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* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''

to:

* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
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* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''

to:

* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose World 9 as well. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''

to:

* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 as well.privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
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Added DiffLines:

* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose World 9 as well. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
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* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] and [[MissionPackSequel doesn't really change much]].

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* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] difficult]] and [[MissionPackSequel doesn't really change much]].
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Added DiffLines:

* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] and [[MissionPackSequel doesn't really change much]].
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** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.

to:

** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's its [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.

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* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.

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* BreatherLevel: 3-2 and 6-2, the two main underwater levels, are tricky, but relatively easy compared to the rest of the game.
**
After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
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* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one.

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* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one. one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks and the lava pit/pirahna plant combo (plus a lone buzzy beetle) preceding the real Bowser.

Added: 469

Changed: 426

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* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty.

to:

* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one.
* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
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None

Added DiffLines:

* DemonicSpiders: The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.
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Added DiffLines:

* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty.
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None


* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.

to:

* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, the wind mechanic is removed, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.

to:

* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.

to:

* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original.original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] FakeDifficulty.

to:

* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] some serious]] FakeDifficulty.
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None



to:

* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] FakeDifficulty.
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None


* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. The other reason is that...

to:

* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. Even [[OldShame Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...
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Added DiffLines:

* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. The other reason is that...
Is there an issue? Send a MessageReason:
None


* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).

to:

* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
it for exactly the reasons listed prior.
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).

to:

* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
Is there an issue? Send a MessageReason:
None


* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states (note that simply being NintendoHard didn't stop them from exporting any other games back then).

to:

* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
Willbyr MOD

Changed: 42

Removed: 4

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Hottip cleanup; see thread for details


----



-->Peace is paved/With kingdom saved/Hurrah to Mario [[hottip:*:(or Luigi, but that breaks the rhyme)]]/Our only hero/This ends your trip/Of a long friendship [[hottip:*:(100000 pts. added/For each player left.)]]

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-->Peace is paved/With kingdom saved/Hurrah to Mario [[hottip:*:(or Mario[[note]]or Luigi, but that breaks the rhyme)]]/Our rhyme[[/note]]/Our only hero/This ends your trip/Of a long friendship [[hottip:*:(100000 friendship[[note]]100000 pts. added/For each player left.)]][[/note]]
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Added DiffLines:

* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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Porting Disaster is only for actual disasters, not slightly inferior versions.


* PortingDisaster: The ''Super Mario Bros DX'' version only has Worlds 1-8, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in. While Worlds 9-D '''are''' present, most are incomplete.

Changed: 198

Removed: 158

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-->Peace is paved\\
With kingdom saved\\
Hurrah to (Mario / Luigi)\\
Our only hero\\
This ends your trip\\
Of a long friendship
[[hottip:*:(Bonus 100000 points/For each player left)]]

to:

-->Peace is paved\\
With
paved/With kingdom saved\\
Hurrah
saved/Hurrah to (Mario / Luigi)\\
Our
Mario [[hottip:*:(or Luigi, but that breaks the rhyme)]]/Our only hero\\
This
hero/This ends your trip\\
Of
trip/Of a long friendship
[[hottip:*:(Bonus 100000 points/For
friendship [[hottip:*:(100000 pts. added/For each player left)]]left.)]]

Added: 274

Changed: 623

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* PainfulRhyme: The poem you get after beating 8-4[[hottip:*: which also appears in the "Vs." version of the original game]]:
-->Peace is paved
-->With kingdom saved
-->Hurrah to (Mario / Luigi)
-->Our only hero
-->This ends your trip
-->Of a long friendship[[hottip:*: Bonus 10000 points/For each [[VideoGameLives player]] left]]
* PortingDisaster: The ''Super Mario Bros DX'' version of The Lost Levels only has the first 8 worlds, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in.

to:

----
* PainfulRhyme: The poem you get after beating 8-4[[hottip:*: 8-4, which also appears in the "Vs." version of the original game]]:
''Vs. Super Mario Bros.'':
-->Peace is paved
-->With
paved\\
With
kingdom saved
-->Hurrah
saved\\
Hurrah
to (Mario / Luigi)
-->Our
Luigi)\\
Our
only hero
-->This
hero\\
This
ends your trip
-->Of
trip\\
Of
a long friendship[[hottip:*: Bonus 10000 friendship
[[hottip:*:(Bonus 100000
points/For each [[VideoGameLives player]] left]]
player left)]]
* PortingDisaster: The ''Super Mario Bros DX'' version of The Lost Levels only has the first 8 worlds, Worlds 1-8, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in.in. While Worlds 9-D '''are''' present, most are incomplete.
----
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* PainfulRhyme: The poem you get after beating 8-4:

to:

* PainfulRhyme: The poem you get after beating 8-4:8-4[[hottip:*: which also appears in the "Vs." version of the original game]]:
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-->Of a long friendship

to:

-->Of a long friendshipfriendship[[hottip:*: Bonus 10000 points/For each [[VideoGameLives player]] left]]

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