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** Doc Wood Man is one of the primest examples in the game of the Doc Robots being poorly balanced. Wood Man's shield in the original ''Mega Man 2'' was big, but you could jump over it if you saw it coming and judged the falling leaves properly. However, for Doc Wood, they enlarged the shield to go with his larger body... and in the process, it's now so big that you need to be essentially pixel-perfect to get over it. Oh, and it does ''8'' damage a hit, enough to kill you in four hits. The only good thing about him is that he's weak to Needle Cannon, which can kill him pretty quickly and isn't hard to hit him with.
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** Needle Man erratically jumps around, spamming the Needle Cannon whenever he feels like. Sometimes he'll ignore physics, land in front of you and try to impale you with his needle head. Twitch reflexes are your only hope. And unlike most other ConfusionFu bosses in the series, he's actually pretty durable, taking only one point of damage from most things that aren't the Gemini Laser.

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** Needle Man erratically jumps around, spamming the Needle Cannon whenever he feels like. Sometimes he'll ignore physics, land in front of you and try to impale you with his needle head. Twitch reflexes are your only hope. And unlike most other ConfusionFu bosses in the series, he's actually pretty durable, taking only one point of damage from most things that aren't the Gemini Laser. And even then, good luck hitting him with one, as the weapon can be a bit tricky to time correctly.



** While Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. It doesn't help that [[FanNickname Doc Quick]]'s AI pattern has actually changed from the original Quick Man's; instead of a three-jump pattern that happened to bug against the outer walls (which could sometimes keep Quick Man from throwing boomerangs), Doc Quick jumps a ''deliberately'' random number of times and is more guaranteed to throw boomerangs.

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** While Quick Man was a FragileSpeedster in ''VideoGame/MegaMan2'', the Doc Robot using his program data is a LightningBruiser, able to not only deal a lot of CollisionDamage, but his larger size makes him much harder to avoid. It doesn't help that [[FanNickname Doc Quick]]'s AI pattern has actually changed from the original Quick Man's; instead of a three-jump pattern that happened to bug against the outer walls (which could sometimes keep Quick Man from throwing boomerangs), Doc Quick jumps a ''deliberately'' random number of times and is more guaranteed to throw boomerangs. The two weapons he's weak against (Search Snake and Gemini Laser) are also very hard to hit him with too, especially with his speed.
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* ContestedSequel: [[DownplayedTrope While still considered a fantastic Mega Man game]], there's much debate on if this game or ''VideoGame/MegaMan2'' deserves the title as the best classic Mega Man game. This is easily one of the most content packed Mega Man classic games in the series, but there are those that argue the extra content can come across as needless {{Padding}}, as the Doc Robots reuse levels you've already traversed. While this game expands Mega Man's move set, there are also those who feel Mega Man 2 had overall better stage and boss design than 3.

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