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* GameBreakingBugs: The game has a possibility of crashing at certain points, even in the latest version. The frequency seems to vary from system to system.
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* GameBreakingBugs: The game has a possibility of crashing at certain points, even in the latest version. The frequency seems to vary from system to system.


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** It was possible in the remake to glitch through a wall in the Tower of the Goddess to enter the scale room without unlocking it. This has been fixed since version 1.5.
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* StopHelpingMe: Weapon Fairies constantly use Lemeza's equipped sub-weapon... in a place where attacking certain spots causes Lemeza to be hit with lightning.
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It says quite clearly on the page for And The Fandom Rejoiced not to link to it on the wiki. It is for in-universe examples and the descriptions at the beginning of trope pages only. Also removing redundant pothole.


** Lemeza is an [[{{Expy}} expy]] of IndianaJones. One of the items that must be collected: [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull a crystal skull]].

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** Lemeza is an [[{{Expy}} expy]] {{Expy}} of IndianaJones. One of the items that must be collected: [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull a crystal skull]].



** Xelpud jokes in the remake that even if the game is popular there will never be a sequel. [[AndTheFandomRejoiced Thankfully, he's wrong]].

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** Xelpud jokes in the remake that even if the game is popular there will never be a sequel. [[AndTheFandomRejoiced Thankfully, he's wrong]].wrong.
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*** The remake makes him a bit easier. Not only can Lemeza now destroy the rocks the fall from the ceiling, midway through the fight Sakit becomes vulnerable to sub-weapons. Plus a fully-loaded pistol is just 100 gold for players who still have trouble.


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*** Not only does the remake let you recharge the Lamp more quickly, but you can also use the Bracelet to destroy the pots in 1 hit (in the original each pot took 2 hits whether Lemeza had the Bracelet or not).
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** Xelpud jokes in the remake that even if the game is popular there will never be a sequel. [[AndTheFandomRejoiced Thankfully, he's wrong]].
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* SuspiciouslySimilarSong: In the [=WiiWare=] version, the song ''Requiem?'' is basically ''ガリウスの迷宮 〜大悪魔音頭〜 (Roughly translated: MazeOfGalious ~Enormous Satan~)'' but only with ''Requiem's'' melody replaced.

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It says quite clearly on the page for And The Fandom Rejoiced not to link to it. It is for in-universe examples only. (And these examples are not properly intended anyway.) Also removing duplicate example.


* AndTheFandomRejoiced: Within weeks after Nicalis canceled the US WiiWare version of the remake, Nigoro announced the PC version that would be released in English and Japanese at the same time.
** [[http://newproject.nigoro.jp/en/ LA-MULANA 2!!!]]



* AwesomeMusic: Whether it's the 8-bit chiptunes, the MIDI files, or the regular music, you're bound to find something you like.

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* AwesomeMusic: Whether it's SugarWiki/AwesomeMusic: [[http://www.youtube.com/playlist?list=PL6B8FB148FD74ACD8&feature=plcp Pretty much the 8-bit chiptunes, the entire damned soundtrack.]] Made even nicer is that nearly every track has a chip-tune (SSCC option), MIDI files, ([=SC88=] option), or the regular music, you're bound to arranged soundtrack by [=GR3=] Project. Chances are you'll find something you at least one version of each song you'll like.



* CrowningMusicOfAwesome: [[http://www.youtube.com/playlist?list=PL6B8FB148FD74ACD8&feature=plcp Pretty much the entire damned soundtrack.]]
** Made even nicer is that nearly every track has a chip-tune (SSCC option), MIDI ([=SC88=] option), or the arranged soundtrack by [=GR3=] Project. Chances are you'll find at least one version of each song you'll like.
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* AndTheFandomRejoiced: Within weeks after Nicalis canceled the US WiiWare version of the remake, Nigoro announced the PC version that would be released in English and Japanese at the same time.
** [[http://newproject.nigoro.jp/en/ LA-MULANA 2!!!]]
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** The Gate of Confusion/Illusion, since, as its name implies, its whole theme is having [[GuideDangIt rather obtuse puzzles]].
** Chamber of Birth gains some ire as well, as some feel it has puzzles comparable to Confusion Gate, only without being as honest about it.
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** What happens in the Wii version of the Confusion Gate/Gate of Illusion when you enter it for the first time and remove it's UncannyAtmosphere.

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** What happens in the Wii version of the Confusion Gate/Gate of Illusion when you enter it for the first time and remove it's its UncannyAtmosphere.
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* BaseBreaker: The WiiWare cancellation.
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** That horrendous screeching that plays whenever you're under the effect of a life-draining attack (e.g. the Anubis' death beam, Viy's and Palenque's CollisionDamage).
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* CrowningMomentOfFunny: If you're not bawling over [[spoiler:the Hell Temple reward]], you're most likely laughing your ass off.
** In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations and a special reaction from Xelpud.]]
** The tablets in the Gate of Time are rather amusing, most of them complaining about having to write the same information again. One simply reads something like "I'm sick of writing."
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Slight edit to description on how difficult it is to fight Sakit.


** Sakit is the second boss in the game, and many new players find him to be a brick wall of a boss. For starters, he's immune to subweapons and only capable of being hit at certain times (namely, after his RocketPunch). His other attacks can be quite hard to dodge and are lethal if you don't have a few Life Jewels. If you found the knife before taking him on, he's a reasonable challenge, but the starter whip is so slow and weak you'll be chipping away at his health for a while if you have only it.

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** Sakit is the second boss in the game, and many new players find him to be a brick wall of a boss. For starters, he's immune to subweapons (except the extremely expensive pistol) and only capable of being hit at certain times (namely, after his RocketPunch). His other attacks can be quite hard to dodge and are lethal if you don't have a few Life Jewels. If you found the knife before taking him on, he's a reasonable challenge, but the starter whip is so slow and weak you'll be chipping away at his health for a while if you have only it.

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** The Water Reaper (AKA Surprise Fish) from the Spring in the Sky is probably another candidate, considering that its spawn points are tough to see and it only jumps out at you when you're nearby. If it hits you, there's a good chance you'll end up in the water.
** Tougens- large, red, turtle-like creatures that fire [[StreetFighter hadokens]] at you when they face you. They're impossible to avoid damage from, let alone kill, until you get the Silver Shield. And they always seem to be found in tight spots where they can't be jumped over.

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** The Water Reaper Leaper (AKA Surprise Fish) from the Spring in the Sky is probably another candidate, considering that its spawn points are tough to see and it only jumps out at you when you're nearby. If it hits you, there's a good chance you'll end up in the water.
** Tougens- large, Tougen--large, red, turtle-like creatures that fire [[StreetFighter hadokens]] at you when they face you. They're impossible to avoid damage from, let alone kill, until you get the Silver Shield. And they always seem to be found in tight spots where they can't be jumped over.



* FanNickname: "Catball," for the cat-like enemy that rides on its ball, and the notorious "Surprise Fish", which are fish that jump out of waterfalls unexpectedly.

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* FanNickname: "Catball," "Catball" for the Cait Sidhe, a cat-like enemy that rides on its ball, and the notorious "Surprise Fish", Fish" for Water Leapers, which are fish that jump out of waterfalls unexpectedly.unexpectedly.
** "Jackrabbit" for the Nuckelavee mid-boss in the Spring in the Sky.

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Outside its own namespace on Sugar Wiki, And The Fandom Rejoiced should only be linked to from trope page descriptions or used for in-universe examples.


** AndTheFandomRejoiced: Almost immediately after Nicalis cancelled the WiiWare version, Nigoro posted that it would be releasing a PC version and that it would be in both Japanese and English.



* MostWonderfulSound: The shell horn upon solving a puzzle. ''Especially'' satisfying since so many are ''massive'' {{GuideDangIt}}s.

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* MostWonderfulSound: The shell horn upon solving a puzzle. ''Especially'' satisfying since so many are ''massive'' {{GuideDangIt}}s.{{Guide Dang It}}s.
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** AndTheFandomRejoiced: Almost immediately after Nicalis cancelled the WiiWare version, Nigoro posted that it would be releasing a PC version and that it would be in both Japanese and English.
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These aren\'t YMMV. Moving.


* YouFailPhysicsForever: A pushable block will stay stable even when it's half off a platform. The kicker? [[spoiler:You need to use this to solve a puzzle in the Endless Corridor.]]



* FanDisservice: [[TwoWordsObviousTrope Two words and a symbol]]: [[spoiler:SKIMPY ♥ SUIT]]
** According to the ESRB write-up for the remake, [[spoiler:"...one male character can be dressed in a somewhat revealing Sexy Bathing Suit outfit." Which, combined with the new VirtualPaperDoll in the pause screen, can only suggest...]]
*** [[spoiler:Confirmed if you look through the tile images of the remake. Not only can you find the Lemeza wearing the suit as a VirtualPaperDoll, but also sprites of Lemeza and Mulbruk wearing it. Of course, it's FanService in the case of Mulbruk.]]

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** Viy presents a challenge of great difficulty. The scrolling screen, eye beams, and tentacles makes his fight a nightmare.
*** Viy is only made worse in the Wiiware remake. Many of the boss fights in this version are quite different from their PC predecessors (Tiamat in particular is like a completely new boss fight). Viy, on the other hand, remains mostly the same as before, and this is not a good thing...
**** Well, Viy's eyelashes/tentacles now stretch up to the player, making them easier to strike. On the other hand, Viy now attacks almost instantly after opening its eye.
**** In the 2012 PC remake, Viy's entire body ignores MercyInvincibility, and it's rather easy to get knocked into him. Your health will certainly drain rapidly upon contact.

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** Viy presents a challenge of great difficulty. The scrolling constantly-scrolling screen, eye beams, and four tentacles shooting bullets at you makes his fight a nightmare.
*** Viy is only made worse
nightmare. It's tweaked in the Wiiware remake. Many of remake, with the boss fights in this version are quite different from their PC predecessors (Tiamat in particular is like a completely new boss fight). Viy, on the other hand, remains mostly the same as before, and this is not a good thing...
**** Well, Viy's eyelashes/tentacles now stretch up to the player, making them
tentacles being longer (thus easier to strike. On the other hand, hit) and not shooting bullets anymore, but Viy now launches his attacks almost instantly after opening its eye.
**** In the 2012 PC remake, Viy's entire
with less warning in advance, and hitting his eye no longer flinches him out of his current attack. And coming into direct contact with his body ignores MercyInvincibility, and it's rather easy to saps your HP fast, ignoring any MercyInvincibility you may get knocked into him. Your health will certainly drain rapidly upon contact.from his other attacks.



** Sakit is the second boss in the game, and many new players find him to be a brick wall of a boss. For starters, he's immune to subweapons and only capable of being hit at certain times (namely, after his RocketPunch). His other attacks can be quite hard to dodge and are lethal if you don't have a few Life Jewels. If you found the knife before taking him on, he's a reasonable challenge, but the starter whip is so slow and weak you'll be chipping away at his health for a while if you only have it.
** Baphomet, in the original game, was a pretty big joke that could be taken out easily with a few bombs. In the remake, she's a nightmarish marathon consisting of two forms and a great many hard to avoid lightning bolts.

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** Sakit is the second boss in the game, and many new players find him to be a brick wall of a boss. For starters, he's immune to subweapons and only capable of being hit at certain times (namely, after his RocketPunch). His other attacks can be quite hard to dodge and are lethal if you don't have a few Life Jewels. If you found the knife before taking him on, he's a reasonable challenge, but the starter whip is so slow and weak you'll be chipping away at his health for a while if you have only have it.
** Baphomet, in the original game, was had relatively feeble attacks for a pretty big joke that late-game boss and could be taken out easily with a few bombs. In bombs, or by standing on the remake, she's a nightmarish marathon consisting of two forms platform above her and a great many hard just chucking spears. The first thing she does in the remake? Smash the platform above her head, forcing you to avoid lightning bolts.fight her from the sides. And not only do her attacks cover a lot more of the screen (the lighning bolts in particular) this time, halfway through the fight she stops sitting around and makes a OneWingedAngel transformation.



** The confusion gate puzzle where you have to destroy all five pots at once. Possible, but if you miss, you need to wait 3 minutes before trying again.
*** Much easier in the remake since you don't have to just sit and wait for the Time Lamp to refill and there's a Grail Point two rooms over.
** Almost every late-game puzzle can be this if you don't have certain items. Doing the block puzzles in the Endless Corridor without the glove is nightmarish.
** Waiting for that ****ing lizard to walk in front of the light.
*** Again, this is easier in the remake as the lizards seem predisposed to chasing Lemeza so it can be baited into the light.
** That jumping puzzle for the Life Jewel in the Dimensional Corridor.
*** While the jump puzzle itself is easier in the remake, ''getting'' to the room is now much harder.

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** The confusion gate puzzle where you have to destroy all five pots at once. Possible, but if you miss, you need to wait 3 minutes before trying again.
*** Much
for the lamp to recharge. This is a little easier in the remake since you don't have to just sit and wait for can recharge the Time Lamp to refill and there's a Grail Point two rooms over.
lamp in the nearby Tower of Ruin.
** Almost every late-game puzzle can be this if you don't have certain items. Doing the block puzzles in the Endless Corridor without the glove is nightmarish.
nightmarish -- it doesn't make the puzzle any ''harder'', just slower. ''Much'' slower.
** Waiting for that ****ing lizard to walk in front of the light.
*** Again, this
light. This is also easier in the remake as the lizards seem predisposed to chasing Lemeza so Lemeza, making it can be baited into easier to bait towards the light.
** That jumping puzzle for the Life Jewel in the Dimensional Corridor.
***
Corridor. While the jump puzzle itself is a little easier in the remake, actually ''getting'' to the that room to do it is now much harder.
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* AwesomeButImpractical: The pistol, the ammo of which costs 500 coins and can kill six of the bosses in at most one clip.
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* TakeThatScrappy: Several references to "[[GoddamnedBats bat]] curry" are made in the remake. Furthermore in the remake, the Scripture item will render you ''immune to bats.''
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The strike tag no longer exists.


** [[strike:Water Reaper]] Surprise Fish from the Spring in the Sky is probably another candidate, considering that its spawn points are tough to see and it only jumps out at you when you're nearby. If it hits you, there's a good chance you'll end up in the water.

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** [[strike:Water Reaper]] The Water Reaper (AKA Surprise Fish Fish) from the Spring in the Sky is probably another candidate, considering that its spawn points are tough to see and it only jumps out at you when you're nearby. If it hits you, there's a good chance you'll end up in the water.
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** In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations and special reactions from certain characters (like Xelpud.)]]

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** In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations and a special reactions reaction from certain characters (like Xelpud.)]]]]
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** In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations.]]

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** In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations.]]animations and special reactions from certain characters (like Xelpud.)]]
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** [[spoiler: In the remake, Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations.]]

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** [[spoiler: In the remake, [[spoiler: Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations.]]
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** [[spoiler: In the remake, Lemeza actually gets to wear it outside of the scene where he obtains it, complete with incredibly silly alternate animations.]]
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Off to the Nightmare Fuel tab~


* NightmareFuel: The sacrificial pit of Shu in the Confusion Gate, where a seemingly endless line of virgins fall down a tall pit to their death on the spikes below. Their blood is dripped onto the miniboss Shu, who regenerates HP whenever a drop of blood drips onto him. Somehow, the corny 8-bit graphics do not make this any less shocking and disturbing, and the creepy music (which by now has been drilling itself into your head for an hour or more) doesn't help matters, either.
** The Confusion Gate is filled with large head-statues which look '''entirely''' too happy. The aforementioned sacrificial pit has several of them.
** [[spoiler:The Mother]]'s third form, [[spoiler:a giant, pale-faced version of the Virgin Mary who rains crosses and tears of blood that explode into walls of flame. Also, it's holding ''a skeletal baby''.]]
*** [[spoiler:FridgeBrilliance: The Mother's Japanese name is 聖母 (''seibo'') which means "Holy Mother," which is another name for the Virgin Mary.]]
** The background in the Temple of the Moonlight has demonic faces woven into walls made out of red vines or tentacles.
** Tiamat. She has a very creepy distorted facial expression when doing a certain attack and another one after losing a certain amount of health, and if she kills you, this SlasherSmile tends to be the last thing you see before the GameOver screen...
** The remake's Shrine of the Mother looks utterly grisly. Skeletons hang from walls, there are entire shelves of bones, and the place is littered with skull walls and crush traps.
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** The remake's Shrine of the Mother looks utterly grisly. Skeletons hang from walls, there are entire shelves of bones, and the place is littered with skull walls and crush traps.
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* YouFailPhysicsForever: A pushable block will stay stable even when it's half off a platform. The kicker? [[spoiler:You need to use this to solve a puzzle in the Endless Corridor.]]
* AnticlimaxBoss: The boss of Hell Temple, The Boss. Not that he's particularly easy, but Hell Temple is so nightmarishly hard that this guy's a cakewalk in comparison.
* AwesomeButImpractical: The pistol, the ammo of which costs 500 coins and can kill six of the bosses in at most one clip.
* AwesomeMusic: Whether it's the 8-bit chiptunes, the MIDI files, or the regular music, you're bound to find something you like.
* BaseBreaker: The WiiWare cancellation.
* BigLippedAlligatorMoment: The encounter with Yomar is...strange, to say the least.
* CrowningMomentOfFunny: If you're not bawling over [[spoiler:the Hell Temple reward]], you're most likely laughing your ass off.
** The tablets in the Gate of Time are rather amusing, most of them complaining about having to write the same information again. One simply reads something like "I'm sick of writing."
* CrowningMusicOfAwesome: [[http://www.youtube.com/playlist?list=PL6B8FB148FD74ACD8&feature=plcp Pretty much the entire damned soundtrack.]]
** Made even nicer is that nearly every track has a chip-tune (SSCC option), MIDI ([=SC88=] option), or the arranged soundtrack by [=GR3=] Project. Chances are you'll find at least one version of each song you'll like.
* DemonicSpiders: Averted in later stages, but played straight early in the game, where if you don't have the Waterproof/Heatproof Cases, anything that can knock you into water or lava is a Demonic Spider.
** Erratically moving [[SuperMarioBros Podobo]] ripoffs in the Inferno Cavern, I'm looking at you.
** [[strike:Water Reaper]] Surprise Fish from the Spring in the Sky is probably another candidate, considering that its spawn points are tough to see and it only jumps out at you when you're nearby. If it hits you, there's a good chance you'll end up in the water.
** Tougens- large, red, turtle-like creatures that fire [[StreetFighter hadokens]] at you when they face you. They're impossible to avoid damage from, let alone kill, until you get the Silver Shield. And they always seem to be found in tight spots where they can't be jumped over.
* EarWorm: The Hell Temple music. It's fully capable of causing Vietnam-like flashbacks.
* EnsembleDarkhorse: [[FanNickname CAT]][[LetsPlay BAAAAAALLLLLLL!!]]
* FanDisservice: [[TwoWordsObviousTrope Two words and a symbol]]: [[spoiler:SKIMPY ♥ SUIT]]
** According to the ESRB write-up for the remake, [[spoiler:"...one male character can be dressed in a somewhat revealing Sexy Bathing Suit outfit." Which, combined with the new VirtualPaperDoll in the pause screen, can only suggest...]]
*** [[spoiler:Confirmed if you look through the tile images of the remake. Not only can you find the Lemeza wearing the suit as a VirtualPaperDoll, but also sprites of Lemeza and Mulbruk wearing it. Of course, it's FanService in the case of Mulbruk.]]
* FanNickname: "Catball," for the cat-like enemy that rides on its ball, and the notorious "Surprise Fish", which are fish that jump out of waterfalls unexpectedly.
* FauxSymbolism: Lots. There's a large amount of ancient religion-style symbolism and [[FreudWasRight implications]] in several levels and puzzles, and [[spoiler: the final boss is all over this]].
** The [[http://la-mulana.com/en/blog/problem-of-faith.html official blog]] expressed concern over this for the [=WiiWare=] port, but fan response has been overwhelmingly supportive of keeping all of the symbolism intact, misguided as it might be.
* FreudWasRight: [[http://lamulana.super-turbo.net/wiki/index.php5?title=Image:4_A5.PNG Spring of the Sky, map A-4]]. Look at the background murals, and notice that there are two legs, and something between them. Though this is desquickified by background information, as Uonin (this species of fish-men) have the habit of carrying an iron air tank in their crotch. It's still as suggestive, though...
** One of the puzzles is [[spoiler:to impregnate a female statue with energy-like sperm in the "male" Sun temple, then to sleep in front of a mural of a uterus in the "female" Moonlight Temple]]! Freud might have been on the dev team.
* GermansLoveDavidHasselhoff: If the number of comments on [[http://la-mulana.com/ the official blog]] are any indication, the game has a larger English-speaking (and [[http://la-mulana.com/en/blog/de-espana.html Spanish-speaking]]) fanbase than it has Japanese. And the PC original is a tribute to the MSX, whose fanbase was mainly centered in Japan. Oh, the irony.
* GoddamnedBats: Pretty much everything. Of course, the bats themselves are ''particularly'' annoying, especially when they blend in with the background. Which they do much more often than you'd think, as a surprising number of areas in the game have blue backgrounds, including Hell Temple. This may have been deliberate. But almost everything eventually becomes a goddamned bat.
** The WaterIsBlue; the bats are blue; the bats can fly underwater. ARGH!
* GoddamnedBoss: Several minibosses have the tendency to knock the player off the screen, causing to restart the battle. Others are just hard to hit.
** Tiamat, who among other things spawns GoddamnedBats - which don't even give any experience for healing. She's only saved from ThatOneBoss status (even by [[NintendoHard La-Mulana standards]]) by there being an easy (by the aforementioned standards) strategy to beat her.
** Bahamut also qualifies, as half the time when he jumps out of the water he will use an attack that is 100% unavoidable if you don't jump into the water (which hurts you whether you have the Scalesphere or not). Even if you come prepared with a lot of life jewels and the body armor, he can still be a pain in the ass to fight.
*** The problem with Bahamut isn't so much the monster itself as that boat is damn hard to control. Once you get the hang of the boat, Bahamut is fairly simple.
* GoodBadBugs: In the Endless Corridor it's possible to jump through the ceiling of the main floor and appear in the bottom floor. This allows players to bypass the floor with all the block puzzles.
* HellIsThatNoise: The "trap activated" sound, meaning that [[OhCrap something bad is about to happen]].
** What happens in the Wii version of the Confusion Gate/Gate of Illusion when you enter it for the first time and remove it's UncannyAtmosphere.
** The wailing noise [[spoiler: when the Mother is defeated for good.]]
* HilariousInHindsight: Consider Xelpud's [[TakeThat comments about the NES]]. Now LaMulana is about to be released on its distant descendant, the {{Wii}}.
** Lemeza is an [[{{Expy}} expy]] of IndianaJones. One of the items that must be collected: [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull a crystal skull]].
** The PC version of the remake was released on a Friday the 13th.
*** [[DevelopmentHell Just might have been intentional.]]
** When LetsPlay/DeceasedCrab was having some trouble with the 2nd room in Hell Temple in the original version, [[http://www.youtube.com/watch?list=ULeY0IH80cHB0&v=eY0IH80cHB0&feature=player_detailpage he was saying something about how there's a room about putting weights]] at the 5:06 mark. In the remake the 2nd room was replaced with tons of enemies and weight dais to further advance in the room.
-->'''Deceased Crab''': Maybe I'll finally find a use for those 96 weights I have. I guess so! Maybe they'll have a room where I have to use 100 weights somewhere. Here, see all those things? Put weights on all of these pedestals. Just what I've come to expect.
* InternetBackdraft: Nicalis announced via [[http://www.joystiq.com/2012/05/01/nicalis-wiiware-sales-almost-non-existent-cancels-la-mulana/ Joystiq]] that the NA/EU versions of the [=WiiWare=] remake had been cancelled. Rage in 5...
* ItWasHisSled: The Treasure Which Must Not Be Seen.
** The fact that [[spoiler:[[GeniusLoci the ruins ARE the Mother]]]] is getting close to this point.
* MostWonderfulSound: The shell horn upon solving a puzzle. ''Especially'' satisfying since so many are ''massive'' {{GuideDangIt}}s.
* NightmareFuel: The sacrificial pit of Shu in the Confusion Gate, where a seemingly endless line of virgins fall down a tall pit to their death on the spikes below. Their blood is dripped onto the miniboss Shu, who regenerates HP whenever a drop of blood drips onto him. Somehow, the corny 8-bit graphics do not make this any less shocking and disturbing, and the creepy music (which by now has been drilling itself into your head for an hour or more) doesn't help matters, either.
** The Confusion Gate is filled with large head-statues which look '''entirely''' too happy. The aforementioned sacrificial pit has several of them.
** [[spoiler:The Mother]]'s third form, [[spoiler:a giant, pale-faced version of the Virgin Mary who rains crosses and tears of blood that explode into walls of flame. Also, it's holding ''a skeletal baby''.]]
*** [[spoiler:FridgeBrilliance: The Mother's Japanese name is 聖母 (''seibo'') which means "Holy Mother," which is another name for the Virgin Mary.]]
** The background in the Temple of the Moonlight has demonic faces woven into walls made out of red vines or tentacles.
** Tiamat. She has a very creepy distorted facial expression when doing a certain attack and another one after losing a certain amount of health, and if she kills you, this SlasherSmile tends to be the last thing you see before the GameOver screen...
* ScrappyWeapon: The keyblade [[spoiler: until you've chanted the eight mantras in the remake, then it becomes an InfinityPlusOneSword]].
* {{Squick}}: [[spoiler:Dracuet made the skimpy suit for Mulbruk. Remember that Mulbruk is his ''daughter''.]]
* ThatOneBoss: Several. The final boss counts, given that you have to fight a five-form boss, with a final dungeon beforehand, with said dungeon also including a boss of its own. In addition, almost every boss has a weakness to a particular weapon or subweapon; if you haven't got said item yet, it's almost guaranteed to be a tough fight.
** [[CuteMonsterGirl Tiamat]] is a nightmarish fight. As you're attacking the symbols around the room, she'll spawn GoddamnedBats, as well as whipping you with her tail (which is nigh-unavoidable and knocks off a lot of health) or attack with PrehensileHair (which is also difficult to dodge, but at least is telegraphed well in advance). Without the Castlevania/Mahjong Wizard ROM combo or all the Life Jewels, it's almost unbeatable.
** Bahamut also proves to be a huge JerkAss of a boss. If he decides you're going into the water, ''you're going into the water'', and it's made all the worse when you consider the water hurts you whether you have the Scalesphere or not and it can be very difficult to get back onto your little boat at times. Half the fight is just trying not to get wet.
** Viy presents a challenge of great difficulty. The scrolling screen, eye beams, and tentacles makes his fight a nightmare.
*** Viy is only made worse in the Wiiware remake. Many of the boss fights in this version are quite different from their PC predecessors (Tiamat in particular is like a completely new boss fight). Viy, on the other hand, remains mostly the same as before, and this is not a good thing...
**** Well, Viy's eyelashes/tentacles now stretch up to the player, making them easier to strike. On the other hand, Viy now attacks almost instantly after opening its eye.
**** In the 2012 PC remake, Viy's entire body ignores MercyInvincibility, and it's rather easy to get knocked into him. Your health will certainly drain rapidly upon contact.
** Palenque spams attacks everywhere and is difficult to go through the spaces in the pillars in time. If you hit him, you lose almost half your health. In addition, he's got a ''tiny'' hitbox, and being an UnexpectedShmupLevel, that makes things...difficult.
** Sakit is the second boss in the game, and many new players find him to be a brick wall of a boss. For starters, he's immune to subweapons and only capable of being hit at certain times (namely, after his RocketPunch). His other attacks can be quite hard to dodge and are lethal if you don't have a few Life Jewels. If you found the knife before taking him on, he's a reasonable challenge, but the starter whip is so slow and weak you'll be chipping away at his health for a while if you only have it.
** Baphomet, in the original game, was a pretty big joke that could be taken out easily with a few bombs. In the remake, she's a nightmarish marathon consisting of two forms and a great many hard to avoid lightning bolts.
* ThatOneLevel: Tower of the Goddess. Make one slip when climbing the tower, and get sent back to the bottom. Just adding a safety guard at the bottom left/right corners would help a lot.
* ThatOnePuzzle: Several qualify. The mantras, for one thing.
** The puzzle on the second level of the Infinite Corridor. Not only does the lantern arrangement ''require'' you to know the La-Mulana numbering system (which is only vaguely hinted at in game; there's no indication ''anywhere'' those symbols are anything other than eye candy), but even if you know the answer (2012, it's in the manual), the game's not guaranteed to acknowledge it. You can solve the puzzle all you want, but the third level will only open up when the game feels like it.
*** It's not much easier in the remake: [[spoiler:You now have to pass through 4 lanterns in ascending order. The first two can be done by looking at the seals you have, but the last two are hinted by Mulbruk which sometimes doesn't show. Worse still, people assume you need all of the lanterns, which is ''not'' the case.]] On the plus side, at least it acknowledges the solution without fail, [[spoiler: and any incorrect lanterns in-between the actual answer are ignored]].
** The confusion gate puzzle where you have to destroy all five pots at once. Possible, but if you miss, you need to wait 3 minutes before trying again.
*** Much easier in the remake since you don't have to just sit and wait for the Time Lamp to refill and there's a Grail Point two rooms over.
** Almost every late-game puzzle can be this if you don't have certain items. Doing the block puzzles in the Endless Corridor without the glove is nightmarish.
** Waiting for that ****ing lizard to walk in front of the light.
*** Again, this is easier in the remake as the lizards seem predisposed to chasing Lemeza so it can be baited into the light.
** That jumping puzzle for the Life Jewel in the Dimensional Corridor.
*** While the jump puzzle itself is easier in the remake, ''getting'' to the room is now much harder.
* {{Woolseyism}}: There is no MSX game with the name ''Castlevania''. The game was released in Europe (though not North America) under the name ''Vampire Killer'', but translator Ian Kelley calls it ''Castlevania'' in-game because it's a more recognizable name. ''Uranai Sensation'' got renamed to ''Diviner Sensation'' to make more sense to non-Japanese speakers.
** Some of the items in the remake's official English translation have different names. For instance, the Flywheel has become the "Cog of the Soul", presumably because a flywheel being used to create life seems a bit strange. The Wedge is also now called the "Djed Pillar", which is appropriate because it basically is one in appearance.
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