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** Deathsquitos are arguably the most famous enemy for how many expeditions they have ruined. At only 10 hp even early game players can one-shot them quite easily. The catch is that Deathsquitos deal 90 damage a hit, fly and are among the fastest enemies in the game. Experienced players with the gear to bring down the damage to acceptable levels and a good shield tend to be fine, but players below the the silver age may find themselves in trouble. Deathsquitos have a large aggro range, can be difficult to see coming and have a habit of hanging out near the borders of other biomes, sometimes locking onto players still well into a neighbouring biome. Their ability to fly means they may also fly over water to harass any boat accidentally sailing too close to a plains coast. Deathsquitos ar so loathed it has spawned a multitude of memes and the developers even nerfed their initial damage output.

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** Deathsquitos are arguably the most famous enemy for how many expeditions they have ruined. At only 10 hp even early game players can one-shot them quite easily. The catch is that Deathsquitos deal 90 damage a hit, fly and are among the fastest enemies in the game.game, being very difficult to outrun. Experienced players with the gear to bring down the damage to acceptable levels and a good shield tend to be fine, but players below the the silver age may find themselves in trouble. Deathsquitos have a large aggro range, can be difficult to see coming and have a habit of hanging out near the borders of other biomes, sometimes locking onto players still well into a neighbouring biome. Their ability to fly means they may also fly over water to harass any boat accidentally sailing too close to a plains coast. Deathsquitos ar so loathed it has spawned a multitude of memes and the developers even nerfed their initial damage output.
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** Deathsquitos are arguably the most famous enemy for how many expeditions they have ruined. At only 10 hp even early game players can one-shot them quite easily. The catch is that Deathsquitos deal 90 damage a hit, fly and are among the fastest enemies in the game. Experienced players with the gear to bring down the damage to acceptable levels and a good shield tend to be fine, but players below the the silver age may find themselves in trouble. Deathsquitos have a large aggro range, can be difficult to see coming and have a habit of hanging out near the borders of other biomes, sometimes locking onto players still well into a neighbouring biome. Their ability to fly means they may also fly over water to harass any boat accidentally sailing too close to a plains coast. Deathsquitos ar so loathed it has spawned a multitude of memes and the developers even nerfed their initial damage output.
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** Greydwarf Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest, mainly due to their ability to poison the player. For many players it will be the first enemy encountered capable of doing so and chances are the player's food options are still very limited. They are also often accompanied by Greydwarves and can heal allied mobs.

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** Greydwarf Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest, mainly due to their ability to poison the player. For many players it will be the first enemy encountered capable of doing so (Bees aside) and chances are the player's food options are still very limited. They are also often accompanied by Greydwarves and can heal allied mobs.
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** Greydwarf Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest. They are often accompanied by Greydwarves, can heal allied mobs, and use various poison attacks that can quickly deplete your health.

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** Greydwarf Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest. Forest, mainly due to their ability to poison the player. For many players it will be the first enemy encountered capable of doing so and chances are the player's food options are still very limited. They are also often accompanied by Greydwarves, Greydwarves and can heal allied mobs, and use various poison attacks that can quickly deplete your health.mobs.
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** Depending on your progress in the game, archer enemies such as Skeletons and Draugrs can quickly become this. Their bows have very tight tracking and they are able to hit you from a long distance. Skeletons and draugrs are also often found in close proximity to each other. Running out of stamina with such an enemy tracking you quickly becomes lethal.

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** Depending on your progress in the game, archer enemies such as Skeletons and Draugrs can quickly become this.this, with [[EliteMook the 1 and 2-star versions being particularly dreaded]]. Their bows have very tight tracking and they are able to hit you from a long distance. Skeletons and draugrs are also often found in close proximity to each other. Running out of stamina with such an enemy tracking you quickly becomes lethal.

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** Greyling Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest. They are often accompanied by Greydwarves, can heal allied mobs, and use various poison attacks that can quickly deplete your health.

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** Greyling Greydwarf Shamans are arguably the most dangerous enemy once the player gains access to the Black Forest. They are often accompanied by Greydwarves, can heal allied mobs, and use various poison attacks that can quickly deplete your health.health.
** Their competitors for the title? [[AllTrollsAreDifferent Trolls]]. Enormous blue brutes, while relatively slow and clumsy, they are relentless in pursuing you due to their large field of vision and their ability to just step over or smash to pieces most obstacles. They're also just as [[SmashMook strong]] and [[IncrediblyDurableEnemies tough]] as their massive size implies when you'll initially encounter them and your best equipment is flint and deer hides.
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** The gas cloud attack of Blobs and Oozers are particularly nasty, as it's near instantaneous once executed and can't be blocked by any means. The poison inflicted by Oozers also has a high duration value.

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** The gas cloud attack attacks of Blobs and Oozers are particularly nasty, as it's near instantaneous once executed and can't be blocked by any means. The poison inflicted by Oozers also has a high duration value.
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* MemeticMutation:
** "The bees are happy." is often used as a stock reply to any article, post or comment found to be positive by the community.
** "You are wet. / You are cold." Commonly phrased to reference how common it is to be under effect of either of these status effects.
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** The gas cloud attack of Blobs and Oozers are particularly nasty, as it's near instantaneous once executed and can't be blocked by any means. The poison inflicted by Oozers also has a high duration value.
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* ThatOneBoss: Bonemass caps off the already notorious Swamp biome with a very tricky boss battle. All of Bonemass' attacks inflict poison, with one of them consisting of a large gas cloud that he vomits all around him. He will periodically summon Skeletons and Blobs, the latter which can release their own gas clouds to poison players. Anti-poison mead is a must in this fight. Due to how the swamp works the player is also likely to suffer from the wet debuff due to rain. It is also not uncommon to have enemies crash your encounter, including Draugr, more Skeletons and Blobs and Leeches (if puddles run through the boss arena). As with all bosses, preparation is key, but Bonemass demands it.
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** Nighttime in general. As night falls, a particular theme starts playing. Enemy spawn rates increase, including the chances to encounter the more powerful star versions of regular foes. Some biomes also feature dangerous night-exclusive enemies.

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** Nighttime in general. As night falls, a particular theme starts playing.playing regardless of the biome you're in. Enemy spawn rates increase, including the chances to encounter the more powerful star versions of regular foes. Some biomes also feature dangerous night-exclusive enemies.
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* Encountering Odin for the first time. He only appears at night, makes no movement or sound and simply stares at the player from a distance, dressed in his trademark black robes and with a single glowing eye.

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* ** Encountering Odin for the first time. He only appears at night, makes no movement or sound and simply stares at the player from a distance, dressed in his trademark black robes and with a single glowing eye.

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**

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** Nighttime in general. As night falls, a particular theme starts playing. Enemy spawn rates increase, including the chances to encounter the more powerful star versions of regular foes. Some biomes also feature dangerous night-exclusive enemies.
* Encountering Odin for the first time. He only appears at night, makes no movement or sound and simply stares at the player from a distance, dressed in his trademark black robes and with a single glowing eye.
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* NightmareFuel:
** The fear of being overwhelmed by enemies while in a far away place, difficult to reach location or a high level biome. Whether the player (accidentally) runs into too many enemies at once or runs out of stamina, death means all your precious gear you might have spend hours on to assemble is left right where you died. Getting it back can be a tough ordeal, to the point where a community exists that will aid players for free in retrieving their gear, known as the Body Recovery Squad.
** The swamp. Aside from the game [[DifficultySpike ramping up the difficulty]] it is simply an unnerving place to be. The majority of enemies here are undead and the many trees in combination with the dim lighting makes it common to not notice a hidden foe. At night the place becomes shrouded in pitch black darkness and silent and deadly [[DemonicSpiders Wraiths]] may catch you by surprise. All of this is wrapped by a foreboding soundtrack that really screams "you shouldn't be here".
**

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* GuideDangIt: Figuring out how to obtain Sea Serpent scales without using a guide is quite an ordeal. If a serpent is slain on open water, its valuable scales will sink and can't be retrieved. In order to obtain them, the serpent must be defeated on land. How do you pull this off? Turns out you can craft a harpoon. However, the harpoon can't be made using stone, flint or metal. Instead, the player must venture out into the open sea to search for Leviathans, enormous yet benign creatures of which only the top of their stony carapaces are not submerged. The player must hop onto the island-like creature and use a pickaxe to mine the Abyssal Barnacles found there, which will yield Abyssal Chitin. With enough of this Chitin, a harpoon can then be made. Finally, the player can set out to find a sea serpent and harpoon it. Once you got one harpooned, you must make your way to the nearest coast all the while making sure the Serpent's struggles don't sink your boat first. Sail too fast, however, and your line breaks, resulting in the serpent swimming off. Once on land you must balance your stamina as you alternate between attacking the serpent and re-harpooning it. Quite often random mobs will come harass you as you drag your catch ashore. If you don't balance your stamina well, your line will break and the serpent slithers back into the ocean, fleeing immediately. Good luck, sailor!

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* GuideDangIt: GuideDangIt:
**
Figuring out how to obtain Sea Serpent scales without using a guide is quite an ordeal. If a serpent is slain on open water, its valuable scales will sink and can't be retrieved. In order to obtain them, the serpent must be defeated on land. How do you pull this off? Turns out you can craft a harpoon. However, the harpoon can't be made using stone, flint or metal. Instead, the player must venture out into the open sea to search for Leviathans, enormous yet benign creatures of which only the top of their stony carapaces are not submerged. The player must hop onto the island-like creature and use a pickaxe to mine the Abyssal Barnacles found there, which will yield Abyssal Chitin. With enough of this Chitin, a harpoon can then be made. Finally, the player can set out to find a sea serpent and harpoon it. Once you got one harpooned, you must make your way to the nearest coast all the while making sure the Serpent's struggles don't sink your boat first. Sail too fast, however, and your line breaks, resulting in the serpent swimming off. Once on land you must balance your stamina as you alternate between attacking the serpent and re-harpooning it. Quite often random mobs will come harass you as you drag your catch ashore. If you don't balance your stamina well, your line will break and the serpent slithers back into the ocean, fleeing immediately. Good luck, sailor!

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** Fulings. They can be very hard to spot in the high grass of the Plains, usually attack in packs of two to three, are ''extremely'' fast, and one of the deadliest creatures in the game in melee. Not helping things is that, despite being a grade-A BeefGate monster, they look like goblins. In games that aren't ''Valheim'', Goblins tend to be on the bottom of enemy power rankings, which can lead to the player to underestimate them ([[DeathByGenreSavvy usually fatally so]]).



** Boars in the meadows. They're also particularly fond of hit-and-run tactics. At the very least the resources they drop are useful.

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** Boars in the meadows. Meadows. They're also not particularly dangerous even early on, but very fast, aggressive, and particularly fond of hit-and-run tactics. At the very least the resources they drop are useful.useful, and they can be tamed.


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** Drakes quickly become this once you've grown somewhat accustomed to the Mountains. Like Greydwarves they are numerous and will automatically spawn around you while you're busy climbing or mining, have a very high spotting distance and will chase you down for an annoyingly long time, and attack you with inaccurate and not particularly deadly but very annoying frozen breath. Their only saving grace is their hostility to every ''other'' lifeform on the Mountains which means they tend to get distracted.


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** Learning how to tame animals is a small quest in and by itself, and every tameable animal requires its own food and plan for capturing and containing them while you try to tame them.
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* {{Squick}}: Sausages are made with meat and Draugr entrails.

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* {{Squick}}: Sausages are made with meat and Draugr entrails.entrails, you know, the slimy, rotten, and putrefied undead ''humans'' you find all over the swamp.
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* DifficultySpike: The swamp is notoriously tougher than the Dark Forest and Meadow biomes you are likely to explore and familiarise yourself with beforehand. The swamp is full of poisonous creatures, status-debuffing conditions like frequent rain and hard-hitting enemies that can be difficult to spot.


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* ThatOneAttack: Anything that can poison you. Due to how health regeneration works, there is no quick method of replenishing health. Getting poisoned on low hp or when your food runs out can quickly seal your fate.
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** Boars in the meadows. They're also particularly fond of hit-and-run tactics. At the very least the resources they drop are useful.


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* GuideDangIt: Figuring out how to obtain Sea Serpent scales without using a guide is quite an ordeal. If a serpent is slain on open water, its valuable scales will sink and can't be retrieved. In order to obtain them, the serpent must be defeated on land. How do you pull this off? Turns out you can craft a harpoon. However, the harpoon can't be made using stone, flint or metal. Instead, the player must venture out into the open sea to search for Leviathans, enormous yet benign creatures of which only the top of their stony carapaces are not submerged. The player must hop onto the island-like creature and use a pickaxe to mine the Abyssal Barnacles found there, which will yield Abyssal Chitin. With enough of this Chitin, a harpoon can then be made. Finally, the player can set out to find a sea serpent and harpoon it. Once you got one harpooned, you must make your way to the nearest coast all the while making sure the Serpent's struggles don't sink your boat first. Sail too fast, however, and your line breaks, resulting in the serpent swimming off. Once on land you must balance your stamina as you alternate between attacking the serpent and re-harpooning it. Quite often random mobs will come harass you as you drag your catch ashore. If you don't balance your stamina well, your line will break and the serpent slithers back into the ocean, fleeing immediately. Good luck, sailor!
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* ThatOneSidequest: Finding Haldor the Merchant. For one, there is no indication in the game he even exists[[note]]Outside of the game, though, he appears in one of the screenshots on the game's Steam store page.[[/note]], and finding him is almost purely RNG, with the only limitation being that he's "somewhere" in the Black Forest. With good luck he might be near your starting area or the Elder altar, but with bad luck... let's just say there's a reason most guides tell you to just turn on cheats and fly around, or use a seed with his location already known.

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* ThatOneSidequest: Finding Haldor the Merchant. For one, there is no indication in the game he even exists[[note]]Outside of the game, though, he appears in one of the screenshots on the game's Steam store page.[[/note]], and finding him is almost purely RNG, with the only limitation being that he's "somewhere" in the Black Forest. With good luck he might be near your starting area or the Elder altar, but with bad luck... let's just say there's a reason most guides tell you to just turn on cheats and fly around, or use a seed with his location already known. The good thing is you don't really ''need'' to find him, his wares are nice but not required to complete the game, just make it easier.

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Alphabetising


* SugarWiki/AwesomeMusic: The background music can be considered one of the game's best points. Each boss and biome has its own personal background music to set the mood perfectly.



* SugarWiki/AwesomeMusic: The background music can be considered one of the game's best points. Each boss and biome has its own personal background music to set the mood perfectly.
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** Greyling Shamans are arguably the most dangerous enemy once the player gains access to the Dark Forest. They are often accompanied by Greydwarves, can heal allied mobs and use various poison attacks, which can quickly deplete one's health.

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** Greyling Shamans are arguably the most dangerous enemy once the player gains access to the Dark Black Forest. They are often accompanied by Greydwarves, can heal allied mobs mobs, and use various poison attacks, which attacks that can quickly deplete one's your health.



** Greydwarves are numerous in the Dark Forest biome and will often attempt to gang up on the player. Quite commonly they only serve to distract the player from a more powerful enemy, like a Shaman, Brute or Troll.
* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.
* {{Squick}}: I'm sorry the sausages are made from what now?
* ThatOneLevel: The swamp biome has all the ingredients that make swamp levels notorious. It is rife with [[DemonicSpiders dangerous enemies]] that can poison you, catch you off guard and deal a lot of damage. The area has low light even during the day and it often rains. The many puddles and gnarled trees hamper your movement and can obscure hostile creatures to boot.
* ThatOneSidequest: Finding Haldor the Merchant, for one thing there is no indication in the game he even exists, finding him is almost purely RNG, with the exception that he is "somewhere" in the Black Forest. With good luck he might be near your starter area or the Elder location you have indicated on your map, with bad luck...lets just say there is a reason most internet guides say to just turn on cheats and fly around or get a server seed with his location already known.

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** Greydwarves are numerous in the Dark Black Forest biome and will often attempt to gang up on the player. Quite commonly they only serve to distract the player from a more powerful enemy, like a Shaman, Brute Brute, or Troll.
Troll, or even the Elder.
* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each game's best points. Each boss and biome has its own personal background music to set the mood perfectly.
* {{Squick}}: I'm sorry the sausages Sausages are made from what now?
with meat and Draugr entrails.
* ThatOneLevel: The swamp biome has all the ingredients that make swamp levels notorious. It is rife with [[DemonicSpiders dangerous enemies]] that can poison you, catch you off guard guard, and deal a lot of damage. The area has low light even during the day and it often rains. The many puddles and gnarled trees hamper your movement and can obscure hostile creatures to boot.
* ThatOneSidequest: Finding Haldor the Merchant, for one thing Merchant. For one, there is no indication in the game he even exists, exists[[note]]Outside of the game, though, he appears in one of the screenshots on the game's Steam store page.[[/note]], and finding him is almost purely RNG, with the exception only limitation being that he is he's "somewhere" in the Black Forest. With good luck he might be near your starter starting area or the Elder location you have indicated on your map, altar, but with bad luck...lets luck... let's just say there is there's a reason most internet guides say tell you to just turn on cheats and fly around around, or get use a server seed with his location already known.
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* ThatOneLevel: The swamp biome has all the ingredients that make swamp levels notorious. It is rife with [[DemonicSpiders dangerous enemies]] that can poison you, catch you off guard and deal a lot of damage. The area has low light even during the day and it often rains. The many puddles and gnarled trees hamper your movement and can obscure hostile creatures to boot.

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* ThatOneLevel: The swamp biome has all the ingredients that make swamp levels notorious. It is rife with [[DemonicSpiders dangerous enemies]] that can poison you, catch you off guard and deal a lot of damage. The area has low light even during the day and it often rains. The many puddles and gnarled trees hamper your movement and can obscure hostile creatures to boot.boot.
* ThatOneSidequest: Finding Haldor the Merchant, for one thing there is no indication in the game he even exists, finding him is almost purely RNG, with the exception that he is "somewhere" in the Black Forest. With good luck he might be near your starter area or the Elder location you have indicated on your map, with bad luck...lets just say there is a reason most internet guides say to just turn on cheats and fly around or get a server seed with his location already known.
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* {{Squick}}: I'm sorry the sausages are made from what now?
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* DemonicSpiders: Valheim is home to quite a few nasty creatures that can present the player with a nasty Surprise

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* DemonicSpiders: Valheim is home to quite a few nasty unpleasant creatures that can present the player with a nasty Surprise
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* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.

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* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.perfectly.
* ThatOneLevel: The swamp biome has all the ingredients that make swamp levels notorious. It is rife with [[DemonicSpiders dangerous enemies]] that can poison you, catch you off guard and deal a lot of damage. The area has low light even during the day and it often rains. The many puddles and gnarled trees hamper your movement and can obscure hostile creatures to boot.
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* DemonicSpiders: Valheim is home to quite a few nasty creatures that can present the player with a nasty Surprise
** Greyling Shamans are arguably the most dangerous enemy once the player gains access to the Dark Forest. They are often accompanied by Greydwarves, can heal allied mobs and use various poison attacks, which can quickly deplete one's health.
** Blobs and Oozers appear slow, but can leap in order to close the distance. If one manages to get near the player, it will release a gas cloud that inflicts a heavy poison on the player. This can quickly drain a player's health, especially if their health bar has not been buffed with decent food. To make matters worse, they are often found in close proximity to other enemies.
** Depending on your progress in the game, archer enemies such as Skeletons and Draugrs can quickly become this. Their bows have very tight tracking and they are able to hit you from a long distance. Skeletons and draugrs are also often found in close proximity to each other. Running out of stamina with such an enemy tracking you quickly becomes lethal.
** Wraiths are yet another reason why the Swamp is a dangerous biome. They deal a lot of damage, approach silently and pass through objects. Given the many gnarled trees obscuring your vision and the constant ambient sounds of the swamp, it is not uncommon for the player to only notice it once the latter is within attacking range. This also means Wraith occasionally surprise players already in combat with other dangerous creatures.
*GoddamnedBats:
** Greydwarves are numerous in the Dark Forest biome and will often attempt to gang up on the player. Quite commonly they only serve to distract the player from a more powerful enemy, like a Shaman, Brute or Troll.
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Valheim intentionally has PSX-style blocky textures and models.


* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.
* SpecialEffectsFailure: About the biggest complaint you will see for the game is that the graphics are very outdated, the game can make it work and look beautiful from a distances but one you get up close its hard not to notice the blocky shapes and basic texture mapping.

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* SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.
* SpecialEffectsFailure: About the biggest complaint you will see for the game is that the graphics are very outdated, the game can make it work and look beautiful from a distances but one you get up close its hard not to notice the blocky shapes and basic texture mapping.
perfectly.

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* AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.perfectly.
* SpecialEffectsFailure: About the biggest complaint you will see for the game is that the graphics are very outdated, the game can make it work and look beautiful from a distances but one you get up close its hard not to notice the blocky shapes and basic texture mapping.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* AwesomeMusic: The background music can be considered one of the definite perks of the game, each biome has its own personal background music to set the mood perfectly.

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