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* NightmareFuel: The Directors Cut version. Random faces or fingers popping up when inspecting a tombstone with a appropriate scare chord, and the random events themselves, which include a boss battle when you are hunting. At first the music plays, then suddenly it starts playing intense music as the boss rushes from the side of the screen.

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* NightmareFuel: The Directors Cut version. Random faces or fingers popping up when inspecting a tombstone with a an appropriate scare chord, and the random events themselves, which include a boss battle when you are hunting. At first the music plays, then suddenly it starts playing intense music as the boss rushes from the side of the screen.
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* ScrappyMechanic: ''Organ Trail's'' shooting mechanics leave a ''lot'' to be desired.
** It depends in the mobile versions. You to make a "slingshot" motion(Pull your finger in the opposite direction of a target) to aim and fire at enemies, and aiming is insanely hard system is to some people. An immobile(due to aiming) infected survivor can take a ridiculously long time to draw a bead on, so when it's a zombie quickly closing in you instead, and your character is slowly moving his rifle, you will lose a chunk of health. On the other hand, some people find the aiming system actually quite easy and say that it takes practice to use. Against bandits, however, the aiming system will screw you over due to the bandits being 100% accurate, the volleys of bullets fired at you, and the fact that the only way to survive is by making snap shots and hoping they hit. Spend too long aiming, and you will be shot.

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* ScrappyMechanic: ''Organ Trail's'' shooting mechanics leave a ''lot'' to be desired.
ScrappyMechanic:
** It depends in the mobile versions. The aiming mechanics. You have to make a "slingshot" motion(Pull motion (pull your finger or cursor in the opposite direction of a the target) to aim and fire at enemies, and aiming is insanely hard system is to some people. An immobile(due immobile (due to aiming) infected survivor can take a ridiculously long time to draw a bead on, so when it's a zombie quickly closing in you instead, and your character is slowly moving his rifle, you will lose a chunk of health. On the other hand, some people find the aiming system actually quite easy and say that it takes practice to use.health. Against bandits, however, the aiming system will screw you over due to the bandits being 100% accurate, the volleys of bullets fired at you, and the fact that the only way to survive is by making snap shots and hoping they hit. Spend too long aiming, and you will ''will'' be shot.shot. Some people find the aiming system actually quite easy and say that it only takes practice to use; it helps if you follow the rule of thumb of drawing a line from the enemy to your character to only then fire.
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* ThatOneAchievement: The "[Secret]" achievement, which is essentially a LuckBasedMission. [[spoiler:It requires that you name a character Chuck Norris and hope for a very rare in-game event to occur that involves Chuck Norris stopping a nuclear missile]]. Naming everyone [[spoiler:Chuck Norris]] ups the odds, but not by much.
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* Nightmarefuel: The Directors Cut version. Random faces or fingers popping up when inspecting a tombstone with a appropriate scare chord, and the random events themselves, which include a boss battle when you are hunting. At first the music plays, then suddenly it starts playing intense music as the boss rushes from the side of the screen.

to:

* Nightmarefuel: NightmareFuel: The Directors Cut version. Random faces or fingers popping up when inspecting a tombstone with a appropriate scare chord, and the random events themselves, which include a boss battle when you are hunting. At first the music plays, then suddenly it starts playing intense music as the boss rushes from the side of the screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Nightmarefuel: The Directors Cut version. Random faces or fingers popping up when inspecting a tombstone with a appropriate scare chord, and the random events themselves, which include a boss battle when you are hunting. At first the music plays, then suddenly it starts playing intense music as the boss rushes from the side of the screen.
Is there an issue? Send a MessageReason:
None


* Being followed by bandit bikers. Occasionally when leaving a town you will be followed by bikers and must ram them off the road. It sounds easy, but the bandits occasionally get into a formation that always results in you losing health. One biker on the top of the screen, and two on the bottom of the screen? You must choose between getting shot once or getting shot twice, because the slow speed of the car turning makes it impossible to get to the other side of the screen in time.

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* ** Being followed by bandit bikers. Occasionally when leaving a town you will be followed by bikers and must ram them off the road. It sounds easy, but the bandits occasionally get into a formation that always results in you losing health. One biker on the top of the screen, and two on the bottom of the screen? You must choose between getting shot once or getting shot twice, because the slow speed of the car turning makes it impossible to get to the other side of the screen in time.

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I find the shooting mechanics TOO EASY in the mobile version unless shooting bandits


** It's much, much worse in the mobile versions, which require you to make a "slingshot" motion to aim and fire at enemies, and the side-scrolling aiming system is, for lack of a gentler term, ''completely fucked''; an immobile infected survivor can take a ridiculously long time to draw a bead on, so when it's a zombie quickly closing in you instead, and your character is only pointing their rifle straight up or straight down, you will very quickly come to hate this control scheme.

to:

** It's much, much worse It depends in the mobile versions, which require you versions. You to make a "slingshot" motion motion(Pull your finger in the opposite direction of a target) to aim and fire at enemies, and the side-scrolling aiming is insanely hard system is, for lack of a gentler term, ''completely fucked''; an immobile is to some people. An immobile(due to aiming) infected survivor can take a ridiculously long time to draw a bead on, so when it's a zombie quickly closing in you instead, and your character is only pointing their rifle straight up or straight down, slowly moving his rifle, you will very quickly come lose a chunk of health. On the other hand, some people find the aiming system actually quite easy and say that it takes practice to hate this control scheme.use. Against bandits, however, the aiming system will screw you over due to the bandits being 100% accurate, the volleys of bullets fired at you, and the fact that the only way to survive is by making snap shots and hoping they hit. Spend too long aiming, and you will be shot.
*Being followed by bandit bikers. Occasionally when leaving a town you will be followed by bikers and must ram them off the road. It sounds easy, but the bandits occasionally get into a formation that always results in you losing health. One biker on the top of the screen, and two on the bottom of the screen? You must choose between getting shot once or getting shot twice, because the slow speed of the car turning makes it impossible to get to the other side of the screen in time.
Is there an issue? Send a MessageReason:
None



to:

** It's much, much worse in the mobile versions, which require you to make a "slingshot" motion to aim and fire at enemies, and the side-scrolling aiming system is, for lack of a gentler term, ''completely fucked''; an immobile infected survivor can take a ridiculously long time to draw a bead on, so when it's a zombie quickly closing in you instead, and your character is only pointing their rifle straight up or straight down, you will very quickly come to hate this control scheme.
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Just pasting from the other YMMV where it was mistakenly placed.

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* ScrappyMechanic: ''Organ Trail's'' shooting mechanics leave a ''lot'' to be desired.

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