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* TheUntwist: Given the fact that Stellar Blade was inspired heavily by ''VideoGame/{{Nier}}'' and ''VideoGame/NierAutomata'', namely being the last survivors of humanity fighting against monsters that seek to exterminate them, it's not a big shock for fans of both games to piece together that [[spoiler: humanity is not only just extinct and that you play as a RidiculouslyHumanRobot, but that the monsters you fight were former humans who devolved into mindless beasts to prevent total extinction]].
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* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics. This is especially the case for international audiences, since Shift Up just doesn't have Square Enix's vast localisation resources and experience, resulting in a much stiffer, less expressive, and less emotionally impactful foreign language dubs and subs (with special notes for the English and Latin American Spanish dubs) than Automata had.

to:

* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics. This is especially the case for international audiences, since Shift Up just doesn't have Square Enix's vast localisation resources and experience, resulting in a much stiffer, less expressive, and less emotionally impactful foreign language dubs and subs (with special notes for the English and Latin American Spanish dubs) than Automata had.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics. This is especially the case for international audiences, since Shift Up just doesn't have Square Enix's vast localisation resources and experience, resulting in a much stiffer, less expressive, and less emotionally impactful English dub and sub than Automata had.

to:

* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics. This is especially the case for international audiences, since Shift Up just doesn't have Square Enix's vast localisation resources and experience, resulting in a much stiffer, less expressive, and less emotionally impactful foreign language dubs and subs (with special notes for the English dub and sub Latin American Spanish dubs) than Automata had.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics.

to:

* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics. This is especially the case for international audiences, since Shift Up just doesn't have Square Enix's vast localisation resources and experience, resulting in a much stiffer, less expressive, and less emotionally impactful English dub and sub than Automata had.
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* FriendlyFandoms: With ''VideoGame/NierAutomata'', thanks to both games having many similarities with each other such as having a female lead who went memetic thanks to how [[MsFanservice hypersexualized]] she is, and sharing a post apocalyptic setting. It also helps that Shift Up have been very open about how ''Nier:Automata'' was a very big source of inspiration for them.

to:

* FriendlyFandoms: With ''VideoGame/NierAutomata'', thanks to both games having many similarities with each other such as having a female lead who went memetic thanks to how [[MsFanservice hypersexualized]] she is, and sharing a post apocalyptic setting. It also helps that Shift Up have been very open about how ''Nier:Automata'' was a very big source of inspiration for them. ''Automata'''s creator Creator/YokoTaro himself has also done a shared interview with this game's creators where both parties heap praise on the work of each other, with Taro even mentioning to feel jealous of the kind of game ''Stellar Blade'' and wishing he could make something like it.
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Fixed some gaffes.


FriendlyFandoms: With ''VideoGameNierAutomata'', thanks to the many similarities between both games such as having a female lead who went memetic thanks to how [[MsFanservice hypersexualized]] she is, and sharing a post apocalyptic setting. It definitely helps that Shift Up have been very open about how ''Nier:Automata'' was a very big source of inspiration for them.

to:

* FriendlyFandoms: With ''VideoGameNierAutomata'', ''VideoGame/NierAutomata'', thanks to the both games having many similarities between both games with each other such as having a female lead who went memetic thanks to how [[MsFanservice hypersexualized]] she is, and sharing a post apocalyptic setting. It definitely also helps that Shift Up have been very open about how ''Nier:Automata'' was a very big source of inspiration for them.
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Added DiffLines:

FriendlyFandoms: With ''VideoGameNierAutomata'', thanks to the many similarities between both games such as having a female lead who went memetic thanks to how [[MsFanservice hypersexualized]] she is, and sharing a post apocalyptic setting. It definitely helps that Shift Up have been very open about how ''Nier:Automata'' was a very big source of inspiration for them.
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None


* TheyChangedItNowItSucks: Post-release patches for the physical version of the game (which came pre-applied in digital versions) removed some of the gore and altered some of the outfits to be less sexualized, which led many to accuse developer Shift Up of censorship (and/or Sony of ExecutiveMeddling)[[note]]WordOfGod from Shift Up's CEO is that the altered outfits were the ones the developers intended to be shown in the final version of the game.[[/note]], which was especially contentious due to Shift Up originally promising the game to be fully uncensored in all countries.

to:

* TheyChangedItNowItSucks: Post-release patches for the physical version of the game (which came pre-applied in digital versions) removed some of the gore and altered some of the outfits to be less sexualized, which led many to accuse the game's developer Shift Up of censorship (and/or Sony of ExecutiveMeddling)[[note]]WordOfGod from Shift Up's CEO is that the altered outfits were the ones the developers intended to be shown in the final version of the game.[[/note]], which was especially contentious due to Shift Up originally promising the game to be fully uncensored in all countries.
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None


* TheyChangedItNowItSucks: A day-one patch for the physical version of the game (which comes pre-applied in digital versions) altered several of Eve's optional outfits to be less revealing, which led many to accuse developer Shift Up of censorship (and/or Sony of ExecutiveMeddling)[[note]]WordOfGod from Shift Up's CEO is that these updated outfits are the ones the developers intended to be shown in the final version of the game.[[/note]], which was especially contentious due to the game being advertised as "the same uncensored version in all countries".

to:

* TheyChangedItNowItSucks: A day-one patch Post-release patches for the physical version of the game (which comes came pre-applied in digital versions) removed some of the gore and altered several some of Eve's optional the outfits to be less revealing, sexualized, which led many to accuse developer Shift Up of censorship (and/or Sony of ExecutiveMeddling)[[note]]WordOfGod from Shift Up's CEO is that these updated the altered outfits are were the ones the developers intended to be shown in the final version of the game.[[/note]], which was especially contentious due to Shift Up originally promising the game being advertised as "the same to be fully uncensored version in all countries".
countries.
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Didn't realize this wasn't allowed on YMMV pages anymore.


* UnfortunateImplications: One of the stock graffiti textures used throughout the game originally depicted the word "hard", one instance of which was placed next to a neon sign that says "R Shop", inadvertently spelling out the phrase "hard R"[[note]]which in modern parlance is often used to refer to the N-word when specifically used as a racial slur against black people, [[NWordPrivileges rather than the slang form typically used by those who have chosen to reclaim it]][[/note]]. Consequentially, the "Hard" graffiti texture was quickly changed to read "Crime" instead in a day-one patch.

to:

* UnfortunateImplications: One of the stock graffiti textures used throughout the game originally depicted the word "hard", one instance of which was placed next to a neon sign that says "R Shop", inadvertently spelling out the phrase "hard R"[[note]]which in modern parlance is often used to refer to the N-word when specifically used as a racial slur against black people, [[NWordPrivileges rather than the slang form typically used by those who have chosen to reclaim it]][[/note]]. Consequentially, the "Hard" graffiti texture was quickly changed to read "Crime" instead in a day-one patch.

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Changed: 559

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to:

* TheyChangedItNowItSucks: A day-one patch for the physical version of the game (which comes pre-applied in digital versions) altered several of Eve's optional outfits to be less revealing, which led many to accuse developer Shift Up of censorship (and/or Sony of ExecutiveMeddling)[[note]]WordOfGod from Shift Up's CEO is that these updated outfits are the ones the developers intended to be shown in the final version of the game.[[/note]], which was especially contentious due to the game being advertised as "the same uncensored version in all countries".
* UnfortunateImplications: One of the stock graffiti textures used throughout the game originally depicted the word "hard", one instance of which was placed next to a neon sign that says "R Shop", inadvertently spelling out the phrase "hard R"[[note]]which in modern parlance is often used to refer to the N-word when specifically used as a racial slur against black people, [[NWordPrivileges rather than the slang form typically used by those who have chosen to reclaim it]][[/note]]. Consequentially, the "Hard" graffiti texture was quickly changed to read "Crime" instead in a day-one patch.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall writing and aesthetics.

to:

* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier: Automata'' has the better overall experience, writing and aesthetics.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier:Automata'' has the better overall writing and aesthetics.

to:

* PlayTheGameSkipTheStory: One of the points of contention in the game is that while the gameplay is indeed stellar, the story feels predictable and cookie cutter. This is especially the case among fans who also played ''VideoGame/NierAutomata'', a game with a similar premise which many consider to have done much better work with its plots, characters and themes in comparison to ''Stellar Blade''. General discussion has been leaning towards considering ''Stellar Blade'' to have the better mechanics, combat, and exploration; while ''Nier:Automata'' ''Nier: Automata'' has the better overall writing and aesthetics.
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None

Added DiffLines:

*GoddamnBats: Creepers are easy enough to deal with on their own, but the problem is they hunt in packs and love to gang up on you while you're trying to focus on a larger naytiba.

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