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* FandomBerserkButton: Calling the Medic a Nazi. Even Valve themselves are not fans of this and have [[WordOfGod confirmed many times that he isn't or ever was one.]]

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* FandomBerserkButton: FandomEnragingMisconception: Calling the Medic a Nazi. Even Valve themselves are not fans of this and have [[WordOfGod confirmed many times that he isn't or ever was one.]]


* WinBackTheCrowd: The Jungle Inferno update. After years of mediocre updates, questionable balance changes, and new content dwindling in size, the fanbase rejoiced at the downpour of changes and additions added in Jungle Inferno, ''especially'' for adding the first new weapons since Smissmas 2014. While the update was far from perfect (many will agree that the biggest problem right now is that competitive is '''still''' unfixed), many considered the update to be a breath of fresh air the game had needed. Not remotely worth the 450 day wait that Valve developed the update for (especially when you consider most of the content was Community-focused), it was generally considered to be '''''vastly superior''''' to the previous year's [[TheyChangedItNowItSucks Meet Your Match]], [[ObviousBeta Halloween]], and [[ItsTheSameNowItSucks Smissmas]] updates.

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* WinBackTheCrowd: The Jungle Inferno update. After years of mediocre updates, questionable balance changes, and new content dwindling in size, the fanbase rejoiced at the downpour of changes and additions added in Jungle Inferno, ''especially'' for adding the first new weapons since Smissmas 2014. While the update was far from perfect (many will agree that the biggest problem right now is that competitive is '''still''' unfixed), many considered the update to be a breath of fresh air the game had needed. Not While not remotely worth the 450 day wait that Valve developed the update for (especially when you consider most of the content was Community-focused), it was still generally considered to be '''''vastly superior''''' to the previous year's [[TheyChangedItNowItSucks Meet Your Match]], [[ObviousBeta Halloween]], and [[ItsTheSameNowItSucks Smissmas]] updates.


* WinBackTheCrowd: The Jungle Inferno update. After years of mediocre updates, questionable balance changes, and new content dwindling in size, the fanbase rejoiced at the downpour of changes and additions added in Jungle Inferno, ''especially'' for adding the first new weapons since Smissmas 2014. While the update is still far from perfect (many will agree that the biggest problem is competitive still unfixed), pretty much everyone will say that the longer-than-a-year wait was worth it, especially considering the previous year's [[TheyChangedItNowItSucks Meet Your Match]], [[ObviousBeta Halloween]], and [[ItsTheSameNowItSucks Smissmas]] updates.

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* WinBackTheCrowd: The Jungle Inferno update. After years of mediocre updates, questionable balance changes, and new content dwindling in size, the fanbase rejoiced at the downpour of changes and additions added in Jungle Inferno, ''especially'' for adding the first new weapons since Smissmas 2014. While the update is still was far from perfect (many will agree that the biggest problem right now is that competitive still is '''still''' unfixed), pretty much everyone will say that many considered the longer-than-a-year wait was update to be a breath of fresh air the game had needed. Not remotely worth it, especially considering the 450 day wait that Valve developed the update for (especially when you consider most of the content was Community-focused), it was generally considered to be '''''vastly superior''''' to the previous year's [[TheyChangedItNowItSucks Meet Your Match]], [[ObviousBeta Halloween]], and [[ItsTheSameNowItSucks Smissmas]] updates.

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** Medic/Heavy is sometimes called "Red Oktoberfest"


* WordOfGay: Jay Pinkerton claims on Twitter that [[https://twitter.com/jaypinkerton/status/612113790750961664?lang=en this is the case with Miss Pauling]] and the reason why she has ignored Scout's advances. His sentiments doesn't seem to be shared by the rest of the writers as she alternates between uninterested to [[ShipTease teasing him about her feelings]] and the fans have been divided on this idea as well, to say the least.

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* WordOfGay: Jay Pinkerton claims on Twitter that [[https://twitter.com/jaypinkerton/status/612113790750961664?lang=en this is the case with Miss Pauling]] and the reason why she has ignored Scout's advances. His sentiments [[ArmedWithCanon doesn't seem to be shared shared]] by the rest of the writers as she alternates between uninterested to [[ShipTease teasing him about her feelings]] and the fans have been divided on this idea as well, to say the least.


** Don't be surprised when you find a Demoman wearing a [[https://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial turban]] and [[https://wiki.teamfortress.com/wiki/Double_Dynamite dynamite strapped to his chest]] in [[https://wiki.teamfortress.com/wiki/Aerobatics_Demonstrator a plane]] [[ActionBomb running around and suicide-cabering people to death]] while screaming "[[Main/TheWarOnTerror Allahu Akbar!]]" in the voice chat. Or if that's too subtle for you, [[https://i.redd.it/n4uf0vjyfl3y.jpg just running around literally beating people over the head with 9/11 on a stick]] instead.

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** Don't be surprised when you find a Demoman wearing a [[https://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial turban]] and [[https://wiki.teamfortress.com/wiki/Double_Dynamite dynamite strapped to his chest]] in [[https://wiki.teamfortress.com/wiki/Aerobatics_Demonstrator a plane]] [[ActionBomb running around and suicide-cabering people to death]] while screaming "[[Main/TheWarOnTerror "[[TheWarOnTerror Allahu Akbar!]]" in the voice chat. Or if that's too subtle for you, [[https://i.redd.it/n4uf0vjyfl3y.jpg just running around literally beating people over the head with 9/11 on a stick]] instead.



* PortingDisaster: A bit of a retroactive one, but the [=PS3=] and UsefulNotes/Xbox360 versions of ''[=TF2=]'' have never been updated from launch (in the case of the Xbox 360 version, it was because Microsoft [[Main/CorruptCorporateExecutive demanded that updates adding content to the game absolutely MUST be paid DLC bundles]], and for the [=PS3=] version, Valve had no say in updating it since the port was made by EA, who has [[VideoGame/{{Battlefield}} bigger]] [[VideoGame/StarWarsTheOldRepublic priorities]]), making them seem incredibly bare-bones compared to the non-Console releases. Anything that files under the main page's EarlyInstallmentWeirdness applies to the console versions too.

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* PortingDisaster: A bit of a retroactive one, but the [=PS3=] and UsefulNotes/Xbox360 versions of ''[=TF2=]'' have never been updated from launch (in the case of the Xbox 360 version, it was because Microsoft [[Main/CorruptCorporateExecutive [[CorruptCorporateExecutive demanded that updates adding content to the game absolutely MUST be paid DLC bundles]], and for the [=PS3=] version, Valve had no say in updating it since the port was made by EA, who has [[VideoGame/{{Battlefield}} bigger]] [[VideoGame/StarWarsTheOldRepublic priorities]]), making them seem incredibly bare-bones compared to the non-Console releases. Anything that files under the main page's EarlyInstallmentWeirdness applies to the console versions too.


* AcceptableTargets: Every amateur players, especially the ones with the Gibuses.

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* AcceptableTargets: Every amateur AcceptableTargets:
** For a while, 'skilless' Free 2 Play
players, stereotyped wearing the Gibus and Mercenary badge, especially around [=TF2=]'s [=F2P=] update. There's still some lingering distaste for them, but not as much.
** Every class main gets mocked in some form, but none have it arguably worse than Pyro mains. The stigma against [=W+M1=],
the ones with stereotype that all Pyro mains are furries/bronies/whatever, and of course, [[BreadEggsBreadedEggs being lumped in the Gibuses.same boat as F2P players via Gibusvision wearers]].



* CasualCompetitiveConflict: Hoo boy, it's been there since fairly early in the game's lifespan. On one hand, there are the casual players who enjoy the silly and ridiculous fun that the game oozes in spades, but on the other, there are the competitive players who love the nuanced and skillful gameplay that lies underneath [=TF2=] "wacky" facade. Neither side understands the other - to competitive players, casual favorites like plr_hightower and friendly servers[[note]]Servers where people just stand around and socialise without any attempt to play the game as it was originall intended[[/note]] are boring and aren't a good example of how the game is indended to be played, while to casual players, competitive mindsets and rulings make the occasional person who wants to play for skill [[StopHavingFunGuys stiffy, toxic jerks who won't leave them alone]].

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* CasualCompetitiveConflict: Hoo boy, it's been there since fairly early in the game's lifespan. On one hand, there are the casual players who enjoy the silly and ridiculous fun that the game oozes in spades, but on the other, there are the competitive players who love the nuanced and skillful gameplay that lies underneath [=TF2=] "wacky" facade. Neither side understands the other - to competitive players, casual favorites like plr_hightower and friendly servers[[note]]Servers where people just stand around and socialise socialize without any attempt to play the game as it was originall intended[[/note]] are boring and aren't a good example of how the game is indended intended to be played, while to casual players, competitive mindsets and rulings make the occasional person who wants to play for skill come off as [[StopHavingFunGuys stiffy, toxic jerks who won't leave them alone]].



** Don't be surprised when you find a Demoman wearing a [[https://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial turban]] and [[https://wiki.teamfortress.com/wiki/Double_Dynamite dynamite strapped to his chest]] in [[https://wiki.teamfortress.com/wiki/Aerobatics_Demonstrator a plane]] [[ActionBomb running around and suicide-cabering people to death]] while screaming "[[Main/TheWarOnTerror Allahu Akbar!]]" in the voice chat. Or if that's too subtle for you, [[https://i.redd.it/n4uf0vjyfl3y.jpg just run around literally beating people over the head with 9/11 on a stick]].

to:

** Don't be surprised when you find a Demoman wearing a [[https://wiki.teamfortress.com/wiki/Sultan%27s_Ceremonial turban]] and [[https://wiki.teamfortress.com/wiki/Double_Dynamite dynamite strapped to his chest]] in [[https://wiki.teamfortress.com/wiki/Aerobatics_Demonstrator a plane]] [[ActionBomb running around and suicide-cabering people to death]] while screaming "[[Main/TheWarOnTerror Allahu Akbar!]]" in the voice chat. Or if that's too subtle for you, [[https://i.redd.it/n4uf0vjyfl3y.jpg just run running around literally beating people over the head with 9/11 on a stick]].stick]] instead.


** A lot of weapons got this treatment after the Gun Mettle Update. The Loch-and-Load was seen as obscenely overpowered before, now [[UnpleasableFanbase the same people who saw it as overpowered are seeing it as useless]], the Detonator is falling out of favor due to it's new damage penalty, which makes it do less damage against enemies by itself than to the user (the one wearing the fireproof suit, no less!) when using the blast jump, and the Baby Face's Blaster is now worthless in Mann vs Machine as the boost will invariably get erased as soon as it's accumulated. The worst case was very likely the Ullapool Caber, as the severe damage nerf rendered it unable to OneHitKill even the weaker classes, which was previously the weapon's ''only'' real selling point.

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** A lot of weapons got this treatment after the Gun Mettle Update. The Loch-and-Load was seen as obscenely overpowered before, now [[UnpleasableFanbase the same people who saw it as overpowered are seeing it as useless]], useless, the Detonator is falling out of favor due to it's new damage penalty, which makes it do less damage against enemies by itself than to the user (the one wearing the fireproof suit, no less!) when using the blast jump, and the Baby Face's Blaster is now worthless in Mann vs Machine as the boost will invariably get erased as soon as it's accumulated. The worst case was very likely the Ullapool Caber, as the severe damage nerf rendered it unable to OneHitKill even the weaker classes, which was previously the weapon's ''only'' real selling point.


* CrackIsCheaper: Want certain high tier unusuals and Australiums? Well, unless you're a hardcore trader who knows what they're doing, hope you're willing to shell out anywhere from ''100 to 200+'' dollars on the community market!


** The Phlogistinator, more so than any weapon in the entire game. The basic jist of the weapon is that after the player does enough fire damage, they can receive guaranteed critical hits for 10 seconds in exchange for losing the airblast function of the flamethrowers. Experienced players hate it for simply driving home all of Pyro's problems as a class ([[LeeroyJenkins W+M1]], useless in high-level play but overpowered in pubs) without the depth of airblasting. New players hate it because [[SkillGateCharacter it's a difficult weapon to deal with at such a skill level]]. Average players mostly think it just can't do as much as the other flamethrowers. Even people who like it treat it like it's just a dumb toy to play around with. The reasons vary, but everybody agrees that it is a ''very'' unbalanced weapon. That said, using it in Mann Vs. Machine [[ThisLooksLikeAJobForAquaman is considered completely acceptable]], partially because the high consistent damage is invaluable against the hordes of bots and tanks, and partially because bot enemies don't complain about overpowered weapons; in fact, the charge rate had to be quickly and severely nerfed in Mann vs. Machine shortly after the game mode's release because it was just ''that good''.
*** And then the Tough Break update happened, and not only has the lowered damage been removed but the Pyro now gains invincibility during the taunt when the player has a full MMMPH meter. It quickly became the definitive [[{{TierInducedScrappy}} Tier Induced]] ScrappyWeapon among players, with many players complaining about how Valve buffed an already unbalanced weapon.
*** Cue a patch in late January 2016 which re-nerfed the Phlog, making the MMMPH meter require more effort to fill and removing the health refill entirely. While many agree with the extended MMMPH meter now making it harder to get the taunt bonus in quick succession, the removal of the health refill on taunt made many deride the Phlog as a useless weapon.
** The Manmelter. This laser pistol builds off of the Flare Gun's stats, shooting a projectile that ignites enemies on hit. The differences are that the Manmelter shoots faster projectiles and can extinguish teammates for a guarenteed crit, but cannot crit burning enemies like the normal Flare Gun. The faster projectiles unnecessarily throw off the aim of anyone who is used to the other flareguns, and the tradeoff of "crits after extinguishing" instead of "crits burning enemies" is a straight downgrade - it requires an enemy Pyro to be present, and when the class whose main ability is to burn enemies, a weapon that no longer crits burning enemies is a pretty stark downgrade.
** Finishing the Moonman set with the Phlog and Manmelter, we have the Third Degree. What has the Third Degree got that causes it to be one of the {{ScrappyWeapon}}s? Its fear-inducing ability is... to hit all players connected by a heal beam, or being healed by the Menacing Melody taunt. The Third Degree is probably one of the most underused, and most forgotten, of the Pyro melee weapons just by virtue of having no real bonus, since its only "attribute" is extremely situational and the Flamethrower does the Third Degree's job better and more efficiently. It also doesn't help that the Third Degree doesn't have a damage boost, so you're just hitting two or more people with the stock fire axe. And it's more than likely that [[DidntThinkThisThrough one of them is currently holding a weapon that's much more deadly than what you have on hand]]. It also doesn't help that the "bonus" is negated just by a Medic switching to a different weapon, which is almost guaranteed if they notice you're hitting them.
** Certain weapons prior to being buffed, such as the Quick Fix with its initial lack of overheal and relatively useless ubercharge, or ones that got a major {{nerf}}, like the Axtinguisher which is now completely useless.
** The Panic Attack. Its original stats were that it reloaded 33% faster, shot 15% faster ([[TurnsRed and even faster as the wearer's health got depleted]]), but loaded four shells only and it would fire like the Beggar's Bazooka[[labelnote:i.e.]]Hold fire to load shells, fires all loaded shells when fire was released or when four shells were loaded[[/labelnote]]. Almost immediately upon release, the Panic Attack was derided for being the worst weapon in [=TF2=]. Much of this was due to the reloading mechanic - Soldier, Pyro and Heavy all use this use it as a secondary, so they couldn't just switch to the gun and already have four bullets inside it, thus they'd need to reload first in a heated firefight and then probably get killed. Engineer could see some more use out of it, as it's a primary weapon for him, but since it fired right after loading the fourth shell you still couldn't have an immediate source of damage. The larger weapon spread on lower health meant that you'd need to get closer in order to deal more damage, which is probably the exact opposite of what you should do when low on health.
*** The Panic Attack was later buffed to fire 30% faster as well as reload and deploy 50% faster, and in a further update it was given the ability to load the fourth shell without having to fire immediately (though you can't switch weapons while shells are loaded). While Engineer can use it effectively now, it's still considered a downgrade from the stock Shotgun for the other three classes able to use this weapon.
** The Shortstop. 4 shots that do up to 72 damage at most without crits, whereas the Scattergun has 6 shots with a potential to do a little more than 100. But at least the Shortstop reloads its entire clip at once, and the user gets healed more with it out, at the "[[CursedWithAwesome downside]]" of being pushed away more from damage and airblasts, so it's still good, right? Well, it would be, if its reload wasn't so sluggish. The Shortstop looked to be getting a break with the Gun Mettle Update giving it the same reload time as the Engineer's Pistol... and then it turns out this was a bug, and was "fixed" promptly. After Meet Your Match, it was given a weak shove of debatable utility and minimal opportunity for use.
** As far as stock weapons go, the Fire Axe and the Bonesaw. Pyro is a class that fights in close quarters anyway with his flamethrowers, Medic isn't suited for front-line combat, and both classes possess a bunch of sidegrades with very useful upsides and/or negligible downsides, like the Powerjack and the Ubersaw.
** The ''VideoGame/{{Rift}}'' promotional weapons, the Sun-on-a-Stick and the Sharpened Volcano Fragment. The former deals less damage but crits people that are on fire... but it's a melee weapon for the ''Scout'', who has no way to set people on fire and generally has better things to do than stealing kills from Pyros. The latter is an axe that sets people on fire, and is exclusive to the Pyro. As in, the class who already has a ''flamethrower'', which does the same thing better. It could potentially have a use in Medieval Mode, but even then it's still outclassed by the Back Scratcher (which not only gives bonus medkit healing in a mode where everyone drops medkits on death, but also deals as much damage as a Volcano Fragment swing plus six seconds of afterburn). In a discussion about bad weapons, these two are almost certain to come up.
** The Classic gets this treatment for the reason that it cannot headshot unless fully charged, a large penalty considering that non-fully-charged headshots from the other rifles (save for the Sydney Sleeper) are enough to deal with most classes. And just to add insult to injury, it also has a damage penalty on bodyshots, which essentially forces the Sniper to stand still and fully charge every shot while making himself a sitting duck, or end up doing next to no damage. [[ArsonMurderAndJaywalking It also charges independently of zoom, meaning that one's fingers will be strained in charging shots]]. The strange thing is, only the last thing applied to the Sniper Rifle in TFC (one could perform headshots without a full charge).
** [[ItsTheSameSoItSucks Reskins in general]]. With the exception of skins like the Saxxy, the Frying Pan, the Freedom Staff, the Fortified Compound, Bat Outta Hell, and the Prinny Machete which are generally well-loved by the fanbase, most players see the rest as a waste of space offering nothing new to gameplay sans a different look. It doesn't help that the reskins often have a nicer design than the original, often being pegged as [[WhatCouldHaveBeen wasted potential and just plain lazy on Valve's behalf]]. When a large update primarily comes with reskinned weapons as opposed to weapons with unique stats, anger usually ensues. Adding to that is the fact that nowadays that largest updates tend to be chock full of these, and the rather natural anger buildup that comes from multiple updates in succession bringing nothing but reskins.[[note]] Love and War, End of The Line, Smissmas 2014, Gun Mettle, Invasion, and Tough Break: EOTL, GM, Invasion, and TB all primarily had reskinned weapons, and L&W had more reskins than originals. Smissmass 2014 was the only major update to come with entirely unique new weapons. The entirety of 2015 included ''no new weapons whatsoever'', and 2016, once again, added no new weapons aside from promotional reskin (i.e. only given if you bought the game it's promoting) items, including the aforementioned [[VideoGame/{{Disgaea}} Prinny Machete]]. It took until '''October 2017''' for any new weapons to show up, marking almost three years of ''nothing''.[[/note]]
** The Sydney Sleeper, a sniper rifle that can't get headshots (requiring players to resort to bodyshots, already an unpopular tactic) in exchange for covering its target in [[UrineTrouble Jarate]] if you stay scoped for long enough. It has a slightly faster charge rate and can mark enemies for others to kill, but in the end the triple damage you'd receive from a headshot is just too much to give up.
*** However, in the Mann vs. Machine mode the Sydney Sleeper is better received, because while it doesn't deal headshot damage[[note]]just a x3 multiplier, the same as a Random CriticalHit[[/note]] it can still perform Explosive Headshots. By upgrading ''any'' sniper rifle (Sydney Sleeper included), when you get a headshot on a robot, nearby robots receive damage and slow down, allowing you to destroy many robots with one shot. Shoot the head and it still can perform an explosive headshot, and also coating the robots in Jarate is very useful. The problem is that the Sniper is a very hated class in this mode, even though a skilled [=MvM=] Sniper can really help the team.
*** This weapon really suffers from the removal of the much-hated Polycount item set bonuses. When used with the right weapons and hat, this gun used to give you the awesome ability of surviving headshots (albeit with [[LastChanceHitPoint one HP]]) under any circumstances. The first few Polycount item sets were contentious because they required a hat in order to grant the bonuses (hats aren't easy to come by, especially specific ones), and the effects of the sets were either merged into the weapons that they contained or removed. The Sydney Sleeper was in the latter category.
** The Mantreads, a pair of boots that protects the Soldier from knockback and allows him to perform a GoombaStomp when falling from huge heights on top of enemies. Nothing wrong so far (it's hard to pull off, but it works)... but it occupies one weapon slot, a weapon slot normally reserved for your trusty {{shotgun|sAreJustBetter}}, and the upside just isn't as good as the Gunboats', so the Mantreads are rarely used except by Trolldiers (who, by virtue of being [[SelfImposedChallenge Trolldiers]], aren't playing the game seriously in the first place).
** The Quick Fix was like this when it was first introduced. While it both healed and charged uber faster and provided a speed boost when used with scouts, it could not over-heal and its uber only healed the user and their target very quickly rather than granting invulnerability. The lack of overheal was particularly damning, particularly because the weapon was encouraged for use in keeping the entire healthy and alive. As soon as you were done healing someone, they would get grazed by a few bullets and no longer be in perfect health. It was eventually given the ability to overheal to fifty percent of that of a normal medigun and the ability to activate the ubercharge on yourself for self-preservation purposes, making it a much more useful weapon.
** The Neon Annihilator got this reaction as soon as it was introduced. At first, it would always do critical hits on players who were wet, in exchange for less base damage. This severely limited the weapon's use, as it would only serve a decent purpose in maps where water was common (which are very, very rare) or if fellow Scouts[=/=]Snipers are carrying Mad Milk[=/=]Jarate. Valve's reaction served only to enrage the player base even more: give it the ability to remove sappers, making the Homewrecker obsolete.
** Speaking of the Homewrecker, it's a melee weapon that deals double damage to buildings in exchange for less damage against players. There is virtually no reason to take advantage of this; your flamethrower kills buildings in almost the exact same amount of time ''and'' each flame particle can penetrate through the building to damage the Engineer on the other side, all for less effort and from further away. The Homewrecker was abandoned almost immediately. Two months later it was given the ability to remove sappers on friendly buildings, which made it a boon for pyros guarding engineer teammates from spy predations to have, but it's still one of the least used weapons in the game.
*** The Homewrecker was later buffed to be able to remove Sappers in one swing, and removes them from both sides of a Teleporter. However the Neon Annihilator still has higher damage vs players, crits against wet players, and removes Sappers in 2 swings (or about how many swings it takes for an Engineer to remove a Sapper). Still the buff makes the Homewrecker the preferred choice for Pyros who prioritize guarding Engineer nests since it can take care of enemy spies more efficiently.
** The Winger, an unlockable pistol for the Scout, is considered a downgrade from the stock pistol. It deals 15% more damage at the expense of a smaller magazine. Too small, in fact, because the reload time results in less damage per second, especially since both pistols have such a fast firing rate. Eventually, it would be redeemed by giving a increase to the user's maximum jump height when active.
** The Axtinguisher (and it's reskin the Postal Pummeler), as of the Tough Break update. It was given back the ability to do full crits on anyone on fire again, but it now has a massive deploy speed penalty ''and'' swing penalty, and does less damage than it used to do on a crit, making the Puff n' Sting a worthless technique.
** The Meet Your Match Righteous Bison: it's been {{Nerf}}ed to being a useless weapon as it's damage has been reduced by 25% for each person penetrated and slowed by 30%. What this means is it's long term hassling potential has been removed as it moves too slow to hit anyone while the penetrating potential only really hurts the person it hits, say a Heavy, and scratches the Medic behind them, something a Medic can heal from. The team thought this was '''fixing''' a "bug" the weapon had, a "bug" that was ''the intended feature''. To say that the nerf was well regarded would be a poor lie.
** The Gas Passer from Jungle Inferno. It's a can of gasoline that the Pyro can throw to create a lingering cloud of gas - enemies who pass through it are coated, and will be ignited if they get hit by any attack. It's just generally not useful - it takes too long to charge (60 seconds or 700 damage, and can't be refilled by spawning or resupply cabinets), the afterburn effect is ridiculously weak, its use is very limited outside of narrow chokepoints, and the cloud doesn't even last that long.
*** On the other hand, [[ThisLooksLikeAJobForAquaman the Gas Passer has become the go-to weapon for Pyros in Mann vs. Machine]]. For a very cheap upgrade, it can cause coated enemies to explode in flames upon being shot, dealing up to '''thousands''' of points of damage at once, clearing hordes of robots in record time while instantly refilling the charge.
** The Hot Hand is easily seen as the worst weapon the Pyro received during the Jungle Inferno update. First is the requirements to even ''unlock'' its contract -- nine stars needed from Pyroland contracts. This mean that the player needed to, at minimum, complete every single bonus objective for each Pyroland contract, including the Thermal Thruster contract, which is incredibly difficult without cooperation. When the player finally unlocks the Hot Hand, they then need to earn it for good by scoring some kills with it... only to find that the Hot Hand is essentially a JokeWeapon that fares worse than even Pyro's other melee weapons. That may have been the intention, however, as it quickly became known as a meme weapon for its slappy nature.
** The Buffalo Steak Sandvich, notable in that it's simultaneously banned from community 6s ''and'' considered useless in casual games. In competitive, it's banned for giving Heavy even more speed than the Gloves of Running Urgently for even less of a downside (since the effect, and therefore, the melee weapon lock, is likely to wear off by the time the Heavy gets to the middle point), while in casual, it's considered the worst of the lunchbox items (with the Dalokohs Bar leading a close second) because it takes away the Heavy's main method of damage ''and'' adds a hefty damage vulnerability, leading to the user dying before they can get anything worthwhile done.
*** In a similar vein, melee weapons that require you to actually hit things for their positive effects (the Warrior's Spirit, the Eviction Notice and, to a lesser extent, the KGB) are also derided on the Heavy, who is an incredibly large target with incredibly slow speed, making melee pointless at best and a deathwish at worst. The GRU and FoS are seen as better alternatives. The Holiday Punch is an exception because of its status as a joke weapon.
** The Brass Beast is widely derided for having an even longer spin-up time than the default Minigun and slowing the Heavy to a crawl, thus making him a sitting duck for basically everything under the sun (especially Snipers). Its main upside, a 20% damage bonus, is generally considered overkill since Heavy's damage output is already ridiculous. Like a number of other weapons here, the Brass Beast only ever sees play in Mann vs. Machine, where the damage increase is meaningful and the downside is negligible due to robots not being able to take advantage of it, and because [=MvM=] Heavies are going to be holding down the trigger for 80% of the time anyway.


* ScrappyWeapon:

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* ScrappyWeapon:ScrappyWeapon: [[ScrappyWeapon/TeamFortress2 Now with its own page.]]


* ComplacentGamingSyndrome: The community tends to only accept one good loadout for each class and that's it, regardless of how well anyone has gotten any of the other items to perform. For instance, if you don't use the Degreaser and Axtinguisher to puff and sting everyone, then you don't know how to play Pyro. There are only two situations when this doesn't apply, when the enemy escapes and [[ManOnFire subsequently burns to death]], or when you get killed in the fight and the enemy, well, [[TakingYouWithMe subsequently burns to death]]. Otherwise, [[PlayingWithFire the Pyro]] [[NonIndicativeName is never supposed to get]] [[KillItWithFire a kill with fire]] ever. CGS can be weird sometimes.
** There are aversions, though. For instance, extending from the above, the differences between the Scorch Shot, Detonator, Flare Gun, and Shotgun are openly acknowledged to mostly come down to personal playstyle and preference. Other examples are the Soldier's weapons, where pretty much ''any'' loadout is "acceptable", except for some weapons that are inferior to other options (i.e. Panic Attack), just plain bad (Mantreads), or "crutch" (Black Box), and the Sniper's loadout, which is much the same.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
The community tends to Heavy is the worst case of this because there is virtually only accept one Heavy playstyle on account of how similar all his primary weapons operate. All primaries are gimmicky variations of stock, so people run stock (and ''maybe'' Tomislav), the Sandvich beats everything, and the GRU/FoS is used for their utility. Anything else is practically non-existent, unless you want to fat scout.
** While there is really
one good loadout for each class and that's it, regardless of how well anyone has gotten any loadout, a lot of the other items to perform. weapons are in pretty good spots and some classes have weapons slots were every alternative is alright. For instance, if you don't use the Degreaser and Axtinguisher to puff and sting everyone, then you don't know how to play Pyro. There are only two situations when this doesn't apply, when the enemy escapes and [[ManOnFire subsequently burns to death]], or when you get killed in the fight and the enemy, well, [[TakingYouWithMe subsequently burns to death]]. Otherwise, [[PlayingWithFire the Pyro]] [[NonIndicativeName is never supposed to get]] [[KillItWithFire a kill with fire]] ever. CGS can be weird sometimes.
** There are aversions, though. For instance, extending from the above,
the differences between the Scorch Shot, Detonator, Flare Gun, and Shotgun are openly acknowledged to mostly come down to personal playstyle and preference. Other examples are the Soldier's weapons, where pretty much ''any'' loadout is "acceptable", except for some weapons that are inferior to other options (i.e. Panic Attack), just plain bad (Mantreads), or "crutch" (Black Box), and the Sniper's loadout, which is much the same.



** The Hot Hand is easily seen as the worst weapon the Pyro received during the Jungle Inferno update. First is the requirements to even ''unlock'' its contract -- nine stars needed from Pyroland contracts. This mean that the player needed to, at minimum, complete every single bonus objective for each Pyroland contract, including the Thermal Thruster contract, which is incredibly difficult without cooperation. When the player finally unlocks the Hot Hand, they then need to earn it for good by scoring some kills with it... only to find that the Hot Hand is essentially a JokeWeapon that fares worse than even Pyro's other melee weapons.

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** The Hot Hand is easily seen as the worst weapon the Pyro received during the Jungle Inferno update. First is the requirements to even ''unlock'' its contract -- nine stars needed from Pyroland contracts. This mean that the player needed to, at minimum, complete every single bonus objective for each Pyroland contract, including the Thermal Thruster contract, which is incredibly difficult without cooperation. When the player finally unlocks the Hot Hand, they then need to earn it for good by scoring some kills with it... only to find that the Hot Hand is essentially a JokeWeapon that fares worse than even Pyro's other melee weapons. That may have been the intention, however, as it quickly became known as a meme weapon for its slappy nature.


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*** In a similar vein, melee weapons that require you to actually hit things for their positive effects (the Warrior's Spirit, the Eviction Notice and, to a lesser extent, the KGB) are also derided on the Heavy, who is an incredibly large target with incredibly slow speed, making melee pointless at best and a deathwish at worst. The GRU and FoS are seen as better alternatives. The Holiday Punch is an exception because of its status as a joke weapon.

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* BraggingRightsOption: The Spy relies heavily on stealth and on mimicking the enemy team. However, experienced players can easily spot even a good Spy, and Pyros are notorious for their "Spy-checks" with their flamethrower. Even so, getting a good {{backstab}} means that you instantly kill any enemy and disrupt all of their plans in one fell swoop. This is invaluable to a team, especially if you can take out key players and then disappear again.

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* AcceptableTargets: Every amateur players, especially the ones with the Gibuses.


*** After the release of ''VideoGame/{{Fortnite}}'', many [=TF2=] fans moved on from bashing Overwatch to Fortnite, [[EnemyMine sometimes even joining their former rivals to do so.]]

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*** After the release emergence of ''VideoGame/{{Fortnite}}'', another light-hearted cartoony shooter that shares many dancing emotes with [=TF2=], many [=TF2=] fans moved on from bashing Overwatch to Fortnite, [[EnemyMine sometimes even joining their former rivals to do so.]]

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