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** Prior to the name reveal in ''Metal Slug Attack'', the Invader King was often referred to by players as the "Invader Queen" or "Venusian Queen". This was because the boss was located in some sort of breeding chamber and was assumed it was the matron of the Invaders.

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** Prior to the name reveal in ''Metal Slug Attack'', the Invader King was often referred to by players as the "Invader Queen" or "Venusian Queen". This was because the boss was located in some sort of breeding chamber and was assumed it was the matron of the Invaders.Invaders instead of the patriarch.



** The Doctor was usually referred by fans as "Amadeus", stemming on how the Rebel Army and its infantry are sometimes officially called Morden's Army or Morden Soldiers. A full fan nickname "Manfred Amadeus" was also used.

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** The Doctor [[EveryoneCallsHimBarkeep Doctor]] was usually referred by fans as "Amadeus", stemming on how the Rebel Army and its infantry are sometimes officially called Morden's Army or Morden Soldiers. A full fan nickname "Manfred Amadeus" was also used.
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** ''Metal Slug 5'' introduced a ''VideoGame/MegaManClassic''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic in this series to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. However, once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''

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** ''Metal Slug 5'' introduced a ''VideoGame/MegaManClassic''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic in this series to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. However, once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.'''' Especially against the otherwise near-invincible FinalBoss.



** [[JokeWeapon Stone]] is... well, a stone. That doesn't even explode on impact.

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** [[JokeWeapon Stone]] is... well, a stone. That doesn't even explode on impact. And [[PoisonMushroom replaces]] the strong grenades.



** Allen O'Neil from ''Metal Slug'' and ''Metal Slug 2/X''. Yeah, this guy is extremely hard to defeat if you don't know how to predict his attacks. He can shoot with his Machine Gun and if you try to move to the other side he just tosses a speeding grenade towards you!

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** Allen O'Neil from ''Metal Slug'' and ''Metal Slug 2/X''. Yeah, this guy is extremely hard to defeat if you don't know how to predict his attacks. He can shoot with his Machine Gun and if you try to move to the other side he just tosses a speeding grenade towards you!you! Come close and he will stab you. And since you have one hitpoint and he doesn't, even if you trade a stab it will favor him.



** The final mission of ''Metal Slug 3'', which is the longest mission in the entire series. To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.

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** The final mission of ''Metal Slug 3'', which is the longest mission in the entire series.series, and has plenty of tough enemies, strong minibosses and a strong final boss. To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.



* UnintentionallySympathetic: [[BigBad Morden]] is meant to be kind of a bastard as the leader of the Rebel Army, attempting to TakeOverTheWorld with violence and destruction in a manner that is clearly PuttingOnTheReich, with full liberty of horrible experiments, dangerous weapons, war crimes and even teaming up with ''aliens'' to achieve his goals. Except knowing his origins as a Regular Army commander that lost his wife and daughter to a terrorist bombing that the army could've prevented but originally considered as a prank and [[NeverMyFault blew off the responsibility for it]], gives him a surprisingly earnest FreudianExcuse. Combine that with his VillainDecay as he constantly gets betrayed, screwed over, or made something of a ButtMonkey as the series continues, and some fans started RootingForTheEmpire.

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* UnintentionallySympathetic: [[BigBad Morden]] is meant to be kind of a bastard as the leader of the Rebel Army, attempting to TakeOverTheWorld with violence and destruction in a manner that is clearly PuttingOnTheReich, with full liberty of horrible experiments, dangerous weapons, war crimes and even teaming up with ''aliens'' to achieve his goals. Except knowing his origins as a Regular Army commander that lost his wife and daughter to a terrorist bombing that the army could've prevented but originally considered as a prank and [[NeverMyFault blew off the responsibility for it]], gives him a surprisingly earnest FreudianExcuse. Combine that with his VillainDecay as he constantly gets betrayed, screwed over, or made something of a ButtMonkey as the series continues, and some fans started RootingForTheEmpire.RootingForTheEmpire... or rather the [[TheRevolutionWillNotBeCivilized Rebels]].
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** The Iron Nokana from the first game, while considerably harder than Shoe and Karn, is still easy if you have the Heavy Machine Gun. It can shoot down the missiles, do damage quickly and all you have to worry about is the relatively dense pattern of the regular bolts it has. Once the flamethrower is equipped, you just have to stay away and make it a priority, then stay underneath the boss, which provides you with free POWs, shoot down the incoming missiles and throw grenades for free damage. As long as you pay attention, it's just as easy as it sounds.

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** The Iron Nokana from the first game, while considerably harder than Shoe and Karn, is still easy if you have the Heavy Machine Gun. It can shoot down the missiles, do damage quickly and all you have to worry about is the relatively dense pattern of the regular bolts it has. Once the flamethrower is equipped, you just have to stay away and make it a priority, then stay underneath the boss, which provides you with free POWs, prisoners of war with useful powerups and bonus score if you survive afterwards, shoot down the incoming missiles and throw grenades for free damage. As long as you pay attention, attention and don't waste shots, it's just as easy as it sounds.
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** The Iron Nokana from the first game, while considerably harder than Shoe and Karn, is still easy if you have the Heavy Machine Gun. It can shoot down the missiles, do damage quickly and all you have to worry about is the relatively dense pattern of the regular bolts it has. Once the flamethrower is equipped, you just have to stay away and make it a priority, then stay underneath the boss, which provides you with free POWs, shoot down the incoming missiles and throw grenades for free damage. As long as you pay attention, it's just as easy as it sounds.


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** The entire second boss from ''3''. The [[WolfpackBoss Monoeyes in the first phase]] are a joke if you are a zombie and have at least one blood puke, as you can kill many of them at once. Two or three pukes end the phase. Then comes the second phase, which can also go down quickly from blood pukes. But if you are a ''human'', it's still easy even with a handgun . All you have to do is to aim up for damage and shoot the dropping monoliths so they can go down faster and not block your way when the next, otherwise easily telegraphed, monolith drops.
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** Shoe and Karn from the first game; while they're {{Dual Boss}}es that attacks together, individually they have ''pathetic'' health (for a boss), especially if the player have a Slug at their service. Although they appear together, [[https://static.wikia.nocookie.net/metalslug/images/3/38/Shoe_%26_Karn.png/revision/latest/scale-to-width-down/304?cb=20080705171323 Shoe and Karn each inhabits a single platform]] and are only a threat at their respective positions; so players only need to fight one while avoiding attacks from the other (preferably starting with Karn at the bottom, first). Their forward-facing cannons are only a threat on their respective elevations, while their slow-moving rockets could be dodged by leaping aside; once Karn is defeated, the players can spam their Slug's cannon (or grenades if they don't have a Slug) at Shoe from underneath while dodging its missiles without worrying about the cannons, which is made easier since there's a [[BossArenaIdiocy platform right beneath Shoe]] the players can stand on and lob their attacks.

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** Shoe and Karn from the first game; while they're {{Dual Boss}}es that attacks together, individually they have ''pathetic'' health (for a boss), especially if the player have a Slug at their service. Although they appear together, [[https://static.wikia.nocookie.net/metalslug/images/3/38/Shoe_%26_Karn.png/revision/latest/scale-to-width-down/304?cb=20080705171323 Shoe and Karn each inhabits a single platform]] and are only a threat at their respective positions; so players only need to fight one while avoiding attacks from the other (preferably starting with Karn at the bottom, first). Their forward-facing cannons are only a threat on their respective elevations, while their slow-moving rockets could be dodged by leaping aside; once Karn is defeated, the players can spam their Slug's cannon (or grenades if they don't have a Slug) at Shoe from underneath while dodging its missiles without worrying about the cannons, which is made easier since there's a [[BossArenaIdiocy platform right beneath Shoe]] the players can stand on and lob their attacks. While they can counter you well if you attack from behind, they are still easy to beat if you fight them fairly, from the front side each.
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* ThatOneAttack: In the first game, Morden and his Hi-Do, the FinalBoss, are relatively easy in most situations. However, once the Hi-Do has been weakened, it will increase the intensity of its attacks, and one of them carpet bombs the battlefield. When it does so at low health, you ''must'' shoot the bombs down, and they have splash damage in case one of them blows up next to you. It can be stopped if you have the Metal Slug or a gun power-up, but if you have the ''handgun'', it's nearly impossible to survive.
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** The Drill Instructors (Sophia, Margaret, Lilly, Mary, and Cynthia). However, they're hardly qualify to this trope compared to the other darkhorses above, proven by very minimal number of fans and little-to-no fan artworks.

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** The Drill Instructors (Sophia, Margaret, Lilly, Mary, and Cynthia). However, they're hardly barely qualify to this trope compared to the other darkhorses above, proven by very minimal number of fans and little-to-no fan artworks.
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** The Drill Instructors. Their popularity, however, is extremely small compared to the other darkhorses above.

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** The Drill Instructors. Their popularity, however, is extremely small Instructors (Sophia, Margaret, Lilly, Mary, and Cynthia). However, they're hardly qualify to this trope compared to the other darkhorses above.above, proven by very minimal number of fans and little-to-no fan artworks.

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* PolishedPort: The ''Anthology'' compilation that includes six of the seven main games on one disc, running smoothly and allowing infinite retries, while having extra goodies to be unlocked.

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* PolishedPort: PolishedPort:
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The ''Anthology'' compilation that includes six of the seven main games on one disc, running smoothly and allowing infinite retries, while having extra goodies to be unlocked.unlocked.
** ''Metal Slug XX'' is considered to be a superior port of ''Metal Slug 7'' thanks to expanding the gameplay and adding old enemies from the previous games for more variety.



* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players weren't enthusiastic about (The Metallish Combo System, transition cutscences between missions). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.

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* SeasonalRot: {{Sequelitis}}: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players weren't enthusiastic about (The Metallish Combo System, transition cutscences between missions). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.
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* UglyCute: The Mars People. They're adorable, in a weird sorta way.

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* UglyCute: The Mars People. They're adorable, People look like pattypan squash with tentacles, are squishy, wiggle pathetically and squeak upon being killed which makes them adorable in a weird sorta way.
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** The Mars People are one of the more popular enemy types (and one that's pretty recognizable even by non fans). A member of their race even had the honor of [[VideoGame/SNKVsCapcomSVCChaos appearing in one of SNK's fighting games]] as a playable character before any of the main cast did.

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** The Mars People are one of the more popular enemy types (and one that's pretty recognizable even by non fans). A member of their race even had the honor of got to [[VideoGame/SNKVsCapcomSVCChaos appearing appear in one of SNK's fighting games]] as a playable character before any of the main cast did.
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** The Mars People are one of the more popular enemy types (and one that's pretty recognizable even by non fans).

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** The Mars People are one of the more popular enemy types (and one that's pretty recognizable even by non fans). A member of their race even had the honor of [[VideoGame/SNKVsCapcomSVCChaos appearing in one of SNK's fighting games]] as a playable character before any of the main cast did.

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