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** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''painful'' bombs on your turrets. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with {{Giant Mook}}s forcing the player to divert attention if they do not want to take big damage. Heaven help you if you lack rapid-fire weapons when these appear.

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** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''painful'' bombs on your turrets.turrets while also not being distracted by the Barrier Decoy. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with {{Giant Mook}}s forcing the player to divert attention if they do not want to take big damage. Heaven help you if you lack rapid-fire weapons when these appear.
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* GameBreaker: The [[SpreadShot Spread]] [[MoreDakka Machine Gun]] in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game. In "[[BrutalBonusLevel The Twenty-Five]]", pairing one with enough fully leveled Damage Buffers will allow one to do over 15 damage ''per bullet'', meaning that all weak enemies die within one hit, and everything else, armored or not, dies within 1-2 seconds of sustained fire- even the DegradedBoss and the gold helicopters.

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* GameBreaker: The [[SpreadShot Spread]] [[MoreDakka Machine Gun]] in ''Lost Campaigns''. While the player needs It fires a spread of three weak bullets at a fast rate, and it's intended to be balanced by being weak against armored foes. However, simply upgrade its damage twice in order for and it starts dealing ScratchDamage to be effective against any HeavilyArmoredMook, once they do so, it becomes armored foes, capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game. In "[[BrutalBonusLevel The Twenty-Five]]", pairing one with enough fully leveled Damage Buffers will allow one to do over 15 damage ''per bullet'', meaning that all weak enemies die within one hit, and everything else, armored or not, dies within 1-2 seconds of sustained fire- even the DegradedBoss and the gold helicopters.
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* GameBreaker: The [[SpreadShot Spread]] [[MoreDakka Machine Gun]] in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game. In "[[BrutalBonusLevel The Twenty-Five]]", pairing one with enough fully leveled Damage Buffers will allow one to do over 15 damage ''per bullet'', meaning that all weak enemies die within one hit, and everything else, armored or not, dies within 1-2 seconds of sustained fire- even the DegradedBoss and the brown helicopters.

to:

* GameBreaker: The [[SpreadShot Spread]] [[MoreDakka Machine Gun]] in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game. In "[[BrutalBonusLevel The Twenty-Five]]", pairing one with enough fully leveled Damage Buffers will allow one to do over 15 damage ''per bullet'', meaning that all weak enemies die within one hit, and everything else, armored or not, dies within 1-2 seconds of sustained fire- even the DegradedBoss and the brown gold helicopters.
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** Golden helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. On the defense side, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns rip up most defences not named the Barrier Decoy to shreds.

to:

** Golden helicopters. They're helicopters are only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even quickly and erratically past your front lines, and can teleport anywhere on the screen including right lines into your defences. On the defense side, defences or even just teleport there. Defensively, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, Offensively, their dual machine guns rip up most defences not named the Barrier Decoy to shreds.
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** Golden helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. On the defense side, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Golden helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. On the defense side, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
Is there an issue? Send a MessageReason:
None


** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''painful'' bombs on your turrets. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with {{Giant Mook}}s forcing the player to divert attention if they do not want to take big damage.

to:

** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''painful'' bombs on your turrets. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with {{Giant Mook}}s forcing the player to divert attention if they do not want to take big damage. Heaven help you if you lack rapid-fire weapons when these appear.
Is there an issue? Send a MessageReason:
None


** Large brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. On the defense side, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Large brown Golden helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. On the defense side, these have ''very high'' amounts of health, comparable to a GiantMook, their bodies are armored and their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is the exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
Is there an issue? Send a MessageReason:
None


** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. These also have ''far higher'' amounts of health, comparable to a GiantMook, their heads are also armored and takes less damage if struck there (which is most of the time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Armored Large brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your front lines, and can teleport anywhere on the screen including right into your defences. These also On the defense side, these have ''far higher'' ''very high'' amounts of health, comparable to a GiantMook, their heads bodies are also armored and takes less damage if struck there (which their heads are heavily armored giving them great amounts of DamageReduction there, while their weakpoint is most of the time), and exposed machinery on the underside, which you'll only be able to target once they're right in the middle of your defences. On the offense side, their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.shreds.
Is there an issue? Send a MessageReason:
None


** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your towers, and can teleport anywhere on the screen including right into your defences. These also have ''far higher'' amounts of health, comparable to a GiantMook, their heads are also armored and takes less damage if struck there (which is most of the time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your towers, front lines, and can teleport anywhere on the screen including right into your defences. These also have ''far higher'' amounts of health, comparable to a GiantMook, their heads are also armored and takes less damage if struck there (which is most of the time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
Is there an issue? Send a MessageReason:
None


** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''incredibly painful'' bombs on your turrets. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with GiantMooks forcing the player to divert attention if they do not want to take big damage.

to:

** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''incredibly painful'' ''painful'' bombs on your turrets. They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, are also very small, making them hard to hit, and tend to be paired with GiantMooks {{Giant Mook}}s forcing the player to divert attention if they do not want to take big damage.
Is there an issue? Send a MessageReason:
None


** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''incredibly painful'' bombs on your turrets. Furthermore, they're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, and are also very small, making them hard to hit.

to:

** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''incredibly painful'' bombs on your turrets. Furthermore, they're They're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, and are also very small, making them hard to hit.hit, and tend to be paired with GiantMooks forcing the player to divert attention if they do not want to take big damage.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Spread Machine Gun in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game- including the first boss, which dies in seconds.

to:

* GameBreaker: The Spread [[SpreadShot Spread]] [[MoreDakka Machine Gun Gun]] in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game- including the first boss, which game. In "[[BrutalBonusLevel The Twenty-Five]]", pairing one with enough fully leveled Damage Buffers will allow one to do over 15 damage ''per bullet'', meaning that all weak enemies die within one hit, and everything else, armored or not, dies in seconds.within 1-2 seconds of sustained fire- even the DegradedBoss and the brown helicopters.
Is there an issue? Send a MessageReason:
None


** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lighning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your towers, and can teleport anywhere on the screen including right into your defences. These also have ''far higher'' amounts of health, comparable to a GiantMook, their heads are also armored and takes less damage if struck there (which is most of the time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face thanks to being {{Lighning {{Lightning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around even past your towers, and can teleport anywhere on the screen including right into your defences. These also have ''far higher'' amounts of health, comparable to a GiantMook, their heads are also armored and takes less damage if struck there (which is most of the time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
Is there an issue? Send a MessageReason:
None


** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face. Essentially an upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around, even past your towers, and can teleport anywhere on the screen including into your defences. However, these have ''far higher'' amounts of health, comparable to a GiantMook, and their heads are also armored and takes less damage if struck there (which is most of the time). Their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.

to:

** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face. Essentially an face thanks to being {{Lighning Bruiser}}s. An upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around, around even past your towers, and can teleport anywhere on the screen including right into your defences. However, these These also have ''far higher'' amounts of health, comparable to a GiantMook, and their heads are also armored and takes less damage if struck there (which is most of the time). Their time), and their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
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None

Added DiffLines:

* DemonicSpiders:
** Red airplanes in ''Lost Campaigns'' are [[FragileSpeedster pretty flimsy]], but they make up for that by dropping ''incredibly painful'' bombs on your turrets. Furthermore, they're the fastest enemy in the game, often being able to reach your turrets before you can shoot them down, and are also very small, making them hard to hit.
** Armored brown helicopters. They're only fought in the final stage and the BrutalBonusLevel, but they're a nightmare to face. Essentially an upgrade to the [[GoddamnedBats teleporting drone]] enemies, these fly around, even past your towers, and can teleport anywhere on the screen including into your defences. However, these have ''far higher'' amounts of health, comparable to a GiantMook, and their heads are also armored and takes less damage if struck there (which is most of the time). Their dual machine guns also rip up most defences not named the Barrier Decoy to shreds.
* GameBreaker: The Spread Machine Gun in ''Lost Campaigns''. While the player needs to upgrade its damage twice in order for it to be effective against any HeavilyArmoredMook, once they do so, it becomes capable of dishing out rapid amounts of DeathOfAThousandCuts to every single enemy in the game- including the first boss, which dies in seconds.

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