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** ''Banana Mania'' made changes to how the original game controlled, [[CameraScrew particularly with how the camera moves]], that many find don't gel with the stage designs and can make things considerably harder, even though they were likely done to have the opposite effect. More smoothed out stage tilting makes areas that need more precise control a bit easier, but removes the precision needed for speedrunning strategies and makes it take longer to get to full speed. The camera changes have it swinging around much more in response to smaller movements, making the many stages with tightropes much harder since trying to correct yourself will make it violently jerk from side to side, and falling great distances doesn't have the camera point down far enough for you to actually ''see what's directly below you''.

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** ''Banana Mania'' made changes to how the original game controlled, [[CameraScrew particularly with how the camera moves]], that many find don't gel with the stage designs and can make things considerably harder, even though they were likely done to have the opposite effect. More smoothed out stage tilting makes areas that need more precise control slow and careful movements a bit easier, but removes the precision needed for speedrunning strategies and makes it take longer to get to full speed. The camera changes have it swinging around much more in response to smaller movements, making the many stages with tightropes much harder more frustrating since trying to correct yourself will make it violently jerk from side to side, and falling great distances doesn't have the camera point down far enough for you to actually ''see what's directly below you''.
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** ''Banana Mania'' made changes to how the original game controlled, [[CameraScrew particularly with how the camera moves]], that many find don't gel with the stage designs and can make things considerably harder, even though they were likely done to have the opposite effect. More smoothed out stage tilting makes areas that need more precise control a bit easier, but removes the precision needed for speedrunning strategies and makes it take longer to get to full speed. The camera changes have it swinging around much more in response to smaller movements, making the many stages with tightropes much harder since trying to correct yourself will make it violently jerk from side to side, and falling great distances doesn't have the camera point down far enough for you to actually ''see what's directly below you''.
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** The song that plays during the extra stages in the first game is not present in ''Deluxe'', as the arctic theme plays in those stages instead while the sky theme plays during the arctic stages, which can be assumed to be from legal issues with the former track. Amusingly, ''Banana Blitz HD'', which suffered from legal issues with its music, had the space theme from the first game play in Volcanic Pools, the very same song that could not appear in ''Deluxe''. And then a couple years later the original music tracks are available as DLC for ''Banana Mania'', which can play in the original backgrounds.

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* GameBreaker: The jump mechanic from ''Banana Blitz'' and its HD remaster made its way into ''Banana Mania'', which turns certain stages into absolute cakewalks as the stages from the original games were not made with jumping in mind. However, it must be unlocked in the point shop and is the most expensive thing to buy in the game, thanks to how overpowered it is.



* HilariousInHindsight: The name of the amusement park hub in ''Super Monkey Ball Adventure''? "{{WesternAnimation/Zootopia}}".

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* HilariousInHindsight: HilariousInHindsight:
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The name of the amusement park hub in ''Super Monkey Ball Adventure''? "{{WesternAnimation/Zootopia}}".



%%* MainstreamObscurity



** ''Sega VideoGame/SuperSmashBros'' [[labelnote:Explanation]] with ''Banana Mania'' having guest characters with [[Franchise/SonicTheHedgehog Sonic, Tails,]] [[VideoGame/JetSetRadio Beat,]] [[VideoGame/{{Yakuza}} Kazuma Kiryu,]] and [[VideoGame/{{Persona 5}} Morgana,]] fans are joking that ''Banana Mania'' is Sega's attempt at their own ''Super Smash Bros'' style of inter-company crossover.[[/labelnote]]

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** ''Sega VideoGame/SuperSmashBros'' [[labelnote:Explanation]] with ''Banana Mania'' having guest characters with [[Franchise/SonicTheHedgehog Sonic, Tails,]] [[VideoGame/JetSetRadio Beat,]] [[VideoGame/{{Yakuza}} Kazuma Kiryu,]] and [[VideoGame/{{Persona 5}} Morgana,]] fans are joking that ''Banana Mania'' is Sega's attempt at their own ''Super Smash Bros'' style of inter-company crossover. It even adds third-party characters like Franchise/HelloKitty and [[VideoGame/MonsterRancher Suezo]] into the playable roster.[[/labelnote]]



* SequelDifficultySpike: Well, not necessarily a sequel but rather remakes, but ''Banana Mania'' is notably more difficult than ''Banana Blitz HD'', as it features stages from the original games with new physics, some of which made certain stages more difficult, and features challenges such as Dark Banana mode and Original Stage mode that are not easy.



* {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.

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* {{Squick}}: {{Squick}}:
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Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.



* SurpriseDifficulty: This game can be '''very difficult'''; despite having a cast of cute monkeys, the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it [[TimedMission within the timeframe]] or you'll lose a life.

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* SurpriseDifficulty: This game The games, especially the earlier ones, can be '''very difficult'''; despite having a cast of cute monkeys, the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it [[TimedMission within the timeframe]] or you'll lose a life.

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YMMV can’t be played with and no slashing tropes.


** Zigzagged with Deluxe. Both versions suffer from the a lack of control stick notches on the [=XBox=] and [=PlayStation=] 2 Controllers, but contain all the content of the first 2 games and some additional stages too. The [=XBox=] is a near perfect port otherwise. As for the [=PS2=] port…



* {{Sequelitis}} / FirstInstallmentWins: Though every game after ''Deluxe'' were debatable in their own right, it is almost universally agreed that none of them carry the same positive impact as the original [=Gamecube=]-Era games.

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* {{Sequelitis}} / FirstInstallmentWins: {{Sequelitis}}: Though every game after ''Deluxe'' were debatable in their own right, it is almost universally agreed that none of them carry the same positive impact as the original [=Gamecube=]-Era games.
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I dunno if I'm the only one this has ever happened to.

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* NightmareFuel: A minor one in ''Junior'', it's entirely possible for the announcer voice samples to deepen in pitch at random, causing the announcer to sound low and demonic It's so terrifyingly fitting for the [[spoiler:Master Levels, which are deep in a fiery landscape.]]
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* PortingDisaster: Like many Sega games, [=PlayStation=] 2 version of Deluxe suffers noticeably. The game not only runs at a slower 30 FPS, but it also has serious LoadsAndLoadsOfLoading problems, particularly with death and stage transitions in the main game mode.

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* PortingDisaster: Like many Sega games, the [=PlayStation=] 2 version of Deluxe suffers noticeably. The game not only runs at a slower 30 FPS, but it also has serious LoadsAndLoadsOfLoading problems, particularly with death and stage transitions in the main game mode.

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* PolishedPort: The first Super Monkey Ball game for the [=GameCube=] was a port of the arcade game Monkey Ball for the NAOMI Arcade Cabinets, with the addition of minigames and introduced Gongon as a playable character. Needless to say, it was critically acclaimed and noted as one of the best [=GameCube=] games of all time.

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* PolishedPort: PolishedPort:
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The first Super Monkey Ball game for the [=GameCube=] was a port of the arcade game Monkey Ball for the NAOMI Arcade Cabinets, with the addition of minigames and introduced Gongon as a playable character. Needless to say, it was critically acclaimed and noted as one of the best [=GameCube=] games of all time.time.
** Zigzagged with Deluxe. Both versions suffer from the a lack of control stick notches on the [=XBox=] and [=PlayStation=] 2 Controllers, but contain all the content of the first 2 games and some additional stages too. The [=XBox=] is a near perfect port otherwise. As for the [=PS2=] port…
* PortingDisaster: Like many Sega games, [=PlayStation=] 2 version of Deluxe suffers noticeably. The game not only runs at a slower 30 FPS, but it also has serious LoadsAndLoadsOfLoading problems, particularly with death and stage transitions in the main game mode.
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** It's safe to say that nobody expected ''Sega consoles'' (namely the UsefulNotes/GameGear, the UsefulNotes/SegaSaturn, and the UsefulNotes/SegaDreamcast) to be playable as well.
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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its original mascot get announced (especially over [[RidiculouslyCuteCritter Mochi]], who supplanted it in later installments) turned quite a few heads.

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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward '''''literally a day later''''' managed to top even '''''that.''''' that. ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its original mascot get announced (especially over [[RidiculouslyCuteCritter Mochi]], who supplanted it in later installments) turned quite a few heads.
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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its original mascot get announced (especially over [[BadassAdorable Mochi]], who supplanted it in later installments) turned quite a few heads.

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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its original mascot get announced (especially over [[BadassAdorable [[RidiculouslyCuteCritter Mochi]], who supplanted it in later installments) turned quite a few heads.
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None


** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.

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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo]] not long afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its original mascot get announced (especially over [[BadassAdorable Mochi]], who supplanted it in later installments) turned quite a few heads.
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** Speaking of non-Sega franchises, [[VideoGame/MonsterRancher Suezo's]] announcement came not very long afterward. ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.

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** Speaking of non-Sega franchises, the announcement of [[VideoGame/MonsterRancher Suezo's]] announcement came Suezo]] not very long afterward. afterward managed to top even '''''that.''''' ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.
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None


** Speaking of non-Sega franchises, the announcement that [[VideoGame/MonsterRancher Suezo]] was announced not very long after. ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokémon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.

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** Speaking of non-Sega franchises, the announcement that [[VideoGame/MonsterRancher Suezo]] was announced Suezo's]] announcement came not very long after. afterward. ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokémon}} [[Franchise/{{Pokemon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.
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** Speaking of non-Sega franchises, the announcement that [[VideoGame/MonsterRancher Suezo]] was announced not very long after. ''Monster Rancher'' isn't exactly that well-known compared to [[Franchise/{{Pokémon}} other]] [[Franchise/{{Digimon}} mons]] [[Franchise/YokaiWatch series]], so seeing its mascot get announced turned quite a few heads.

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** Sega one upped themselves with none other than ''[[VideoGame/{{Yakuza}} Kazuma Kiryu]]'' joining Banana Mania, complete with [[https://twitter.com/SEGA/status/1427978589128044551 bananas being replaced by Staminan-X's.]]

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** Sega one upped one-upped themselves with none other than ''[[VideoGame/{{Yakuza}} Kazuma Kiryu]]'' joining Banana Mania, complete with [[https://twitter.com/SEGA/status/1427978589128044551 bananas being replaced by Staminan-X's.]]


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** Sega would then one-up themselves the following week by announcing the next guest character would be none other than '''''Franchise/HelloKitty''''' herself would be available as DLC. This comes as a surprise as the other guest characters were from games made by Sega, so having an such an iconic character from a franchise not from Sega was unexpected.
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Added Morgana under "Unexpected Character".

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** Given how characters like Tails, Beat, and Kiryu had been revealed for ''Banana Mania'', some did suspect that Atlus (owned by SEGA) would get a playable guest character from ''Shin Megami Tensei'' or ''Persona''. While some suspected Joker or Jack Frost as a character, the reveal of ''[[VideoGame/{{Persona5}} Morgana]]'' caught a number of people off-guard.
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Added reception to the reveal of the guest characters being unusable in the Party Games of Banana Mania.

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* TaintedByThePreview: The reveal that only Aiai, Meemee, Baby, Gongon, Yanyan, and Doctor are playable in the Party Games for ''Banana Mania'', leaving the guest characters like Beat and Kiryu to be restricted to the main game as with Sonic in ''Banana Blitz HD'', has been poorly received by the fanbase.
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** ''Sega VideoGame/SuperSmashBros'' [[labelnote:Explanation]] with ''Banana Mania'' having guest characters with [[Franchise/SonicTheHedgehog Sonic, Tails,]] [[VideoGame/JetSetRadio Beat,]] and [[VideoGame/{{Yakuza}} Kazuma Kiryu,]] fans are joking that ''Banana Mania'' is Sega's attempt at their own ''Super Smash Bros'' style of inter-company crossover.[[/labelnote]]

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** ''Sega VideoGame/SuperSmashBros'' [[labelnote:Explanation]] with ''Banana Mania'' having guest characters with [[Franchise/SonicTheHedgehog Sonic, Tails,]] [[VideoGame/JetSetRadio Beat,]] and [[VideoGame/{{Yakuza}} Kazuma Kiryu,]] and [[VideoGame/{{Persona 5}} Morgana,]] fans are joking that ''Banana Mania'' is Sega's attempt at their own ''Super Smash Bros'' style of inter-company crossover.[[/labelnote]]
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** Sega went out of their way to confirm that the UsefulNotes/NintendoSwitch version of Banana Mania would run at 60 frames per second, as well as have gyroscopic controls.


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** Toshihiro Nagoshi, creator and producer of Sega's VideoGame/{{Yakuza}} franchise also produced the Monkey Ball series while president of Amusement Vision. With Kazuma Kiryu confirmed as a GuestFighter in ''Banana Mania,'' things have come full circle.


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** ''Sega VideoGame/SuperSmashBros'' [[labelnote:Explanation]] with ''Banana Mania'' having guest characters with [[Franchise/SonicTheHedgehog Sonic, Tails,]] [[VideoGame/JetSetRadio Beat,]] and [[VideoGame/{{Yakuza}} Kazuma Kiryu,]] fans are joking that ''Banana Mania'' is Sega's attempt at their own ''Super Smash Bros'' style of inter-company crossover.[[/labelnote]]

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* UnexpectedCharacter: Who expected Franchise/SonicTheHedgehog to be playable in Banana Blitz HD? Who expected him in his Classic design specifically?

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* UnexpectedCharacter: UnexpectedCharacter:
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Who expected Franchise/SonicTheHedgehog to be playable in Banana Blitz HD? Who expected him HD, specifically in his Classic design specifically?design? In addition to his return, Banana Mania even going out of its way to add Tails into the roaster.
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Tower Isn't hard, but tiers is


** World 7 (Bubbly Washing Machine) in ''2'' (and Deluxe's) Story Mode is surprisingly easy compared to 4 (Which had Launchers and Arthropod), 5 (Which has Toggle, Melting Pot, Mad Shuffle and Tower) and 6 (Which had Switch Inferno). A majority of the stages actually quite fair and fun. Even it's harder stages like 8 Bracelets aren't on the same ThatOneLevel territory on some of the levels before it (unless you're playing ''Deluxe'', in which case you have the infamous levels Exam-C, Tracks, and Invasion from the first game[[note]]not that you actually have to play them, of course[[/note]]). This also applies to Expert Levels 21 - 29.

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** World 7 (Bubbly Washing Machine) in ''2'' (and Deluxe's) Story Mode is surprisingly easy compared to 4 (Which had Launchers and Arthropod), 5 (Which has Toggle, Melting Pot, and Mad Shuffle and Tower) Shuffle) and 6 (Which had Tiers and Switch Inferno). A majority of the stages actually quite fair and fun. Even it's harder stages like 8 Bracelets aren't on the same ThatOneLevel territory on some of the levels before it (unless you're playing ''Deluxe'', in which case you have the infamous levels Exam-C, Tracks, and Invasion from the first game[[note]]not that you actually have to play them, of course[[/note]]). This also applies to Expert Levels 21 - 29.
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* GermansLoveDavidHasselhoff: Creator/{{Sega}} thought that the series would be a big hit in Japan, because [[RidiculouslyCuteCritter mon]][[EverythingsBetterWithMonkeys keys.]] But due to the [=GameCube=]'s poor sales in Japan, it became a CultClassic in the United States.

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* GermansLoveDavidHasselhoff: Creator/{{Sega}} thought that the series would be a big hit in Japan, because [[RidiculouslyCuteCritter mon]][[EverythingsBetterWithMonkeys keys.]] But due to the [=GameCube=]'s poor sales in Japan, it became a CultClassic in the United States. To this day the American fanbase for the game is much larger then the Japanese fanbase.
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** Sega one upped themselves with none other than ''[[VideoGame/{{Yakuza}} Kazuma Kiryu]]'' joining Banana Mania, complete with [[https://twitter.com/SEGA/status/1427978589128044551 bananas being replaced by Staminan-X's.]]
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** Banana Mania one-ups this with the out-of-nowhere reveal that Beat of ''VideoGame/JetSetRadio'' fame will be a SecretCharacter. Fans were excited, to say the least, and began clamoring for more representation from Sega's more obscure franchises almost immediately after the announcement.
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Ensemble Darkhorse is for minor/secondary characters that are disproportionately popular for they're role. Entries need to make that clear. Baby is a main character in the series


* EnsembleDarkhorse:
** Baby, surprisingly enough, is a highly popular character in the series. His small size makes it easier for players to make precise movements and balance on thin platforms. He helps make levels such as [[ThatOneLevel Expert 7]] less of a headache.
** From ''Banana Blitz'', we have the boss of the LethalLavaLand, Magimacaque [[FanNickname (or Yoko by some fans)]]. She's popular among fans for her [[RidiculouslyCuteCritter cute design]] and her unique boss fight. In fact, some will say she's the best boss of the game.
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* ThoughActToFollow: ''Every'' Monkey Ball game past 2 has largely been stuck in 2's shadow. The level design from 2 was so solid and out there that every game's level design since has felt extremely lackluster.

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* ThoughActToFollow: ToughActToFollow: ''Every'' Monkey Ball game past 2 has largely been stuck in 2's shadow. The level design from 2 was so solid and out there that every game's level design since has felt extremely lackluster.
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* ThoughActToFollow: ''Every'' Monkey Ball game past 2 has largely been stuck in 2's shadow. The level design from 2 was so solid and out there that every game's level design since has felt extremely lackluster.
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** When people saw the controversial jumping mechanic from Banana Blitz was in Banana Mania's trailer the developer through the Super Monkey Ball instragram account assured fans by replying that jumping would be turned off by default and is entirely optional.

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** When people saw the controversial jumping mechanic from Banana Blitz was in Banana Mania's trailer the developer through the Super Monkey Ball instragram Instagram account assured fans by replying that jumping would be turned off by default and is entirely optional.
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** When people saw the controversial jumping mechanic was in Banana Mania's trailer the developer through the SuperMonkeyBall instragram assured a fan by replying that jumping would be turned off by default and is entirely optional.

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** When people saw the controversial jumping mechanic from Banana Blitz was in Banana Mania's trailer the developer through the SuperMonkeyBall Super Monkey Ball instragram account assured a fan fans by replying that jumping would be turned off by default and is entirely optional.

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