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** The high-scoring letters vary from language to language: for example, the French version has ''K'', ''W'', ''X'', ''Y'' and ''Z'' as the 10 points tiles and ''J'' and ''Q'' as the 8 point tiles, while the German version has ''Q'' and ''Y'' as the 10 points tiles and ''Ö'' and ''X'' as the 8 points tiles.
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** In August 1984, John set the record for most time spent in the Sprint round, 62.9 seconds...and '''won''' thanks to current champ Lysa blowing it. [[note]](By the way, Lysa had the record for the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]

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** In On August 1, 1984, John set the record for most time spent in the Sprint round, 62.9 seconds...and '''won''' thanks to current champ Lysa blowing it. [[note]](By the way, Lysa had the record for the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]

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** The letter Q is entirely useless most of the time because of how few words are acceptable without a U following it. Unless foreign words are allowed. Some versions of scrabble solved this by making a Qu tile instead.



** Q also applies because of how few words are acceptable without a U following it.
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*** That rule change led to this: neither contestant knew how to spell "Mosquitos", constantly adding incorrect letters and almost never trying to draw any tiles. One player ''nearly'' solved the word, but said "E" instead of "O". This is believed to have been the catalyst for the Spelling format's removal, with the traditional Crossword rules returning on September 2, 1985.

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*** That rule change led to this: neither contestant knew how to spell "Mosquitos", constantly adding incorrect letters and almost never trying to draw any tiles. One player ''nearly'' solved the word, but said "E" instead of "O". This is believed to have been the catalyst for the Spelling format's removal, with the traditional Crossword rules returning on September 2, 1985. The moment was preserved and aired for many years on various blooper specials (including those hosted by Creator/DickClark).
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* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference. The gap can be somewhat bridged by allowing use of a two-letter-word list, and softening or removing the double challenge rule.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble ''Scrabble'' players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference. The gap can be somewhat bridged by allowing use of a two-letter-word list, and softening or removing the double challenge rule.



** The "Spelling" modification to the Crossword game for about four months in 1985, where the players had to "spell in" any remaining letters when solving. While some fans like this, o

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** The "Spelling" modification to the Crossword game for about four months in 1985, where the players had to "spell in" any remaining letters when solving. While some fans like this, othis for making it closer to the board game, others believe otherwise.



*** That rule change led to this: neither contestant knew how to spell "Mosquitos", constantly adding incorrect letters and almost never trying to draw any tiles. One player ''nearly'' solved the word, but said "E" instead of "O". This is believed to have been the catalyst for the Spelling format, with the traditional Crossword rules returning on September 2, 1985.

to:

*** That rule change led to this: neither contestant knew how to spell "Mosquitos", constantly adding incorrect letters and almost never trying to draw any tiles. One player ''nearly'' solved the word, but said "E" instead of "O". This is believed to have been the catalyst for the Spelling format, format's removal, with the traditional Crossword rules returning on September 2, 1985.

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** Electronic players versus tabletop players. Many traditional players ''hate'' the electronic versions, particularly the current app (available cross-platforms on desktop, facebook and various smart phones and tablets). While mostly similar, several changes to traditional play exist:

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** Electronic players versus tabletop players. Many traditional players ''hate'' the electronic versions, particularly the current app (available cross-platforms on desktop, facebook Facebook, and various smart phones and tablets). While mostly similar, several changes to traditional play exist:



** ''Q'' and ''Z'' -- each worth 10 points -- can become this if either is placed on a bonus tile. There's even a simple word that everyone knows which uses both of them and two common vowels - you won't have to "quiz" us to figure out what word it is.

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** ''Q'' and ''Z'' -- ''Z'', each worth 10 points -- points, can become this if either is placed on a bonus tile. There's even a simple word that everyone knows which uses both of them and two common vowels - you won't have to "quiz" us to figure out what word it is.




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* GrowingTheBeard: When the show switched from straddling to self-contained on September 29, 1986, at the start of ''The $100,000 All-American Scrabble Tournament'', followed by the addition of the Bonus Sprint round on December 29 of that year.

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* GrowingTheBeard: When the show switched from straddling to self-contained shows on September 29, 1986, at the start of ''The "The $100,000 All-American Scrabble Tournament'', ''Scrabble'' Tournament", followed by the addition of the Bonus Sprint round on December 29 of that year.



* TheyChangedItNowItSucks: Many fans' opinion of the 1993 revival, which had a smaller set and much lower budget, among other things. A rather bad change was that the money from bonus squares went into a Bonus Sprint ProgressiveJackpot (which began at $1,000) instead of directly to the contestants, reducing their desire to hit them immediately...much to Woolery's dismay.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
** The "Spelling" modification to the Crossword game for about four months in 1985, where the players had to "spell in" any remaining letters when solving. While some fans like this, o
**
Many fans' opinion of the 1993 revival, which had a smaller set and much lower budget, among other things. A rather bad change was that the money from bonus squares went into a Bonus Sprint Sprint's ProgressiveJackpot (which began started at $1,000) instead of directly to $1,000 and increased ''only if'' players solved words on pink or blue squares. This somewhat reduced the contestants, reducing their desire to hit them immediately...solve on those squares, much to Woolery's dismay.



** In August 1984, John set the record for most time spent in the Sprint round, 62.9 seconds...and '''won''' thanks to current champ Lysa blowing it. [[note]](By the way, Lysa had the record for the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]
** The "Mosquitos" incident, which took place during the Spelling format in 1985 (a modified version of the Crossword game's original "Pot" format, in this case adding money for each letter correctly placed ''verbally''). A bit of an explanation:
*** Originally, if a player made a spelling mistake, any correctly-added letters were left in but the Pot was reset to $0. Their opponent was given one chance to correctly "spell in" any remaining letters, with a mistake causing the word to be thrown out. Later, presumably due to too many words being thrown out this way, the rule was slightly altered so that a mistake removed any correctly "spelled in" letters and words were no longer thrown out.
*** That rule change led to this: neither contestant knew how to spell "Mosquitos", constantly adding incorrect letters and almost never trying to draw any tiles. One player ''nearly'' solved the word, but said "E" instead of "O". This is believed to have been the catalyst for the Spelling format, with the traditional Crossword rules returning on September 2, 1985.
--->'''Chuck Woolery:''' [[ScrewThisImOuttaHere I'm going home]]; I don't know about you!



** One year earlier, John set the record for most time spent in the Sprint round, 62.9 seconds...AND HE WON!!, thanks to his opponent, Lysa, blowing it.[[note]](BTW, Lysa had the record for the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]
** The "Mosquitos" incident, which took place during the brief time when the answers had to be spelled rather than just said. Neither contestant knew how to spell it (and apparently, neither did the writers; it's actually spelled "Mosquitoes"). One of the contestants almost solved it, but said 'e' instead of 'o'. Naturally, this incident led them to change the rules.
--->'''Woolery:''' [[ScrewThisImOuttaHere I'm going home]]; I don't know about you!
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YMMV Tropes related to the BoardGame:

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YMMV Tropes related to !!For the BoardGame:



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YMMV Tropes related to the GameShow:

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YMMV Tropes related to

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--->'''Woolery:''' I'm going home; I don't know about you!

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--->'''Woolery:''' [[ScrewThisImOuttaHere I'm going home; home]]; I don't know about you!
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* ScrappyMechanic: Unless you have the ability to read upside down or have a board with a turnstyle below, turning the board to face each player is this.
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** The "Mosquitos" incident, which took place during the brief time when the answers had to be spelled rather than just said. Neither contestant knew how to spell it (and apparently, neither did the writers; it's actually spelled "Mosquitoes"). One of the contestants almost solved it, but said 'e' instead of 'o'. Naturally, this incident led them to change the rules.
--->'''Woolery:''' I'm going home; I don't know about you!
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* AccidentalInnuendo: A female contestant selected two "P" tiles and said, "Chuck, I guess I'll have to take a 'P'." Cue uproarious laughter from Woolery and the audience, and a quick trip to DickClark's ''Bloopers'' specials.

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* AccidentalInnuendo: A female contestant selected two "P" tiles and said, "Chuck, I guess I'll have to take a 'P'." Cue uproarious laughter from Woolery and the audience, and a quick trip to DickClark's Creator/DickClark's ''Bloopers'' specials.



* AwesomeMoment: Any time a contestant gets the word from just the clue, without adding any extra letters...ESPECIALLY in the Sprint rounds.

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* AwesomeMoment: Any time a contestant gets the word from just the clue, without adding any extra letters...ESPECIALLY ''especially'' in the Sprint rounds.



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*** Scrabble has a built in dictionary to let you test words to see if they qualify in the game before playing them. This is equal to playing the table version and speaking out a list of words one by one to see if your opponent will accept them.


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*** Averted in that what the electronic version ''does'' help with is with slow players. Some Scrabble players are slower than molasses with their turns, so to be able to take turns whenever they come up lets people with different play speeds take their time.
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** There was also this gem of a clue: "Sometimes men have short ones." For a seven-letter word. The actual answer was TEMPERS, but well... [[TeenyWeenie you know]].
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* GeniusBonus: It helps to have a wide vocabulary, but here's the kicker - be able to spell as well as your opponent. Two people with like grasps of spelling will be fine, but if you don't spell very well and you play against someone who does it can be frustrating.
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** ''Q'' and ''Z'' -- each worth 10 points -- can become this if either is placed on a bonus tile. There's even a simple word using both of them and two common vowels - we won't "quiz" you on what it is.

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** ''Q'' and ''Z'' -- each worth 10 points -- can become this if either is placed on a bonus tile. There's even a simple word using that everyone knows which uses both of them and two common vowels - we you won't have to "quiz" you on us to figure out what word it is.
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** ''Q'' and ''Z'' -- each worth 10 points -- can become this if either is placed on a bonus tile.

to:

** ''Q'' and ''Z'' -- each worth 10 points -- can become this if either is placed on a bonus tile. There's even a simple word using both of them and two common vowels - we won't "quiz" you on what it is.

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** Getting a hand of nothing but vowels or consonants. While there are many words that can be made off just one or the other (and of course using the letters on the board), it's generally frustrating to get a decent play out of hands like these.


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** Getting a hand of nothing but vowels or consonants. While there are many words that can be made off just one or the other (and of course using the letters on the board), it's generally frustrating to get a decent play out of hands like these.
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** Getting a hand of nothing but vowels or consonants. While there are many words that can be made off just one or the other (and of course using the letters on the board), it's generally frustrating to get a decent play out of hands like these.
Is there an issue? Send a MessageReason:
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*** Electronic players versus tabletop players. Many traditional players ''hate'' the electronic versions, particularly the current app (available cross-platforms on desktop, facebook and various smart phones and tablets). While mostly similar, several changes to traditional play exist:

to:

*** ** Electronic players versus tabletop players. Many traditional players ''hate'' the electronic versions, particularly the current app (available cross-platforms on desktop, facebook and various smart phones and tablets). While mostly similar, several changes to traditional play exist:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Electronic players versus tabletop players. Many traditional players ''hate'' the electronic versions, particularly the current app (available cross-platforms on desktop, facebook and various smart phones and tablets). While mostly similar, several changes to traditional play exist:
*** Players have the option of a computer "teacher" to show you a better play you could have made. While most likely that play will be unusable next turn, it can be seen as a "cheat" for the player.
*** The auto tile shuffler. While you can shuffle your tiles by hand in the tabletop game, the ease you can constantly do this is frowned on by traditionalists. To a lesser extent, the built in dictionary, again, totally legal in both, but easier to look up words with this vice a paper dictionary.
*** It's impossible to know if you're opponent is cheating unless they are in the same room. There are many word descramblers and even virtual boards online a person can use to get the best play.
*** The biggest though is the lack of challenges. You can't play a word not in the dictionary (so this aspect of the game is completely absent), which leads into the other half of this issue: there's nothing stopping you from continually trying to play various combinations of your hand until you get something usable.
*** While still generally the same game, being good at the electronic version will probably not get you any respect from a lot of "real" players due to this. Though it should be noted many of the top players in the world do play it and love it ''for these reasons'' and like it as a training tool for tabletop play.
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** One year earlier, John set the record for most time spent in the Sprint round, 62.9 seconds...AND HE WON!!, thanks to his opponent, Lysa, blowing it.[[note]](BTW, Lysa had the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]

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** One year earlier, John set the record for most time spent in the Sprint round, 62.9 seconds...AND HE WON!!, thanks to his opponent, Lysa, blowing it.[[note]](BTW, Lysa had the record for the ''lowest'' Sprint time going into this round.)[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]
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* AwesomeMoment: Any time a contestant gets the word from just the clue, without adding any extra letters.

to:

* AwesomeMoment: Any time a contestant gets the word from just the clue, without adding any extra letters.letters...ESPECIALLY in the Sprint rounds.
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** One year earlier, John set the record for most time spent in the Sprint round, 62.9 seconds...AND HE WON!!, thanks to his opponent, Lysa, blowing it.[[note]]BTW, Lysa had the ''lowest'' Sprint time going into this round.[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]

to:

** One year earlier, John set the record for most time spent in the Sprint round, 62.9 seconds...AND HE WON!!, thanks to his opponent, Lysa, blowing it.[[note]]BTW, [[note]](BTW, Lysa had the ''lowest'' Sprint time going into this round.[[/note]] )[[/note]] [[http://www.youtube.com/watch?v=s7kNoIYsURE You have to see it to believe it.]]
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference. The gap can be somewhat bridged by allowing use of a two-letter wordlist, and softening or removing the double challenge rule.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference. The gap can be somewhat bridged by allowing use of a two-letter wordlist, two-letter-word list, and softening or removing the double challenge rule.
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. The "double challenge" rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference. The gap can be somewhat bridged by allowing use of a two-letter wordlist, and softening or removing the double challenge rule.
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the The "double challenge" rule, which means that rule doesn't help, as one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird real-but-obscure words, daring them to challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.challenge; considered a legitimate tactic in tournament play, but would all but ruin a casual game that already has a significant skill difference.
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* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he they learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.
Is there an issue? Send a MessageReason:
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* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because he views the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.

to:

* BrokenBase / StopHavingFunGuys / {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because he views they view the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.
Is there an issue? Send a MessageReason:
None


* BrokenBase / StopHavingFunGuys / Scrub: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because he views the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.

to:

* BrokenBase / StopHavingFunGuys / Scrub: {{Scrub}}: A case where ''everyone'', with few to no exceptions, is either a StopHavingFunGuy or a {{Scrub}}. There are essentially two types of Scrabble players; those who play competitively, and those who don't. Learning to play competitively makes it all but socially impossible to play with those who don't, as you won't even be able to agree as to what dictionary to use; a non-competitive player would want to use a general-purpose dictionary, because he views the competitive player bringing in a wordlist they've never heard of, with words obscure enough to not even appear in some "unabridged" dictionaries, to be unfair, while a competitive player would strongly prefer the official tournament wordlist/dictionary and would resent having to "guess" which of the words he learned is in that general-purpose dictionary and which aren't. Of course, there's also the "double challenge" rule, which means that one with a significantly better vocabulary (or better knowledge of the dictionary used) can bully the other by making words up and mixing them with real-but-weird words, daring them to challenge.

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