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* BrokenBase: This game getting skipped over for a [[UsefulNotes/Nintendo3DS 3DS remake]]. The fans who don't like the game are happy that a weak entry in the series isn't getting any further attention, while fans who do like it are upset one of their favorites has been ignored. There's even other fans who don't completely mind the game, but still feel like ''Partners in Time'' should have been next for remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.


* MostAnnoyingSound: Baby Mario and Luigi's crying is so bad it even annoys their adult counterparts and then there's ''Baby Peach's'' crying which even rivals the other two. Baby Bowser himself gets fed up with Baby Peach's crying and decides to do what she wants.

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* OneSceneWonder: The sequence with the mind-controlled Hammer Bros. who speak exclusively in [[LeetLingo 1337]] is easily one of the most memorable moments in the English script.

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* ThatOneLevel:
** Toad Town Ruins. Remember Joke's End sequences from [[VideoGame/MarioAndLuigiSuperstarSaga the previous entry]] where the Bros had to explore alone for a good chunk of the dungeon? Well, Toad Town Ruins might be arguably worse, since almost ''the entire'' level involves the Bros and their younger selves being separated the whole time, with special mention going to the Babies' parts, as they are considerably weaker than the adults which makes battles longer and tougher. And for extra fun? ''Every'' enemy here enters the GoddamnedBats category (see above), featuring Shroids, Skellokeys and Love Bubbles. Prepare for a lot of pain when crossing this place. At least there isn't a BossBattle to worry about though.


** Fly Guys. They carry bombs with a timer on them. When they attack, they fly to the top of the screen and drop the bomb on the Bros, which must be hammered back. The problem is, there's very little room for error, so if you fail, the bomb will hit you, either doing fairly large damage and possibly making you dizzy, ''or'' exploding and doing VERY large damage and almost ensuring you'll be confused, making you easy target for other enemies. At least their other attack is fairly easy to dodge.

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** Fly Guys. They carry bombs with a timer on them. When they attack, they fly to the top of the screen and drop the bomb on the Bros, which must be hammered back. The problem is, there's very little room for error, so if you fail, the bomb will hit you, either doing fairly large damage and possibly making you dizzy, ''or'' exploding and doing VERY very large damage and almost ensuring you'll be confused, making you easy target for other enemies. At least their other attack is fairly easy to dodge.



** Shroob Rexes. These guys hit ''hard'', and if you don't reduce their stature with jumping attacks in time, they'll have an unavoidable attack that will deplete a large chunk of your HP. Oh, and they appear along other Shroob Rexes and Yellow Bubbles (see GoddamnedBats below for more information).
* EndingFatigue: No fewer than ''three'' final bosses, and two of them have WAY too many hit points. [[spoiler:And there's still a PostFinalBoss after this.]]

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** Shroob Rexes. These guys hit ''hard'', and if you don't reduce their stature with jumping attacks in time, they'll have an unavoidable attack that will deplete a large chunk of your HP. Oh, and they They also appear along other Shroob Rexes and Yellow Bubbles (see GoddamnedBats below for more information).
* EndingFatigue: No fewer than ''three'' final bosses, and two of them have WAY too many hit points. [[spoiler:And there's still a PostFinalBoss after this.]]



** The Ulti-Free Badge, available at Fawful's Bean 'n' Badge for 90 Beans, gives you unlimited Bros. Items on whoever's wearing it ''with no restrictions whatsoever''. Enjoy never having to use normal attacks again!

to:

** The Ulti-Free Badge, available at Fawful's Bean 'n' Badge for 90 Beans, gives you unlimited Bros. Items on whoever's wearing it ''with no restrictions whatsoever''. Enjoy whatsoever'', allowing the player to never having have to use normal attacks again!again.



** Shroids. They have one attack that is very annoying. It takes two flags, and the bros must jump/do nothing depending on color raised, ''performs this multiple times'' (up to six), and one failure results in an unavoidable attack. Also, it may summon a UFO that drops a spikeball, countering this causes the Shroid to malfunction. This means the "flag" attack from earlier is reversed- the ''other'' brother needs to jump for each flag raise. [[SarcasmMode Fun.]]

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** Shroids. They have one attack that is very annoying. It takes two flags, and the bros must jump/do nothing depending on color raised, ''performs this multiple times'' (up to six), and one failure results in an unavoidable attack. Also, it may summon a UFO that drops a spikeball, countering this causes the Shroid to malfunction. This means the "flag" attack from earlier is reversed- the ''other'' brother needs to jump for each flag raise. [[SarcasmMode Fun.]]



* {{Narm}}: The destruction of Hollijolli Village can come across this. Evidently, the developers decided the Shroobs should ''literally destroy Christmas'' to convince us they're evil -- yes, really.

to:

* {{Narm}}: The destruction of Hollijolli Village can come across this. Evidently, the developers decided the Shroobs should ''literally destroy Christmas'' to convince us they're evil -- yes, really.evil.



* {{Padding}}: Bosses having far too much HP. This was notably only done in the American version, with the European and Japanese versions (which actually came out after the American version) being more reasonable. For example, Princess Shroob has 1700 HP in the Japanese version, because they knew a boss constantly protecting herself with a barrier did NOT need ''3000 HP''.
* PortingDisaster: The Wii U Virtual Console release. Like all DS games on the Wii U Virtual Console, the default screen setting is an INCREDIBLY tiny virtual representation of a DS that you can barely see unless you're staring at the Gamepad, and even then you can barely see it. And the only ways to increase the screen sizes involve separating the screens in some way, either by enlarging one screen and putting the other screen next to it on the side, or by having the top screen of the DS on the TV screen and the bottom screen on the Gamepad. On most DS releases on the Wii U Virtual Console, this isn't really a problem, but in this game, 80% of battles have attacks that go across both screens (from both the Bros. and the enemies and bosses), so if you set it up any other way than the default it becomes impossible to counter or use attacks properly, and if you use the default settings you can barely see any of it anyway. This makes the game almost completely unplayable on the Wii U Virtual Console release. This can be mitigated by zooming in on the tv screen with the default Virtual Console settings however.
* TheScrappy: The Star Gate gets a lot of hate for being an unreasonable {{Jerkass}} to Luigi. Even though he later admits that he was only doing it [[SecretTestOfCharacter to see if Mario would defend him]], his cruelty to ''[[ButtMonkey just]]'' [[ButtMonkey Luigi]] (i.e. honest-to-goodness {{gaslighting}} the poor guy by giving him three options to answer a question, calling them all wrong, declaring the answer an unavailable fourth option, and accusing Luigi of lying when he points out that said fourth option did not exist for him to pick) rubbed fans the wrong way.

to:

* {{Padding}}: Bosses having far too much HP. This was notably only done in the American version, with the European and Japanese versions (which actually came out after the American version) being more reasonable. For example, Princess Shroob has 1700 HP in the Japanese version, because they knew a boss constantly protecting herself with a barrier did NOT didn't need ''3000 HP''.
* PortingDisaster: The Wii U Virtual Console release. Like all DS games on the Wii U Virtual Console, the default screen setting is an INCREDIBLY incredibly tiny virtual representation of a DS that you can barely see unless you're staring at the Gamepad, and even then you can barely see it. And the only ways to increase the screen sizes involve separating the screens in some way, either by enlarging one screen and putting the other screen next to it on the side, or by having the top screen of the DS on the TV screen and the bottom screen on the Gamepad. On most DS releases on the Wii U Virtual Console, this isn't really a problem, but in this game, 80% of battles have attacks that go across both screens (from both the Bros. and the enemies and bosses), so if you set it up any other way than the default it becomes impossible to counter or use attacks properly, and if you use the default settings you can barely see any of it anyway. This makes the game almost completely unplayable on the Wii U Virtual Console release. This can be mitigated by zooming in on the tv screen with the default Virtual Console settings however.
* TheScrappy: The Star Gate gets a lot of hate for being an unreasonable {{Jerkass}} to Luigi. Even though he later admits that he was only doing it [[SecretTestOfCharacter to see if Mario would defend him]], his cruelty to [[ButtMonkey Luigi]] ''[[ButtMonkey just]]'' [[ButtMonkey Luigi]] only]]'' (i.e. honest-to-goodness {{gaslighting}} the poor guy by giving him three options to answer a question, calling them all wrong, declaring the answer an unavailable fourth option, and accusing Luigi of lying when he points out that said fourth option did not exist for him to pick) rubbed fans the wrong way.



** There's an organic structure leaking water like a fountain inside Yoob's lower gastrointestinal system that you need to make Baby Mario ''drink from''. This doesn't go unnoticed in the official strategy guide, which refers to it as "delicious Yoob water". Blecch.

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** There's an organic structure leaking water like a fountain inside Yoob's lower gastrointestinal system that you need to make Baby Mario ''drink from''. This doesn't go unnoticed in the official strategy guide, which refers to it as "delicious Yoob water". Blecch.



** The battle against [[spoiler:Bowser and his younger self]] is surprisingly difficult compared to the previous bosses, since their attacks are somewhat difficult to dodge, they utilize combination attacks with several fake outs, and they hit HARD. Add the fact that they heal each other almost every time, and you hav a true climatic boss of a volcano.

to:

** The battle against [[spoiler:Bowser and his younger self]] is surprisingly difficult compared to the previous bosses, since their attacks are somewhat difficult to dodge, they utilize combination attacks with several fake outs, and they hit HARD.hard. Add the fact that they heal each other almost every time, and you hav a true climatic boss of a volcano.



** Luigi spends the entire game accumulating physical and emotional abuse from the enemies, the characters, the setting, ''his main allies'', and then there's the jerkass called the Stargate.

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** Luigi spends the entire game accumulating physical and emotional abuse from the enemies, the characters, the setting, ''his main allies'', and then there's the jerkass called especially the Stargate.


* MemeticLoser: The game itself, due to being passed over for a remake in favor of jumping from ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]] + [[VideoGame/MinionQuestTheSearchForBowser Bowser's Minions]]'' straight to ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] + Bowser Jr.'s Journey''.

to:

* MemeticLoser: The game itself, due to being passed over for a remake in favor of jumping from ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]] + [[VideoGame/MinionQuestTheSearchForBowser Bowser's Minions]]'' straight to ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] + [[VideoGame/BowserJrsJourney Bowser Jr.'s Journey''.Journey]]''.


* PortingDisaster: The Wii U Virtual Console release. Like all DS games on the Wii U Virtual Console, the default screen setting is an INCREDIBLY tiny virtual representation of a DS that you can barely see unless you're staring at the Gamepad, and even then you can barely see it. And the only ways to increase the screen sizes involve separating the screens in some way, either by enlarging one screen and putting the other screen next to it on the side, or by having the top screen of the DS on the TV screen and the bottom screen on the Gamepad. On most DS releases on the Wii U Virtual Console, this isn't really a problem, but in this game, 80% of battles have attacks that go across both screens (from both the Bros. and the enemies and bosses), so if you set it up any other way than the default it becomes impossible to counter or use attacks properly, and if you use the default settings you can barely see any of it anyway. This makes the game almost completely unplayable on the Wii U Virtual Console release.

to:

* PortingDisaster: The Wii U Virtual Console release. Like all DS games on the Wii U Virtual Console, the default screen setting is an INCREDIBLY tiny virtual representation of a DS that you can barely see unless you're staring at the Gamepad, and even then you can barely see it. And the only ways to increase the screen sizes involve separating the screens in some way, either by enlarging one screen and putting the other screen next to it on the side, or by having the top screen of the DS on the TV screen and the bottom screen on the Gamepad. On most DS releases on the Wii U Virtual Console, this isn't really a problem, but in this game, 80% of battles have attacks that go across both screens (from both the Bros. and the enemies and bosses), so if you set it up any other way than the default it becomes impossible to counter or use attacks properly, and if you use the default settings you can barely see any of it anyway. This makes the game almost completely unplayable on the Wii U Virtual Console release. This can be mitigated by zooming in on the tv screen with the default Virtual Console settings however.

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**Mix Flowers. One of the final Bros. Items obtainable in the game (can be bought in shops once the player reaches Toad Town, and can be found in item blocks throughout Toad Town, Star Hill/Shrine, and Shroob Castle), it has the four bros tossing fireballs in the air to create a giant fireball, which, when it gets too low and the attack ends, explodes on the group of enemies and heavily damages them all. It's capable of decimating entire groups of enemies in one hit, and is easier to execute than Copy Flowers and Trampolines. The only reason why it's weaker than Copy Flowers and Trampolines against bosses is because it caps at 999 damage, whereas they don't have a damage cap, meaning a skilled player can deal thousands of damage to a boss with them.
**EXP Badge A, available at Fawful's Bean 'N' Badge for 70 beans. The bro that it's equipped to gains 40% more EXP from enemies killed by Bros. Items. Farming beans in Thwomp Caverns to obtain 280 beans and buying 4 of these to equip to all 4 bros means the entire party will receive the 40% EXP boost from enemies killed by Bros. Items. If you stock up on beans in Twhomp Caverns before completing the level, go back to Fawful's Bean 'N' Badge and purchase 4 of these, then proceed to Toad Town and stock up on loads of Mix Flowers, every battle becomes an extremely easy EXP grind that will make all the bros overleveled for the remaining boss fights.


* EndingFatigue: No fewer than ''three'' final bosses, two of which have WAY too many hit points. [[spoiler:And then a PostFinalBoss after this.]]

to:

* EndingFatigue: No fewer than ''three'' final bosses, and two of which them have WAY too many hit points. [[spoiler:And then there's still a PostFinalBoss after this.]]


* MemeticLoser: The game itself, due to being passed over for a remake in favor of jumping from ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]] + [[VideoGame/MinionQuestTheSearchForBowser Bowser's Minions]]'' straight to ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]] + Bowser Jr.'s Journey''.



--> '''Young E. Gadd''': I have an inkling I'll be seeing you again soon... Bye!

to:

--> '''Young E. Gadd''': Gadd:''' I have an inkling I'll be seeing you again soon... Bye!



* {{Narm}}: The destruction of Hollijolli Village can come across this. Evidently, the developers decided the Shroobs should '''''literally destroy Christmas''''' to convince us they're evil -- yes, really.

to:

* {{Narm}}: The destruction of Hollijolli Village can come across this. Evidently, the developers decided the Shroobs should '''''literally ''literally destroy Christmas''''' Christmas'' to convince us they're evil -- yes, really.


* UnintentionalPeriodPiece: The leetspeak as used by the Hammer Bros. firmly dates the game to the early/mid-2000s, as 4chan-based jargon started taking its place around 2007 and had completely displaced leetspeak in the cultural consciousness by 2008.


* BrokenBase: This game getting skipped over for a [[UsefulNotes/Nintendo3DS 3DS remake]]. Some fans are happy that a weak entry in the series isn't getting any further attention, while other fans are upset one of their favorites has been ignored. There's even other fans who don't completely mind, but still feel like ''Partners in Time'' should have been next for remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.

to:

* BrokenBase: This game getting skipped over for a [[UsefulNotes/Nintendo3DS 3DS remake]]. Some The fans who don't like the game are happy that a weak entry in the series isn't getting any further attention, while other fans who do like it are upset one of their favorites has been ignored. There's even other fans who don't completely mind, mind the game, but still feel like ''Partners in Time'' should have been next for remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.


* BrokenBase: This game getting skipped over for a [[UsefulInfo/Nintendo3DS 3DS remake]]. Some fans are happy that a weak entry in the series isn't getting any further attention, while other fans are upset one of their favorites has been ignored. There's even other fans who don't completely mind, but still feel like ''Partners in Time'' should have been next for remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.

to:

* BrokenBase: This game getting skipped over for a [[UsefulInfo/Nintendo3DS [[UsefulNotes/Nintendo3DS 3DS remake]]. Some fans are happy that a weak entry in the series isn't getting any further attention, while other fans are upset one of their favorites has been ignored. There's even other fans who don't completely mind, but still feel like ''Partners in Time'' should have been next for remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.



* EndingFatigue: No fewer than ''three'' "final bosses", two of which having WAY too many hit points. [[spoiler:And then a PostFinalBoss after this.]]

to:

* EndingFatigue: No fewer than ''three'' "final bosses", final bosses, two of which having have WAY too many hit points. [[spoiler:And then a PostFinalBoss after this.]]



** Copy Flowers and Trampolines. The general idea of both is the same: with proper timing for the actions commands, you can keep going indefinitely, making it possible to deal ''stupidly'' large amounts of damage to enemies with one use.

to:

** Copy Flowers and Trampolines. The general idea of both is the same: with proper timing for the actions commands, action command timing, you can keep going indefinitely, making it possible to deal ''stupidly'' large amounts of damage to enemies with one use.

Added DiffLines:

* UnintentionalPeriodPiece: The leetspeak as used by the Hammer Bros. firmly dates the game to the early/mid-2000s, as 4chan-based jargon started taking its place around 2007 and had completely displaced leetspeak in the cultural consciousness by 2008.


* BrokenBase: This game getting skipped over for a [[UsefulInfo/Nintendo3DS 3DS remake]]. Some fans are happy that a weak entry in the series isn't getting any further attention, while other fans are upset one of their favorites has been ignored. There's even other fans who don't completely mind, but still feel like ''Partners in Time'' should have been next for remakes.

to:

* BrokenBase: This game getting skipped over for a [[UsefulInfo/Nintendo3DS 3DS remake]]. Some fans are happy that a weak entry in the series isn't getting any further attention, while other fans are upset one of their favorites has been ignored. There's even other fans who don't completely mind, but still feel like ''Partners in Time'' should have been next for remakes.remakes, with some arguing that while ''Bowser's Inside Story'' was better, ''Partners in Time'' needed a remake due to how imbalanced and clunky it was, especially the final bosses.

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