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* SpiritualSuccessor: To ''VisualNovel/MyCandyLove''. Both visual novels have similar premises, game mechanics, and features, such as the main character's appearance being reflected in illustrations. The main difference between the two is that many of the criticisms ''My Candy Love'' fans had with that game are absent or have been improved upon. The creator of ''Sweet Elite'' ran an MCL fan blog before working on this game, stating that the one of the reasons ''Sweet Elite'' even exists was to "[[https://eldarya.tumblr.com/post/139102951090/sweet-elite-an-otome-game-made-and-designed-for fix many problems and controversial issues [she and other fans have] seen in the [MCL] community]]".
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Minor spelling fixes.


* FriendlyFandoms: A lot of SE fans are or were ''VisualNovel/MyCandyLove'' fans. Both games are coming of age stories that focus on a customizable main character, they both offer a selection of love interests that you can romance, and both shared similiar game mechancis. In fact, Serena, the creator of SE, initially advertised the game within the MCL fandom.
* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the third change, there were some fans who completely abandoned the game out of frustration, pointing out that its important for a visual medium to have some visual consistency.

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* FriendlyFandoms: A lot of SE fans are or were ''VisualNovel/MyCandyLove'' fans. Both games are coming of age stories that focus on a customizable main character, they both offer a selection of love interests that you can romance, and both shared similiar game mechancis.mechanics. In fact, Serena, the creator of SE, initially advertised the game within the MCL fandom.
* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game art to look like. After the third change, there were some fans who completely abandoned the game out of frustration, pointing out that its important for a visual medium to have some visual consistency.
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* FriendlyFandoms: A lot of SE fans are or were ''My Candy Love'' fans. Both games are coming of age stories that focused on a customizable main character who can choose to date one of five or ten love interests. In fact, Serena, the creator of the game, initially advertised SE within the MCL fandom.
* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. These people point out that its important for a visual medium to stay consistent. After the third change, there were some fans who completely abandoned the game out of frustration.

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* FriendlyFandoms: A lot of SE fans are or were ''My Candy Love'' ''VisualNovel/MyCandyLove'' fans. Both games are coming of age stories that focused focus on a customizable main character who can choose to date one character, they both offer a selection of five or ten love interests. interests that you can romance, and both shared similiar game mechancis. In fact, Serena, the creator of the game, SE, initially advertised SE the game within the MCL fandom.
* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. These people point out that its important for a visual medium to stay consistent. After the third change, there were some fans who completely abandoned the game out of frustration.frustration, pointing out that its important for a visual medium to have some visual consistency.

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* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the third change, there were some fans who completely abandoned the game, citing the various changes as one of their reasons.

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* FriendlyFandoms: A lot of SE fans are or were ''My Candy Love'' fans. Both games are coming of age stories that focused on a customizable main character who can choose to date one of five or ten love interests. In fact, Serena, the creator of the game, initially advertised SE within the MCL fandom.
* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. These people point out that its important for a visual medium to stay consistent. After the third change, there were some fans who completely abandoned the game, citing the various changes as one game out of their reasons.frustration.
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Example didn't count as Hilliarious In Handsight.


* HilariousInHindsight: The director of the famous movie [[BlandNameProduct Titenic]] is Tyler's dad, Making his dad this universe's version of James Cameron.
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* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the fourth change, there were some fans who completely abandoned the game, citing the various changes as one of their reasons.

to:

* TheyChangedItNowItSucks: Since the games inception, there have been three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the fourth third change, there were some fans who completely abandoned the game, citing the various changes as one of their reasons.
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None


* TheyChangedItNowItSucks: Since the games inception, there have been four changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the fourth change, there were some fans who completely abandoned the game, citing the various changes as one of their reasons.

to:

* TheyChangedItNowItSucks: Since the games inception, there have been four three changes to the artstyle. Each change has received its own share of criticisms, with some wishing that the team would take some time off to figure out what exactly they want the game to look like. After the fourth change, there were some fans who completely abandoned the game, citing the various changes as one of their reasons.
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Reread Broken Base definition, doesn't really fit yet.


* BrokenBase: The different artstyle introduced after the April 2020 update. Some preferred the older artstyle, feeling that the more realistic approach gave the game a unique look, and also view the animesque approach as too generic/mainstream. Those who like the updated artstyle prefer the sleeker look and think that many of the characters benefited from the change. Still others think the team should take a hiatus from releasing chapters so they can better focus on the art issue, pointing out that a visual medium should stay visually consistent.
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* HilariousInHindsight: The director of the famous movie [[BlandNameProduct Titenic]] is Tyler's dad, Making his dad this universe's version of James Cameron.

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* SpiritualAdaptation: To ''VisualNovel/MyCandyLove''. Both visual novels have similar premises, game mechanics, and features such the appearance the player chooses for the main character being reflected in illustrations. The main difference between the two is that many of the problems MCL fans had with that game are absent or have been improved upon.[[note]]For example, a frequent criticism among MCL fans is the action point (AP) system. In the early days of MCL, players could get from location to location by using two AP per move. However, you only got ten AP per day, and even the least expensive episodes usually costed anywhere between 400 to 800 AP. This meant that if you wanted to play an entire episode in one sitting and didn't want to spend a bunch of real money on AP, you had to wait a couple months before you could continue. (That's not even mentioning late game changes to the AP system that made getting through an episode cost even ''more''.) On ''Sweet Elite'', you get five Energy points (their version of AP) per day, but you can always buy more with Coins, an in-game currency. Objectives and dialogue hints usually point you in the direction you need to go, and even when they don't, ending up in the location you need to doesn't take very long. As a result, each Chapter of SE costs about 300 Energy on average.[[/note]] The creator of ''Sweet Elite'' ran an MCL fanblog before working on this game, stating that the main reason SE even exists is to "[[https://mcldrabblesforyou.tumblr.com/post/139059336614/sweet-elite-an-otome-game-made-and-designed-for fix many problems and controversial issues [she and other fans have] seen in the [MCL] community]]".

to:

* SpiritualAdaptation: To ''VisualNovel/MyCandyLove''. Both visual novels have similar premises, game mechanics, and features such TheyChangedItNowItSucks: The different artstyle introduced after the appearance April 2020 update. Some dislike the player chooses newer artstyle for the main character being reflected in illustrations. The main difference between the two is that many of the problems MCL fans had with that game are absent or have been improved upon.[[note]]For example, a frequent criticism among MCL fans is the action point (AP) system. In the early days of MCL, players could get from location to location by using two AP per move. However, you only got ten AP per day, and even the least expensive episodes usually costed anywhere between 400 to 800 AP. This meant that if you wanted to play an entire episode in one sitting and didn't want to spend a bunch of real money on AP, you had to wait a couple months before you could continue. (That's not even mentioning late game changes to the AP system that made getting through an episode cost even ''more''.) On ''Sweet Elite'', you get five Energy points (their version of AP) per day, but you can always buy more with Coins, an in-game currency. Objectives and dialogue hints usually point you in the direction you need to go, and even when they don't, ending up in the location you need to doesn't take very long. As a result, each Chapter of SE costs about 300 Energy on average.[[/note]] The creator of ''Sweet Elite'' ran an MCL fanblog before working on this game, stating that the main reason SE even exists is to "[[https://mcldrabblesforyou.tumblr.com/post/139059336614/sweet-elite-an-otome-game-made-and-designed-for fix many problems and controversial issues [she and other fans have] seen in the [MCL] community]]".too animelike.
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None

Added DiffLines:

* SpiritualAdaptation: To ''VisualNovel/MyCandyLove''. Both visual novels have similar premises, game mechanics, and features such the appearance the player chooses for the main character being reflected in illustrations. The main difference between the two is that many of the problems MCL fans had with that game are absent or have been improved upon.[[note]]For example, a frequent criticism among MCL fans is the action point (AP) system. In the early days of MCL, players could get from location to location by using two AP per move. However, you only got ten AP per day, and even the least expensive episodes usually costed anywhere between 400 to 800 AP. This meant that if you wanted to play an entire episode in one sitting and didn't want to spend a bunch of real money on AP, you had to wait a couple months before you could continue. (That's not even mentioning late game changes to the AP system that made getting through an episode cost even ''more''.) On ''Sweet Elite'', you get five Energy points (their version of AP) per day, but you can always buy more with Coins, an in-game currency. Objectives and dialogue hints usually point you in the direction you need to go, and even when they don't, ending up in the location you need to doesn't take very long. As a result, each Chapter of SE costs about 300 Energy on average.[[/note]] The creator of ''Sweet Elite'' ran an MCL fanblog before working on this game, stating that the main reason SE even exists is to "[[https://mcldrabblesforyou.tumblr.com/post/139059336614/sweet-elite-an-otome-game-made-and-designed-for fix many problems and controversial issues [she and other fans have] seen in the [MCL] community]]".

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