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* SugarWiki/AwesomeMusic: The game has an overall amazing soundtrack, some highlights include:
** [[https://www.youtube.com/watch?v=4nJHisKPwwU Pinch Me]], the first level and "panic" theme.
** [[https://www.youtube.com/watch?v=ffQ8uDqViRU Are You The Boss Or Just A +1?]], the theme of Silhouette bosses.
** [[https://www.youtube.com/watch?v=DMverLQW9mc The Goat That Wore The Skin of A Sheep]], the theme of Mirage bosses.
** [[https://www.youtube.com/watch?v=falokYp1wTY Guardian Angel]], the theme used for Dynamis, Malakim, and Galgalim/Gargantuan.
** [[https://www.youtube.com/watch?v=yHK6PxTzFjw Pathos Zohar]], Zohar's theme.
** [[https://www.youtube.com/watch?v=VOnFtzS-pYg Middle Eastern Zeal]], Za-Zohar's theme (and Geluve's theme in the Playstation 1 version).
** [[https://www.youtube.com/watch?v=06C5Md_F5bo Resolution (The Nova Was Just For Show!)]], the theme before the final boss.
** [[https://www.youtube.com/watch?v=y3CgoxTL6oI Cheerful Shyna]], the level completion theme.
** [[https://www.youtube.com/watch?v=4nJHisKPwwU Pinch Me]], the first level and "panic" theme.
** [[https://www.youtube.com/watch?v=ffQ8uDqViRU Are You The Boss Or Just A +1?]], the theme of Silhouette bosses.
** [[https://www.youtube.com/watch?v=DMverLQW9mc The Goat That Wore The Skin of A Sheep]], the theme of Mirage bosses.
** [[https://www.youtube.com/watch?v=falokYp1wTY Guardian Angel]], the theme used for Dynamis, Malakim, and Galgalim/Gargantuan.
** [[https://www.youtube.com/watch?v=yHK6PxTzFjw Pathos Zohar]], Zohar's theme.
** [[https://www.youtube.com/watch?v=VOnFtzS-pYg Middle Eastern Zeal]], Za-Zohar's theme (and Geluve's theme in the Playstation 1 version).
** [[https://www.youtube.com/watch?v=06C5Md_F5bo Resolution (The Nova Was Just For Show!)]], the theme before the final boss.
** [[https://www.youtube.com/watch?v=y3CgoxTL6oI Cheerful Shyna]], the level completion theme.
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* AnticlimaxBoss: Geluve. She makes a big show when she first appears, killing both Megido and Hal while barely lifting a finger, which implies she's far more powerful than both of them. But when she sets her sights on you, she turns out to be really simple, attacking by largely just throwing endless [[{{Mooks}} Spectres and Peepers]] at Shyna, or using masses of them as CombatTentacles. She's the easiest of all the potential final bosses to defeat, and is arguably easier than many mid-game bosses.
* CultClassic: It's not as well known as many of Treasure's other games, but it still has a sizeable fanbase.
* CultClassic: It's not as well known as many of Treasure's other games, but it still has a sizeable fanbase.
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* AnticlimaxBoss: Geluve. She makes a big show when she first appears, killing both Megido and Hal while barely lifting a finger, which implies she's far more powerful than both of them. But when she sets her sights on you, she turns out to be really simple, attacking by largely just throwing endless [[{{Mooks}} Spectres and Peepers]] at Shyna, or using masses of them as CombatTentacles. She's the easiest of all the potential final bosses to defeat, and is arguably easier than many mid-game bosses.
* CultClassic: It's not aswell known well-known as many of Treasure's other games, but it still has a sizeable fanbase.
* CultClassic: It's not as
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* WhatDoYouMeanItsForKids: The game has plenty of biblical references, minor swearing, alcohol use, and takes place in a post-apocalyptic world caused by a biological holocaust. Its rating? E for Everyone.
* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism, save for an image of a cross behind flames near the end (it was changed with tyrannosaurus rex-like monster). They even outright refer to one character, Clod, as Armageddon.
* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism, save for an image of a cross behind flames near the end (it was changed with tyrannosaurus rex-like monster). They even outright refer to one character, Clod, as Armageddon.
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* WhatDoYouMeanItsForKids: The game has plenty of biblical Biblical references, minor swearing, alcohol use, and takes place in a post-apocalyptic world caused by a biological holocaust. Its rating? E for Everyone.
* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism,save for including an image of a cross behind flames near the end (it was changed with (changed later to a tyrannosaurus rex-like monster). They even outright refer to one character, Clod, as Armageddon.
* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism,
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* AnticlimaxBoss: Geluve. She makes a big show when she first appears, killing both Megido and Hal while barely lifting a finger, which implies she's far more powerful than both of them. But when she sets her sights on you, she turns out to be really simple, attacking by largely just throwing endless [[{{Mooks}} Spectres and Peepers]] at Shyna, or using masses of them as CombatTentacles. She's the easiest of all the potential final bosses to defeat, and is arguably easier than many mid-game bosses.
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* WhatDoYouMeanItsForKids: The game has plenty of biblical references, minor swearing, alcohol use, and takes place in a post-apocalyptic world caused by a biological holocaust. Its rating? E for Everyone.
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* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism, save for an image of a cross behind flames near the end (it was changed with tyrannosaurus rex-like monster).
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* WhatDoYouMeanItsNotSymbolic: Even in the Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism, save for an image of a cross behind flames near the end (it was changed with tyrannosaurus rex-like monster). They even outright refer to one character, Clod, as Armageddon.
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* CultClassic: It's not as well known as many of Treasure's other games, but it still has a sizeable fanbase.
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* MostAnnoyingSound: The entire battle with Malak (the "Smiley Face From Hell") is this, as he's screaming in a deranged high-pitched voice the entire time you fight him.
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* GameBreaker: Surosa. At Level 1 it's your basic pea-shooter, ineffective against most enemies but consuming very little energy with each shot. At max level, however, it becomes far and away the best weapon in the game with automatic rapid fire, very high damage output, and has no equal in draining Spirit from enemies to add to your own supply. It can even wipe out 90% of the bosses in the game in mere seconds.
** The best part? You can earn this weapon at max level in the second section of the very first stage of the game (just find the hidden shop at the top of the cave and grind out a mere 300 gold from [[RespawningEnemies the constantly-respawning Spectres]] nearby).
** The best part? You can earn this weapon at max level in the second section of the very first stage of the game (just find the hidden shop at the top of the cave and grind out a mere 300 gold from [[RespawningEnemies the constantly-respawning Spectres]] nearby).
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* GameBreaker: Surosa. At Level 1 it's your basic pea-shooter, ineffective against most enemies but consuming very little energy with each shot. At max level, however, it becomes far and away the best weapon in the game with automatic rapid fire, very high damage output, and has no equal in draining Spirit from enemies to add to your own supply. It can even wipe out 90% of the bosses in the game in mere seconds.
**seconds. The best part? You can earn this weapon at max level in the second section of the very first stage of the game (just game. Just find the hidden shop at the top of the cave and grind out a mere 300 gold 300/900 Gold from [[RespawningEnemies the constantly-respawning Spectres]] nearby).nearby.
**
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** The best part? You can earn this weapon at max level in the second section of the very first stage of the game (just find the hidden shop at the top of the cave and grind out a mere 300 gold from [[RespawningMooks the constantly-respawning Spectres]] nearby).
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** The best part? You can earn this weapon at max level in the second section of the very first stage of the game (just find the hidden shop at the top of the cave and grind out a mere 300 gold from [[RespawningMooks [[RespawningEnemies the constantly-respawning Spectres]] nearby).
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Mercy Mode is not YMMV. Also, there was a bit of censorship in the English version before fighting Cypher.
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** The best part? You can earn this weapon at max level in the second section of the very first stage of the game(just find the hidden shop at the top of the cave and grind out a mere 300 gold from the constantly-respawning Spectres nearby).
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
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** The best part? You can earn this weapon at max level in the second section of the very first stage of the game(just game (just find the hidden shop at the top of the cave and grind out a mere 300 gold from [[RespawningMooks the constantly-respawning Spectres nearby).
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.Spectres]] nearby).
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
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* WhatDoYouMeanItsNotSymbolic: Even in the WorkingDesigns version, the game has loads of Biblical references and symbolism.
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* WhatDoYouMeanItsNotSymbolic: Even in the WorkingDesigns Creator/WorkingDesigns version, the game has loads of Biblical references and symbolism.symbolism, save for an image of a cross behind flames near the end (it was changed with tyrannosaurus rex-like monster).
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* WhatDoYouMeanItsNotSymbolic: Even in the WorkingDesigns version, the game has loads of Biblical references and symbolism.
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* MostAnnoyingSound: The entire battle with Malak (the "Smiley Face From Hell") is this, as he's screaming in a deranged high-pitched voice the entire time you fight him.
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GameBreaker: Surosa. At Level 1 it's your basic pea-shooter, ineffective against most enemies but consuming very little energy with each shot. At max level, however, it becomes far and away the best weapon in the game with automatic rapid fire, very high damage output, and has no equal in draining Spirit from enemies to add to your own supply. It can even wipe out 90% of the bosses in the game in mere seconds.
* The best part? You can earn this weapon at max level in the second section of the very first stage of the game(just find the hidden shop at the top of the cave and grind out a mere 300 gold from the constantly-respawning Spectres nearby).
MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
* The best part? You can earn this weapon at max level in the second section of the very first stage of the game(just find the hidden shop at the top of the cave and grind out a mere 300 gold from the constantly-respawning Spectres nearby).
MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
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* GameBreaker: Surosa. At Level 1 it's your basic pea-shooter, ineffective against most enemies but consuming very little energy with each shot. At max level, however, it becomes far and away the best weapon in the game with automatic rapid fire, very high damage output, and has no equal in draining Spirit from enemies to add to your own supply. It can even wipe out 90% of the bosses in the game in mere seconds.
* ** The best part? You can earn this weapon at max level in the second section of the very first stage of the game(just find the hidden shop at the top of the cave and grind out a mere 300 gold from the constantly-respawning Spectres nearby).
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
* MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
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Silhouette Mirage has a game breaker in the form of Surosa. Now at Level 1 it's your basic pea-shooter, ineffective against most enemies but consuming very little energy with each shot. At max level, however, it becomes far and away the best weapon in the game with automatic rapid fire, very high damage output, and has no equal in draining Spirit from enemies to add to your own supply. It can even wipe out 90% of the bosses in the game in mere seconds. The best part? You can earn this weapon at max level in the second section of the very first stage of the game - just find the hidden shop at the top of the cave and grind out a mere 300 gold from the constantly-respawning Spectres nearby, and it's yours.
Silhouette Mirage is also an example of Mercy Mode, as the easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
Silhouette Mirage is also an example of Mercy Mode, as the easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.
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* The best part? You can earn this weapon at max level in the second section of the very first stage of the
Silhouette Mirage is also an example of Mercy Mode, as the
MercyMode: The easier difficulties only become available once you've completed all five story paths on the game. Better yet, once you enter the newly-unlocked Options menu, you learn that you were playing the ''second-highest difficulty'' the entire time.