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* OlderThanTheyThink: Many popular songs actually appeared in other rhythm games first, notably "FREEDOM DiVE" which first debuted as a song for the ''VideoGame/{{beatmania}} IIDX'' simulator ''Lunatic Rave 2''.

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* OlderThanTheyThink: Many popular songs actually appeared in other rhythm games first, notably "FREEDOM DiVE" [=DiVE=]" which first debuted as a song for the ''VideoGame/{{beatmania}} IIDX'' simulator ''Lunatic Rave 2''.
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* OlderThanTheyThink: Many popular songs actually appeared in other rhythm games first, notably "FREEDOM DiVE" which first debuted as a song for the ''VideoGame/{{beatmania}} IIDX'' simulator ''Lunatic Rave 2''.
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* BetterThanCanon: Is far more popular and better-received than the games it simulates.

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* BrokenBase: Whether osu! is a Japanese or Western game, mostly: demonstrated brilliantly by [[http://osu.ppy.sh/s/10559 I Can Be Your Friend]]

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* BrokenBase: BrokenBase:
**
Whether osu! is a Japanese or Western game, mostly: demonstrated brilliantly by [[http://osu.ppy.sh/s/10559 I Can Be Your Friend]]


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** The questionable legality of all the beatmaps, especially when coupled with the game's subscription service, is a major point of contention.
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** More than a few players would like the option to toggle hitsounds and/or backgrounds unconditionally, a feature peppy is unwilling to implement (as mentioned above).
** Playing with a mouse is this for some players, particularly those who can't afford a tablet or a touchscreen, due to the worrying potential to get carpal tunnel syndrome.

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** More than a few players would like the option to toggle hitsounds and/or backgrounds unconditionally, a feature peppy is unwilling to implement (as mentioned above).
(he did it anyways).
** Playing with a mouse is this for some players, particularly those who can't afford a tablet or a touchscreen, due to the worrying potential to get carpal tunnel syndrome.syndrome (playing with a tablet or a touchscreen won't save you from carpal tunnel syndrome, though).

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** Storyboard toggles, skin toggles, and black backgrounds are argued as either necessary for competitive players, or ruining the creativity within osu!. Peppy, the creator, has claimed he will never add a full toggle on any creative elements without having some sort of condition, which of right now is having to play the map at least once with everything toggled on.

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** Storyboard toggles, skin toggles, and black backgrounds are argued as either necessary for competitive players, or ruining the creativity within osu!. Peppy, peppy, the creator, has claimed he will never add a full toggle on any creative elements without having some sort of condition, which of right now is condition. For some time, that condition was having to play the map at least once with everything toggled on.on.
*** Now, all those elements can be toggled off and on without any condition.
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* FandomBerserkButton: Inverted; referring to a song that debuted in another RhythmGame as a song from ''osu!'' is a quick way to draw the ire of fans of that particular game.
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*** Part of the reason for this is that the beatmap in question is one of the first ever made, and contains many elements that border on [[FakeDifficulty Fake Difficulty]], such as smaller circle size, low Approach Rate, inconsistent spacing, and a rather high slider velocity. None of these elements would be found in a so-called "Normal" difficulty today.

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*** Part of the reason for this is that the beatmap in question is one of the first ever made, and contains many elements that border on of [[FakeDifficulty Fake Difficulty]], such as smaller circle size, low Approach Rate, inconsistent spacing, and a rather high slider velocity. None of these elements would be found in a so-called "Normal" difficulty today.
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* GatewaySeries: Generally averted; the subset of the player base whose first rhythm game is ''osu!'' is notorious for refusing to try other rhythm games.
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* FandomRivalry: With various other RhythmGame series. Fans of other series scoff at the excessive number of {{Anime Theme Song}}s, scoring that is based excessively on combo and modifiers, and lack of original content. Players of ''osu!'' defend the user content-based gameplay and the fact that the game is free.
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moving fake difficulty to main


* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like tiny circles, low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.
** There was a time when maps could be [[https://osu.ppy.sh/s/132 impossible to S-rank,]] [[UnwinnableByDesign even by Auto.]]
** Or have FAKE SPINNERS in the [[https://osu.ppy.sh/s/3959 storyboard.]]
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** Don't you dare farm AR8 maps with DoubleTime, it proves you have no skill.

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** Don't you dare farm AR8 AR 8 maps with DoubleTime, Double Time, it proves you have no skill.
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** [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/TheSimpsons Once you're here,]] [[https://i.imgur.com/zc4fvqF.png you're here forever.]]

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** [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/TheSimpsons [[TheSimpsons Once you're here,]] [[https://i.imgur.com/zc4fvqF.png you're here forever.]]

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* MemeticMutation:
** [[https://osu.ppy.sh/s/25 Airman is undefeatable.]]
*** [[https://osu.ppy.sh/s/24313 This version]] lends credence to the idea.
** [[https://osu.ppy.sh/s/5807 FOUR CORNERS OF DOOM.]]
** [[BigNo NAAAAAAAAA!]] [[https://www.youtube.com/watch?v=VBZGrMqSb58 THE PEN STOPPED WORKING!]]
*** And it was at the end of a 52 minute marathon map too...
*** THE PEN STOPPED TWERKING!
** [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/TheSimpsons Once you're here,]] [[https://i.imgur.com/zc4fvqF.png you're here forever.]]
* NarmCharm: The reason [[https://osu.ppy.sh/s/23058 NotShinta's Aha?]] is actually liked by some people.



* StopHavingFunGuys:
** Can happen sometimes with overzealous players.
** Don't you dare farm AR8 maps with DoubleTime, it proves you have no skill.
** How dare maps without Insanes get ranked, they have no Performance Point value!



**** It is also required to pass this map in order to get an achievement for completing every song in the "Video Game Pack No.1" map pack. Since this is the only song in the pack with one difficulty, and passing it is not easy for Novice players, quite a bit of wrath is generated in the process of trying to beat it.

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**** *** It is also required to pass this map in order to get an achievement for completing every song in the "Video Game Pack No.1" map pack. Since this is the only song in the pack with one difficulty, and passing it is not easy for Novice players, quite a bit of wrath is generated in the process of trying to beat it.
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** There was a time when maps could be [[https://osu.ppy.sh/s/132 impossible to S-rank,]][[UnwinnableByDesign even by Auto.]]

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** There was a time when maps could be [[https://osu.ppy.sh/s/132 impossible to S-rank,]][[UnwinnableByDesign S-rank,]] [[UnwinnableByDesign even by Auto.]]
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*** Part of the reason for this is that the beatmap in question is one of the first ever made, and contains many elements that border on [[FakeDifficulty Fake Difficulty]], such as smaller circle size, low Approach Rate, inconsistent spacing, and a rather high slider velocity. None of these elements would be found in a so-called "Normal" difficulty today.

to:

*** Part of the reason for this is that the beatmap in question is one of the first ever made, and contains many elements that border on [[FakeDifficulty Fake Difficulty]], such as smaller circle size, low Approach Rate, inconsistent spacing, and a rather high slider velocity. None of these elements would be found in a so-called "Normal" difficulty today.today.
**** It is also required to pass this map in order to get an achievement for completing every song in the "Video Game Pack No.1" map pack. Since this is the only song in the pack with one difficulty, and passing it is not easy for Novice players, quite a bit of wrath is generated in the process of trying to beat it.
Is there an issue? Send a MessageReason:
None

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* FakeDifficulty: Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like tiny circles, low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section.
** There was a time when maps could be [[https://osu.ppy.sh/s/132 impossible to S-rank,]][[UnwinnableByDesign even by Auto.]]
** Or have FAKE SPINNERS in the [[https://osu.ppy.sh/s/3959 storyboard.]]


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*** [[https://osu.ppy.sh/u/557197 Tokichii]] and [[https://osu.ppy.sh/u/557197 JappyBabes]] would beg to differ.
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** Playing with a mouse is this for some players, particularly those who can't afford a tablet or a touchscreen, due to the worrying potential to get carpal tunnel syndrome.

to:

** Playing with a mouse is this for some players, particularly those who can't afford a tablet or a touchscreen, due to the worrying potential to get carpal tunnel syndrome.syndrome.
* ThatOneBoss: Can happen with any player on any song.
** [[https://osu.ppy.sh/s/25 This]] version of Team Nekokan's "Can't Defeat Airman" has become a meme within the osu! community itself as being "That One Song." Despite being easier than [[https://osu.ppy.sh/s/24313 Blue Dragon's]] version or [[https://osu.ppy.sh/s/24313 Sushi's version]], it is still considered very difficult to pass.
*** Part of the reason for this is that the beatmap in question is one of the first ever made, and contains many elements that border on [[FakeDifficulty Fake Difficulty]], such as smaller circle size, low Approach Rate, inconsistent spacing, and a rather high slider velocity. None of these elements would be found in a so-called "Normal" difficulty today.
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** Modifiers multiply your score. One of these modifiers multiplies the speed of the song by 1.5x to give a score multiplier of 1.12x. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.

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** Modifiers multiply your score. One of these modifiers multiplies the speed of the song by 1.5x to give a score multiplier of 1.12x. So So, to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.
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** Modifiers multiply your score. One of these modifiers multiply the speed of the song by 1.5x to give a score multiplier of 1.12x. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.

to:

** Modifiers multiply your score. One of these modifiers multiply multiplies the speed of the song by 1.5x to give a score multiplier of 1.12x. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.
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None


** Modifiers multiply your score. One of these modifiers doubles the speed of the song. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.

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** Modifiers multiply your score. One of these modifiers doubles multiply the speed of the song.song by 1.5x to give a score multiplier of 1.12x. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.
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* FanNickname: peppy is occasionally called pepsi. Also, osu! users can add their own nicknames to their "highlights" list.

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* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creators seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.

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* ScrappyMechanic: ScrappyMechanic:
**
''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creators seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.



** More than a few players would like the option to toggle hitsounds and/or backgrounds unconditionally, a feature peppy is unwilling to implement (as mentioned above).

to:

** More than a few players would like the option to toggle hitsounds and/or backgrounds unconditionally, a feature peppy is unwilling to implement (as mentioned above).above).
** Playing with a mouse is this for some players, particularly those who can't afford a tablet or a touchscreen, due to the worrying potential to get carpal tunnel syndrome.
Is there an issue? Send a MessageReason:
None


** Modifiers multiply your score. One of these modifiers doubles the speed of the song. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.

to:

** Modifiers multiply your score. One of these modifiers doubles the speed of the song. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.terrible.
** More than a few players would like the option to toggle hitsounds and/or backgrounds unconditionally, a feature peppy is unwilling to implement (as mentioned above).
Is there an issue? Send a MessageReason:
None


** Now maps that abuse spinners are considered unrankable (it doesn't stop some maps occasionally being ranked when they have overly long spinners). Also, now there is the pp system, that balances scores between maps with a wide variety of max combos (but also makes plays that aren't Full Combos almost always worthless).

to:

** Now maps that abuse spinners are considered unrankable (it doesn't stop some maps occasionally being ranked when they have overly long spinners). Also, now there is the pp system, that balances scores between maps with a wide variety of max combos (but also makes plays that aren't Full Combos almost always worthless).worthless).
** Modifiers multiply your score. One of these modifiers doubles the speed of the song. So to get a top-ranking score, you ''have'' to use it, which not only [[FakeDifficulty artificially inflates the difficulty of the beatmap]], but also will probably make the song sound terrible.
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Moved YMMV stuff.

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* GermansLoveDavidHasselhoff: This game, made by someone from Australia, has huge fanbases in North America and Japan.
** In fact, osu!'s community is very diverse, and you'll find players from a majority of developed countries in North America, South America, Europe and Asia, but not too many players from Australia. Not even anyone in the top #100 players in Performance Points are from Australia!
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* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creators seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.

to:

* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creators seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.system.
** Now maps that abuse spinners are considered unrankable (it doesn't stop some maps occasionally being ranked when they have overly long spinners). Also, now there is the pp system, that balances scores between maps with a wide variety of max combos (but also makes plays that aren't Full Combos almost always worthless).
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creatorrs seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.

to:

* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creatorrs creators seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.
Is there an issue? Send a MessageReason:
None


** Storyboard toggles, skin toggles, and black backgrounds are argued as either necessary for competitive players, or ruining the creativity within osu!. Peppy, the creator, has claimed he will never add a full toggle on any creative elements without having some sort of condition, which of right now is having to play the map at least once with everything toggled on.

to:

** Storyboard toggles, skin toggles, and black backgrounds are argued as either necessary for competitive players, or ruining the creativity within osu!. Peppy, the creator, has claimed he will never add a full toggle on any creative elements without having some sort of condition, which of right now is having to play the map at least once with everything toggled on.on.
* ScrappyMechanic: ''osu!'' is meant to simulate ''Ouendan'' and EBA. Unfortunately, this includes whatever Scrappy Mechanics the source games have, including spinners (which beatmap creatorrs seem to be obsessed with, especially when making harder maps) and the very, VERY combo-based scoring system.
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** From what can be seen, the main discussion is whether or not the overabundance of AnimeThemeSong beatmaps is a bad thing.

to:

** From what can be seen, the main discussion is whether or not the overabundance of AnimeThemeSong beatmaps is a bad thing.thing.
** Storyboard toggles, skin toggles, and black backgrounds are argued as either necessary for competitive players, or ruining the creativity within osu!. Peppy, the creator, has claimed he will never add a full toggle on any creative elements without having some sort of condition, which of right now is having to play the map at least once with everything toggled on.

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