Follow TV Tropes

Following

History YMMV / UNSquadron

Go To

OR

Is there an issue? Send a MessageReason:
None


** The land carrier would've made for an epic ClimaxBoss if [[AdaptedOut Farina was actually in the game]].

to:

** The land carrier would've made for an epic ClimaxBoss if [[AdaptedOut Farina was actually in the game]].game]], as the land carrier is his flagship vehicle.
Is there an issue? Send a MessageReason:
None


** The land carrier would've made for an epic ClimaxBoss if Farina was actually in the game.

to:

** The land carrier would've made for an epic ClimaxBoss if [[AdaptedOut Farina was actually in the game.game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter:
** The land carrier would've made for an epic ClimaxBoss if Farina was actually in the game.
** In the manga, Kanzaki is presented as Shin's final combat challenge, but he never appears in this game either. You just take down Project 4's flying fortress and then after that, the end.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: A slight one in the SNES version particularly for those coming from the arcade version. The arcade version has a standard LifeMeter; getting hit chips away at it and you die if it runs out. In the SNES version, when you take a hit, the game puts you in Danger mode and if you get hit again before you exit Danger mode a few seconds later, you die instantly even if you still have plenty of health left. (If your health is too low, Danger mode will persist until you pick up a health item or finish the stage, but that's to be expected.) While it won't necessarily mean a GameOver since this version gives you multiple lives while the arcade version only gives you one life, it can be annoying to have to restart an entire level just from taking two hits in a row.

to:

* ScrappyMechanic: A slight one in the SNES version particularly for those coming from the arcade version. The arcade version has a standard LifeMeter; getting hit chips away at it and you die if it runs out. In the SNES version, when you take a hit, the game puts you in Danger mode and if you get hit again before you exit Danger mode a few seconds later, you die instantly even if you still have plenty of health left. (If your health is too low, Danger mode will persist until you pick up a health item or finish the stage, but that's to be expected.) While it won't necessarily mean a GameOver since this version gives you multiple lives while the arcade version only gives you one life, it can be annoying to have to restart an entire level just from taking two hits in a row. It's a small wonder that [[ComplacentGamingSyndrome most players pick Greg]], due to him having the fastest lifebar recovery.

Added: 4

Changed: 230

Removed: 232

Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: Manami Matsumae [[labelnote:*]]née Gotoh[[/labelnote]] aka Chanchacorin, known for her work on the original ''VideoGame/{{Mega Man|1}}'', [[https://www.youtube.com/watch?v=suikedkDAJk composed some phenomenal music for the game,]] and [[https://www.youtube.com/watch?v=OAxahmyG0Dg the various arranges for the SNES port]] are held in equally high regard by fans. Perennial favorites, especially as far as covers go, include [[https://www.youtube.com/watch?v=suikedkDAJk Oil Field/Front Line Base,]] [[https://www.youtube.com/watch?v=HGPmiCztiTY Forest Fortress 1,]] [[https://www.youtube.com/watch?v=aDp1GEEBQK0 Ravine/The Minks,]] and [[https://www.youtube.com/watch?v=2wvHrnwCAwE Cave/Project 4 Fortress.]] Special note also goes to [[https://www.youtube.com/watch?v=CFwcssQ5Cdg the arrange version of Thunder Cloud]] from the arcade OST.
%% Just in case the link for the SNES music goes down, here's an alternative: https://www.youtube.com/watch?v=XyDR2Q62NaA (It's in Japanese, but the video has images from the game to match the song to its corresponding stage/event.)

to:

* SugarWiki/AwesomeMusic: Manami Matsumae [[labelnote:*]]née Gotoh[[/labelnote]] aka Chanchacorin, known for her work on the original ''VideoGame/{{Mega Man|1}}'', [[https://www.youtube.com/watch?v=suikedkDAJk composed some phenomenal music for the game,]] and [[https://www.youtube.com/watch?v=OAxahmyG0Dg the various arranges for the SNES port]] are held in equally high regard by fans. Perennial favorites, especially as far as covers go, include [[https://www.youtube.com/watch?v=suikedkDAJk Oil Field/Front Line Base,]] [[https://www.youtube.com/watch?v=HGPmiCztiTY Forest Fortress 1,]] [[https://www.youtube.com/watch?v=aDp1GEEBQK0 Ravine/The Minks,]] and [[https://www.youtube.com/watch?v=2wvHrnwCAwE Cave/Project 4 Fortress.]] Special note also goes to [[https://www.youtube.com/watch?v=CFwcssQ5Cdg the arrange version of Thunder Cloud]] from the arcade OST.
OST.%% Just in case the link for the SNES music goes down, here's an alternative: https://www.youtube.com/watch?v=XyDR2Q62NaA (It's in Japanese, but the video has images from the game to match the song to its corresponding stage/event.)



* ViewerGenderConfusion: Shin looks even more androgynous in the arcade game than in other adaptations, leading some players to mistake him for a woman. [[https://www.youtube.com/watch?v=9z7QGThuQiY See the arcade game intro.]]

to:

* ViewerGenderConfusion: Shin looks even more androgynous in the arcade game than in other adaptations, leading some players to mistake him for a woman. [[https://www.youtube.com/watch?v=9z7QGThuQiY See the arcade game intro.]]]]

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationDisplacement: The arcade game from the manga ''Manga/Area88'', which in turn got Adaptation Displaced by the SNES version. Not helped by both games' American name, ''U.N. Squadron''.
* SugarWiki/AwesomeMusic: Manami Matsumae [[labelnote:*]]née Gotoh[[/labelnote]] aka Chanchacorin, known for her work on the original ''VideoGame/{{Mega Man|1}}'', [[https://www.youtube.com/watch?v=suikedkDAJk composed some phenomenal music for the game,]] and [[https://www.youtube.com/watch?v=OAxahmyG0Dg the various arranges for the SNES port]] are held in equally high regard by fans. Perennial favorites, especially as far as covers go, include [[https://www.youtube.com/watch?v=suikedkDAJk Oil Field/Front Line Base,]] [[https://www.youtube.com/watch?v=HGPmiCztiTY Forest Fortress 1,]] [[https://www.youtube.com/watch?v=aDp1GEEBQK0 Ravine/The Minks,]] and [[https://www.youtube.com/watch?v=2wvHrnwCAwE Cave/Project 4 Fortress.]] Special note also goes to [[https://www.youtube.com/watch?v=CFwcssQ5Cdg the arrange version of Thunder Cloud]] from the arcade OST.
%% Just in case the link for the SNES music goes down, here's an alternative: https://www.youtube.com/watch?v=XyDR2Q62NaA (It's in Japanese, but the video has images from the game to match the song to its corresponding stage/event.)
* ComplacentGamingSyndrome: Most players of the SNES version stick to Greg, due to recovering out of Danger mode faster than the other two pilots.
* CultClassic: An underrated gem of the shmup genre if there ever was, and a darling to those privy to its existence.
* GameBreaker: In Stage 5 of the arcade version, if you destroy all of the rock pillars then collect the item that comes out of the last one, you will obtain the Thunder Laser sub-weapon, which does a lot of damage in a 3-way spread and pierces through enemies. Perhaps because of how powerful it is, [[UnderusedGameMechanic you can only use it until the stage ends]]. It is available as a regular weapon in some planes in the SNES version, [[{{Nerf}} but you get far less ammo for it]].
* SugarWiki/NoProblemWithLicensedGames: ''U.N. Squadron'' is widely considered to be one of the genre's finest offerings of the late 80s/early 90s, if not of all time. The fact that [[http://www.ign.com/top/snes-games/37 IGN ranked it 37th out of the entire SNES stable,]] the highest spot among shmups on that list, is a testament to this side-scroller's quality.
* ScrappyMechanic: A slight one in the SNES version particularly for those coming from the arcade version. The arcade version has a standard LifeMeter; getting hit chips away at it and you die if it runs out. In the SNES version, when you take a hit, the game puts you in Danger mode and if you get hit again before you exit Danger mode a few seconds later, you die instantly even if you still have plenty of health left. (If your health is too low, Danger mode will persist until you pick up a health item or finish the stage, but that's to be expected.) While it won't necessarily mean a GameOver since this version gives you multiple lives while the arcade version only gives you one life, it can be annoying to have to restart an entire level just from taking two hits in a row.
* ThatOneLevel: The cave level in both versions. Tight spaces, enemies at awkward angles, and narrow sections where parts of the ceiling cave in to reduce your flying space even further. In the SNES version, this is topped off by ThatOneBoss, which mandates the use of the two upward-firing special weapons in order to effectively AttackItsWeakPoint.
* ViewerGenderConfusion: Shin looks even more androgynous in the arcade game than in other adaptations, leading some players to mistake him for a woman. [[https://www.youtube.com/watch?v=9z7QGThuQiY See the arcade game intro.]]

Top