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* AwesomeMusic: Made good use of the [=N64's=] sound card, with [[https://www.youtube.com/watch?v=RkPORWkgA3Q&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=116 ManicDrumMix]], [[https://www.youtube.com/watch?v=Dt_z12TFZpI&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=234 Compliant Confuse]], [[https://www.youtube.com/watch?v=T_CGzsdMM28&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=416 Zyp Zyp]], and others.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Made good use of the [=N64's=] sound card, with [[https://www.youtube.com/watch?v=RkPORWkgA3Q&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=116 ManicDrumMix]], [[https://www.youtube.com/watch?v=Dt_z12TFZpI&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=234 Compliant Confuse]], [[https://www.youtube.com/watch?v=T_CGzsdMM28&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=416 Zyp Zyp]], and others.

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* ThatOneLevel: In the Hide-And-Seek mode, "Crystal Tower", and the developers play it that way. It's always the penultimate level of a world, if it appears at all. Like "Tower", you need to dig all the way to the bottom of the tower and expose the core all around it. Unlike regular "Tower", shifting a block into the tower breaks it, as does breaking any piece next to the tower, even if the piece is under another piece, which means you can inadvertently create an "underground" chain that gets too close to the tower and breaks it. Breaking a chunk of the tower doesn't take lives from you, oh no. It's an instant GameOver.

to:

* AwesomeMusic: Made good use of the [=N64's=] sound card, with [[https://www.youtube.com/watch?v=RkPORWkgA3Q&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=116 ManicDrumMix]], [[https://www.youtube.com/watch?v=Dt_z12TFZpI&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=234 Compliant Confuse]], [[https://www.youtube.com/watch?v=T_CGzsdMM28&list=PL9cFmxzbMxgxoZJtKpU9vZ9Q5dcbo2wDb&index=416 Zyp Zyp]], and others.
* ThatOneLevel: In the Hide-And-Seek mode, "Crystal Tower", and the developers play it that way. It's always the penultimate level of a world, if it appears at all. Like "Tower", you need to dig all the way to the bottom of the tower and expose the core all around it. Unlike regular "Tower", shifting a block into the tower breaks it, as does breaking any piece next to the tower, even if the piece is under another piece, which means you can inadvertently create an "underground" underground chain that gets too close to the tower and breaks it. Breaking a chunk of the tower doesn't take lives from you, oh no. It's an instant GameOver.
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ThatOneLevel: In the Hide-And-Seek mode, "Crystal Tower", and the developers play it that way. It's always the penultimate level of a world, if it appears at all. Like "Tower", you need to dig all the way to the bottom of the tower and expose the core all around it. Unlike regular "Tower", shifting a block into the tower breaks it, as does breaking any piece next to the tower, even if the piece is under another piece, which means you can inadvertently create an "underground" chain that gets too close to the tower and breaks it. Breaking a chunk of the tower doesn't take lives from you, oh no. It's an instant GameOver.

to:

* ThatOneLevel: In the Hide-And-Seek mode, "Crystal Tower", and the developers play it that way. It's always the penultimate level of a world, if it appears at all. Like "Tower", you need to dig all the way to the bottom of the tower and expose the core all around it. Unlike regular "Tower", shifting a block into the tower breaks it, as does breaking any piece next to the tower, even if the piece is under another piece, which means you can inadvertently create an "underground" chain that gets too close to the tower and breaks it. Breaking a chunk of the tower doesn't take lives from you, oh no. It's an instant GameOver.
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ThatOneLevel: In the Hide-And-Seek mode, "Crystal Tower", and the developers play it that way. It's always the penultimate level of a world, if it appears at all. Like "Tower", you need to dig all the way to the bottom of the tower and expose the core all around it. Unlike regular "Tower", shifting a block into the tower breaks it, as does breaking any piece next to the tower, even if the piece is under another piece, which means you can inadvertently create an "underground" chain that gets too close to the tower and breaks it. Breaking a chunk of the tower doesn't take lives from you, oh no. It's an instant GameOver.

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