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* FakeDifficulty: Facing the witch and having her use that HpToOne spell while you are around multiple enemies. Not only will you have your HP set to 1, but the next attack could be your end.

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* FakeDifficulty: Facing the witch and having her use that HpToOne HpTo1 spell while you are around multiple enemies. Not only will you have your HP set to 1, but the next attack could be your end.
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* ThatOneAttack: The witch's HpToOne spell.

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* ThatOneAttack: The witch's HpToOne HpTo1 spell.

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* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.

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* AnticlimaxBoss: AntiClimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.



* FollowTheLeader: At the time, most reviewers criticized the game for being derivative of ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' due to the similar dark fantasy setting. ''Witchaven'' was distinguishable due to its emphasis on melee combat as opposed to ranged spellcasting like in the ''Heretic''/''Hexen'' series.



* FollowTheLeader: At the time, most reviewers criticized the game for being derivative of ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' due to the similar dark fantasy setting. ''Witchaven'' was distinguishable due to its emphasis on melee combat as opposed to ranged spellcasting like in the ''Heretic''/''Hexen'' series.

to:

* FollowTheLeader: At the time, most reviewers criticized the game for being derivative of ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' due to the similar dark fantasy setting. ''Witchaven'' was distinguishable due to its emphasis on melee combat as opposed to ranged spellcasting like in the ''Heretic''/''Hexen'' series.----
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* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.

to:

* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.demons.
* DemonicSpiders: The troll enemies that throw a chunk of meat at you. Your armor cannot defend you against their attacks and do a lot of damage.
* FakeDifficulty: Facing the witch and having her use that HpToOne spell while you are around multiple enemies. Not only will you have your HP set to 1, but the next attack could be your end.
* ThatOneAttack: The witch's HpToOne spell.
* FollowTheLeader: At the time, most reviewers criticized the game for being derivative of ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' due to the similar dark fantasy setting. ''Witchaven'' was distinguishable due to its emphasis on melee combat as opposed to ranged spellcasting like in the ''Heretic''/''Hexen'' series.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.
* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II. According to lead programmer Les Bird, the rights to the series wasn't picked up by another company, leaving the games forever out of print. This has made Witchaven one of the less gray examples of {{Abandonware}}.

to:

* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.
* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II. According to lead programmer Les Bird, the rights to the series wasn't picked up by another company, leaving the games forever out of print. This has made Witchaven one of the less gray examples of {{Abandonware}}.
demons.
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* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II. According to lead programmer Les Bird, the rights to the series wasn't picked up by another company - leaving the games most likely forever out of print. This has made Witchaven one of the less gray examples of {{Abandonware}}.

to:

* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II. According to lead programmer Les Bird, the rights to the series wasn't picked up by another company - company, leaving the games most likely forever out of print. This has made Witchaven one of the less gray examples of {{Abandonware}}.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to the series wasn't picked up by another company. This has made Witchaven one of the less gray examples of {{Abandonware}}.

to:

* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according II. According to lead programmer Les Bird, the rights to the series wasn't picked up by another company.company - leaving the games most likely forever out of print. This has made Witchaven one of the less gray examples of {{Abandonware}}.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to the series wasn't picked up by another company. This has made the game one of the less gray instances of {{Abandonware}}.

to:

* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to the series wasn't picked up by another company. This has made the game Witchaven one of the less gray instances examples of {{Abandonware}}.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to series wasn't picked up by another company. This has made the game one of the less gray instances of {{Abandonware}}.

to:

* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to the series wasn't picked up by another company. This has made the game one of the less gray instances of {{Abandonware}}.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to series wasn't picked up by another company. This has made the game one of the less gray examples of {{Abandonware}}.

to:

* KeepCirculatingTheTapes: Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven II - and according to lead programmer Les Bird, the rights to series wasn't picked up by another company. This has made the game one of the less gray examples instances of {{Abandonware}}.
Is there an issue? Send a MessageReason:
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Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Due to the [[AuthorExistenceFailure deaths]] of both publisher [=IntraCorp=] and developer Capstone in 1996, the Witchaven games remain terminally out of print, with a source code release being out of question as well. At the same time, this has made the game a staple of {{Abandonware}} sites for quite a while now.

to:

* KeepCirculatingTheTapes: Due to the [[AuthorExistenceFailure deaths]] of both Both publisher [=IntraCorp=] and developer Capstone closed due to bankruptcy in 1996, shortly after the release of Witchaven games remain terminally out of print, with a source code release being out of question as well. At II - and according to lead programmer Les Bird, the same time, this rights to series wasn't picked up by another company. This has made the game a staple one of {{Abandonware}} sites for quite a while now.the less gray examples of {{Abandonware}}.
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Added DiffLines:

* KeepCirculatingTheTapes: Due to the [[AuthorExistenceFailure deaths]] of both publisher [=IntraCorp=] and developer Capstone in 1996, the Witchaven games remain terminally out of print, with a source code release being out of question as well. At the same time, this has made the game a staple of {{Abandonware}} sites for quite a while now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: The witch in both games actually goes down after only a handful of sword swings. The real trick is that you have to fight through a huge level to get to her, and in the final chamber she's accompanied by a large mob of mooks, monsters, and demons.

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