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** The fate of the behemoths, who were created to be a loyal servant race of the first empire which they did loyally. The humans, however, grew afraid of their power, taking them to a location that would become known as Obedience and instructing them to kill themselves in a way that left their corpses forever trapped in solid metal, their hands reaching out to the sky as the only proof that they ever were. That the only surviving behemoth, Stobe, would go on to save the world makes the fates of his kin all the more tragic.

Removed: 313

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Too general of an example, and Elders aren't common enough to be demonic spiders


** Almost any predatorial Elder creature is this. They are bigger, far stronger, and sturdier than any member of their species, and depending on their species, incredibly dangerous. An Elder Beak Thing is gigantic and can easily butcher entire armies by itself, leaving a bloody path of dead and mutilated bodies.

Changed: 570

Removed: 1413

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Misuse (entire groups cannot be scrappies)


* TheScrappy:
** Noble Hunters. Unless you're one of the two human subraces, they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.
*** Noble Hunters will shoot at ANYONE, race doesn't matter that much, though they'll almost always take a shot at Skeletons if they spot them. They're less likely to do the same with other races, but still can decide to take a shot at.
** Harmothoe, a female Greenlander trader, by virtue of being a StrawFeminist who will openly insult any of your male characters to their face. While she [[RapeAsBackstory does have a]] FreudianExcuse for hating men, her obnoxious attitude and the fact that she may randomly attack your Skeleton squad members unprovoked (which may in turn lead to [[CrimeOfSelfDefense the guards attacking]] ''[[CrimeOfSelfDefense you]]'' and leaving your squad in the dust, ripe for capture/enslavement/bleeding out) greatly outweigth any sympathy she could have inspired to the player.

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* TheScrappy:
** Noble Hunters. Unless you're one of the two human subraces, they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.
*** Noble Hunters will shoot at ANYONE, race doesn't matter that much, though they'll almost always take a shot at Skeletons if they spot them. They're less likely to do the same with other races, but still can decide to take a shot at.
**
TheScrappy: Harmothoe, a female Greenlander trader, by virtue of being a StrawFeminist who will openly insult any of your male characters to their face. While she [[RapeAsBackstory does have a]] FreudianExcuse for hating men, her obnoxious attitude and the fact that she may randomly attack your Skeleton squad members unprovoked (which may in turn lead to [[CrimeOfSelfDefense the guards attacking]] ''[[CrimeOfSelfDefense you]]'' and leaving your squad in the dust, ripe for capture/enslavement/bleeding out) greatly outweigth any sympathy she could have inspired to the player.
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Misplaced, moving to the correct tab

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* ObviousBeta: Even after the official release and several subsequent patches, a plethora of bugs and performance issues remain. Some, like enemy limbs flying at extreme speeds when cut off could be considered GoodBadBugs. Others, like the rare case of every town in the world outside your starting location being devoid of life, or your own settlements disappearing if left alone for too long... not so much. Some of those bugs can be blamed on the game's outdated [=OGRE=] engine, which wasn't designed for multi-core processors.

Added: 1421

Changed: 671

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added example(s)


* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.

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* GameBreaker: GameBreaker:
**
Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.population.
** Stealth and its sibling skill, Assassination. Characters with high stealth can waltz straight by enemies undetected, and with the aid of a couple of shadows, can remain unseen in pretty much plain sight. Assassination pairs with this to allow easy knock outs, and while it doesn't actually kill foes, there's nothing stopping you from stripping them of all their equipment while they're unconscious. Stealth is also very easy to raise, and while Assassination is slow to take off, it skyrockets once it gets to a decent level. Combine the two and you have a character capable of stealth sprinting into the most secure areas of the game, kidnapping faction leaders in their sleep, and then zooming off into the night before any guards can react.
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* AluminumChristmasTrees: Several sets of fabric-based armor offer better protection than metal based ones. This is consistent with real life, where even steels can be less reliable and effective armor than treated leather and padded wool. Particularly without the benefits of the the Bessemer process, steel is a frankly terrible material for its weight; the chances of a significant weakness, crack, or fault within the steel from conventional fire-and-hammer forging mean that even supposedly "high quality" steels can be prone to [[BrickBreak cracking]], [[FlechetteStorm spalling]], [[SickeningCrunch denting]], or [[ArmorPiercingAttack fracturing]] under blows. By contrast treated leather doesn't splinter when struck and a padded gambeson was such reliable protection that even full-plate-armor wearing knights wore them under the armor itself. In one account during WWI leather greatcoat wearing troops even shrugged off ''bullets''. Even in the modern day with substantial technological and metallurgical improvements thanks to automation, steel is rarely used as a defensive material on its own. Exotic materials such as carbon, plastic, and resin derivatives, as well as ceramics all are preferred for offering comparable protection with significantly less weight, to say nothing of the use of aluminum and other "weaker" metals in specific roles.
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Added "Catharsis Factor" to the YMMV page.

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* CatharsisFactor: Because of the game's [[NintendoHard harsh nature]] it can be cathartic to overcome certain obstacles or enemies.
** Given the Holy Nation's [[FantasticRacism utterly]] [[NoWomansLand reprehensible]] [[TheFundamentalist nature]] killing a group of paladins can be this.
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** The Beak Things. Oh god, ''the Beak Things''. They outrun even high-level athletes, so you may kiss your slow squadmates goodbye before you venture into their territory. Their attack hitbox is disjointed and can hit where they aren't even facing, and also do massive damage; more than enough to break an unprotected limb if it's hit. While on their own they are manageable, but the thing is, Beak Things travel in ''packs''. It's not unheard of for most of the Hive villages at Vain to be wiped out by the beasts long before you get there if you increase squad size too much, or that Mourn was completely slaughtered by a pack of them. It's a testament to how dangerous they are that the strength needed to slaughter one with any swiftness is equivalent to preparing for destroying a major faction..
** Bonedogs, or rather, a entire pack of them. Their prevalence makes it very likely that a pack will come across you while you are in the middle of something important. Imaging barely making it through a tough battle and trying to bring your wounded to safety, only for a pack of Bonedogs to show up. You will learn to hate and fear Bonedogs after that.
** Blood Spiders are a literal example. Extremely fragile, but capable of dealing extremely high damage, they of course travel in swarms and pose a significant threat even to heavily trained, heavily prepared characters. It's easy to take out a handful of them with a single swing of your sword, but if even one or two of them get a hit in you're likely to be eviscerated and eaten alive. Even worse, unlike almost anything else in the game [[MyRulesAreNotYourRules they can attack other creatures if they are in the water.]]

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** The Beak Things. Oh god, ''the Beak Things''.Things. They outrun even high-level athletes, so you may kiss your slow squadmates goodbye before you venture into their territory. Their attack hitbox is disjointed and can hit where they aren't even facing, and also do massive damage; more than enough to break an unprotected limb if it's hit. While on their own they are manageable, but the thing is, Beak Things travel in ''packs''. It's not unheard of for most of the Hive villages at Vain to be wiped out by the beasts long before you get there if you increase squad size too much, or that Mourn was completely slaughtered by a pack of them. It's a testament to how dangerous they are that the strength needed to slaughter one with any swiftness is equivalent to preparing for destroying a major faction..
** Bonedogs, or rather, Bonedogs. Specifically, a entire pack of them. Their prevalence makes it very likely that a pack will come across you while you are in the middle of something important. Imaging Imagine barely making it through a tough battle and trying to bring your wounded to safety, only for a pack of Bonedogs to show up. You will learn to hate and fear Bonedogs after that.
** Blood Spiders are a literal example. Extremely fragile, but capable of dealing extremely high damage, they of course travel in swarms and pose a significant threat even to heavily trained, trained heavily prepared characters. It's easy to take out a handful of them with a single swing of your sword, but if even one or two of them get a hit in you're likely to be eviscerated and eaten alive. Even worse, unlike almost anything else in the game [[MyRulesAreNotYourRules they can attack other creatures if they are in the water.]]



** Almost any predatorial Elder creature is this. They are bigger, far stronger and sturdier than any member of their species, and depending on its species, incredibly dangerous. An Elder Beak Thing is gigantic and can easily butcher entire armies by itself, leaving a bloody path of dead and mutilated bodies.

to:

** Almost any predatorial Elder creature is this. They are bigger, far stronger stronger, and sturdier than any member of their species, and depending on its their species, incredibly dangerous. An Elder Beak Thing is gigantic and can easily butcher entire armies by itself, leaving a bloody path of dead and mutilated bodies.



* MemeticMutation: ''Relax. Enjoy death.'' [[labelnote: Explanation]]Coming from a Twitter post from the lead dev of the game, where he posted that, in early dev builds of ''Kenshi'', the [[DemonicSpiders Beak Things]] used to ''talk''. The image entailed showed a Beak Thing facing down a horde of humans, [[https://pbs.twimg.com/media/Dtw98s0XcAEgqwX?format=jpg&name=medium saying the aforementioned phrase.]] It was almost immediately memetic in the ''Kenshi'' community due to how [[DissonantSerenity eerily serene]] the sentence is, especially considering it's spoken by one of the horrifically violent and aggressive Beak Things. The phrase quickly began to be associated with the Beak Things in the community, with some even asking that the ability to speak be given ''back'' to the creatures. But as the meme began to spread, many chose to associate the phrase with the game as a whole.[[/labelnote]]

to:

* MemeticMutation: ''Relax. Enjoy death.'' [[labelnote: Explanation]]Coming [[labelnote:Explanation]]Coming from a Twitter post from the lead dev of the game, where he posted that, in early dev builds of ''Kenshi'', the [[DemonicSpiders Beak Things]] used to ''talk''. The image entailed showed a Beak Thing facing down a horde of humans, [[https://pbs.twimg.com/media/Dtw98s0XcAEgqwX?format=jpg&name=medium saying the aforementioned phrase.]] It was almost immediately memetic in the ''Kenshi'' community due to how [[DissonantSerenity eerily serene]] the sentence is, especially considering it's spoken by one of the horrifically violent and aggressive Beak Things. The phrase quickly began to be associated with the Beak Things in the community, with some even asking that the ability to speak be given ''back'' to the creatures. But as the meme began to spread, many chose to associate the phrase with the game as a whole.[[/labelnote]]



*** Noble Hunters will shoot at ANYONE, race doesn't matter that much, though they'll almost always take a shot at Skeletons if they spot them. Other races they're less likely to do so but still can decide to take a shot at.

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*** Noble Hunters will shoot at ANYONE, race doesn't matter that much, though they'll almost always take a shot at Skeletons if they spot them. Other races they're They're less likely to do so the same with other races, but still can decide to take a shot at.
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** The Beak Things. Oh god, ''the Beak Things''. They outrun even high-level athletes, so you may kiss your slow squadmates goodbye before you venture into their territory. Their attacks are AOE, as little sense as that makes due to the angle of their swing, and they do a fuck ton of damage, more than enough to break an unprotected limb if it's hit. You can kill one if you swarm it from all angles, but here's the problem: Beak Things travel in ''packs''. It's not unheard of for most of the Hive villages at Vain to be wiped out by Beak Things long before you get there if you increase squad size too much, or that Mourn was completely slaughtered by a pack of them. By the time you are strong enough to survive in Beak Thing territory, you would be able to destroy the Holy Nation at least 20 times over. Beak Things are ''that'' dangerous.
** Bonedogs are very dangerous, but not dangerous enough to qualify for DemonicSpider. That is if you forget that they are in a lot of biomes and spawn everywhere. Their prevalence makes it very likely that a pack will come across you while you are in the middle of something important. Imaging barely making it through a tough battle and trying to bring your wounded to safety, only for a pack of Bonedogs to show up. You will learn to hate and fear Bonedogs after that.
** Blood Spiders are a literal example. Extremely fragile but capable of dealing extremely high damage, they of course travel in swarms and pose a significant threat even to skilled, well-armored characters. It's easy to take out a handful of them with a single swing of your sword, but if even one or two of them get a hit in you're likely to be eviscerated and eaten alive. Even worse, unlike almost anything else in the game [[MyRulesAreNotYourRules they can attack other creatures if they are in the water.]]
** Security Spiders. They're the guardians of the abandoned Labs that dot the world. There's a good reason those places are mostly untouched, and they are the reason why. Those things can hit like a truck and very quickly. A few hits can easily break limbs and mess up even a strong character.

to:

** The Beak Things. Oh god, ''the Beak Things''. They outrun even high-level athletes, so you may kiss your slow squadmates goodbye before you venture into their territory. Their attacks are AOE, as little sense as that makes due to the angle of their swing, attack hitbox is disjointed and can hit where they aren't even facing, and also do a fuck ton of damage, massive damage; more than enough to break an unprotected limb if it's hit. You can kill one if you swarm it from all angles, While on their own they are manageable, but here's the problem: thing is, Beak Things travel in ''packs''. It's not unheard of for most of the Hive villages at Vain to be wiped out by Beak Things the beasts long before you get there if you increase squad size too much, or that Mourn was completely slaughtered by a pack of them. By the time you are strong enough It's a testament to survive in Beak Thing territory, you would be able to destroy the Holy Nation at least 20 times over. Beak Things are ''that'' dangerous.
** Bonedogs are very dangerous, but not
how dangerous enough to qualify for DemonicSpider. That is if you forget that they are in that the strength needed to slaughter one with any swiftness is equivalent to preparing for destroying a lot major faction..
** Bonedogs, or rather, a entire pack
of biomes and spawn everywhere.them. Their prevalence makes it very likely that a pack will come across you while you are in the middle of something important. Imaging barely making it through a tough battle and trying to bring your wounded to safety, only for a pack of Bonedogs to show up. You will learn to hate and fear Bonedogs after that.
** Blood Spiders are a literal example. Extremely fragile fragile, but capable of dealing extremely high damage, they of course travel in swarms and pose a significant threat even to skilled, well-armored heavily trained, heavily prepared characters. It's easy to take out a handful of them with a single swing of your sword, but if even one or two of them get a hit in you're likely to be eviscerated and eaten alive. Even worse, unlike almost anything else in the game [[MyRulesAreNotYourRules they can attack other creatures if they are in the water.]]
** Security Spiders. They're the guardians of the abandoned Labs that dot the world. There's a good reason those places are mostly untouched, and they are the reason why. Those things can hit like a truck and very quickly. A few hits can easily quickly, potentially enough to break limbs and mess up or even sever a strong character.limb.



* GameBreaker: Animals, especially ones with AOE attacks. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.

to:

* GameBreaker: Animals, especially ones with AOE attacks.Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.



* MemeticMutation: ''Relax. Enjoy death.'' [[labelnote: Explanation]]Coming from a Twitter post from the lead dev of the game, where he posted that, in early dev builds of Kenshi, the [[DemonicSpiders Beak Things]] used to ''speak''. The image entailed showed a Beak Thing facing down a horde of humans, [[https://pbs.twimg.com/media/Dtw98s0XcAEgqwX?format=jpg&name=medium saying the aforementioned phrase.]] It was almost immediately memetic in the Kenshi community due to how [[DissonantSerenity eerily serene]] the sentence is, especially considering it's spoken by one of the horrifically violent and aggressive Beak Things. The phrase quickly began to be associated with the Beak Things in the community, with some even asking that the ability to speak be given ''back'' to the creatures. But as the meme began to spread, many chose to associate the phrase with the game as a whole.[[/labelnote]]

to:

* MemeticMutation: ''Relax. Enjoy death.'' [[labelnote: Explanation]]Coming from a Twitter post from the lead dev of the game, where he posted that, in early dev builds of Kenshi, ''Kenshi'', the [[DemonicSpiders Beak Things]] used to ''speak''.''talk''. The image entailed showed a Beak Thing facing down a horde of humans, [[https://pbs.twimg.com/media/Dtw98s0XcAEgqwX?format=jpg&name=medium saying the aforementioned phrase.]] It was almost immediately memetic in the Kenshi ''Kenshi'' community due to how [[DissonantSerenity eerily serene]] the sentence is, especially considering it's spoken by one of the horrifically violent and aggressive Beak Things. The phrase quickly began to be associated with the Beak Things in the community, with some even asking that the ability to speak be given ''back'' to the creatures. But as the meme began to spread, many chose to associate the phrase with the game as a whole.[[/labelnote]]



** Noble Hunters. Unless you are human (Greenlander/Scorchlander), they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.

to:

** Noble Hunters. Unless you are you're one of the two human (Greenlander/Scorchlander), subraces, they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.



* ThatOneBoss: Kenshi has some boss monsters that are extremely powerful and can easily kill an untrained party with their sheer brute strength.

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* ThatOneBoss: Kenshi ''Kenshi'' has some boss monsters that are extremely powerful and can easily kill an untrained party with their sheer brute strength.
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** Security Spiders. They're the guardians of the abandoned Labs that dot the world. There's a good reason those places are mostly untouched, and they are the reason why. Those things can hit like a truck and very quickly. A few hits can easily break limbs and mess up even a strong character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Noble Hunters will shoot at ANYONE, race doesn't matter that much, though they'll almost always take a shot at Skeletons if they spot them. Other races they're less likely to do so but still can decide to take a shot at.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.

to:

* GameBreaker: Animals.Animals, especially ones with AOE attacks. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger over time. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.

to:

* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals grow stronger over time.with age. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals simply grow stronger over time. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with high wildlife population.

to:

* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals simply grow stronger over time. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with a high wildlife population.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Animals. Not only can they carry your stuff, but they can also rip your enemies apart. Unlike humanoid characters, who need extensive training to be effective, animals simply grow stronger over time. By the time they reach elderly, most of them can deal sub 90 damage, all without any expensive equipment or training. Since their stat growth is passive, you can safely leave a pack of them at the base and bring them out when they're strong enough. Thanks to their cheap price, you can buy them in bulk and have them all be ready at the same time. The only disadvantage to them is their high food cost, but that can be offset by settling in areas with high wildlife population.

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Removed: 1193

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* TheScrappy:
** Noble Hunters. Unless you are human (Greenlander/Scorchlander), they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.
** Harmothoe, a female Greenlander trader, by virtue of being a StrawFeminist who will openly insult any of your male characters to their face. While she [[RapeAsBackstory does have a]] FreudianExcuse for hating men, her obnoxious attitude and the fact that she may randomly attack your Skeleton squad members unprovoked (which may in turn lead to [[CrimeOfSelfDefense the guards attacking]] ''[[CrimeOfSelfDefense you]]'' and leaving your squad in the dust, ripe for capture/enslavement/bleeding out) greatly outweigth any sympathy she could have inspired to the player.



* TheScrappy: Noble Hunters. Unless you are human (Greenlander/Scorchlander), they will randomly attack you on sight for the nebulous reason of them being bored to find something to hunt with. What's even worse is that they will attack non-human members of your party ''even when you're allied with the United Cities'', of whom the hunters are aligned with. Killing them worsens your relations with the United Cities despite the hunters' extremely corrupt attitude towards non-humans. Some players did not like the inclusions of these unlikable [=NPCs=] and decided to side against the already corrupt UC for this reason.
** Harmothoe, a female Greenlander trader, by virtue of being a StrawFeminist who will openly insult any of your male characters to their face. While she [[RapeAsBackstory does have a]] FreudianExcuse for hating men, her obnoxious attitude and the fact that she may randomly attack your Skeleton squad members unprovoked (which may in turn lead to [[CrimeOfSelfDefense the guards attacking]] ''[[CrimeOfSelfDefense you]]'' and leaving your squad in the dust, ripe for capture/enslavement/bleeding out) greatly outweigth any sympathy she could have inspired to the player.
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None

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** Harmothoe, a female Greenlander trader, by virtue of being a StrawFeminist who will openly insult any of your male characters to their face. While she [[RapeAsBackstory does have a]] FreudianExcuse for hating men, her obnoxious attitude and the fact that she may randomly attack your Skeleton squad members unprovoked (which may in turn lead to [[CrimeOfSelfDefense the guards attacking]] ''[[CrimeOfSelfDefense you]]'' and leaving your squad in the dust, ripe for capture/enslavement/bleeding out) greatly outweigth any sympathy she could have inspired to the player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: ''Relax. Enjoy death.'' [[labelnote: Explanation]]Coming from a Twitter post from the lead dev of the game, where he posted that, in early dev builds of Kenshi, the [[DemonicSpiders Beak Things]] used to ''speak''. The image entailed showed a Beak Thing facing down a horde of humans, [[https://pbs.twimg.com/media/Dtw98s0XcAEgqwX?format=jpg&name=medium saying the aforementioned phrase.]] It was almost immediately memetic in the Kenshi community due to how [[DissonantSerenity eerily serene]] the sentence is, especially considering it's spoken by one of the horrifically violent and aggressive Beak Things. The phrase quickly began to be associated with the Beak Things in the community, with some even asking that the ability to speak be given ''back'' to the creatures. But as the meme began to spread, many chose to associate the phrase with the game as a whole.[[/labelnote]]
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The trope isn't merely "dark stuff." That you can eventually defeat those factions with enpugh effort negates it.


* DarknessInducedAudienceApathy: The game takes place centuries after an apocalypse, and the 2 major factions are the United Cities, a bloated, corrupt plutocracy that extorts its citizens in broad daylight to pay for costs, and the Holy Nations, a sexist, racist, technophobic theocracy that depends on slave labour for a large portion of its economic output. And your character is incredibly weak and powerless, and it will take tens of hours for you to be able to benefit the world in a substantial fashion.
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* DarknessInducedAudienceApathy: The game takes place centuries after an apocalypse, and the 2 major factions are the United Cities, a bloated, corrupt plutocracy that extorts its citizens in broad daylight to pay for costs, and the Holy Nations, a sexist, racist, technophobic theocracy that depends on slave labour for a large portion of its economic output. And your character is incredibly weak and powerless, and it will take tens of hours for you to be able to benefit the world in a substantial fashion.
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Not approved by the Complete Monster thread.


* CompleteMonster: If an entire faction could be considered this, the Holy Nation would fit perfectly. A nation of [[EvilLuddite ruthless technophobic]] [[KnightTemplar religious savages]] that show nothing but contempt for anyone who isn't human man, they lash women for wearing jewelry, and enslave and kill countless innocents for the mere fact that they were not born as a human, or simply because they didn't worship their evil god, Okran. A good example of their savagery is what they did to the entire region of Bast, where they killed the entire adult population and sent every last child to the Holy Rebirth, a massive quarry where they're worked to death until they ''hopefully'' reincarnate as an Okranite. Representing the worst of religious extremism, many players declare them their nemesis and make one of their main goals to expunge their faction off the face of the world.
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---> '''Agnu''': BEEEP!
---> '''Agnu''': BEEEEEEEP!
---> '''Another character''': He's gone, buddy. Beep's not coming back...
---> '''Agnu''': BEEEEEEEEPPPP!!!

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