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* AbridgedArenaArray: Aside from the [[EnforcedTrope enforcement]] in the in-game settings, players coming from other games in the series will be confused, amused, or both that the usual suspects for neutral stages are all banned. Battlefield is gone in favor of [[VideoGame/KirbysDreamLand Dream Land]] -- the long-standing only legal stage in the original game -- and Final Destination is gone due to its upper blast zone being way too high, which makes the boss battle against Master Hand much more survivable, but matches played on it take far longer.

to:

* AbridgedArenaArray: Aside from the [[EnforcedTrope enforcement]] in the in-game settings, players coming from other games in the series will be confused, amused, or both that the usual suspects for neutral stages are all banned. Battlefield is gone in favor of [[VideoGame/KirbysDreamLand Dream Land]] -- the long-standing only legal stage in the original game -- and Final Destination is gone due to its upper blast zone being way too high, which makes the boss battle against Master Hand much more survivable, but matches played on it take far longer. These arenas eventually became legal again in later updates.



* ComplacentGamingSyndrome: A common complaint about the game earlier in its development was how many stages were reskins of Dream Land -- the [[AbridgedArenaArray only legal stage]] in ''Super Smash Bros. 64'' tournaments. These complaints have considerably lessened as more varied and dynamic stages entered the picture in subsequent versions, however. Having tournament settings be the default -- that is to say, 8 minutes, 4 stocks, and items off -- has also turned some casual players away.

to:

* ComplacentGamingSyndrome: A common complaint about the game earlier in its development was how many stages were reskins of Dream Land -- the [[AbridgedArenaArray only legal stage]] in ''Super Smash Bros. 64'' tournaments. These However, these complaints have considerably lessened as of subsequent versions, with more varied and dynamic stages entered entering the picture in subsequent versions, however.and some of these Dream Land reskins being updated with new unique layouts. Having tournament settings be the default -- that is to say, 8 minutes, 4 stocks, and items off -- has also turned some casual players away.
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Added DiffLines:

* ScrappyMechanic:
** {{Invoked}} with the option to turn on random tripping.
** Friendly Fire is on by default, and unlike the original game, appears during the 1P modes. While this could help get the AI opponents to hurt each other, it can make some of the rounds harder than necessary as the player's allies can become liabilities and makes getting some of the bonuses (True Friend and DK Perfect) that much harder.
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* HilariousInHindsight: In 2018, the ''Smash 64'' community got news about a scam on Kickstarter known as ''[[https://youtu.be/55oEMKWhymQ Super Smash Bros. Overload]]'' (link goes to a [=YouTube=] video about it) which claimed to double the roster size, among other things. Not only has Remix ''actually'' managed to expand the roster, all but one of the characters that ''Overload'' claimed to add[[note]]Conker, Goemon, and Banjo; the missing one is VideoGame/{{Rayman}}.[[/note]] eventually made it into ''Remix''.

to:

* HilariousInHindsight: In 2018, the ''Smash 64'' community got news about a scam on Kickstarter known as ''[[https://youtu.be/55oEMKWhymQ Super Smash Bros. Overload]]'' (link goes to a [=YouTube=] video about it) which claimed to double the roster size, among other things. Not only has Remix ''actually'' managed to expand the roster, all but one of the characters that ''Overload'' claimed to add[[note]]Conker, Goemon, and Banjo; the missing one is VideoGame/{{Rayman}}. The other eight slots in the "double sized roster" were not shown.[[/note]] eventually made it into ''Remix''.
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Added DiffLines:

* HilariousInHindsight: In 2018, the ''Smash 64'' community got news about a scam on Kickstarter known as ''[[https://youtu.be/55oEMKWhymQ Super Smash Bros. Overload]]'' (link goes to a [=YouTube=] video about it) which claimed to double the roster size, among other things. Not only has Remix ''actually'' managed to expand the roster, all but one of the characters that ''Overload'' claimed to add[[note]]Conker, Goemon, and Banjo; the missing one is VideoGame/{{Rayman}}.[[/note]] eventually made it into ''Remix''.
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** Among the non-variant cast, Lucas is generally accepted to be alongside Link and Luigi in the bottom tier, which has led to fandom jokes about how any character whose name starts with "L" is destined to lose.

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** Among the non-variant cast, Lucas is generally accepted to be alongside Link and Luigi in the bottom tier, which has led to fandom jokes about how any character whose name starts with "L" is destined to lose.that [[MemeticLoser the "L" stands for "Loser"]].
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Added DiffLines:

** Among the non-variant cast, Lucas is generally accepted to be alongside Link and Luigi in the bottom tier, which has led to fandom jokes about how any character whose name starts with "L" is destined to lose.

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* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the Platform/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to view as a waste of roster space that could have gone to a more unique character -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.

to:

* BaseBreakingCharacter: BaseBreakingCharacter:
**
Dark Samus. Her being both anachronistic to the Platform/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to view as a waste of roster space that could have gone to a more unique character -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.''VideoGame/SuperSmashBrosUltimate''.
** Lucas is similarly contentious to Dark Samus, but to a much lesser extent. The main issue people have with him is that he uses his familiar but anachronistic ''VideoGame/Mother3'' appearance instead of the one he [[WhatCouldHaveBeen would have had]] in ''[=EarthBound 64=]''.
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** Dragon King's reveal trailer. Mario, first landing after the triumphant "Happy Together" montage, first gets plunged into darkness, a figure in the distance with the FreezeFrameBonus message "Fighter 0" appearing over him while the haunting "Game Over" melody plays. He finds himself transported to the Dragon King Remix stage, turning around to find the figure waiting patiently. He prepares to fight, and the stage's drumbeat transitions into the Final Destination theme as his reveal splash appears. While he's in reality a [[PermanentPlaceholder placeholder dummy]], the entrance characterizes him as if he were a long-lost legendary warrior instead; the type of person who would be worthy of being called "the Dragon King"[[note]]While it's just the literal-translated name of the area the prototype was developed in, people have taken notice of how well the name just happens to fit him as a character[[/note]].

to:

** Dragon King's reveal trailer. Mario, first landing after the triumphant "Happy Together" montage, first gets plunged into darkness, a figure in the distance with the FreezeFrameBonus message "Fighter 0" appearing over him while the haunting "Game Over" melody plays. He finds himself transported to the Dragon King Remix stage, turning around to find the figure waiting patiently. He prepares to fight, and the stage's drumbeat transitions into the Final Destination theme as his reveal splash appears. While he's in reality a [[PermanentPlaceholder placeholder dummy]], the entrance [[AdaptationalBadass characterizes him him]] as if he were a long-lost legendary warrior instead; the type of person who would be worthy of being called "the Dragon King"[[note]]While it's just the literal-translated name of the area the prototype was developed in, people have taken notice of how well the name just happens to fit him as a character[[/note]].
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* AwesomeMoments:

to:

* AwesomeMoments:SugarWiki/AwesomeMoments:



** Dragon King's reveal trailer. Mario, first landing after the triumphant "Happy Together" montage, first gets plunged into darkness, a figure in the distance with the FreezeFrameBonus message "Fighter 0" appearing over him while the haunting "Game Over" melody plays. He finds himself transported to the Dragon King Remix stage, turning around to find the figure waiting patiently before preparing to fight. The stage's drumbeat transitions into the Final Destination theme as his reveal splash appears. While he's in reality a [[PermanentPlaceholder placeholder dummy]], the entrance characterizes him as if he were a long-lost legendary warrior instead; the type of person who would be worthy of being called the Dragon King[[note]]While it's just the literal-translated name of the area the prototype was developed in, people have taken notice of just how well the name fits him as a character[[/note]].

to:

** Dragon King's reveal trailer. Mario, first landing after the triumphant "Happy Together" montage, first gets plunged into darkness, a figure in the distance with the FreezeFrameBonus message "Fighter 0" appearing over him while the haunting "Game Over" melody plays. He finds himself transported to the Dragon King Remix stage, turning around to find the figure waiting patiently before preparing patiently. He prepares to fight. The fight, and the stage's drumbeat transitions into the Final Destination theme as his reveal splash appears. While he's in reality a [[PermanentPlaceholder placeholder dummy]], the entrance characterizes him as if he were a long-lost legendary warrior instead; the type of person who would be worthy of being called the "the Dragon King[[note]]While King"[[note]]While it's just the literal-translated name of the area the prototype was developed in, people have taken notice of just how well the name fits just happens to fit him as a character[[/note]].

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* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the Platform/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to froth at the mouth about -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.

to:

* AwesomeMoments:
** The Dr. Mario update achieved something thought to be impossible: the ability to expand the playable roster without replacing any existing character. Even people outside of the ''Smash'' community took notice when it first happened.
** Dragon King's reveal trailer. Mario, first landing after the triumphant "Happy Together" montage, first gets plunged into darkness, a figure in the distance with the FreezeFrameBonus message "Fighter 0" appearing over him while the haunting "Game Over" melody plays. He finds himself transported to the Dragon King Remix stage, turning around to find the figure waiting patiently before preparing to fight. The stage's drumbeat transitions into the Final Destination theme as his reveal splash appears. While he's in reality a [[PermanentPlaceholder placeholder dummy]], the entrance characterizes him as if he were a long-lost legendary warrior instead; the type of person who would be worthy of being called the Dragon King[[note]]While it's just the literal-translated name of the area the prototype was developed in, people have taken notice of just how well the name fits him as a character[[/note]].
* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the Platform/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to froth at the mouth about view as a waste of roster space that could have gone to a more unique character -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.



* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest four characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser and Super Sonic[[note]]Both banned in all tournaments[[/note]], PAL Pikachu[[note]]Banned in official tournaments[[/note]], and NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest four characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser and Super Sonic[[note]]Both banned in all tournaments[[/note]], Sonic, followed by PAL Pikachu[[note]]Banned in official tournaments[[/note]], Pikachu, NTSC-J Pikachu, and NTSC-U Pikachu.Pikachu. All of these except for NTSC-U Pikachu are banned in tournaments. Who's in what order on the lower end is debatable, however.



* HighTierScrappy: PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo of Europe was thinking. Tellingly, PAL Pikachu (as well as Japanese Pikachu, Japanese Kirby, and Japanese Captain Falcon) are banned in official "Remix Tour" tournaments.

to:

* HighTierScrappy: PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is himself a High Tier Scrappy in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo of Europe was thinking.original game. Tellingly, PAL Pikachu (as well as Japanese Pikachu, Japanese Kirby, and Japanese Captain Falcon) are banned in official "Remix Tour" tournaments.

Added: 4

Changed: 15

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None


* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to froth at the mouth about -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.

to:

* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 Platform/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to froth at the mouth about -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.



** [[VideoGame/SuperMario64 Mad Piano]] as a boss character also qualifies, as it was initially teased as an AprilFoolsDay joke.

to:

** [[VideoGame/SuperMario64 Mad Piano]] as a boss character also qualifies, as it was initially teased as an AprilFoolsDay joke.joke.
----
Is there an issue? Send a MessageReason:
misuse, refers to objective misconceptions


* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to [[FandomBerserkButton froth at the mouth about]] -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.

to:

* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to [[FandomBerserkButton froth at the mouth about]] about -- means that she has some rather vocal detractors. At the same time, those not opposed to her being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.
Is there an issue? Send a MessageReason:
None


** Conker, Marina, and Goemon are the only characters to be {{canon foreigner}}s to official ''Smash''.

to:

** Conker, Marina, and Goemon are the only characters to be {{canon foreigner}}s to official ''Smash''.''Smash'', and [[GuestFighter guest characters]] no less.
Is there an issue? Send a MessageReason:
Smashville is a counterpick


* AbridgedArenaArray: Aside from the [[EnforcedTrope enforcement]] in the in-game settings, players coming from other games in the series will be confused, amused, or both that the usual suspects for neutral stages are all banned. Battlefield is gone in favor of [[VideoGame/KirbysDreamLand Dream Land]] -- the long-standing only legal stage in the original game -- and Final Destination is gone due to its upper blast zone being way too high, which makes the boss battle against Master Hand much more survivable, but matches played on it take far longer. [[VideoGame/AnimalCrossing Smashville]], which otherwise has been a starter stage from ''Brawl'' to ''Ultimate'', is also banned in the official ruleset for reasons that are a bit more complicated. In other words: all stages that were legal in ''Brawl'' are present, but none of them are legal in ''Remix''.

to:

* AbridgedArenaArray: Aside from the [[EnforcedTrope enforcement]] in the in-game settings, players coming from other games in the series will be confused, amused, or both that the usual suspects for neutral stages are all banned. Battlefield is gone in favor of [[VideoGame/KirbysDreamLand Dream Land]] -- the long-standing only legal stage in the original game -- and Final Destination is gone due to its upper blast zone being way too high, which makes the boss battle against Master Hand much more survivable, but matches played on it take far longer. [[VideoGame/AnimalCrossing Smashville]], which otherwise has been a starter stage from ''Brawl'' to ''Ultimate'', is also banned in the official ruleset for reasons that are a bit more complicated. In other words: all stages that were legal in ''Brawl'' are present, but none of them are legal in ''Remix''.
Is there an issue? Send a MessageReason:
None


** Conker and Marina are the only characters to be {{canon foreigner}}s to official ''Smash''.

to:

** Conker Conker, Marina, and Marina Goemon are the only characters to be {{canon foreigner}}s to official ''Smash''.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to [[FandomBerserkButton froth at the mouth about]] -- means the reception to her has been very mixed.

to:

* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to [[FandomBerserkButton froth at the mouth about]] -- means that she has some rather vocal detractors. At the reception same time, those not opposed to her has been very mixed.being there have praised her moveset and playstyle, especially compared to her lackluster appearance in ''VideoGame/SuperSmashBrosUltimate''.
Is there an issue? Send a MessageReason:
None


* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu[[note]]Banned in official tournaments[[/note]], and NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three four characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser[[note]]Banned Bowser and Super Sonic[[note]]Both banned in all tournaments[[/note]], PAL Pikachu[[note]]Banned in official tournaments[[/note]], and NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy:
** PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo Of Europe was thinking. Tellingly, PAL Pikachu (as well as Japanese Pikachu, Japanese Kirby, and Japanese Captain Falcon) are banned in official "Remix Tour" tournaments.

to:

* TierInducedScrappy:
**
HighTierScrappy: PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo Of of Europe was thinking. Tellingly, PAL Pikachu (as well as Japanese Pikachu, Japanese Kirby, and Japanese Captain Falcon) are banned in official "Remix Tour" tournaments.tournaments.
* LowTierLetdown:



** Conker is the only (central) character to have not been in any previous ''Smash'' entry.

to:

** Conker is and Marina are the only (central) character characters to have not been in any previous ''Smash'' entry.be {{canon foreigner}}s to official ''Smash''.
Is there an issue? Send a MessageReason:
Something I noticed.

Added DiffLines:

* CharacterRerailment: Within the main ''Smash'' games, Sakurai tends to portray Bowser as more of a sinister {{Kaiju}}-like villain with very little comedic traits. For ''Smash Remix'', what little animations Bowser has seem to capture his more [[LaughablyEvil Laughably Evil]] traits from canon. One of his victory poses has him dancing and lying down taken from the ''VideoGame/MarioParty'' games, and another has him doing his [[EvilLaugh Evil Laugh]] from ''VideoGame/SuperMario64''.

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* UnexpectedCharacter: Conker is the only (central) character to have not been in any previous ''Smash'' entry. [[VideoGame/SuperMario64 Mad Piano]] as a BonusBoss also qualifies, as it was initially teased as an AprilFoolsDay joke.

to:

* UnexpectedCharacter: UnexpectedCharacter:
**
Conker is the only (central) character to have not been in any previous ''Smash'' entry. entry.
**
[[VideoGame/SuperMario64 Mad Piano]] as a BonusBoss boss character also qualifies, as it was initially teased as an AprilFoolsDay joke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbridgedArenaArray: Aside from the [[EnforcedTrope enforcement]] in the in-game settings, players coming from other games in the series will be confused, amused, or both that the usual suspects for neutral stages are all banned. Battlefield is gone in favor of [[VideoGame/KirbysDreamLand Dream Land]] -- the long-standing only legal stage in the original game -- and Final Destination is gone due to its upper blast zone being way too high, which makes the boss battle against Master Hand much more survivable, but matches played on it take far longer. [[VideoGame/AnimalCrossing Smashville]], which otherwise has been a starter stage from ''Brawl'' to ''Ultimate'', is also banned in the official ruleset for reasons that are a bit more complicated. In other words: all stages that were legal in ''Brawl'' are present, but none of them are legal in ''Remix''.
Is there an issue? Send a MessageReason:
(I always get "hitbox" and "hurtbox" mixed up...)


** Those who expected an unstoppable juggernaut with the PromotedToPlayable Giant Donkey Kong will be sorely disappointed. His hurtboxes are very spaced-out so that [[HitboxDissonance attacks will often miss when they look like they clearly should have hit]], his hitboxes make him a huge target (an especially damning weakness in this entry with high global hitstun), and worst of all, he's ''lighter'' than the ordinary Donkey Kong. He only seems to be dangerous in Classic Mode because opponents there have a knockback modifier applied; it's clear that Giant DK was ''not'' balanced expecting him to ever be without it.

to:

** Those who expected an unstoppable juggernaut with the PromotedToPlayable Giant Donkey Kong will be sorely disappointed. His hurtboxes hitboxes are very spaced-out so that [[HitboxDissonance attacks will often miss when they look like they clearly should have hit]], his hitboxes hurtboxes make him a huge target (an especially damning weakness in this entry with high global hitstun), and worst of all, he's ''lighter'' than the ordinary Donkey Kong, the Japanese Donkey Kong, and even Polygon Donkey Kong. He only seems to be dangerous in Classic Mode because opponents there have a knockback modifier applied; it's clear that Giant DK was ''not'' balanced expecting him to ever be without it.that modifier.
Is there an issue? Send a MessageReason:
None


* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order: the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, Pikachu[[note]]Banned in official tournaments[[/note]], and NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.



** PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo Of Europe was thinking.

to:

** PAL Pikachu is significantly buffed compared to NTSC-U Pikachu, the undisputed champion of that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of ''that'' release. It makes one wonder what Nintendo Of Europe was thinking. Tellingly, PAL Pikachu (as well as Japanese Pikachu, Japanese Kirby, and Japanese Captain Falcon) are banned in official "Remix Tour" tournaments.
Is there an issue? Send a MessageReason:
None


** Those who expected an unstoppable juggernaut with the PromotedToPlayable Giant Donkey Kong will be sorely disappointed. His hurtboxes are very spaced-out so that [[HitboxDissonance attacks will often miss when they look like they clearly should have hit]], his hitboxes make him a huge target (an especially damning weakness in this entry with high global hitstun), and most damningly of all, he's ''lighter'' than the ordinary Donkey Kong. He only seems to be dangerous in Classic Mode because opponents there have a knockback modifier applied; it's clear that Giant DK was ''not'' balanced expecting him to ever be without it.

to:

** Those who expected an unstoppable juggernaut with the PromotedToPlayable Giant Donkey Kong will be sorely disappointed. His hurtboxes are very spaced-out so that [[HitboxDissonance attacks will often miss when they look like they clearly should have hit]], his hitboxes make him a huge target (an especially damning weakness in this entry with high global hitstun), and most damningly worst of all, he's ''lighter'' than the ordinary Donkey Kong. He only seems to be dangerous in Classic Mode because opponents there have a knockback modifier applied; it's clear that Giant DK was ''not'' balanced expecting him to ever be without it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: A common complaint about the game earlier in its development was how many stages were reskins of Dream Land -- the [[AbridgedArenaArray only legal stage]] in ''Super Smash Bros. 64'' tournaments. These complaints have considerably lessened as more varied and dynamic stages entered the picture in subsequent versions, however. Having tournament settings be the default -- that is to say, 8 minutes, 4 stocks, and items off -- has also turned some casual players away.


Added DiffLines:

** Those who expected an unstoppable juggernaut with the PromotedToPlayable Giant Donkey Kong will be sorely disappointed. His hurtboxes are very spaced-out so that [[HitboxDissonance attacks will often miss when they look like they clearly should have hit]], his hitboxes make him a huge target (an especially damning weakness in this entry with high global hitstun), and most damningly of all, he's ''lighter'' than the ordinary Donkey Kong. He only seems to be dangerous in Classic Mode because opponents there have a knockback modifier applied; it's clear that Giant DK was ''not'' balanced expecting him to ever be without it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreakingCharacter: Dark Samus. Her being both anachronistic to the UsefulNotes/Nintendo64 era ''and'' being a MovesetClone -- something which ''Smash'' fans tend to [[FandomBerserkButton froth at the mouth about]] -- means the reception to her has been very mixed.

Changed: 86

Removed: 149

Is there an issue? Send a MessageReason:
None


* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu. Who's in what order on the lower end is debatable, however.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order, order: the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American NTSC-U Pikachu. Who's in what order on the lower end is debatable, however.



** PAL Pikachu is significantly buffed compared to North American Pikachu, the undisputed champion of the North American release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of the Japanese release. It makes one wonder what Nintendo Of Europe was thinking.
** Of the original twelve and their regional variants, it's debatable which region's bottom spot is worse: North American Luigi or Japanese Donkey Kong.

to:

** PAL Pikachu is significantly buffed compared to North American NTSC-U Pikachu, the undisputed champion of the North American that release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of the Japanese ''that'' release. It makes one wonder what Nintendo Of Europe was thinking.
** Of the original twelve and their regional variants, it's debatable which region's bottom spot is worse: North American NTSC-U Luigi or Japanese Donkey Kong.



** Of the newcomers, Lucas is generally considered to be weaker than the already-weak North American Ness. Not by very much, but weaker nevertheless.
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* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material. The strongest three characters are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu. Who's in what order on the lower end is debatable, however.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material. material, so the North American and Japanese tier lists still apply to their respective region's characters[[note]]As of this writing, there is no PAL ''Smash 64'' tier list[[/note]]. The strongest three characters in ''Remix'' are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu. Who's in what order on the lower end is debatable, however.

Added: 1104

Changed: 326

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* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material. The strongest three characters are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu.
* UnexpectedCharacter: [[VideoGame/ConkersBadFurDay Conker]] is the only (central) character to have not been in any previous ''Smash'' entry. [[VideoGame/SuperMario64 Mad Piano]] as a BonusBoss also qualifies, as it was initially teased as an AprilFoolsDay joke.

to:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material. The strongest three characters are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu.
Pikachu. Who's in what order on the lower end is debatable, however.
* TierInducedScrappy:
** PAL Pikachu is significantly buffed compared to North American Pikachu, the undisputed champion of the North American release, who is in turn is significantly buffed compared to Japanese Pikachu, the undisputed champion of the Japanese release. It makes one wonder what Nintendo Of Europe was thinking.
** Of the original twelve and their regional variants, it's debatable which region's bottom spot is worse: North American Luigi or Japanese Donkey Kong.
*** This is the reason for ''[[AvertedTrope not]]'' including Australian Link[[note]]the only character who's different between the Australian and European versions of the original game[[/note]], as he would have been even worse than both of them if he were present.
** Of the newcomers, Lucas is generally considered to be weaker than the already-weak North American Ness. Not by very much, but weaker nevertheless.
* UnexpectedCharacter: [[VideoGame/ConkersBadFurDay Conker]] Conker is the only (central) character to have not been in any previous ''Smash'' entry. [[VideoGame/SuperMario64 Mad Piano]] as a BonusBoss also qualifies, as it was initially teased as an AprilFoolsDay joke.
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Added DiffLines:

* CharacterTiers: While there's no "canonically accepted" tier list, the characters from the original game -- and their alternate region counterparts -- are completely unchanged from their source material. The strongest three characters are universally considered to be, in descending order, the PurposelyOverpowered Giga Bowser[[note]]Banned in all tournaments[[/note]], PAL Pikachu, and North American Pikachu.
* UnexpectedCharacter: [[VideoGame/ConkersBadFurDay Conker]] is the only (central) character to have not been in any previous ''Smash'' entry. [[VideoGame/SuperMario64 Mad Piano]] as a BonusBoss also qualifies, as it was initially teased as an AprilFoolsDay joke.

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