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* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
to:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
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Changed line(s) 12 (click to see context) from:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
to:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit rather than resetting or powering off the console and then find themselves having to unlock World 9 ''again from scratch.''
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Changed line(s) 12 (click to see context) from:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose World 9 as well. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
to:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose the World 9 as well.privileges that you were previously rewarded with for your current save file. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
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Added DiffLines:
* ScrappyMechanic: If you use a Warp Zone before hitting World 9, [[LostForever World 9 is gone for good]]. Fair enough, the point is that World 9 is a reward for determined players. But if you play the ''All-Stars'' version, which has saving, reach World 9, then later use a Warp Zone, even in an earlier World, you will lose World 9 as well. Forgetful players may then choose Save & Continue or Save & Quit and then find themselves having to unlock World 9 ''again from scratch.''
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Changed line(s) 4 (click to see context) from:
* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] and [[MissionPackSequel doesn't really change much]].
to:
* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] difficult]] and [[MissionPackSequel doesn't really change much]].
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Added DiffLines:
* ContestedSequel: Fans either like this game for being an enhanced version of the original with unique and more difficult levels, or dislike it because it's [[ItsHardSoItSucks too diffiuclt]] and [[MissionPackSequel doesn't really change much]].
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** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
to:
** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's its [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
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Changed line(s) 2 (click to see context) from:
* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
to:
* BreatherLevel: 3-2 and 6-2, the two main underwater levels, are tricky, but relatively easy compared to the rest of the game.
** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
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* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one.
to:
* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one. one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks and the lava pit/pirahna plant combo (plus a lone buzzy beetle) preceding the real Bowser.
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Changed line(s) 1 (click to see context) from:
* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty.
to:
* AnticlimaxBoss: As if to throw the player a bone for the games infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix, but you can skip the first one.
* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for it's [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.
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* DemonicSpiders: The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.
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* BreatherLevel: After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty.
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Changed line(s) 6 (click to see context) from:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
to:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, the wind mechanic is removed, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
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Changed line(s) 6 (click to see context) from:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
to:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, the game uses Super Mario Bros. 1's physics (no [[GoombaSpringboard high bounce out of enemies]]) and graphics, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
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Changed line(s) 6 (click to see context) from:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
to:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original.original, which is not brought up in-game or in the manual. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some serious]] FakeDifficulty.
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Changed line(s) 6 (click to see context) from:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] FakeDifficulty.
to:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] some serious]] FakeDifficulty.
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Changed line(s) 6 (click to see context) from:
to:
* PortingDisaster: The GBC port on ''Super Mario Bros. Deluxe'' isn't necessary unplayable, but it strips several features from the original. Luigi as presented in the original is not available (you can switch between him and Mario on the world map, but he's merely a PaletteSwap in this version), worlds 9 through D are absent, and [[CameraScrew the smaller screen introduces some]] FakeDifficulty.
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* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. The other reason is that...
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* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. Even [[OldShame Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...
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* ItsHardSoItSucks: Part of why the game wasn't exported, and why it had poor reception amongst Western players after it was RemadeForTheExport. The other reason is that...
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* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
to:
* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
it for exactly the reasons listed prior.
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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Changed line(s) 2 (click to see context) from:
* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
to:
* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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Added DiffLines:
* CultClassic: Due to its insane difficulty and similarity to the original ''Super Mario Bros.'', it doesn't get as much universal love as the other games in the series. Those who do love it, however, really love its challenge and don't accept "''Super Mario USA''" as [=SMB2=].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states (note that simply being NintendoHard didn't stop them from exporting any other games back then).
to:
* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states States (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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Hottip cleanup; see thread for details
Deleted line(s) 1 (click to see context) :
----
Changed line(s) 4 (click to see context) from:
-->Peace is paved/With kingdom saved/Hurrah to Mario [[hottip:*:(or Luigi, but that breaks the rhyme)]]/Our only hero/This ends your trip/Of a long friendship [[hottip:*:(100000 pts. added/For each player left.)]]
to:
-->Peace is paved/With kingdom saved/Hurrah to Mario [[hottip:*:(or Mario[[note]]or Luigi, but that breaks the rhyme)]]/Our rhyme[[/note]]/Our only hero/This ends your trip/Of a long friendship [[hottip:*:(100000 friendship[[note]]100000 pts. added/For each player left.)]][[/note]]
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Added DiffLines:
* ItsTheSameSoItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the states (note that simply being NintendoHard didn't stop them from exporting any other games back then).
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Porting Disaster is only for actual disasters, not slightly inferior versions.
Deleted line(s) 4 (click to see context) :
* PortingDisaster: The ''Super Mario Bros DX'' version only has Worlds 1-8, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in. While Worlds 9-D '''are''' present, most are incomplete.
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Changed line(s) 3,9 (click to see context) from:
-->Peace is paved\\
With kingdom saved\\
Hurrah to (Mario / Luigi)\\
Our only hero\\
This ends your trip\\
Of a long friendship
[[hottip:*:(Bonus 100000 points/For each player left)]]
With kingdom saved\\
Hurrah to (Mario / Luigi)\\
Our only hero\\
This ends your trip\\
Of a long friendship
[[hottip:*:(Bonus 100000 points/For each player left)]]
to:
-->Peace is paved\\
Withpaved/With kingdom saved\\
Hurrahsaved/Hurrah to (Mario / Luigi)\\
OurMario [[hottip:*:(or Luigi, but that breaks the rhyme)]]/Our only hero\\
Thishero/This ends your trip\\
Oftrip/Of a long friendship
[[hottip:*:(Bonus 100000 points/Forfriendship [[hottip:*:(100000 pts. added/For each player left)]]left.)]]
With
Hurrah
Our
This
Of
[[hottip:*:(Bonus 100000 points/For
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Changed line(s) 1,8 (click to see context) from:
* PainfulRhyme: The poem you get after beating 8-4[[hottip:*: which also appears in the "Vs." version of the original game]]:
-->Peace is paved
-->With kingdom saved
-->Hurrah to (Mario / Luigi)
-->Our only hero
-->This ends your trip
-->Of a long friendship[[hottip:*: Bonus 10000 points/For each [[VideoGameLives player]] left]]
* PortingDisaster: The ''Super Mario Bros DX'' version of The Lost Levels only has the first 8 worlds, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in.
-->Peace is paved
-->With kingdom saved
-->Hurrah to (Mario / Luigi)
-->Our only hero
-->This ends your trip
-->Of a long friendship[[hottip:*: Bonus 10000 points/For each [[VideoGameLives player]] left]]
* PortingDisaster: The ''Super Mario Bros DX'' version of The Lost Levels only has the first 8 worlds, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in.
to:
----
* PainfulRhyme: The poem you get after beating8-4[[hottip:*: 8-4, which also appears in the "Vs." version of the original game]]:
''Vs. Super Mario Bros.'':
-->Peace ispaved
-->Withpaved\\
With kingdomsaved
-->Hurrahsaved\\
Hurrah to (Mario /Luigi)
-->OurLuigi)\\
Our onlyhero
-->Thishero\\
This ends yourtrip
-->Oftrip\\
Of a longfriendship[[hottip:*: Bonus 10000 friendship
[[hottip:*:(Bonus 100000 points/For each[[VideoGameLives player]] left]]
player left)]]
* PortingDisaster: The ''Super Mario Bros DX'' versionof The Lost Levels only has the first 8 worlds, Worlds 1-8, no special mechanics for Luigi, and lacks the wind mechanic in the stages it's in.in. While Worlds 9-D '''are''' present, most are incomplete.
----
* PainfulRhyme: The poem you get after beating
-->Peace is
-->With
With kingdom
-->Hurrah
Hurrah to (Mario /
-->Our
Our only
-->This
This ends your
-->Of
Of a long
[[hottip:*:(Bonus 100000 points/For each
* PortingDisaster: The ''Super Mario Bros DX'' version
----
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Changed line(s) 1 (click to see context) from:
* PainfulRhyme: The poem you get after beating 8-4:
to:
* PainfulRhyme: The poem you get after beating 8-4:8-4[[hottip:*: which also appears in the "Vs." version of the original game]]:
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Changed line(s) 7 (click to see context) from:
-->Of a long friendship
to:
-->Of a long friendshipfriendship[[hottip:*: Bonus 10000 points/For each [[VideoGameLives player]] left]]