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* AlternativeCharacterInterpretation: [[spoiler: The young man appears when the protagonist overcomes her depression and connects her light, and takes her away if she touches him, implying he saves her and might fall in love with him. However, the protagonist glares at the man if he is nearby yet she hasn't touched him yet, and he will follow her sprite for some time before he eventually gives up, which may imply he, instead, might have held a part in her depression.]]
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* AlternativeCharacterInterpretation: [[spoiler: The young man appears when the protagonist overcomes her depression and connects her light, and takes her away if she touches him, implying he saves her and that she might fall in love with him. However, the protagonist glares at the man if he is nearby yet she hasn't touched him yet, and he will follow her sprite for some time before he eventually gives up, which may imply he, instead, might have held a part in her depression.]]
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Changed line(s) 3 (click to see context) from:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if mostly inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if mostly inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a tense music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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* AwesomeMusic: The game wouldn't be nearly as good without it.
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* AwesomeMusic: SugarWiki/AwesomeMusic: The game wouldn't be nearly as good without it.
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Changed line(s) 3 (click to see context) from:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if mostly inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatNoise music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
to:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if mostly inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatNoise music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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Changed line(s) 3 (click to see context) from:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatNoise music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
to:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if mostly inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatNoise music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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changed to correct trope name
Changed line(s) 3 (click to see context) from:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
to:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound HellIsThatNoise music track plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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Changed line(s) 3 (click to see context) from:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays.]]
to:
* NightmareFuel: The start of the game is already pretty eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays.plays and the player is treated to a [[SensoryAbuse flash of light]] every time one of them makes contact.]]
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* AwesomeMusic: The game wouldn't be nearly as good without it.
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Changed line(s) 2 (click to see context) from:
* NightmareFuel: The start of the game is already pretty disturbing (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays.]]
to:
* NightmareFuel: The start of the game is already pretty disturbing eerie (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays.]]
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Added DiffLines:
* NightmareFuel: The start of the game is already pretty disturbing (if in a low-key way), with the apparently unconscious protagonist sinking slowly through a dusky sea populated by nasty-looking (if inert) shark creatures. But that is nothing compared to [[spoiler: the "painful world," where the protagonist starts to swim upwards to the light, only for the shades to abruptly grab her and try to pull her back down as a HellIsThatSound music track plays.]]
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Changed line(s) 2 (click to see context) from:
* TearJerker: Boy howdy, ''yes''. [[spoiler:Especially if, like the girl in the game, you've been through depression yourself. Or are going through it while playing.]]
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* TearJerker: Boy howdy, ''yes''. [[spoiler:Especially if, like the girl in the game, you've been through depression yourself. Or are going through it while playing.]]]]
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Changed line(s) 1 (click to see context) from:
* AlternativeCharacterInterpretation: [[spoiler: The young man appears when the protagonist overcomes her depression and connects her light, and takes her away if she touches him, implying he saves her and might fall in love with him. However, the protagonist glares at the man if he is nearby yet she hasn't touched him yet, and he will follow her sprite for some time before he eventually gives up, which may imply he, instead, might have held a part in her depression.]]
to:
* AlternativeCharacterInterpretation: [[spoiler: The young man appears when the protagonist overcomes her depression and connects her light, and takes her away if she touches him, implying he saves her and might fall in love with him. However, the protagonist glares at the man if he is nearby yet she hasn't touched him yet, and he will follow her sprite for some time before he eventually gives up, which may imply he, instead, might have held a part in her depression.]]
* TearJerker: Boy howdy, ''yes''. [[spoiler:Especially if, like the girl in the game, you've been through depression yourself. Or are going through it while playing.]]
* TearJerker: Boy howdy, ''yes''. [[spoiler:Especially if, like the girl in the game, you've been through depression yourself. Or are going through it while playing.]]