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Invalid removal reason which, "incel" comment aside, comes across as the user personally disagreeing with the entry.

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** Rex had this based on his appearance in the ending photo alone, with many people complimenting his KidHeroAllGrownUp design and claiming that his polycule relationship with ''three'' beautiful wives added to his "gigachad" prowess. Come ''Future Redeemed'' and this version of Rex appears in the flesh, living up (or even ''exceeding'') everyone's expectations.
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Wrong game, and also the gigachad meme tends to be pushed most heavily by incel-types these days. We try to avoid troping that side of fandom reactions because it quickly takes a turn for the etiquette-violating.


** Rex had this based on his appearance in the ending photo alone, with many people complimenting his KidHeroAllGrownUp design and claiming that his polycule relationship with ''three'' beautiful wives added to his "gigachad" prowess. Come ''Future Redeemed'' and this version of Rex appears in the flesh, living up (or even ''exceeding'') everyone's expectations.
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** Rex had this based on his appearance in the ending photo alone, with many people complimenting his KidHeroAllGrownUp design and claiming that his polycule relationship with ''three'' beautiful wives added to his "gigachad" prowess. Come ''Future Redeemed'' and this version of Rex appears in the flesh, living up (or even ''exceeding'') everyone's expectations.
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** Following off the above, the identities of the cast's parents in general is a popular hotbed of off-the-wall theorizing within the fandom, despite (or in many cases, ''because'' of) the game generally going out of its way to explicitly confirm anything more than a small handful of ''incredibly'' obvious ones.

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** Following off the above, the identities of the cast's parents in general is a popular hotbed of off-the-wall theorizing within the fandom, despite (or in many cases, ''because'' of) the game generally going out of its way to avoid explicitly confirm confirming anything more than a small handful of ''incredibly'' obvious ones.
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** The infamous photograph in the game's ending that depicts the fate of ''2''[='=]s cast and ([[spoiler:what is heavily implied to be that Rex impregnated Pyra, Mythra, and Nia all at the same time]]). Cute and NarmCharm, or lurid and just {{Narm}}? It's common for either side to accuse the other of holding extremist political beliefs and reading in subtext that doesn't actually exist without much middle ground. The former half find it a wholesome followup to the implications of the NG+ screen from ''2'' and a progressive, rare depiction of healthy queer {{Polyamory}} in popular culture, while the latter interpret it as a [[spoiler:[[HaremGenre harem]] centered primarily around Rex and a family-friendly version of BedFullOfWomen]], and can be subdivided further into two categories: those who see the [[spoiler:harem ending]] as a ''good'' thing and a [[EarnYourHappyEnding fitting reward]] for [[spoiler:Rex being such an AllLovingHero]], and those who see it as a ''bad'' thing due to believing it's [[PanderingToTheBase pandering to]] ''2'' fans who liked the game for {{Ecchi}} reasons and typically used [[spoiler:Rex]] to self-insert, or believing the picture has regressive undertones due to [[HideYourLesbians backing down]] from the AmbiguouslyBi and polyamorous implications at the end ''2'' and is OOC for insinuating the characters follow [[MenActWomenAre old-fashioned and sexist gender roles]]. Also, while the polarization is to be expected given [[spoiler:Rex's]] BaseBreakingCharacter status, paradoxically many of the most positive reactions to the picture come from former haters and fence-sitters [[spoiler:who now praise him for being RescuedFromTheScrappyHeap due to his seeming newfound sexual prowess, assertiveness, and manly badass design]], while a lot of the most negative responses to the image come from longtime [[spoiler:Rex]] fans who support a polyamory outcome but loathe how it was presented for the above reasons and view these newer fans as a MisaimedFandom.

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** The infamous photograph in the game's ending that depicts the fate of ''2''[='=]s cast and ([[spoiler:what is heavily implied to be that Rex impregnated Pyra, Mythra, and Nia all at the same time]]). Cute and NarmCharm, or lurid and just {{Narm}}? It's common for either side to accuse the other of holding extremist political beliefs and reading in subtext that doesn't actually exist without much middle ground. The former half find it a wholesome followup to the implications of the NG+ screen from ''2'' and a progressive, rare depiction of healthy queer {{Polyamory}} in popular culture, while the latter interpret it as a [[spoiler:[[HaremGenre [[spoiler:strictly-heterosexual [[HaremGenre harem]] centered primarily exclusively around Rex and as a family-friendly version of BedFullOfWomen]], and can be subdivided further into two categories: those who see the [[spoiler:harem ending]] as a ''good'' thing and a [[EarnYourHappyEnding fitting reward]] for [[spoiler:Rex being such an AllLovingHero]], and those who see it as a ''bad'' thing due to believing it's [[PanderingToTheBase pandering to]] ''2'' fans who liked the game for {{Ecchi}} reasons and typically used [[spoiler:Rex]] to self-insert, or believing the picture has regressive undertones due to [[HideYourLesbians backing down]] from the AmbiguouslyBi and polyamorous implications at the end ''2'' and is OOC for insinuating the characters follow [[MenActWomenAre old-fashioned and sexist gender roles]]. Also, while the polarization is to be expected given [[spoiler:Rex's]] BaseBreakingCharacter status, paradoxically many of the most positive reactions to the picture come from former haters and fence-sitters [[spoiler:who now praise him for being RescuedFromTheScrappyHeap due to his seeming newfound sexual prowess, assertiveness, and manly badass design]], while a lot of the most negative responses to the image come from longtime [[spoiler:Rex]] fans who support a polyamory outcome but loathe how it was presented for the above reasons and view these newer fans as a MisaimedFandom.
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*** [[spoiler:Pyra and Mythra's children are much less obvious, with people debating if they even are preexisting characters encountered in ''Xenoblade Chronicles 3''. For Pyra's child, a common theory was that Cammuravi is her son, being a WorldsStrongestMan with fire-themed physical traits, implying that he is either a Blade or a child of one, before Glimmer (a direct {{expy}} of Pyra confirmed to be Rex's daughter) was revealed for ''Future Redeemed'', although many continue to speculate that Cammuravi is her brother. Mythra's child is even more debated, as the blonde hair color isn't one that any of the Agnian Heroes in the game possess. The most common guess early on was Isurd due to the fact that Mythra's child has forehead markings resembling Isurd's TronLines and that he uses light-based disc launchers; as Glimmer has darker hair than Pyra, the same could hold true for Mythra and her son, as some children in real life develop darker hair colors later in life. Another popular candidate is Alexandria, since her Core Crystal is a distinctive emerald color (supposedly unique to the Aegises) with a shape that resembles Mythra's earrings, and she is a CriticalHitClass like Mythra as well as an Attacker to round out the role trio with Mio and Glimmer. Some have even speculated that ''D'', [[CompleteMonster of all people]], may be her son because he's the only prominent blonde Agnian character in the game, and has a similar face structure to adult Rex's (with all the trauma that would entail). His name can also be read in Japanese as "gifted ruler", or “the people's ruler”, similar to "king" (Rex). His Core Crystal and real blade are also unseen. The fact his eyes are a shade of dark-amber rather than golden are a counterpoint, but it could be a result of lingering genetics. After the Version 2.1.0 update, fans then started to jokingly point to Miibomii (a Nopon) as Mythra's child due to their prominent visual similarities, sometimes also theorizing that Tora is the father. The most out-there theory with some degree of sincere supporters is that Crys, despite being Kevesi, is Mythra's son who somehow managed to cross sides.]]

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*** [[spoiler:Pyra and Mythra's children are much less obvious, with people debating if they even are preexisting characters encountered in ''Xenoblade Chronicles 3''. For Pyra's child, a common theory was that Cammuravi is her son, being a WorldsStrongestMan with fire-themed physical traits, implying that he is either a Blade or a child of one, before Glimmer (a direct {{expy}} of Pyra confirmed to be Rex's daughter) was revealed for ''Future Redeemed'', although many continue to speculate that Cammuravi is related to her brother.in some way given that she was gifted a proper lifespan by Rex. Mythra's child is even more debated, as the blonde hair color isn't one that any of the Agnian Heroes in the game possess. The most common guess early on was Isurd due to the fact that Mythra's child has forehead markings resembling Isurd's TronLines and that he uses light-based disc launchers; as Glimmer has darker hair than Pyra, the same could hold true for Mythra and her son, as some children in real life develop darker hair colors later in life. Another popular candidate is Alexandria, since her Core Crystal is a distinctive emerald color (supposedly unique to the Aegises) with a shape that resembles Mythra's earrings, and she is a CriticalHitClass like Mythra as well as an Attacker to round out the role trio with Mio and Glimmer. Some have even speculated that ''D'', [[CompleteMonster of all people]], may be her son because he's the only prominent blonde Agnian character in the game, and has a similar face structure to adult Rex's (with all the trauma that would entail). His name can also be read in Japanese as "gifted ruler", or “the people's ruler”, similar to "king" (Rex). His Core Crystal and real blade are also unseen. The fact his eyes are a shade of dark-amber rather than golden are a counterpoint, but it could be a result of lingering genetics. After the Version 2.1.0 update, fans then started to jokingly point to Miibomii (a Nopon) as Mythra's child due to their prominent visual similarities, sometimes also theorizing that Tora is the father. The most out-there theory with some degree of sincere supporters is that Crys, despite being Kevesi, is Mythra's son who somehow managed to cross sides.]]
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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, and the graphically and technically more impressive but less distinctive map designs. A very notable divide stems from the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite'', which made the game a great entry point for new players but created a sense of "unfamiliarity" for some series veterans who were expecting a more explicit crossover.[[note]]Incidentally, ''Future Redeemed'' addressed this via heavy ContinuityPorn and ContinuityLockout and got the opposite reaction, being adored by fans of the first two numbered games but turning off some newer fans who were happy with ''3'' as a standalone game.[[/note]]

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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, and the graphically and technically more impressive but less distinctive map designs. A very notable divide stems from the lack of previous characters and explicit {{Continuity Nod}}s for most of the game similar to ''VideoGame/PokemonBlackAndWhite'', which made the game a great entry point for new players but created a sense of "unfamiliarity" for some series veterans who were expecting a more explicit crossover.[[note]]Incidentally, ''Future Redeemed'' addressed this via heavy ContinuityPorn and ContinuityLockout and got the opposite reaction, being adored by fans of the first two numbered games but turning off some newer fans who were happy with ''3'' as a standalone game.[[/note]]
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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, the graphically and technically more impressive but less distinctive map designs, and the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite'' -- the latter of which made the game a great entry point for new players but created a sense of "unfamiliarity" for some series veterans who were expecting a more explicit crossover.

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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, and the graphically and technically more impressive but less distinctive map designs, and designs. A very notable divide stems from the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite'' -- the latter of ''VideoGame/PokemonBlackAndWhite'', which made the game a great entry point for new players but created a sense of "unfamiliarity" for some series veterans who were expecting a more explicit crossover.[[note]]Incidentally, ''Future Redeemed'' addressed this via heavy ContinuityPorn and ContinuityLockout and got the opposite reaction, being adored by fans of the first two numbered games but turning off some newer fans who were happy with ''3'' as a standalone game.[[/note]]
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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, the graphically and technically more impressive but less distinctive map designs, and the sense of "unfamiliarity" caused by the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite''.

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* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, the graphically and technically more impressive but less distinctive map designs, and the sense of "unfamiliarity" caused by the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite''.''VideoGame/PokemonBlackAndWhite'' -- the latter of which made the game a great entry point for new players but created a sense of "unfamiliarity" for some series veterans who were expecting a more explicit crossover.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, as well as the graphically and technically more impressive, but also less distinctive map designs.

to:

* ContestedSequel: While this game is considered a major step up from the past two numbered entries in terms of gameplay, polish, and presentation, the writing is an example of this, with fans highlighting the strength of the character and sidequest writing compared to last games, and the [[{{Anvilicious}} heavyhanded]] yet pertinent social commentary, while detractors pan the villains and criticize the overarching plot for being simultaneously more simplistic and less well-explained than in ''1'' and ''2'', along with a strong midgame but weaker last act when the past two finales excelled. Other points of debate are the somber and less bombastic tone of the soundtrack, the increased amount of AuthorFilibuster scenes which some players find meaningful and others consider pretentious, as well as the graphically and technically more impressive, impressive but also less distinctive map designs.designs, and the sense of "unfamiliarity" caused by the lack of previous characters for most of the game similar to ''VideoGame/PokemonBlackAndWhite''.
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Trope was cut/disambiguated due to cleanup


** On a more humorous note, it’s not uncommon to write [[CrackFic Crack Fics]] about [[spoiler: Rex [[ShotgunWedding forcing Noah to marry all his offspring as opposed to just Mio]], in a sort of TakeThat to the game’s ending. With the reveal of Shulk’s son Nikkol and how he is shipped with Pyra’s daughter Glimmer, he too must also marry not only her siblings, [[UpToEleven but also Noah as well.]]]]

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** On a more humorous note, it’s not uncommon to write [[CrackFic Crack Fics]] about [[spoiler: Rex [[ShotgunWedding forcing Noah to marry all his offspring as opposed to just Mio]], in a sort of TakeThat to the game’s ending. With the reveal of Shulk’s son Nikkol and how he is shipped with Pyra’s daughter Glimmer, he too must also marry not only her siblings, [[UpToEleven but also Noah as well.]]]]]]
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** On a more humorous note, it’s not uncommon to write [[CrackFic Crack Fics]] about [[spoiler: Rex [[ShotgunWedding forcing Noah to marry all his offspring as opposed to just Mio]], in a sort of TakeThat to the game’s ending. With the reveal of Shulk’s son Nikkol and how he is shipped with Pyra’s daughter Glimmer, he too must also marry not only her siblings, [[UpToEleven but also Noah as well.]]]]
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** A lot of laughs were had over the fact that ''Xenoblade Chronicles 3'' [[VideoGame/FinalFantasyXVI would not be the last JRPG]] to [[spoiler:have Creator/HarryLloyd voicing a DemiurgeArchetype BigBad in control of an "ark" called Origin]], particularly since ''FFXVI'' would come out less than a year after ''3''.

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** A lot of laughs were had over the fact that ''Xenoblade Chronicles 3'' [[VideoGame/FinalFantasyXVI would not be the last JRPG]] to [[spoiler:have Creator/HarryLloyd voicing a DemiurgeArchetype BigBad in control of an "ark" called Origin]], particularly since ''FFXVI'' ''Final Fantasy XVI'' would come out less than a year after ''3''.
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Chained Sinkhole.


** Sena's bond with Mio is generally characterized as a Senpai/Kohai kind of relationship, with early official descriptions of Sena stating she sees Mio like a sister, but it also overlaps with PseudoRomanticFriendship, and is notably given as much or more focus than her bond with her Interlink partner Lanz, which tends to be treated more like close-but-PlatonicLifePartners in contrast. There's a flashback to when the two met where Mio reaches across a canteen table and touches Sena's hand, cutting her off and causing her to look up at Mio, slightly slack-jawed. Many interpret the scene of her confessing to Noah that Mio tells him things she won't tell her and encouraging him in her place, [[WhatIsThisThingYouCallLove without fully understanding how to express it]], as her being this game's iteration of the [[RecurringElement staple]] RomanticRunnerUp.

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** Sena's bond with Mio is generally characterized as a Senpai/Kohai kind of relationship, with early official descriptions of Sena stating she sees Mio like a sister, but it also overlaps with PseudoRomanticFriendship, and is notably given as much or more focus than her bond with her Interlink partner Lanz, which tends to be treated more like close-but-PlatonicLifePartners in contrast. There's a flashback to when the two met where Mio reaches across a canteen table and touches Sena's hand, cutting her off and causing her to look up at Mio, slightly slack-jawed. Many interpret the scene of her confessing to Noah that Mio tells him things she won't tell her and encouraging him in her place, [[WhatIsThisThingYouCallLove without fully understanding how to express it]], as her being this game's iteration of the [[RecurringElement staple]] this game's]] iteration of the staple RomanticRunnerUp.
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Added example(s)


** Sena's bond with Mio is generally characterized as a Senpai/Kohai kind of relationship, with early official descriptions of Sena stating she sees Mio like a sister, but it also overlaps with PseudoRomanticFriendship, and is notably given as much or more focus than her bond with her Interlink partner Lanz, which tends to be treated more like close-but-PlatonicLifePartners in contrast. Many interpret the scene of her confessing to Noah that Mio tells him things she won't tell her and encouraging him in her place, [[WhatIsThisThingYouCallLove without fully understanding how to express it]], as her being this game's iteration of the [[RecurringElement staple]] RomanticRunnerUp.

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** Sena's bond with Mio is generally characterized as a Senpai/Kohai kind of relationship, with early official descriptions of Sena stating she sees Mio like a sister, but it also overlaps with PseudoRomanticFriendship, and is notably given as much or more focus than her bond with her Interlink partner Lanz, which tends to be treated more like close-but-PlatonicLifePartners in contrast. There's a flashback to when the two met where Mio reaches across a canteen table and touches Sena's hand, cutting her off and causing her to look up at Mio, slightly slack-jawed. Many interpret the scene of her confessing to Noah that Mio tells him things she won't tell her and encouraging him in her place, [[WhatIsThisThingYouCallLove without fully understanding how to express it]], as her being this game's iteration of the [[RecurringElement staple]] RomanticRunnerUp.
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Added example(s)

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** While the Driver Combo did end in "Smash" in ''2,'' this game renames it the Smash Combo to differentiate it from the Burst Combo.

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** Reception towards the game's BittersweetEnding is heavily mixed due to its [[GainaxEnding ambiguous nature]] leading to three distinct camps. One camp hates it, believing it rendered the whole game and everyone's efforts to liberate the colonies and help the Heroes grow and bond completely pointless since [[labelnote:Spoilers]]Aionios is erased from existence in order to restore the original two worlds, with the cast unlikely to remember any of their experiences and potentially never seeing each other again[[/labelnote]], on top of it being incredibly vague about what happened to the casts of the past two games and leaving a lot of plot questions unanswered or open-ended. The other two camps loved it, finding it an incredibly [[TearJerker emotional send-off]] to the game's characters that, at the very least, [[SoftReboot works in a vacuum]]. Of the ending's fans, one camp believe the ending to be more on the sweet side, accusing the haters of having misunderstanding the game's plot and themes, and pointing to [[spoiler:Noah hearing Mio's flute and vanishing as proof that at least the child-aged inhabitants of the two worlds were able to reunite and that liberating the colonies was still important and what would allow the Heroes to follow suit]], while the other part believe the ending to be deeply bittersweet, that the open-ended ambiguity and lack of answers is deliberate and part of the charm as an example of the game's message about taking risks and not letting the fear of the unknown be an obstacle, and [[spoiler:the cast never seeing each other again after being reborn]] perfectly fits the game's message about letting go of the past and moving on. All three camps of fans accuse each other of misunderstanding the game's themes and messages, although the latter defenders tend to get along better with the haters.
** The ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC and its ending, which recontextualizes a good deal of ''3''\'s ending, didn't completely abolish the BrokenBase so much as reorganize it. ''Future Redeemed'' reveals that [[spoiler:the worlds of the first two games were able to successfully merge with each other to create a proper fusion of both worlds, thus [[BelatedHappyEnding guaranteeing that all of the people of Aionios would be reunited in a peaceful new world]], and that liberating the colonies and helping them form connections with each other was specifically what allowed it to happen]], essentially validating the former camp of ending defenders as well as mollifying a good deal of the ending's haters. However, the latter camp of fans who liked the original ending on its own now hate it, believing ''Future Redeemed''\'s followup to be a pandering copout that flies in the face of the base game's message and robs the ending of its poignancy and tragedy, while a portion of the ending's original haters continue to hate it, believing it should have been able to stand on its own without the need for additional content.

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** Reception towards the The game's BittersweetEnding is heavily mixed due to its a significant source of fan arguments, both before the release of the ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC, which functions as a major MindScrewdriver for much of the game's unanswered questions, and after:
*** After the base game's release, the ending's
[[GainaxEnding ambiguous nature]] leading to produced three distinct camps. One camp hates it, believing it rendered the whole game and everyone's efforts to liberate the colonies and help the Heroes grow and bond completely pointless since [[labelnote:Spoilers]]Aionios is erased from existence in order to restore the original two worlds, with the cast unlikely to remember any of their experiences and potentially never seeing each other again[[/labelnote]], on top of it being incredibly vague about what happened to the casts of the past two games and leaving a lot of plot questions unanswered or open-ended. The other two camps loved it, finding it an incredibly [[TearJerker emotional send-off]] to the game's characters that, at the very least, [[SoftReboot works in a vacuum]]. Of the ending's fans, one camp believe the ending to be more on the sweet side, accusing the haters of having misunderstanding misunderstood the game's plot and themes, and pointing to [[spoiler:Noah hearing Mio's flute and vanishing as proof that at least the child-aged inhabitants of the two worlds were able to reunite and that liberating the colonies was still important and what would allow the Heroes to follow suit]], while the other part believe the ending to be deeply bittersweet, that the open-ended ambiguity and lack of answers is deliberate and part of the charm as an example of the game's message about taking risks and not letting the fear of the unknown be an obstacle, and [[spoiler:the cast never seeing each other again after being reborn]] perfectly fits the game's message about letting go of the past and moving on. All three camps of fans accuse each other of misunderstanding the game's themes and messages, although the latter defenders tend to get along better with the haters.
** The ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC and its ending, which recontextualizes a good deal *** Post- the release of ''3''\'s ending, didn't completely abolish ''Future Redeemed'', the BrokenBase wasn't abolished so much as reorganize it. significantly reorganized. TheStinger to ''Future Redeemed'' reveals that [[spoiler:the worlds of the first two games were able to successfully merge with each other to create a proper fusion of both worlds, planets, thus [[BelatedHappyEnding guaranteeing that all of the people of everyone on Aionios as well as their friends and families would be reunited in a peaceful new united world]], and that liberating the colonies and helping them form connections with each other was specifically exactly what allowed it to happen]], essentially validating the former camp of ending defenders as well as mollifying a good deal of the ending's haters. However, the latter camp of fans who liked the original ending on its own now hate it, believing ''Future Redeemed''\'s Redeemed''[='=]s followup to be a pandering copout that flies in the face of the base game's message and robs the ending of its poignancy and tragedy, while a portion of the ending's original haters continue to hate it, believing it should have been able to stand on its own without the need for additional content.
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Moving the spoiler so that it's at least partially visible


** [[spoiler:Mythra's child with Rex, who would be the half-sibling to both Mio and Glimmer, is often referred to as "[REDACTED]" by fans who don't believe any of the various theories that they are an in-game character in ''3'' or its DLC.]]

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** [[spoiler:Mythra's child with Rex, who would be the half-sibling to both Mio and Glimmer, Glimmer,]] is often referred to as "[REDACTED]" by fans who don't believe any of the various theories that they are an in-game character in ''3'' or its DLC.]]
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** The ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC and its ending, which recontextualizes a good deal of ''3'''s ending, didn't completely abolish the BrokenBase so much as reorganize it. ''Future Redeemed'' reveals that [[spoiler:the worlds of the first two games were able to successfully merge with each other to create a proper fusion of both worlds, thus [[BelatedHappyEnding guaranteeing that all of the people of Aionios would be reunited in a peaceful new world]], and that liberating the colonies and helping them form connections with each other was specifically what allowed it to happen]], essentially validating the former camp of ending defenders as well as mollifying a good deal of the ending's haters. However, the latter camp of fans who liked the original ending on its own now hate it, believing ''Future Redeemed'''s followup to be a pandering copout that flies in the face of the base game's message and robs the ending of its poignancy and tragedy, while a portion of the ending's original haters continue to hate it, believing it should have been able to stand on its own without the need for additional content.

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** The ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC and its ending, which recontextualizes a good deal of ''3'''s ''3''\'s ending, didn't completely abolish the BrokenBase so much as reorganize it. ''Future Redeemed'' reveals that [[spoiler:the worlds of the first two games were able to successfully merge with each other to create a proper fusion of both worlds, thus [[BelatedHappyEnding guaranteeing that all of the people of Aionios would be reunited in a peaceful new world]], and that liberating the colonies and helping them form connections with each other was specifically what allowed it to happen]], essentially validating the former camp of ending defenders as well as mollifying a good deal of the ending's haters. However, the latter camp of fans who liked the original ending on its own now hate it, believing ''Future Redeemed'''s Redeemed''\'s followup to be a pandering copout that flies in the face of the base game's message and robs the ending of its poignancy and tragedy, while a portion of the ending's original haters continue to hate it, believing it should have been able to stand on its own without the need for additional content.

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Been wanting to rewrite this entry for a long time. Calling it "mixed at best" Audience Alienating Ending is misuse, as I remember a lot of people actually loving the ending (and sometimes hating the ending to Future Redeemed too) for some of the reasons described. Also, a lot of the information in this is stated as fact, but based on interpretations that are somewhat speculative and ultimately disproven by the DLC.


** The ending of the game has received a mixed reception at best, with many players [[AudienceAlienatingEnding feeling deeply unsatisfied]] over [[spoiler:how the erasure of Aionios and everyone in it basically renders all the work towards liberating the Colonies, helping them and their Heroes find closure to their personal issues, and all the development among the cast completely pointless. Not helping is the fact that the credits and TheStinger actively refuse to answer any questions regarding the fate of the main party, if they retain their memories from their time on Aionios, or if they'll ever see each other again. Not to mention how virtually none of the lingering questions about the "Klaus Saga" are answered despite this being touted as the definitive end of that]]. On the other hand, other players find it to be an extremely powerful [[TearJerker emotional send-off]] to the game's characters that, at the very least, [[SoftReboot works in a vacuum]]. This ended up getting [[SalvagedStory substantially better]] after the release of ''VideoGame/XenobladeChronicles3FutureRedeemed'', [[spoiler:which answers many questions regarding the "[[MythArc Klaus Saga]]" and creates a stronger connection between ''3'' and the two preceding games through featuring Shulk and Rex as supporting protagonists, putting a heavy focus on the Ontos Core, and tying in those elements with the creation of the second City. In addition to that, TheStinger shows the worlds of the Bionis and Alrest merging with each other to create a proper fusion of both worlds, thus [[BelatedHappyEnding guaranteeing that everyone on Aionios will be reborn and reunited in a peaceful new world]]]].

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** The ending of the game has received a mixed reception at best, with many players [[AudienceAlienatingEnding feeling deeply unsatisfied]] over [[spoiler:how the erasure of Aionios and everyone in it basically renders all the work Reception towards liberating the Colonies, helping them game's BittersweetEnding is heavily mixed due to its [[GainaxEnding ambiguous nature]] leading to three distinct camps. One camp hates it, believing it rendered the whole game and their everyone's efforts to liberate the colonies and help the Heroes find closure to their personal issues, grow and all the development among the cast bond completely pointless. Not helping pointless since [[labelnote:Spoilers]]Aionios is erased from existence in order to restore the fact that original two worlds, with the credits and TheStinger actively refuse cast unlikely to answer remember any questions regarding the fate of the main party, if they retain their memories from their time on Aionios, or if they'll ever see experiences and potentially never seeing each other again. Not again[[/labelnote]], on top of it being incredibly vague about what happened to mention how virtually none the casts of the lingering past two games and leaving a lot of plot questions about the "Klaus Saga" are answered despite this being touted as the definitive end of that]]. On the unanswered or open-ended. The other hand, other players find two camps loved it, finding it to be an extremely powerful incredibly [[TearJerker emotional send-off]] to the game's characters that, at the very least, [[SoftReboot works in a vacuum]]. This ended up getting [[SalvagedStory substantially better]] after Of the release ending's fans, one camp believe the ending to be more on the sweet side, accusing the haters of ''VideoGame/XenobladeChronicles3FutureRedeemed'', [[spoiler:which having misunderstanding the game's plot and themes, and pointing to [[spoiler:Noah hearing Mio's flute and vanishing as proof that at least the child-aged inhabitants of the two worlds were able to reunite and that liberating the colonies was still important and what would allow the Heroes to follow suit]], while the other part believe the ending to be deeply bittersweet, that the open-ended ambiguity and lack of answers many questions regarding is deliberate and part of the "[[MythArc Klaus Saga]]" charm as an example of the game's message about taking risks and creates a stronger connection between ''3'' not letting the fear of the unknown be an obstacle, and [[spoiler:the cast never seeing each other again after being reborn]] perfectly fits the two preceding games through featuring Shulk game's message about letting go of the past and Rex as supporting protagonists, putting a heavy focus on moving on. All three camps of fans accuse each other of misunderstanding the Ontos Core, game's themes and tying in those elements messages, although the latter defenders tend to get along better with the creation haters.
** The ''VideoGame/XenobladeChronicles3FutureRedeemed'' DLC and its ending, which recontextualizes a good deal
of ''3'''s ending, didn't completely abolish the second City. In addition to that, TheStinger shows the BrokenBase so much as reorganize it. ''Future Redeemed'' reveals that [[spoiler:the worlds of the Bionis and Alrest merging first two games were able to successfully merge with each other to create a proper fusion of both worlds, thus [[BelatedHappyEnding guaranteeing that everyone on all of the people of Aionios will would be reborn and reunited in a peaceful new world]]]].world]], and that liberating the colonies and helping them form connections with each other was specifically what allowed it to happen]], essentially validating the former camp of ending defenders as well as mollifying a good deal of the ending's haters. However, the latter camp of fans who liked the original ending on its own now hate it, believing ''Future Redeemed'''s followup to be a pandering copout that flies in the face of the base game's message and robs the ending of its poignancy and tragedy, while a portion of the ending's original haters continue to hate it, believing it should have been able to stand on its own without the need for additional content.
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** [[spoiler:Mythra's child with Rex, who would be the half-sibling to both Mio and Glimmer, is often referred to as "[REDACTED]" by fans who don't believe any of the various theories that they are an in-game character in ''3'' or its DLC.]]
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Fake Nia was a robot, and there nothing to link it to a real world queen's death.


** The fact that [[spoiler: the fake Queen of Agnes isn't a machine]] obviously makes [[spoiler: her battle]] harsher than the other [[spoiler: fake queen battle]] after the death of England's Queen Elizabeth II.
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** The fact that [[spoiler: the fake Queen of Agnes isn't a machine]] obviously makes [[spoiler: her battle]] harsher than the other [[spoiler: fake queen battle]] after the death of England's Queen Elizabeth II.
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specifying name of the outfit


** While an older Fiora is never shown directly onscreen, it's popular among fans to assume that her prototype default costume of a frilly pink shirt and shorts, which still exist in ''1'' as an unlockable alternate piece of gear, turned into her outfit of choice.

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** While an older Fiora is never shown directly onscreen, it's popular among fans to assume that her prototype default costume of a frilly pink shirt and shorts, which still exist in ''1'' as an unlockable alternate piece of gear, gear (her Makna Type I, to be specific), turned into her outfit of choice.
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** While an older Fiora is never shown directly onscreen, it's popular among fans to assume that her prototype default costume of a frilly pink shirt and shorts, which still exist in ''1'' as an unlockable alternate piece of gear, turned into her outfit of choice.
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* RetroactiveRecognition: The voice actor for Zeon, Neil Newbon, would later gain much more fame the following year for his StarMakingRole as Astarion in ''VideoGame/BaldursGate3''.

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* RetroactiveRecognition: The Zeon's voice actor for Zeon, Neil Newbon, actor, Creator/NeilNewbon, would later gain much more fame the following year for his StarMakingRole as Astarion in ''VideoGame/BaldursGate3''.
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* RetroactiveRecognition: The voice actor for Zeon, Neil Newbon, would later gain much more fame the following year for his StarMakingRole as Astarion in ''VideoGame/BaldursGate3''.

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Entries are not nearly numerous or long enough to justify the existence of a rump subpage. Migrating back.


* FandomSpecificPlot: [[FandomSpecificPlot/XenobladeChronicles Has its own page]].

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* FandomSpecificPlot: [[FandomSpecificPlot/XenobladeChronicles Has its own page]].FandomSpecificPlot:
** Fics exploring the Ouroboros learning what sex is (they receive TheTalk when they first reach the City) are extremely common. Related, the theme of the Ouroboros discovering their new sexuality is pretty much universal in any shipping fic.
** A common plot point is characters introduced in ''3'' discovering that they're related to a character from previous games. Some examples include:
*** Mio discovering that [[spoiler:she is Nia's daughter is so incredibly common that it's easy to forget [[AmbiguouslyRelated it's not actually confirmed in-game]].]]
*** Related, some fics put forth the idea that Sena [[spoiler:is the daughter of Brighid and Morag (since she shares Brighid's burning hair), which also makes her an honorary cousin to Mio.]]
*** Usually just a CrackFic joke, but Eunie [[spoiler:turning out to be Melia's daughter shows up here and there.]]
** The Ouroboros meeting the heroes from the previous games [[spoiler:(usually after the Origin reboot) shows up a lot. Again, expect Mio to discover that she's Nia's daughter, and meet her father.]]
** After the events of the game, [[spoiler:Lanz went on to marry Joran. Lanz has a lot of HoYay with Joran, who was once in an abusive relationship with D. Joran ends up dying, and his death hit Lanz the hardest. With Joran being revived at the end of the game, some like to think that Lanz and Joran grew up to become a happy gay couple together]].
** Mio's family is a ''huge'' subject of fanfic and speculative fanart, with it being all-but-confirmed that Mio is [[spoiler:Nia's daughter, given that it's also implied Rex is her father and [[{{Polyamory}} Pyra and Mythra]] are ''also'' her mothers, with a lot of humor centered around the absurdity of their massive family. Some people extend the scope of the family even further, including Malos and Alvis as her uncles, and that's not even getting into Zanza and his connection to Shulk, Meyneth, Dickson, etc. This eventually extended to include Glimmer and Mythra's unnamed child thanks to Future Redeemed]].
** Due to the [[CloneArmy nature of the soldiers]], there are a lot of fic that explore the past lives of characters that appear in the game.
** The ending explaining that [[spoiler:everyone has a bit of Moebius within them]], there are some fanworks that explore what would happen if certain characters [[spoiler:were members of Moebius]].
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* SalvagedGameplayMechanic:
** The Hero system as a whole is Monolith's attempt to correct for the most common gameplay criticisms of the Blades system from ''2'' while retaining its strengths (such as the ability to recruit a large cast of allies with interesting designs, characterization, and gameplay mechanics). For example, the recruitment of Heroes is now tied to story and sidequest progression rather than being reliant on the [[ScrappyMechanic greatly despised randomized gacha system]] to obtain them. Likewise, PowerCreep had a tendency to make a lot of Blades outright useless, especially if the RNG gave them to you after rolling the better ones, but the Class System and Master Arts/Skills ensure that even the weakest Heroes can still offer some degree of utility to the party.
** This game introduces a great deal of AntiFrustrationFeatures aimed at addressing various fan criticisms of past games' battle systems. Chief among them is the ability to freely switch between characters mid-battle, resolving issues with ArtificialStupidity and the viability of the break-topple-etc combo system; this had been one of the most common complaints dating all the way back to the very first release of ''[=XB1=]''. Other updates include quick-dash options to address the limited mobility issues in ''2'', plus specific arrow indicators on the UI to better notify positional attacks (particularly since several classes are built around that mechanic).
** The concept of master arts being obtainable by leveling classes on a character and using them on any compatible class remedies the issue of a completely static party and arts composition of ''Torna'' despite mostly having a party consisting of the same six characters.
** Pre-release trailers for ''3'' emphasized the return of customizable gear after one of the more heavily criticized aspects of ''VideoGame/XenobladeChronicles2'' was its lack of it, along with base designs that were also considered [[WTHCostumingDepartment bizarre enough]] to be in sore need of it (unless one bought the costume DLC). The trailers also highlighted the ability to override outfits with other costumes as a kind of Fashion Gear similar to ''VideoGame/XenobladeChronicles1 Definitive Edition'', for those who were concerned that the best classes would be locked to ugly costumes or vice versa.
** Field Skills were one of the most despised aspects of ''2'''s gameplay, where they were originally tied to the [[ScrappyMechanic Blade gacha]], which resulted in a lot of tedious rotation of team blades, and particularly unlucky players would be forced to grind for hours or even days to get the right Blades and Affinity nodes just to progress past certain areas. ''3'' significantly revamps them by making some Field Skills {{Metroidvania}}-esque traversal abilities that are permanently granted to the whole party after completing the right quests, and others are buffs that are straightforwardly unlocked by leveling affinity with Colonies.
** Relatedly, a common criticism of ''2'' was the absurd amounts of time many players would have to spend in the game's labyrinthine menus fiddling around with equipment, Blades, and Affinity Charts, ''especially'' since rotating them for Field Skills would reset their equips. ''3'' streamlines menus significantly, and while the issue of spending a long time micromanaging loadouts in menus isn't ''completely'' gone, the game at least will remember what Arts and equipment you've manually equipped upon switching out and back in, saving on a great deal of tedium. A postgame patch also added in the ability to remember party layouts to allow for switching with far less tedium.
** The tutorials for ''VideoGame/XenobladeChronicles2'' are [[NeverLiveItDown infamously terrible]] for a multitude of reasons, between being simultaneously too frequent and too simplistic to properly explain the game's complex game mechanics, to being PermanentlyMissableContent after their first viewing, to in some cases being so poor as to actively mislead players. They're often held up as one of the biggest reasons dislikers of ''2'' ended up dropping the game. ''3'' on the other hand goes out of its way to provide detailed and tutorials for every mechanic it introduces, which can be viewed in the menu at any time and also offer practice training missions to get the hang of it. While a lot of fans feel that the game perhaps ''overcorrected'' with the tutorials and leads to a SlowPacedBeginning, you can skip them on replays, and it's overall still considered a step up from the last game.
** The Collectopaedia from ''1'' and ''X'' returns after its absence from ''2'' and ''Torna'' was sorely lamented, and while fans still miss the lack of world-building item descriptions for loot and collectables, this time the Collectopaedia is a category of sidequests tied to cards on individual {{NPC}}s instead of regions and can be completed directly from the menu, essentially serving as a more interesting and significantly streamlined replacement of previous games' TwentyBearAsses {{Fetch Quest}}s. Moreover, many of them give players the option to bypass the grinding by using easily-found Nopon Coins and are mostly optional compared to ''2'''s Affinity Charts which served a similar purpose but gated core gameplay mechanics and abilities behind them.
** 1's version of Affinity Charts is back, but now with the AntiFrustrationFeatures of having [=NPC=]s now display a special icon and be marked differently on the map if they haven't been talked to yet or if they have new dialogue, to address players' frequent gripes about how the Affinity Chart was a GuideDangIt to fill out and update.
** Item orbs are back, but this time they will tell you what type of items are inside ahead of time as you approach them. You can also just ''[[AntiFrustrationFeatures buy]]'' them in bulk at Colony Plants if you're in particular need of certain items, to cut down on the infamously laborious grinding for rare orb drops by having to canvas the entire map for them and waiting for them to respawn. Also, any monster loot and item orbs you run into in the middle of a battle are automatically picked up to further reduce tedium.
** The news that players could initiate combat in deep water was met with much approval, given that swimming enemies were notoriously GoddamnBats in past games, since they would often aggro players from afar with no way to retaliate unless you were at the very shallow edge of the water. Worse, swimming enemies had a tendency to move out of range of players, forcing them to have to swim back out to aggro them and start the battle all over again. In the case of small characters like Riki, water monsters would often be treated as out-of-range even in puddle-deep water, leaving you down on entire party members for no good reason. ''3'' also grants a jump function in deeper water that lets the party climb back onto any solid ground that is low enough without needing it to be a gentle incline.
** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless {{Low Tier Letdown}}s past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the general Crit-Heal mechanic that largely invalidated Healers (though it still exists, it's limited only to the Hero Masha and her Lapidarist class), and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers. Relatedly, it no longer costs Party Gauge levels to revive allies, so you don't have to worry about using a Chain Attack too soon and [[DeathOrGloryAttack getting wiped out in retaliation]] if the enemy survived, as was all too common in ''1'' and ''2''.
** The 1.20 patch for the 2nd wave of DLC balances the frequency of the post-battle lines, so you won't only keep hearing [[WelcomeToCorneria "Lanz wants something a bit meatier" or "I'm the girl with the gall!" over and over]]. At the same time, it doesn't outright ''remove'' these lines, avoiding the criticism ''VideoGame/XenobladeChronicles2'' suffered when it patched out the Mor Ardanians' most memetic quotes. The memetic lines will still play, just not as often.
** Arts that did extra damage against an enemy's side or back were usually dismissed as negligible in ''VideoGame/XenobladeChronicles'' and ''VideoGame/XenobladeChroniclesX'', and flat-out detrimental in ''VideoGame/XenobladeChronicles2'', with the effort of moving around being not worth the time and with better arts being available. Here, directional attacks in general are made useful by contributing to an Attacker class' Talent Art gauge, and the ability to quick-dash in battle makes getting into position much more intuitive without interrupting combat flow despite the ability to attack while moving still being nonexistent. It also helps that there's now a visual indicator showing you the enemy's position in relation to your character so that you know when such Arts will work.
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* EvenBetterSequel: While debates rage on about people's favorite game in the main trilogy, ''[=XC3=]'' is generally agreed-upon to be the strongest of the three in the gameplay department, removing many of the [[OnceOriginalNowOverdonedated elements]] of the first game and many of the [[ScrappyMechanic controversial aspects]] of the second, while streamlining and improving on others.

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* EvenBetterSequel: While debates rage on about people's favorite game in the main trilogy, ''[=XC3=]'' is generally agreed-upon to be the strongest of the three in the gameplay department, removing many of the [[OnceOriginalNowOverdonedated [[OnceOriginalNowOverdone dated elements]] of the first game and many of the [[ScrappyMechanic controversial aspects]] of the second, while streamlining and improving on others.

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