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* BrokenBase: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience. RuleOfFun comes into play when he also mentions that local multiplayer tends to be more fun for this kind of game than online.
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* BrokenBase: The lack of online multiplayer mode. However, mode, long before the sequel eventually added this. WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience. RuleOfFun comes into play when he also mentions mentioned that local multiplayer tends to be more fun for this kind of game than online.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=XkDNQZotNsI The main menu music.]]
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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=XkDNQZotNsI The main menu music.]]
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Changed line(s) 4 (click to see context) from:
* BaseBreaker: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience. RuleOfFun comes into play when he also mentions that local multiplayer tends to be more fun for this kind of game than online.
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* BaseBreaker: BrokenBase: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience. RuleOfFun comes into play when he also mentions that local multiplayer tends to be more fun for this kind of game than online.
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Added DiffLines:
* AwesomeMusic: [[http://www.youtube.com/watch?v=XkDNQZotNsI The main menu music.]]
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Changed line(s) 3 (click to see context) from:
* BaseBreaker: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience.
to:
* BaseBreaker: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience. RuleOfFun comes into play when he also mentions that local multiplayer tends to be more fun for this kind of game than online.
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Added DiffLines:
[-Return to the main page [[{{VideoGame/SamuraiGunn}} HERE]]-]
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* BaseBreaker: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience.
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* BaseBreaker: The lack of online multiplayer mode. However, WordOfGod reveals that this was because the game is so focussed on split-second reactions that even the tiniest amount of lag would completely ruin the experience.