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* PlayerPunch: At one point in the game a zombie gets killed without player input. Zombies need to learn things and only that specific zombie remembers it. This can upset players for various reasons. Another example is having to do the kill yourself in order to have the reactions noted.

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* PlayerPunch: At one point in the game a zombie gets killed without player input. Zombies need to learn things and only that specific zombie remembers it. This can upset players for various reasons. Another example is having to do the kill yourself in order to have the reactions noted.noted.
* TearJerker: When you get your specimen to start exhibiting human behavior accompanied by the respective musical motif, it will probably make you feel kind of sorry for them. They're not just a mindless beast and actually have feelings but there's no way to turn them back human again. They're doomed to remain in shackles and eventually you're forced to put them out of their misery.
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* PlayerPunch: At one point in the game a zombie gets killed without player input. Zombies need to learn things and only that specific zombie remembers it. This can upset players for various reasons. Another example is having to do the kill yourself in order to have the reactions noted.

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