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** If there's one Boost that takes the king of being reviled though, it's the Smart Pistol. Using it is more than likely to get someone in the server to complain about it being a no-skill aimbot pistol.


** For the CoOpMultiplayer mode Frontier Defense, enemy Arc Titans and Scorch Titans gained notoriety for being incredibly hard to take down while dishing out damage to both players and the "Harvester". In particular, Scorch becomes the biggest threat to allied Titans due to its GradualGrinder abilities. On top of that, late waves ''do'' spawn both types in droves, which forces players into spending their earned credits on more extreme tactics like "Nuke Rodeo"[[note]]Upon a successful rodeo on an enemy Titan, instantly trigger its SelfDestructMechanism[[/note]] just to get rid of them before they overwhelm the Harvester.

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** For the CoOpMultiplayer mode Frontier Defense, enemy Arc Titans and Scorch Titans gained notoriety for being incredibly hard to take down while dishing out damage to both players and the "Harvester". In particular, Scorch becomes the biggest threat to allied Titans due to its GradualGrinder DamageOverTime abilities. On top of that, late waves ''do'' spawn both types in droves, which forces players into spending their earned credits on more extreme tactics like "Nuke Rodeo"[[note]]Upon a successful rodeo on an enemy Titan, instantly trigger its SelfDestructMechanism[[/note]] just to get rid of them before they overwhelm the Harvester.


* ThatOneLevel: "Into The Abyss", the fourth campaign level - due to BT getting itself captured, Cooper is forced to traverse alone through a maze-like factory filled with annoying platforming, a lack of properly-telegraphed navigational instructions, a much higher density of opposition and wide-open areas making it impossible to avoid incoming infantry fire. This is topped off with a MultiMookMelee against Specters and Stalkers in an enclosed arena, then introducing Reapers, serving as the MiniBoss. Finally, due to CheckpointStarvation, getting killed at any point during the arena fight (and afterwards when a path opens up to the level's exit) brings players ''back to the start of the arena fight''. It's the hardest level in the game by a significant margin, overstaying its welcome so much that the inevitable "ShortCutsMakeLongDelays" punchline invokes controller-throwing ire.

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* ThatOneLevel: ThatOneLevel:
**
"Into The Abyss", the fourth campaign level - due to BT getting itself captured, Cooper is forced to traverse alone through a maze-like factory filled with annoying platforming, a lack of properly-telegraphed navigational instructions, a much higher density of opposition and wide-open areas making it impossible to avoid incoming infantry fire. This is topped off with a MultiMookMelee against Specters and Stalkers in an enclosed arena, then introducing Reapers, serving as the MiniBoss. Finally, due to CheckpointStarvation, getting killed at any point during the arena fight (and afterwards when a path opens up to the level's exit) brings players ''back to the start of the arena fight''. It's the hardest level in the game by a significant margin, overstaying its welcome so much that the inevitable "ShortCutsMakeLongDelays" punchline invokes controller-throwing ire.ire.
** For the Multiplayer, "Complex" is typically loathed by the playerbase for its overwhelmingly Titan-centric design. Pilots are forced to traverse long stretches of Titan-accessible ground in order to get from one spot to another, and taking shelter in the rooms that are actually safe from Titans can lead to being easily pinned down, due to none of the rooms having more than two exits. It also lacks verticality, with very few second floor spaces to safely initiate a rodeo from. Complex's overall favor of Titans makes it frustratingly bad, especially ironic when the Singleplayer map it's based on is often regarded as the best map of the campaign.


* ScrappyWeapon: Of the shotguns available, the "Mastiff" is the least-liked by the community due to its unusual spread pattern, low damage compared to the other weapons in its category, and overall inferiority to the "EVA-8" shotgun.

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* ScrappyWeapon: ScrappyWeapon:
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Of the shotguns available, the "Mastiff" is the least-liked by the community due to its unusual spread pattern, low damage compared to the other weapons in its category, and overall inferiority to the "EVA-8" shotgun.



** Sniper-class weapons tend to get the short end of the stick. Because every Pilot is so mobile, accounting for lead to make a headshot is much more difficult than almost any other {=FPS=}. If you see a Pilot running a sniper, chances are it'll be the OneHitKill DifficultButAwesome Kraber over the Longbow DMR or Double Take.

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** Sniper-class weapons tend to get the short end of the stick. Because every Pilot is so mobile, accounting for lead to make a headshot is much more difficult than almost any other {=FPS=}. [=FPS=]. If you see a Pilot running a sniper, chances are it'll be the OneHitKill DifficultButAwesome Kraber over the Double Take or Longbow DMR or Double Take.DMR.



* TearJerker:
** BT's death at the end of the game, espically as it was so soon after we saw him exucuted by Stone when he was defenseless.

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* TearJerker:
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TearJerker: BT's death at the end of the game, espically especially as it was so soon after we saw him exucuted by Stone when he was defenseless. defenseless.
* UnderusedGameMechanic: The singleplayer campaign is varied and interesting, but surprisingly lacking a [[DavidVsGoliath Pilot vs Titan fight]], despite this being one of the more common events in multiplayer: the player is never forced to fight enemy Titans without BT's help. The closest the campaign gets is the MiniBoss fight against Reapers near the end of Into the Abyss, where the player is placed in a simulation dome arena with indoor spaces hiding caches of heavy weapons. The lack of on-foot Titan battles also means the dedicated Anti-Titan weapons the campaign has, like the Archer and MGL, are far less useful.


** The scene after defeating Sloane and [[spoiler:breaking open the Fold weapon. Blisk climbs on top of BT, gloating that neither of you will get to kill each other, says he's [[ScrewThisImGoingHome leaving]], and leaves behind a calling card reading "Apex". Fast forward a few years to ''VideoGame/ApexLegends''. It's several years after the war with the IMC. If you take the scene out of context, it's predicting that the Player [[SparedByCanon never will]] get a final confrontation against him.]]
*** [[spoiler: Further taking it out of context, it almost feels like Blisk is inviting you to play ''VideoGame/ApexLegends''.]]

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** The scene after defeating Sloane and [[spoiler:breaking open the Fold weapon. Blisk climbs on top of BT, gloating that neither of you will get to kill each other, says he's [[ScrewThisImGoingHome leaving]], and leaves behind a calling card reading "Apex". Fast forward a few years to ''VideoGame/ApexLegends''. It's several years after the war with the IMC.IMC, and Blisk is still alive. If you take the scene out of context, it's predicting that the Player [[SparedByCanon never will]] get a final confrontation against him.]]
*** [[spoiler:
Further taking it out of context, it almost feels like Blisk is inviting you to play ''VideoGame/ApexLegends''.''Apex''.]]


* VanillaProtagonist: Jack Cooper doesn't have any real personality despite speaking enough to be his own character. The focus on character in the ''Titanfall 2'' campaign is squarely on BT and the Apex Predators.

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* VanillaProtagonist: Jack Cooper doesn't have any real personality despite speaking enough to be his own character. The focus on character in the ''Titanfall 2'' campaign is squarely on BT and the Apex Predators.Predators.
* SugarWiki/VisualEffectsOfAwesome: For a game that's made using the Source engine as a base, it has absolutely shockingly good visual effects. Locations like the misty mountains of The Beacon or the sprawling complex of the IMC Dynamic Testing Facility are jaw-droppingly impressive, but special shoutouts goes to the post-climax setpiece where [[spoiler:Cooper parkours onto flying chunks of terrain and scrap metal above a collapsing Fold Weapon]].


* CultClassic: Despite poor sales, Titanfall 2 maintains high player numbers (as of the day of this writing), helped along by Videogame/ApexLegends providing a ColbertBump.

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* CultClassic: Despite poor sales, Titanfall 2 maintains high player numbers (as of the day of this writing), helped along by Videogame/ApexLegends providing a ColbertBump.ColbertBump and a later UsefulNotes/{{Steam}} release further bolstering its numbers.

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** On the other side of the coin are the Arc Titans; Ronins with an electrical field that saps shields, distorts its victims' vision, and fries anything within said field. Said electrical field's ability to quickly fry exposed pilots means attempting to take their battery or use Nuke Rodeo on them is next to impossible without dying. However, once they do become doomed, they're easy prey for a team.


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** What can be worse than Ticks or Stalkers, you may ask? Two words: ''Nuke Titans''. Unlike Scorch, Nuke Titans tend to come in droves from multiple directions, forcing your team either has to split up to control the march of doom, or be willing to let a few slip by and self-destruct by the harvester. As a side effect of coming in said groups, Nuke Titans tend to cover each other against rodeoing pilots and, if weak enough, killing one Nuke Titan may set off a chain reaction that sets multiple units off at once.


** It doesn't help the games have JustForFun/SurprisinglySimilarStories: TheWarOfEarthlyAggression with outer colonies rebelling against a central authority, except both series tell opposing sides - in ''Titanfall 2'', players are a member of the LaResistance against the MegaCorp while ''Infinite Warfare'' pits players as TheFederation trying to repel a ruthless, [[TheRevolutionWillNotBeCivilized uncivilized]] rebellion.

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** It doesn't help the games have JustForFun/SurprisinglySimilarStories: they concern TheWarOfEarthlyAggression with outer colonies rebelling against a central authority, except both series tell authority. The difference is that each title shows the war from opposing sides - sides: in ''Titanfall 2'', players are a member of the LaResistance against the MegaCorp MegaCorp, while ''Infinite Warfare'' pits players as TheFederation trying to repel players, members of TheFederation, against a ruthless, [[TheRevolutionWillNotBeCivilized uncivilized]] rebellion.rebellion. (This also adds a level of RealitySubtext when you consider that the founders of Respawn Entertainment are DefectorsFromDecadence: they are former Infinity Ward employees and the ''creators'' of the '[=CoD=]'' franchise.)

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* {{Adorkable}}: BT-7274's occasional quirky behaviors provide an endearing contrast to his [[ConsummateProfessional seriousness regarding the mission]]. If his attempts to free himself from a manipulator arm don't count, then the awkward thumbs-up he gives to Cooper sure does.

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* CultClassic: Despite poor sales, Titanfall 2 maintains high player numbers (as of the day of this writing), helped along by Videogame/ApexLegends providing a ColbertBump.


*** After a few nerfs the the Devotion, the Spitfire LMG fell into the other side of the spectrum. Descent damage, relatively low recoil, and a ''huge'' ammunition capacity that can be expanded farther.

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*** After a few nerfs the the Devotion, the Spitfire LMG fell into the other side of the spectrum. Descent Decent damage, relatively low recoil, and a ''huge'' ammunition capacity that can be expanded farther.


** Sniper-class weapons tend to get the short end of the stick. Because every Pilot is so mobile, accounting for lead to make a headshot is much more difficult than almost any other {=FPS=}. If you see a Pilot running a sniper, chances are it'll be the OneHitKill DifficultButAwesome Kraber over the Longbow or Triple Take.

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**That said, it still performs better than its pistol version, the Mozambique. Thought it sucked in ''Apex''? Well...it did, but it's no better here. Low pellet count, low damage, low projectile speed, even if you manage to hit a pilot it will still do little damage. At least the fellow Primary Pistol, the Wingman Elite, is accurate enough for consistent shots.
** Sniper-class weapons tend to get the short end of the stick. Because every Pilot is so mobile, accounting for lead to make a headshot is much more difficult than almost any other {=FPS=}. If you see a Pilot running a sniper, chances are it'll be the OneHitKill DifficultButAwesome Kraber over the Longbow DMR or Triple Double Take.



* SleeperHit: Amusingly, in contrast to the first ''Titanfall'' - while the game's popularity isn't stellar (especially when publisher Creator/ElectronicArts released the game a week after behemoth title ''VideoGame/Battlefield1''), it garnered good reception and reviews from both critics and gamers.

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* SleeperHit: Amusingly, in contrast to the first ''Titanfall'' - while the game's popularity isn't stellar (especially when publisher Creator/ElectronicArts released the game a week after behemoth title ''VideoGame/Battlefield1''), it garnered good reception and reviews from both critics and gamers. This even moreso after it was re-released on Steam in 2020, during a new game drought owing to COVID-19, on sale for £8. It shot up in playerbase and popularity, re-igniting its spark.



** BT's death at the end of the game, espically as it was so soon after we saw him exucuted by Stone whenn he was defenseless.

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** BT's death at the end of the game, espically as it was so soon after we saw him exucuted by Stone whenn when he was defenseless.

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** Sniper-class weapons tend to get the short end of the stick. Because every Pilot is so mobile, accounting for lead to make a headshot is much more difficult than almost any other {=FPS=}. If you see a Pilot running a sniper, chances are it'll be the OneHitKill DifficultButAwesome Kraber over the Longbow or Triple Take.


** The scene after defeating Sloane and [[spoiler:breaking open the Fold weapon. Blisk climbs on top of BT, gloating that neither of you will get to kill each other, says he's [[ScrewThisImGoingHome leaving]], and leaves behind a calling card reading "Apex". Fast forward a few years to ''VideoGame/ApexLegends''. It's several years after the war with the IMC. If you take the scene out of context, it's predicting that the Player [[SparedByCanon never will]] get a final confrontation against him]]

to:

** The scene after defeating Sloane and [[spoiler:breaking open the Fold weapon. Blisk climbs on top of BT, gloating that neither of you will get to kill each other, says he's [[ScrewThisImGoingHome leaving]], and leaves behind a calling card reading "Apex". Fast forward a few years to ''VideoGame/ApexLegends''. It's several years after the war with the IMC. If you take the scene out of context, it's predicting that the Player [[SparedByCanon never will]] get a final confrontation against him]] him.]]
*** [[spoiler: Further taking it out of context, it almost feels like Blisk is inviting you to play ''VideoGame/ApexLegends''.]]

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