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** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as the "norm" (thus avoiding alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some of its aspects have been retconned (such as female warriors and ruling elites in contrast to 1E lore's restrictions on women rooted in historic Asian social views), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreigners and Shou-Towns--or ethnic enclaves in Faerun--having cautious attitudes towards Faerunians, who were shown to have more open-minded views by contrast).

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** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as the "norm" (thus avoiding alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some of its aspects have been retconned (such as female warriors and ruling elites in contrast to 1E lore's restrictions on women rooted in historic Asian social views), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreigners and Shou-Towns--or ethnic enclaves in Faerun--having cautious attitudes towards Faerunians, who were shown to have more open-minded views by contrast).

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** Entire Kara-Tur started the trend of cementing Japan as main focal point on its worldbuilding, which also caused issues when entire game mechanics with mostly Japanese cultural lens--especially its Bushido-based Honor mechanics and class names aside from Wu-Jen and Monk--led its countries to be essentially Japan with different coating despite their inspirations (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai with Japanese terminology in Chinese-inspired Shou Lung), which also didn't help that majority of the book's meager art tend to be Japanese. This also caused its inconsistent portrayals in licensed novels, video games, and even its own source books decades after its release, which many works that reference them either show it as Japan-inspired or local area not showing up in its original source.
** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as the "norm" (thus avoiding alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some of its aspects have been retconned (such as female warriors and ruling elites in contrast to 1E lore's restrictions on women as a reflection on historic Asian society), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreigners and Shou-Towns--or ethnic enclaves in Faerun--having cautious attitudes towards Faerunians, who were shown to have more open-minded views by contrast).

to:

** Entire Kara-Tur started the trend of cementing Japan as main focal point on its worldbuilding, which also caused issues when entire game mechanics with mostly Japanese cultural lens--especially its Bushido-based Honor mechanics and class names aside from Wu-Jen and Monk--led its countries to be essentially Japan with different coating despite their inspirations (examples being Sohei warrior monk being present in Tibet-inspired Tabot, and Chinese-named Samurai with Japanese terminology in Chinese-inspired Shou Lung), which also didn't help that majority of the book's meager art tend to be Japanese. based on Japanese theme. This also caused its inconsistent portrayals in licensed novels, video games, and even its own source books decades after its release, which many works that reference them either show it issues ranged from assumptions of Kara-Tur as Japan-inspired or a singular Asian kingdom inspired by Japan as a whole to local area not showing up areas that didn't appear in its original source.
the source book.
** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as the "norm" (thus avoiding alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some of its aspects have been retconned (such as female warriors and ruling elites in contrast to 1E lore's restrictions on women as a reflection on rooted in historic Asian society), social views), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreigners and Shou-Towns--or ethnic enclaves in Faerun--having cautious attitudes towards Faerunians, who were shown to have more open-minded views by contrast).

Changed: 171

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** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as "norm" (thus avoid alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some fo its aspects has been retconned (such as women in higher echelon of administration), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreignors and its enclaves in Faerun having cautious attitudes to Faerunians, who were shown to have more open-minded views by contrast).

to:

** Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as the "norm" (thus avoid avoiding alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens. While some fo of its aspects has have been retconned (such as female warriors and ruling elites in contrast to 1E lore's restrictions on women in higher echelon of administration), as a reflection on historic Asian society), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreignors foreigners and its Shou-Towns--or ethnic enclaves in Faerun having Faerun--having cautious attitudes to towards Faerunians, who were shown to have more open-minded views by contrast).

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* FranchiseOriginalSin: Entire Kara-Tur started the trend of cementing Japan as main focal point on its worldbuilding, which also caused issues when entire game mechanics with mostly Japanese cultural lens--especially its Bushido-based Honor mechanics and class names aside from Wu-Jen and Monk--led its countries to be essentially Japan with different coating despite their inspirations (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai with Japanese terminology in Chinese-inspired Shou Lung), which also didn't help that majority of the book's meager art tend to be Japanese. Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, and institutionalized slavery) based on historical Asian culture being treated as "norm" (thus avoid alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens.

to:

* FranchiseOriginalSin: FranchiseOriginalSin:
**
Entire Kara-Tur started the trend of cementing Japan as main focal point on its worldbuilding, which also caused issues when entire game mechanics with mostly Japanese cultural lens--especially its Bushido-based Honor mechanics and class names aside from Wu-Jen and Monk--led its countries to be essentially Japan with different coating despite their inspirations (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai with Japanese terminology in Chinese-inspired Shou Lung), which also didn't help that majority of the book's meager art tend to be Japanese. This also caused its inconsistent portrayals in licensed novels, video games, and even its own source books decades after its release, which many works that reference them either show it as Japan-inspired or local area not showing up in its original source.
**
Furthermore, it also started a trend of its negative social aspects (xenophobia, rigid classism, gender roles, and institutionalized slavery) based on historical Asian culture being treated as "norm" (thus avoid alignment penalty) while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens.lens. While some fo its aspects has been retconned (such as women in higher echelon of administration), its main roots still remained even up to 2000's (such as Shou-dominated Nathlan having restrictions on foreignors and its enclaves in Faerun having cautious attitudes to Faerunians, who were shown to have more open-minded views by contrast).

Changed: 544

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* FranchiseOriginalSin: Entire Oriental Adventure--and by extension Kara-Tur--started the trend of cementing Japan as main focal point on [[Wutai Fantasy Asia]] worldbuilding, which also caused issues when entire game mechanics with said lens leading to entire setting being different Asian countries that is essentially Japan with different coating (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai). Furthermore, it also started a trend of non-European setting having negative social aspects (xenophobia, rigid classism, and institutionalized slavery) that were treated as "norm" (thus avoid alignment penalty) but Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens.

to:

* FranchiseOriginalSin: Entire Oriental Adventure--and by extension Kara-Tur--started Kara-Tur started the trend of cementing Japan as main focal point on [[Wutai Fantasy Asia]] its worldbuilding, which also caused issues when entire game mechanics with said lens leading to entire setting being different Asian mostly Japanese cultural lens--especially its Bushido-based Honor mechanics and class names aside from Wu-Jen and Monk--led its countries that is to be essentially Japan with different coating despite their inspirations (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai). Samurai with Japanese terminology in Chinese-inspired Shou Lung), which also didn't help that majority of the book's meager art tend to be Japanese. Furthermore, it also started a trend of non-European setting having its negative social aspects (xenophobia, rigid classism, and institutionalized slavery) that were based on historical Asian culture being treated as "norm" (thus avoid alignment penalty) but while Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens.



** Challenge of the Ronin had Awang Sophir, who has been hinted yet appeared only in the prologue across both Challenge of the Ronin and Test of the Samurai that felt forgottable.
** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will most likely consist of OA-class characters 2. anyone--especially "Gaijin" characters--who worships Chauntea will be rare, if not non-existent.

to:

** Challenge of the Ronin had Awang Sophir, who has been hinted yet appeared only in the prologue across both Challenge of the Ronin and Test of the Samurai that felt forgottable.
forgettable.
** Entire The entire storyline of Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will most likely consist of OA-class characters 2. anyone--especially "Gaijin" characters--who worships Chauntea will be rare, if not non-existent.

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Changed: 47

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* FranchiseOriginalSin: Entire Oriental Adventure--and by extension Kara-Tur--started the trend of cementing Japan as main focal point on [[Wutai Fantasy Asia]] worldbuilding, which also caused issues when entire game mechanics with said lens leading to entire setting being different Asian countries that is essentially Japan with different coating (examples being Sohei being present in Tibet-inspired Tabot, and Chinese-named Samurai). Furthermore, it also started a trend of non-European setting having negative social aspects (xenophobia, rigid classism, and institutionalized slavery) that were treated as "norm" (thus avoid alignment penalty) but Fantasy Europe's values--such as Faerun and Greyhawk--retaining more modern norms as the means to maintain authenticity that is unfortunately based on orientalist lens.



** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will consist of OA-class characters 2. anyone who worships Chauntea will be rare, if nor non-existent.

to:

** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will most likely consist of OA-class characters 2. anyone who anyone--especially "Gaijin" characters--who worships Chauntea will be rare, if nor not non-existent.
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Misplaced, moving to the correct tab; Old Shame is now in-universe only


* OldShame: Kara-tur went mostly quiet after the 90s; the 3rd edition "Oriental Adventures" sourcebook even replaced it as the iconic "Asian D&D" setting with a licensed conversion of [[TabletopGame/LegendOfTheFiveRings Rokugan]] instead. In 4th edition, its only appearance was the subject of a single issue of ''Magazine/{{Dragon}}''. Come 5th edition, and the setting has come under attack by fans who have labeled it racially insensitive and problematic, to the extent that Creator/WizardsOfTheCoast has placed a disclaimer warning of potentially offensive content on all Kara-tur products on the website "DM's Guild".
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* FairForItsDay: Both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications for the revolutionary concept of even having a fantasy Far East setting. But as years passed, proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the variety of other fantasy Asian media, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia look downright embarrassing with how surface level and kitchen sink it is - and that before it eventually became ''also'' seen as outright racist by the new 10s.

to:

* FairForItsDay: Both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications for the revolutionary concept of even having a fantasy Far East setting. But as years passed, proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the variety of other fantasy Asian media, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia look downright embarrassing with how surface level and kitchen sink it is - and that before it eventually became ''also'' seen as outright racist by the new 10s. To drive the point futher: the setting was completely discontinued from the 3rd edition onward, while ''TabletopGame/{{Pathfinder}}'' team, normally eager to dredge old D&D materials and repackage them for their own use, simply created their own fantasy Asia setting from a scratch, finding Kara-Tur to be [[InNameOnly "oriental only in the name"]].

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* FairForItsDay: Both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications for the revolutionary concept of even having a fantasy Far East setting. But as years passed, proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the variety of other fantasy Asian media, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia look downright embarrassing with how surface level and kitchen sink it is - and that before it eventually became ''also'' seen as outright racist by the new 10s.



* SeinfeldIsUnfunny: While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia less interesting--or being insensitive at worse--in current times.

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UI is now Flame Bait. Example will be zapped because it lacks any citation.


* SeinfeldIsUnfunny: Or CondemnedByHistory at extreme end. While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia less interesting--or being insensitive at worse--in current times.

to:

* SeinfeldIsUnfunny: Or CondemnedByHistory at extreme end. While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia less interesting--or being insensitive at worse--in current times.



* UnfortunateImplications: The original publication's depiction of Koryo tends to be a mish-mash of China and Japan than Korea itself (also the only "Koryo" art being a Wu-Jen in faux-Chinese outfit and clothing being more generic writing), which wasn't helped by being based on Oriental Adventure's class template (the cross-regional variant being only done for Chinese based Shou Lung and Tu Lung) being more Japanese that resulted in Wanang Sun being listed a Samurai. Furthermore, one of their PlanetOfHats trait being their willingness to fault a stranger than their own citizens didn't help with the real-life Koreans' stereotype being Xenophobia.

Added: 4

Changed: 18

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* SeinfeldIsUnfunny: Or CondemnedByHistory at extreme end. While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as Avatar: The Last Airbender, made these books' Fantasy Asia less interesting--or being insensitive at worse--in current times.

to:

* SeinfeldIsUnfunny: Or CondemnedByHistory at extreme end. While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as Avatar: The Last Airbender, ''Franchise/AvatarTheLastAirbender'', made these books' Fantasy Asia less interesting--or being insensitive at worse--in current times.



* UnfortunateImplications: The original publication's depiction of Koryo tends to be a mish-mash of China and Japan than Korea itself (also the only "Koryo" art being a Wu-Jen in faux-Chinese outfit and clothing being more generic writing), which wasn't helped by being based on Oriental Adventure's class template (the cross-regional variant being only done for Chinese based Shou Lung and Tu Lung) being more Japanese that resulted in Wanang Sun being listed a Samurai. Furthermore, one of their PlanetOfHats trait being their willingness to fault a stranger than their own citizens didn't help with the real-life Koreans' stereotype being Xenophobia.

to:

* UnfortunateImplications: The original publication's depiction of Koryo tends to be a mish-mash of China and Japan than Korea itself (also the only "Koryo" art being a Wu-Jen in faux-Chinese outfit and clothing being more generic writing), which wasn't helped by being based on Oriental Adventure's class template (the cross-regional variant being only done for Chinese based Shou Lung and Tu Lung) being more Japanese that resulted in Wanang Sun being listed a Samurai. Furthermore, one of their PlanetOfHats trait being their willingness to fault a stranger than their own citizens didn't help with the real-life Koreans' stereotype being Xenophobia.Xenophobia.
----

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* BrokenBase: There are two major splits when it comes to Kara-tur. The first is whether or not its greater focus on Asiatic HistoricalFantasy versus the more HeroicFantasy feel of the rest of the ''TabletopGame/ForgottenRealms'' is a good thing. The second is whether or not the setting is racist, and if it is, then to just what extent.

to:

* BrokenBase: BrokenBase:
**
There are two major splits when it comes to Kara-tur. The first is whether or not its greater focus on Asiatic HistoricalFantasy versus the more HeroicFantasy feel of the rest of the ''TabletopGame/ForgottenRealms'' is a good thing. The second is whether or not the setting is racist, and if it is, then to just what extent.extent.
** Another is the choice of 3rd Edition on Rokugan for Legend of Five Rings over Kara-Tur, which many wonder if it should have updated the long-neglected setting over then-purchased properties of Wizards of the Coast.
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None


* SeinfeldIsUnfunny: While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, anime, online research, and the well-researched Asian fantasy, such as Avatar: The Last Airbender, made these books less interesting--or being insensitive at worse--in current times.

to:

* SeinfeldIsUnfunny: Or CondemnedByHistory at extreme end. While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, Wuxia genre, Three Kingdoms-based adaptations, anime, online research, and the well-researched Asian fantasy, such as Avatar: The Last Airbender, made these books books' Fantasy Asia less interesting--or being insensitive at worse--in current times.

Changed: 28

Is there an issue? Send a MessageReason:
None


** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will consist of OA-class characters 2. anyone who worships Chauntea will be negelible.

to:

** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will consist of OA-class characters 2. anyone who worships Chauntea will be negelible.rare, if nor non-existent.
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: Much of modules related to Kara-Tur tend to interesting plot-hook but never explored.
** Challenge of the Ronin had Awang Sophir, who has been hinted yet appeared only in the prologue across both Challenge of the Ronin and Test of the Samurai that felt forgottable.
** Entire Test of the Samurai led up from Challenge of the Ronin yet entire "storyline" felt disjointed and the crisis only showing up out of blue without warning in the middle of the module. This also applied to Chauntea persecution, which lacks any story connection and any impact to characters as 1. group will consist of OA-class characters 2. anyone who worships Chauntea will be negelible.
Is there an issue? Send a MessageReason:
None


* OldShame: Kara-tur went mostly quiet after the 90s; the 3rd edition "Oriental Adventures" sourcebook even replaced it as the iconic "Asian D&D" setting with a licensed conversion of [[TabletopGame/LegendOfTheFiveRings Rokugan]] instead. In 4th edition, its only appearance was the subject of a single issue of ''Magazine/{{Dragon}}''. Come 5th edition, and the setting has come under attack by fans who have labeled it racially insensitive and problematic, to the extent that Creator/WizardsOfTheCoast has placed a disclaimer warning of potentially offensive content on all Kara-tur products on the website "DM's Guild".

to:

* OldShame: Kara-tur went mostly quiet after the 90s; the 3rd edition "Oriental Adventures" sourcebook even replaced it as the iconic "Asian D&D" setting with a licensed conversion of [[TabletopGame/LegendOfTheFiveRings Rokugan]] instead. In 4th edition, its only appearance was the subject of a single issue of ''Magazine/{{Dragon}}''. Come 5th edition, and the setting has come under attack by fans who have labeled it racially insensitive and problematic, to the extent that Creator/WizardsOfTheCoast has placed a disclaimer warning of potentially offensive content on all Kara-tur products on the website "DM's Guild".Guild".
* SeinfeldIsUnfunny: While both Oriental Adventures and Kara-Tur books were best-seller and praised in the days of their publications; the proliferation of Chinese period drama, anime, online research, and the well-researched Asian fantasy, such as Avatar: The Last Airbender, made these books less interesting--or being insensitive at worse--in current times.
* UnfortunateImplications: The original publication's depiction of Koryo tends to be a mish-mash of China and Japan than Korea itself (also the only "Koryo" art being a Wu-Jen in faux-Chinese outfit and clothing being more generic writing), which wasn't helped by being based on Oriental Adventure's class template (the cross-regional variant being only done for Chinese based Shou Lung and Tu Lung) being more Japanese that resulted in Wanang Sun being listed a Samurai. Furthermore, one of their PlanetOfHats trait being their willingness to fault a stranger than their own citizens didn't help with the real-life Koreans' stereotype being Xenophobia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: There are two major splits when it comes to Kara-tur. The first is whether or not its greater focus on Asiatic HistoricalFantasy versus the more HeroicFantasy feel of the rest of the ''TabletopGame/ForgottenRealms'' is a good thing. The second is whether or not the setting is racist, and if it is, then to just what extent.
* OldShame: Kara-tur went mostly quiet after the 90s; the 3rd edition "Oriental Adventures" sourcebook even replaced it as the iconic "Asian D&D" setting with a licensed conversion of [[TabletopGame/LegendOfTheFiveRings Rokugan]] instead. In 4th edition, its only appearance was the subject of a single issue of ''Magazine/{{Dragon}}''. Come 5th edition, and the setting has come under attack by fans who have labeled it racially insensitive and problematic, to the extent that Creator/WizardsOfTheCoast has placed a disclaimer warning of potentially offensive content on all Kara-tur products on the website "DM's Guild".

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