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* LicensedGame: Milton Bradley came out with two editions in the late 1950s (during the original version's run on CBS). The game was actually a reformatted Bingo game, with the names of songs replacing the familiar numbers on players' Bingo cards. The designated emcee played a record (that was included with the game), and the players had to mark their cards with tokens when they recognized the song being played. The first player to get five-in-a-row won.
** This is an example of both SugarWiki/NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic, folk and traditional, and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, or were a genuine music expert, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.
** The "no problem" aspect comes back into play with Imagination Games' DVD game that includes all 1980s tunes ... to wit, songs almost everyone younger than 50 (the intended demographic) have heard many times.




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** Jane Krakowski has received mixed reviews, arguing that she comes off as flat and reading off the teleprompter rather than actually showing energy and her personality.


** This is an example of both SugarWiki/NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.

to:

** This is an example of both SugarWiki/NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic patriotic, folk and traditional, and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, or were a genuine music expert, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.


* LicensedGames: Milton Bradley came out with two editions in the late 1950s (during the original version's run on CBS). The game was actually a reformatted Bingo game, with the names of songs replacing the familiar numbers on players' Bingo cards. The designated emcee played a record (that was included with the game), and the players had to mark their cards with tokens when they recognized the song being played. The first player to get five-in-a-row won.
** This is an example of both NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.

to:

* LicensedGames: LicensedGame: Milton Bradley came out with two editions in the late 1950s (during the original version's run on CBS). The game was actually a reformatted Bingo game, with the names of songs replacing the familiar numbers on players' Bingo cards. The designated emcee played a record (that was included with the game), and the players had to mark their cards with tokens when they recognized the song being played. The first player to get five-in-a-row won.
** This is an example of both NoProblemWithLicensedGames SugarWiki/NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.

Added DiffLines:

* LicensedGames: Milton Bradley came out with two editions in the late 1950s (during the original version's run on CBS). The game was actually a reformatted Bingo game, with the names of songs replacing the familiar numbers on players' Bingo cards. The designated emcee played a record (that was included with the game), and the players had to mark their cards with tokens when they recognized the song being played. The first player to get five-in-a-row won.
** This is an example of both NoProblemWithLicensedGames and TheProblemWithLicensedGames. The "no problem" was when the game was originally sold in the late 1950s and early 1960s, as there were many popular music songs that had recently been popular included in the game (along with songs from other genres, including children's, holiday, religious, patriotic and classical). The problem lie in what happened in the years following: Even into the 1970s, there were likely a lot of people who, if they came across this game, could play and do reasonably well because the pop songs were recent enough, but today, in the early 2020s, unless you are in your late 70s or older and know your music, few people are likely to know the pop music songs making up a significant part of the game, thus making the game of very little interest to anyone but collectors.
** The "no problem" aspect comes back into play with Imagination Games' DVD game that includes all 1980s tunes ... to wit, songs almost everyone younger than 50 (the intended demographic) have heard many times.


* TheyChangedItNowItSucks: In 1978, during the disco craze, the show decided to adapt to the times, with a new set, a group named Dan Sawyer and The Sound Machine, new vocalists (Kathie Lee had left at this point), and replacing Tommy Oliver with Stan Worth. Unfortunately, they also decided to cheapen the show (though not at first). Ditching the Mystery Tune, turning the Golden Medley into the Golden Medley Showdown (adapting a tournament format used for Mystery Tune losers the previous season), and in 1979, lowering the non-tournament budget from $15,000-$20,000 to $6,000-$7,000 (the most jarring example being replacing the CAR space on the Melody Roulette wheel with a lesser prize package). NTT lasted three more years, but some would say it wasn't as good as the Mystery Tune days.

to:

* TheyChangedItNowItSucks: In 1978, during the disco craze, the show decided to adapt to the times, with a new set, a second group named Dan Sawyer and The Sound Machine, new vocalists (Kathie Lee had left at this point), and replacing Tommy Oliver with Stan Worth. Unfortunately, they also decided to cheapen the show (though not at first). Ditching the Mystery Tune, turning the Golden Medley into the Golden Medley Showdown (adapting a tournament format used for Mystery Tune losers the previous season), and in 1979, for the final season, lowering the non-tournament budget from $15,000-$20,000 to $6,000-$7,000 (the most jarring example being replacing the CAR space on the Melody Roulette wheel with a lesser prize package). NTT lasted three more years, but some would say it wasn't as good as the Mystery Tune days.


* FunnyMoments:
** On one episode, security guard Jeff Addis dialed the last digit into the locked safe containing all of the $100,000 Mystery Tunes, however when he tried to open the safe it wouldn't budge.
-->'''Tom Kennedy''' (''realizing what happened''): He forgot the combination!
** One Lange episode had ''two'' incidents within ''just'' Melody Roulette; firstly, a $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" ... ends up doing just that.



* MomentOfAwesome: Any Mystery Tune win, especially as the tunes were usually ones that contestants and viewers are familiar with, but couldn't quite put a finger on the title.

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* MomentOfAwesome: %%* General example. SugarWiki/MomentOfAwesome: Any Mystery Tune win, especially as the tunes were usually ones that contestants and viewers are familiar with, but couldn't quite put a finger on the title.


** One episode had ''two'' incidents within ''just'' Melody Roulette; firstly, a $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" ... ends up doing just that.

to:

** One Lange episode had ''two'' incidents within ''just'' Melody Roulette; firstly, a $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" ... ends up doing just that.

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* GermansLoveDavidHasselhoff: ''Jaka to melodia?'' (''What's that melody?''), Polish version of the show, debuted in 1997 and still is one of - if not ''the'' - most popular game shows in the country.


** One [[https://www.youtube.com/watch?feature=player_detailpage&v=raUZr5-KEy4&t=89 episode]] had ''two'' incidents within ''just'' Melody Roulette; firstly, a $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" ... ends up doing just that.

to:

** One [[https://www.youtube.com/watch?feature=player_detailpage&v=raUZr5-KEy4&t=89 episode]] episode had ''two'' incidents within ''just'' Melody Roulette; firstly, a $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" ... ends up doing just that.


** One episode had ''two'' funny incidents within ''just'' Melody Roulette, Lange first invited the players to "name this $500,000 tune!", followed a few songs later by the infamous "Please Help Me I'm Falling" incident.

to:

** One episode [[https://www.youtube.com/watch?feature=player_detailpage&v=raUZr5-KEy4&t=89 episode]] had ''two'' funny incidents within ''just'' Melody Roulette, Lange first invited the players to "name this $500,000 tune!", followed Roulette; firstly, a few songs later by the $500 tune is suddenly worth $500,000. Then, in a more infamous blooper, a player correctly guessing "Please Help Me I'm Falling" incident.Falling" ... ends up doing just that.


** One episode had ''two'' funny incidents within ''just'' Melody Roulette, Lange first invited the players to "name this $500,000 tune!", followed a few songs later by the infamous "Please Help Me I'm Falling" incident

to:

** One episode had ''two'' funny incidents within ''just'' Melody Roulette, Lange first invited the players to "name this $500,000 tune!", followed a few songs later by the infamous "Please Help Me I'm Falling" incidentincident.
* MemeticMutation: "I can name that tune in ''x'' notes."

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* TheyChangedItNowItSucks: In 1978, during the disco craze, the show decided to adapt to the times, with a new set, a group named Dan Sawyer and The Sound Machine, new vocalists (Kathie Lee had left at this point), and replacing Tommy Oliver with Stan Worth. Unfortunately, they also decided to cheapen the show (though not at first). Ditching the Mystery Tune, turning the Golden Medley into the Golden Medley Showdown (adapting a tournament format used for Mystery Tune losers the previous season), and in 1979, lowering the non-tournament budget from $15,000-$20,000 to $6,000-$7,000 (the most jarring example being replacing the CAR space on the Melody Roulette wheel with a lesser prize package). NTT lasted three more years, but some would say it wasn't as good as the Mystery Tune days.
** This would also apply to the Lange version, produced by Sandy Frank himself. While the Golden Medley returned to its 7-in-30sec format, with monthly tournaments held for those who got the 7, the overall budget remained on par with the later Kennedy years; the $100,000 prize was a prize package including $10,000 cash and a Pontiac Fiero. The potential Melody Roulette top prize, previously $6,000 (or $4,000 & a car/prize package) decreased to $4,000 (or $2,000 when it adapted a one-spin format midway through the season). Finally, each GM tune paid $250 in prizes instead of $500, and all 7 won a vacation instead of a car.


* FunnyMoments: On one episode, security guard Jeff Addis dialed the last digit into the locked safe containing all of the $100,000 Mystery Tunes, however when he tried to open the safe it wouldn't budge.

to:

* FunnyMoments: On FunnyMoments:
**On
one episode, security guard Jeff Addis dialed the last digit into the locked safe containing all of the $100,000 Mystery Tunes, however when he tried to open the safe it wouldn't budge.


Added DiffLines:

**One episode had ''two'' funny incidents within ''just'' Melody Roulette, Lange first invited the players to "name this $500,000 tune!", followed a few songs later by the infamous "Please Help Me I'm Falling" incident

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