in Zero]].
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*** In addition to this, super armour rears its ugly head against bosses. Instead of just immediately blocking after a combo (which they do regularly), some bosses just ignore being punched and knock you with a solid hit in the middle of your attacks.


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** Getting knocked down ensures you'll always take a hit if an enemy decides to attack, since you can be hit with it even if you're in the process of getting up. While the damage is fortunately minor, it's frustrating mashing out of being knocked down and then getting hit anyway.
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The final part of the Majima Everywhere ranking is actually spoilers. they have to figure it out themselves


** "Majima Everywhere" can also be this. Even if you equip any accessories which reduce encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune) the "Majima Everywhere" system still triggered regardless, which becomes especially tedious and time-wasting when speedrunning the game on EX-HARD (LEGEND on the localized version) as well as exploring for getting 100% completion for Premium Adventure mode, even if you've gotten SSS Rank for "Majima Everywhere" and defeated him at the batting cages.

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** "Majima Everywhere" can also be this. Even if you equip any accessories which reduce encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune) the "Majima Everywhere" system still triggered regardless, which becomes especially tedious and time-wasting when speedrunning the game on EX-HARD (LEGEND on the localized version) as well as exploring for getting 100% completion for Premium Adventure mode, even if you've gotten SSS Rank for "Majima Everywhere" and [[spoiler:and defeated him at the batting cages.cages]].
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None

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* HilariousInHindsight: The Tojo Clan's missing ten billion yen might have sounded like a big deal back when the original game came out in 2005, but with the remake being released shortly after ''Yakuza 0'', most completionists of that game would dismiss the amount as nothing more than pocket change.
Is there an issue? Send a MessageReason:
Eh, let's reverse the order of this.


** "Majima Everywhere" does change one aspect of his role in the main story. His sudden re-appearance in Shangri-la is now due to [[spoiler: being shot by Dojima Family members instead of his fate being left ambiguous due to taking a knife for Kiryu. The fact that Kiryu is uncharacteristically unconcerned about his friend's fate in the former scenario, and that Majima [[UnexplainedRecovery immediately recovers]] from his knife wound in the latter]], left players scratching their heads.

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** "Majima Everywhere" does change one aspect of his role in the main story. His sudden re-appearance in In the original game, [[spoiler: Majima took a knife for Kiryu, leaving him absent and his fate ambiguous for much of the game before suddenly re-appearing at Shangri-la is now due with his knife wound bandaged. Here, he immediately recovers from said injuries [[UnexplainedRecovery without explanation]], leaving players scratching their heads. And after teaming up with Kiryu to [[spoiler: being shot by fight Dojima Family members instead of members, Majima is shot and falls into the sea, before suddenly re-appearing at Shangri-la with his fate being bullet wound bandaged. What left ambiguous due to taking a knife for Kiryu. The fact that players scratching their heads is once Majima is lost at sea, Kiryu is uncharacteristically unconcerned about his friend's fate in the former scenario, and that Majima [[UnexplainedRecovery immediately recovers]] from his knife wound in the latter]], left players scratching their heads.simply leaves him behind]].

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Spoiler tags unnecessary for the Majima Everywhere example in Scrappy Mechanic


* {{Narm}}: The absurd amount the times the word "fuck" is heard in the English dub of the first game, the flat acting and unusual pauses found throughout it.
--> '''Hayashi''': Go! Kill this arrogant ''mo.ther.fuc.ker!''

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* {{Narm}}: {{Narm}}:
**
The absurd amount the times the word "fuck" is of [[ClusterFBomb Cluster F-Bombs]] heard in the English dub of the first game, the flat acting and unusual pauses found throughout it.
--> ---> '''Hayashi''': Go! Kill this arrogant ''mo.ther.fuc.ker!''ker!''
** In the ending, [[spoiler: when Nishiki sets off the bomb in the Millenium Tower, the next scene shows that Kazuma, Haruka and Yumi were somehow unaffected by the explosion while everything else around them is destroyed]].



** The game's soundtrack, especially compared to the 2005 original. Some fans have been vocal in their disappointment in it considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's music replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.
** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, and find that facing him keeps the remake from going stale now that Kiryu is the sole playable character again. Others think his encounters could have been toned down, his characterization here conflicts with his scenes in the main story, and the many encounters against him kill the anticipation of his boss battles in the main story.

to:

** The game's soundtrack, especially soundtrack compared to the 2005 original. Some fans have been vocal in their disappointment in it considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's music replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.
** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, and find that facing him keeps the remake from going stale now that Kiryu is the sole playable character again. Others think his encounters could have been toned down, his characterization here conflicts with his scenes in the main story, and the his many encounters against him kill weakens the anticipation impact of his story boss battles in the main story.fights, both from a story and gameplay perspective.



** Due to the combat system being recycled from ''Yakuza 0'', the attempts to make the combat challenging have been criticized by veteran players as being unbalanced with FakeDifficulty, as enemies are far more aggressive, evasive, and do more damage. Others, especially those who felt ''0'' was too easy, appreciate the increase in difficulty.

to:

** Due to the combat system being recycled from ''Yakuza 0'', the attempts to make the combat challenging have been criticized by veteran players as being unbalanced with FakeDifficulty, as enemies are far more aggressive, evasive, and do more damage. Others, especially But those who felt ''0'' was too easy, appreciate easy found themselves appreciating the increase in difficulty.difficulty and justified in-story by Kiryu's imprisonment.



* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being identical to the original, and that some of the design shortcomings of the original carry on over to the remake.

to:

* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being identical to the original, and that some of the design shortcomings of the original carry on over to the remake. There's also a portion of players who consider it an inferior version of ''Yakuza 0'' with less content.



** While the Dragon of Dojima fighting style has been Kiryu's default style throughout the series, it suffers the biggest {{nerf}} after his prison sentence, becoming the only fighting style that cannot be upgraded with experience points, but through fights against Majima and Komaki's training. Because certain events involving them are locked out until certain chapters, the Dragon fighting style is practically unusable until late in the game, and you'll probably have completely maxed out your other stats and other styles long before then.

to:

** While the Dragon of Dojima fighting style has been Kiryu's default style throughout the series, it suffers the biggest {{nerf}} after his prison sentence, becoming the only fighting style that cannot be upgraded with experience points, but through "Majima Everywhere" fights against Majima and Komaki's training. Because certain events involving them are locked out until certain chapters, chapters in the story are reached, the Dragon fighting style is practically unusable until late in the game, and you'll probably have completely maxed out your other stats and other styles long before then.



** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version), as well for exploring for getting 100% completion (even you got SSS rank for "Majima Everywhere") for premium adventure mode is way more tedious and time wasting as before.]]
* TheyChangedItNowItSucks: The soundtrack, which some consider to be techno remixes of the original tracks that don't do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the music.

to:

** [[spoiler: "Majima Everywhere" can also be this. Even if you equip any accessories which lower the reduce encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), Fortune) the "Majima Everywhere" system still triggered regardless, having to speedrun which becomes especially tedious and time-wasting when speedrunning the game on EX-HARD (LEGEND on localization version), the localized version) as well for as exploring for getting 100% completion (even you got for Premium Adventure mode, even if you've gotten SSS rank Rank for "Majima Everywhere") for premium adventure mode is way more tedious Everywhere" and time wasting as before.]]
defeated him at the batting cages.
* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The soundtrack, which some consider to be techno remixes of the original tracks that don't do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the music.music.
** "Majima Everywhere" does change one aspect of his role in the main story. His sudden re-appearance in Shangri-la is now due to [[spoiler: being shot by Dojima Family members instead of his fate being left ambiguous due to taking a knife for Kiryu. The fact that Kiryu is uncharacteristically unconcerned about his friend's fate in the former scenario, and that Majima [[UnexplainedRecovery immediately recovers]] from his knife wound in the latter]], left players scratching their heads.
** "Intelligence for Violence" was played during fights against Nishiki's family, and was enough of a fan favorite to get a remix in ''Yakuza 3'' and ''Ishin!'' Here, "Ideal For Violence" plays only during the first fight against them in Serena, which is very brief, and is replaced by different songs afterwards.
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I forgot the mention of 100% completion and premium adventure.


** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version) is way more tedious and time wasting as before.]]

to:

** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version) version), as well for exploring for getting 100% completion (even you got SSS rank for "Majima Everywhere") for premium adventure mode is way more tedious and time wasting as before.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version) more tedious and time wasted as before.]]

to:

** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version) is way more tedious and time wasted wasting as before.]]
Is there an issue? Send a MessageReason:
While using Beads of Good Fortune, the Majima Everywhere still triggered at anytime regardlesss.

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** [[spoiler: Even if you equip any accessories which lower the encounters (Silent Shoes, Head Honcho Scarf, and Beads of Good Fortune), the "Majima Everywhere" system still triggered regardless, having to speedrun EX-HARD (LEGEND on localization version) more tedious and time wasted as before.]]

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Moved some of the difficulty examples to the main page under Sequel Difficulty Spike.


** Due to the combat system being recycled from ''Yakuza 0'', the attempts to make the combat challenging have been criticized by veteran players as being unbalanced with FakeDifficulty, as enemies are far more aggressive, evasive, and do more damage. Others, especially those who felt ''0'' was too easy, appreciate the increase in difficulty.



** Due to the new combat system, the attempts to make the combat challenging have been criticized by veteran players as being unbalanced. Several enemies are ImmuneToFlinching and are able to escape from a combo, only to attack from behind with their own. They are far more aggressive, making it a real pain to fight them in large groups. Kiryu is also much more prone to being stunlocked, although some late upgrades help alleviate the pain somewhat.
Is there an issue? Send a MessageReason:
None


** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, and find that facing him keeps the remake from going stale now that Kiryu is the sole playable character again. Others think there's such a thing as "too much" and want to be able to just roam around without being bothered and attacked by him.
** Nishiki's StartOfDarkness. Some found the beginnings of his FaceHeelTurn to be both interesting and tragic, while some others found him to be the ''Yakuza'' equivalent of [[Franchise/StarWars Anakin Skywalker]], and not in a good way.

to:

** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, and find that facing him keeps the remake from going stale now that Kiryu is the sole playable character again. Others think there's such a thing as "too much" his encounters could have been toned down, his characterization here conflicts with his scenes in the main story, and want to be able to just roam around without being bothered and attacked by him.
the many encounters against him kill the anticipation of his boss battles in the main story.
** Nishiki's story detailing his StartOfDarkness. Some found the beginnings of his FaceHeelTurn to be both interesting and tragic, while some others found him to be the ''Yakuza'' equivalent of [[Franchise/StarWars Anakin Skywalker]], and not in a good way.



* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being too identical to the original, and that some of the design shortcomings of the original carry on over to the remake.

to:

* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being too identical to the original, and that some of the design shortcomings of the original carry on over to the remake.



** After the game's Japanese release, a comparison image of Kiryu kicking a door open and knocking out the person in front of it (which takes place prior to the Shota fight) circulated throughout social media.

to:

** After the game's Japanese release, a comparison image of videos surfaced comparing the cutsenes from ''Kiwami'' to the original game. One scene that gained attention was Kiryu kicking a door open and knocking out the person in front of it sending a mook flying (which takes place prior to before the Shota fight) circulated fight), which fans spread throughout social media.



** Due to the new combat system, the attempts to make the game challenging have been criticized by veteran players as being unbalanced. Several enemies are ImmuneToFlinching, can evade your attacks during a combo and attack from behind with their own, are far more aggressive, and worse, Kiryu is much more prone to being stunlocked, although some late upgrades help alleviate the pain somewhat.

to:

** Due to the new combat system, the attempts to make the game combat challenging have been criticized by veteran players as being unbalanced. Several enemies are ImmuneToFlinching, can evade your attacks during a combo ImmuneToFlinching and are able to escape from a combo, only to attack from behind with their own, own. They are far more aggressive, and worse, making it a real pain to fight them in large groups. Kiryu is also much more prone to being stunlocked, although some late upgrades help alleviate the pain somewhat.somewhat.

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** The game's soundtrack. Some fans have been vocal in their disappointment in it considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's music replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.

to:

** The game's soundtrack.soundtrack, especially compared to the 2005 original. Some fans have been vocal in their disappointment in it considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's music replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.



* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified.

to:

* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified. On the other hand, some have complained about the cutscenes being too identical to the original, and that some of the design shortcomings of the original carry on over to the remake.



** After the game's Japanese release, an image of Kiryu kicking a door open and knocking out the person in front of it (prior to the Shota fight) spread throughout social media.

to:

** After the game's Japanese release, an a comparison image of Kiryu kicking a door open and knocking out the person in front of it (prior (which takes place prior to the Shota fight) spread circulated throughout social media.



** While the Dragon of Dojima fighting style has been Kiryu's default fighting style throughout the series, after his prison sentence, it is the only fighting style that cannot be upgraded with experience points, but through fights against Majima and Komaki's training. As certain events are locked out until certain chapters, the style only becomes useful late in the game in which it becomes the most powerful style.
** Bosses and strong enemies now have a HealingFactor that can only be countered by the Essence of Kiwami Heat Action, which must be unlocked for each individual style. Some bosses tend to go into this state right after a Heat action is used against them, and they can recover a lot of health before you can regain enough Heat again to put a stop to it. It's much more painful against [[FlunkyBoss Flunky Bosses]].

to:

** While the Dragon of Dojima fighting style has been Kiryu's default fighting style throughout the series, it suffers the biggest {{nerf}} after his prison sentence, it is becoming the only fighting style that cannot be upgraded with experience points, but through fights against Majima and Komaki's training. As Because certain events involving them are locked out until certain chapters, the Dragon fighting style only becomes useful is practically unusable until late in the game in which it becomes the most powerful style.
game, and you'll probably have completely maxed out your other stats and other styles long before then.
** Bosses and strong enemies now have a HealingFactor that can only be countered by the Essence of Kiwami Heat Action, which must be unlocked for each individual style. Some bosses tend to go into this state right after a Heat action is used against them, and they can recover a lot of health before you can regain enough Heat again to put a stop to it. It's it, provided they aren't a FlunkyBoss...
** Due to the new combat system, the attempts to make the game challenging have been criticized by veteran players as being unbalanced. Several enemies are ImmuneToFlinching, can evade your attacks during a combo and attack from behind with their own, are far more aggressive, and worse, Kiryu is
much more painful against [[FlunkyBoss Flunky Bosses]].prone to being stunlocked, although some late upgrades help alleviate the pain somewhat.

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* MemeticMutation: People had a field day with the announcement of the "Majima Everywhere" system and photoshopping him into other completely unrelated series. When you consider the kinds of places Majima will ''actually'' show up in ''Kiwami''...

to:

* MemeticMutation: MemeticMutation:
**
People had a field day with the announcement of the "Majima Everywhere" system and photoshopping him into other completely unrelated series. When you consider the kinds of places Majima will ''actually'' show up in ''Kiwami''...''Kiwami''...
** After the game's Japanese release, an image of Kiryu kicking a door open and knocking out the person in front of it (prior to the Shota fight) spread throughout social media.
* ScrappyMechanic:
** While the Dragon of Dojima fighting style has been Kiryu's default fighting style throughout the series, after his prison sentence, it is the only fighting style that cannot be upgraded with experience points, but through fights against Majima and Komaki's training. As certain events are locked out until certain chapters, the style only becomes useful late in the game in which it becomes the most powerful style.
** Bosses and strong enemies now have a HealingFactor that can only be countered by the Essence of Kiwami Heat Action, which must be unlocked for each individual style. Some bosses tend to go into this state right after a Heat action is used against them, and they can recover a lot of health before you can regain enough Heat again to put a stop to it. It's much more painful against [[FlunkyBoss Flunky Bosses]].
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* FoeYay: Sure, it's always been present in the series, but "Majima Everywhere" is pretty what you get when the creators take this trope and completely go to town with it. Pole-dancing for Kiryu, crossdressing as a hostess for Kiryu, wanting him on the Smile Burger menu, and that's just the beginning.
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** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, while others think there's such a thing as "too much".

to:

** Majima's expanded role with the "Majima Everywhere" system. Some fans can't get enough of the Mad Dog now that he's back to his crazy antics, while others and find that facing him keeps the remake from going stale now that Kiryu is the sole playable character again. Others think there's such a thing as "too much".much" and want to be able to just roam around without being bothered and attacked by him.



* TheyChangedItNowItSucks: The soundtrack, which some consider to be techno remixes of the original tracks that don't do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the soundtrack.

to:

* TheyChangedItNowItSucks: The soundtrack, which some consider to be techno remixes of the original tracks that don't do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the soundtrack.music.
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* MemeticMutation: People had a field day with the announcement of the "Majima Everywhere" system and photoshopping him into completely unrelated series. Granted many of them aren't all that ludicrous compared to kinds of places Majima will ''actually'' show up in ''Kiwami''.

to:

* MemeticMutation: People had a field day with the announcement of the "Majima Everywhere" system and photoshopping him into other completely unrelated series. Granted many of them aren't all that ludicrous compared to When you consider the kinds of places Majima will ''actually'' show up in ''Kiwami''.''Kiwami''...
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* MemeticMutation: People photoshopping Majima into completely different series, because of the already ludicrous amount of places Majima will actually show up because of the "Majima Everywhere" system.

to:

* MemeticMutation: People photoshopping Majima into completely different series, because of had a field day with the already ludicrous amount of places Majima will actually show up because announcement of the "Majima Everywhere" system.system and photoshopping him into completely unrelated series. Granted many of them aren't all that ludicrous compared to kinds of places Majima will ''actually'' show up in ''Kiwami''.
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Added DiffLines:

* MemeticMutation: People photoshopping Majima into completely different series, because of the already ludicrous amount of places Majima will actually show up because of the "Majima Everywhere" system.

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* BrokenBase: The English voice acting for the first game, despite having an AllStarCast, wasn't at all well received and was quickly dropped from the sequel onward. While this move was praised by many fans who expressed the English dub took away from the intended Japanese feel of the game, there are fans who enjoyed the English voiceovers and want to be able to play the games with spoken English dialogue again, or at least hear Creator/MarkHamill voice Goro Majima again.

to:

* BrokenBase: The English voice acting for the first game, despite having an AllStarCast, wasn't at all well received and was quickly dropped from the sequel onward.onward[[note]]although it was more likely due to budget and time constraints instead of PanderingToTheBase[[/note]]. While this move was praised by many fans who expressed the English dub took away from the intended Japanese feel of the game, there are fans who enjoyed the English voiceovers and want to be able to play the games with spoken English dialogue again, or at least hear Creator/MarkHamill voice Goro Majima again.



* MemeticMutation: Nishiki's BossBanter in the English dub is quite popular with fans. The comment sections of videos involving him or his music themes are often filled with quotes taken from his boss fight.



* SuspiciouslySimilarSong: The opening of "id", the song used for long battles, sounds remarkably similar to the opening of Music/{{Rammstein}}'s "Engel". Both open with electronic notes before the guitar comes in.

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* SuspiciouslySimilarSong: The opening of "id", the song used for long battles, sounds remarkably similar to the opening of Music/{{Rammstein}}'s "Engel". Both open "Engel", with both songs opening with similar electronic notes before the guitar comes in.in. ''Kiwami'' gets a completely new song in its place.

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Changed: 28

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I thought this was interesting.


** The ''VideoGame/VirtuaCop''-esque car chase shooting sequence due to its controls and ''VideoGame/PanzerDragoon''-like camera system, which doesn't go as smoothly as one would think. It returned in ''0'' with a huge overhaul, and the mechanics would be reused in ''Kiwami''.

to:

** The ''VideoGame/VirtuaCop''-esque car chase shooting sequence due to its controls and ''VideoGame/PanzerDragoon''-like camera system, which doesn't go as smoothly as one would think. It returned in ''0'' with a huge overhaul, overhaul without the camera controls, and the mechanics would be reused in ''Kiwami''.''Kiwami''.
* SuspiciouslySimilarSong: The opening of "id", the song used for long battles, sounds remarkably similar to the opening of Music/{{Rammstein}}'s "Engel". Both open with electronic notes before the guitar comes in.
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Cosmetic stuff


!! [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''

to:

!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''



!! Yakuza Kiwami

to:

!! Yakuza Kiwami''Yakuza Kiwami''
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Examples for the series altogether can be found [[YMMV/{{Yakuza}} here]].

to:

Examples for the series altogether can be found !! [[YMMV/{{Yakuza}} here]].
All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6''

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Changed: 119

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* BrokenBase: The English voice acting for the first game, despite having an AllStarCast, wasn't at all well received and was quickly dropped from the sequel onward. While this move was praised by many fans who expressed the English dub took away from the intended Japanese feel of the game, there are fans who enjoyed the English voiceovers and want to be able to play the games with spoken English dialogue again.

to:

* BrokenBase: The English voice acting for the first game, despite having an AllStarCast, wasn't at all well received and was quickly dropped from the sequel onward. While this move was praised by many fans who expressed the English dub took away from the intended Japanese feel of the game, there are fans who enjoyed the English voiceovers and want to be able to play the games with spoken English dialogue again, or at least hear Creator/MarkHamill voice Goro Majima again.



* {{Narm}}: The absurd amount the times the word "fuck" is heard in the English dub of the first game, and the flat acting found throughout it.

to:

* {{Narm}}: The absurd amount the times the word "fuck" is heard in the English dub of the first game, and the flat acting and unusual pauses found throughout it.it.
--> '''Hayashi''': Go! Kill this arrogant ''mo.ther.fuc.ker!''



** Nishiki's StartOfDarkness. Some found the beginnings of his FaceHeelTurn both interesting and tragic, while some others found Nishiki to be the ''Yakuza'' equivalent of [[Franchise/StarWars Anakin Skywalker]].

to:

** Nishiki's StartOfDarkness. Some found the beginnings of his FaceHeelTurn to be both interesting and tragic, while some others found Nishiki him to be the ''Yakuza'' equivalent of [[Franchise/StarWars Anakin Skywalker]].Skywalker]], and not in a good way.

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YMMV page for the [[VideoGame/Yakuza1 first game]] in the ''VideoGame/{{Yakuza}}'' series and its remake, ''Yakuza Kiwami''. Examples for the series altogether can be found [[YMMV/{{Yakuza}} here]].

to:

YMMV page for the [[VideoGame/Yakuza1 first game]] in the ''VideoGame/{{Yakuza}}'' series and its remake, ''Yakuza Kiwami''. Examples for the series altogether can be found [[YMMV/{{Yakuza}} here]].




* AngstWhatAngst: In the first game, Haruka is barely shocked when she learns of the possibility of her mother being dead. She also goes through a ton of stuff that would leave anyone else traumatized for life relatively unaffected.

to:

\n* AngstWhatAngst: In the first game, Haruka is barely shocked when she learns of the possibility of her mother being dead. She also goes through a ton of stuff that would leave anyone else traumatized for life relatively unaffected.



* GoodBadBugs: In the first game, finishing the last enemy in a group with a HEAT action ends the round before the HEAT bar gets drained, meaning you could get an extra HEAT action. Since HEAT was slightly harder to build up in the early games, this was particularly welcome.

to:

* GoodBadBugs: In the first game, finishing Finishing the last enemy in a group with a HEAT action ends the round before the HEAT bar gets drained, meaning you could get an extra HEAT action. Since HEAT was slightly harder to build up in the early games, this was particularly welcome.



** In the first game, combat was very clunky and specifically targeting a particular enemy was quite tedious. It got an overhaul in the [[NoExportForYou Japan-only]] [[CompilationRerelease HD re-release]] using the second game's mechanics.

to:

** In the first game, combat Combat was very clunky and specifically targeting a particular enemy was quite tedious. It got an overhaul in the [[NoExportForYou Japan-only]] [[CompilationRerelease HD re-release]] using the second game's mechanics.






** The game's soundtrack. Some fans have been vocal in their disappointment in the soundtrack considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's soundtrack replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.
** The use of recycled elements, such as the bosses having their moves taken from previous bosses in the series. Some fans are disappointed to see the bosses not have completely unique movesets of their own, while others argue it's not the first game in the series to do this, and are fine with how it turned out.
* ItsTheSameSoItSucks: An unusual case in that the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified.
* TheyChangedItNowItSucks: The soundtrack, as many songs are merely techno remixes of the original tracks as opposed to modern renditions that do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the soundtrack.

to:

** The use of recycled elements, such as the bosses having their moves taken from previous bosses in the series. Some fans are disappointed to see them not have completely unique movesets of their own, while others argue [[OlderThanTheyThink it's not the first game]] in the series to do this, and don't seem to take much issue with it.
** The game's soundtrack. Some fans have been vocal in their disappointment in the soundtrack it considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's soundtrack music replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.
** The use of recycled elements, such as Majima's expanded role with the bosses having their moves taken from previous bosses in the series. "Majima Everywhere" system. Some fans are disappointed to see can't get enough of the bosses not have completely unique movesets of their own, Mad Dog now that he's back to his crazy antics, while others argue it's not think there's such a thing as "too much".
** Nishiki's StartOfDarkness. Some found
the first game in beginnings of his FaceHeelTurn both interesting and tragic, while some others found Nishiki to be the series to do this, and are fine with how it turned out.
''Yakuza'' equivalent of [[Franchise/StarWars Anakin Skywalker]].
* ItsTheSameSoItSucks: An unusual case in that some of the the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified.
* TheyChangedItNowItSucks: The soundtrack, as many songs are merely which some consider to be techno remixes of the original tracks as opposed to modern renditions that don't do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the soundtrack.
Is there an issue? Send a MessageReason:
None


** Also in the first game, the ''VideoGame/VirtuaCop''-esque car chase shooting sequence due to its controls and ''VideoGame/PanzerDragoon''-like camera system, which doesn't go as smoothly as one would think. It returned in ''0'' with a huge overhaul, and the mechanics would be reused in ''Kiwami''.

to:

** Also in the first game, the The ''VideoGame/VirtuaCop''-esque car chase shooting sequence due to its controls and ''VideoGame/PanzerDragoon''-like camera system, which doesn't go as smoothly as one would think. It returned in ''0'' with a huge overhaul, and the mechanics would be reused in ''Kiwami''.
Is there an issue? Send a MessageReason:
Creating new YMMV page using existing examples from other page. Probably will get bigger when Kiwami comes out.

Added DiffLines:

YMMV page for the [[VideoGame/Yakuza1 first game]] in the ''VideoGame/{{Yakuza}}'' series and its remake, ''Yakuza Kiwami''. Examples for the series altogether can be found [[YMMV/{{Yakuza}} here]].

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!! The Original Game

* AngstWhatAngst: In the first game, Haruka is barely shocked when she learns of the possibility of her mother being dead. She also goes through a ton of stuff that would leave anyone else traumatized for life relatively unaffected.
* BreatherBoss: The battle against Yuya.
* BrokenBase: The English voice acting for the first game, despite having an AllStarCast, wasn't at all well received and was quickly dropped from the sequel onward. While this move was praised by many fans who expressed the English dub took away from the intended Japanese feel of the game, there are fans who enjoyed the English voiceovers and want to be able to play the games with spoken English dialogue again.
* GoodBadBugs: In the first game, finishing the last enemy in a group with a HEAT action ends the round before the HEAT bar gets drained, meaning you could get an extra HEAT action. Since HEAT was slightly harder to build up in the early games, this was particularly welcome.
* {{Narm}}: The absurd amount the times the word "fuck" is heard in the English dub of the first game, and the flat acting found throughout it.
* NarmCharm: Some supporters of the first game's English voice acting consider it this.
* ScrappyMechanic:
** In the first game, combat was very clunky and specifically targeting a particular enemy was quite tedious. It got an overhaul in the [[NoExportForYou Japan-only]] [[CompilationRerelease HD re-release]] using the second game's mechanics.
** Also in the first game, the ''VideoGame/VirtuaCop''-esque car chase shooting sequence due to its controls and ''VideoGame/PanzerDragoon''-like camera system, which doesn't go as smoothly as one would think. It returned in ''0'' with a huge overhaul, and the mechanics would be reused in ''Kiwami''.
* ThatOneBoss: Kyohei Jingu. He's not the real problem, it's the soldiers that accompany him that will do everything to keep you from touching him. Even if you take them out, they'll shortly regain consciousness and fight you again at full health. Jingu will also occasionally take some pot shots while you're occupied with them. ''Kiwami'' makes the fight even more difficult, which gives him an explosive he can throw at Kiryu that can be hard to predict, and getting hit takes off a huge chunk of health.

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!! Yakuza Kiwami
* BrokenBase:
** The game's soundtrack. Some fans have been vocal in their disappointment in the soundtrack considering [[AwesomeMusic/{{Yakuza}} what they're used to in the series]], finding the first game's soundtrack replaced mostly with generic and forgettable techno remixes [[TheyChangedItNowItSucks with none of the flair of the originals]]. But others enjoy the soundtrack and the new tunes added to the game (including remixes from other games), and everyone seems to agree that ''Kiwami'''s version of the final boss song is outstanding, if not a modern rendition that the rest of the soundtrack should have followed.
** The use of recycled elements, such as the bosses having their moves taken from previous bosses in the series. Some fans are disappointed to see the bosses not have completely unique movesets of their own, while others argue it's not the first game in the series to do this, and are fine with how it turned out.
* ItsTheSameSoItSucks: An unusual case in that the complaints aren't about how similar it is to the original, but as mentioned above, many of the animations and moves in the boss battles are taken and recycled from previous recent titles, even if slightly modified.
* TheyChangedItNowItSucks: The soundtrack, as many songs are merely techno remixes of the original tracks as opposed to modern renditions that do the originals justice. [[http://www.siliconera.com/2015/09/15/yakuza-kiwamis-new-scenarios-fill-in-various-gaps-more-spotlight-time-for-majima/ An interview with Famitsu]] prior to the game's release revealed they struggled with the soundtrack.
----

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